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- #######################################################################
- # ArcEmu Configuration File
- # Last Update: $Id: arcemu-world.conf 336 by Dameon $
- #######################################################################
- /********************************************************************************
- * How to use this config file: *
- * Config files are in a block->variable->setting format. *
- * A < signifies the opening of a block, the block name is expected after that. *
- * After the block name, a space and then the settings sperated by = / ' '. *
- * *
- * e.g. *
- * <block setting="0" someval = "1"> *
- * *
- * Comments can be in C format, e.g. /* some stuff */, with a // at the start *
- * of the line, or in shell format (#). *
- ********************************************************************************/
- #-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#
- # Database Section
- #
- # Database.Host - The hostname that the database is located on
- # Database.Username - The username used for the mysql connection
- # Database.Password - The password used for the mysql connection
- # Database.Name - The database name
- # Database.Port - Port that MySQL listens on. Usually 3306.
- # Database.Type - Client to use. 1 = MySQL, 2 = PostgreSQL, 3 = SQLite (MySQL is stable, others are not)
- #
- #-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#
- <WorldDatabase Hostname = "localhost" Username = "root" Password = "ascent" Name = "world" Port = "3306" Type = "1">
- <CharacterDatabase Hostname = "localhost" Username = "root" Password = "ascent" Name = "logon" Port = "3306" Type = "1">
- #-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#
- # Listen Config
- #
- # Host
- # This is the address that the server will listen on.
- # To listen on all addresses, set it to 0.0.0.0
- # Default: 127.0.0.1 (localhost)
- #
- # WorldServerPort
- # This is the port that the world server listens on.
- # It has to be the same as what is specified in the
- # realms table in the LogonDatabase.
- # Default: 8129
- #
- #-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#
- <Listen Host = "0.0.0.0"
- WorldServerPort = "8129">
- #-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#
- # Log Level Setup
- #
- # Console Logging Level
- # This directive controls how much output the server will
- # display in it's console. Set to 0 for none, or -1 to disable.
- # -1 = Disabled; 0 = Minimum; 1 = Error; 2 = Detail; 3 = Full/Debug
- # Default: 3
- #
- # World server packet logging feature
- # If this directive is turned on, a file called `world.log`
- # will be created in the server's directory and all packets
- # sent and received by clients will be dumped here in bfg
- # format.
- # Default: 0
- #
- #-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#
- <LogLevel Screen="0" File="-1" World="0">
- #-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#
- # Server Settings
- #
- # PlayerLimit
- # This directive controls the amount of sessions that will be
- # accepted by the server before it starts to add people to
- # the server queue.
- # Default: 100
- #
- # Motd
- # This message will be displayed by the server in the chat
- # box every time any user logs on. Colors can be used in the
- # standard WoW format.
- # Default: "No MOTD specified
- #
- # Send Stats On Join
- # This directive controls whether the server will send the online player
- # count to a cilent when it enters the world.
- #
- # Breathing Setup
- # If the breathing code is causing problems or you want to run a fun server, you can disable
- # water checks by enabling this directive.
- # Default: 1
- #
- # Seperate Channels Control
- # This directive controls whether horde and alliance chats will be seperated across channels.
- # Set to 1 for blizzlike seperated channels, or 0 to allow horde/alliance to speak to each other
- # across channels.
- # Default: 0
- #
- # Compression Threshold
- # This directive controls the limit when update packets will be compressed using deflate.
- # For lower-bandwidth servers use a lower value at the cost of cpu time.
- # Default: 1000
- #
- # Queue Update Rate
- # This directive controls how many milliseconds (ms) between the updates
- # that the queued players receieve telling them their position in the queue.
- # Default: 5000 (5 seconds).
- #
- # Kick AFK Players
- # Time in milliseconds (ms) that a player will be kicked after they go afk.
- # Default: 0 (disabled)
- #
- # Connection Timeout
- # This directive specifies the amount of seconds that the client will be disconnected
- # after if no ping packet is sent. It is advised to leave it at the default.
- # Default: 180
- #
- # Realm Type
- # This is the realm type that will be used by the server to handle world pvp.
- # Default: 0 (pve)(RPPVE)
- # Other values: 1(pvp)(RPPVP)
- #
- # AdjustPriority
- # Set the server to high process priority?
- # Default: 0
- #
- # RequireAllSignatures
- # This directive controls whether the full 10 signatures will be required in order
- # to turn in a petition. Smaller servers would be better off having it turned off.
- # Default: off
- #
- # ShowGMInWhoList
- # This directive controls whether GM's will be shown in player's who lists or not.
- # Default: on
- #
- # MapUnloadTime
- # This directive controls whether to unload map cells after an idle period of <x> seconds.
- # Use on smaller servers or servers that are memory-limited. The server without cell unloading
- # can use over 1.2GB memory with all creatures loaded.
- # Default: 0
- #
- # LimitedNames
- # This directive forces all character names to be a-z and A-Z compliant.
- # Default: 1
- #
- # UseAccountData
- # This directive determines whether the account_data table is used to save custom client data.
- # May cause buggy behaviour.
- # Default: 0
- #
- # AllowPlayerCommands
- # This directive, if enabled can allow players to use commands with a '0' command group.
- # Default: 0
- #
- # EnableLFGJoin
- # If this is enabled, you can join the LFG channel without using the LFG tool.
- # Default: 0
- #
- #-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#
- <Server PlayerLimit = "100"
- Motd = "Welcome to Epic WoW"
- SendStatsOnJoin = "1"
- EnableBreathing = "1"
- SeperateChatChannels = "0"
- CompressionThreshold = "1000"
- QueueUpdateInterval = "5000"
- KickAFKPlayers = "0"
- ConnectionTimeout = "180"
- RealmType = "1"
- AdjustPriority = "0"
- RequireAllSignatures = "0"
- ShowGMInWhoList = "1"
- MapUnloadTime="0"
- LimitedNames="1"
- UseAccountData="0"
- AllowPlayerCommands="0"
- EnableLFGJoin="1">
- #-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#
- # Announce Configuration
- #
- # Tag
- # Configure what is shown in front of your announces in the [] brackets.
- # Default: Staff (would give [Staff])
- #
- # GMAdminTag
- # Configure whether the <GM> or <Admin> tag is shown in announces.
- # Default: 0 (disabled)
- #
- # NameinAnnounce
- # If this is enabled the name of the person who makes an announcement will be shown in front of the msg.
- # Default: 1 (enabled)
- #
- # NameinWAnnounce
- # If this is enabled the name of the person who makes an wide-screen announcement will be shown in front
- # of the message.
- # Default: 1 (enabled)
- #
- # ShowInConsole
- # This controls whether announces are shown in the arcemu-world console or not.
- # This does not apply for the team-internal GM announce.
- # Default: 1 (enabled)
- #
- #-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#
- <Announce Tag = "SYSTEM]<>|r|cFFFF0000[GM"
- GMAdminTag = "0"
- NameinAnnounce = "1"
- NameinWAnnounce = "1"
- ShowInConsole = "1">
- #-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#
- # Die Directive
- #
- # If this triggers it means you didn't read your config file!
- # Just comment it or remove it when you've read this.
- #
- #-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#
- #-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#
- # Power regeneration multiplier setup
- #
- # These directives set up the multiplier in which regen values will be
- # multiplied by every 2 seconds.
- # Powers:
- # Power1 = Mana, Power2 = Rage, Power3 = Energy
- #
- # Reputation:
- # Kill = Rep gained on kill, Quest = rep gained from quests
- #
- # Honor:
- # Honor = multiplier used to calculate honor per-kill.
- #
- # PvP:
- # PvPTimer = in ms, the timeout for pvp after turning it off. default: 5mins (300000)
- #
- # XP:
- # The xp that a player receives from killing a creature will be multiplied
- # by this value in order to get his xp gain.
- #
- # RestXP:
- # Amount of hours needed to get one Bubble rested XP ( one bubble is 5% of the complete XP bar)
- # Default is 8 hrs rest for one bubble. Raising this rate causes RestedXP to be earned faster,
- # F.e, setting a rate of 2 makes you require only 4 hrs reesting for 1 bubble (instead of 8).
- # Note that resting in a resting area (Zzz) goes 4 times faster.
- # Default: 1 (bubble every 8 hrs)
- #
- # Drop(Color):
- # These values will be multiplied by the drop percentages of the items for creatures
- # to determine which items to drop. All default to 1.
- # To allow you better control of drops, separate multipliers have been created for items
- # of each quality group.
- #
- # DropMoney:
- # This value will be multiplied by any gold looted and pickpocketed
- #
- # Save:
- # Value in milliseconds (ms) that will be between player autosaves.
- # Default: 300000 (5 minutes)
- #
- # SkillChance:
- # The chance that you have to level up a skill in melee or a profession is multiplied
- # by this value.
- # Default: 1
- #
- # SkillRate:
- # The amount of "levels" your skill goes up each time you gain a level is multiplied
- # by this value.
- #
- # ArenaMultiplier
- # Every week/day the arena points gained by a player will be multiplied by this value.
- #
- #-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#
- <Rates Health="3"
- Power1="5"
- Power2="5"
- Power3="7"
- QuestReputation="1"
- KillReputation="1"
- Honor="45"
- PvPTimer="300000"
- Compression="1"
- XP="0"
- QuestXP="0"
- RestXP="0"
- DropGrey="1"
- DropWhite="1"
- DropGreen="1"
- DropBlue="1"
- DropPurple="1"
- DropOrange="1"
- DropArtifact="1"
- DropMoney="1"
- Save="300000"
- SkillChance="25"
- SkillRate="25"
- ArenaMultiplier2x="1"
- ArenaMultiplier3x="1"
- ArenaMultiplier5x="1">
- #-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#
- # GM Client Channel
- #
- # This should be set to 'gm_sync_channel' for the My_Master addon to work.
- # Default: gm_sync_channel
- #
- #-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#
- <GMClient GmClientChannel = "gm_sync_channel">
- #-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#
- # Terrain & Collision Settings
- #
- # Set the path to the map_xx.bin files and whether unloading should be enabled
- # for the main world maps here. Unloading the main world maps when they go idle
- # can save a great amount of memory if the cells aren't being activated/idled
- # often. Instance/Non-main maps will not be unloaded ever.
- #
- # Default:
- # MapPath = "maps"
- # vMapPath = "vmaps"
- # UnloadMaps = 1
- #
- #-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#
- <Terrain MapPath = "maps"
- vMapPath = "vmaps"
- UnloadMaps = "1">
- #-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#
- # Log Settings
- #
- # Cheaters:
- # This directive sets up the cheater logging file, if turned on any
- # cheat / packet exploit / speedhack attempts will be logged here.
- #
- # GMCommands:
- # These two directives set up the GM command logging fie. If turned on,
- # most gm commands will be logged for this file for abuse investigation, etc.
- #
- #-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#
- <Log Cheaters="0" GMCommands="0">
- #-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#
- # Mail System Setup
- #
- # These directives control the limits and behaviour of the ingame mail system.
- # All options must have Mail prefixed before them.
- #
- # ReloadDelay
- # Controls the delay at which the database is "refreshed". Use it if you're
- # inserting mail from an external source, such as a web-based interface.
- # 0 turns it off.
- # Default: 0
- #
- # DisablePostageCostsForGM
- # Enables/disables the postage costs for GM's. DisablePostageCosts overrides this.
- # Default: 1
- #
- # DisablePostageCosts
- # Disables postage costs for all players.
- # Default: 0
- #
- # DisablePostageDelayItems
- # Disables the one hour wait time when sending mail with items attached.
- # Default: 1
- #
- # DisableMessageExpiry
- # Turns off the 30 day / 3 day after read message expiry time.
- # WARNING: A mailbox still cannot show more than 50 items at once
- # (stupid limitation in client).
- # Default: 0
- #
- # EnableInterfactionMail
- # Removes the faction limitation for sending mail messages. Applies to all players.
- # Default: 1
- #
- # EnableInterfactionMailForGM
- # Removes the faction limitation for sending mail messages, but only applies
- # to GM's. EnableInterfactionMail overrides this.
- # Default: 1
- #
- #-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#
- <Mail ReloadDelay="0"
- DisablePostageCostsForGM="1"
- DisablePostageCosts="0"
- DisablePostageDelayItems="1"
- DisableMessageExpiry="0"
- EnableInterfactionMail="1"
- EnableInterfactionMailForGM="1">
- #-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#
- # Status Dumper Config
- #
- # These directives set up the status dumper plugin. Filename is an
- # absolute or relative path to the server binary. Interval is the
- # time that the stats will be dumped to xml.
- # Default: stats.xml / 120000 (2 minutes)
- #
- #-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#
- <StatDumper FileName = "stats.xml" Interval = "120000">
- #-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#
- # Startup Options
- #
- # Preloading
- # This directive controls whether the entire world will be spawned at server
- # startup or on demand. It is advised to leave it disabled unless you are a
- # developer doing testing.
- # Default: off
- #
- # Background Loot Loading
- # This directive controls whether loot will be loaded progressively during
- # startup or in the background in a seperate thread. Turning it on will
- # result in much faster startup times.
- # Default: on
- #
- # Multithreaded Startup
- # This controls whether the server will spawn multiple worker threads to
- # use for loading the database and starting the server. Turning it on
- # increases the speed at which it starts up for each additional cpu in your
- # computer.
- # Default: on
- #
- # Additional Table Binding
- # You can load static item/creature/etc data into the server using this directive.
- # This way throughout database updates your custom data can be preserved.
- # Format: "sourcetable destination table,sourcetable destinationtable"
- # Example: "myitems items,mynpcs creature_names"
- # Default: ""
- #
- #-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#
- <Startup Preloading = "0"
- BackgroundLootLoading = "1"
- EnableMultithreadedLoading = "1"
- LoadAdditionalTables="">
- #-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#
- # Flood Protection Setup
- #
- # Lines
- # This is the number of "messages" or lines that it will allow before stopping messages from
- # being sent. This counter is reset every "Seconds" seconds.
- # Default: 0 (disabled)
- #
- # Seconds
- # This is the number of seconds inbetween the Line counter being reset.
- # Default: 0 (disabled)
- #
- # SendMessage
- # If this is enabled, a "Your message has triggered serverside flood protection. You can speak again in %u seconds."
- # message will be sent upon flood triggering.
- # Default: 0
- #
- #-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#
- <FloodProtection Lines = "1" Seconds = "3" SendMessage = "1">
- #-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#
- # LogonServer Setup
- #
- # DisablePings
- # This directive controls whether pings will be sent to the logonserver to check
- # if the connection is still "alive". Expect problems if it is disabled.
- # Default: 0
- #
- # RemotePassword
- # This directive controls the password used to authenticate with the logonserver.
- # It must be the same between the two configs. If it is not, your server will
- # not register.
- #
- #-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#
- <LogonServer DisablePings = "0"
- RemotePassword = "ascent">
- #-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#
- # AntiHack Setup
- #
- # Teleport
- # This directive controls anti-teleport hack checks will be enabled or not.
- # Default: 1
- #
- # Speed
- # This directive controls anti-speed hack checks will be performed on player movement or not.
- # Default: 1
- #
- # SpeedThreshold
- # This directive controls the threshold at which the speedhack detection will trip.
- # It's (characters' move time of distance - real move time of distance)
- # Default: -600.0
- #
- # FallDamage
- # This directive controls anti-fall damage hack checks will be performed on player movement or not.
- # Default: 1
- #
- # Flying
- # This directive controls whether flight hacks will be performed on players or not.
- # Default: 1
- #
- # FlightThreshold
- # This directive controls the height at which you must be above the vmaps height before you are flagged as "flying" and are subject to kicks.
- # Default: 10
- #
- # DisableOnGM
- # This directive controls hack checks will be disabled for GM's or not.
- # Default: 0
- #
- #-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#
- <AntiHack Teleport="1"
- Speed="1"
- FallDamage="1"
- Flight="1"
- FlightThreshold="10"
- DisableOnGM="1">
- #-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#
- # Period Setup
- #
- # These are the periods that the server will wait before doing periodic duties. At the moment only
- # arena point calculation and honor point calculation are used here.
- #
- # Default:
- # Arena: weekly
- # Honor: daily
- # (blizzlike values)
- #
- #-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#
- <Periods HonorUpdate="daily"
- ArenaUpdate="weekly"
- DailyUpdate="daily">
- #-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#
- # Channels Setup
- #
- # These directives control some of the aspects in the channel system.
- #
- # BannedChannels
- # If you would like to ban users from creating or joining a channel specify them here in a ';'
- # seperated list.
- # Default: ""
- #
- #-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#
- <Channels BannedChannels="">
- #-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#
- # VoiceChat Setup
- #
- # These directives control some of the aspects in the voice chat system.
- #
- # Enabled
- # If you want to enable the voice chat system, this must be set to 1.
- # Default: "0"
- #
- # ServerIP
- # This is the IP of the voice chat server.
- # Default: "127.0.0.1"
- #
- # ServerPort
- # This is the TCP port of the voice chat server.
- # Default: "3727"
- #
- #-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#
- <VoiceChat Enabled="0"
- ServerIP="127.0.0.1"
- ServerPort="3727">
- #-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#
- # Remote Console Setup
- #
- # These directives control the remote administration console.
- #
- # Enabled
- # If you want to enable the remote administration console, set this.
- # Default: 0
- #
- # Host
- # This is the interface the RA server listens on.
- # Default: "0.0.0.0"
- #
- # Port
- # This is the TCP port the RA server listens on. Connect to it with a regular telnet client.
- # Default: 8092
- #
- #-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#
- <RemoteConsole Enabled="0"
- Host="0.0.0.0"
- Port="8092">
- #-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#
- # Scripting Engine Setup
- #
- # ArcEmu can support multiple script backends via the means of loading .dll files for them.
- # This section in the config can enable/disable those backends.
- #
- # LUA
- # If you would like to enable the LUA scripting backend, enable this.
- # Default: 0
- #
- #-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#
- <ScriptBackends LUA="1"
- AS="1">
- #-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#
- # Movement Setup
- #
- # NOTE: For any of these directives to function, movement compression has to be compiled into
- # the server.
- #
- # FlushInterval
- # This is the interval at which movement packets will be flushed to the client, i.e. compressed/sent.
- # If you have a high threshold, keeping this at 1-2 seconds will work better.
- # Default: 1000 (one second)
- #
- # CompressionRate
- # This is the deflate compression rate. Higher will use more cpu, but smaller packets.
- # Range: 1-9 (or 0 is disable)
- # Default: 1
- #
- # CompressionThreshold
- # This is the distance that will be used to determine if an object needs to be sent compressed or
- # normal. It is advised to keep it at least 30 units. This value is used for players.
- # Default: 30.0
- #
- # CompressionThresholdCreatures
- # This is the distance that will be used to determine if an object needs to be sent compressed or
- # normal. This value is used for creatures, so it can be a lot lower.
- # Default: 10.0
- #
- #-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#
- <Movement FlushInterval="1000"
- CompressRate="1"
- CompressThreshold="30.0"
- CompressThresholdCreatres="10.0">
- #-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#
- # Die Directive
- #
- # You should know what to do here :P
- #
- #-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#
- #-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#
- # Localization Setup
- #
- # LocaleBindings
- # This is a list of locale names and the other locale you want to associate with them.
- # For example, to make the European client always use the french language, "enGB=frFR"
- #
- # Must be terminated by a space.
- #
- # Default: ""
- #
- #-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#
- <Localization LocaleBindings="">
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