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- Chadha
- --------------------
- Frame Data
- stLP 0
- crLP +
- stLK 0
- crLK +
- stHP 0
- crHP +
- stHK -
- crHK -
- sweep (df+HK) +
- [Chadha has no command normals]
- Special Moves
- dp+P
- - reflects projectiles
- - EX version also has super armor and is throw invincible
- - all 3 versions - on block
- dp+K
- - doesn't have projectile invincibility but can often go over them due to height
- - all 3 versions - on block
- 360+P
- - LP has longest range, EX has shortest
- - EX has best damage, LP has least
- - no versions have any invincibility whatsoever
- 360+K
- - EX does more damage
- - EX version has super armor and is throw invincible
- air 360+P
- - EX does more damage
- - EX version has super armor
- 720+P (super1)
- - fully invincible
- - If you select this super when you select Chadha, you can input additional 360s before you activate (up to four total) for additional damage.
- - If you select this super when you select Chadha and have a full super meter (2 stocks), you can input a maximum of FIVE 360s before you activate. This version of the super does approximately 75% damage and costs both meters.
- qcf, qcf+K (super2)
- - two versions
- - HK = anti-air super
- - LK = hops, lands on the ground and does a command grab
- -------------
- universal guard break at max range
- - (none)
- combos
- cr.HP, cr.LP, cr.LP
- cr.HP xx dp+K
- cr.HP xx EX dp+P, cr.HP
- cr.HP xx EX dp+P, super2 (HK)
- UOH, cr.HP xx EX dp+P, super2 (HK) (always works on crouching opponents, only works on standing opponents with correct spacing)
- BL counter combo
- (launch: st.HP/st.HK/j.HK/dp+P)
- - dp+LK (x2) (x3 is possible with high enough starting juggle)
- - air 360+P or HK super2
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