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- for _, Log in pairs(game.Workspace.LogModels:GetChildren()) do
- if Log.Name:sub(1, 6) == "Loose_" and Log:findFirstChild("Owner") then
- if Log.Owner.Value == game.Players.LocalPlayer then
- spawn(function()
- for i=1,2 do
- wait()
- Log:MoveTo(game.Players.LocalPlayer.Character.Torso.Position + Vector3.new(0, 15, 0))
- end
- end)
- spawn(function()
- for i=1,30 do
- wait()
- game.ReplicatedStorage.Interaction.ClientIsDragging:FireServer(Log)
- game.ReplicatedStorage.Interaction.ClientRequestOwnership:FireServer(Log.WoodSection)
- end
- end)
- end
- end
- end
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