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TheInsidiousOne

Cards 18/3

Mar 18th, 2019
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  1. Black Luster General
  2. ★★★★
  3. LIGHT
  4. Warrior/Effect
  5. ATK 1800
  6. DEF 1200
  7. If this card is Normal or Special Summoned: You can send 1 monster from your hand to the GY; Special Summon 1 "Black Luster" monster from your Deck, except "Black Luster General". You can only use this effect of "Black Luster General" once per turn.
  8.  
  9. Black Luster Commandant
  10. ★★★
  11. DARK
  12. Warrior/Effect
  13. ATK 1200
  14. DEF 1300
  15. If this card is Special Summoned by the effect of a "Black Luster" monster, or banished from the GY to Special Summon a "Black Luster Soldier" monster: You can add 1 "Black Luster" monster or 1 "Chaos Envoy Dragon - Envoy of the End" from your Deck to your hand. You can only use this effect of "Black Luster Commandant" once per turn.
  16.  
  17. Black Luster Militant
  18. ★★★★
  19. LIGHT
  20. Warrior/Spatial/Effect
  21. ATK 3000
  22. DEF 2500
  23. 1 LIGHT monster + 1 monster with lower ATK (max. 600)
  24. If this card is Spatial Summoned: You can target 2 of your banished LIGHT or DARK monsters; return them to your GY, then draw 1 card. You can only use this effect of "Black Luster Militant" once per turn. After damage calculation, if this card attacked an opponent's monster: Inflict damage to your opponent equal to that monster's original ATK.
  25.  
  26. Black Luster Militant (Altered Space)
  27. ★★★★
  28. DARK
  29. Warrior/Spatial/Effect
  30. ATK 3000
  31. DEF 2500
  32. 1 LIGHT monster + 1 monster with lower ATK (max. 600)
  33. If this card is Spatial Summoned: You can target 2 of your banished LIGHT or DARK monsters; return them to your GY, and if you do, send 1 monster your opponent controls to the GY. You can only use this effect of "Black Luster Militant" once per turn. After damage calculation, if this card attacked an opponent's monster: Gain LP equal to that monster's original ATK.
  34.  
  35. Chaos Command Sorcerer
  36. ★★★★★★
  37. DARK
  38. Spellcaster/Effect
  39. ATK 2400
  40. DEF 1900
  41. Neither player can activate Trap Cards during their opponent's turn.
  42.  
  43. Chaos Empress Dragon - Envoy of the Void
  44. ★★★★★★★★
  45. LIGHT
  46. Dragon/Effect
  47. ATK 3000
  48. DEF 2500
  49. Cannot be Normal Summoned/Set. Must be Special Summoned (from your hand) by banishing 1 LIGHT and 1 DARK monster from your GY. Once per turn: You can pay 1000 LP; banish as many cards in both players' fields and GY as possible, face-down, then inflict 300 damage to your opponent for each card banished by this effect. You cannot activate other cards or effects during the turn you activate this card's effect.
  50.  
  51. Chaos Envoy Dragon
  52. ★★★★★★★★
  53. WIND
  54. Dragon/Ritual
  55. ATK 3000
  56. DEF 2500
  57. You can Ritual Summon this card with "Chaos Envoy Ritual".
  58.  
  59. Chaos Envoy Ritual
  60. Ritual Spell
  61. This card is used to Ritual Summon "Chaos Envoy Dragon". You must also Tribute monsters from your hand or field whose total Levels equal 8 or more.
  62.  
  63. Chaos Envy Dragon
  64. ★★★★
  65. DARK
  66. Dragon/Spatial/Effect
  67. ATK 3000
  68. DEF 2500
  69. 1 DARK monster + 1 monster with lower ATK (max. 600)
  70. If this card is Spatial Summoned: You can target 2 of your banished LIGHT or DARK monsters; return them to your GY, and if you do, gain 1000 LP. You can only use this effect of "Chaos Envy Dragon" once per turn. Once per turn: You can target 1 monster your opponent controls; destroy it. If this card would be destroyed by battle or card effect, you can destroy 1 other card you control instead.
  71.  
  72. Chaos Envy Dragon (Altered)
  73. ★★★★
  74. LIGHT
  75. Dragon/Spatial/Effect
  76. ATK 3000
  77. DEF 2500
  78. 1 LIGHT monster + 1 monster with lower ATK (max. 600)
  79. If this card is Spatial Summoned: You can target 2 of your banished LIGHT or DARK monsters; return them to your GY, and if you do, send 1 random card from your opponent's hand to the GY. You can only use this effect of "Chaos Envy Dragon" once per turn. Once per turn: You can discard 1 card, then target 1 face-up card with the same type of card (Monster, Spell, or Trap) as the discarded card your opponent controls; send it to the GY.
  80.  
  81. Black Luster Major
  82. ★★★
  83. LIGHT
  84. Dragon/Effect
  85. ATK 1500
  86. DEF 1500
  87. If you control a "Black Luster" monster other than "Black Luster Major", you can Special Summon this card (from your hand). If this card is banished for the Special Summon of a "Black Luster Soldier" or a Level 8 Dragon monster: You can send 1 "Black Luster" monster from your Deck to the GY, except "Black Luster Major". You can only use this effect of "Black Luster Major" once per turn.
  88.  
  89. Chaos Prince Dragon
  90. ★★★★
  91. DARK
  92. Dragon/Effect
  93. ATK 1600
  94. DEF 1200
  95. If only your opponent controls a monster, you can Special Summon this card (from your hand). Once per turn: You can Special Summon 1 Level 4 or lower LIGHT Dragon monster from your hand, but you cannot Special Summon other monsters for the rest of this turn, except Spatial Monsters.
  96.  
  97. Chaos King Dragon
  98. ★★★
  99. LIGHT
  100. Dragon/Effect
  101. ATK 1400
  102. DEF 1300
  103. If this card is Special Summoned by the effect of a Dragon monster: You can send 1 Dragon monster from your Deck to the GY, then if that card is a LIGHT or DARK monster, add 1 Level 8 DARK Dragon monster from your Deck to your hand. You can only use this effect of "Chaos King Dragon" once per turn.
  104.  
  105. Royal Succession
  106. Continuous Trap
  107. Negate all your opponent's monster effects that activate if banished. Once per turn, during the Standby Phase, you must pay 700 LP (this is not optional), or this card is destroyed.
  108.  
  109. Chaos Void Soldier
  110. ★★★★★★★★
  111. DARK
  112. Wyrm/Ritual
  113. ATK 3000
  114. DEF 3000
  115. You can Ritual Summon this card with "Chaos Void Ritual".
  116.  
  117. Chaos Void Ritual
  118. Ritual Spell
  119. This card is used to Ritual Summon "Chaos Void Dragon". You must also Tribute monsters from your hand or field whose total Levels equal 8 or more.
  120.  
  121. Blackest Knight
  122. ★★★★
  123. DARK
  124. Warrior/Effect
  125. ATK 1000
  126. DEF 1000
  127. If this card is Tributed by a card effect: You can send 1 LIGHT Warrior monster from your hand or Deck to the GY, and if you do, add 1 Level 8 LIGHT or DARK monster from your Deck to your hand. You can only use this effect of "Blackest Knight" once per turn.
  128.  
  129. All Consuming Darkness
  130. Continuous Trap
  131. Neither player can activate cards or effects in response to the effects of LIGHT or DARK monsters activated from the GY.
  132.  
  133. Realm of the Dragons
  134. Field Spell
  135. When this card is activated: You can add 1 "The Fang of Critias", "The Claw of Hermos" or "The Eye of Timaeus" from your Deck to your hand. Neither player can activate cards or effects in response to the activation of "The Fang of Critias", "The Claw of Hermos" or "The Eye of Timaeus". Monsters equipped with a monster that lists "The Claw of Hermos" in its text cannot be destroyed by card effects. You can only activate 1 "Realm of the Dragons" per turn.
  136.  
  137. Dragonstone Summoning
  138. Normal Spell
  139. Target a total of up to 5 Fusion Monsters that list "The Fang of Critias", "The Claw of Hermos" or "The Eye of Timaeus" in their text and/or "The Fang of Critias", "The Claw of Hermos" or "The Eye of Timaeus", in your GY; shuffle all 5 into the Deck, then if you shuffled 5 cards this way, draw 2 cards. You can only activate 1 "Dragonstone Summoning" once per turn.
  140.  
  141. Antimatter Dragon
  142. ★★★
  143. DARK
  144. Dragon/Effect
  145. ATK 1400
  146. DEF 1000
  147. If you activate a Trap Card (except during the Damage Step): You can Special Summon this card from your hand. If this card is Special Summoned: You can discard 1 card, then target 1 Normal Trap and 1 "The Fang of Critias" in your GY; add them to your hand. You can only use each effect of "Antimatter Dragon" once per turn.
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