tterrag1098

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Apr 26th, 2020
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  1. // Turn on OpenGL texturing.
  2. glEnable(GL_TEXTURE_2D);
  3.  
  4. // Activate a texture.
  5. glBindTexture(GL_TEXTURE_2D, m_Texture[0]);
  6.  
  7. // Map the texture onto a square polygon.
  8. glBegin(GL_POLYGON);
  9. glTexCoord2f(0.0, 1.0); glVertex3f(m_CenterX - m_Width, m_CenterY - m_Height, 0.0);
  10. glTexCoord2f(1.0, 1.0); glVertex3f(m_CenterX + m_Width, m_CenterY - m_Height, 0.0);
  11. glTexCoord2f(1.0, 0.0); glVertex3f(m_CenterX + m_Width, m_CenterY + m_Height, 0.0);
  12. glTexCoord2f(0.0, 0.0); glVertex3f(m_CenterX - m_Width, m_CenterY + m_Height, 0.0);
  13. glEnd();
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