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- <configs>
- <append xpath="/items">
- <!-- *************************** -->
- <!-- AMMO556X45 -->
- <!-- *************************** -->
- <item name="IZYammo556mmBulletBall">
- <property name="Extends" value="ammo9mmBulletBall"/>
- <property name="Tags" value="ammo762mm"/>
- <property name="CustomIcon" value="IZYammo556mmBulletBall"/>
- <property name="Stacknumber" value="200"/>
- <!-- STK ammo low -->
- <property name="EconomicValue" value="9"/>
- <property name="TraderStageTemplate" value="ammoTier1"/>
- <effect_group name="ammo556mmBulletBall" tiered="false">
- <passive_effect name="EntityDamage" operation="base_set" value="40" tags="perkDeadEye,perkMachineGunner"/>
- <passive_effect name="BlockDamage" operation="base_set" value="7" tags="perkDeadEye,perkMachineGunner"/>
- <passive_effect name="BlockDamage" operation="base_add" value="14" tags="barrelExplosive"/>
- <passive_effect name="DamageModifier" operation="perc_add" value="-.8" tags="earth"/>
- <passive_effect name="DamageModifier" operation="perc_add" value="2" tags="wood"/>
- <passive_effect name="TargetArmor" operation="perc_add" value="-.2" tags="perkDeadEye,perkMachineGunner"/>
- <display_value name="dTargetArmor" value="-.2"/>
- <passive_effect name="EntityPenetrationCount" operation="base_set" value="1"/>
- <display_value name="dTargetPenetration" value="1"/>
- </effect_group>
- </item>
- <item name="IZYammoBundle556mmBulletBall">
- <property name="Extends" value="ammoBundleMaster"/>
- <property name="CustomIcon" value="IZYammo556mmBulletBall"/>
- <property name="EconomicValue" value="900"/>
- <property name="UnlockedBy" value="perkAutoWeaponsComplete"/>
- <!-- BOOK_PERK -->
- <property name="TraderStageTemplate" value="ammoTier1"/>
- <property class="Action0">
- <property name="Create_item" value="IZYammo556mmBulletBall"/>
- </property>
- </item>
- <item name="IZYammo556mmArmorpiercing">
- <property name="Extends" value="ammo9mmBulletBall"/>
- <property name="Tags" value="ammo762mm"/>
- <property name="CustomIcon" value="IZYammo556mmArmorpiercing"/>
- <property name="Stacknumber" value="200"/>
- <!-- STK ammo low -->
- <property name="EconomicValue" value="13"/>
- <property name="TraderStageTemplate" value="ammoTier3"/>
- <effect_group name="ammo556mmBulletBall" tiered="false">
- <passive_effect name="EntityDamage" operation="base_set" value="47" tags="perkDeadEye,perkMachineGunner"/>
- <passive_effect name="BlockDamage" operation="base_set" value="8" tags="perkDeadEye,perkMachineGunner"/>
- <passive_effect name="BlockDamage" operation="base_add" value="15" tags="barrelExplosive"/>
- <passive_effect name="DamageModifier" operation="perc_add" value="-.8" tags="earth"/>
- <passive_effect name="DamageModifier" operation="perc_add" value="3" tags="wood"/>
- <passive_effect name="TargetArmor" operation="perc_add" value="-.7" tags="perkDeadEye,perkMachineGunner"/>
- <display_value name="dTargetArmor" value="-.7"/>
- <passive_effect name="EntityPenetrationCount" operation="base_set" value="2"/>
- <display_value name="dTargetPenetration" value="2"/>
- </effect_group>
- <effect_group name="perkPenetrator" tiered="false">
- <passive_effect name="TargetArmor" operation="perc_add" value="-.1" tags="perkDeadEye,perkMachineGunner">
- <requirement name="ProgressionLevel" progression_name="perkPenetrator" operation="Equals" value="1"/>
- </passive_effect>
- <passive_effect name="TargetArmor" operation="perc_add" value="-.15" tags="perkDeadEye,perkMachineGunner">
- <requirement name="ProgressionLevel" progression_name="perkPenetrator" operation="Equals" value="2"/>
- </passive_effect>
- <passive_effect name="TargetArmor" operation="perc_add" value="-.2" tags="perkDeadEye,perkMachineGunner">
- <requirement name="ProgressionLevel" progression_name="perkPenetrator" operation="Equals" value="3"/>
- </passive_effect>
- <passive_effect name="TargetArmor" operation="perc_add" value="-.3" tags="perkDeadEye,perkMachineGunner">
- <requirement name="ProgressionLevel" progression_name="perkPenetrator" operation="Equals" value="4"/>
- </passive_effect>
- </effect_group>
- </item>
- <item name="IZYammoBundle556mmArmorpiercing">
- <property name="Extends" value="ammoBundleMaster"/>
- <property name="CustomIcon" value="IZYammo556mmArmorpiercing"/>
- <property name="EconomicValue" value="1300"/>
- <property name="UnlockedBy" value="perkAutoWeaponsComplete"/>
- <!-- BOOK_PERK -->
- <property name="TraderStageTemplate" value="ammoTier3"/>
- <property class="Action0">
- <property name="Create_item" value="IZYammo556mmArmorpiercing"/>
- </property>
- </item>
- <item name="IZYammo556mmHighPower">
- <property name="Extends" value="ammo9mmBulletBall"/>
- <property name="Tags" value="ammo762mm"/>
- <property name="CustomIcon" value="IZYammo556mmHighPower"/>
- <property name="Stacknumber" value="200"/>
- <!-- STK ammo low -->
- <property name="EconomicValue" value="13"/>
- <property name="TraderStageTemplate" value="ammoTier2"/>
- <effect_group name="ammo556mmBulletBall" tiered="false">
- <passive_effect name="EntityDamage" operation="base_set" value="53" tags="perkDeadEye,perkMachineGunner"/>
- <passive_effect name="BlockDamage" operation="base_set" value="7" tags="perkDeadEye,perkMachineGunner"/>
- <passive_effect name="BlockDamage" operation="base_add" value="15" tags="barrelExplosive"/>
- <passive_effect name="DamageModifier" operation="perc_add" value="-.8" tags="earth"/>
- <passive_effect name="DamageModifier" operation="perc_add" value="4" tags="wood"/>
- <passive_effect name="TargetArmor" operation="perc_add" value="-.2" tags="perkDeadEye,perkMachineGunner"/>
- <display_value name="dTargetArmor" value="-.2"/>
- </effect_group>
- </item>
- <item name="IZYammoBundle556mmHighPower">
- <property name="Extends" value="ammoBundleMaster"/>
- <property name="CustomIcon" value="IZYammo556mmHighPower"/>
- <property name="EconomicValue" value="1300"/>
- <property name="UnlockedBy" value="perkAutoWeaponsComplete"/>
- <!-- BOOK_PERK -->
- <property name="TraderStageTemplate" value="ammoTier2"/>
- <property class="Action0">
- <property name="Create_item" value="IZYammo556mmHighPower"/>
- </property>
- </item>
- <!-- *************************** -->
- <!-- AssaultRifle_CARBINE_TAC -->
- <!-- *************************** -->
- <item name="IZYgunT1assaultrifleTacticalCarbineCAR15">
- <property name="Tags" value="weapon,ranged,holdBreathAiming,reloadPenalty,shortRange,gun,barrelAttachments,sideAttachments,smallTopAttachments,stock,magazine,firingMode,bottomAttachments,attFortitude,perkMachineGunner,perkBookAutoWeapons,attachmentsIncluded,canHaveCosmetic,machinegunSkill"/>
- <property name="DisplayType" value="rangedGun"/>
- <property name="HoldType" value="71"/>
- <property name="Meshfile" value="#@modfolder:Resources/CAR15XM177.unity3d?CAR15XM177.Prefab"/>
- <property name="Material" value="MMachineGunParts"/>
- <property name="Weight" value="1"/>
- <property name="CustomIcon" value="IZYgunT1assaultrifleTacticalCarbineCAR15"/>
- <property name="CrosshairOnAim" value="true"/>
- <property name="CrosshairUpAfterShot" value="true"/>
- <property name="RepairTools" value="resourceRepairKit"/>
- <property name="DegradationBreaksAfter" value="false"/>
- <property name="SoundJammed" value="weapon_jam"/>
- <property name="Sound_Sight_In" value="rifle_sight_in"/>
- <property name="Sound_Sight_Out" value="rifle_sight_out"/>
- <property name="RepairExpMultiplier" value="10.8"/>
- <property name="EconomicValue" value="500"/>
- <property name="TraderStageTemplate" value="baseTier1"/>
- <property name="UnlockedBy" value="craftingMachineGuns"/>
- <property name="ShowQuality" value="true"/>
- <property name="Group" value="Ammo/Weapons,Ranged Weapons"/>
- <property name="SoundUnholster" value="weapon_unholster"/>
- <property name="SoundHolster" value="weapon_holster"/>
- <property class="Action0">
- <property name="Class" value="Ranged"/>
- <property name="Delay" value=".150"/>
- <!-- obsolete if rounds per minute exists -->
- <property name="Magazine_items" value="IZYammo556mmBulletBall,IZYammo556mmHighPower,IZYammo556mmArmorpiercing"/>
- <property name="Sound_start" value="car15xm117_fire"/>
- <property name="Sound_loop" value="car15xm117_fire"/>
- <property name="Sound_empty" value="dryfire"/>
- <property name="Sound_reload" value="ak47_reload"/>
- <property name="Sound_end" value="car15xm117_end"/>
- <property name="AutoReload" value="false"/>
- <property name="Particles_muzzle_fire" value="gunfire_assault_rifle"/>
- <property name="Particles_muzzle_fire_fpv" value="gunfire_assault_rifle_fpv"/>
- <requirement name="CVarCompare" cvar="_underwater" operation="LT" value=".98"/>
- <property name="triggerEffectTriggerPullDualsense" value="RifleTrigger"/>
- <property name="triggerEffectTriggerPullXbox" value="PistolTrigger"/>
- <property name="triggerEffectTriggerShootDualsense" value="MGShoot"/>
- <property name="triggerEffectTriggerShootXbox" value="PistolShoot"/>
- </property>
- <property class="Action1">
- <property name="Class" value="Zoom"/>
- <property name="Zoom_max_out" value="55"/>
- <property name="Zoom_max_in" value="55"/>
- <property name="ScopeCameraOffset" value="-.00091,-.014,.001"/>
- <property name="zoomTriggerEffectTriggerPullDualsense" value="PistolZoom"/>
- <property name="zoomTriggerEffectTriggerPullXbox" value="PistolZoom"/>
- </property>
- <effect_group name="gunMGT1AK47">
- <passive_effect name="MaxRange" operation="base_set" value="60" tags="perkMachineGunner"/>
- <passive_effect name="DamageFalloffRange" operation="base_set" value="35" tags="perkMachineGunner"/>
- <passive_effect name="DamageFalloffRange" operation="perc_add" value="-.2,.2" tags="perkMachineGunner"/>
- <!-- random effective rng -->
- <passive_effect name="BlockDamage" operation="base_add" value="-3" tags="perkMachineGunner"/>
- <!-- damage offset -->
- <passive_effect name="EntityDamage" operation="base_add" value="-7" tags="perkMachineGunner"/>
- <!-- damage offset -->
- <passive_effect name="EntityDamage" operation="perc_add" value="-.02,.01" tags="perkMachineGunner"/>
- <!-- random EntityDmg -->
- <passive_effect name="EntityDamage" operation="perc_add" value=".05,.22" tier="2,6" tags="perkMachineGunner"/>
- <!-- tier bonus -->
- <passive_effect name="BlockDamage" operation="perc_add" value="-.08,.08" tags="perkMachineGunner"/>
- <!-- random BlockDmg -->
- <passive_effect name="BlockDamage" operation="perc_add" value=".15,.75" tier="2,6" tags="perkMachineGunner"/>
- <!-- tier bonus -->
- <passive_effect name="DegradationMax" operation="perc_add" value="-.2,.2" tags="perkMachineGunner"/>
- <!-- random DegMax -->
- <!-- <passive_effect name="RoundsPerMinute" operation="perc_add" value="-.05,.05" tags="perkMachineGunner"/> --> <!-- random APM -->
- <!-- <passive_effect name="MagazineSize" operation="perc_add" value="-.122,.122"/> --> <!-- random MagazineSize -->
- <passive_effect name="WeaponHandling" operation="perc_add" value="-.08,.08" tags="perkMachineGunner"/>
- <!-- random WeaponHandling -->
- <passive_effect name="RoundsPerMinute" operation="base_set" value="360" tags="perkMachineGunner"/>
- <passive_effect name="BurstRoundCount" operation="base_set" value="1000" tags="perkMachineGunner"/>
- <passive_effect name="MagazineSize" operation="base_set" value="20" tags="perkMachineGunner"/>
- <passive_effect name="ReloadSpeedMultiplier" operation="base_set" value="1" tags="perkMachineGunner"/>
- <!-- 2.85s -->
- <passive_effect name="SpreadDegreesVertical" operation="base_set" value="2.9" tags="perkMachineGunner"/>
- <passive_effect name="SpreadDegreesHorizontal" operation="base_set" value="2.9" tags="perkMachineGunner"/>
- <passive_effect name="SpreadMultiplierAiming" operation="base_set" value=".22" tags="perkMachineGunner"/>
- <passive_effect name="SpreadMultiplierCrouching" operation="base_set" value=".8" tags="perkMachineGunner"/>
- <passive_effect name="SpreadMultiplierWalking" operation="base_set" value="1.5" tags="perkMachineGunner"/>
- <passive_effect name="SpreadMultiplierRunning" operation="base_set" value="2.2" tags="perkMachineGunner"/>
- <passive_effect name="KickDegreesVerticalMin" operation="base_set" value="-.3" tags="perkMachineGunner"/>
- <passive_effect name="KickDegreesVerticalMax" operation="base_set" value=".8" tags="perkMachineGunner"/>
- <passive_effect name="KickDegreesHorizontalMin" operation="base_set" value="-.8" tags="perkMachineGunner"/>
- <passive_effect name="KickDegreesHorizontalMax" operation="base_set" value=".8" tags="perkMachineGunner"/>
- <passive_effect name="IncrementalSpreadMultiplier" operation="base_set" value="1.9" tags="perkMachineGunner"/>
- <passive_effect name="WeaponHandling" operation="base_set" value=".9" tags="perkMachineGunner"/>
- <!-- ak47 -->
- <passive_effect name="DegradationMax" operation="base_set" value="240,540" tier="1,6" tags="perkMachineGunner,perkBookAutoWeapons"/>
- <passive_effect name="DegradationPerUse" operation="base_set" value="1" tags="perkMachineGunner,perkBookAutoWeapons"/>
- <passive_effect name="ModSlots" operation="base_set" value="1,2,3,4,5,6" tier="1,2,3,4,5,6"/>
- <passive_effect name="ModPowerBonus" operation="perc_add" value=".08" tags="EntityDamage,BlockDamage"/>
- <passive_effect name="ModPowerBonus" operation="base_add" value="150" tags="EconomicValue"/>
- <passive_effect name="RunSpeed" operation="perc_add" value=".12"/>
- <passive_effect name="WalkSpeed" operation="perc_add" value=".12"/>
- </effect_group>
- </item>
- <item name="IZYgunT2assaultrifleTacticalCarbineM4C">
- <property name="Tags" value="weapon,ranged,holdBreathAiming,reloadPenalty,shortRange,gun,barrelAttachments,sideAttachments,smallTopAttachments,stock,magazine,firingMode,bottomAttachments,attFortitude,perkMachineGunner,perkBookAutoWeapons,attachmentsIncluded,canHaveCosmetic,machinegunSkill"/>
- <property name="DisplayType" value="rangedGun"/>
- <property name="HoldType" value="71"/>
- <property name="Meshfile" value="#@modfolder:Resources/M4Cs.unity3d?M4Cs.Prefab"/>
- <property name="Material" value="MMachineGunParts"/>
- <property name="Weight" value="1"/>
- <property name="CustomIcon" value="IZYgunT2assaultrifleTacticalCarbineM4C"/>
- <property name="CrosshairOnAim" value="true"/>
- <property name="CrosshairUpAfterShot" value="true"/>
- <property name="RepairTools" value="resourceRepairKit"/>
- <property name="DegradationBreaksAfter" value="false"/>
- <property name="SoundJammed" value="weapon_jam"/>
- <property name="Sound_Sight_In" value="rifle_sight_in"/>
- <property name="Sound_Sight_Out" value="rifle_sight_out"/>
- <property name="RepairExpMultiplier" value="10.8"/>
- <property name="EconomicValue" value="1000"/>
- <property name="TraderStageTemplate" value="baseTier2"/>
- <property name="UnlockedBy" value="craftingMachineGuns"/>
- <property name="ShowQuality" value="true"/>
- <property name="Group" value="Ammo/Weapons,Ranged Weapons"/>
- <property name="SoundUnholster" value="weapon_unholster"/>
- <property name="SoundHolster" value="weapon_holster"/>
- <property class="Action0">
- <property name="Class" value="Ranged"/>
- <property name="Delay" value=".150"/>
- <!-- obsolete if rounds per minute exists -->
- <property name="Magazine_items" value="IZYammo556mmBulletBall,IZYammo556mmHighPower,IZYammo556mmArmorpiercing"/>
- <property name="Sound_start" value="M4Cs_fire"/>
- <property name="Sound_loop" value="M4Cs_fire"/>
- <property name="Sound_empty" value="dryfire"/>
- <property name="Sound_reload" value="ak47_reload"/>
- <property name="Sound_end" value="M4Cs_end"/>
- <property name="AutoReload" value="false"/>
- <property name="Particles_muzzle_fire" value="gunfire_assault_rifle"/>
- <property name="Particles_muzzle_fire_fpv" value="gunfire_assault_rifle_fpv"/>
- <requirement name="CVarCompare" cvar="_underwater" operation="LT" value=".98"/>
- <property name="triggerEffectTriggerPullDualsense" value="RifleTrigger"/>
- <property name="triggerEffectTriggerPullXbox" value="PistolTrigger"/>
- <property name="triggerEffectTriggerShootDualsense" value="MGShoot"/>
- <property name="triggerEffectTriggerShootXbox" value="PistolShoot"/>
- </property>
- <property class="Action1">
- <property name="Class" value="Zoom"/>
- <property name="Zoom_max_out" value="55"/>
- <property name="Zoom_max_in" value="55"/>
- <property name="ScopeCameraOffset" value="-.00091,-.013,.001"/>
- <property name="zoomTriggerEffectTriggerPullDualsense" value="PistolZoom"/>
- <property name="zoomTriggerEffectTriggerPullXbox" value="PistolZoom"/>
- </property>
- <effect_group name="gunMGT1AK47">
- <passive_effect name="MaxRange" operation="base_set" value="65" tags="perkMachineGunner"/>
- <passive_effect name="DamageFalloffRange" operation="base_set" value="40" tags="perkMachineGunner"/>
- <passive_effect name="DamageFalloffRange" operation="perc_add" value="-.2,.2" tags="perkMachineGunner"/>
- <!-- random effective rng -->
- <passive_effect name="BlockDamage" operation="base_add" value="-3" tags="perkMachineGunner"/>
- <!-- damage offset -->
- <passive_effect name="EntityDamage" operation="base_add" value="-4.36" tags="perkMachineGunner"/>
- <!-- damage offset -->
- <passive_effect name="EntityDamage" operation="perc_add" value="-.02,.01" tags="perkMachineGunner"/>
- <!-- random EntityDmg -->
- <passive_effect name="EntityDamage" operation="perc_add" value=".05,.22" tier="2,6" tags="perkMachineGunner"/>
- <!-- tier bonus -->
- <passive_effect name="BlockDamage" operation="perc_add" value="-.08,.08" tags="perkMachineGunner"/>
- <!-- random BlockDmg -->
- <passive_effect name="BlockDamage" operation="perc_add" value=".15,.75" tier="2,6" tags="perkMachineGunner"/>
- <!-- tier bonus -->
- <passive_effect name="DegradationMax" operation="perc_add" value="-.2,.2" tags="perkMachineGunner"/>
- <!-- random DegMax -->
- <!-- <passive_effect name="RoundsPerMinute" operation="perc_add" value="-.05,.05" tags="perkMachineGunner"/> --> <!-- random APM -->
- <!-- <passive_effect name="MagazineSize" operation="perc_add" value="-.122,.122"/> --> <!-- random MagazineSize -->
- <passive_effect name="WeaponHandling" operation="perc_add" value="-.08,.08" tags="perkMachineGunner"/>
- <!-- random WeaponHandling -->
- <passive_effect name="RoundsPerMinute" operation="base_set" value="390" tags="perkMachineGunner"/>
- <passive_effect name="BurstRoundCount" operation="base_set" value="1000" tags="perkMachineGunner"/>
- <passive_effect name="MagazineSize" operation="base_set" value="30" tags="perkMachineGunner"/>
- <passive_effect name="ReloadSpeedMultiplier" operation="base_set" value=".75" tags="perkMachineGunner"/>
- <!-- 2.85s -->
- <passive_effect name="SpreadDegreesVertical" operation="base_set" value="2.6" tags="perkMachineGunner"/>
- <passive_effect name="SpreadDegreesHorizontal" operation="base_set" value="2.6" tags="perkMachineGunner"/>
- <passive_effect name="SpreadMultiplierAiming" operation="base_set" value=".21" tags="perkMachineGunner"/>
- <passive_effect name="SpreadMultiplierCrouching" operation="base_set" value=".8" tags="perkMachineGunner"/>
- <passive_effect name="SpreadMultiplierWalking" operation="base_set" value="1.5" tags="perkMachineGunner"/>
- <passive_effect name="SpreadMultiplierRunning" operation="base_set" value="2.2" tags="perkMachineGunner"/>
- <passive_effect name="KickDegreesVerticalMin" operation="base_set" value="-.2" tags="perkMachineGunner"/>
- <passive_effect name="KickDegreesVerticalMax" operation="base_set" value=".7" tags="perkMachineGunner"/>
- <passive_effect name="KickDegreesHorizontalMin" operation="base_set" value="-.7" tags="perkMachineGunner"/>
- <passive_effect name="KickDegreesHorizontalMax" operation="base_set" value=".7" tags="perkMachineGunner"/>
- <passive_effect name="IncrementalSpreadMultiplier" operation="base_set" value="1.9" tags="perkMachineGunner"/>
- <passive_effect name="WeaponHandling" operation="base_set" value=".95" tags="perkMachineGunner"/>
- <!-- ak47 -->
- <passive_effect name="DegradationMax" operation="base_set" value="255,590" tier="1,6" tags="perkMachineGunner,perkBookAutoWeapons"/>
- <passive_effect name="DegradationPerUse" operation="base_set" value="1" tags="perkMachineGunner,perkBookAutoWeapons"/>
- <passive_effect name="ModSlots" operation="base_set" value="1,2,3,4,5,6" tier="1,2,3,4,5,6"/>
- <passive_effect name="ModPowerBonus" operation="perc_add" value=".08" tags="EntityDamage,BlockDamage"/>
- <passive_effect name="ModPowerBonus" operation="base_add" value="250" tags="EconomicValue"/>
- <passive_effect name="RunSpeed" operation="perc_add" value=".2"/>
- <passive_effect name="WalkSpeed" operation="perc_add" value=".2"/>
- </effect_group>
- </item>
- <item name="IZYgunT3assaultrifleTacticalCarbineSOCmk1">
- <property name="Tags" value="weapon,ranged,holdBreathAiming,reloadPenalty,shortRange,gun,barrelAttachments,sideAttachments,smallTopAttachments,stock,magazine,firingMode,bottomAttachments,attFortitude,perkMachineGunner,perkBookAutoWeapons,attachmentsIncluded,canHaveCosmetic,machinegunSkill"/>
- <property name="DisplayType" value="rangedGun"/>
- <property name="HoldType" value="77"/>
- <property name="Meshfile" value="#@modfolder:Resources/SOCmk1.unity3d?SOCmk1.Prefab"/>
- <property name="Material" value="MMachineGunParts"/>
- <property name="Weight" value="1"/>
- <property name="CustomIcon" value="IZYgunT3assaultrifleTacticalCarbineSOCmk1"/>
- <property name="CrosshairOnAim" value="true"/>
- <property name="CrosshairUpAfterShot" value="true"/>
- <property name="RepairTools" value="resourceRepairKit"/>
- <property name="DegradationBreaksAfter" value="false"/>
- <property name="SoundJammed" value="weapon_jam"/>
- <property name="Sound_Sight_In" value="rifle_sight_in"/>
- <property name="Sound_Sight_Out" value="rifle_sight_out"/>
- <property name="RepairExpMultiplier" value="10.8"/>
- <property name="EconomicValue" value="1500"/>
- <property name="TraderStageTemplate" value="baseTier3"/>
- <property name="UnlockedBy" value="craftingMachineGuns"/>
- <property name="ShowQuality" value="true"/>
- <property name="Group" value="Ammo/Weapons,Ranged Weapons"/>
- <property name="SoundUnholster" value="weapon_unholster"/>
- <property name="SoundHolster" value="weapon_holster"/>
- <property class="Action0">
- <property name="Class" value="Ranged"/>
- <property name="Delay" value=".150"/>
- <!-- obsolete if rounds per minute exists -->
- <property name="Magazine_items" value="IZYammo556mmBulletBall,IZYammo556mmHighPower,IZYammo556mmArmorpiercing"/>
- <property name="Sound_start" value="SOCmk1_fire"/>
- <property name="Sound_loop" value="SOCmk1_fire"/>
- <property name="Sound_empty" value="dryfire"/>
- <property name="Sound_reload" value="ak47_reload"/>
- <property name="Sound_end" value="SOCmk1_end"/>
- <property name="AutoReload" value="false"/>
- <property name="Particles_muzzle_fire" value="gunfire_assault_rifle"/>
- <property name="Particles_muzzle_fire_fpv" value="gunfire_assault_rifle_fpv"/>
- <requirement name="CVarCompare" cvar="_underwater" operation="LT" value=".98"/>
- <property name="triggerEffectTriggerPullDualsense" value="RifleTrigger"/>
- <property name="triggerEffectTriggerPullXbox" value="PistolTrigger"/>
- <property name="triggerEffectTriggerShootDualsense" value="MGShoot"/>
- <property name="triggerEffectTriggerShootXbox" value="PistolShoot"/>
- </property>
- <property class="Action1">
- <property name="Class" value="Zoom"/>
- <property name="Zoom_max_out" value="55"/>
- <property name="Zoom_max_in" value="55"/>
- <property name="ScopeCameraOffset" value="-.00002,-.009,-.05"/>
- </property>
- <effect_group name="gunMGT1AK47">
- <passive_effect name="MaxRange" operation="base_set" value="70" tags="perkMachineGunner"/>
- <passive_effect name="DamageFalloffRange" operation="base_set" value="45" tags="perkMachineGunner"/>
- <passive_effect name="DamageFalloffRange" operation="perc_add" value="-.2,.2" tags="perkMachineGunner"/>
- <!-- random effective rng -->
- <passive_effect name="BlockDamage" operation="base_add" value="-3" tags="perkMachineGunner"/>
- <!-- damage offset -->
- <passive_effect name="EntityDamage" operation="base_add" value="-1.51" tags="perkMachineGunner"/>
- <!-- damage offset -->
- <passive_effect name="EntityDamage" operation="perc_add" value="-.02,.01" tags="perkMachineGunner"/>
- <!-- random EntityDmg -->
- <passive_effect name="EntityDamage" operation="perc_add" value=".05,.22" tier="2,6" tags="perkMachineGunner"/>
- <!-- tier bonus -->
- <passive_effect name="BlockDamage" operation="perc_add" value="-.08,.08" tags="perkMachineGunner"/>
- <!-- random BlockDmg -->
- <passive_effect name="BlockDamage" operation="perc_add" value=".15,.75" tier="2,6" tags="perkMachineGunner"/>
- <!-- tier bonus -->
- <passive_effect name="DegradationMax" operation="perc_add" value="-.2,.2" tags="perkMachineGunner"/>
- <!-- random DegMax -->
- <!-- <passive_effect name="RoundsPerMinute" operation="perc_add" value="-.05,.05" tags="perkMachineGunner"/> --> <!-- random APM -->
- <!-- <passive_effect name="MagazineSize" operation="perc_add" value="-.122,.122"/> --> <!-- random MagazineSize -->
- <passive_effect name="WeaponHandling" operation="perc_add" value="-.08,.08" tags="perkMachineGunner"/>
- <!-- random WeaponHandling -->
- <passive_effect name="RoundsPerMinute" operation="base_set" value="415" tags="perkMachineGunner"/>
- <passive_effect name="BurstRoundCount" operation="base_set" value="1000" tags="perkMachineGunner"/>
- <passive_effect name="MagazineSize" operation="base_set" value="30" tags="perkMachineGunner"/>
- <passive_effect name="ReloadSpeedMultiplier" operation="base_set" value="1" tags="perkMachineGunner"/>
- <!-- 2.85s -->
- <passive_effect name="SpreadDegreesVertical" operation="base_set" value="2.5" tags="perkMachineGunner"/>
- <passive_effect name="SpreadDegreesHorizontal" operation="base_set" value="2.5" tags="perkMachineGunner"/>
- <passive_effect name="SpreadMultiplierAiming" operation="base_set" value=".2" tags="perkMachineGunner"/>
- <passive_effect name="SpreadMultiplierCrouching" operation="base_set" value=".8" tags="perkMachineGunner"/>
- <passive_effect name="SpreadMultiplierWalking" operation="base_set" value="1.5" tags="perkMachineGunner"/>
- <passive_effect name="SpreadMultiplierRunning" operation="base_set" value="2.2" tags="perkMachineGunner"/>
- <passive_effect name="KickDegreesVerticalMin" operation="base_set" value="-.18" tags="perkMachineGunner"/>
- <passive_effect name="KickDegreesVerticalMax" operation="base_set" value=".62" tags="perkMachineGunner"/>
- <passive_effect name="KickDegreesHorizontalMin" operation="base_set" value="-.68" tags="perkMachineGunner"/>
- <passive_effect name="KickDegreesHorizontalMax" operation="base_set" value=".68" tags="perkMachineGunner"/>
- <passive_effect name="IncrementalSpreadMultiplier" operation="base_set" value="1.9" tags="perkMachineGunner"/>
- <passive_effect name="WeaponHandling" operation="base_set" value="1" tags="perkMachineGunner"/>
- <!-- ak47 -->
- <passive_effect name="DegradationMax" operation="base_set" value="290,640" tier="1,6" tags="perkMachineGunner,perkBookAutoWeapons"/>
- <passive_effect name="DegradationPerUse" operation="base_set" value="1" tags="perkMachineGunner,perkBookAutoWeapons"/>
- <passive_effect name="ModSlots" operation="base_set" value="1,2,3,4,5,6" tier="1,2,3,4,5,6"/>
- <passive_effect name="ModPowerBonus" operation="perc_add" value=".08" tags="EntityDamage,BlockDamage"/>
- <passive_effect name="ModPowerBonus" operation="base_add" value="310" tags="EconomicValue"/>
- <passive_effect name="RunSpeed" operation="perc_add" value=".28"/>
- <passive_effect name="WalkSpeed" operation="perc_add" value=".28"/>
- </effect_group>
- </item>
- <item name="IZYgunT4assaultrifleTacticalCarbineG36cA1">
- <property name="Tags" value="weapon,ranged,holdBreathAiming,reloadPenalty,shortRange,gun,barrelAttachments,sideAttachments,smallTopAttachments,stock,magazine,firingMode,bottomAttachments,attFortitude,perkMachineGunner,perkBookAutoWeapons,attachmentsIncluded,canHaveCosmetic,machinegunSkill"/>
- <property name="DisplayType" value="rangedGun"/>
- <property name="HoldType" value="48"/>
- <property name="Meshfile" value="#@modfolder:Resources/g36cA1.unity3d?g36cA1.Prefab"/>
- <property name="Material" value="MMachineGunParts"/>
- <property name="Weight" value="1"/>
- <property name="CustomIcon" value="IZYgunT4assaultrifleTacticalCarbineG36cA1"/>
- <property name="CrosshairOnAim" value="true"/>
- <property name="CrosshairUpAfterShot" value="true"/>
- <property name="RepairTools" value="resourceRepairKit"/>
- <property name="DegradationBreaksAfter" value="false"/>
- <property name="SoundJammed" value="weapon_jam"/>
- <property name="Sound_Sight_In" value="rifle_sight_in"/>
- <property name="Sound_Sight_Out" value="rifle_sight_out"/>
- <property name="RepairExpMultiplier" value="10.8"/>
- <property name="EconomicValue" value="2500"/>
- <property name="TraderStageTemplate" value="baseTier3"/>
- <property name="UnlockedBy" value="craftingMachineGuns"/>
- <property name="ShowQuality" value="true"/>
- <property name="Group" value="Ammo/Weapons,Ranged Weapons"/>
- <property name="SoundUnholster" value="weapon_unholster"/>
- <property name="SoundHolster" value="weapon_holster"/>
- <property class="Action0">
- <property name="Class" value="Ranged"/>
- <property name="Delay" value=".150"/>
- <!-- obsolete if rounds per minute exists -->
- <property name="Magazine_items" value="IZYammo556mmBulletBall,IZYammo556mmHighPower,IZYammo556mmArmorpiercing"/>
- <property name="Sound_start" value="car15xm117_fire"/>
- <property name="Sound_loop" value="car15xm117_fire"/>
- <property name="Sound_empty" value="dryfire"/>
- <property name="Sound_reload" value="ak47_reload"/>
- <property name="Sound_end" value="car15xm117_end"/>
- <property name="AutoReload" value="false"/>
- <property name="Particles_muzzle_fire" value="gunfire_assault_rifle"/>
- <property name="Particles_muzzle_fire_fpv" value="gunfire_assault_rifle_fpv"/>
- <requirement name="CVarCompare" cvar="_underwater" operation="LT" value=".98"/>
- <property name="triggerEffectTriggerPullDualsense" value="RifleTrigger"/>
- <property name="triggerEffectTriggerPullXbox" value="PistolTrigger"/>
- <property name="triggerEffectTriggerShootDualsense" value="MGShoot"/>
- <property name="triggerEffectTriggerShootXbox" value="PistolShoot"/>
- </property>
- <property class="Action1">
- <property name="Class" value="Zoom"/>
- <property name="Zoom_max_out" value="55"/>
- <property name="Zoom_max_in" value="55"/>
- <property name="ScopeCameraOffset" value="-.0022,-.0101,.29"/>
- <property name="zoomTriggerEffectTriggerPullDualsense" value="PistolZoom"/>
- <property name="zoomTriggerEffectTriggerPullXbox" value="PistolZoom"/>
- </property>
- <effect_group name="gunMGT1AK47">
- <passive_effect name="MaxRange" operation="base_set" value="72" tags="perkMachineGunner"/>
- <passive_effect name="DamageFalloffRange" operation="base_set" value="48" tags="perkMachineGunner"/>
- <passive_effect name="DamageFalloffRange" operation="perc_add" value="-.2,.2" tags="perkMachineGunner"/>
- <!-- random effective rng -->
- <passive_effect name="BlockDamage" operation="base_add" value="-3" tags="perkMachineGunner"/>
- <!-- damage offset -->
- <passive_effect name="EntityDamage" operation="base_add" value="1.57" tags="perkMachineGunner"/>
- <!-- damage offset -->
- <passive_effect name="EntityDamage" operation="perc_add" value="-.02,.01" tags="perkMachineGunner"/>
- <!-- random EntityDmg -->
- <passive_effect name="EntityDamage" operation="perc_add" value=".05,.22" tier="2,6" tags="perkMachineGunner"/>
- <!-- tier bonus -->
- <passive_effect name="BlockDamage" operation="perc_add" value="-.08,.08" tags="perkMachineGunner"/>
- <!-- random BlockDmg -->
- <passive_effect name="BlockDamage" operation="perc_add" value=".15,.75" tier="2,6" tags="perkMachineGunner"/>
- <!-- tier bonus -->
- <passive_effect name="DegradationMax" operation="perc_add" value="-.2,.2" tags="perkMachineGunner"/>
- <!-- random DegMax -->
- <!-- <passive_effect name="RoundsPerMinute" operation="perc_add" value="-.05,.05" tags="perkMachineGunner"/> --> <!-- random APM -->
- <!-- <passive_effect name="MagazineSize" operation="perc_add" value="-.122,.122"/> --> <!-- random MagazineSize -->
- <passive_effect name="WeaponHandling" operation="perc_add" value="-.08,.08" tags="perkMachineGunner"/>
- <!-- random WeaponHandling -->
- <passive_effect name="RoundsPerMinute" operation="base_set" value="430" tags="perkMachineGunner"/>
- <passive_effect name="BurstRoundCount" operation="base_set" value="1000" tags="perkMachineGunner"/>
- <passive_effect name="MagazineSize" operation="base_set" value="30" tags="perkMachineGunner"/>
- <passive_effect name="ReloadSpeedMultiplier" operation="base_set" value="1" tags="perkMachineGunner"/>
- <!-- 2.85s -->
- <passive_effect name="SpreadDegreesVertical" operation="base_set" value="2.2" tags="perkMachineGunner"/>
- <passive_effect name="SpreadDegreesHorizontal" operation="base_set" value="2.2" tags="perkMachineGunner"/>
- <passive_effect name="SpreadMultiplierAiming" operation="base_set" value=".2" tags="perkMachineGunner"/>
- <passive_effect name="SpreadMultiplierCrouching" operation="base_set" value=".8" tags="perkMachineGunner"/>
- <passive_effect name="SpreadMultiplierWalking" operation="base_set" value="1.5" tags="perkMachineGunner"/>
- <passive_effect name="SpreadMultiplierRunning" operation="base_set" value="2.2" tags="perkMachineGunner"/>
- <passive_effect name="KickDegreesVerticalMin" operation="base_set" value="-.16" tags="perkMachineGunner"/>
- <passive_effect name="KickDegreesVerticalMax" operation="base_set" value=".6" tags="perkMachineGunner"/>
- <passive_effect name="KickDegreesHorizontalMin" operation="base_set" value="-.68" tags="perkMachineGunner"/>
- <passive_effect name="KickDegreesHorizontalMax" operation="base_set" value=".68" tags="perkMachineGunner"/>
- <passive_effect name="IncrementalSpreadMultiplier" operation="base_set" value="1.9" tags="perkMachineGunner"/>
- <passive_effect name="WeaponHandling" operation="base_set" value="1.2" tags="perkMachineGunner"/>
- <!-- ak47 -->
- <passive_effect name="DegradationMax" operation="base_set" value="360,720" tier="1,6" tags="perkMachineGunner,perkBookAutoWeapons"/>
- <passive_effect name="DegradationPerUse" operation="base_set" value="1" tags="perkMachineGunner,perkBookAutoWeapons"/>
- <passive_effect name="ModSlots" operation="base_set" value="1,2,3,4,5,6" tier="1,2,3,4,5,6"/>
- <passive_effect name="ModPowerBonus" operation="perc_add" value=".08" tags="EntityDamage,BlockDamage"/>
- <passive_effect name="ModPowerBonus" operation="base_add" value="380" tags="EconomicValue"/>
- <passive_effect name="RunSpeed" operation="perc_add" value=".32"/>
- <passive_effect name="WalkSpeed" operation="perc_add" value=".32"/>
- </effect_group>
- </item>
- <!-- TIER4 G36C_delay -->
- <!-- *************************** -->
- <!-- AssaultRifle_BATTLE_CARBINE -->
- <!-- *************************** -->
- <item name="IZYgunT1assaultrifleBattleCarbineFNLcal">
- <property name="Tags" value="weapon,ranged,holdBreathAiming,reloadPenalty,gun,barrelAttachments,sideAttachments,smallTopAttachments,stock,firingMode,bottomAttachments,attFortitude,perkMachineGunner,perkBookAutoWeapons,attachmentsIncluded,canHaveCosmetic,machinegunSkill"/>
- <property name="DisplayType" value="rangedGun"/>
- <property name="HoldType" value="48"/>
- <property name="Meshfile" value="#@modfolder:Resources/FNNcal.unity3d?FNNcal.Prefab"/>
- <property name="Material" value="MMachineGunParts"/>
- <property name="Weight" value="1"/>
- <property name="CustomIcon" value="IZYgunT1assaultrifleBattleCarbineFNLcal"/>
- <property name="CrosshairOnAim" value="true"/>
- <property name="CrosshairUpAfterShot" value="true"/>
- <property name="RepairTools" value="resourceRepairKit"/>
- <property name="DegradationBreaksAfter" value="false"/>
- <property name="SoundJammed" value="weapon_jam"/>
- <property name="Sound_Sight_In" value="rifle_sight_in"/>
- <property name="Sound_Sight_Out" value="rifle_sight_out"/>
- <property name="RepairExpMultiplier" value="10.8"/>
- <property name="EconomicValue" value="500"/>
- <property name="TraderStageTemplate" value="baseTier1"/>
- <property name="UnlockedBy" value="craftingMachineGuns"/>
- <property name="ShowQuality" value="true"/>
- <property name="Group" value="Ammo/Weapons,Ranged Weapons"/>
- <property name="SoundUnholster" value="weapon_unholster"/>
- <property name="SoundHolster" value="weapon_holster"/>
- <property class="Action0">
- <property name="Class" value="Ranged"/>
- <property name="Delay" value=".150"/>
- <!-- obsolete if rounds per minute exists -->
- <property name="Magazine_items" value="IZYammo556mmBulletBall,IZYammo556mmHighPower,IZYammo556mmArmorpiercing"/>
- <property name="Sound_start" value="FNNcal_fire"/>
- <property name="Sound_loop" value="FNNcal_fire"/>
- <property name="Sound_empty" value="dryfire"/>
- <property name="Sound_reload" value="ak47_reload"/>
- <property name="Sound_end" value="FNNcal_end"/>
- <property name="AutoReload" value="false"/>
- <property name="Particles_muzzle_fire" value="gunfire_assault_rifle"/>
- <property name="Particles_muzzle_fire_fpv" value="gunfire_assault_rifle_fpv"/>
- <requirement name="CVarCompare" cvar="_underwater" operation="LT" value=".98"/>
- <property name="triggerEffectTriggerPullDualsense" value="RifleTrigger"/>
- <property name="triggerEffectTriggerPullXbox" value="PistolTrigger"/>
- <property name="triggerEffectTriggerShootDualsense" value="MGShoot"/>
- <property name="triggerEffectTriggerShootXbox" value="PistolShoot"/>
- </property>
- <property class="Action1">
- <property name="Class" value="Zoom"/>
- <property name="Zoom_max_out" value="55"/>
- <property name="Zoom_max_in" value="55"/>
- <property name="ScopeCameraOffset" value="-.00025,.008,.15"/>
- <property name="zoomTriggerEffectTriggerPullDualsense" value="PistolZoom"/>
- <property name="zoomTriggerEffectTriggerPullXbox" value="PistolZoom"/>
- </property>
- <effect_group name="gunMGT1AK47">
- <passive_effect name="MaxRange" operation="base_set" value="90" tags="perkMachineGunner"/>
- <passive_effect name="DamageFalloffRange" operation="base_set" value="60" tags="perkMachineGunner"/>
- <passive_effect name="DamageFalloffRange" operation="perc_add" value="-.2,.2" tags="perkMachineGunner"/>
- <!-- random effective rng -->
- <passive_effect name="BlockDamage" operation="base_add" value="-3" tags="perkMachineGunner"/>
- <!-- damage offset -->
- <passive_effect name="EntityDamage" operation="base_add" value="-7" tags="perkMachineGunner"/>
- <!-- damage offset -->
- <passive_effect name="EntityDamage" operation="perc_add" value=".05,.25" tags="perkMachineGunner"/>
- <!-- random EntityDmg -->
- <passive_effect name="EntityDamage" operation="perc_add" value=".05,.25" tier="2,6" tags="perkMachineGunner"/>
- <!-- tier bonus -->
- <passive_effect name="BlockDamage" operation="perc_add" value="-.08,.08" tags="perkMachineGunner"/>
- <!-- random BlockDmg -->
- <passive_effect name="BlockDamage" operation="perc_add" value=".15,.75" tier="2,6" tags="perkMachineGunner"/>
- <!-- tier bonus -->
- <passive_effect name="DegradationMax" operation="perc_add" value="-.2,.2" tags="perkMachineGunner"/>
- <!-- random DegMax -->
- <!-- <passive_effect name="RoundsPerMinute" operation="perc_add" value="-.05,.05" tags="perkMachineGunner"/> --> <!-- random APM -->
- <!-- <passive_effect name="MagazineSize" operation="perc_add" value="-.122,.122"/> --> <!-- random MagazineSize -->
- <passive_effect name="WeaponHandling" operation="perc_add" value="-.08,.08" tags="perkMachineGunner"/>
- <!-- random WeaponHandling -->
- <passive_effect name="RoundsPerMinute" operation="base_set" value="340" tags="perkMachineGunner"/>
- <passive_effect name="BurstRoundCount" operation="base_set" value="1000" tags="perkMachineGunner"/>
- <passive_effect name="MagazineSize" operation="base_set" value="20" tags="perkMachineGunner"/>
- <passive_effect name="ReloadSpeedMultiplier" operation="base_set" value="1" tags="perkMachineGunner"/>
- <!-- 2.85s -->
- <passive_effect name="SpreadDegreesVertical" operation="base_set" value="3" tags="perkMachineGunner"/>
- <passive_effect name="SpreadDegreesHorizontal" operation="base_set" value="3" tags="perkMachineGunner"/>
- <passive_effect name="SpreadMultiplierAiming" operation="base_set" value=".22" tags="perkMachineGunner"/>
- <passive_effect name="SpreadMultiplierCrouching" operation="base_set" value=".8" tags="perkMachineGunner"/>
- <passive_effect name="SpreadMultiplierWalking" operation="base_set" value="1.5" tags="perkMachineGunner"/>
- <passive_effect name="SpreadMultiplierRunning" operation="base_set" value="2.2" tags="perkMachineGunner"/>
- <passive_effect name="KickDegreesVerticalMin" operation="base_set" value="-.3" tags="perkMachineGunner"/>
- <passive_effect name="KickDegreesVerticalMax" operation="base_set" value="1" tags="perkMachineGunner"/>
- <passive_effect name="KickDegreesHorizontalMin" operation="base_set" value="-.85" tags="perkMachineGunner"/>
- <passive_effect name="KickDegreesHorizontalMax" operation="base_set" value=".85" tags="perkMachineGunner"/>
- <passive_effect name="IncrementalSpreadMultiplier" operation="base_set" value="1.9" tags="perkMachineGunner"/>
- <passive_effect name="WeaponHandling" operation="base_set" value=".7" tags="perkMachineGunner"/>
- <!-- ak47 -->
- <passive_effect name="DegradationMax" operation="base_set" value="230,520" tier="1,6" tags="perkMachineGunner,perkBookAutoWeapons"/>
- <passive_effect name="DegradationPerUse" operation="base_set" value="1" tags="perkMachineGunner,perkBookAutoWeapons"/>
- <passive_effect name="ModSlots" operation="base_set" value="1,1,2,3,4,5" tier="1,2,3,4,5,6"/>
- <passive_effect name="ModPowerBonus" operation="perc_add" value=".1" tags="EntityDamage,BlockDamage"/>
- <passive_effect name="ModPowerBonus" operation="base_add" value="150" tags="EconomicValue"/>
- </effect_group>
- </item>
- <item name="IZYgunT2assaultrifleBattleCarbineHK33">
- <property name="Tags" value="weapon,ranged,holdBreathAiming,reloadPenalty,gun,barrelAttachments,shortRange,sideAttachments,smallTopAttachments,stock,firingMode,bottomAttachments,attFortitude,perkMachineGunner,perkBookAutoWeapons,attachmentsIncluded,canHaveCosmetic,machinegunSkill"/>
- <property name="DisplayType" value="rangedGun"/>
- <property name="HoldType" value="6"/>
- <property name="Meshfile" value="#@modfolder:Resources/HK33.unity3d?HK33.Prefab"/>
- <property name="Material" value="MMachineGunParts"/>
- <property name="Weight" value="1"/>
- <property name="CustomIcon" value="IZYgunT2assaultrifleBattleCarbineHK33"/>
- <property name="CrosshairOnAim" value="true"/>
- <property name="CrosshairUpAfterShot" value="true"/>
- <property name="RepairTools" value="resourceRepairKit"/>
- <property name="DegradationBreaksAfter" value="false"/>
- <property name="SoundJammed" value="weapon_jam"/>
- <property name="Sound_Sight_In" value="rifle_sight_in"/>
- <property name="Sound_Sight_Out" value="rifle_sight_out"/>
- <property name="RepairExpMultiplier" value="10.8"/>
- <property name="EconomicValue" value="1000"/>
- <property name="TraderStageTemplate" value="baseTier2"/>
- <property name="UnlockedBy" value="craftingMachineGuns"/>
- <property name="ShowQuality" value="true"/>
- <property name="Group" value="Ammo/Weapons,Ranged Weapons"/>
- <property name="SoundUnholster" value="weapon_unholster"/>
- <property name="SoundHolster" value="weapon_holster"/>
- <property class="Action0">
- <property name="Class" value="Ranged"/>
- <property name="Delay" value=".150"/>
- <!-- obsolete if rounds per minute exists -->
- <property name="Magazine_items" value="IZYammo556mmBulletBall,IZYammo556mmHighPower,IZYammo556mmArmorpiercing"/>
- <property name="Sound_start" value="HK33_fire"/>
- <property name="Sound_loop" value="HK33_fire"/>
- <property name="Sound_empty" value="dryfire"/>
- <property name="Sound_reload" value="ak47_reload"/>
- <property name="Sound_end" value="HK33_end"/>
- <property name="AutoReload" value="false"/>
- <property name="Particles_muzzle_fire" value="gunfire_assault_rifle"/>
- <property name="Particles_muzzle_fire_fpv" value="gunfire_assault_rifle_fpv"/>
- <requirement name="CVarCompare" cvar="_underwater" operation="LT" value=".98"/>
- <property name="triggerEffectTriggerPullDualsense" value="RifleTrigger"/>
- <property name="triggerEffectTriggerPullXbox" value="PistolTrigger"/>
- <property name="triggerEffectTriggerShootDualsense" value="MGShoot"/>
- <property name="triggerEffectTriggerShootXbox" value="PistolShoot"/>
- </property>
- <property class="Action1">
- <property name="Class" value="Zoom"/>
- <property name="Zoom_max_out" value="55"/>
- <property name="Zoom_max_in" value="55"/>
- <property name="ScopeCameraOffset" value="0,.002,.01"/>
- </property>
- <effect_group name="gunMGT1AK47">
- <passive_effect name="MaxRange" operation="base_set" value="90" tags="perkMachineGunner"/>
- <passive_effect name="DamageFalloffRange" operation="base_set" value="60" tags="perkMachineGunner"/>
- <passive_effect name="DamageFalloffRange" operation="perc_add" value="-.2,.2" tags="perkMachineGunner"/>
- <!-- random effective rng -->
- <passive_effect name="BlockDamage" operation="base_add" value="-3" tags="perkMachineGunner"/>
- <!-- damage offset -->
- <passive_effect name="EntityDamage" operation="base_add" value="-3.7" tags="perkMachineGunner"/>
- <!-- damage offset -->
- <passive_effect name="EntityDamage" operation="perc_add" value=".05,.25" tags="perkMachineGunner"/>
- <!-- random EntityDmg -->
- <passive_effect name="EntityDamage" operation="perc_add" value=".05,.25" tier="2,6" tags="perkMachineGunner"/>
- <!-- tier bonus -->
- <passive_effect name="BlockDamage" operation="perc_add" value="-.08,.08" tags="perkMachineGunner"/>
- <!-- random BlockDmg -->
- <passive_effect name="BlockDamage" operation="perc_add" value=".15,.75" tier="2,6" tags="perkMachineGunner"/>
- <!-- tier bonus -->
- <passive_effect name="DegradationMax" operation="perc_add" value="-.2,.2" tags="perkMachineGunner"/>
- <!-- random DegMax -->
- <!-- <passive_effect name="RoundsPerMinute" operation="perc_add" value="-.05,.05" tags="perkMachineGunner"/> --> <!-- random APM -->
- <!-- <passive_effect name="MagazineSize" operation="perc_add" value="-.122,.122"/> --> <!-- random MagazineSize -->
- <passive_effect name="WeaponHandling" operation="perc_add" value="-.08,.08" tags="perkMachineGunner"/>
- <!-- random WeaponHandling -->
- <passive_effect name="RoundsPerMinute" operation="base_set" value="360" tags="perkMachineGunner"/>
- <passive_effect name="BurstRoundCount" operation="base_set" value="1000" tags="perkMachineGunner"/>
- <passive_effect name="MagazineSize" operation="base_set" value="25" tags="perkMachineGunner"/>
- <passive_effect name="ReloadSpeedMultiplier" operation="base_set" value="1" tags="perkMachineGunner"/>
- <!-- 2.85s -->
- <passive_effect name="SpreadDegreesVertical" operation="base_set" value="3" tags="perkMachineGunner"/>
- <passive_effect name="SpreadDegreesHorizontal" operation="base_set" value="3" tags="perkMachineGunner"/>
- <passive_effect name="SpreadMultiplierAiming" operation="base_set" value=".22" tags="perkMachineGunner"/>
- <passive_effect name="SpreadMultiplierCrouching" operation="base_set" value=".8" tags="perkMachineGunner"/>
- <passive_effect name="SpreadMultiplierWalking" operation="base_set" value="1.5" tags="perkMachineGunner"/>
- <passive_effect name="SpreadMultiplierRunning" operation="base_set" value="2.2" tags="perkMachineGunner"/>
- <passive_effect name="KickDegreesVerticalMin" operation="base_set" value="-.25" tags="perkMachineGunner"/>
- <passive_effect name="KickDegreesVerticalMax" operation="base_set" value=".9" tags="perkMachineGunner"/>
- <passive_effect name="KickDegreesHorizontalMin" operation="base_set" value="-.85" tags="perkMachineGunner"/>
- <passive_effect name="KickDegreesHorizontalMax" operation="base_set" value=".85" tags="perkMachineGunner"/>
- <passive_effect name="IncrementalSpreadMultiplier" operation="base_set" value="1.9" tags="perkMachineGunner"/>
- <passive_effect name="WeaponHandling" operation="base_set" value=".8" tags="perkMachineGunner"/>
- <!-- ak47 -->
- <passive_effect name="DegradationMax" operation="base_set" value="225,500" tier="1,6" tags="perkMachineGunner,perkBookAutoWeapons"/>
- <passive_effect name="DegradationPerUse" operation="base_set" value="1" tags="perkMachineGunner,perkBookAutoWeapons"/>
- <passive_effect name="ModSlots" operation="base_set" value="1,1,2,3,4,5" tier="1,2,3,4,5,6"/>
- <passive_effect name="ModPowerBonus" operation="perc_add" value=".1" tags="EntityDamage,BlockDamage"/>
- <passive_effect name="ModPowerBonus" operation="base_add" value="250" tags="EconomicValue"/>
- </effect_group>
- </item>
- <item name="IZYgunT3assaultrifleBattleCarbineAKWa2">
- <property name="Tags" value="weapon,ranged,holdBreathAiming,reloadPenalty,gun,shortRange,barrelAttachments,sideAttachments,smallTopAttachments,stock,firingMode,bottomAttachments,attFortitude,perkMachineGunner,perkBookAutoWeapons,attachmentsIncluded,canHaveCosmetic,machinegunSkill"/>
- <property name="DisplayType" value="rangedGun"/>
- <property name="HoldType" value="48"/>
- <property name="Meshfile" value="#@modfolder:Resources/AKWa2.unity3d?AKWa2.Prefab"/>
- <property name="Material" value="MMachineGunParts"/>
- <property name="Weight" value="1"/>
- <property name="CustomIcon" value="IZYgunT3assaultrifleBattleCarbineAKWa2"/>
- <property name="CrosshairOnAim" value="true"/>
- <property name="CrosshairUpAfterShot" value="true"/>
- <property name="RepairTools" value="resourceRepairKit"/>
- <property name="DegradationBreaksAfter" value="false"/>
- <property name="SoundJammed" value="weapon_jam"/>
- <property name="Sound_Sight_In" value="rifle_sight_in"/>
- <property name="Sound_Sight_Out" value="rifle_sight_out"/>
- <property name="RepairExpMultiplier" value="10.8"/>
- <property name="EconomicValue" value="1500"/>
- <property name="TraderStageTemplate" value="baseTier3"/>
- <property name="UnlockedBy" value="craftingMachineGuns"/>
- <property name="ShowQuality" value="true"/>
- <property name="Group" value="Ammo/Weapons,Ranged Weapons"/>
- <property name="SoundUnholster" value="weapon_unholster"/>
- <property name="SoundHolster" value="weapon_holster"/>
- <property class="Action0">
- <property name="Class" value="Ranged"/>
- <property name="Delay" value=".150"/>
- <!-- obsolete if rounds per minute exists -->
- <property name="Magazine_items" value="IZYammo556mmBulletBall,IZYammo556mmHighPower,IZYammo556mmArmorpiercing"/>
- <property name="Sound_start" value="AKWa2_fire"/>
- <property name="Sound_loop" value="AKWa2_fire"/>
- <property name="Sound_empty" value="dryfire"/>
- <property name="Sound_reload" value="ak47_reload"/>
- <property name="Sound_end" value="AKWa2_end"/>
- <property name="AutoReload" value="false"/>
- <property name="Particles_muzzle_fire" value="gunfire_assault_rifle"/>
- <property name="Particles_muzzle_fire_fpv" value="gunfire_assault_rifle_fpv"/>
- <requirement name="CVarCompare" cvar="_underwater" operation="LT" value=".98"/>
- <property name="triggerEffectTriggerPullDualsense" value="RifleTrigger"/>
- <property name="triggerEffectTriggerPullXbox" value="PistolTrigger"/>
- <property name="triggerEffectTriggerShootDualsense" value="MGShoot"/>
- <property name="triggerEffectTriggerShootXbox" value="PistolShoot"/>
- </property>
- <property class="Action1">
- <property name="Class" value="Zoom"/>
- <property name="Zoom_max_out" value="55"/>
- <property name="Zoom_max_in" value="55"/>
- <property name="ScopeCameraOffset" value="0,-.007,.25"/>
- <property name="zoomTriggerEffectTriggerPullDualsense" value="PistolZoom"/>
- <property name="zoomTriggerEffectTriggerPullXbox" value="PistolZoom"/>
- </property>
- <effect_group name="gunMGT1AK47">
- <passive_effect name="MaxRange" operation="base_set" value="90" tags="perkMachineGunner"/>
- <passive_effect name="DamageFalloffRange" operation="base_set" value="65" tags="perkMachineGunner"/>
- <passive_effect name="DamageFalloffRange" operation="perc_add" value="-.2,.2" tags="perkMachineGunner"/>
- <!-- random effective rng -->
- <passive_effect name="BlockDamage" operation="base_add" value="-3" tags="perkMachineGunner"/>
- <!-- damage offset -->
- <passive_effect name="EntityDamage" operation="base_add" value="-0.07" tags="perkMachineGunner"/>
- <!-- damage offset -->
- <passive_effect name="EntityDamage" operation="perc_add" value=".05,.25" tags="perkMachineGunner"/>
- <!-- random EntityDmg -->
- <passive_effect name="EntityDamage" operation="perc_add" value=".05,.25" tier="2,6" tags="perkMachineGunner"/>
- <!-- tier bonus -->
- <passive_effect name="BlockDamage" operation="perc_add" value="-.08,.08" tags="perkMachineGunner"/>
- <!-- random BlockDmg -->
- <passive_effect name="BlockDamage" operation="perc_add" value=".15,.75" tier="2,6" tags="perkMachineGunner"/>
- <!-- tier bonus -->
- <passive_effect name="DegradationMax" operation="perc_add" value="-.2,.2" tags="perkMachineGunner"/>
- <!-- random DegMax -->
- <!-- <passive_effect name="RoundsPerMinute" operation="perc_add" value="-.05,.05" tags="perkMachineGunner"/> --> <!-- random APM -->
- <!-- <passive_effect name="MagazineSize" operation="perc_add" value="-.122,.122"/> --> <!-- random MagazineSize -->
- <passive_effect name="WeaponHandling" operation="perc_add" value="-.08,.08" tags="perkMachineGunner"/>
- <!-- random WeaponHandling -->
- <passive_effect name="RoundsPerMinute" operation="base_set" value="360" tags="perkMachineGunner"/>
- <passive_effect name="BurstRoundCount" operation="base_set" value="1000" tags="perkMachineGunner"/>
- <passive_effect name="MagazineSize" operation="base_set" value="30" tags="perkMachineGunner"/>
- <passive_effect name="ReloadSpeedMultiplier" operation="base_set" value="1" tags="perkMachineGunner"/>
- <!-- 2.85s -->
- <passive_effect name="SpreadDegreesVertical" operation="base_set" value="2.95" tags="perkMachineGunner"/>
- <passive_effect name="SpreadDegreesHorizontal" operation="base_set" value="2.95" tags="perkMachineGunner"/>
- <passive_effect name="SpreadMultiplierAiming" operation="base_set" value=".22" tags="perkMachineGunner"/>
- <passive_effect name="SpreadMultiplierCrouching" operation="base_set" value=".8" tags="perkMachineGunner"/>
- <passive_effect name="SpreadMultiplierWalking" operation="base_set" value="1.5" tags="perkMachineGunner"/>
- <passive_effect name="SpreadMultiplierRunning" operation="base_set" value="2.2" tags="perkMachineGunner"/>
- <passive_effect name="KickDegreesVerticalMin" operation="base_set" value="-.2" tags="perkMachineGunner"/>
- <passive_effect name="KickDegreesVerticalMax" operation="base_set" value=".8" tags="perkMachineGunner"/>
- <passive_effect name="KickDegreesHorizontalMin" operation="base_set" value="-.82" tags="perkMachineGunner"/>
- <passive_effect name="KickDegreesHorizontalMax" operation="base_set" value=".82" tags="perkMachineGunner"/>
- <passive_effect name="IncrementalSpreadMultiplier" operation="base_set" value="1.9" tags="perkMachineGunner"/>
- <passive_effect name="WeaponHandling" operation="base_set" value=".85" tags="perkMachineGunner"/>
- <!-- ak47 -->
- <passive_effect name="DegradationMax" operation="base_set" value="300,625" tier="1,6" tags="perkMachineGunner,perkBookAutoWeapons"/>
- <passive_effect name="DegradationPerUse" operation="base_set" value="1" tags="perkMachineGunner,perkBookAutoWeapons"/>
- <passive_effect name="ModSlots" operation="base_set" value="1,1,2,3,4,5" tier="1,2,3,4,5,6"/>
- <passive_effect name="ModPowerBonus" operation="perc_add" value=".1" tags="EntityDamage,BlockDamage"/>
- <passive_effect name="ModPowerBonus" operation="base_add" value="310" tags="EconomicValue"/>
- </effect_group>
- </item>
- <item name="IZYgunT4assaultrifleBattleCarbineScarLight">
- <property name="Tags" value="weapon,ranged,holdBreathAiming,reloadPenalty,gun,shortRange,barrelAttachments,magazine,sideAttachments,smallTopAttachments,stock,firingMode,bottomAttachments,attFortitude,perkMachineGunner,perkBookAutoWeapons,attachmentsIncluded,canHaveCosmetic,machinegunSkill"/>
- <property name="DisplayType" value="rangedGun"/>
- <property name="HoldType" value="71"/>
- <property name="Meshfile" value="#@modfolder:Resources/ScarLight.unity3d?ScarLight.Prefab"/>
- <property name="Material" value="MMachineGunParts"/>
- <property name="Weight" value="1"/>
- <property name="CustomIcon" value="IZYgunT4assaultrifleBattleCarbineScarLight"/>
- <property name="CrosshairOnAim" value="true"/>
- <property name="CrosshairUpAfterShot" value="true"/>
- <property name="RepairTools" value="resourceRepairKit"/>
- <property name="DegradationBreaksAfter" value="false"/>
- <property name="SoundJammed" value="weapon_jam"/>
- <property name="Sound_Sight_In" value="rifle_sight_in"/>
- <property name="Sound_Sight_Out" value="rifle_sight_out"/>
- <property name="RepairExpMultiplier" value="10.8"/>
- <property name="EconomicValue" value="2500"/>
- <property name="TraderStageTemplate" value="baseTier3"/>
- <property name="UnlockedBy" value="craftingMachineGuns"/>
- <property name="ShowQuality" value="true"/>
- <property name="Group" value="Ammo/Weapons,Ranged Weapons"/>
- <property name="SoundUnholster" value="weapon_unholster"/>
- <property name="SoundHolster" value="weapon_holster"/>
- <property class="Action0">
- <property name="Class" value="Ranged"/>
- <property name="Delay" value=".150"/>
- <!-- obsolete if rounds per minute exists -->
- <property name="Magazine_items" value="IZYammo556mmBulletBall,IZYammo556mmHighPower,IZYammo556mmArmorpiercing"/>
- <property name="Sound_start" value="Scarlight_fire"/>
- <property name="Sound_loop" value="Scarlight_fire"/>
- <property name="Sound_empty" value="dryfire"/>
- <property name="Sound_reload" value="ak47_reload"/>
- <property name="Sound_end" value="Scarlight_end"/>
- <property name="AutoReload" value="false"/>
- <property name="Particles_muzzle_fire" value="gunfire_assault_rifle"/>
- <property name="Particles_muzzle_fire_fpv" value="gunfire_assault_rifle_fpv"/>
- <requirement name="CVarCompare" cvar="_underwater" operation="LT" value=".98"/>
- <property name="triggerEffectTriggerPullDualsense" value="RifleTrigger"/>
- <property name="triggerEffectTriggerPullXbox" value="PistolTrigger"/>
- <property name="triggerEffectTriggerShootDualsense" value="MGShoot"/>
- <property name="triggerEffectTriggerShootXbox" value="PistolShoot"/>
- </property>
- <property class="Action1">
- <property name="Class" value="Zoom"/>
- <property name="Zoom_max_out" value="55"/>
- <property name="Zoom_max_in" value="55"/>
- <property name="ScopeCameraOffset" value="0,-.031,.015"/>
- </property>
- <effect_group name="gunMGT1AK47">
- <passive_effect name="MaxRange" operation="base_set" value="95" tags="perkMachineGunner"/>
- <passive_effect name="DamageFalloffRange" operation="base_set" value="65" tags="perkMachineGunner"/>
- <passive_effect name="DamageFalloffRange" operation="perc_add" value="-.2,.2" tags="perkMachineGunner"/>
- <!-- random effective rng -->
- <passive_effect name="BlockDamage" operation="base_add" value="-3" tags="perkMachineGunner"/>
- <!-- damage offset -->
- <passive_effect name="EntityDamage" operation="base_add" value="3.92" tags="perkMachineGunner"/>
- <!-- damage offset -->
- <passive_effect name="EntityDamage" operation="perc_add" value=".05,.25" tags="perkMachineGunner"/>
- <!-- random EntityDmg -->
- <passive_effect name="EntityDamage" operation="perc_add" value=".05,.25" tier="2,6" tags="perkMachineGunner"/>
- <!-- tier bonus -->
- <passive_effect name="BlockDamage" operation="perc_add" value="-.08,.08" tags="perkMachineGunner"/>
- <!-- random BlockDmg -->
- <passive_effect name="BlockDamage" operation="perc_add" value=".15,.75" tier="2,6" tags="perkMachineGunner"/>
- <!-- tier bonus -->
- <passive_effect name="DegradationMax" operation="perc_add" value="-.2,.2" tags="perkMachineGunner"/>
- <!-- random DegMax -->
- <!-- <passive_effect name="RoundsPerMinute" operation="perc_add" value="-.05,.05" tags="perkMachineGunner"/> --> <!-- random APM -->
- <!-- <passive_effect name="MagazineSize" operation="perc_add" value="-.122,.122"/> --> <!-- random MagazineSize -->
- <passive_effect name="WeaponHandling" operation="perc_add" value="-.08,.08" tags="perkMachineGunner"/>
- <!-- random WeaponHandling -->
- <passive_effect name="RoundsPerMinute" operation="base_set" value="390" tags="perkMachineGunner"/>
- <passive_effect name="BurstRoundCount" operation="base_set" value="1000" tags="perkMachineGunner"/>
- <passive_effect name="MagazineSize" operation="base_set" value="30" tags="perkMachineGunner"/>
- <passive_effect name="ReloadSpeedMultiplier" operation="base_set" value=".78" tags="perkMachineGunner"/>
- <!-- 2.85s -->
- <passive_effect name="SpreadDegreesVertical" operation="base_set" value="2.95" tags="perkMachineGunner"/>
- <passive_effect name="SpreadDegreesHorizontal" operation="base_set" value="2.95" tags="perkMachineGunner"/>
- <passive_effect name="SpreadMultiplierAiming" operation="base_set" value=".22" tags="perkMachineGunner"/>
- <passive_effect name="SpreadMultiplierCrouching" operation="base_set" value=".8" tags="perkMachineGunner"/>
- <passive_effect name="SpreadMultiplierWalking" operation="base_set" value="1.5" tags="perkMachineGunner"/>
- <passive_effect name="SpreadMultiplierRunning" operation="base_set" value="2.2" tags="perkMachineGunner"/>
- <passive_effect name="KickDegreesVerticalMin" operation="base_set" value="-.2" tags="perkMachineGunner"/>
- <passive_effect name="KickDegreesVerticalMax" operation="base_set" value=".8" tags="perkMachineGunner"/>
- <passive_effect name="KickDegreesHorizontalMin" operation="base_set" value="-.82" tags="perkMachineGunner"/>
- <passive_effect name="KickDegreesHorizontalMax" operation="base_set" value=".82" tags="perkMachineGunner"/>
- <passive_effect name="IncrementalSpreadMultiplier" operation="base_set" value="1.9" tags="perkMachineGunner"/>
- <passive_effect name="WeaponHandling" operation="base_set" value=".9" tags="perkMachineGunner"/>
- <!-- ak47 -->
- <passive_effect name="DegradationMax" operation="base_set" value="300,625" tier="1,6" tags="perkMachineGunner,perkBookAutoWeapons"/>
- <passive_effect name="DegradationPerUse" operation="base_set" value="1" tags="perkMachineGunner,perkBookAutoWeapons"/>
- <passive_effect name="ModSlots" operation="base_set" value="1,1,2,3,4,5" tier="1,2,3,4,5,6"/>
- <passive_effect name="ModPowerBonus" operation="perc_add" value=".1" tags="EntityDamage,BlockDamage"/>
- <passive_effect name="ModPowerBonus" operation="base_add" value="380" tags="EconomicValue"/>
- </effect_group>
- </item>
- </append>
- </configs>
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