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- Categories:
- {
- [loot_Civilian]
- Common household loot
- Place everywhere, places where civilians will be, outside shop doors, gardens, alleyways, street corners.
- [loot_Industrial]
- Crafting items and other useful items
- Place in industrial areas, behind shops in civilian areas, at doors to warehouses etc.
- [loot_Police]
- Basic weapons and police supplies
- Place only in/around police stations
- [loot_Military]
- high grade weapons and explosives
- Place only in/around military areas, not on streets or cop stations etc.
- [loot_Medical]
- Medkits, Bandages, Drugs
- Place only at hospitals, doctors, pharmacies etc, about 4-5 spawns at each, more if it's a large hospital.
- [loot_Survivor]
- All the useful stuff from above categories
- Place only in hard to reach places, rooftops, places where you would hide if you were in an apocalypse.
- }
- How to place:
- {
- Pick an area, place loot types based on object ID in that area, save to a file named after the area name.
- All the areas without names go into ONE file named "gen" (means generic or general)
- NOTE: Cities do NOT have a GEN area, only country areas do.
- I will convert it all and in the end all loot will be in the order: "Civ, Ind, Cop, Mil, Med, Sur"
- It will all be organized by district, that's why I want loot for separate areas in separate files.
- }
- Example:
- {
- LoadAreaLoot()
- {
- District_Docks();
- District_Houses();
- District_Downtown();
- }
- District_Docks()
- {
- // Civilian Loot Code
- // Industrial Loot Code
- // Police Loot Code
- // Military Loot Code
- // Medical Loot Code
- // Survivor Loot Code
- }
- District_Houses()
- {
- // Civilian Loot Code
- // Industrial Loot Code
- // Police Loot Code
- // Military Loot Code
- // Medical Loot Code
- // Survivor Loot Code
- }
- District_Downtown()
- {
- // Civilian Loot Code
- // Industrial Loot Code
- // Police Loot Code
- // Military Loot Code
- // Medical Loot Code
- // Survivor Loot Code
- }
- }
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