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SD 2017 + COTD

Mar 31st, 2017
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  1. Decode Talker
  2. DARK Cyverse-Type Link Effect Monster
  3. ATK 2300
  4. LINK 3
  5. Links: U BL BR
  6. Materials: 2 or more Effect Monster
  7. (1) This card gains 500 ATK for each monster Linked to it.
  8. (2) When an opponent’s card effect that targets a card you control is activated: You can Tribute 1 of your monsters Linked to this card; negate that activation, and if you do, destroy it.
  9.  
  10. Link Slayer
  11. Level 5 EARTH Cyverse-Type Effect Monster
  12. ATK 2000
  13. DEF 600
  14. (1) If you control no monsters, you can Special Summon this card (from your hand).
  15. (2) Once per turn: You can discard up to 2 cards, then target that many Spell/Trap Cards on the field; destroy them.
  16.  
  17. Draconet
  18. Level 3 DARK Cyverse-Type Effect Monster
  19. ATK 1400
  20. DEF 1200
  21. (1) When this card is Normal Summoned: You can Special Summon 1 Level 2 or lower Normal Monster from your hand or Deck in Defense Position.
  22.  
  23. Link Spider
  24. EARTH Cyverse-Type Link Effect Monster
  25. ATK 1000
  26. LINK 1
  27. Links: D
  28. Materials: 1 Normal Monster
  29. (1) Once per turn: You can Special Summon 1 Level 4 or lower Normal Monster from your hand to one of this card’s Linked Zones.
  30.  
  31. RAM Clouder
  32. Level 4 LIGHT Cyverse-Type Effect Monster
  33. ATK 1800
  34. DEF 1000
  35. You can only use this card name’s effect once per turn. (1) You can Tribute 1 monster, then target 1 Cyverse-Type monster in your Graveyard; Special Summon it.
  36.  
  37. Honeybot
  38. LIGHT Cyverse-Type Link Effect Monster
  39. ATK 1900
  40. LINK-2
  41. Links: L R
  42. Materials: 2 Cyverse-Type Monsters
  43. (1) Monsters that are Linked to this card cannot be targeted by effects or destroyed by battle.
  44.  
  45. Bittron
  46. Level 2 EARTH Cyverse-Type Normal Monster
  47. ATK 200
  48. DEF 2000
  49.  
  50. Cybenet Universe
  51. Field Spell Card
  52. (1) Link Monsters you control gain 300 ATK.
  53. (2) Once per turn: You can target 1 monster in either player’s Graveyard; shuffle it into the Deck.
  54. (3) If this card on the field is destroyed by a card effect: Send all monsters in the Extra Monster Zone to the Graveyard.
  55.  
  56. ------------------------------------------------------------------------------------------------------------------------------------------
  57.  
  58. COTD-JP001 Cyverse Wizard
  59. Level 4 LIGHT Cyverse-Type Effect Monster
  60. ATK 1800
  61. DEF 800
  62. (1) Once per turn: You can target 1 Attack Position monster your opponent controls; change it to Defense Position, also this card cannot attack monsters, except that monster. If a Cyverse-Type monster you control attacks a Defense Position monster, inflict piercing battle damage to your opponent.
  63.  
  64. COTD-JP002 Backup Secretary
  65. Light Cyberse / Effect
  66. LV3 1200/800
  67. You can only Special Summon 1 card with this card’s name per turn with the way written in its (1) effect.
  68. (1) If you control a Cyberse-Type monster, you can Special Summon this card (from your hand).
  69.  
  70. COTD-JP003 Stack Reviver
  71. Dark Cyberse / Effect
  72. LV2 100/600
  73. You can only use this card name’s effect once per Duel.
  74. (1) If this card is used as a Material for a Link Summon: You can target 1 Level 4 or lower Cyberse-Type monster in your Graveyard that was used as Material for that Link Summon, except this card; Special Summon it in Defense Position.
  75.  
  76. COTD-JP004 Launcher Commander
  77. Earth Cyverse / Effect
  78. LV4 1700/1200
  79. (1) All other Cyverse-Type monsters you control gain 300 ATK and DEF.
  80. (2) Once per turn: You can Tribute 1 Cyverse-Type monster, then target 1 face-up monster your opponent controls; destroy it.
  81.  
  82. COTD-JP005 Salvegent Driver
  83. Light Cyverse / Effect
  84. LV6 2200/2100
  85. You can only use each of this card name’s effects once per turn.
  86. (1) If a Cyverse-Type Link Monster you control is destroyed by your opponent (either by battle or effect) while this card is in your hand or Graveyard: Special Summon this card
  87. (2) You can discard 1 Spell Card, then target 1 Cyverse-Type monster in your Graveyard; Special Summon it, but it cannot attack directly this turn.
  88.  
  89. COTD-JP006 Trickstar Lilybell
  90. Light Fairy / Effect
  91. LV2 800/2000
  92. You can only use this card name’s (1) effect once per turn.
  93. (1) If this card is added to your hand, except by drawing it: You can Special Summon this card from your hand.
  94. (2) This card can attack directly.
  95. (3) When this card inflicts battle damage to your opponent: You can target 1 “Trickstar” monster in your Graveyard; add it to your hand.
  96.  
  97. COTD-JP008 Trickster Candina
  98. Light Fairy / Effect
  99. Lv4 1800/400
  100. (1) When this card is Normal Summoned: You can add 1 “Trickster” card from your Deck to your hand.
  101. (2) Each time your opponent activates a Spell/Trap Card, inflict 200 damage to your opponent.
  102.  
  103. COTD-JP009 Gouki Twist Cobra
  104. Earth Warrior / Effect
  105. LV3 1600/0
  106. You can only use each of this card name’s effects once per turn each.
  107. (1) During either player’s turn: You can Tribute 1 “Gouki” monster, then target 1 “Gouki” monster you control; that monster gains ATK equal to the Tributed monster’s original ATK, until the end of this turn.
  108. (2) If this card is sent from the field to the Graveyard: You can add 1 “Gouki” card from your Deck to your hand, except “Gouki Twist Cobra”.
  109.  
  110. COTD-JP010 Gouki Suplex
  111. Earth Warrior / Effect
  112. LV4 1800/0
  113. You can only use this card name’s (2) effect once per turn.
  114. (1) When this card is Normal Summoned: You can Special Summon 1 “Gouki” monster from your hand.
  115. (2) If this card is sent from the field to the Graveyard: You can add 1 “Gouki” card from your Deck to your hand, except “Gouki Suplex”.
  116.  
  117. COTD-JP011 Gouki Rising Scorpio
  118. Level 5 EARTH Warrior-Type Effect Monster
  119. ATK 2300
  120. DEF 0
  121. You can only use the (2)nd effect of this card’s name once per turn.
  122. (1) If you control no monsters, or if all monsters you control are “Gouki” monsters, you can Normal Summon this card without Tributing.
  123. (2) If this card is sent from the field to the Graveyard: You can add 1 “Gouki” card from your Deck to your hand, except “Gouki Rising Scorpio”.
  124.  
  125. COTD-JP017 D/D Vice Typhon
  126. Level 7 DARK Fiend-Type Effect Monster
  127. ATK 2300
  128. DEF 2800
  129. You can only use each of this card name’s effects once per turn.
  130. (1) When this card is Normal Summoned: You can Tribute 1 “D/D” monster; Special Summon 1 Level {?} “D/D” monster from your Deck.
  131. (2) During the Main Phase, if this card is in the Graveyard and was sent there during this turn: You can banish Fusion Materials, listed on a Level {?} or higher “D/D/D” Fusion Monster, from your Graveyard, including this card, and if you do Fusion Summon that Fusion Monster from your Extra Deck.
  132.  
  133. COTD-JP018 Stargrail-Bearing Priestess
  134. WATER Spellcaster
  135. LV2 0/2100
  136. “A priestess who offers requiem prayers to the celestial deity of the planet. The staff she has obtained is a ritual tool handed down through generations, used to guard the people of the forest from the rule of the Mechaknights by converting energy into barriers. Though she hides a mystical power within herself linking her to the forest’s guardian dragon, she is usually a kind girl who treasures her childhood friend and older brother.”
  137.  
  138. COTD-JP019 Stargrail’s Chosen
  139. Level 3 FIRE Psychic-Type Normal Monster
  140. ATK 1600
  141. DEF 0
  142. Flavor Text:
  143. An honest youth who has equipped himself with the remains of Mekstrosities.
  144. Having long since admired the “Star Hero” told in stories around the Celestial Forest since ancient times, he accepted the fairy Reese’s request, and set out on a journey to to release the Seven Starelics with his comrades who have also been gifted by the light.
  145. “Starlight Hero
  146. Raise Your Sword and Gather the Light
  147. You Must Vanquish the Great Darkness”
  148.  
  149. COTD-JP020 Stargrail’s Beckoned
  150. Level 4 EARTH Warrior-Type Normal Monster
  151. ATK 1800
  152. DEF 0
  153. A young man who spends all his time fighting Mekstrosities.
  154. Even when the Mekstrosity Insects living around the forest suddenly went on a rampage, he stood his ground and prevented them from breaching the barrier.
  155. His valiant form standing at the frontlines is a source of inspiration for the denizens of the forest, but he wields his spear for the sake of his sister.
  156.  
  157. COTD-JP024 Jain, Twilightsworn General
  158. Level 4 DARK Warrior-Type Effect Monster
  159. ATK 1800
  160. DEF 1200
  161. (1): Once per turn: You can banish 1 “Lightsworn” monster from your hand or Graveyard and target 1 face-up monster on the field; it loses ATK and DEF equal to the banished monster’s Level x 300 until the end of the turn.
  162. (2): Once per turn, if another of your “Lightsworn” monster’s effect activates: Send the top 2 cards of your Deck to the Graveyard.
  163.  
  164. COTD-JP025 Lyla, Twilightsworn Magus
  165. Dark Spellcaster / Effect
  166. LV4 1700/200
  167. (1) Once per turn, when a Spell/Trap Effect is activated: You can banish 1 “Lightsworn” monster from your hand or Graveyard, then target 1 face-up Spell/Trap Card; destroy it.
  168. (2) Once per turn, if another “Lightsworn” monster you control activates its effect: Send the top 3 card of your Deck to the Graveyard.
  169.  
  170. COTD-JP026 Lumina, Twilightsworn Shaman
  171. Dark Spellcaster / Effect
  172. LV3 1000/1000
  173. (1) Once per turn: You can banish 1 “Lightsworn” monster from your hand or Graveyard, then target 1 of your banished “Lightworn” monsters, except “Lumina, Twilightsworn Shaman”; Special Summon it.
  174. (2) Once per turn, if another “Lightsworn” monster you control activates its effect: Send the top 3 cards of your Deck to the Graveyard.
  175.  
  176. COTD-JP027 Ryko, Twilightsworn Fighter
  177. Dark Beast / Effect
  178. LV2 200/100
  179. (1) If this card is Normal Summoned or flipped face-up: You can banish 1 “Lightsworn” monster from your hand or Graveyard; banish 1 card your opponent controls.
  180. (2) Once per turn, if another “Lightsworn” monster activates its effect: Send the top 3 cards of your Deck to the Graveyard.
  181.  
  182. COTD-JP028 Punishment Dragoon
  183. Level 8 DARK Dragon-Type Special Summon Effect Monster
  184. ATK 3000
  185. DEF 2600
  186. Cannot be Normal Summoned. Must be Special Summoned from your hand while you have 4 or more different banished “Lightsworn” monsters, and cannot be Special Summoned by other ways.
  187. (1): Once per turn, during either player’s turn: You can pay 1000 LP; return all face-up banished cards and all cards in the Graveyard to their owner’s Decks, except “Lightsworn” monsters.
  188. (2): Once per turn, if your “Lightsworn” monster’s effect is activated: Send the top 4 cards of your Deck to your Graveyard
  189.  
  190. COTD-JP029 Rescue Ferret
  191. Level 4 EARTH Beast-Type Effect Monster
  192. ATK 300
  193. DEF 100
  194. You can only use this card name’s effect once per turn.
  195. (1) You can shuffle this card you control to the Deck; Special Summon any number of monsters from your Deck, whose total Levels equal 6, to Linked Zones on your field, except “Rescue Ferret”, but their effects are negated, also they are destroyed during the End Phase.
  196.  
  197. COTD-JP031 Mauled Captain
  198. EARTH Warrior / Effect
  199. LV1 400/1200
  200. (1) When this card is Normal Summoned: You can target 1 Level 4 or lower monster in your Graveyard; Special Summon it in Defense Position, but its effects are negated.
  201.  
  202. COTD-JP034 Re:EX
  203. Level 4 LIGHT Dinosaur-Type Effect Monster
  204. ATK 1900
  205. DEF 1200
  206. (1): If this card battles a monster in the Extra Monster Zone, this card gains 800 ATK and DEF during the Damage Step only.
  207.  
  208. COTD-JP035 Hydralander the Orbital Shadowlite Weapon
  209. Level 8 DARK Machine-Type Effect Monster
  210. ATK 3000
  211. DEF 1500
  212. Cannot be Normal Summoned/Set.
  213. Must be Special Summoned (from your hand) while 5 or more monsters are in your Graveyard and all monsters in your Graveyard have different names, and cannot be Special Summoned by other ways.
  214. (1) Once per turn, during either player’s turn: You can send the top 3 cards of your Deck to the Graveyard; if all monsters in your Graveyard have different names, destroy 1 card on the field.
  215.  
  216. COTD-JP038 Supreme King Servant Dragon Starving Venom
  217. Level 8 DARK Dragon-Type Fusion Effect Monster
  218. ATK 2800
  219. DEF 2000
  220. Fusion Materials: 2 DARK Pendulum Monsters
  221. Must be either Fusion Summoned, or Special Summoned by Tributing the above monsters you control (in which case you do not use “Polymerization”), and cannot be Special Summoned by other ways.
  222. (1) Once per turn: You can target 1 other monsters on the field or in either player’s Graveyard; until the End Phase of this turn, this card’s name becomes that monster’s original name, also replace this effect with that monster’s original effect. Also, during this turn, if a monster you control attacks a Defense Position monster, inflict piercing battle damage to your opponent.
  223.  
  224. COTD-JP039 Supreme King Servant Dragon Clear Wing
  225. Level 8 DARK Dragon-Type Synchro Effect Monster
  226. ATK 2500
  227. DEF 2000
  228. Synchro Materials: 1 Tuner + 1 or more non-Tuner DARK Pendulum Monsters
  229. (1) If this card is Synchro Summoned: You can destroy all face-up monsters your opponent controls.
  230. (2) Once per turn, before damage calculation, when this card battles: You can destroy that oppponent’s monster, and if you do, inflict damage to your opponent equal to its original ATK
  231. (3) If this card is in your Graveyard: You can Tribute 2 “Supreme King Servant Dragon” monsters; Special Summon this card from your Graveyard.
  232.  
  233. COTD-JP040 D/D/D Gust Emperor Executive Alexander
  234. Level 10 WIND FIend-Type Synchro Effect Monster
  235. ATK 3000
  236. DEF 2500
  237. Synchro Materials: 1 Tuner + 1 or more non-Tuner monsters
  238. You can only use this card name’s (2) effect once per turn.
  239. (1) If there are 3 or more “D/D/D” monsters on the field, this card gains 3000 ATK.
  240. (2) If a “D/D” monster other than this card is Normal or Special Summoned while this card is face-up: You can target 1 “D/D” monster in your Graveyard; Special Summon it.
  241.  
  242. COTD-JP042 D/D/D Wave Emperor Executive Caesar
  243. Rank 6 WATER Fiend-Type Xyz Effect Monster
  244. ATK 2800
  245. DEF 1800
  246. Xyz Materials: 2 Level 6 Fiend-Type monsters
  247. (1) When a monster effect or Spell/Trap Card that would Special Summon a monster(s) is activated: You can detach 1 Xyz Material from this card; negate that activation, and if you do, destroy it. Then, you can have 1 other “D/D” monster you control gain {X00} ATK until the end of this turn.
  248. (2) If this card is sent from the field to the Graveyard: You can add 1 “Dark Contract” card from your Deck to your hand.
  249.  
  250.  
  251. COTD-JP043 Firewall Dragon
  252. Light Cyverse / Link / Effect
  253. Link 4 2500 / T L R B
  254. Monsters (min. 2)
  255. (1) Once, while this card is face-up, during either player’s turn: You can target any number of monsters on the field and/or in the Graveyards, up to the number of monsters in a Mutual Link with this card; return them to the hand.
  256. (2) If a monster linked by this card is destroyed by battle or sent to the Graveyard: You can Special Summon 1 monster from your hand.
  257.  
  258. COTD-JP044 Trickster Holy Angel
  259. Light Fairy / Link / Effect
  260. Link 2 2000 / BL BR
  261. 2 “Trickster” monsters
  262. (1) Each time a “Trickster” monster(s) is Normal or Special Summoned to this card’s linked Zone(s), inflict 200 damage to your opponent.
  263. (2) A “Trickster” monster linked by this card cannot be destroyed by battle or card effect.
  264. (3) When your opponent takes damage from a “Trickster” monster’s effect: This card gains ATK equal to that amount of damage, until the end of this turn.
  265.  
  266. COTD-JP045 Gouki The Great Ogre
  267. Earth Warrior / Link / Effect
  268. Link 3 2600 / BL B BR
  269. “Gouki” monsters min. 2
  270. (1) All monsters on the field loses ATK equal to their original DEF.
  271. (2) If this card would be destroyed by battle or card effects, you can destroy 1 of this card’s linked monsters instead.
  272.  
  273. COTD-JP049 Stargrail Swordsman Aurum
  274. Fire Cyverse / Link / Effect
  275. Link 2 2000 / BL BR
  276. “Stargrail” monsters – exactly 2
  277. You can only use this card name’s (2) effect once per turn.
  278. (1) This card gains 300 ATK for each “Starrelic” monster with a different name in your Graveyard.
  279. (2) You can Tribute 1 of this card’s linked “Stargrail” monster, then target 1 monster in your Graveyard, except that Tributed monster; Special Summon it to this card’s linked Zone.
  280. (3) If this card is sent from the field to the Graveyard: You can Special Summon 1 “Stargrail” monster from your hand.
  281.  
  282. COTD-JP051 Gaiasaber, the Video Knight
  283. EARTH Machine-Type Link Monster
  284. ATK 2600
  285. LINK-3 L R D
  286. 2 or more Monsters
  287.  
  288. COTD-JP052 Missus Radiant
  289. EARTH Beast-Type Link Effect Monster
  290. ATK 1400
  291. LINK-2 B L BR
  292. 2 EARTH monsters
  293. You can only use the (2) effect of this card’s name once per turn.
  294. (1) All EARTH monsters on the field gain 500 ATK and DEF. All WIND monsters on the field lose 400 ATK and DEF.
  295. (2) If this card is destroyed by battle or card effect: You can target 1 EARTH monster in your Graveyard; add it to your hand.
  296.  
  297. COTD-JP053 Trickster Lightstage
  298. Spell Field
  299. (1) When this card is activated: You can add 1 “Trickster” monster from your Deck to your hand.
  300. (2) Once per turn: You can target 1 Set card in your opponent’s Spell & Trap Zones; while this card is in the Field Zone, that card cannot be activated until the End Phase, and during the End Phase, your opponent chooses to either activate it, or send it to the Graveyard.
  301. (3) Each time a “Trickster” monster you control inflicts damage to your opponent, inflict 200 damage to your opponent.
  302.  
  303. COTD-JP054 Gouki Rematch
  304. Normal Spell Card
  305. You can only activate a card with this card’s name once per turn.
  306. (1) Target 2 “Gouki” monsters in your Graveyard with different Levels; Special Summon them in Defense Position.
  307.  
  308. COTD-JP060 Twilight Twin Dragons
  309. Spell Normal
  310. (1) If you control “Punishment Dragon”: Target 1 “Judgment Dragon” in your Graveyard; add it to your hand, then, send the top 4 cards of your Deck to the Graveyard.
  311. (2) If this card is sent from the Deck to the Graveyard by the effect of a “Lightsworn” monster: You can target 1 “Punishment Dragon” in your Graveyard; add it to your hand, then, banish the top 4 cards of your Deck.
  312.  
  313. COTD-JP061 緊急救急救命レスキュー Kinkyuu Kyuukyuu Kyuumei Resukyuu (Urgent Emergency Assistance Rescue)
  314. Normal Spell Card
  315. You can only activate 1 card with this card’s name per turn.
  316. (1) If your LP is lower than your opponent’s: You can reveal 3 Beast-Type monsters with 300 ATK and 100 DEF from your Deck, your opponent chooses 1 for you to add to your hand, and you shuffle the rest back into your Deck.
  317.  
  318. COTD-JP065 Castle Link
  319. Field Spell Card
  320. (1): Once per turn, during your Main Phase: You can target 1 Link Monster you control; move it to a Main Monster Zone on your side of the field that it is linked to.
  321. (2): Once per turn, during your Main Phase: Switch the placements of 2 Link Monsters in your Main Monster Zones, or 2 Link Monsters in your opponent’s Main Monster Zones.
  322.  
  323.  
  324. COTD-JP067 Three-Strike Barrier
  325. Trap Normal
  326. (1) While your opponent controls exactly 3 cards, you can activate 1 of these effects:
  327. • For the rest of the turn, monsters you control cannot be destroyed by battle.
  328. • For the rest of the turn, you take no battle damage.
  329. • For the rest of the turn, when a monster you control inflicts battle damage to your opponent, gain LP equal to the damage inflicted.
  330.  
  331. COTD-JP068 Trickstar Reincarnation
  332. Trap Normal
  333. (1) Banish as many cards from your opponent’s hand as possible, and if they do, they draw the same amount of cards from their Deck.
  334. (2) You can banish this card from your Graveyard, then target 1 “Trickstar” monster in your Graveyard; Special Summon it.
  335.  
  336. COTD-JP072 Twilight Eraser
  337. Trap Normal
  338. (1) If you control 2 or more “Lightsworn” monsters with the same Type but different names: Banish 2 “Lightsworn” monsters from your Graveyard, then target 2 cards on the field; banish them.
  339. (2) If this card is sent from the Deck to the Graveyard by the effect of a “Lightsworn” monster: You can Special Summon 1 “Lightsworn” monster from your hand.
  340.  
  341. COTD-JP074 Dark World Brainwashing
  342. Continuous Trap Card
  343. (1) When an opponent’s monster effect is activated, if you have 3 or more cards in your hand: You can target 1 “Dark World” monster on the field; return it to the hand, and if you do, that opponent’s monster effect becomes “Your opponent randomly discards 1 card”.
  344.  
  345. COTD-JP075 Breakoff Trap Hole
  346. Normal Trap Card
  347. (1) When a Link Monster is Link Summoned: Destroy all Unlinked Link Monsters on the field.
  348.  
  349. COTD-JP076 Heavy Dust Storm
  350. Normal Trap Card
  351. You cannot conduct your Battle Phase during the turn you activate this card.
  352. (1) Target up to 2 Spell/Trap Cards on the field; destroy those card.
  353.  
  354. COTD-JP077 Return to the Frontlines
  355. Normal Trap Card
  356. (1) Target 1 monster in your Graveyard; Special Summon that monster in Defense Position.
  357.  
  358. Cyverse Gadget
  359. Level 4 LIGHT Cyverse-Type Effect Monster
  360. ATK 1400
  361. DEF 300
  362. You can only use the 2nd effect of this card’s name once per turn.
  363. (1) When this card is Normal Summoned: You can target 1 Level 2 or lower monster in your Graveyard; Special Summon it in Defense Position, but its effects are negated.
  364. (2) If this card is sent from the field to the Graveyard: You can Special Summon 1 “Gadget Token” (Cyverse-Type/LIGHT/Level 2/ATK 0/DEF 0).
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