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Secrets of the Warships, Part I [untypeset]

Jun 30th, 2015
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  1. Secrets of the Warships, Part I
  2. From http://exhentai.org/g/681502/b42d85b5ac/
  3.  
  4. >Secrets of the Warships
  5. >Attack!
  6. >All ships, accelerate to third combat speed!
  7. >[Ohhhh--!]
  8. >Ready for surface engagement! We're entering the combat zone!
  9.  
  10. >Waaahhh-!
  11. >Attack--
  12. >Oy, slow down, slow down!
  13. >Do you guys know what you're supposed to do during a surface engagement?
  14. >Mm! Yep!
  15. >We charge in and go Boom! And then we fire like Banng! And then they shoot back like Blamm! Right?
  16. >You're going to sink more than a few times if you do that.
  17. >[Uuu--....]
  18. >Eh? Doesn't Tenryuu-chan also charge in like Kabloosh--?
  19. >There's more than one way of rushing in all Kablooey-like!
  20. >[ehh--]
  21. >It can't be helped! Leave it to me to teach you all the basics of surface combat!
  22. >To start with, an attack must be preceded by a report on the enemy disposition...
  23. >As such, we have to perform reconnaisance.
  24.  
  25. >Don't underestimate recon! Recon is integral in a war's success.
  26. >Wasting huge amounts of time and fuel without locating the enemy would be a huge loss...
  27. >[eh/arehh]
  28. >[where are they--?!]
  29. >[Ahh, we got nothin']
  30. >Moreover, wouldn't it also cost large amounts of time to locate the counterattacking enemy and gather information?!
  31. >There are three types of reconnaisance. The 1st is through Planes.
  32. >[Vroom--I can scout great distances]
  33. >[sha sha.... (note wave sounds?)]
  34. >The second is visually [scanning the horizon]
  35. >The third is radio--that is, radar.
  36. >[beep] [beep beep]
  37. >Unfortunately, the IJN's radar was only deployed from the middle of the war onwards. Moreover, they were few in number, inaccurate and prone to malfunctions.
  38. >Detected!
  39. >So even until the end, the main form of scouting came from visual identification.
  40. >Lookouts were specifically allocated Vitamin D and E supplements to aid their vision.
  41. >[Is it tasty?]
  42. >They would also eat foods beleived to help night visiion such as kabayaki (https://en.wikipedia.org/wiki/Kabayaki)
  43. >Well then...which one of you carries scout planes?
  44. >[Now--/Saaa--]
  45. >The destroyers, Tatsuta and I don't have any...let's find someone who carries quite a few of them, then--
  46.  
  47. >I'd better find somewhere to hide....
  48. >Yamato onee-san....
  49. >I remember you having more than a few planes...you simultaneously carried three Type 0 Recon and three Type 0 Observation seaplanes
  50. >You...what could you be talking about?!
  51. >Just turn around for a second....
  52. >Eh?!
  53.  
  54. >Seaplane Reconnaisance, start!
  55. >Ahhhhhhh
  56. >Yamato mounts two seaplane catapults on her sensitive buttocks!
  57. >First is the launching procedure!
  58. >The Zero Recon is pulled out of the hangar and positioned on the catapult!
  59. >Kure No. 2 Model 5 Catapult
  60. >This gunpowder-type catapult's maximum launch weight is 4 tons.
  61. >Japan was incapable of producing the Hydraulic Catapults designed by the US Navy, and so it continued using gunpowder-types until the very end.
  62. >[bang]
  63. >[Steam catapults were not developed until postwar]
  64. >Gunpowder-type catapults released their force in a single moment, and so was quite hazardous to the crew...hydraulic catapults could gradually accelerate.
  65. >On return, the seaplane lands on the water and is then retrieved with a crane.
  66. >[dragonfly fishing]
  67. >[Shaa---....]
  68.  
  69. >Type Zero Observation Seaplane (Type Zero Observer)
  70. >2-man crew
  71. >Maximum speed 370 km/h, Range 1070 km
  72. >Type Zero Reconnaisance Seaplane (3-seater Recon)
  73. >Maximum Speed 367 km/h, Range 3326 km
  74. >3-man crew
  75. >These two planes are the workhorses of the scouting force.
  76. >The carrier-based scout was the Saiun.
  77. >[though there were no more carrier task forces by the time of its completion...]
  78. >Saiun
  79. >Maximum Speed 609 km/h, Range 5308 km
  80. >No Grumman plane can catch us!
  81. >[* The main producer of United States Carrier Planes during the second world war]
  82. >Scouting on the seas worked through a fan-like route. Below is a diagram of how the three-seater Recon (note: Type 0 Recon) would operate.
  83. >[#3 Plane]
  84. >[200-300 nautical kilometers (about 500 kilometers)]
  85. >[#2Plane]
  86. >[gap between each plane is 20-30 degrees]
  87. >[#1 Plane]
  88. >Type Zero Observers have a lower range than the three-seaters, and so their search range is lower.
  89. >Practically, the scouting phase occuplies the last few hours of an operation.
  90. >scout planes
  91. >[Leave port]
  92. >[Operation MI - 39-day transit]
  93. >[Once the enemy seems close, you lift off!]
  94. >It could take anywhere from several days to a week or so to move to a potential battleground.
  95.  
  96. >The southern sun is so nice <3
  97. >Ahhhh....The fact that we're at war almost seems like a lie....
  98. >You fuckers! What are you all doing lazing about!?
  99. >Even if you say that, there really isn't much to do until the enemy is detected--
  100. >You're training everyday! Both "Hell" Kongou and the Nagatonnel Snakes (literally: The snakes of Nagato) were well-known for their horrifically harsh training!
  101. >Ehh--?! Kongou isn't hell dess--
  102. >I'm no snake either--?
  103.  
  104. >Eenmy fleet found! 30 nautical kilometers west of Okinoshima Island!
  105. >Keep your eyes open and they'll show up eventually! Start your transmission!
  106. >Transmission to the Fleet! Enemy fleet found, 30 nautical kilometers west of Okinoshima Island!
  107. >Communicator
  108. >[Doot][Doooot--][doot doot]
  109. >Pilot
  110. >Transmissions on the scout planes are essentially based around the "telegraph (note: Wireless telegraphy)." It's an old but reliable communication device that transmits via morse cold.
  111. >Althought wireless radios already existed on planes, but connections were often lost or no sound transmitted, lowering its reliability. As such, morse cold was used in combat.
  112. >[Dootdoot][Doooot--][doot]
  113. >[Special attack team, hold your fire.][Dooot--][Break off only if we've broken through or if you've been shot down.]
  114. >The famous Pearl Harbor Attack's "Tora Tora Tor*a" and the Special Attack Force's "We have broken through" messages were both transmitted through Morse Code.
  115. >[*Japanese forces transmitted this during their successful sneak attack on Pearl Harbor, indicating that "our surprise attack was succesful."
  116. >The fleet has received the Morse Code transmission.
  117. >[Doot doot dooooot--....doot doooooottt---...]
  118. >[Whoosh] >Head to the bridge! Hurry!
  119. >The enemy has been located! 30 N. kilometers west of the Okinoshima islands, heading OX degrees north and OX degrees East!
  120. >Over two BB, 2 CL and 2 DD!
  121. >Mm!
  122. >Next up is visual identification!
  123. >A crow's nest 20m above sea level can only see about 20 kilometers in any direction.
  124. >[vroomm]
  125. >[~20km or so]
  126. >Enemy ships sighted!
  127.  
  128. >All hands on deck!
  129. >Eh?
  130. >Us too?
  131. >Battleship Yamato's observation binocular system
  132. >Having all these people looking at me, geez....<3
  133. >By the way, it's said that somebody with 4.0 vision can see the enemy's sihlouette beyond 20 kilometers. I don't know if it's true, though...
  134. >Lookouts, use the binoculars to search for the enemy! Keep your eyes open wide!
  135. >Although radar was added after the remodel, your own eyes are still a lifeline! >Tenryuu-chan, you have to try hard to spot them too!
  136. >In the end, the only thing we can rely on are our own eyes (note: implying mirrors are real)
  137.  
  138. >Oy oy--don't we have radar? This is too annoying.
  139. >There is >but it's abilities aren't too great.
  140. >The most representative type is Yamato's type 21 radar.
  141. >Type 21 Radar Antenna Array
  142. >[<-- antenna consists of metal wires bound around a scaffold]
  143. >15.5m rangefinder
  144. >Type 98 mount (Fire Director)
  145. >Cool, right?
  146. >Antenna Array
  147. >The official name was the Type 2 no. 2 Radio Detection System, abbreviated to the Type 21 Radar. Yamato and Musashi used radars split into two sides.
  148. >[my radar is also a Type 21]
  149. >The IJN's radar display is called the Model A Oscilloscope, a relatively early system. It's quite different from the 360 degree display everyone is familiar with.
  150. >Enemy position
  151. >Distance to the enemy
  152. >our own position
  153. >It could only detect enemies right in front of it. The cathode ray tube's diameter is roughly 10 cm.
  154. >Apart from that, there's also the No. 2 Model 2 (Type 22) radar on Yukikaze's head
  155. >[the type 22 are these trumpet-like things!]
  156. >Or the No. 1 Model 3 (Type 13) radar.
  157. >This is the Type 13 radar.
  158. >[I have one too?]
  159.  
  160. >The maximum effective distance was about 150 kilometers, with an error of roughly 500 meters
  161. >Since it's rather unreliable at that range, it's primarily used for enemy detection.
  162. >By the way, the USN of the time was already using the PPI Model--that is, the revolving radar we are all faimialr with.
  163. >SG radar
  164. >Being able to detect the enemy from any angle, it's an incredibly effective system!
  165.  
  166. >The first ship to equip radar was Ise, performing field trials for the Type 21 on May 1942 >Grrr.....
  167. >I can see....I can see Ise!
  168. >Oyy---
  169. >Can you see me yet--?
  170. >She successfully detected Hyuuga, 20 km away.
  171. >Not long after, the rearguard 1st Fleet became lost in fog...Hyuuga and Ise used their Type 21 radars to safely escape the fog.
  172. >[\\where are you Kitakami-san!?//]
  173. >[Ahh--can't see shit]
  174. >[this way, this way!]
  175. >[Don't crash into each other--!]
  176. >Afterwards, all ships were equipped with radars. However...
  177. >Due to a lack of vacuum tubes, transistors and other materials
  178. >as well as poor worksmanship due to decreased industrial capacity...even when they weren't completely nonfunctional....
  179. >They would immediately break down in combat due to unrealistic specifications.
  180. >Ah?! It broke....
  181. >their capabilities were ten years behind those of the British, Americans and Germans.
  182.  
  183. >Tenryuu-chan!
  184. >30 degrees to Port, enemy sihlouette detected!
  185. >What?!
  186. >Here we go!
  187. >Enemy ship sighted 30 degrees to port!
  188. >The crow's nest could communicate to the bridge through speaking tubes.
  189. >[uwahh][uwahhh]
  190. >Although they also had wired telephones, their wires could often be broken, and the speaking tubes were usually the most reliable.
  191. >Battle stations, prepare for surface engagement!
  192. >Time for the surface engagement?
  193. >Leave it to us!
  194.  
  195. >Uwahh--!
  196. >Time for the surface engagement, time for battle!
  197. >We can finally open fire--!
  198. >Really....
  199. >Surface engagements for the larger vessels is very tedious, you know! Especially the larger-caliber battleships.
  200. >Eh? Is it like that?
  201. >You guys wouldn't understand, since you're only armed with 12.7cm guns.
  202. >But then again, I'm not so different from you guys either, with my 14cm guns.
  203. >[big] >Look! This is the size difference!
  204. >[12.7cm Shell, 32kg][~40 cm tall]
  205. >40cm shell, 1m 73cm, 1020 kg
  206. >46cm shell [1m 95 cm, 1460 kg]
  207. >For a mature woman, putting on makeup takes a lot of time.
  208. >Ummm...if it's about battleships please leave it to Haruna!
  209. >[Oh?!]
  210.  
  211. >From here on out, things get tiresome. If the enemy is detected at long distance, the task force will launch their carrier planes. But the protagonists this time around are the surface task force's shells.
  212. >[The Bridge of the Yamato] >1. Enemy detected!
  213. >2. Moving towards our 3 o'clock (note: also says "to starboard", but I don't know whether that's necessary since that's assumed with 3 o'clock)
  214. >3. Moving towards our three o'clock!
  215. >Prepare for shelling, starboard side!
  216. >4. Gun crews are ready!
  217. >5. enter their values!
  218. >6. Prepare for shelling, starboard side!
  219. >Me again?
  220. >[(1) Enemy fleet detected on the crow's nest!]
  221. >[(2) notifying the command center. The command center notifices the rangefinders and turrets to prepare to engage.]
  222. >[(3) Rangefinders begin to find range!]
  223. >[(4) Main guns, prepare to fire!]
  224. >[(5.) Inserting the rangefinders' data into the command center's Firing Solution calculator/computer]
  225. >[(6) Transmitting the firing solution to the turrets
  226. >The Main Gun's autoloaders will, in 40-45 seconds, load the 2-meter shell. >In that time a destroyer could fire twice as many shells!
  227. >[the shells are only about 64 cm....]
  228. >Including the loaders, gunners and other personnel, the gun crew in a turret could be as many as 40-60 men...
  229.  
  230. >The rangefinder and the enemy's parallel (note: heading?) are used to detect the enemy's range.
  231. >[<--Above is the type 98 fire director]
  232. >This is Yamato-nee's 15m rangefinder. The largest in the world <3
  233. >Rangefinding personnel are inside figuring out the distance to the enemy.
  234. >[Glass used in the reflective mirrors]
  235. >Since the system triangulates the enemy from three directions, the rangefinders on the two sides become increasingly accurate with greater distance.
  236. >[distance]
  237. >target]
  238. >The data determined through the rangefinder is then transmitted to the command center's Firing Solution calculator/computer
  239. >This solution calculator is essentially a large-scale gear-based calculator. You input the heading, speed, temperature, enemy distance, wind direction, wave height, etc.
  240. >Once that information is entered, the gears will turn and quickly calculate a firing angle.
  241. >[part of the concept]
  242.  
  243. >At the same time, the turrets are getting ready to fire.
  244. >Please do your best <3
  245. >46cm/45 Type 94 gun
  246. >Loading tray, rotates the shells
  247. >[autoloading system]
  248. >This is my main armament!
  249. >Propellant chute - transports the propellant upwards
  250. >Shell shute - transports the shell upwards
  251. >Shell storage
  252. >underneath the armor is the powder/propellant storage
  253. >Each turret has 300 shots' worth of shells and propellant.
  254.  
  255. >How the 46cm gun is loaded
  256. >The turret is about 2760 tons. A destroyer's turret is only about 4 tons.
  257. >Although the shells are large, in the simplest terms it's not basically any different from what destroyers do.
  258. >(note: by number, but in order of the arrows) (1) [take the shell on the rail] [and place it on the loading rail.]
  259. >(2) [Place the elevated shell onto the loader] [breech face]
  260. >(3) [J-j-j-am it in]
  261. >(4) [Load the propellant into the elevator casing by hand]
  262. >(5) [place the transported propellant][onto the loader]
  263. >(6) [J-j-jam it in!]
  264. >(7) [close the breech, and then] [Firing preparations are complete!]
  265.  
  266. >We're done with our makeup!
  267. >It's us battleships' turn!
  268. >Ohh--that was close, don't forget
  269. >Remember to put out a warning shipwide before firing!
  270. >Eh?
  271. >Wha?
  272. >Why?
  273. >Because when firing a heavy gun like the 46cm...
  274. >Ehhh?!
  275. >Crewmen on deck may be sent flying by the shockwave!
  276. >Eh
  277. >Sent flying?!
  278. >As exemplified during a test run in guinea,
  279. ><--everything nearby will be flattened
  280. >Even if you're a bit farther away, everything is either shattered or blown away--nothing gets through unscathed.
  281. >Well then, main guns, open fire!
  282. >Gunners, get to work!
  283.  
  284. >[next round, shelling!!]
  285. >Arehhh/eh? TO be continued?
  286. >Ehhh?!
  287. >[Secrets of the Warships, Part 1]
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