shano_dekono

config

Dec 15th, 2018
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  1. #XWeather Configuration File
  2. #Made by Ccamm
  3.  
  4. #Check for new updates for the plugin
  5. CheckForUpdates: true
  6.  
  7. #Control in what worlds weather occurs
  8. WeatherControl:
  9. #Set to true for blacklist, false for whitelist.
  10. Blacklist: true
  11. #What worlds should should be blacklisted/whitelisted
  12. Worlds:
  13. - world_nether
  14. - world_the_end
  15.  
  16. #Time in seconds to check if a custom weather should naturally start
  17. WeatherInterval: 300
  18.  
  19. #Configuration options for Sandstorms
  20. SandStorm:
  21. #Should the weather type naturally start
  22. Enabled: true
  23. #How long by default should sandstorms run for in seconds.
  24. Duration: 150
  25. #Chance of sandstorm starting naturally.
  26. SpawnChance: 0.10
  27. #Should it rain when it has finished
  28. RainAfter: false
  29. #How many particles per player to spawn during storm.
  30. ParticleCount: 75
  31. #The wind speed that moves players and entities
  32. PlayerMoveSpeed: 0.01
  33. #How far away do players see the sandstorm effect
  34. RadiusAroundPlayer: 30
  35. #Options for wind effects:
  36. Wind:
  37. #Should wind move anything at all
  38. Enabled: true
  39. #Should the wind move players
  40. MovePlayer: true
  41. #Should wind move mobs
  42. MoveMobs: true
  43. #Speed that entities are moved
  44. MoveSpeed: 0.01
  45. #Modifier for projectiles.
  46. #Gives the effect of projectiles being blown away by wind.
  47. #Higher the number the more significant it blows away.
  48. ProjectileModifier: 3
  49.  
  50.  
  51. #Configuration options for Hailstorms
  52. HailStorm:
  53. #Should the weather type naturally start
  54. Enabled: true
  55. #How long by default should hailstorms run for in seconds.
  56. Duration: 300
  57. #Chance of hailstorm starting naturally. Set to 0 to disable natural starts.
  58. SpawnChance: 0.05
  59. #Should it rain when it has finished
  60. RainAfter: false
  61. #Radius around players where hail will fall
  62. RadiusAroundPlayer: 30
  63. #How many hail stones should drop per tick.
  64. ParticleCount: 5
  65. #Options for wind effects:
  66. Wind:
  67. #Should wind move anything at all
  68. Enabled: false
  69. #Should the wind move players
  70. MovePlayer: false
  71. #Should wind move mobs
  72. MoveMobs: false
  73. #Speed that entities are moved
  74. MoveSpeed: 0.01
  75. #Modifier for projectiles.
  76. #Gives the effect of projectiles being blown away by wind.
  77. #Higher the number the more significant it blows away.
  78. ProjectileModifier: 3
  79.  
  80. #Configuration options for Sunshowers
  81. SunShower:
  82. #Should the weather type naturally start
  83. Enabled: true
  84. #How long by default should sunshowers run for in seconds.
  85. Duration: 300
  86. #Chance of sunshower starting naturally. Set to 0 to disable natural starts.
  87. SpawnChance: 0.05
  88. #Should it rain when it has finished
  89. RainAfter: true
  90. #How many particles per player to spawn during sunshower
  91. ParticleCount: 30
  92. #Radius around players where player will see sunshower effect
  93. RadiusAroundPlayer: 30
  94.  
  95. #Configuration options for Windy weather conditions
  96. Windy:
  97. #Should the weather type naturally start
  98. Enabled: false
  99. #How long by default should windy run for in seconds.
  100. Duration: 300
  101. #Chance of it becoming windy naturally. Set to 0 to disable natural starts.
  102. SpawnChance: 0.05
  103. #Should it rain when it has finished
  104. RainAfter: false
  105. #How many particles per player to spawn when windy.
  106. ParticleCount: 10
  107. #How far away do players see the wind effect
  108. RadiusAroundPlayer: 30
  109. #Should windy weather conditions start a sandstorm in desert biomes
  110. StartSandstorm: true
  111. #Options for wind effects:
  112. Wind:
  113. #Should wind move anything at all
  114. Enabled: true
  115. #Should the wind move players
  116. MovePlayer: true
  117. #Should wind move mobs
  118. MoveMobs: true
  119. #Speed that entities are moved
  120. MoveSpeed: 0.01
  121. #Modifier for projectiles.
  122. #Gives the effect of projectiles being blown away by wind.
  123. #Higher the number the more significant it blows away.
  124. ProjectileModifier: 3
  125.  
  126. #Configuration options for Thunderstorms
  127. ThunderStorm:
  128. #Should the weather type naturally start
  129. Enabled: true
  130. #How long by default should Thunderstorms run for in seconds.
  131. Duration: 300
  132. #Chance of thunderstorm starting naturally. Set to 0 to disable natural starts.
  133. SpawnChance: 0.05
  134. #Should it rain when it has finished
  135. RainAfter: true
  136. #How close to players should lightning strike.
  137. RadiusAroundPlayer: 10
  138. #Should lightning strikes be closer to players wearing/holding meta.
  139. MetalAttractLightning: true
  140. #How close to a player wearing metal armour or is using a metal object
  141. #should lightning strike.
  142. MetalRadiusAroundPlayer: 1
  143. #Chance that a lightning will strike close to a player every 3 seconds.
  144. LightningChance: 0.20
  145.  
  146. #Configuration options for Snowstorms
  147. SnowStorm:
  148. #Should the weather type naturally start
  149. Enabled: true
  150. #How long by default should Snowstorms run for in seconds.
  151. Duration: 300
  152. #Chance of a snowstorm starting naturally. Set to 0 to disable natural starts.
  153. SpawnChance: 0.05
  154. #Should it rain when it has finished
  155. RainAfter: true
  156. #How many particles per player to spawn when a snowstorm is occuring.
  157. ParticleCount: 75
  158. #How far away do players see the snowstorm
  159. RadiusAroundPlayer: 30
  160. #Options about snow building up on the map
  161. SnowBuildUp:
  162. #Should snow build up in the world.
  163. Snow: true
  164. #How many ticks between each new layer of snow
  165. Ticks: 1
  166. #Options for wind effects:
  167. Wind:
  168. #Should wind move anything at all
  169. Enabled: true
  170. #Should the wind move players
  171. MovePlayer: true
  172. #Should wind move mobs
  173. MoveMobs: true
  174. #Speed that entities are moved
  175. MoveSpeed: 0.01
  176. #Modifier for projectiles.
  177. #Gives the effect of projectiles being blown away by wind.
  178. #Higher the number the more significant it blows away.
  179. ProjectileModifier: 3
  180.  
  181. #Configuration options for Tornadoes
  182. Tornado:
  183. #Should the weather type naturally start
  184. Enabled: true
  185. #How long by default should tornadoes run for in seconds.
  186. Duration: 300
  187. #Chance of a tornado starting naturally. Set to 0 to disable natural starts.
  188. SpawnChance: 0.05
  189. #Radius around a random player where the tornado naturally start from.
  190. SpawnRadius: 30
  191. #Speed of loading the tornado path.
  192. #WARNING! Increasing this number may cause immense lag, but shorter load times!
  193. LoadSpeed: 4
  194. #Chance that the tornado will randomly change direction.
  195. ChangeDirectionChance: 0.01
  196. #Height of a tornado. Reduce this if you want less particles.
  197. Height: 7
  198. #The radius of the Tornado at the bottom.
  199. BottomRadius: 1
  200. #The radius of the Tornado at the top. Best to keep this number greater than the bottom radius.
  201. TopRadius: 3.5
  202. #The radius around a Tornado where entities will be sucked into it.
  203. SuckInRadius: 4
  204. #Settings for how players see Tornadoes
  205. VisualEffects:
  206. #Should the particles be spawned to the world
  207. #WARNING! Setting to false may cause some lag, but will allow players to see tornadoes further away.
  208. SpawnParticlesInWorld: false
  209. #If SpawnParticlesInWorld is false then how far away should players be able to see a tornado.
  210. DistanceFromPlayers: 100
  211. #Control how many particles in a tornado
  212. #Warning! This is complicated and should only be modified if you know what you are doing!
  213. #Think of a cone and how it is made of circles with varying radius.
  214. #If you do not want to bother trying to find a lower density tornado, I have provided a
  215. #comment next to each option for a lower density tornado.
  216. ParticleControl:
  217. #Difference in degrees between each particle. Increase to decrease particles.
  218. DegreesBetweenParticles: 15 #Lower Density: 30.0
  219. #Random change in degree for particle (this is to give tornadoes a more dynamic look)
  220. RandomDegreesBetweenParticles: 7.5 #Lower Density: 15.0
  221. #Distance to the next circle that makes the cone.
  222. DistanceToNextCircle: 0.4 #Lower Density: 0.8
  223. #The random change in height for each particle.
  224. RandomDistanceToNextCircle: 0.1 #Lower Density: 0.4
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