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Jul 22nd, 2023
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  1. <configs>
  2.     <append xpath="/items">
  3.         <!--    *************************** -->
  4.         <!--    AMMO556X45  -->
  5.         <!--    *************************** -->
  6.  
  7.         <item name="IZYammo556mmBulletBall">
  8.             <property name="Extends" value="ammo9mmBulletBall"/>
  9.             <property name="Tags" value="ammo762mm"/>
  10.             <property name="CustomIcon" value="IZYammo556mmBulletBall"/>
  11.             <property name="Stacknumber" value="200"/>
  12.             <!-- STK ammo low -->
  13.             <property name="EconomicValue" value="9"/>
  14.             <property name="TraderStageTemplate" value="ammoTier1"/>
  15.  
  16.             <effect_group name="ammo556mmBulletBall" tiered="false">
  17.                 <passive_effect name="EntityDamage" operation="base_set" value="40" tags="perkDeadEye,perkMachineGunner"/>
  18.                 <passive_effect name="BlockDamage" operation="base_set" value="7" tags="perkDeadEye,perkMachineGunner"/>
  19.                 <passive_effect name="BlockDamage" operation="base_add" value="14" tags="barrelExplosive"/>
  20.                 <passive_effect name="DamageModifier" operation="perc_add" value="-.8" tags="earth"/>
  21.                 <passive_effect name="DamageModifier" operation="perc_add" value="2" tags="wood"/>
  22.                 <passive_effect name="TargetArmor" operation="perc_add" value="-.2" tags="perkDeadEye,perkMachineGunner"/>
  23.                 <display_value name="dTargetArmor" value="-.2"/>
  24.                 <passive_effect name="EntityPenetrationCount" operation="base_set" value="1"/>
  25.                 <display_value name="dTargetPenetration" value="1"/>
  26.             </effect_group>
  27.         </item>
  28.  
  29.         <item name="IZYammoBundle556mmBulletBall">
  30.             <property name="Extends" value="ammoBundleMaster"/>
  31.             <property name="CustomIcon" value="IZYammo556mmBulletBall"/>
  32.             <property name="EconomicValue" value="900"/>
  33.             <property name="UnlockedBy" value="perkAutoWeaponsComplete"/>
  34.             <!-- BOOK_PERK -->
  35.             <property name="TraderStageTemplate" value="ammoTier1"/>
  36.  
  37.             <property class="Action0">
  38.                 <property name="Create_item" value="IZYammo556mmBulletBall"/>
  39.             </property>
  40.         </item>
  41.  
  42.         <item name="IZYammo556mmArmorpiercing">
  43.             <property name="Extends" value="ammo9mmBulletBall"/>
  44.             <property name="Tags" value="ammo762mm"/>
  45.             <property name="CustomIcon" value="IZYammo556mmArmorpiercing"/>
  46.             <property name="Stacknumber" value="200"/>
  47.             <!-- STK ammo low -->
  48.             <property name="EconomicValue" value="13"/>
  49.             <property name="TraderStageTemplate" value="ammoTier3"/>
  50.  
  51.             <effect_group name="ammo556mmBulletBall" tiered="false">
  52.                 <passive_effect name="EntityDamage" operation="base_set" value="47" tags="perkDeadEye,perkMachineGunner"/>
  53.                 <passive_effect name="BlockDamage" operation="base_set" value="8" tags="perkDeadEye,perkMachineGunner"/>
  54.                 <passive_effect name="BlockDamage" operation="base_add" value="15" tags="barrelExplosive"/>
  55.                 <passive_effect name="DamageModifier" operation="perc_add" value="-.8" tags="earth"/>
  56.                 <passive_effect name="DamageModifier" operation="perc_add" value="3" tags="wood"/>
  57.                 <passive_effect name="TargetArmor" operation="perc_add" value="-.7" tags="perkDeadEye,perkMachineGunner"/>
  58.                 <display_value name="dTargetArmor" value="-.7"/>
  59.                 <passive_effect name="EntityPenetrationCount" operation="base_set" value="2"/>
  60.                 <display_value name="dTargetPenetration" value="2"/>
  61.             </effect_group>
  62.  
  63.             <effect_group name="perkPenetrator" tiered="false">
  64.                 <passive_effect name="TargetArmor" operation="perc_add" value="-.1" tags="perkDeadEye,perkMachineGunner">
  65.                     <requirement name="ProgressionLevel" progression_name="perkPenetrator" operation="Equals" value="1"/>
  66.                 </passive_effect>
  67.                 <passive_effect name="TargetArmor" operation="perc_add" value="-.15" tags="perkDeadEye,perkMachineGunner">
  68.                     <requirement name="ProgressionLevel" progression_name="perkPenetrator" operation="Equals" value="2"/>
  69.                 </passive_effect>
  70.                 <passive_effect name="TargetArmor" operation="perc_add" value="-.2" tags="perkDeadEye,perkMachineGunner">
  71.                     <requirement name="ProgressionLevel" progression_name="perkPenetrator" operation="Equals" value="3"/>
  72.                 </passive_effect>
  73.                 <passive_effect name="TargetArmor" operation="perc_add" value="-.3" tags="perkDeadEye,perkMachineGunner">
  74.                     <requirement name="ProgressionLevel" progression_name="perkPenetrator" operation="Equals" value="4"/>
  75.                 </passive_effect>
  76.             </effect_group>
  77.  
  78.         </item>
  79.  
  80.         <item name="IZYammoBundle556mmArmorpiercing">
  81.             <property name="Extends" value="ammoBundleMaster"/>
  82.             <property name="CustomIcon" value="IZYammo556mmArmorpiercing"/>
  83.             <property name="EconomicValue" value="1300"/>
  84.             <property name="UnlockedBy" value="perkAutoWeaponsComplete"/>
  85.             <!-- BOOK_PERK -->
  86.             <property name="TraderStageTemplate" value="ammoTier3"/>
  87.  
  88.             <property class="Action0">
  89.                 <property name="Create_item" value="IZYammo556mmArmorpiercing"/>
  90.             </property>
  91.         </item>
  92.  
  93.         <item name="IZYammo556mmHighPower">
  94.             <property name="Extends" value="ammo9mmBulletBall"/>
  95.             <property name="Tags" value="ammo762mm"/>
  96.             <property name="CustomIcon" value="IZYammo556mmHighPower"/>
  97.             <property name="Stacknumber" value="200"/>
  98.             <!-- STK ammo low -->
  99.             <property name="EconomicValue" value="13"/>
  100.             <property name="TraderStageTemplate" value="ammoTier2"/>
  101.  
  102.             <effect_group name="ammo556mmBulletBall" tiered="false">
  103.                 <passive_effect name="EntityDamage" operation="base_set" value="53" tags="perkDeadEye,perkMachineGunner"/>
  104.                 <passive_effect name="BlockDamage" operation="base_set" value="7" tags="perkDeadEye,perkMachineGunner"/>
  105.                 <passive_effect name="BlockDamage" operation="base_add" value="15" tags="barrelExplosive"/>
  106.                 <passive_effect name="DamageModifier" operation="perc_add" value="-.8" tags="earth"/>
  107.                 <passive_effect name="DamageModifier" operation="perc_add" value="4" tags="wood"/>
  108.                 <passive_effect name="TargetArmor" operation="perc_add" value="-.2" tags="perkDeadEye,perkMachineGunner"/>
  109.                 <display_value name="dTargetArmor" value="-.2"/>
  110.             </effect_group>
  111.  
  112.         </item>
  113.  
  114.         <item name="IZYammoBundle556mmHighPower">
  115.             <property name="Extends" value="ammoBundleMaster"/>
  116.             <property name="CustomIcon" value="IZYammo556mmHighPower"/>
  117.             <property name="EconomicValue" value="1300"/>
  118.             <property name="UnlockedBy" value="perkAutoWeaponsComplete"/>
  119.             <!-- BOOK_PERK -->
  120.             <property name="TraderStageTemplate" value="ammoTier2"/>
  121.  
  122.             <property class="Action0">
  123.                 <property name="Create_item" value="IZYammo556mmHighPower"/>
  124.             </property>
  125.         </item>
  126.  
  127.  
  128.         <!--    *************************** -->
  129.         <!--    AssaultRifle_CARBINE_TAC    -->
  130.         <!--    *************************** -->
  131.         <item name="IZYgunT1assaultrifleTacticalCarbineCAR15">
  132.             <property name="Tags" value="weapon,ranged,holdBreathAiming,reloadPenalty,shortRange,gun,barrelAttachments,sideAttachments,smallTopAttachments,stock,magazine,firingMode,bottomAttachments,attFortitude,perkMachineGunner,perkBookAutoWeapons,attachmentsIncluded,canHaveCosmetic,machinegunSkill"/>
  133.             <property name="DisplayType" value="rangedGun"/>
  134.             <property name="HoldType" value="71"/>
  135.             <property name="Meshfile" value="#@modfolder:Resources/CAR15XM177.unity3d?CAR15XM177.Prefab"/>
  136.             <property name="Material" value="MMachineGunParts"/>
  137.             <property name="Weight" value="1"/>
  138.             <property name="CustomIcon" value="IZYgunT1assaultrifleTacticalCarbineCAR15"/>
  139.  
  140.             <property name="CrosshairOnAim" value="true"/>
  141.             <property name="CrosshairUpAfterShot" value="true"/>
  142.  
  143.             <property name="RepairTools" value="resourceRepairKit"/>
  144.             <property name="DegradationBreaksAfter" value="false"/>
  145.             <property name="SoundJammed" value="weapon_jam"/>
  146.             <property name="Sound_Sight_In" value="rifle_sight_in"/>
  147.             <property name="Sound_Sight_Out" value="rifle_sight_out"/>
  148.             <property name="RepairExpMultiplier" value="10.8"/>
  149.             <property name="EconomicValue" value="500"/>
  150.             <property name="TraderStageTemplate" value="baseTier1"/>
  151.             <property name="UnlockedBy" value="craftingMachineGuns"/>
  152.             <property name="ShowQuality" value="true"/>
  153.             <property name="Group" value="Ammo/Weapons,Ranged Weapons"/>
  154.             <property name="SoundUnholster" value="weapon_unholster"/>
  155.             <property name="SoundHolster" value="weapon_holster"/>
  156.  
  157.             <property class="Action0">
  158.                 <property name="Class" value="Ranged"/>
  159.                 <property name="Delay" value=".150"/>
  160.                 <!-- obsolete if rounds per minute exists -->
  161.                 <property name="Magazine_items" value="IZYammo556mmBulletBall,IZYammo556mmHighPower,IZYammo556mmArmorpiercing"/>
  162.                 <property name="Sound_start" value="car15xm117_fire"/>
  163.                 <property name="Sound_loop" value="car15xm117_fire"/>
  164.                 <property name="Sound_empty" value="dryfire"/>
  165.                 <property name="Sound_reload" value="ak47_reload"/>
  166.                 <property name="Sound_end" value="car15xm117_end"/>
  167.                 <property name="AutoReload" value="false"/>
  168.                 <property name="Particles_muzzle_fire" value="gunfire_assault_rifle"/>
  169.                 <property name="Particles_muzzle_fire_fpv" value="gunfire_assault_rifle_fpv"/>
  170.                 <requirement name="CVarCompare" cvar="_underwater" operation="LT" value=".98"/>
  171.                 <property name="triggerEffectTriggerPullDualsense" value="RifleTrigger"/>
  172.                 <property name="triggerEffectTriggerPullXbox" value="PistolTrigger"/>
  173.                 <property name="triggerEffectTriggerShootDualsense" value="MGShoot"/>
  174.                 <property name="triggerEffectTriggerShootXbox" value="PistolShoot"/>
  175.             </property>
  176.             <property class="Action1">
  177.                 <property name="Class" value="Zoom"/>
  178.                 <property name="Zoom_max_out" value="55"/>
  179.                 <property name="Zoom_max_in" value="55"/>
  180.                 <property name="ScopeCameraOffset" value="-.00091,-.014,.001"/>
  181.                 <property name="zoomTriggerEffectTriggerPullDualsense" value="PistolZoom"/>
  182.                 <property name="zoomTriggerEffectTriggerPullXbox" value="PistolZoom"/>
  183.             </property>
  184.             <effect_group name="gunMGT1AK47">
  185.                 <passive_effect name="MaxRange" operation="base_set" value="60" tags="perkMachineGunner"/>
  186.                 <passive_effect name="DamageFalloffRange" operation="base_set" value="35" tags="perkMachineGunner"/>
  187.                 <passive_effect name="DamageFalloffRange" operation="perc_add" value="-.2,.2" tags="perkMachineGunner"/>
  188.                 <!-- random effective rng -->
  189.                 <passive_effect name="BlockDamage" operation="base_add" value="-3" tags="perkMachineGunner"/>
  190.                 <!-- damage offset -->
  191.                 <passive_effect name="EntityDamage" operation="base_add" value="-7" tags="perkMachineGunner"/>
  192.                 <!-- damage offset -->
  193.                 <passive_effect name="EntityDamage" operation="perc_add" value="-.02,.01" tags="perkMachineGunner"/>
  194.                 <!-- random EntityDmg -->
  195.                 <passive_effect name="EntityDamage" operation="perc_add" value=".05,.22" tier="2,6" tags="perkMachineGunner"/>
  196.                 <!-- tier bonus -->
  197.                 <passive_effect name="BlockDamage" operation="perc_add" value="-.08,.08" tags="perkMachineGunner"/>
  198.                 <!-- random BlockDmg -->
  199.                 <passive_effect name="BlockDamage" operation="perc_add" value=".15,.75" tier="2,6" tags="perkMachineGunner"/>
  200.                 <!-- tier bonus -->
  201.                 <passive_effect name="DegradationMax" operation="perc_add" value="-.2,.2" tags="perkMachineGunner"/>
  202.                 <!-- random DegMax -->
  203.                 <!-- <passive_effect name="RoundsPerMinute" operation="perc_add" value="-.05,.05" tags="perkMachineGunner"/> -->                <!-- random APM -->
  204.                 <!-- <passive_effect name="MagazineSize" operation="perc_add" value="-.122,.122"/> -->              <!-- random MagazineSize -->
  205.                 <passive_effect name="WeaponHandling" operation="perc_add" value="-.08,.08" tags="perkMachineGunner"/>
  206.                 <!-- random WeaponHandling -->
  207.                 <passive_effect name="RoundsPerMinute" operation="base_set" value="360" tags="perkMachineGunner"/>
  208.                 <passive_effect name="BurstRoundCount" operation="base_set" value="1000" tags="perkMachineGunner"/>
  209.                 <passive_effect name="MagazineSize" operation="base_set" value="20" tags="perkMachineGunner"/>
  210.                 <passive_effect name="ReloadSpeedMultiplier" operation="base_set" value="1" tags="perkMachineGunner"/>
  211.                 <!-- 2.85s -->
  212.  
  213.                 <passive_effect name="SpreadDegreesVertical" operation="base_set" value="2.9" tags="perkMachineGunner"/>
  214.                 <passive_effect name="SpreadDegreesHorizontal" operation="base_set" value="2.9" tags="perkMachineGunner"/>
  215.                 <passive_effect name="SpreadMultiplierAiming" operation="base_set" value=".22" tags="perkMachineGunner"/>
  216.                 <passive_effect name="SpreadMultiplierCrouching" operation="base_set" value=".8" tags="perkMachineGunner"/>
  217.                 <passive_effect name="SpreadMultiplierWalking" operation="base_set" value="1.5" tags="perkMachineGunner"/>
  218.                 <passive_effect name="SpreadMultiplierRunning" operation="base_set" value="2.2" tags="perkMachineGunner"/>
  219.  
  220.                 <passive_effect name="KickDegreesVerticalMin" operation="base_set" value="-.3" tags="perkMachineGunner"/>
  221.                 <passive_effect name="KickDegreesVerticalMax" operation="base_set" value=".8" tags="perkMachineGunner"/>
  222.                 <passive_effect name="KickDegreesHorizontalMin" operation="base_set" value="-.8" tags="perkMachineGunner"/>
  223.                 <passive_effect name="KickDegreesHorizontalMax" operation="base_set" value=".8" tags="perkMachineGunner"/>
  224.  
  225.                 <passive_effect name="IncrementalSpreadMultiplier" operation="base_set" value="1.9" tags="perkMachineGunner"/>
  226.                 <passive_effect name="WeaponHandling" operation="base_set" value=".9" tags="perkMachineGunner"/>
  227.                 <!-- ak47 -->
  228.  
  229.                 <passive_effect name="DegradationMax" operation="base_set" value="240,540" tier="1,6" tags="perkMachineGunner,perkBookAutoWeapons"/>
  230.                 <passive_effect name="DegradationPerUse" operation="base_set" value="1" tags="perkMachineGunner,perkBookAutoWeapons"/>
  231.  
  232.                 <passive_effect name="ModSlots" operation="base_set" value="1,2,3,4,5,6" tier="1,2,3,4,5,6"/>
  233.                 <passive_effect name="ModPowerBonus" operation="perc_add" value=".08" tags="EntityDamage,BlockDamage"/>
  234.                 <passive_effect name="ModPowerBonus" operation="base_add" value="150" tags="EconomicValue"/>
  235.                 <passive_effect name="RunSpeed" operation="perc_add" value=".12"/>
  236.                 <passive_effect name="WalkSpeed" operation="perc_add" value=".12"/>
  237.             </effect_group>
  238.         </item>
  239.  
  240.         <item name="IZYgunT2assaultrifleTacticalCarbineM4C">
  241.             <property name="Tags" value="weapon,ranged,holdBreathAiming,reloadPenalty,shortRange,gun,barrelAttachments,sideAttachments,smallTopAttachments,stock,magazine,firingMode,bottomAttachments,attFortitude,perkMachineGunner,perkBookAutoWeapons,attachmentsIncluded,canHaveCosmetic,machinegunSkill"/>
  242.             <property name="DisplayType" value="rangedGun"/>
  243.             <property name="HoldType" value="71"/>
  244.             <property name="Meshfile" value="#@modfolder:Resources/M4Cs.unity3d?M4Cs.Prefab"/>
  245.             <property name="Material" value="MMachineGunParts"/>
  246.             <property name="Weight" value="1"/>
  247.             <property name="CustomIcon" value="IZYgunT2assaultrifleTacticalCarbineM4C"/>
  248.  
  249.             <property name="CrosshairOnAim" value="true"/>
  250.             <property name="CrosshairUpAfterShot" value="true"/>
  251.  
  252.             <property name="RepairTools" value="resourceRepairKit"/>
  253.             <property name="DegradationBreaksAfter" value="false"/>
  254.             <property name="SoundJammed" value="weapon_jam"/>
  255.             <property name="Sound_Sight_In" value="rifle_sight_in"/>
  256.             <property name="Sound_Sight_Out" value="rifle_sight_out"/>
  257.             <property name="RepairExpMultiplier" value="10.8"/>
  258.             <property name="EconomicValue" value="1000"/>
  259.             <property name="TraderStageTemplate" value="baseTier2"/>
  260.             <property name="UnlockedBy" value="craftingMachineGuns"/>
  261.             <property name="ShowQuality" value="true"/>
  262.             <property name="Group" value="Ammo/Weapons,Ranged Weapons"/>
  263.             <property name="SoundUnholster" value="weapon_unholster"/>
  264.             <property name="SoundHolster" value="weapon_holster"/>
  265.  
  266.             <property class="Action0">
  267.                 <property name="Class" value="Ranged"/>
  268.                 <property name="Delay" value=".150"/>
  269.                 <!-- obsolete if rounds per minute exists -->
  270.                 <property name="Magazine_items" value="IZYammo556mmBulletBall,IZYammo556mmHighPower,IZYammo556mmArmorpiercing"/>
  271.                 <property name="Sound_start" value="M4Cs_fire"/>
  272.                 <property name="Sound_loop" value="M4Cs_fire"/>
  273.                 <property name="Sound_empty" value="dryfire"/>
  274.                 <property name="Sound_reload" value="ak47_reload"/>
  275.                 <property name="Sound_end" value="M4Cs_end"/>
  276.                 <property name="AutoReload" value="false"/>
  277.                 <property name="Particles_muzzle_fire" value="gunfire_assault_rifle"/>
  278.                 <property name="Particles_muzzle_fire_fpv" value="gunfire_assault_rifle_fpv"/>
  279.                 <requirement name="CVarCompare" cvar="_underwater" operation="LT" value=".98"/>
  280.                 <property name="triggerEffectTriggerPullDualsense" value="RifleTrigger"/>
  281.                 <property name="triggerEffectTriggerPullXbox" value="PistolTrigger"/>
  282.                 <property name="triggerEffectTriggerShootDualsense" value="MGShoot"/>
  283.                 <property name="triggerEffectTriggerShootXbox" value="PistolShoot"/>
  284.             </property>
  285.             <property class="Action1">
  286.                 <property name="Class" value="Zoom"/>
  287.                 <property name="Zoom_max_out" value="55"/>
  288.                 <property name="Zoom_max_in" value="55"/>
  289.                 <property name="ScopeCameraOffset" value="-.00091,-.013,.001"/>
  290.                 <property name="zoomTriggerEffectTriggerPullDualsense" value="PistolZoom"/>
  291.                 <property name="zoomTriggerEffectTriggerPullXbox" value="PistolZoom"/>
  292.             </property>
  293.             <effect_group name="gunMGT1AK47">
  294.                 <passive_effect name="MaxRange" operation="base_set" value="65" tags="perkMachineGunner"/>
  295.                 <passive_effect name="DamageFalloffRange" operation="base_set" value="40" tags="perkMachineGunner"/>
  296.                 <passive_effect name="DamageFalloffRange" operation="perc_add" value="-.2,.2" tags="perkMachineGunner"/>
  297.                 <!-- random effective rng -->
  298.                 <passive_effect name="BlockDamage" operation="base_add" value="-3" tags="perkMachineGunner"/>
  299.                 <!-- damage offset -->
  300.                 <passive_effect name="EntityDamage" operation="base_add" value="-4.36" tags="perkMachineGunner"/>
  301.                 <!-- damage offset -->
  302.                 <passive_effect name="EntityDamage" operation="perc_add" value="-.02,.01" tags="perkMachineGunner"/>
  303.                 <!-- random EntityDmg -->
  304.                 <passive_effect name="EntityDamage" operation="perc_add" value=".05,.22" tier="2,6" tags="perkMachineGunner"/>
  305.                 <!-- tier bonus -->
  306.                 <passive_effect name="BlockDamage" operation="perc_add" value="-.08,.08" tags="perkMachineGunner"/>
  307.                 <!-- random BlockDmg -->
  308.                 <passive_effect name="BlockDamage" operation="perc_add" value=".15,.75" tier="2,6" tags="perkMachineGunner"/>
  309.                 <!-- tier bonus -->
  310.                 <passive_effect name="DegradationMax" operation="perc_add" value="-.2,.2" tags="perkMachineGunner"/>
  311.                 <!-- random DegMax -->
  312.                 <!-- <passive_effect name="RoundsPerMinute" operation="perc_add" value="-.05,.05" tags="perkMachineGunner"/> -->                <!-- random APM -->
  313.                 <!-- <passive_effect name="MagazineSize" operation="perc_add" value="-.122,.122"/> -->              <!-- random MagazineSize -->
  314.                 <passive_effect name="WeaponHandling" operation="perc_add" value="-.08,.08" tags="perkMachineGunner"/>
  315.                 <!-- random WeaponHandling -->
  316.                 <passive_effect name="RoundsPerMinute" operation="base_set" value="390" tags="perkMachineGunner"/>
  317.                 <passive_effect name="BurstRoundCount" operation="base_set" value="1000" tags="perkMachineGunner"/>
  318.                 <passive_effect name="MagazineSize" operation="base_set" value="30" tags="perkMachineGunner"/>
  319.                 <passive_effect name="ReloadSpeedMultiplier" operation="base_set" value=".75" tags="perkMachineGunner"/>
  320.                 <!-- 2.85s -->
  321.  
  322.                 <passive_effect name="SpreadDegreesVertical" operation="base_set" value="2.6" tags="perkMachineGunner"/>
  323.                 <passive_effect name="SpreadDegreesHorizontal" operation="base_set" value="2.6" tags="perkMachineGunner"/>
  324.                 <passive_effect name="SpreadMultiplierAiming" operation="base_set" value=".21" tags="perkMachineGunner"/>
  325.                 <passive_effect name="SpreadMultiplierCrouching" operation="base_set" value=".8" tags="perkMachineGunner"/>
  326.                 <passive_effect name="SpreadMultiplierWalking" operation="base_set" value="1.5" tags="perkMachineGunner"/>
  327.                 <passive_effect name="SpreadMultiplierRunning" operation="base_set" value="2.2" tags="perkMachineGunner"/>
  328.  
  329.                 <passive_effect name="KickDegreesVerticalMin" operation="base_set" value="-.2" tags="perkMachineGunner"/>
  330.                 <passive_effect name="KickDegreesVerticalMax" operation="base_set" value=".7" tags="perkMachineGunner"/>
  331.                 <passive_effect name="KickDegreesHorizontalMin" operation="base_set" value="-.7" tags="perkMachineGunner"/>
  332.                 <passive_effect name="KickDegreesHorizontalMax" operation="base_set" value=".7" tags="perkMachineGunner"/>
  333.  
  334.                 <passive_effect name="IncrementalSpreadMultiplier" operation="base_set" value="1.9" tags="perkMachineGunner"/>
  335.                 <passive_effect name="WeaponHandling" operation="base_set" value=".95" tags="perkMachineGunner"/>
  336.                 <!-- ak47 -->
  337.  
  338.                 <passive_effect name="DegradationMax" operation="base_set" value="255,590" tier="1,6" tags="perkMachineGunner,perkBookAutoWeapons"/>
  339.                 <passive_effect name="DegradationPerUse" operation="base_set" value="1" tags="perkMachineGunner,perkBookAutoWeapons"/>
  340.  
  341.                 <passive_effect name="ModSlots" operation="base_set" value="1,2,3,4,5,6" tier="1,2,3,4,5,6"/>
  342.                 <passive_effect name="ModPowerBonus" operation="perc_add" value=".08" tags="EntityDamage,BlockDamage"/>
  343.                 <passive_effect name="ModPowerBonus" operation="base_add" value="250" tags="EconomicValue"/>
  344.                 <passive_effect name="RunSpeed" operation="perc_add" value=".2"/>
  345.                 <passive_effect name="WalkSpeed" operation="perc_add" value=".2"/>
  346.             </effect_group>
  347.         </item>
  348.  
  349.         <item name="IZYgunT3assaultrifleTacticalCarbineSOCmk1">
  350.             <property name="Tags" value="weapon,ranged,holdBreathAiming,reloadPenalty,shortRange,gun,barrelAttachments,sideAttachments,smallTopAttachments,stock,magazine,firingMode,bottomAttachments,attFortitude,perkMachineGunner,perkBookAutoWeapons,attachmentsIncluded,canHaveCosmetic,machinegunSkill"/>
  351.             <property name="DisplayType" value="rangedGun"/>
  352.             <property name="HoldType" value="77"/>
  353.             <property name="Meshfile" value="#@modfolder:Resources/SOCmk1.unity3d?SOCmk1.Prefab"/>
  354.             <property name="Material" value="MMachineGunParts"/>
  355.             <property name="Weight" value="1"/>
  356.             <property name="CustomIcon" value="IZYgunT3assaultrifleTacticalCarbineSOCmk1"/>
  357.  
  358.             <property name="CrosshairOnAim" value="true"/>
  359.             <property name="CrosshairUpAfterShot" value="true"/>
  360.  
  361.             <property name="RepairTools" value="resourceRepairKit"/>
  362.             <property name="DegradationBreaksAfter" value="false"/>
  363.             <property name="SoundJammed" value="weapon_jam"/>
  364.             <property name="Sound_Sight_In" value="rifle_sight_in"/>
  365.             <property name="Sound_Sight_Out" value="rifle_sight_out"/>
  366.             <property name="RepairExpMultiplier" value="10.8"/>
  367.             <property name="EconomicValue" value="1500"/>
  368.             <property name="TraderStageTemplate" value="baseTier3"/>
  369.             <property name="UnlockedBy" value="craftingMachineGuns"/>
  370.             <property name="ShowQuality" value="true"/>
  371.             <property name="Group" value="Ammo/Weapons,Ranged Weapons"/>
  372.             <property name="SoundUnholster" value="weapon_unholster"/>
  373.             <property name="SoundHolster" value="weapon_holster"/>
  374.  
  375.             <property class="Action0">
  376.                 <property name="Class" value="Ranged"/>
  377.                 <property name="Delay" value=".150"/>
  378.                 <!-- obsolete if rounds per minute exists -->
  379.                 <property name="Magazine_items" value="IZYammo556mmBulletBall,IZYammo556mmHighPower,IZYammo556mmArmorpiercing"/>
  380.                 <property name="Sound_start" value="SOCmk1_fire"/>
  381.                 <property name="Sound_loop" value="SOCmk1_fire"/>
  382.                 <property name="Sound_empty" value="dryfire"/>
  383.                 <property name="Sound_reload" value="ak47_reload"/>
  384.                 <property name="Sound_end" value="SOCmk1_end"/>
  385.                 <property name="AutoReload" value="false"/>
  386.                 <property name="Particles_muzzle_fire" value="gunfire_assault_rifle"/>
  387.                 <property name="Particles_muzzle_fire_fpv" value="gunfire_assault_rifle_fpv"/>
  388.                 <requirement name="CVarCompare" cvar="_underwater" operation="LT" value=".98"/>
  389.                 <property name="triggerEffectTriggerPullDualsense" value="RifleTrigger"/>
  390.                 <property name="triggerEffectTriggerPullXbox" value="PistolTrigger"/>
  391.                 <property name="triggerEffectTriggerShootDualsense" value="MGShoot"/>
  392.                 <property name="triggerEffectTriggerShootXbox" value="PistolShoot"/>
  393.             </property>
  394.             <property class="Action1">
  395.                 <property name="Class" value="Zoom"/>
  396.                 <property name="Zoom_max_out" value="55"/>
  397.                 <property name="Zoom_max_in" value="55"/>
  398.                 <property name="ScopeCameraOffset" value="-.00002,-.009,-.05"/>
  399.  
  400.             </property>
  401.             <effect_group name="gunMGT1AK47">
  402.                 <passive_effect name="MaxRange" operation="base_set" value="70" tags="perkMachineGunner"/>
  403.                 <passive_effect name="DamageFalloffRange" operation="base_set" value="45" tags="perkMachineGunner"/>
  404.                 <passive_effect name="DamageFalloffRange" operation="perc_add" value="-.2,.2" tags="perkMachineGunner"/>
  405.                 <!-- random effective rng -->
  406.                 <passive_effect name="BlockDamage" operation="base_add" value="-3" tags="perkMachineGunner"/>
  407.                 <!-- damage offset -->
  408.                 <passive_effect name="EntityDamage" operation="base_add" value="-1.51" tags="perkMachineGunner"/>
  409.                 <!-- damage offset -->
  410.                 <passive_effect name="EntityDamage" operation="perc_add" value="-.02,.01" tags="perkMachineGunner"/>
  411.                 <!-- random EntityDmg -->
  412.                 <passive_effect name="EntityDamage" operation="perc_add" value=".05,.22" tier="2,6" tags="perkMachineGunner"/>
  413.                 <!-- tier bonus -->
  414.                 <passive_effect name="BlockDamage" operation="perc_add" value="-.08,.08" tags="perkMachineGunner"/>
  415.                 <!-- random BlockDmg -->
  416.                 <passive_effect name="BlockDamage" operation="perc_add" value=".15,.75" tier="2,6" tags="perkMachineGunner"/>
  417.                 <!-- tier bonus -->
  418.                 <passive_effect name="DegradationMax" operation="perc_add" value="-.2,.2" tags="perkMachineGunner"/>
  419.                 <!-- random DegMax -->
  420.                 <!-- <passive_effect name="RoundsPerMinute" operation="perc_add" value="-.05,.05" tags="perkMachineGunner"/> -->                <!-- random APM -->
  421.                 <!-- <passive_effect name="MagazineSize" operation="perc_add" value="-.122,.122"/> -->              <!-- random MagazineSize -->
  422.                 <passive_effect name="WeaponHandling" operation="perc_add" value="-.08,.08" tags="perkMachineGunner"/>
  423.                 <!-- random WeaponHandling -->
  424.                 <passive_effect name="RoundsPerMinute" operation="base_set" value="415" tags="perkMachineGunner"/>
  425.                 <passive_effect name="BurstRoundCount" operation="base_set" value="1000" tags="perkMachineGunner"/>
  426.                 <passive_effect name="MagazineSize" operation="base_set" value="30" tags="perkMachineGunner"/>
  427.                 <passive_effect name="ReloadSpeedMultiplier" operation="base_set" value="1" tags="perkMachineGunner"/>
  428.                 <!-- 2.85s -->
  429.  
  430.                 <passive_effect name="SpreadDegreesVertical" operation="base_set" value="2.5" tags="perkMachineGunner"/>
  431.                 <passive_effect name="SpreadDegreesHorizontal" operation="base_set" value="2.5" tags="perkMachineGunner"/>
  432.                 <passive_effect name="SpreadMultiplierAiming" operation="base_set" value=".2" tags="perkMachineGunner"/>
  433.                 <passive_effect name="SpreadMultiplierCrouching" operation="base_set" value=".8" tags="perkMachineGunner"/>
  434.                 <passive_effect name="SpreadMultiplierWalking" operation="base_set" value="1.5" tags="perkMachineGunner"/>
  435.                 <passive_effect name="SpreadMultiplierRunning" operation="base_set" value="2.2" tags="perkMachineGunner"/>
  436.  
  437.                 <passive_effect name="KickDegreesVerticalMin" operation="base_set" value="-.18" tags="perkMachineGunner"/>
  438.                 <passive_effect name="KickDegreesVerticalMax" operation="base_set" value=".62" tags="perkMachineGunner"/>
  439.                 <passive_effect name="KickDegreesHorizontalMin" operation="base_set" value="-.68" tags="perkMachineGunner"/>
  440.                 <passive_effect name="KickDegreesHorizontalMax" operation="base_set" value=".68" tags="perkMachineGunner"/>
  441.  
  442.                 <passive_effect name="IncrementalSpreadMultiplier" operation="base_set" value="1.9" tags="perkMachineGunner"/>
  443.                 <passive_effect name="WeaponHandling" operation="base_set" value="1" tags="perkMachineGunner"/>
  444.                 <!-- ak47 -->
  445.  
  446.                 <passive_effect name="DegradationMax" operation="base_set" value="290,640" tier="1,6" tags="perkMachineGunner,perkBookAutoWeapons"/>
  447.                 <passive_effect name="DegradationPerUse" operation="base_set" value="1" tags="perkMachineGunner,perkBookAutoWeapons"/>
  448.  
  449.                 <passive_effect name="ModSlots" operation="base_set" value="1,2,3,4,5,6" tier="1,2,3,4,5,6"/>
  450.                 <passive_effect name="ModPowerBonus" operation="perc_add" value=".08" tags="EntityDamage,BlockDamage"/>
  451.                 <passive_effect name="ModPowerBonus" operation="base_add" value="310" tags="EconomicValue"/>
  452.                 <passive_effect name="RunSpeed" operation="perc_add" value=".28"/>
  453.                 <passive_effect name="WalkSpeed" operation="perc_add" value=".28"/>
  454.             </effect_group>
  455.         </item>
  456.  
  457.         <item name="IZYgunT4assaultrifleTacticalCarbineG36cA1">
  458.             <property name="Tags" value="weapon,ranged,holdBreathAiming,reloadPenalty,shortRange,gun,barrelAttachments,sideAttachments,smallTopAttachments,stock,magazine,firingMode,bottomAttachments,attFortitude,perkMachineGunner,perkBookAutoWeapons,attachmentsIncluded,canHaveCosmetic,machinegunSkill"/>
  459.             <property name="DisplayType" value="rangedGun"/>
  460.             <property name="HoldType" value="48"/>
  461.             <property name="Meshfile" value="#@modfolder:Resources/g36cA1.unity3d?g36cA1.Prefab"/>
  462.             <property name="Material" value="MMachineGunParts"/>
  463.             <property name="Weight" value="1"/>
  464.             <property name="CustomIcon" value="IZYgunT4assaultrifleTacticalCarbineG36cA1"/>
  465.  
  466.             <property name="CrosshairOnAim" value="true"/>
  467.             <property name="CrosshairUpAfterShot" value="true"/>
  468.  
  469.             <property name="RepairTools" value="resourceRepairKit"/>
  470.             <property name="DegradationBreaksAfter" value="false"/>
  471.             <property name="SoundJammed" value="weapon_jam"/>
  472.             <property name="Sound_Sight_In" value="rifle_sight_in"/>
  473.             <property name="Sound_Sight_Out" value="rifle_sight_out"/>
  474.             <property name="RepairExpMultiplier" value="10.8"/>
  475.             <property name="EconomicValue" value="2500"/>
  476.             <property name="TraderStageTemplate" value="baseTier3"/>
  477.             <property name="UnlockedBy" value="craftingMachineGuns"/>
  478.             <property name="ShowQuality" value="true"/>
  479.             <property name="Group" value="Ammo/Weapons,Ranged Weapons"/>
  480.             <property name="SoundUnholster" value="weapon_unholster"/>
  481.             <property name="SoundHolster" value="weapon_holster"/>
  482.  
  483.             <property class="Action0">
  484.                 <property name="Class" value="Ranged"/>
  485.                 <property name="Delay" value=".150"/>
  486.                 <!-- obsolete if rounds per minute exists -->
  487.                 <property name="Magazine_items" value="IZYammo556mmBulletBall,IZYammo556mmHighPower,IZYammo556mmArmorpiercing"/>
  488.                 <property name="Sound_start" value="car15xm117_fire"/>
  489.                 <property name="Sound_loop" value="car15xm117_fire"/>
  490.                 <property name="Sound_empty" value="dryfire"/>
  491.                 <property name="Sound_reload" value="ak47_reload"/>
  492.                 <property name="Sound_end" value="car15xm117_end"/>
  493.                 <property name="AutoReload" value="false"/>
  494.                 <property name="Particles_muzzle_fire" value="gunfire_assault_rifle"/>
  495.                 <property name="Particles_muzzle_fire_fpv" value="gunfire_assault_rifle_fpv"/>
  496.                 <requirement name="CVarCompare" cvar="_underwater" operation="LT" value=".98"/>
  497.                 <property name="triggerEffectTriggerPullDualsense" value="RifleTrigger"/>
  498.                 <property name="triggerEffectTriggerPullXbox" value="PistolTrigger"/>
  499.                 <property name="triggerEffectTriggerShootDualsense" value="MGShoot"/>
  500.                 <property name="triggerEffectTriggerShootXbox" value="PistolShoot"/>
  501.             </property>
  502.  
  503.             <property class="Action1">
  504.                 <property name="Class" value="Zoom"/>
  505.                 <property name="Zoom_max_out" value="55"/>
  506.                 <property name="Zoom_max_in" value="55"/>
  507.                 <property name="ScopeCameraOffset" value="-.0022,-.0101,.29"/>
  508.                 <property name="zoomTriggerEffectTriggerPullDualsense" value="PistolZoom"/>
  509.                 <property name="zoomTriggerEffectTriggerPullXbox" value="PistolZoom"/>
  510.             </property>
  511.  
  512.             <effect_group name="gunMGT1AK47">
  513.                 <passive_effect name="MaxRange" operation="base_set" value="72" tags="perkMachineGunner"/>
  514.                 <passive_effect name="DamageFalloffRange" operation="base_set" value="48" tags="perkMachineGunner"/>
  515.                 <passive_effect name="DamageFalloffRange" operation="perc_add" value="-.2,.2" tags="perkMachineGunner"/>
  516.                 <!-- random effective rng -->
  517.                 <passive_effect name="BlockDamage" operation="base_add" value="-3" tags="perkMachineGunner"/>
  518.                 <!-- damage offset -->
  519.                 <passive_effect name="EntityDamage" operation="base_add" value="1.57" tags="perkMachineGunner"/>
  520.                 <!-- damage offset -->
  521.                 <passive_effect name="EntityDamage" operation="perc_add" value="-.02,.01" tags="perkMachineGunner"/>
  522.                 <!-- random EntityDmg -->
  523.                 <passive_effect name="EntityDamage" operation="perc_add" value=".05,.22" tier="2,6" tags="perkMachineGunner"/>
  524.                 <!-- tier bonus -->
  525.                 <passive_effect name="BlockDamage" operation="perc_add" value="-.08,.08" tags="perkMachineGunner"/>
  526.                 <!-- random BlockDmg -->
  527.                 <passive_effect name="BlockDamage" operation="perc_add" value=".15,.75" tier="2,6" tags="perkMachineGunner"/>
  528.                 <!-- tier bonus -->
  529.                 <passive_effect name="DegradationMax" operation="perc_add" value="-.2,.2" tags="perkMachineGunner"/>
  530.                 <!-- random DegMax -->
  531.                 <!-- <passive_effect name="RoundsPerMinute" operation="perc_add" value="-.05,.05" tags="perkMachineGunner"/> -->                <!-- random APM -->
  532.                 <!-- <passive_effect name="MagazineSize" operation="perc_add" value="-.122,.122"/> -->              <!-- random MagazineSize -->
  533.                 <passive_effect name="WeaponHandling" operation="perc_add" value="-.08,.08" tags="perkMachineGunner"/>
  534.                 <!-- random WeaponHandling -->
  535.                 <passive_effect name="RoundsPerMinute" operation="base_set" value="430" tags="perkMachineGunner"/>
  536.                 <passive_effect name="BurstRoundCount" operation="base_set" value="1000" tags="perkMachineGunner"/>
  537.                 <passive_effect name="MagazineSize" operation="base_set" value="30" tags="perkMachineGunner"/>
  538.                 <passive_effect name="ReloadSpeedMultiplier" operation="base_set" value="1" tags="perkMachineGunner"/>
  539.                 <!-- 2.85s -->
  540.  
  541.                 <passive_effect name="SpreadDegreesVertical" operation="base_set" value="2.2" tags="perkMachineGunner"/>
  542.                 <passive_effect name="SpreadDegreesHorizontal" operation="base_set" value="2.2" tags="perkMachineGunner"/>
  543.                 <passive_effect name="SpreadMultiplierAiming" operation="base_set" value=".2" tags="perkMachineGunner"/>
  544.                 <passive_effect name="SpreadMultiplierCrouching" operation="base_set" value=".8" tags="perkMachineGunner"/>
  545.                 <passive_effect name="SpreadMultiplierWalking" operation="base_set" value="1.5" tags="perkMachineGunner"/>
  546.                 <passive_effect name="SpreadMultiplierRunning" operation="base_set" value="2.2" tags="perkMachineGunner"/>
  547.  
  548.                 <passive_effect name="KickDegreesVerticalMin" operation="base_set" value="-.16" tags="perkMachineGunner"/>
  549.                 <passive_effect name="KickDegreesVerticalMax" operation="base_set" value=".6" tags="perkMachineGunner"/>
  550.                 <passive_effect name="KickDegreesHorizontalMin" operation="base_set" value="-.68" tags="perkMachineGunner"/>
  551.                 <passive_effect name="KickDegreesHorizontalMax" operation="base_set" value=".68" tags="perkMachineGunner"/>
  552.  
  553.                 <passive_effect name="IncrementalSpreadMultiplier" operation="base_set" value="1.9" tags="perkMachineGunner"/>
  554.                 <passive_effect name="WeaponHandling" operation="base_set" value="1.2" tags="perkMachineGunner"/>
  555.                 <!-- ak47 -->
  556.  
  557.                 <passive_effect name="DegradationMax" operation="base_set" value="360,720" tier="1,6" tags="perkMachineGunner,perkBookAutoWeapons"/>
  558.                 <passive_effect name="DegradationPerUse" operation="base_set" value="1" tags="perkMachineGunner,perkBookAutoWeapons"/>
  559.  
  560.                 <passive_effect name="ModSlots" operation="base_set" value="1,2,3,4,5,6" tier="1,2,3,4,5,6"/>
  561.                 <passive_effect name="ModPowerBonus" operation="perc_add" value=".08" tags="EntityDamage,BlockDamage"/>
  562.                 <passive_effect name="ModPowerBonus" operation="base_add" value="380" tags="EconomicValue"/>
  563.                 <passive_effect name="RunSpeed" operation="perc_add" value=".32"/>
  564.                 <passive_effect name="WalkSpeed" operation="perc_add" value=".32"/>
  565.             </effect_group>
  566.         </item>
  567.  
  568.         <!--    TIER4 G36C_delay    -->
  569.  
  570.         <!--    *************************** -->
  571.         <!--    AssaultRifle_BATTLE_CARBINE -->
  572.         <!--    *************************** -->
  573.  
  574.         <item name="IZYgunT1assaultrifleBattleCarbineFNLcal">
  575.             <property name="Tags" value="weapon,ranged,holdBreathAiming,reloadPenalty,gun,barrelAttachments,sideAttachments,smallTopAttachments,stock,firingMode,bottomAttachments,attFortitude,perkMachineGunner,perkBookAutoWeapons,attachmentsIncluded,canHaveCosmetic,machinegunSkill"/>
  576.             <property name="DisplayType" value="rangedGun"/>
  577.             <property name="HoldType" value="48"/>
  578.             <property name="Meshfile" value="#@modfolder:Resources/FNNcal.unity3d?FNNcal.Prefab"/>
  579.             <property name="Material" value="MMachineGunParts"/>
  580.             <property name="Weight" value="1"/>
  581.             <property name="CustomIcon" value="IZYgunT1assaultrifleBattleCarbineFNLcal"/>
  582.  
  583.             <property name="CrosshairOnAim" value="true"/>
  584.             <property name="CrosshairUpAfterShot" value="true"/>
  585.  
  586.             <property name="RepairTools" value="resourceRepairKit"/>
  587.             <property name="DegradationBreaksAfter" value="false"/>
  588.             <property name="SoundJammed" value="weapon_jam"/>
  589.             <property name="Sound_Sight_In" value="rifle_sight_in"/>
  590.             <property name="Sound_Sight_Out" value="rifle_sight_out"/>
  591.             <property name="RepairExpMultiplier" value="10.8"/>
  592.             <property name="EconomicValue" value="500"/>
  593.             <property name="TraderStageTemplate" value="baseTier1"/>
  594.             <property name="UnlockedBy" value="craftingMachineGuns"/>
  595.             <property name="ShowQuality" value="true"/>
  596.             <property name="Group" value="Ammo/Weapons,Ranged Weapons"/>
  597.             <property name="SoundUnholster" value="weapon_unholster"/>
  598.             <property name="SoundHolster" value="weapon_holster"/>
  599.  
  600.             <property class="Action0">
  601.                 <property name="Class" value="Ranged"/>
  602.                 <property name="Delay" value=".150"/>
  603.                 <!-- obsolete if rounds per minute exists -->
  604.                 <property name="Magazine_items" value="IZYammo556mmBulletBall,IZYammo556mmHighPower,IZYammo556mmArmorpiercing"/>
  605.                 <property name="Sound_start" value="FNNcal_fire"/>
  606.                 <property name="Sound_loop" value="FNNcal_fire"/>
  607.                 <property name="Sound_empty" value="dryfire"/>
  608.                 <property name="Sound_reload" value="ak47_reload"/>
  609.                 <property name="Sound_end" value="FNNcal_end"/>
  610.                 <property name="AutoReload" value="false"/>
  611.                 <property name="Particles_muzzle_fire" value="gunfire_assault_rifle"/>
  612.                 <property name="Particles_muzzle_fire_fpv" value="gunfire_assault_rifle_fpv"/>
  613.                 <requirement name="CVarCompare" cvar="_underwater" operation="LT" value=".98"/>
  614.                 <property name="triggerEffectTriggerPullDualsense" value="RifleTrigger"/>
  615.                 <property name="triggerEffectTriggerPullXbox" value="PistolTrigger"/>
  616.                 <property name="triggerEffectTriggerShootDualsense" value="MGShoot"/>
  617.                 <property name="triggerEffectTriggerShootXbox" value="PistolShoot"/>
  618.             </property>
  619.             <property class="Action1">
  620.                 <property name="Class" value="Zoom"/>
  621.                 <property name="Zoom_max_out" value="55"/>
  622.                 <property name="Zoom_max_in" value="55"/>
  623.                 <property name="ScopeCameraOffset" value="-.00025,.008,.15"/>
  624.                 <property name="zoomTriggerEffectTriggerPullDualsense" value="PistolZoom"/>
  625.                 <property name="zoomTriggerEffectTriggerPullXbox" value="PistolZoom"/>
  626.             </property>
  627.             <effect_group name="gunMGT1AK47">
  628.                 <passive_effect name="MaxRange" operation="base_set" value="90" tags="perkMachineGunner"/>
  629.                 <passive_effect name="DamageFalloffRange" operation="base_set" value="60" tags="perkMachineGunner"/>
  630.                 <passive_effect name="DamageFalloffRange" operation="perc_add" value="-.2,.2" tags="perkMachineGunner"/>
  631.                 <!-- random effective rng -->
  632.                 <passive_effect name="BlockDamage" operation="base_add" value="-3" tags="perkMachineGunner"/>
  633.                 <!-- damage offset -->
  634.                 <passive_effect name="EntityDamage" operation="base_add" value="-7" tags="perkMachineGunner"/>
  635.                 <!-- damage offset -->
  636.                 <passive_effect name="EntityDamage" operation="perc_add" value=".05,.25" tags="perkMachineGunner"/>
  637.                 <!-- random EntityDmg -->
  638.                 <passive_effect name="EntityDamage" operation="perc_add" value=".05,.25" tier="2,6" tags="perkMachineGunner"/>
  639.                 <!-- tier bonus -->
  640.                 <passive_effect name="BlockDamage" operation="perc_add" value="-.08,.08" tags="perkMachineGunner"/>
  641.                 <!-- random BlockDmg -->
  642.                 <passive_effect name="BlockDamage" operation="perc_add" value=".15,.75" tier="2,6" tags="perkMachineGunner"/>
  643.                 <!-- tier bonus -->
  644.                 <passive_effect name="DegradationMax" operation="perc_add" value="-.2,.2" tags="perkMachineGunner"/>
  645.                 <!-- random DegMax -->
  646.                 <!-- <passive_effect name="RoundsPerMinute" operation="perc_add" value="-.05,.05" tags="perkMachineGunner"/> -->                <!-- random APM -->
  647.                 <!-- <passive_effect name="MagazineSize" operation="perc_add" value="-.122,.122"/> -->              <!-- random MagazineSize -->
  648.                 <passive_effect name="WeaponHandling" operation="perc_add" value="-.08,.08" tags="perkMachineGunner"/>
  649.                 <!-- random WeaponHandling -->
  650.                 <passive_effect name="RoundsPerMinute" operation="base_set" value="340" tags="perkMachineGunner"/>
  651.                 <passive_effect name="BurstRoundCount" operation="base_set" value="1000" tags="perkMachineGunner"/>
  652.                 <passive_effect name="MagazineSize" operation="base_set" value="20" tags="perkMachineGunner"/>
  653.                 <passive_effect name="ReloadSpeedMultiplier" operation="base_set" value="1" tags="perkMachineGunner"/>
  654.                 <!-- 2.85s -->
  655.  
  656.                 <passive_effect name="SpreadDegreesVertical" operation="base_set" value="3" tags="perkMachineGunner"/>
  657.                 <passive_effect name="SpreadDegreesHorizontal" operation="base_set" value="3" tags="perkMachineGunner"/>
  658.                 <passive_effect name="SpreadMultiplierAiming" operation="base_set" value=".22" tags="perkMachineGunner"/>
  659.                 <passive_effect name="SpreadMultiplierCrouching" operation="base_set" value=".8" tags="perkMachineGunner"/>
  660.                 <passive_effect name="SpreadMultiplierWalking" operation="base_set" value="1.5" tags="perkMachineGunner"/>
  661.                 <passive_effect name="SpreadMultiplierRunning" operation="base_set" value="2.2" tags="perkMachineGunner"/>
  662.  
  663.                 <passive_effect name="KickDegreesVerticalMin" operation="base_set" value="-.3" tags="perkMachineGunner"/>
  664.                 <passive_effect name="KickDegreesVerticalMax" operation="base_set" value="1" tags="perkMachineGunner"/>
  665.                 <passive_effect name="KickDegreesHorizontalMin" operation="base_set" value="-.85" tags="perkMachineGunner"/>
  666.                 <passive_effect name="KickDegreesHorizontalMax" operation="base_set" value=".85" tags="perkMachineGunner"/>
  667.  
  668.                 <passive_effect name="IncrementalSpreadMultiplier" operation="base_set" value="1.9" tags="perkMachineGunner"/>
  669.                 <passive_effect name="WeaponHandling" operation="base_set" value=".7" tags="perkMachineGunner"/>
  670.                 <!-- ak47 -->
  671.  
  672.                 <passive_effect name="DegradationMax" operation="base_set" value="230,520" tier="1,6" tags="perkMachineGunner,perkBookAutoWeapons"/>
  673.                 <passive_effect name="DegradationPerUse" operation="base_set" value="1" tags="perkMachineGunner,perkBookAutoWeapons"/>
  674.  
  675.                 <passive_effect name="ModSlots" operation="base_set" value="1,1,2,3,4,5" tier="1,2,3,4,5,6"/>
  676.                 <passive_effect name="ModPowerBonus" operation="perc_add" value=".1" tags="EntityDamage,BlockDamage"/>
  677.                 <passive_effect name="ModPowerBonus" operation="base_add" value="150" tags="EconomicValue"/>
  678.             </effect_group>
  679.         </item>
  680.  
  681.         <item name="IZYgunT2assaultrifleBattleCarbineHK33">
  682.             <property name="Tags" value="weapon,ranged,holdBreathAiming,reloadPenalty,gun,barrelAttachments,shortRange,sideAttachments,smallTopAttachments,stock,firingMode,bottomAttachments,attFortitude,perkMachineGunner,perkBookAutoWeapons,attachmentsIncluded,canHaveCosmetic,machinegunSkill"/>
  683.             <property name="DisplayType" value="rangedGun"/>
  684.             <property name="HoldType" value="6"/>
  685.             <property name="Meshfile" value="#@modfolder:Resources/HK33.unity3d?HK33.Prefab"/>
  686.             <property name="Material" value="MMachineGunParts"/>
  687.             <property name="Weight" value="1"/>
  688.             <property name="CustomIcon" value="IZYgunT2assaultrifleBattleCarbineHK33"/>
  689.  
  690.             <property name="CrosshairOnAim" value="true"/>
  691.             <property name="CrosshairUpAfterShot" value="true"/>
  692.  
  693.             <property name="RepairTools" value="resourceRepairKit"/>
  694.             <property name="DegradationBreaksAfter" value="false"/>
  695.             <property name="SoundJammed" value="weapon_jam"/>
  696.             <property name="Sound_Sight_In" value="rifle_sight_in"/>
  697.             <property name="Sound_Sight_Out" value="rifle_sight_out"/>
  698.             <property name="RepairExpMultiplier" value="10.8"/>
  699.             <property name="EconomicValue" value="1000"/>
  700.             <property name="TraderStageTemplate" value="baseTier2"/>
  701.             <property name="UnlockedBy" value="craftingMachineGuns"/>
  702.             <property name="ShowQuality" value="true"/>
  703.             <property name="Group" value="Ammo/Weapons,Ranged Weapons"/>
  704.             <property name="SoundUnholster" value="weapon_unholster"/>
  705.             <property name="SoundHolster" value="weapon_holster"/>
  706.  
  707.             <property class="Action0">
  708.                 <property name="Class" value="Ranged"/>
  709.                 <property name="Delay" value=".150"/>
  710.                 <!-- obsolete if rounds per minute exists -->
  711.                 <property name="Magazine_items" value="IZYammo556mmBulletBall,IZYammo556mmHighPower,IZYammo556mmArmorpiercing"/>
  712.                 <property name="Sound_start" value="HK33_fire"/>
  713.                 <property name="Sound_loop" value="HK33_fire"/>
  714.                 <property name="Sound_empty" value="dryfire"/>
  715.                 <property name="Sound_reload" value="ak47_reload"/>
  716.                 <property name="Sound_end" value="HK33_end"/>
  717.                 <property name="AutoReload" value="false"/>
  718.                 <property name="Particles_muzzle_fire" value="gunfire_assault_rifle"/>
  719.                 <property name="Particles_muzzle_fire_fpv" value="gunfire_assault_rifle_fpv"/>
  720.                 <requirement name="CVarCompare" cvar="_underwater" operation="LT" value=".98"/>
  721.                 <property name="triggerEffectTriggerPullDualsense" value="RifleTrigger"/>
  722.                 <property name="triggerEffectTriggerPullXbox" value="PistolTrigger"/>
  723.                 <property name="triggerEffectTriggerShootDualsense" value="MGShoot"/>
  724.                 <property name="triggerEffectTriggerShootXbox" value="PistolShoot"/>
  725.             </property>
  726.             <property class="Action1">
  727.                 <property name="Class" value="Zoom"/>
  728.                 <property name="Zoom_max_out" value="55"/>
  729.                 <property name="Zoom_max_in" value="55"/>
  730.                 <property name="ScopeCameraOffset" value="0,.002,.01"/>
  731.  
  732.             </property>
  733.             <effect_group name="gunMGT1AK47">
  734.                 <passive_effect name="MaxRange" operation="base_set" value="90" tags="perkMachineGunner"/>
  735.                 <passive_effect name="DamageFalloffRange" operation="base_set" value="60" tags="perkMachineGunner"/>
  736.                 <passive_effect name="DamageFalloffRange" operation="perc_add" value="-.2,.2" tags="perkMachineGunner"/>
  737.                 <!-- random effective rng -->
  738.                 <passive_effect name="BlockDamage" operation="base_add" value="-3" tags="perkMachineGunner"/>
  739.                 <!-- damage offset -->
  740.                 <passive_effect name="EntityDamage" operation="base_add" value="-3.7" tags="perkMachineGunner"/>
  741.                 <!-- damage offset -->
  742.                 <passive_effect name="EntityDamage" operation="perc_add" value=".05,.25" tags="perkMachineGunner"/>
  743.                 <!-- random EntityDmg -->
  744.                 <passive_effect name="EntityDamage" operation="perc_add" value=".05,.25" tier="2,6" tags="perkMachineGunner"/>
  745.                 <!-- tier bonus -->
  746.                 <passive_effect name="BlockDamage" operation="perc_add" value="-.08,.08" tags="perkMachineGunner"/>
  747.                 <!-- random BlockDmg -->
  748.                 <passive_effect name="BlockDamage" operation="perc_add" value=".15,.75" tier="2,6" tags="perkMachineGunner"/>
  749.                 <!-- tier bonus -->
  750.                 <passive_effect name="DegradationMax" operation="perc_add" value="-.2,.2" tags="perkMachineGunner"/>
  751.                 <!-- random DegMax -->
  752.                 <!-- <passive_effect name="RoundsPerMinute" operation="perc_add" value="-.05,.05" tags="perkMachineGunner"/> -->                <!-- random APM -->
  753.                 <!-- <passive_effect name="MagazineSize" operation="perc_add" value="-.122,.122"/> -->              <!-- random MagazineSize -->
  754.                 <passive_effect name="WeaponHandling" operation="perc_add" value="-.08,.08" tags="perkMachineGunner"/>
  755.                 <!-- random WeaponHandling -->
  756.                 <passive_effect name="RoundsPerMinute" operation="base_set" value="360" tags="perkMachineGunner"/>
  757.                 <passive_effect name="BurstRoundCount" operation="base_set" value="1000" tags="perkMachineGunner"/>
  758.                 <passive_effect name="MagazineSize" operation="base_set" value="25" tags="perkMachineGunner"/>
  759.                 <passive_effect name="ReloadSpeedMultiplier" operation="base_set" value="1" tags="perkMachineGunner"/>
  760.                 <!-- 2.85s -->
  761.  
  762.                 <passive_effect name="SpreadDegreesVertical" operation="base_set" value="3" tags="perkMachineGunner"/>
  763.                 <passive_effect name="SpreadDegreesHorizontal" operation="base_set" value="3" tags="perkMachineGunner"/>
  764.                 <passive_effect name="SpreadMultiplierAiming" operation="base_set" value=".22" tags="perkMachineGunner"/>
  765.                 <passive_effect name="SpreadMultiplierCrouching" operation="base_set" value=".8" tags="perkMachineGunner"/>
  766.                 <passive_effect name="SpreadMultiplierWalking" operation="base_set" value="1.5" tags="perkMachineGunner"/>
  767.                 <passive_effect name="SpreadMultiplierRunning" operation="base_set" value="2.2" tags="perkMachineGunner"/>
  768.  
  769.                 <passive_effect name="KickDegreesVerticalMin" operation="base_set" value="-.25" tags="perkMachineGunner"/>
  770.                 <passive_effect name="KickDegreesVerticalMax" operation="base_set" value=".9" tags="perkMachineGunner"/>
  771.                 <passive_effect name="KickDegreesHorizontalMin" operation="base_set" value="-.85" tags="perkMachineGunner"/>
  772.                 <passive_effect name="KickDegreesHorizontalMax" operation="base_set" value=".85" tags="perkMachineGunner"/>
  773.  
  774.                 <passive_effect name="IncrementalSpreadMultiplier" operation="base_set" value="1.9" tags="perkMachineGunner"/>
  775.                 <passive_effect name="WeaponHandling" operation="base_set" value=".8" tags="perkMachineGunner"/>
  776.                 <!-- ak47 -->
  777.  
  778.                 <passive_effect name="DegradationMax" operation="base_set" value="225,500" tier="1,6" tags="perkMachineGunner,perkBookAutoWeapons"/>
  779.                 <passive_effect name="DegradationPerUse" operation="base_set" value="1" tags="perkMachineGunner,perkBookAutoWeapons"/>
  780.  
  781.                 <passive_effect name="ModSlots" operation="base_set" value="1,1,2,3,4,5" tier="1,2,3,4,5,6"/>
  782.                 <passive_effect name="ModPowerBonus" operation="perc_add" value=".1" tags="EntityDamage,BlockDamage"/>
  783.                 <passive_effect name="ModPowerBonus" operation="base_add" value="250" tags="EconomicValue"/>
  784.             </effect_group>
  785.         </item>
  786.  
  787.         <item name="IZYgunT3assaultrifleBattleCarbineAKWa2">
  788.             <property name="Tags" value="weapon,ranged,holdBreathAiming,reloadPenalty,gun,shortRange,barrelAttachments,sideAttachments,smallTopAttachments,stock,firingMode,bottomAttachments,attFortitude,perkMachineGunner,perkBookAutoWeapons,attachmentsIncluded,canHaveCosmetic,machinegunSkill"/>
  789.             <property name="DisplayType" value="rangedGun"/>
  790.             <property name="HoldType" value="48"/>
  791.             <property name="Meshfile" value="#@modfolder:Resources/AKWa2.unity3d?AKWa2.Prefab"/>
  792.             <property name="Material" value="MMachineGunParts"/>
  793.             <property name="Weight" value="1"/>
  794.             <property name="CustomIcon" value="IZYgunT3assaultrifleBattleCarbineAKWa2"/>
  795.  
  796.             <property name="CrosshairOnAim" value="true"/>
  797.             <property name="CrosshairUpAfterShot" value="true"/>
  798.  
  799.             <property name="RepairTools" value="resourceRepairKit"/>
  800.             <property name="DegradationBreaksAfter" value="false"/>
  801.             <property name="SoundJammed" value="weapon_jam"/>
  802.             <property name="Sound_Sight_In" value="rifle_sight_in"/>
  803.             <property name="Sound_Sight_Out" value="rifle_sight_out"/>
  804.             <property name="RepairExpMultiplier" value="10.8"/>
  805.             <property name="EconomicValue" value="1500"/>
  806.             <property name="TraderStageTemplate" value="baseTier3"/>
  807.             <property name="UnlockedBy" value="craftingMachineGuns"/>
  808.             <property name="ShowQuality" value="true"/>
  809.             <property name="Group" value="Ammo/Weapons,Ranged Weapons"/>
  810.             <property name="SoundUnholster" value="weapon_unholster"/>
  811.             <property name="SoundHolster" value="weapon_holster"/>
  812.  
  813.             <property class="Action0">
  814.                 <property name="Class" value="Ranged"/>
  815.                 <property name="Delay" value=".150"/>
  816.                 <!-- obsolete if rounds per minute exists -->
  817.                 <property name="Magazine_items" value="IZYammo556mmBulletBall,IZYammo556mmHighPower,IZYammo556mmArmorpiercing"/>
  818.                 <property name="Sound_start" value="AKWa2_fire"/>
  819.                 <property name="Sound_loop" value="AKWa2_fire"/>
  820.                 <property name="Sound_empty" value="dryfire"/>
  821.                 <property name="Sound_reload" value="ak47_reload"/>
  822.                 <property name="Sound_end" value="AKWa2_end"/>
  823.                 <property name="AutoReload" value="false"/>
  824.                 <property name="Particles_muzzle_fire" value="gunfire_assault_rifle"/>
  825.                 <property name="Particles_muzzle_fire_fpv" value="gunfire_assault_rifle_fpv"/>
  826.                 <requirement name="CVarCompare" cvar="_underwater" operation="LT" value=".98"/>
  827.                 <property name="triggerEffectTriggerPullDualsense" value="RifleTrigger"/>
  828.                 <property name="triggerEffectTriggerPullXbox" value="PistolTrigger"/>
  829.                 <property name="triggerEffectTriggerShootDualsense" value="MGShoot"/>
  830.                 <property name="triggerEffectTriggerShootXbox" value="PistolShoot"/>
  831.             </property>
  832.             <property class="Action1">
  833.                 <property name="Class" value="Zoom"/>
  834.                 <property name="Zoom_max_out" value="55"/>
  835.                 <property name="Zoom_max_in" value="55"/>
  836.                 <property name="ScopeCameraOffset" value="0,-.007,.25"/>
  837.                 <property name="zoomTriggerEffectTriggerPullDualsense" value="PistolZoom"/>
  838.                 <property name="zoomTriggerEffectTriggerPullXbox" value="PistolZoom"/>
  839.             </property>
  840.             <effect_group name="gunMGT1AK47">
  841.                 <passive_effect name="MaxRange" operation="base_set" value="90" tags="perkMachineGunner"/>
  842.                 <passive_effect name="DamageFalloffRange" operation="base_set" value="65" tags="perkMachineGunner"/>
  843.                 <passive_effect name="DamageFalloffRange" operation="perc_add" value="-.2,.2" tags="perkMachineGunner"/>
  844.                 <!-- random effective rng -->
  845.                 <passive_effect name="BlockDamage" operation="base_add" value="-3" tags="perkMachineGunner"/>
  846.                 <!-- damage offset -->
  847.                 <passive_effect name="EntityDamage" operation="base_add" value="-0.07" tags="perkMachineGunner"/>
  848.                 <!-- damage offset -->
  849.                 <passive_effect name="EntityDamage" operation="perc_add" value=".05,.25" tags="perkMachineGunner"/>
  850.                 <!-- random EntityDmg -->
  851.                 <passive_effect name="EntityDamage" operation="perc_add" value=".05,.25" tier="2,6" tags="perkMachineGunner"/>
  852.                 <!-- tier bonus -->
  853.                 <passive_effect name="BlockDamage" operation="perc_add" value="-.08,.08" tags="perkMachineGunner"/>
  854.                 <!-- random BlockDmg -->
  855.                 <passive_effect name="BlockDamage" operation="perc_add" value=".15,.75" tier="2,6" tags="perkMachineGunner"/>
  856.                 <!-- tier bonus -->
  857.                 <passive_effect name="DegradationMax" operation="perc_add" value="-.2,.2" tags="perkMachineGunner"/>
  858.                 <!-- random DegMax -->
  859.                 <!-- <passive_effect name="RoundsPerMinute" operation="perc_add" value="-.05,.05" tags="perkMachineGunner"/> -->                <!-- random APM -->
  860.                 <!-- <passive_effect name="MagazineSize" operation="perc_add" value="-.122,.122"/> -->              <!-- random MagazineSize -->
  861.                 <passive_effect name="WeaponHandling" operation="perc_add" value="-.08,.08" tags="perkMachineGunner"/>
  862.                 <!-- random WeaponHandling -->
  863.                 <passive_effect name="RoundsPerMinute" operation="base_set" value="360" tags="perkMachineGunner"/>
  864.                 <passive_effect name="BurstRoundCount" operation="base_set" value="1000" tags="perkMachineGunner"/>
  865.                 <passive_effect name="MagazineSize" operation="base_set" value="30" tags="perkMachineGunner"/>
  866.                 <passive_effect name="ReloadSpeedMultiplier" operation="base_set" value="1" tags="perkMachineGunner"/>
  867.                 <!-- 2.85s -->
  868.  
  869.                 <passive_effect name="SpreadDegreesVertical" operation="base_set" value="2.95" tags="perkMachineGunner"/>
  870.                 <passive_effect name="SpreadDegreesHorizontal" operation="base_set" value="2.95" tags="perkMachineGunner"/>
  871.                 <passive_effect name="SpreadMultiplierAiming" operation="base_set" value=".22" tags="perkMachineGunner"/>
  872.                 <passive_effect name="SpreadMultiplierCrouching" operation="base_set" value=".8" tags="perkMachineGunner"/>
  873.                 <passive_effect name="SpreadMultiplierWalking" operation="base_set" value="1.5" tags="perkMachineGunner"/>
  874.                 <passive_effect name="SpreadMultiplierRunning" operation="base_set" value="2.2" tags="perkMachineGunner"/>
  875.  
  876.                 <passive_effect name="KickDegreesVerticalMin" operation="base_set" value="-.2" tags="perkMachineGunner"/>
  877.                 <passive_effect name="KickDegreesVerticalMax" operation="base_set" value=".8" tags="perkMachineGunner"/>
  878.                 <passive_effect name="KickDegreesHorizontalMin" operation="base_set" value="-.82" tags="perkMachineGunner"/>
  879.                 <passive_effect name="KickDegreesHorizontalMax" operation="base_set" value=".82" tags="perkMachineGunner"/>
  880.  
  881.                 <passive_effect name="IncrementalSpreadMultiplier" operation="base_set" value="1.9" tags="perkMachineGunner"/>
  882.                 <passive_effect name="WeaponHandling" operation="base_set" value=".85" tags="perkMachineGunner"/>
  883.                 <!-- ak47 -->
  884.  
  885.                 <passive_effect name="DegradationMax" operation="base_set" value="300,625" tier="1,6" tags="perkMachineGunner,perkBookAutoWeapons"/>
  886.                 <passive_effect name="DegradationPerUse" operation="base_set" value="1" tags="perkMachineGunner,perkBookAutoWeapons"/>
  887.  
  888.                 <passive_effect name="ModSlots" operation="base_set" value="1,1,2,3,4,5" tier="1,2,3,4,5,6"/>
  889.                 <passive_effect name="ModPowerBonus" operation="perc_add" value=".1" tags="EntityDamage,BlockDamage"/>
  890.                 <passive_effect name="ModPowerBonus" operation="base_add" value="310" tags="EconomicValue"/>
  891.             </effect_group>
  892.         </item>
  893.  
  894.         <item name="IZYgunT4assaultrifleBattleCarbineScarLight">
  895.             <property name="Tags" value="weapon,ranged,holdBreathAiming,reloadPenalty,gun,shortRange,barrelAttachments,magazine,sideAttachments,smallTopAttachments,stock,firingMode,bottomAttachments,attFortitude,perkMachineGunner,perkBookAutoWeapons,attachmentsIncluded,canHaveCosmetic,machinegunSkill"/>
  896.             <property name="DisplayType" value="rangedGun"/>
  897.             <property name="HoldType" value="71"/>
  898.             <property name="Meshfile" value="#@modfolder:Resources/ScarLight.unity3d?ScarLight.Prefab"/>
  899.             <property name="Material" value="MMachineGunParts"/>
  900.             <property name="Weight" value="1"/>
  901.             <property name="CustomIcon" value="IZYgunT4assaultrifleBattleCarbineScarLight"/>
  902.  
  903.             <property name="CrosshairOnAim" value="true"/>
  904.             <property name="CrosshairUpAfterShot" value="true"/>
  905.  
  906.             <property name="RepairTools" value="resourceRepairKit"/>
  907.             <property name="DegradationBreaksAfter" value="false"/>
  908.             <property name="SoundJammed" value="weapon_jam"/>
  909.             <property name="Sound_Sight_In" value="rifle_sight_in"/>
  910.             <property name="Sound_Sight_Out" value="rifle_sight_out"/>
  911.             <property name="RepairExpMultiplier" value="10.8"/>
  912.             <property name="EconomicValue" value="2500"/>
  913.             <property name="TraderStageTemplate" value="baseTier3"/>
  914.             <property name="UnlockedBy" value="craftingMachineGuns"/>
  915.             <property name="ShowQuality" value="true"/>
  916.             <property name="Group" value="Ammo/Weapons,Ranged Weapons"/>
  917.             <property name="SoundUnholster" value="weapon_unholster"/>
  918.             <property name="SoundHolster" value="weapon_holster"/>
  919.  
  920.             <property class="Action0">
  921.                 <property name="Class" value="Ranged"/>
  922.                 <property name="Delay" value=".150"/>
  923.                 <!-- obsolete if rounds per minute exists -->
  924.                 <property name="Magazine_items" value="IZYammo556mmBulletBall,IZYammo556mmHighPower,IZYammo556mmArmorpiercing"/>
  925.                 <property name="Sound_start" value="Scarlight_fire"/>
  926.                 <property name="Sound_loop" value="Scarlight_fire"/>
  927.                 <property name="Sound_empty" value="dryfire"/>
  928.                 <property name="Sound_reload" value="ak47_reload"/>
  929.                 <property name="Sound_end" value="Scarlight_end"/>
  930.                 <property name="AutoReload" value="false"/>
  931.                 <property name="Particles_muzzle_fire" value="gunfire_assault_rifle"/>
  932.                 <property name="Particles_muzzle_fire_fpv" value="gunfire_assault_rifle_fpv"/>
  933.                 <requirement name="CVarCompare" cvar="_underwater" operation="LT" value=".98"/>
  934.                 <property name="triggerEffectTriggerPullDualsense" value="RifleTrigger"/>
  935.                 <property name="triggerEffectTriggerPullXbox" value="PistolTrigger"/>
  936.                 <property name="triggerEffectTriggerShootDualsense" value="MGShoot"/>
  937.                 <property name="triggerEffectTriggerShootXbox" value="PistolShoot"/>
  938.             </property>
  939.             <property class="Action1">
  940.                 <property name="Class" value="Zoom"/>
  941.                 <property name="Zoom_max_out" value="55"/>
  942.                 <property name="Zoom_max_in" value="55"/>
  943.                 <property name="ScopeCameraOffset" value="0,-.031,.015"/>
  944.             </property>
  945.             <effect_group name="gunMGT1AK47">
  946.                 <passive_effect name="MaxRange" operation="base_set" value="95" tags="perkMachineGunner"/>
  947.                 <passive_effect name="DamageFalloffRange" operation="base_set" value="65" tags="perkMachineGunner"/>
  948.                 <passive_effect name="DamageFalloffRange" operation="perc_add" value="-.2,.2" tags="perkMachineGunner"/>
  949.                 <!-- random effective rng -->
  950.                 <passive_effect name="BlockDamage" operation="base_add" value="-3" tags="perkMachineGunner"/>
  951.                 <!-- damage offset -->
  952.                 <passive_effect name="EntityDamage" operation="base_add" value="3.92" tags="perkMachineGunner"/>
  953.                 <!-- damage offset -->
  954.                 <passive_effect name="EntityDamage" operation="perc_add" value=".05,.25" tags="perkMachineGunner"/>
  955.                 <!-- random EntityDmg -->
  956.                 <passive_effect name="EntityDamage" operation="perc_add" value=".05,.25" tier="2,6" tags="perkMachineGunner"/>
  957.                 <!-- tier bonus -->
  958.                 <passive_effect name="BlockDamage" operation="perc_add" value="-.08,.08" tags="perkMachineGunner"/>
  959.                 <!-- random BlockDmg -->
  960.                 <passive_effect name="BlockDamage" operation="perc_add" value=".15,.75" tier="2,6" tags="perkMachineGunner"/>
  961.                 <!-- tier bonus -->
  962.                 <passive_effect name="DegradationMax" operation="perc_add" value="-.2,.2" tags="perkMachineGunner"/>
  963.                 <!-- random DegMax -->
  964.                 <!-- <passive_effect name="RoundsPerMinute" operation="perc_add" value="-.05,.05" tags="perkMachineGunner"/> -->                <!-- random APM -->
  965.                 <!-- <passive_effect name="MagazineSize" operation="perc_add" value="-.122,.122"/> -->              <!-- random MagazineSize -->
  966.                 <passive_effect name="WeaponHandling" operation="perc_add" value="-.08,.08" tags="perkMachineGunner"/>
  967.                 <!-- random WeaponHandling -->
  968.                 <passive_effect name="RoundsPerMinute" operation="base_set" value="390" tags="perkMachineGunner"/>
  969.                 <passive_effect name="BurstRoundCount" operation="base_set" value="1000" tags="perkMachineGunner"/>
  970.                 <passive_effect name="MagazineSize" operation="base_set" value="30" tags="perkMachineGunner"/>
  971.                 <passive_effect name="ReloadSpeedMultiplier" operation="base_set" value=".78" tags="perkMachineGunner"/>
  972.                 <!-- 2.85s -->
  973.  
  974.                 <passive_effect name="SpreadDegreesVertical" operation="base_set" value="2.95" tags="perkMachineGunner"/>
  975.                 <passive_effect name="SpreadDegreesHorizontal" operation="base_set" value="2.95" tags="perkMachineGunner"/>
  976.                 <passive_effect name="SpreadMultiplierAiming" operation="base_set" value=".22" tags="perkMachineGunner"/>
  977.                 <passive_effect name="SpreadMultiplierCrouching" operation="base_set" value=".8" tags="perkMachineGunner"/>
  978.                 <passive_effect name="SpreadMultiplierWalking" operation="base_set" value="1.5" tags="perkMachineGunner"/>
  979.                 <passive_effect name="SpreadMultiplierRunning" operation="base_set" value="2.2" tags="perkMachineGunner"/>
  980.  
  981.                 <passive_effect name="KickDegreesVerticalMin" operation="base_set" value="-.2" tags="perkMachineGunner"/>
  982.                 <passive_effect name="KickDegreesVerticalMax" operation="base_set" value=".8" tags="perkMachineGunner"/>
  983.                 <passive_effect name="KickDegreesHorizontalMin" operation="base_set" value="-.82" tags="perkMachineGunner"/>
  984.                 <passive_effect name="KickDegreesHorizontalMax" operation="base_set" value=".82" tags="perkMachineGunner"/>
  985.  
  986.                 <passive_effect name="IncrementalSpreadMultiplier" operation="base_set" value="1.9" tags="perkMachineGunner"/>
  987.                 <passive_effect name="WeaponHandling" operation="base_set" value=".9" tags="perkMachineGunner"/>
  988.                 <!-- ak47 -->
  989.  
  990.                 <passive_effect name="DegradationMax" operation="base_set" value="300,625" tier="1,6" tags="perkMachineGunner,perkBookAutoWeapons"/>
  991.                 <passive_effect name="DegradationPerUse" operation="base_set" value="1" tags="perkMachineGunner,perkBookAutoWeapons"/>
  992.  
  993.                 <passive_effect name="ModSlots" operation="base_set" value="1,1,2,3,4,5" tier="1,2,3,4,5,6"/>
  994.                 <passive_effect name="ModPowerBonus" operation="perc_add" value=".1" tags="EntityDamage,BlockDamage"/>
  995.                 <passive_effect name="ModPowerBonus" operation="base_add" value="380" tags="EconomicValue"/>
  996.             </effect_group>
  997.         </item>
  998.  
  999.     </append>
  1000. </configs>
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