Not a member of Pastebin yet?
Sign Up,
it unlocks many cool features!
- // Turn on OpenGL texturing.
- glEnable(GL_TEXTURE_2D);
- // Activate a texture.
- glBindTexture(GL_TEXTURE_2D, m_Texture[0]);
- // Map the texture onto a square polygon.
- glBegin(GL_POLYGON);
- glTexCoord2f(0.0, 1.0); glVertex3f(m_CenterX - m_Width, m_CenterY - m_Height, 0.0);
- glTexCoord2f(1.0, 1.0); glVertex3f(m_CenterX + m_Width, m_CenterY - m_Height, 0.0);
- glTexCoord2f(1.0, 0.0); glVertex3f(m_CenterX + m_Width, m_CenterY + m_Height, 0.0);
- glTexCoord2f(0.0, 0.0); glVertex3f(m_CenterX - m_Width, m_CenterY + m_Height, 0.0);
- glEnd();
Advertisement
Add Comment
Please, Sign In to add comment