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- #XWeather Configuration File
- #Made by Ccamm
- #Check for new updates for the plugin
- CheckForUpdates: true
- #Control in what worlds weather occurs
- WeatherControl:
- #Set to true for blacklist, false for whitelist.
- Blacklist: true
- #What worlds should should be blacklisted/whitelisted
- Worlds:
- - world_nether
- - world_the_end
- #Time in seconds to check if a custom weather should naturally start
- WeatherInterval: 300
- #Configuration options for Sandstorms
- SandStorm:
- #Should the weather type naturally start
- Enabled: true
- #How long by default should sandstorms run for in seconds.
- Duration: 150
- #Chance of sandstorm starting naturally.
- SpawnChance: 0.10
- #Should it rain when it has finished
- RainAfter: false
- #How many particles per player to spawn during storm.
- ParticleCount: 75
- #The wind speed that moves players and entities
- PlayerMoveSpeed: 0.01
- #How far away do players see the sandstorm effect
- RadiusAroundPlayer: 30
- #Options for wind effects:
- Wind:
- #Should wind move anything at all
- Enabled: true
- #Should the wind move players
- MovePlayer: true
- #Should wind move mobs
- MoveMobs: true
- #Speed that entities are moved
- MoveSpeed: 0.01
- #Modifier for projectiles.
- #Gives the effect of projectiles being blown away by wind.
- #Higher the number the more significant it blows away.
- ProjectileModifier: 3
- #Configuration options for Hailstorms
- HailStorm:
- #Should the weather type naturally start
- Enabled: true
- #How long by default should hailstorms run for in seconds.
- Duration: 300
- #Chance of hailstorm starting naturally. Set to 0 to disable natural starts.
- SpawnChance: 0.05
- #Should it rain when it has finished
- RainAfter: false
- #Radius around players where hail will fall
- RadiusAroundPlayer: 30
- #How many hail stones should drop per tick.
- ParticleCount: 5
- #Options for wind effects:
- Wind:
- #Should wind move anything at all
- Enabled: false
- #Should the wind move players
- MovePlayer: false
- #Should wind move mobs
- MoveMobs: false
- #Speed that entities are moved
- MoveSpeed: 0.01
- #Modifier for projectiles.
- #Gives the effect of projectiles being blown away by wind.
- #Higher the number the more significant it blows away.
- ProjectileModifier: 3
- #Configuration options for Sunshowers
- SunShower:
- #Should the weather type naturally start
- Enabled: true
- #How long by default should sunshowers run for in seconds.
- Duration: 300
- #Chance of sunshower starting naturally. Set to 0 to disable natural starts.
- SpawnChance: 0.05
- #Should it rain when it has finished
- RainAfter: true
- #How many particles per player to spawn during sunshower
- ParticleCount: 30
- #Radius around players where player will see sunshower effect
- RadiusAroundPlayer: 30
- #Configuration options for Windy weather conditions
- Windy:
- #Should the weather type naturally start
- Enabled: false
- #How long by default should windy run for in seconds.
- Duration: 300
- #Chance of it becoming windy naturally. Set to 0 to disable natural starts.
- SpawnChance: 0.05
- #Should it rain when it has finished
- RainAfter: false
- #How many particles per player to spawn when windy.
- ParticleCount: 10
- #How far away do players see the wind effect
- RadiusAroundPlayer: 30
- #Should windy weather conditions start a sandstorm in desert biomes
- StartSandstorm: true
- #Options for wind effects:
- Wind:
- #Should wind move anything at all
- Enabled: true
- #Should the wind move players
- MovePlayer: true
- #Should wind move mobs
- MoveMobs: true
- #Speed that entities are moved
- MoveSpeed: 0.01
- #Modifier for projectiles.
- #Gives the effect of projectiles being blown away by wind.
- #Higher the number the more significant it blows away.
- ProjectileModifier: 3
- #Configuration options for Thunderstorms
- ThunderStorm:
- #Should the weather type naturally start
- Enabled: true
- #How long by default should Thunderstorms run for in seconds.
- Duration: 300
- #Chance of thunderstorm starting naturally. Set to 0 to disable natural starts.
- SpawnChance: 0.05
- #Should it rain when it has finished
- RainAfter: true
- #How close to players should lightning strike.
- RadiusAroundPlayer: 10
- #Should lightning strikes be closer to players wearing/holding meta.
- MetalAttractLightning: true
- #How close to a player wearing metal armour or is using a metal object
- #should lightning strike.
- MetalRadiusAroundPlayer: 1
- #Chance that a lightning will strike close to a player every 3 seconds.
- LightningChance: 0.20
- #Configuration options for Snowstorms
- SnowStorm:
- #Should the weather type naturally start
- Enabled: true
- #How long by default should Snowstorms run for in seconds.
- Duration: 300
- #Chance of a snowstorm starting naturally. Set to 0 to disable natural starts.
- SpawnChance: 0.05
- #Should it rain when it has finished
- RainAfter: true
- #How many particles per player to spawn when a snowstorm is occuring.
- ParticleCount: 75
- #How far away do players see the snowstorm
- RadiusAroundPlayer: 30
- #Options about snow building up on the map
- SnowBuildUp:
- #Should snow build up in the world.
- Snow: true
- #How many ticks between each new layer of snow
- Ticks: 1
- #Options for wind effects:
- Wind:
- #Should wind move anything at all
- Enabled: true
- #Should the wind move players
- MovePlayer: true
- #Should wind move mobs
- MoveMobs: true
- #Speed that entities are moved
- MoveSpeed: 0.01
- #Modifier for projectiles.
- #Gives the effect of projectiles being blown away by wind.
- #Higher the number the more significant it blows away.
- ProjectileModifier: 3
- #Configuration options for Tornadoes
- Tornado:
- #Should the weather type naturally start
- Enabled: true
- #How long by default should tornadoes run for in seconds.
- Duration: 300
- #Chance of a tornado starting naturally. Set to 0 to disable natural starts.
- SpawnChance: 0.05
- #Radius around a random player where the tornado naturally start from.
- SpawnRadius: 30
- #Speed of loading the tornado path.
- #WARNING! Increasing this number may cause immense lag, but shorter load times!
- LoadSpeed: 4
- #Chance that the tornado will randomly change direction.
- ChangeDirectionChance: 0.01
- #Height of a tornado. Reduce this if you want less particles.
- Height: 7
- #The radius of the Tornado at the bottom.
- BottomRadius: 1
- #The radius of the Tornado at the top. Best to keep this number greater than the bottom radius.
- TopRadius: 3.5
- #The radius around a Tornado where entities will be sucked into it.
- SuckInRadius: 4
- #Settings for how players see Tornadoes
- VisualEffects:
- #Should the particles be spawned to the world
- #WARNING! Setting to false may cause some lag, but will allow players to see tornadoes further away.
- SpawnParticlesInWorld: false
- #If SpawnParticlesInWorld is false then how far away should players be able to see a tornado.
- DistanceFromPlayers: 100
- #Control how many particles in a tornado
- #Warning! This is complicated and should only be modified if you know what you are doing!
- #Think of a cone and how it is made of circles with varying radius.
- #If you do not want to bother trying to find a lower density tornado, I have provided a
- #comment next to each option for a lower density tornado.
- ParticleControl:
- #Difference in degrees between each particle. Increase to decrease particles.
- DegreesBetweenParticles: 15 #Lower Density: 30.0
- #Random change in degree for particle (this is to give tornadoes a more dynamic look)
- RandomDegreesBetweenParticles: 7.5 #Lower Density: 15.0
- #Distance to the next circle that makes the cone.
- DistanceToNextCircle: 0.4 #Lower Density: 0.8
- #The random change in height for each particle.
- RandomDistanceToNextCircle: 0.1 #Lower Density: 0.4
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