Not a member of Pastebin yet?
Sign Up,
it unlocks many cool features!
- forward DealershipLoad();
- public DealershipLoad() {
- if(cache_num_rows())
- {
- for(new i; i < cache_num_rows(); i++)
- {
- DealerData[i][dealerExists] = true;
- cache_get_value_name_int(i, "ID", DealerData[i][dealerID]);
- cache_get_value_name(i, "Name", DealerData[i][dealerName]);
- cache_get_value_name_float(i, "PosX", DealerData[i][dealerPos][0]);
- cache_get_value_name_float(i, "PosY", DealerData[i][dealerPos][1]);
- cache_get_value_name_float(i, "PosZ", DealerData[i][dealerPos][2]);
- cache_get_value_name_float(i, "SpawnPosX", DealerData[i][dealerSpawnPos][0]);
- cache_get_value_name_float(i, "SpawnPosY", DealerData[i][dealerSpawnPos][1]);
- cache_get_value_name_float(i, "SpawnPosZ", DealerData[i][dealerSpawnPos][2]);
- cache_get_value_name_float(i, "SpawnPosA", DealerData[i][dealerSpawnPos][3]);
- SyncDealership(i);
- LoadDealerVehicle(i);
- }
- }
- printf("*** [Dealership] Loaded %d dealership", cache_num_rows());
- }
- public OnGameModeInit() {
- mysql_tquery(g_SQL, "SELECT * FROM `dealership`", "DealershipLoad", "");
- return 1;
- }
Advertisement
Add Comment
Please, Sign In to add comment