mememasterYT

golen experinco

Apr 8th, 2020
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  1. print"Edit by v4mp13r2On1c and BuiIderbot. Original script by trollmon123 and tyefoodmania(Crow_Kiyoamsa)"
  2.  
  3. if game:GetService("RunService"):IsClient() then error("Please run as a server script. Use h/ instead of hl/.") end
  4. print("FE Compatibility: by WaverlyCole & Mokiros")
  5. InternalData = {}
  6. do
  7. script.Parent = owner.Character
  8. local Event = Instance.new("RemoteEvent")
  9. Event.Name = "UserInput"
  10. local function NewFakeEvent()
  11. local Fake = {fakeEvent=true,Connect=function(self,Func)self.Function=Func end}Fake.connect = Fake.Connect
  12. return Fake
  13. end
  14. local Mouse = {Target=nil,Hit=CFrame.new(),KeyUp=NewFakeEvent(),KeyDown=NewFakeEvent(),Button1Up=NewFakeEvent(),Button1Down=NewFakeEvent()}
  15. local UserInputService = {InputBegan=NewFakeEvent(),InputEnded=NewFakeEvent()}
  16. local ContextActionService = {Actions={},BindAction = function(self,actionName,Func,touch,...)
  17. self.Actions[actionName] = Func and {Name=actionName,Function=Func,Keys={...}} or nil
  18. end};ContextActionService.UnBindAction = ContextActionService.BindAction
  19. local function TriggerEvent(self,Event,...)
  20. local Trigger = Mouse[Event]
  21. if Trigger and Trigger.fakeEvent and Trigger.Function then
  22. Trigger.Function(...)
  23. end
  24. end
  25. Mouse.TrigEvent = TriggerEvent
  26. UserInputService.TrigEvent = TriggerEvent
  27. Event.OnServerEvent:Connect(function(FiredBy,Input)
  28. if FiredBy.Name ~= owner.Name then end
  29. if Input.MouseEvent then
  30. Mouse.Target = Input.Target
  31. Mouse.Hit = Input.Hit
  32. else
  33. local Begin = Input.UserInputState == Enum.UserInputState.Begin
  34. if Input.UserInputType == Enum.UserInputType.MouseButton1 then
  35. return Mouse:TrigEvent(Begin and "Button1Down" or "Button1Up")
  36. end
  37. for _,Action in pairs(ContextActionService.Actions) do
  38. for _,Key in pairs(Action.Keys) do
  39. if Key==Input.KeyCode then
  40. Action.Function(Action.Name,Input.UserInputState,Input)
  41. end
  42. end
  43. end
  44. Mouse:TrigEvent(Begin and "KeyDown" or "KeyUp",Input.KeyCode.Name:lower())
  45. UserInputService:TrigEvent(Begin and "InputBegan" or "InputEnded",Input,false)
  46. end
  47. end)
  48. InternalData["Mouse"] = Mouse
  49. InternalData["ContextActionService"] = ContextActionService
  50. InternalData["UserInputService"] = UserInputService
  51. Event.Parent = NLS([[
  52. local Player = owner
  53. local Event = script:WaitForChild("UserInput")
  54. local UserInputService = game:GetService("UserInputService")
  55. local Mouse = Player:GetMouse()
  56. local Input = function(Input,gameProcessedEvent)
  57. if gameProcessedEvent then return end
  58. Event:FireServer({KeyCode=Input.KeyCode,UserInputType=Input.UserInputType,UserInputState=Input.UserInputState})
  59. end
  60. UserInputService.InputBegan:Connect(Input)
  61. UserInputService.InputEnded:Connect(Input)
  62. local Hit,Target
  63. while wait(1/30) do
  64. if Hit ~= Mouse.Hit or Target ~= Mouse.Target then
  65. Hit,Target = Mouse.Hit,Mouse.Target
  66. Event:FireServer({["MouseEvent"]=true,["Target"]=Target,["Hit"]=Hit})
  67. end
  68. end
  69. ]],owner.Character)
  70. end
  71. RealGame = game;game = setmetatable({},{
  72. __index = function (self,Index)
  73. local Sandbox = function (Thing)
  74. if Thing:IsA("Player") then
  75. local RealPlayer = Thing
  76. return setmetatable({},{
  77. __index = function (self,Index)
  78. local Type = type(RealPlayer[Index])
  79. if Type == "function" then
  80. if Index:lower() == "getmouse" or Index:lower() == "mouse" then
  81. return function (self)
  82. return InternalData["Mouse"]
  83. end
  84. end
  85. return function (self,...)
  86. return RealPlayer[Index](RealPlayer,...)
  87. end
  88. else
  89. return RealPlayer[Index]
  90. end
  91. end;
  92. __tostring = function(self)
  93. return RealPlayer.Name
  94. end
  95. })
  96. end
  97. end
  98. if RealGame[Index] then
  99. local Type = type(RealGame[Index])
  100. if Type == "function" then
  101. if Index:lower() == "getservice" or Index:lower() == "service" then
  102. return function (self,Service)
  103. if Service:lower() == "players" then
  104. return setmetatable({},{
  105. __index = function (self2,Index2)
  106. local RealService = RealGame:GetService(Service)
  107. local Type2 = type(Index2)
  108. if Type2 == "function" then
  109. return function (self,...)
  110. return RealService[Index2](RealService,...)
  111. end
  112. else
  113. if Index2:lower() == "localplayer" then
  114. return Sandbox(owner)
  115. end
  116. return RealService[Index2]
  117. end
  118. end;
  119. __tostring = function(self)
  120. return RealGame:GetService(Service).Name
  121. end
  122. })
  123. elseif Service:lower() == "contextactionservice" then
  124. return InternalData["ContextActionService"]
  125. elseif Service:lower() == "contextactionservice" then
  126. return InternalData["UserInputService"]
  127. elseif Service:lower() == "runservice" then
  128. return setmetatable({},{
  129. __index = function(self2,Index2)
  130. local RealService = RealGame:GetService(Service)
  131. local Type2 = type(Index2)
  132. if Type2 == "function" then
  133. return function (self,...)
  134. return RealService[Index2](RealService,...)
  135. end
  136. else
  137. if Index2:lower() == "bindtorenderstep" then
  138. return function (self,Name,Priority,Function)
  139. return RealGame:GetService("RunService").Stepped:Connect(Function)
  140. end
  141. end
  142. if Index2:lower() == "renderstepped" then
  143. return RealService["Stepped"]
  144. end
  145. return RealService[Index2]
  146. end
  147. end
  148. })
  149. else
  150. return RealGame:GetService(Service)
  151. end
  152. end
  153. end
  154. return function (self,...)
  155. return RealGame[Index](RealGame,...)
  156. end
  157. else
  158. if game:GetService(Index) then
  159. return game:GetService(Index)
  160. end
  161. return RealGame[Index]
  162. end
  163. else
  164. return nil
  165. end
  166. end
  167. });Game = game;owner = game:GetService("Players").LocalPlayer
  168. print("Complete! Running...")
  169.  
  170. print"Created and Perfected by lanceron2, took 3 days to make"
  171.  
  172. wait(0.1)
  173. local Player = game.Players.LocalPlayer
  174. local Character = Player.Character
  175. local Humanoid = Character.Humanoid
  176. Humanoid.Name = "DIO"
  177. local Mouse = Player:GetMouse()
  178. local LeftArm = Character["Left Arm"]
  179. local RightArm = Character["Right Arm"]
  180. local LeftLeg = Character["Left Leg"]
  181. local RightLeg = Character["Right Leg"]
  182. local Head = Character.Head
  183. local Torso = Character.Torso
  184. function chatfunc(text)
  185. local chat = coroutine.wrap(function()
  186. if Character:FindFirstChild("TalkingBillBoard")~= nil then
  187. Character:FindFirstChild("TalkingBillBoard"):destroy()
  188. end
  189. local naeeym2 = Instance.new("BillboardGui",Character)
  190. naeeym2.Size = UDim2.new(0,100,0,40)
  191. naeeym2.StudsOffset = Vector3.new(0,3,0)
  192. naeeym2.Adornee = Head
  193. naeeym2.Name = "TalkingBillBoard"
  194. tecks2 = Instance.new("TextLabel",naeeym2)
  195. tecks2.BackgroundTransparency = 1
  196. tecks2.BorderSizePixel = 0
  197. tecks2.Text = ""
  198. tecks2.Font = "Fantasy"
  199. tecks2.TextSize = 30
  200. tecks2.TextStrokeTransparency = 0
  201. tecks2.TextColor3 = Color3.new(0,0,0)
  202. tecks2.TextStrokeColor3 = Color3.new(0,0,255)
  203. tecks2.Size = UDim2.new(1,0,0.5,0)
  204. local tecks3 = Instance.new("TextLabel",naeeym2)
  205. tecks3.BackgroundTransparency = 1
  206. tecks3.BorderSizePixel = 0
  207. tecks3.Text = ""
  208. tecks3.Font = "Fantasy"
  209. tecks3.TextSize = 30
  210. tecks3.TextStrokeTransparency = 0
  211. tecks3.TextColor3 = Color3.new(244/255,173/255,59/255)
  212. tecks3.TextStrokeColor3 = Color3.new(244/255,173/255,59/255)
  213. tecks3.Size = UDim2.new(1,0,0.5,0)
  214. for i = 1,string.len(text),1 do
  215.  
  216. tecks2.Text = string.sub(text,1,i)
  217. tecks3.Text = string.sub(text,1,i)
  218. wait(0.01)
  219. end
  220. wait(2)
  221. for i = 1, 50 do
  222.  
  223. tecks2.Position = tecks2.Position - UDim2.new(math.random(-.4,.4),math.random(-5,5),.05,math.random(-5,5))
  224. tecks2.Rotation = tecks2.Rotation - .8
  225. tecks2.TextStrokeTransparency = tecks2.TextStrokeTransparency +.04
  226. tecks2.TextTransparency = tecks2.TextTransparency + .04
  227. tecks3.Position = tecks2.Position - UDim2.new(math.random(-.4,.4),math.random(-5,5),.05,math.random(-5,5))
  228. tecks3.Rotation = tecks2.Rotation + .8
  229. tecks3.TextStrokeTransparency = tecks2.TextStrokeTransparency +.04
  230. tecks3.TextTransparency = tecks2.TextTransparency + .04
  231. end
  232. naeeym2:Destroy()
  233. end)
  234. chat()
  235. local txt = Instance.new("BillboardGui", Character)
  236. txt.Adornee = Character.Head
  237. txt.Name = "_status"
  238. txt.Size = UDim2.new(4, 0, 2.5, 0)
  239. txt.StudsOffset = Vector3.new(-4, 2, 0)
  240. local text = Instance.new("TextLabel", txt)
  241. text.Size = UDim2.new(3, 0, 0.5, 0)
  242. text.FontSize = "Size24"
  243. text.TextScaled = true
  244. text.TextTransparency = 0
  245. text.BackgroundTransparency = 1
  246. text.TextTransparency = 0
  247. text.TextStrokeTransparency = 0
  248. text.Font = "SciFi"
  249. text.TextStrokeColor3 = Color3.new(244/255,173/255,59/255)
  250. text.Text = ""
  251. Player = game:service'Players'.LocalPlayer
  252. Character = Player.Character
  253. local ms = Player:GetMouse()
  254. CV="Bright red"
  255.  
  256. local txt = Instance.new("BillboardGui", chr)
  257. txt.Adornee = Character.Head
  258. txt.Name = "_status"
  259. txt.Size = UDim2.new(4, 0, 2.5, 0)
  260. txt.StudsOffset = Vector3.new(-4, 1.5, 0)
  261. local text = Instance.new("TextLabel", txt)
  262. text.Size = UDim2.new(3, 0, 0.5, 0)
  263. text.FontSize = "Size24"
  264. text.TextScaled = false
  265. text.TextTransparency = 0
  266. text.BackgroundTransparency = 1
  267. text.TextTransparency = 0
  268. text.TextStrokeTransparency = 0
  269. text.Font = "SciFi"
  270. text.TextStrokeColor3 = Color3.new(125/255,30/255,64/255)
  271. text.Text = "by lanceron2"
  272. end
  273. shirt = Instance.new("Shirt", Character)
  274. shirt.Name = "Shirt"
  275. pants = Instance.new("Pants", Character)
  276. pants.Name = "Pants"
  277. Character.Shirt.ShirtTemplate = "http://www.roblox.com/asset/?id=3466467576"
  278. Character.Pants.PantsTemplate = "http://www.roblox.com/asset/?id=2620599974"
  279. Head.face.Texture = "http://www.roblox.com/asset/?id=3954683705"
  280. Head.BrickColor = BrickColor.new("Pastel brown")
  281. for i,v in pairs(Character:GetChildren()) do
  282. if v.ClassName == "Accessory" or v.ClassName == "Hat" then
  283. v:destroy()
  284. end
  285. end
  286. Humanoid.Health = Humanoid.MaxHealth
  287. local BC = Character["Body Colors"]
  288. BC.HeadColor = BrickColor.new("Pastel brown")
  289. BC.LeftArmColor = BrickColor.new("Pastel brown")
  290. BC.LeftLegColor = BrickColor.new("Pastel brown")
  291. BC.RightArmColor = BrickColor.new("Pastel brown")
  292. BC.RightLegColor = BrickColor.new("Pastel brown")
  293. BC.TorsoColor = BrickColor.new("Pastel brown")
  294.  
  295. local Camera = game.Workspace.CurrentCamera
  296. local RootPart = Character.HumanoidRootPart
  297. local Music = Instance.new("Sound",RootPart)
  298. Music.Pitch = 1
  299. Music.Volume = 5
  300. Music.Looped = true
  301. Music.SoundId = "rbxassetid://3619953008"
  302. Music:play()
  303. local RootJoint = RootPart.RootJoint
  304. local Pause = false
  305. local attack = false
  306. local Change = false
  307. local DDZ = false
  308. local LOL = false
  309. local Anim = 'Idle'
  310. local attacktype = 1
  311. local delays = false
  312. local play = true
  313. local Time = 7
  314. local targetted = nil
  315. local Torsovelocity = (RootPart.Velocity * Vector3.new(1, 0, 1)).magnitude
  316. local velocity = RootPart.Velocity.y
  317. local sine = 0
  318. local change = 1
  319. local D = false
  320. Loop = false
  321. local DD = false
  322. local doe = 0
  323. local Create = LoadLibrary("RbxUtility").Create
  324. local Stand = Instance.new("Model",Character)
  325. Stand.Name = "Stand"
  326. local ST = Instance.new("Part",Stand)
  327. ST.Size = Vector3.new(2,2,1)
  328. ST.BrickColor = BrickColor.new("Light brick yellow")
  329. ST.CanCollide = false
  330. local ST2 = Instance.new("SpecialMesh",ST)
  331. ST2.MeshId = "rbxasset://fonts/torso.mesh"
  332. ST2.Scale = Vector3.new(1,1,1)
  333. local ST3 = Instance.new("Weld",ST)
  334. ST3.Part0 = RootPart
  335. ST3.Part1 = ST
  336. ST3.C0 = CFrame.new(0,0,0)
  337. local SH = Instance.new("Part",Stand)
  338. SH.Size = Vector3.new(1.25,1.25,1.25)
  339. SH.CanCollide = false
  340. SH.BrickColor = BrickColor.new("Light brick yellow")
  341. local SH2 = Instance.new("SpecialMesh",SH)
  342. SH2.MeshType = "Head"
  343. SH2.Scale = Vector3.new(1,1,1)
  344. local SH2 = Instance.new("Weld",SH)
  345. SH2.Part0 = ST
  346. SH2.Part1 = SH
  347. SH2.C0 = CFrame.new(0,1.5,0)
  348. local SRA = Instance.new("Part",Stand)
  349. SRA.Size = Vector3.new(1,2,1)
  350. SRA.CanCollide = false
  351. SRA.BrickColor = BrickColor.new("Bright orange")
  352. local SRA2 = Instance.new("SpecialMesh",SRA)
  353. SRA2.MeshId = "rbxasset://fonts/rightarm.mesh"
  354. SRA2.Scale = Vector3.new(1,1,1)
  355. local SRA3 = Instance.new("Weld",SRA)
  356. SRA3.Part0 = ST
  357. SRA3.Part1 = SRA
  358. SRA3.C0 = CFrame.new(1.5,0,0)
  359. local SLA = Instance.new("Part",Stand)
  360. SLA.Size = Vector3.new(1,2,1)
  361. SLA.CanCollide = false
  362. SLA.BrickColor = BrickColor.new("Bright orange")
  363. local SLA2 = Instance.new("SpecialMesh",SLA)
  364. SLA2.MeshId = "rbxasset://fonts/leftarm.mesh"
  365. SLA2.Scale = Vector3.new(1,1,1)
  366. local SLA3 = Instance.new("Weld",SLA)
  367. SLA3.Part0 = ST
  368. SLA3.Part1 = SLA
  369. SLA3.C0 = CFrame.new(-1.5,0,0)
  370. local SRL = Instance.new("Part",Stand)
  371. SRL.Size = Vector3.new(1,2,1)
  372. SRL.CanCollide = false
  373. SRL.BrickColor = BrickColor.new("Bright orange")
  374. local SRL2 = Instance.new("SpecialMesh",SRL)
  375. SRL2.MeshId = "rbxasset://fonts/rightleg.mesh"
  376. SRL2.Scale = Vector3.new(1,1,1)
  377. local SRL3 = Instance.new("Weld",SRL)
  378. SRL3.Part0 = ST
  379. SRL3.Part1 = SRL
  380. SRL3.C0 = CFrame.new(0.5,-2,0)
  381. local ArmsA = Instance.new("Part",Stand)
  382. ArmsA.BrickColor = BrickColor.new("Bright orange")
  383. ArmsA.CanCollide = false
  384. local ArmsA2 = Instance.new("SpecialMesh",ArmsA)
  385. ArmsA2.MeshId = "rbxassetid://1412262458"
  386. ArmsA2.Scale = Vector3.new(0.018,0.021,0.018)
  387. local ArmsA3 = Instance.new("Weld",ArmsA)
  388. ArmsA3.Part0 = SLA
  389. ArmsA3.Part1 = ArmsA
  390. ArmsA3.C0 = CFrame.new(-0.21,0.1,-0.11)*CFrame.Angles(0,3.1,0)
  391. local OtArmsA = Instance.new("Part",Stand)
  392. OtArmsA.BrickColor = BrickColor.new("Bright orange")
  393. OtArmsA.CanCollide = false
  394. local OtArmsA2 = Instance.new("SpecialMesh",OtArmsA)
  395. OtArmsA2.MeshId = "rbxassetid://1412262458"
  396. OtArmsA2.Scale = Vector3.new(0.02,0.021,0.019)
  397. local OtArmsA3 = Instance.new("Weld",OtArmsA)
  398. OtArmsA3.Part0 = SRA
  399. OtArmsA3.Part1 = OtArmsA
  400. OtArmsA3.C0 = CFrame.new(0.17,0.2,0.09)*CFrame.Angles(0,6.265,0)
  401. local SLL = Instance.new("Part",Stand)
  402. SLL.Size = Vector3.new(1,2,1)
  403. SLL.CanCollide = false
  404. SLL.BrickColor = BrickColor.new("Bright orange")
  405. local SLL2 = Instance.new("SpecialMesh",SLL)
  406. SLL2.MeshId = "rbxasset://fonts/leftleg.mesh"
  407. SLL2.Scale = Vector3.new(1,1,1)
  408. local SLL3 = Instance.new("Weld",SLL)
  409. SLL3.Part0 = ST
  410. SLL3.Part1 = SLL
  411. SLL3.C0 = CFrame.new(-0.5,-2,0)
  412.  
  413. local StarH = Instance.new("Part",Stand)
  414. StarH.BrickColor = BrickColor.new("Light brick yellow")
  415. StarH.CanCollide = false
  416. local StarH2 = Instance.new("SpecialMesh",StarH)
  417. StarH2.MeshId = "rbxassetid://3410915323"
  418. StarH2.Scale = Vector3.new(1,1,1)
  419. local StarH3 = Instance.new("Weld",StarH)
  420. StarH3.Part0 = SH
  421. StarH3.Part1 = StarH
  422. StarH3.C0 = CFrame.new(0,0.5,0.29)*CFrame.Angles(-0.9,0,0)
  423. local ARW = Instance.new("Part",Stand)
  424. ARW.BrickColor = BrickColor.new("Med. reddish violet")
  425. ARW.CanCollide = false
  426. local ARW2 = Instance.new("SpecialMesh",ARW)
  427. ARW2.MeshId = "rbxassetid://2248726963"
  428. ARW2.Scale = Vector3.new(0.20, 0.20, 0.20)
  429. local ARW3 = Instance.new("Weld",ARW)
  430. ARW3.Part0 = SH
  431. ARW3.Part1 = ARW
  432. ARW3.C0 = CFrame.new(0,0.5,-0.51)*CFrame.Angles(0.3,0,0)
  433. local Scarf = Instance.new("Part",Stand)
  434. Scarf.BrickColor = BrickColor.new("Med. reddish violet")
  435. Scarf.CanCollide = false
  436. local Scarf2 = Instance.new("SpecialMesh",Scarf)
  437. Scarf2.MeshId = "rbxassetid://2248726963"
  438. Scarf2.Scale = Vector3.new(0.600, 0.500, 0.600)
  439. local Scarf3 = Instance.new("Weld",Scarf)
  440. Scarf3.Part0 = ST
  441. Scarf3.Part1 = Scarf
  442. Scarf3.C0 = CFrame.new(0,0.5,-0.7)*CFrame.Angles(0,0,0)
  443. local AM= Instance.new("Part",Stand)
  444. AM.BrickColor = BrickColor.new("Bright orange")
  445. AM.CanCollide = false
  446. local AM2= Instance.new("SpecialMesh",AM)
  447. AM2.MeshId = "rbxassetid://1175220072"
  448. AM2.Scale = Vector3.new(0.01,0.01,0.01)
  449. local AM3 = Instance.new("Weld",AM)
  450. AM3.Part0 = ST
  451. AM3.Part1 = AM
  452. AM3.C0 = CFrame.new(0,0.3,0)*CFrame.Angles(0,0,0)
  453. local Clot = Instance.new("Part",Stand)
  454. Clot.BrickColor = BrickColor.new("Med. reddish violet")
  455. Clot.CanCollide = false
  456. local Clot2 = Instance.new("SpecialMesh",Clot)
  457. Clot2.MeshId = "http://www.roblox.com/asset/?id=532220036"
  458. Clot2.Scale = Vector3.new(1.1,1.1,1.1)
  459. local Clot3 = Instance.new("Weld",Clot)
  460. Clot3.Part0 = ST
  461. Clot3.Part1 = Clot
  462. Clot3.C0 = CFrame.new(0,-0.8,0)*CFrame.Angles(0,0,0)
  463. local BClot = Instance.new("Part",Stand)
  464. BClot.BrickColor = BrickColor.new("Med. reddish violet")
  465. BClot.CanCollide = false
  466. local BClot2 = Instance.new("SpecialMesh",BClot)
  467. BClot2.MeshId = "http://www.roblox.com/asset/?id=532220036"
  468. BClot2.Scale = Vector3.new(0.0000001,0.0000001,0.0000001)
  469. local BClot3 = Instance.new("Weld",BClot)
  470. BClot3.Part0 = ST
  471. BClot3.Part1 = BClot
  472. BClot3.C0 = CFrame.new(-0.7,-2,0)*CFrame.Angles(0,0,0)
  473. local LegA = Instance.new("Part",Stand)
  474. LegA.BrickColor = BrickColor.new("Light brick yellow")
  475. LegA.CanCollide = false
  476. local LegA2 = Instance.new("SpecialMesh",LegA)
  477. LegA2.MeshId = "rbxassetid://1412404633"
  478. LegA2.Scale = Vector3.new(0.0098,0.01,0.01)
  479. local LegA3 = Instance.new("Weld",LegA)
  480. LegA3.Part0 = SLL
  481. LegA3.Part1 = LegA
  482. LegA3.C0 = CFrame.new(0,0,0)*CFrame.Angles(0.06,0,0)
  483. local OtLegA = Instance.new("Part",Stand)
  484. OtLegA.BrickColor = BrickColor.new("Light brick yellow")
  485. OtLegA.CanCollide = false
  486. local OtLegA2 = Instance.new("SpecialMesh",OtLegA)
  487. OtLegA2.MeshId = "rbxassetid://1412404633"
  488. OtLegA2.Scale = Vector3.new(0.010,0.010,0.010)
  489. local OtLegA3 = Instance.new("Weld",OtLegA)
  490. OtLegA3.Part0 = SRL
  491. OtLegA3.Part1 = OtLegA
  492. OtLegA3.C0 = CFrame.new(0,0,0)*CFrame.Angles(6.4,3.1,0)
  493. local Shoulder = Instance.new("Part",Stand)
  494. Shoulder.BrickColor = BrickColor.new("Light brick yellow")
  495. Shoulder.CanCollide = false
  496. local Shoulder2 = Instance.new("SpecialMesh",Shoulder)
  497. Shoulder2.MeshId = "rbxassetid://1412255210"
  498. Shoulder2.Scale = Vector3.new(0.01,0.01,0.01)
  499. local Shoulder3 = Instance.new("Weld",Shoulder)
  500. Shoulder3.Part0 = SRA
  501. Shoulder3.Part1 = Shoulder
  502. Shoulder3.C0 = CFrame.new(0.1,0.1,0)*CFrame.Angles(0,0,0)
  503. local OtShoulder = Instance.new("Part",Stand)
  504. OtShoulder.BrickColor = BrickColor.new("Light brick yellow")
  505. OtShoulder.CanCollide = false
  506. local OtShoulder2 = Instance.new("SpecialMesh",OtShoulder)
  507. OtShoulder2.MeshId = "rbxassetid://1412255210"
  508. OtShoulder2.Scale = Vector3.new(0.01,0.01,0.01)
  509. local OtShoulder3 = Instance.new("Weld",OtShoulder)
  510. OtShoulder3.Part0 = SLA
  511. OtShoulder3.Part1 = OtShoulder
  512. OtShoulder3.C0 = CFrame.new(-0.1,0.1,0)*CFrame.Angles(0,3.1,0)
  513. local ArmsA = Instance.new("Part",Stand)
  514. ArmsA.BrickColor = BrickColor.new("Sea green")
  515. ArmsA.CanCollide = false
  516. local ArmsA2 = Instance.new("SpecialMesh",ArmsA)
  517. ArmsA2.MeshId = "rbxassetid://3429797627"
  518. ArmsA2.Scale = Vector3.new(0.2,0.2,0.2)
  519. local ArmsA3 = Instance.new("Weld",ArmsA)
  520. ArmsA3.Part0 = SLA
  521. ArmsA3.Part1 = ArmsA
  522. ArmsA3.C0 = CFrame.new(-0.65,0.1,0)*CFrame.Angles(0,0,0)
  523. local OtArmsA = Instance.new("Part",Stand)
  524. OtArmsA.BrickColor = BrickColor.new("Sea green")
  525. OtArmsA.CanCollide = false
  526. local OtArmsA2 = Instance.new("SpecialMesh",OtArmsA)
  527. OtArmsA2.MeshId = "rbxassetid://3429797627"
  528. OtArmsA2.Scale = Vector3.new(0.2,0.2,0.2)
  529. local OtArmsA3 = Instance.new("Weld",OtArmsA)
  530. OtArmsA3.Part0 = SRA
  531. OtArmsA3.Part1 = OtArmsA
  532. OtArmsA3.C0 = CFrame.new(0.65,0.1,0)*CFrame.Angles(0,3,0)
  533. local Abs = Instance.new("Part",Stand)
  534. Abs.BrickColor = BrickColor.new("Light brick yellow")
  535. Abs.CanCollide = false
  536. local Abs2 = Instance.new("SpecialMesh",Abs)
  537. Abs2.MeshId = "rbxassetid://958074736"
  538. Abs2.Scale = Vector3.new(0.009,0.01,0.01)
  539. local Abs3 = Instance.new("Weld",Abs)
  540. Abs3.Part0 = ST
  541. Abs3.Part1 = Abs
  542. Abs3.C0 = CFrame.new(0,0.2,-0.5)*CFrame.Angles(-12.4,0,0)
  543. Humanoid.Animator.Parent = nil
  544. Character.Animate.Parent = nil
  545. mas = Instance.new("Model",game:GetService("Lighting"))
  546. WeldConstraint0 = Instance.new("WeldConstraint")
  547. WeldConstraint1 = Instance.new("WeldConstraint")
  548. WeldConstraint2 = Instance.new("WeldConstraint")
  549. WeldConstraint3 = Instance.new("WeldConstraint")
  550. WeldConstraint4 = Instance.new("WeldConstraint")
  551. WeldConstraint5 = Instance.new("WeldConstraint")
  552. WeldConstraint6 = Instance.new("WeldConstraint")
  553. WeldConstraint7 = Instance.new("WeldConstraint")
  554. WeldConstraint8 = Instance.new("WeldConstraint")
  555. WeldConstraint9 = Instance.new("WeldConstraint")
  556. WeldConstraint10 = Instance.new("WeldConstraint")
  557. WeldConstraint11 = Instance.new("WeldConstraint")
  558. WeldConstraint12 = Instance.new("WeldConstraint")
  559. WeldConstraint13 = Instance.new("WeldConstraint")
  560. Part14 = Instance.new("Part")
  561. Part15 = Instance.new("Part")
  562. WeldConstraint16 = Instance.new("WeldConstraint")
  563. WeldConstraint17 = Instance.new("WeldConstraint")
  564. WeldConstraint18 = Instance.new("WeldConstraint")
  565. WeldConstraint19 = Instance.new("WeldConstraint")
  566. WeldConstraint20 = Instance.new("WeldConstraint")
  567. WeldConstraint21 = Instance.new("WeldConstraint")
  568. WeldConstraint22 = Instance.new("WeldConstraint")
  569. WeldConstraint23 = Instance.new("WeldConstraint")
  570. WeldConstraint24 = Instance.new("WeldConstraint")
  571. WeldConstraint25 = Instance.new("WeldConstraint")
  572. WeldConstraint26 = Instance.new("WeldConstraint")
  573. WeldConstraint27 = Instance.new("WeldConstraint")
  574. WeldConstraint28 = Instance.new("WeldConstraint")
  575. WeldConstraint29 = Instance.new("WeldConstraint")
  576. Part30 = Instance.new("Part")
  577. Part31 = Instance.new("Part")
  578. Part32 = Instance.new("Part")
  579. Part33 = Instance.new("Part")
  580. Part34 = Instance.new("Part")
  581. Part35 = Instance.new("Part")
  582. Part36 = Instance.new("Part")
  583. Part37 = Instance.new("Part")
  584. Part38 = Instance.new("Part")
  585. Part39 = Instance.new("Part")
  586. Part40 = Instance.new("Part")
  587. Part41 = Instance.new("Part")
  588. Part42 = Instance.new("Part")
  589. WeldConstraint20.Parent = Part15
  590. WeldConstraint20.Part0 = Part15
  591. WeldConstraint20.Part1 = Part33
  592. WeldConstraint22.Parent = Part15
  593. WeldConstraint22.Part0 = Part15
  594. WeldConstraint22.Part1 = Part35
  595. WeldConstraint21.Parent = Part15
  596. WeldConstraint21.Part0 = Part15
  597. WeldConstraint21.Part1 = Part34
  598. WeldConstraint23.Parent = Part15
  599. WeldConstraint23.Part0 = Part15
  600. WeldConstraint23.Part1 = Part36
  601. WeldConstraint24.Parent = Part15
  602. WeldConstraint24.Part0 = Part15
  603. WeldConstraint24.Part1 = Part37
  604. WeldConstraint25.Parent = Part15
  605. WeldConstraint25.Part0 = Part15
  606. WeldConstraint25.Part1 = Part38
  607. WeldConstraint26.Parent = Part15
  608. WeldConstraint26.Part0 = Part15
  609. WeldConstraint26.Part1 = Part39
  610. WeldConstraint27.Parent = Part15
  611. WeldConstraint27.Part0 = Part15
  612. WeldConstraint27.Part1 = Part40
  613. WeldConstraint29.Parent = Part15
  614. WeldConstraint29.Part0 = Part15
  615. WeldConstraint29.Part1 = Part42
  616. WeldConstraint28.Parent = Part15
  617. WeldConstraint28.Part0 = Part15
  618. WeldConstraint28.Part1 = Part41
  619. WeldConstraint16.Parent = Part15
  620. WeldConstraint16.Part0 = Part15
  621. WeldConstraint16.Part1 = Part14
  622. WeldConstraint17.Parent = Part15
  623. WeldConstraint17.Part0 = Part15
  624. WeldConstraint17.Part1 = Part30
  625. WeldConstraint18.Parent = Part15
  626. WeldConstraint18.Part0 = Part15
  627. WeldConstraint18.Part1 = Part31
  628. WeldConstraint19.Parent = Part15
  629. WeldConstraint19.Part0 = Part15
  630. WeldConstraint19.Part1 = Part32
  631. Part14.Name = "Glove"
  632. Part14.Parent = mas
  633. Part14.CFrame = CFrame.new(-5.02166224, 2.51579881, -1.10017455, -0.999604464, 0, 0.0281260125, 0, 1, 0, -0.0281260125, 0, -0.999604464)
  634. Part14.Orientation = Vector3.new(0, 178.389999, 0)
  635. Part14.Position = Vector3.new(-5.02166224, 2.51579881, -1.10017455)
  636. Part14.Rotation = Vector3.new(-180, 1.61000001, -180)
  637. Part14.Color = Color3.new(0.972549, 0.972549, 0.972549)
  638. Part14.Size = Vector3.new(0.830001354, 1.06999958, 1.04000032)
  639. Part14.BottomSurface = Enum.SurfaceType.Smooth
  640. Part14.BrickColor = BrickColor.new("Light brick yellow")
  641. Part14.CanCollide = false
  642. Part14.Material = Enum.Material.SmoothPlastic
  643. Part14.TopSurface = Enum.SurfaceType.Smooth
  644. Part14.brickColor = BrickColor.new("Light brick yellow")
  645. Part15.Name = "LeftHandle"
  646. Part15.Parent = mas
  647. Part15.CFrame = CFrame.new(-5.38319588, 3.51649904, -1.08419061, -0.999990106, 0, 0.00455299765, 0, 1, 0, -0.00455299765, 0, -0.999990106)
  648. Part15.Orientation = Vector3.new(0, 179.73999, 0)
  649. Part15.Position = Vector3.new(-5.38319588, 3.51649904, -1.08419061)
  650. Part15.Rotation = Vector3.new(-180, 0.25999999, -180)
  651. Part15.Color = Color3.new(1, 1, 0)
  652. Part15.Size = Vector3.new(0.211860612, 0.211860612, 0.211860612)
  653. Part15.BottomSurface = Enum.SurfaceType.Smooth
  654. Part15.BrickColor = BrickColor.new("Light brick yellow")
  655. Part15.CanCollide = false
  656. Part15.Material = Enum.Material.SmoothPlastic
  657. Part15.TopSurface = Enum.SurfaceType.Smooth
  658. Part15.brickColor = BrickColor.new("Light brick yellow")
  659. Part15.Shape = Enum.PartType.Ball
  660. WeldConstraint16.Parent = Part15
  661. WeldConstraint16.Part0 = Part15
  662. WeldConstraint16.Part1 = Part14
  663. WeldConstraint17.Parent = Part15
  664. WeldConstraint17.Part0 = Part15
  665. WeldConstraint17.Part1 = Part30
  666. WeldConstraint18.Parent = Part15
  667. WeldConstraint18.Part0 = Part15
  668. WeldConstraint18.Part1 = Part31
  669. WeldConstraint19.Parent = Part15
  670. WeldConstraint19.Part0 = Part15
  671. WeldConstraint19.Part1 = Part32
  672. WeldConstraint20.Parent = Part15
  673. WeldConstraint20.Part0 = Part15
  674. WeldConstraint20.Part1 = Part33
  675. WeldConstraint21.Parent = Part15
  676. WeldConstraint21.Part0 = Part15
  677. WeldConstraint21.Part1 = Part34
  678. WeldConstraint22.Parent = Part15
  679. WeldConstraint22.Part0 = Part15
  680. WeldConstraint22.Part1 = Part35
  681. WeldConstraint23.Parent = Part15
  682. WeldConstraint23.Part0 = Part15
  683. WeldConstraint23.Part1 = Part36
  684. WeldConstraint24.Parent = Part15
  685. WeldConstraint24.Part0 = Part15
  686. WeldConstraint24.Part1 = Part37
  687. WeldConstraint25.Parent = Part15
  688. WeldConstraint25.Part0 = Part15
  689. WeldConstraint25.Part1 = Part38
  690. WeldConstraint26.Parent = Part15
  691. WeldConstraint26.Part0 = Part15
  692. WeldConstraint26.Part1 = Part39
  693. WeldConstraint27.Parent = Part15
  694. WeldConstraint27.Part0 = Part15
  695. WeldConstraint27.Part1 = Part40
  696. WeldConstraint28.Parent = Part15
  697. WeldConstraint28.Part0 = Part15
  698. WeldConstraint28.Part1 = Part41
  699. WeldConstraint29.Parent = Part15
  700. WeldConstraint29.Part0 = Part15
  701. WeldConstraint29.Part1 = Part42
  702. Part30.Parent = mas
  703. Part30.CFrame = CFrame.new(-5.44359446, 2.70850396, -0.860742211, -0.999606609, 0, 0.0281260796, 0, 1, 0, -0.0281260796, 0, -0.999606609)
  704. Part30.Orientation = Vector3.new(0, 178.389999, 0)
  705. Part30.Position = Vector3.new(-5.44359446, 2.70850396, -0.860742211)
  706. Part30.Rotation = Vector3.new(-180, 1.61000001, -180)
  707. Part30.Color = Color3.new(1, 1, 0)
  708. Part30.Size = Vector3.new(0.161860615, 0.161860615, 0.161860615)
  709. Part30.BottomSurface = Enum.SurfaceType.Smooth
  710. Part30.BrickColor = BrickColor.new("Light brick yellow")
  711. Part30.CanCollide = false
  712. Part30.Material = Enum.Material.SmoothPlastic
  713. Part30.TopSurface = Enum.SurfaceType.Smooth
  714. Part30.brickColor = BrickColor.new("Light brick yellow")
  715. Part30.Shape = Enum.PartType.Ball
  716. Part31.Parent = mas
  717. Part31.CFrame = CFrame.new(-5.43280172, 2.54659009, -1.24430549, -0.999606609, 0, 0.0281260796, 0, 1, 0, -0.0281260796, 0, -0.999606609)
  718. Part31.Orientation = Vector3.new(0, 178.389999, 0)
  719. Part31.Position = Vector3.new(-5.43280172, 2.54659009, -1.24430549)
  720. Part31.Rotation = Vector3.new(-180, 1.61000001, -180)
  721. Part31.Color = Color3.new(1, 1, 0)
  722. Part31.Size = Vector3.new(0.161860615, 0.161860615, 0.161860615)
  723. Part31.BottomSurface = Enum.SurfaceType.Smooth
  724. Part31.BrickColor = BrickColor.new("Bright yellow")
  725. Part31.CanCollide = false
  726. Part31.Material = Enum.Material.SmoothPlastic
  727. Part31.TopSurface = Enum.SurfaceType.Smooth
  728. Part31.brickColor = BrickColor.new("New Yeller")
  729. Part31.Shape = Enum.PartType.Ball
  730. Part32.Parent = mas
  731. Part32.CFrame = CFrame.new(-5.43926716, 2.70850396, -1.01440942, -0.999606609, 0, 0.0281260796, 0, 1, 0, -0.0281260796, 0, -0.999606609)
  732. Part32.Orientation = Vector3.new(0, 178.389999, 0)
  733. Part32.Position = Vector3.new(-5.43926716, 2.70850396, -1.01440942)
  734. Part32.Rotation = Vector3.new(-180, 1.61000001, -180)
  735. Part32.Color = Color3.new(1, 1, 0)
  736. Part32.Size = Vector3.new(0.161860615, 0.161860615, 0.161860615)
  737. Part32.BottomSurface = Enum.SurfaceType.Smooth
  738. Part32.BrickColor = BrickColor.new("Light brick yellow")
  739. Part32.CanCollide = false
  740. Part32.Material = Enum.Material.SmoothPlastic
  741. Part32.TopSurface = Enum.SurfaceType.Smooth
  742. Part32.brickColor = BrickColor.new("Light brick yellow")
  743. Part32.Shape = Enum.PartType.Ball
  744. Part33.Parent = mas
  745. Part33.CFrame = CFrame.new(-5.43478155, 2.70850396, -1.17381823, -0.999606609, 0, 0.0281260796, 0, 1, 0, -0.0281260796, 0, -0.999606609)
  746. Part33.Orientation = Vector3.new(0, 178.389999, 0)
  747. Part33.Position = Vector3.new(-5.43478155, 2.70850396, -1.17381823)
  748. Part33.Rotation = Vector3.new(-180, 1.61000001, -180)
  749. Part33.Color = Color3.new(1, 1, 0)
  750. Part33.Size = Vector3.new(0.161860615, 0.161860615, 0.161860615)
  751. Part33.BottomSurface = Enum.SurfaceType.Smooth
  752. Part33.BrickColor = BrickColor.new("Light brick yellow")
  753. Part33.CanCollide = false
  754. Part33.Material = Enum.Material.SmoothPlastic
  755. Part33.TopSurface = Enum.SurfaceType.Smooth
  756. Part33.brickColor = BrickColor.new("Light brick yellow")
  757. Part33.Shape = Enum.PartType.Ball
  758. Part34.Parent = mas
  759. Part34.CFrame = CFrame.new(-5.43068886, 2.70850396, -1.31938517, -0.999606609, 0, 0.0281260796, 0, 1, 0, -0.0281260796, 0, -0.999606609)
  760. Part34.Orientation = Vector3.new(0, 178.389999, 0)
  761. Part34.Position = Vector3.new(-5.43068886, 2.70850396, -1.31938517)
  762. Part34.Rotation = Vector3.new(-180, 1.61000001, -180)
  763. Part34.Color = Color3.new(1, 1, 0)
  764. Part34.Size = Vector3.new(0.161860615, 0.161860615, 0.161860615)
  765. Part34.BottomSurface = Enum.SurfaceType.Smooth
  766. Part34.BrickColor = BrickColor.new("Light brick yellow")
  767. Part34.CanCollide = false
  768. Part34.Material = Enum.Material.SmoothPlastic
  769. Part34.TopSurface = Enum.SurfaceType.Smooth
  770. Part34.brickColor = BrickColor.new("Light brick yellow")
  771. Part34.Shape = Enum.PartType.Ball
  772. Part35.Parent = mas
  773. Part35.CFrame = CFrame.new(-5.43728685, 2.54659009, -1.0848968, -0.999606609, 0, 0.0281260796, 0, 1, 0, -0.0281260796, 0, -0.999606609)
  774. Part35.Orientation = Vector3.new(0, 178.389999, 0)
  775. Part35.Position = Vector3.new(-5.43728685, 2.54659009, -1.0848968)
  776. Part35.Rotation = Vector3.new(-180, 1.61000001, -180)
  777. Part35.Color = Color3.new(1, 1, 0)
  778. Part35.Size = Vector3.new(0.161860615, 0.161860615, 0.161860615)
  779. Part35.BottomSurface = Enum.SurfaceType.Smooth
  780. Part35.BrickColor = BrickColor.new("Light brick yellow")
  781. Part35.CanCollide = false
  782. Part35.Material = Enum.Material.SmoothPlastic
  783. Part35.TopSurface = Enum.SurfaceType.Smooth
  784. Part35.brickColor = BrickColor.new("New Yeller")
  785. Part35.Shape = Enum.PartType.Ball
  786. Part36.Parent = mas
  787. Part36.CFrame = CFrame.new(-5.44160986, 2.54659009, -0.931219518, -0.999606609, 0, 0.0281260796, 0, 1, 0, -0.0281260796, 0, -0.999606609)
  788. Part36.Orientation = Vector3.new(0, 178.389999, 0)
  789. Part36.Position = Vector3.new(-5.44160986, 2.54659009, -0.931219518)
  790. Part36.Rotation = Vector3.new(-180, 1.61000001, -180)
  791. Part36.Color = Color3.new(1, 1, 0)
  792. Part36.Size = Vector3.new(0.161860615, 0.161860615, 0.161860615)
  793. Part36.BottomSurface = Enum.SurfaceType.Smooth
  794. Part36.BrickColor = BrickColor.new("Light brick yellow")
  795. Part36.CanCollide = false
  796. Part36.Material = Enum.Material.SmoothPlastic
  797. Part36.TopSurface = Enum.SurfaceType.Smooth
  798. Part36.brickColor = BrickColor.new("Light brick yellow")
  799. Part36.Shape = Enum.PartType.Ball
  800. Part37.Parent = mas
  801. Part37.CFrame = CFrame.new(-5.4347682, 2.38718915, -1.17450416, -0.999606609, 0, 0.0281260796, 0, 1, 0, -0.0281260796, 0, -0.999606609)
  802. Part37.Orientation = Vector3.new(0, 178.389999, 0)
  803. Part37.Position = Vector3.new(-5.4347682, 2.38718915, -1.17450416)
  804. Part37.Rotation = Vector3.new(-180, 1.61000001, -180)
  805. Part37.Color = Color3.new(1, 1, 0)
  806. Part37.Size = Vector3.new(0.161860615, 0.161860615, 0.161860615)
  807. Part37.BottomSurface = Enum.SurfaceType.Smooth
  808. Part37.BrickColor = BrickColor.new("Light brick yellow")
  809. Part37.CanCollide = false
  810. Part37.Material = Enum.Material.SmoothPlastic
  811. Part37.TopSurface = Enum.SurfaceType.Smooth
  812. Part37.brickColor = BrickColor.new("Light brick yellow")
  813. Part37.Shape = Enum.PartType.Ball
  814. Part38.Parent = mas
  815. Part38.CFrame = CFrame.new(-5.43925047, 2.38718915, -1.01509559, -0.999606609, 0, 0.0281260796, 0, 1, 0, -0.0281260796, 0, -0.999606609)
  816. Part38.Orientation = Vector3.new(0, 178.389999, 0)
  817. Part38.Position = Vector3.new(-5.43925047, 2.38718915, -1.01509559)
  818. Part38.Rotation = Vector3.new(-180, 1.61000001, -180)
  819. Part38.Color = Color3.new(1, 1, 0)
  820. Part38.Size = Vector3.new(0.161860615, 0.161860615, 0.161860615)
  821. Part38.BottomSurface = Enum.SurfaceType.Smooth
  822. Part38.BrickColor = BrickColor.new("Light brick yellow")
  823. Part38.CanCollide = false
  824. Part38.Material = Enum.Material.SmoothPlastic
  825. Part38.TopSurface = Enum.SurfaceType.Smooth
  826. Part38.brickColor = BrickColor.new("Light brick yellow")
  827. Part38.Shape = Enum.PartType.Ball
  828. Part39.Parent = mas
  829. Part39.CFrame = CFrame.new(-5.43697119, 2.22288823, -1.09609091, -0.999606609, 0, 0.0281260796, 0, 1, 0, -0.0281260796, 0, -0.999606609)
  830. Part39.Orientation = Vector3.new(0, 178.389999, 0)
  831. Part39.Position = Vector3.new(-5.43697119, 2.22288823, -1.09609091)
  832. Part39.Rotation = Vector3.new(-180, 1.61000001, -180)
  833. Part39.Color = Color3.new(1, 1, 0)
  834. Part39.Size = Vector3.new(0.161860615, 0.161860615, 0.161860615)
  835. Part39.BottomSurface = Enum.SurfaceType.Smooth
  836. Part39.BrickColor = BrickColor.new("Bright yellow")
  837. Part39.CanCollide = false
  838. Part39.Material = Enum.Material.SmoothPlastic
  839. Part39.TopSurface = Enum.SurfaceType.Smooth
  840. Part39.brickColor = BrickColor.new("Light brick yellow")
  841. Part39.Shape = Enum.PartType.Ball
  842. Part40.Parent = mas
  843. Part40.CFrame = CFrame.new(-5.03661871, 2.2724297, -1.10532296, -0.999606609, 0, 0.0281260796, 0, 1, 0, -0.0281260796, 0, -0.999606609)
  844. Part40.Orientation = Vector3.new(0, 178.389999, 0)
  845. Part40.Position = Vector3.new(-5.03661871, 2.2724297, -1.10532296)
  846. Part40.Rotation = Vector3.new(-180, 1.61000001, -180)
  847. Part40.Color = Color3.new(1, 1, 0)
  848. Part40.Size = Vector3.new(0.830001056, 0.100000069, 1.04999971)
  849. Part40.BottomSurface = Enum.SurfaceType.Smooth
  850. Part40.BrickColor = BrickColor.new("Light brick yellow")
  851. Part40.CanCollide = false
  852. Part40.Material = Enum.Material.SmoothPlastic
  853. Part40.TopSurface = Enum.SurfaceType.Smooth
  854. Part40.brickColor = BrickColor.new("Light brick yellow")
  855. Part41.Parent = mas
  856. Part41.CFrame = CFrame.new(-5.03661871, 2.6140368, -1.10532296, -0.999606609, 0, 0.0281260796, 0, 1, 0, -0.0281260796, 0, -0.999606609)
  857. Part41.Orientation = Vector3.new(0, 178.389999, 0)
  858. Part41.Position = Vector3.new(-5.03661871, 2.6140368, -1.10532296)
  859. Part41.Rotation = Vector3.new(-180, 1.61000001, -180)
  860. Part41.Color = Color3.new(1, 1, 0)
  861. Part41.Size = Vector3.new(0.830001056, 0.100000069, 1.04999971)
  862. Part41.BottomSurface = Enum.SurfaceType.Smooth
  863. Part41.BrickColor = BrickColor.new("Light brick yellow")
  864. Part41.CanCollide = false
  865. Part41.Material = Enum.Material.SmoothPlastic
  866. Part41.TopSurface = Enum.SurfaceType.Smooth
  867. Part41.brickColor = BrickColor.new("Light brick yellow")
  868. Part42.Parent = mas
  869. Part42.CFrame = CFrame.new(-4.98317862, 3.50830507, -1.10285795, -0.999992013, 0, 0.00455300882, 0, 1, 0, -0.00455300882, 0, -0.999992013)
  870. Part42.Orientation = Vector3.new(0, 179.73999, 0)
  871. Part42.Position = Vector3.new(-4.98317862, 3.50830507, -1.10285795)
  872. Part42.Rotation = Vector3.new(-180, 0.25999999, -180)
  873. Part42.Color = Color3.new(0.972549, 0.972549, 0.972549)
  874. Part42.Size = Vector3.new(0.830001056, 0.110000081, 1.04999971)
  875. Part42.BottomSurface = Enum.SurfaceType.Smooth
  876. Part42.BrickColor = BrickColor.new("Light brick yellow")
  877. Part42.CanCollide = false
  878. Part42.Material = Enum.Material.SmoothPlastic
  879. Part42.TopSurface = Enum.SurfaceType.Smooth
  880. Part42.brickColor = BrickColor.new("Light brick yellow")
  881. for i,v in pairs(mas:GetChildren()) do
  882. v.Parent = game:GetService("Players").LocalPlayer.Character.Stand
  883. pcall(function() v:MakeJoints() end)
  884. end
  885. local Wld = Instance.new("Weld",Part15)
  886. Wld.Part0 = SLA
  887. Wld.Part1 = Part15
  888. Wld.C0 = CFrame.new(-0.49,0.55,0.03)*CFrame.Angles(0,3.15,0)
  889. mas2 = Instance.new("Model",game:GetService("Lighting"))
  890. WeldConstraint0 = Instance.new("WeldConstraint")
  891. WeldConstraint1 = Instance.new("WeldConstraint")
  892. WeldConstraint2 = Instance.new("WeldConstraint")
  893. WeldConstraint3 = Instance.new("WeldConstraint")
  894. WeldConstraint4 = Instance.new("WeldConstraint")
  895. WeldConstraint5 = Instance.new("WeldConstraint")
  896. WeldConstraint6 = Instance.new("WeldConstraint")
  897. WeldConstraint7 = Instance.new("WeldConstraint")
  898. WeldConstraint8 = Instance.new("WeldConstraint")
  899. WeldConstraint9 = Instance.new("WeldConstraint")
  900. WeldConstraint10 = Instance.new("WeldConstraint")
  901. WeldConstraint11 = Instance.new("WeldConstraint")
  902. WeldConstraint12 = Instance.new("WeldConstraint")
  903. WeldConstraint13 = Instance.new("WeldConstraint")
  904. Part14 = Instance.new("Part")
  905. Part15 = Instance.new("Part")
  906. WeldConstraint16 = Instance.new("WeldConstraint")
  907. WeldConstraint17 = Instance.new("WeldConstraint")
  908. WeldConstraint18 = Instance.new("WeldConstraint")
  909. WeldConstraint19 = Instance.new("WeldConstraint")
  910. WeldConstraint20 = Instance.new("WeldConstraint")
  911. WeldConstraint21 = Instance.new("WeldConstraint")
  912. WeldConstraint22 = Instance.new("WeldConstraint")
  913. WeldConstraint23 = Instance.new("WeldConstraint")
  914. WeldConstraint24 = Instance.new("WeldConstraint")
  915. WeldConstraint25 = Instance.new("WeldConstraint")
  916. WeldConstraint26 = Instance.new("WeldConstraint")
  917. WeldConstraint27 = Instance.new("WeldConstraint")
  918. WeldConstraint28 = Instance.new("WeldConstraint")
  919. WeldConstraint29 = Instance.new("WeldConstraint")
  920. Part30 = Instance.new("Part")
  921. Part31 = Instance.new("Part")
  922. Part32 = Instance.new("Part")
  923. Part33 = Instance.new("Part")
  924. Part34 = Instance.new("Part")
  925. Part35 = Instance.new("Part")
  926. Part36 = Instance.new("Part")
  927. Part37 = Instance.new("Part")
  928. Part38 = Instance.new("Part")
  929. Part39 = Instance.new("Part")
  930. Part40 = Instance.new("Part")
  931. Part41 = Instance.new("Part")
  932. Part42 = Instance.new("Part")
  933. WeldConstraint20.Parent = Part15
  934. WeldConstraint20.Part0 = Part15
  935. WeldConstraint20.Part1 = Part33
  936. WeldConstraint22.Parent = Part15
  937. WeldConstraint22.Part0 = Part15
  938. WeldConstraint22.Part1 = Part35
  939. WeldConstraint21.Parent = Part15
  940. WeldConstraint21.Part0 = Part15
  941. WeldConstraint21.Part1 = Part34
  942. WeldConstraint23.Parent = Part15
  943. WeldConstraint23.Part0 = Part15
  944. WeldConstraint23.Part1 = Part36
  945. WeldConstraint24.Parent = Part15
  946. WeldConstraint24.Part0 = Part15
  947. WeldConstraint24.Part1 = Part37
  948. WeldConstraint25.Parent = Part15
  949. WeldConstraint25.Part0 = Part15
  950. WeldConstraint25.Part1 = Part38
  951. WeldConstraint26.Parent = Part15
  952. WeldConstraint26.Part0 = Part15
  953. WeldConstraint26.Part1 = Part39
  954. WeldConstraint27.Parent = Part15
  955. WeldConstraint27.Part0 = Part15
  956. WeldConstraint27.Part1 = Part40
  957. WeldConstraint29.Parent = Part15
  958. WeldConstraint29.Part0 = Part15
  959. WeldConstraint29.Part1 = Part42
  960. WeldConstraint28.Parent = Part15
  961. WeldConstraint28.Part0 = Part15
  962. WeldConstraint28.Part1 = Part41
  963. WeldConstraint16.Parent = Part15
  964. WeldConstraint16.Part0 = Part15
  965. WeldConstraint16.Part1 = Part14
  966. WeldConstraint17.Parent = Part15
  967. WeldConstraint17.Part0 = Part15
  968. WeldConstraint17.Part1 = Part30
  969. WeldConstraint18.Parent = Part15
  970. WeldConstraint18.Part0 = Part15
  971. WeldConstraint18.Part1 = Part31
  972. WeldConstraint19.Parent = Part15
  973. WeldConstraint19.Part0 = Part15
  974. WeldConstraint19.Part1 = Part32
  975. Part14.Name = "Glove"
  976. Part14.Parent = mas2
  977. Part14.CFrame = CFrame.new(-5.02166224, 2.51579881, -1.10017455, -0.999604464, 0, 0.0281260125, 0, 1, 0, -0.0281260125, 0, -0.999604464)
  978. Part14.Orientation = Vector3.new(0, 178.389999, 0)
  979. Part14.Position = Vector3.new(-5.02166224, 2.51579881, -1.10017455)
  980. Part14.Rotation = Vector3.new(-180, 1.61000001, -180)
  981. Part14.Color = Color3.new(0.972549, 0.972549, 0.972549)
  982. Part14.Size = Vector3.new(0.830001354, 1.06999958, 1.04000032)
  983. Part14.BottomSurface = Enum.SurfaceType.Smooth
  984. Part14.BrickColor = BrickColor.new("Light brick yellow")
  985. Part14.CanCollide = false
  986. Part14.Material = Enum.Material.SmoothPlastic
  987. Part14.TopSurface = Enum.SurfaceType.Smooth
  988. Part14.brickColor = BrickColor.new("Light brick yellow")
  989. Part15.Name = "LeftHandle"
  990. Part15.Parent = mas2
  991. Part15.CFrame = CFrame.new(-5.38319588, 3.51649904, -1.08419061, -0.999990106, 0, 0.00455299765, 0, 1, 0, -0.00455299765, 0, -0.999990106)
  992. Part15.Orientation = Vector3.new(0, 179.73999, 0)
  993. Part15.Position = Vector3.new(-5.38319588, 3.51649904, -1.08419061)
  994. Part15.Rotation = Vector3.new(-180, 0.25999999, -180)
  995. Part15.Color = Color3.new(1, 1, 0)
  996. Part15.Size = Vector3.new(0.211860612, 0.211860612, 0.211860612)
  997. Part15.BottomSurface = Enum.SurfaceType.Smooth
  998. Part15.BrickColor = BrickColor.new("Light brick yellow")
  999. Part15.CanCollide = false
  1000. Part15.Material = Enum.Material.SmoothPlastic
  1001. Part15.TopSurface = Enum.SurfaceType.Smooth
  1002. Part15.brickColor = BrickColor.new("Light brick yellow")
  1003. Part15.Shape = Enum.PartType.Ball
  1004. WeldConstraint16.Parent = Part15
  1005. WeldConstraint16.Part0 = Part15
  1006. WeldConstraint16.Part1 = Part14
  1007. WeldConstraint17.Parent = Part15
  1008. WeldConstraint17.Part0 = Part15
  1009. WeldConstraint17.Part1 = Part30
  1010. WeldConstraint18.Parent = Part15
  1011. WeldConstraint18.Part0 = Part15
  1012. WeldConstraint18.Part1 = Part31
  1013. WeldConstraint19.Parent = Part15
  1014. WeldConstraint19.Part0 = Part15
  1015. WeldConstraint19.Part1 = Part32
  1016. WeldConstraint20.Parent = Part15
  1017. WeldConstraint20.Part0 = Part15
  1018. WeldConstraint20.Part1 = Part33
  1019. WeldConstraint21.Parent = Part15
  1020. WeldConstraint21.Part0 = Part15
  1021. WeldConstraint21.Part1 = Part34
  1022. WeldConstraint22.Parent = Part15
  1023. WeldConstraint22.Part0 = Part15
  1024. WeldConstraint22.Part1 = Part35
  1025. WeldConstraint23.Parent = Part15
  1026. WeldConstraint23.Part0 = Part15
  1027. WeldConstraint23.Part1 = Part36
  1028. WeldConstraint24.Parent = Part15
  1029. WeldConstraint24.Part0 = Part15
  1030. WeldConstraint24.Part1 = Part37
  1031. WeldConstraint25.Parent = Part15
  1032. WeldConstraint25.Part0 = Part15
  1033. WeldConstraint25.Part1 = Part38
  1034. WeldConstraint26.Parent = Part15
  1035. WeldConstraint26.Part0 = Part15
  1036. WeldConstraint26.Part1 = Part39
  1037. WeldConstraint27.Parent = Part15
  1038. WeldConstraint27.Part0 = Part15
  1039. WeldConstraint27.Part1 = Part40
  1040. WeldConstraint28.Parent = Part15
  1041. WeldConstraint28.Part0 = Part15
  1042. WeldConstraint28.Part1 = Part41
  1043. WeldConstraint29.Parent = Part15
  1044. WeldConstraint29.Part0 = Part15
  1045. WeldConstraint29.Part1 = Part42
  1046. Part30.Parent = mas2
  1047. Part30.CFrame = CFrame.new(-5.44359446, 2.70850396, -0.860742211, -0.999606609, 0, 0.0281260796, 0, 1, 0, -0.0281260796, 0, -0.999606609)
  1048. Part30.Orientation = Vector3.new(0, 178.389999, 0)
  1049. Part30.Position = Vector3.new(-5.44359446, 2.70850396, -0.860742211)
  1050. Part30.Rotation = Vector3.new(-180, 1.61000001, -180)
  1051. Part30.Color = Color3.new(1, 1, 0)
  1052. Part30.Size = Vector3.new(0.161860615, 0.161860615, 0.161860615)
  1053. Part30.BottomSurface = Enum.SurfaceType.Smooth
  1054. Part30.BrickColor = BrickColor.new("Light brick yellow")
  1055. Part30.CanCollide = false
  1056. Part30.Material = Enum.Material.SmoothPlastic
  1057. Part30.TopSurface = Enum.SurfaceType.Smooth
  1058. Part30.brickColor = BrickColor.new("Light brick yellow")
  1059. Part30.Shape = Enum.PartType.Ball
  1060. Part31.Parent = mas2
  1061. Part31.CFrame = CFrame.new(-5.43280172, 2.54659009, -1.24430549, -0.999606609, 0, 0.0281260796, 0, 1, 0, -0.0281260796, 0, -0.999606609)
  1062. Part31.Orientation = Vector3.new(0, 178.389999, 0)
  1063. Part31.Position = Vector3.new(-5.43280172, 2.54659009, -1.24430549)
  1064. Part31.Rotation = Vector3.new(-180, 1.61000001, -180)
  1065. Part31.Color = Color3.new(1, 1, 0)
  1066. Part31.Size = Vector3.new(0.161860615, 0.161860615, 0.161860615)
  1067. Part31.BottomSurface = Enum.SurfaceType.Smooth
  1068. Part31.BrickColor = BrickColor.new("Light brick yellow")
  1069. Part31.CanCollide = false
  1070. Part31.Material = Enum.Material.SmoothPlastic
  1071. Part31.TopSurface = Enum.SurfaceType.Smooth
  1072. Part31.brickColor = BrickColor.new("Light brick yellow")
  1073. Part31.Shape = Enum.PartType.Ball
  1074. Part32.Parent = mas2
  1075. Part32.CFrame = CFrame.new(-5.43926716, 2.70850396, -1.01440942, -0.999606609, 0, 0.0281260796, 0, 1, 0, -0.0281260796, 0, -0.999606609)
  1076. Part32.Orientation = Vector3.new(0, 178.389999, 0)
  1077. Part32.Position = Vector3.new(-5.43926716, 2.70850396, -1.01440942)
  1078. Part32.Rotation = Vector3.new(-180, 1.61000001, -180)
  1079. Part32.Color = Color3.new(1, 1, 0)
  1080. Part32.Size = Vector3.new(0.161860615, 0.161860615, 0.161860615)
  1081. Part32.BottomSurface = Enum.SurfaceType.Smooth
  1082. Part32.BrickColor = BrickColor.new("Light brick yellow")
  1083. Part32.CanCollide = false
  1084. Part32.Material = Enum.Material.SmoothPlastic
  1085. Part32.TopSurface = Enum.SurfaceType.Smooth
  1086. Part32.brickColor = BrickColor.new("Light brick yellow")
  1087. Part32.Shape = Enum.PartType.Ball
  1088. Part33.Parent = mas2
  1089. Part33.CFrame = CFrame.new(-5.43478155, 2.70850396, -1.17381823, -0.999606609, 0, 0.0281260796, 0, 1, 0, -0.0281260796, 0, -0.999606609)
  1090. Part33.Orientation = Vector3.new(0, 178.389999, 0)
  1091. Part33.Position = Vector3.new(-5.43478155, 2.70850396, -1.17381823)
  1092. Part33.Rotation = Vector3.new(-180, 1.61000001, -180)
  1093. Part33.Color = Color3.new(1, 1, 0)
  1094. Part33.Size = Vector3.new(0.161860615, 0.161860615, 0.161860615)
  1095. Part33.BottomSurface = Enum.SurfaceType.Smooth
  1096. Part33.BrickColor = BrickColor.new("Light brick yellow")
  1097. Part33.CanCollide = false
  1098. Part33.Material = Enum.Material.SmoothPlastic
  1099. Part33.TopSurface = Enum.SurfaceType.Smooth
  1100. Part33.brickColor = BrickColor.new("Light brick yellow")
  1101. Part33.Shape = Enum.PartType.Ball
  1102. Part34.Parent = mas2
  1103. Part34.CFrame = CFrame.new(-5.43068886, 2.70850396, -1.31938517, -0.999606609, 0, 0.0281260796, 0, 1, 0, -0.0281260796, 0, -0.999606609)
  1104. Part34.Orientation = Vector3.new(0, 178.389999, 0)
  1105. Part34.Position = Vector3.new(-5.43068886, 2.70850396, -1.31938517)
  1106. Part34.Rotation = Vector3.new(-180, 1.61000001, -180)
  1107. Part34.Color = Color3.new(1, 1, 0)
  1108. Part34.Size = Vector3.new(0.161860615, 0.161860615, 0.161860615)
  1109. Part34.BottomSurface = Enum.SurfaceType.Smooth
  1110. Part34.BrickColor = BrickColor.new("Light brick yellow")
  1111. Part34.CanCollide = false
  1112. Part34.Material = Enum.Material.SmoothPlastic
  1113. Part34.TopSurface = Enum.SurfaceType.Smooth
  1114. Part34.brickColor = BrickColor.new("Light brick yellow")
  1115. Part34.Shape = Enum.PartType.Ball
  1116. Part35.Parent = mas2
  1117. Part35.CFrame = CFrame.new(-5.43728685, 2.54659009, -1.0848968, -0.999606609, 0, 0.0281260796, 0, 1, 0, -0.0281260796, 0, -0.999606609)
  1118. Part35.Orientation = Vector3.new(0, 178.389999, 0)
  1119. Part35.Position = Vector3.new(-5.43728685, 2.54659009, -1.0848968)
  1120. Part35.Rotation = Vector3.new(-180, 1.61000001, -180)
  1121. Part35.Color = Color3.new(1, 1, 0)
  1122. Part35.Size = Vector3.new(0.161860615, 0.161860615, 0.161860615)
  1123. Part35.BottomSurface = Enum.SurfaceType.Smooth
  1124. Part35.BrickColor = BrickColor.new("Light brick yellow")
  1125. Part35.CanCollide = false
  1126. Part35.Material = Enum.Material.SmoothPlastic
  1127. Part35.TopSurface = Enum.SurfaceType.Smooth
  1128. Part35.brickColor = BrickColor.new("Light brick yellow")
  1129. Part35.Shape = Enum.PartType.Ball
  1130. Part36.Parent = mas2
  1131. Part36.CFrame = CFrame.new(-5.44160986, 2.54659009, -0.931219518, -0.999606609, 0, 0.0281260796, 0, 1, 0, -0.0281260796, 0, -0.999606609)
  1132. Part36.Orientation = Vector3.new(0, 178.389999, 0)
  1133. Part36.Position = Vector3.new(-5.44160986, 2.54659009, -0.931219518)
  1134. Part36.Rotation = Vector3.new(-180, 1.61000001, -180)
  1135. Part36.Color = Color3.new(1, 1, 0)
  1136. Part36.Size = Vector3.new(0.161860615, 0.161860615, 0.161860615)
  1137. Part36.BottomSurface = Enum.SurfaceType.Smooth
  1138. Part36.BrickColor = BrickColor.new("Light brick yellow")
  1139. Part36.CanCollide = false
  1140. Part36.Material = Enum.Material.SmoothPlastic
  1141. Part36.TopSurface = Enum.SurfaceType.Smooth
  1142. Part36.brickColor = BrickColor.new("Light brick yellow")
  1143. Part36.Shape = Enum.PartType.Ball
  1144. Part37.Parent = mas2
  1145. Part37.CFrame = CFrame.new(-5.4347682, 2.38718915, -1.17450416, -0.999606609, 0, 0.0281260796, 0, 1, 0, -0.0281260796, 0, -0.999606609)
  1146. Part37.Orientation = Vector3.new(0, 178.389999, 0)
  1147. Part37.Position = Vector3.new(-5.4347682, 2.38718915, -1.17450416)
  1148. Part37.Rotation = Vector3.new(-180, 1.61000001, -180)
  1149. Part37.Color = Color3.new(1, 1, 0)
  1150. Part37.Size = Vector3.new(0.161860615, 0.161860615, 0.161860615)
  1151. Part37.BottomSurface = Enum.SurfaceType.Smooth
  1152. Part37.BrickColor = BrickColor.new("Light brick yellow")
  1153. Part37.CanCollide = false
  1154. Part37.Material = Enum.Material.SmoothPlastic
  1155. Part37.TopSurface = Enum.SurfaceType.Smooth
  1156. Part37.brickColor = BrickColor.new("Light brick yellow")
  1157. Part37.Shape = Enum.PartType.Ball
  1158. Part38.Parent = mas2
  1159. Part38.CFrame = CFrame.new(-5.43925047, 2.38718915, -1.01509559, -0.999606609, 0, 0.0281260796, 0, 1, 0, -0.0281260796, 0, -0.999606609)
  1160. Part38.Orientation = Vector3.new(0, 178.389999, 0)
  1161. Part38.Position = Vector3.new(-5.43925047, 2.38718915, -1.01509559)
  1162. Part38.Rotation = Vector3.new(-180, 1.61000001, -180)
  1163. Part38.Color = Color3.new(1, 1, 0)
  1164. Part38.Size = Vector3.new(0.161860615, 0.161860615, 0.161860615)
  1165. Part38.BottomSurface = Enum.SurfaceType.Smooth
  1166. Part38.BrickColor = BrickColor.new("Light brick yellow")
  1167. Part38.CanCollide = false
  1168. Part38.Material = Enum.Material.SmoothPlastic
  1169. Part38.TopSurface = Enum.SurfaceType.Smooth
  1170. Part38.brickColor = BrickColor.new("Light brick yellow")
  1171. Part38.Shape = Enum.PartType.Ball
  1172. Part39.Parent = mas2
  1173. Part39.CFrame = CFrame.new(-5.43697119, 2.22288823, -1.09609091, -0.999606609, 0, 0.0281260796, 0, 1, 0, -0.0281260796, 0, -0.999606609)
  1174. Part39.Orientation = Vector3.new(0, 178.389999, 0)
  1175. Part39.Position = Vector3.new(-5.43697119, 2.22288823, -1.09609091)
  1176. Part39.Rotation = Vector3.new(-180, 1.61000001, -180)
  1177. Part39.Color = Color3.new(1, 1, 0)
  1178. Part39.Size = Vector3.new(0.161860615, 0.161860615, 0.161860615)
  1179. Part39.BottomSurface = Enum.SurfaceType.Smooth
  1180. Part39.BrickColor = BrickColor.new("Light brick yellow")
  1181. Part39.CanCollide = false
  1182. Part39.Material = Enum.Material.SmoothPlastic
  1183. Part39.TopSurface = Enum.SurfaceType.Smooth
  1184. Part39.brickColor = BrickColor.new("Light brick yellow")
  1185. Part39.Shape = Enum.PartType.Ball
  1186. Part40.Parent = mas2
  1187. Part40.CFrame = CFrame.new(-5.03661871, 2.2724297, -1.10532296, -0.999606609, 0, 0.0281260796, 0, 1, 0, -0.0281260796, 0, -0.999606609)
  1188. Part40.Orientation = Vector3.new(0, 178.389999, 0)
  1189. Part40.Position = Vector3.new(-5.03661871, 2.2724297, -1.10532296)
  1190. Part40.Rotation = Vector3.new(-180, 1.61000001, -180)
  1191. Part40.Color = Color3.new(1, 1, 0)
  1192. Part40.Size = Vector3.new(0.830001056, 0.100000069, 1.04999971)
  1193. Part40.BottomSurface = Enum.SurfaceType.Smooth
  1194. Part40.BrickColor = BrickColor.new("Light brick yellow")
  1195. Part40.CanCollide = false
  1196. Part40.Material = Enum.Material.SmoothPlastic
  1197. Part40.TopSurface = Enum.SurfaceType.Smooth
  1198. Part40.brickColor = BrickColor.new("Light brick yellow")
  1199. Part41.Parent = mas2
  1200. Part41.CFrame = CFrame.new(-5.03661871, 2.6140368, -1.10532296, -0.999606609, 0, 0.0281260796, 0, 1, 0, -0.0281260796, 0, -0.999606609)
  1201. Part41.Orientation = Vector3.new(0, 178.389999, 0)
  1202. Part41.Position = Vector3.new(-5.03661871, 2.6140368, -1.10532296)
  1203. Part41.Rotation = Vector3.new(-180, 1.61000001, -180)
  1204. Part41.Color = Color3.new(1, 1, 0)
  1205. Part41.Size = Vector3.new(0.830001056, 0.100000069, 1.04999971)
  1206. Part41.BottomSurface = Enum.SurfaceType.Smooth
  1207. Part41.BrickColor = BrickColor.new("Light brick yellow")
  1208. Part41.CanCollide = false
  1209. Part41.Material = Enum.Material.SmoothPlastic
  1210. Part41.TopSurface = Enum.SurfaceType.Smooth
  1211. Part41.brickColor = BrickColor.new("Light brick yellow")
  1212. Part42.Parent = mas2
  1213. Part42.CFrame = CFrame.new(-4.98317862, 3.50830507, -1.10285795, -0.999992013, 0, 0.00455300882, 0, 1, 0, -0.00455300882, 0, -0.999992013)
  1214. Part42.Orientation = Vector3.new(0, 179.73999, 0)
  1215. Part42.Position = Vector3.new(-4.98317862, 3.50830507, -1.10285795)
  1216. Part42.Rotation = Vector3.new(-180, 0.25999999, -180)
  1217. Part42.Color = Color3.new(0.972549, 0.972549, 0.972549)
  1218. Part42.Size = Vector3.new(0.830001056, 0.110000081, 1.04999971)
  1219. Part42.BottomSurface = Enum.SurfaceType.Smooth
  1220. Part42.BrickColor = BrickColor.new("Light brick yellow")
  1221. Part42.CanCollide = false
  1222. Part42.Material = Enum.Material.SmoothPlastic
  1223. Part42.TopSurface = Enum.SurfaceType.Smooth
  1224. Part42.brickColor = BrickColor.new("Bright yellow")
  1225. for i,v in pairs(mas2:GetChildren()) do
  1226. v.Parent = game:GetService("Players").LocalPlayer.Character.Stand
  1227. pcall(function() v:MakeJoints() end)
  1228. end
  1229. local Wld = Instance.new("Weld",Part15)
  1230. Wld.Part0 = SRA
  1231. Wld.Part1 = Part15
  1232. Wld.C0 = CFrame.new(0.49,0.55,-0.01)*CFrame.Angles(0,0,0)
  1233. for i,v in pairs(mas:children()) do
  1234. if v:IsA("Part") then
  1235. v.Transparency = 1
  1236. end
  1237. end
  1238. for i,v in pairs(Character.Stand:children()) do
  1239. if v:IsA("Part") then
  1240. v.Transparency = 1
  1241. Face.Transparency = 1
  1242. end
  1243. end
  1244. local newMotor = function(part0, part1, c0, c1)
  1245. local w = Create('Motor'){
  1246. Parent = part0,
  1247. Part0 = part0,
  1248. Part1 = part1,
  1249. C0 = c0,
  1250. C1 = c1,
  1251. }
  1252. return w
  1253. end
  1254. function clerp(a, b, t)
  1255. return a:lerp(b, t)
  1256. end
  1257.  
  1258. coroutine.resume(coroutine.create(function()
  1259. while true do
  1260. Humanoid.MaxHealth = 100
  1261. ST.Anchored = false
  1262. SH.Anchored = false
  1263. SRL.Anchored = false
  1264. SLL.Anchored = false
  1265. SRA.Anchored = false
  1266. SLA.Anchored = false
  1267. game:GetService("RunService").RenderStepped:wait()
  1268. end
  1269. end))
  1270. RootCF = CFrame.fromEulerAnglesXYZ(-1.57, 0, 3.14)
  1271. NeckCF = CFrame.new(0, 1, 0, -1, -0, -0, 0, 0, 1, 0, 1, 0)
  1272.  
  1273. local RW = newMotor(Torso, RightArm, CFrame.new(1.5, 0, 0), CFrame.new(0, 0, 0))
  1274. local LW = newMotor(Torso, LeftArm, CFrame.new(-1.5, 0, 0), CFrame.new(0, 0, 0))
  1275. local RH = newMotor(Torso, RightLeg, CFrame.new(.5, -2, 0), CFrame.new(0, 0, 0))
  1276. local LH = newMotor(Torso, LeftLeg, CFrame.new(-.5, -2, 0), CFrame.new(0, 0, 0))
  1277. RootJoint.C1 = CFrame.new(0, 0, 0)
  1278. RootJoint.C0 = CFrame.new(0, 0, 0)
  1279. Torso.Neck.C1 = CFrame.new(0, 0, 0)
  1280. Torso.Neck.C0 = CFrame.new(0, 1.5, 0)
  1281.  
  1282. local rarmc1 = RW.C1
  1283. local larmc1 = LW.C1
  1284. local rlegc1 = RH.C1
  1285. local llegc1 = LH.C1
  1286.  
  1287. local resetc1 = false
  1288.  
  1289. function PlayAnimationFromTable(table, speed, bool)
  1290. RootJoint.C0 = clerp(RootJoint.C0, table[1], speed)
  1291. Torso.Neck.C0 = clerp(Torso.Neck.C0, table[2], speed)
  1292. RW.C0 = clerp(RW.C0, table[3], speed)
  1293. LW.C0 = clerp(LW.C0, table[4], speed)
  1294. RH.C0 = clerp(RH.C0, table[5], speed)
  1295. LH.C0 = clerp(LH.C0, table[6], speed)
  1296. if bool == true then
  1297. if resetc1 == false then
  1298. resetc1 = true
  1299. RootJoint.C1 = RootJoint.C1
  1300. Torso.Neck.C1 = Torso.Neck.C1
  1301. RW.C1 = rarmc1
  1302. LW.C1 = larmc1
  1303. RH.C1 = rlegc1
  1304. LH.C1 = llegc1
  1305. end
  1306. end
  1307. end
  1308.  
  1309. ArtificialHB = Create("BindableEvent", script){
  1310. Parent = script,
  1311. Name = "Heartbeat",
  1312. }
  1313.  
  1314. script:WaitForChild("Heartbeat")
  1315.  
  1316. frame = 1 / 30
  1317. tf = 0
  1318. allowframeloss = false
  1319. tossremainder = false
  1320. lastframe = tick()
  1321. script.Heartbeat:Fire()
  1322.  
  1323. game:GetService("RunService").Heartbeat:connect(function(s, p)
  1324. tf = tf + s
  1325. if tf >= frame then
  1326. if allowframeloss then
  1327. script.Heartbeat:Fire()
  1328. lastframe = tick()
  1329. else
  1330. for i = 1, math.floor(tf / frame) do
  1331. script.Heartbeat:Fire()
  1332. end
  1333. lastframe = tick()
  1334. end
  1335. if tossremainder then
  1336. tf = 0
  1337. else
  1338. tf = tf - frame * math.floor(tf / frame)
  1339. end
  1340. end
  1341. end)
  1342.  
  1343. function swait(num)
  1344. if num == 0 or num == nil then
  1345. ArtificialHB.Event:wait()
  1346. else
  1347. for i = 0, num do
  1348. ArtificialHB.Event:wait()
  1349. end
  1350. end
  1351. end
  1352.  
  1353. Mouse.KeyDown:connect(function(key)
  1354. if key == "q" then
  1355. if Change == false then
  1356. Stand()
  1357. Change = true
  1358. elseif Change == true then
  1359. UnStand()
  1360. Change = false
  1361. end
  1362. end
  1363. end)
  1364.  
  1365. function Stand()
  1366. if D == false then
  1367. D = true
  1368. Pause = true
  1369. for i = 0,0.1,0.1 do
  1370. swait()
  1371. PlayAnimationFromTable({
  1372. CFrame.new(0,0,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1373. CFrame.new(0,1.5,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1374. CFrame.new(1.5,0,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0,0,0),
  1375. CFrame.new(-1.5,0,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1376. CFrame.new(0.5,-2,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1377. CFrame.new(-0.5,-2,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1378. }, .5, false)
  1379. ST3.C0 = clerp(ST3.C0,CFrame.new(0,0,0)*CFrame.Angles(0,0,0),0.3)
  1380. end
  1381. coroutine.resume(coroutine.create(function()
  1382. for i = 0,1.2,0.1 do
  1383. swait()
  1384. PlayAnimationFromTable({
  1385. CFrame.new(0,0,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0.2, 0.5, 0),
  1386. CFrame.new(0,1.5,0) * CFrame.new(0, 0, 0) * CFrame.Angles(-0.1, -0.4, 0),
  1387. CFrame.new(1.5,0.5,-0.5) * CFrame.new(0, 0, 0) * CFrame.Angles(1.45,0,0.7),
  1388. CFrame.new(-1.5,0,0) * CFrame.new(0, 0, 0) * CFrame.Angles(-0.2, 0.2, 0),
  1389. CFrame.new(0.6,-2.1,0) * CFrame.new(0, 0, 0) * CFrame.Angles(-0.2, -0.5, 0.1),
  1390. CFrame.new(-0.6,-2,0) * CFrame.new(0, 0, 0) * CFrame.Angles(-0.2, 0.2, -0.1),
  1391. }, .5, false)
  1392. ST3.C0 = clerp(ST3.C0,CFrame.new(1,1.5,1.5)*CFrame.Angles(0,0,0),0.3)
  1393. end
  1394. Pause = false
  1395. end))
  1396. local Sound = Instance.new("Sound",ST)
  1397. Sound.Pitch = 1
  1398. Sound.Volume = 10
  1399. Sound.Looped = false
  1400. Sound.SoundId = "rbxassetid://3378937315"
  1401. Sound:play()
  1402. local Sound = Instance.new("Sound",ST)
  1403. Sound.Pitch = 1
  1404. Sound.Volume = 10
  1405. Sound.Looped = false
  1406. Sound.SoundId = "rbxassetid://3991855114"
  1407. Sound:play()
  1408. chatfunc("Golden Experience Requiem!")
  1409. coroutine.resume(coroutine.create(function()
  1410. for i,v in pairs(mas:children()) do
  1411. if v:IsA("Part") then
  1412. coroutine.resume(coroutine.create(function()
  1413. v.Transparency = v.Transparency - 0.1
  1414. game:GetService("RunService").RenderStepped:wait()
  1415. end))
  1416. v.Transparency = 1
  1417. end
  1418. end
  1419. end))
  1420. for i,v in pairs(Character.Stand:children()) do
  1421. if v:IsA("Part") then
  1422. coroutine.resume(coroutine.create(function()
  1423. for i = 1,11 do
  1424. v.Transparency = v.Transparency - 0.1
  1425. Face.Transparency = Face.Transparency - 0.1
  1426. game:GetService("RunService").RenderStepped:wait()
  1427. end
  1428. end))
  1429. end
  1430. end
  1431. CFuncs = {
  1432. Part = {
  1433. Create = function(Parent, Material, Reflectance, Transparency, BColor, Name, Size)
  1434. local Part = Create("Part")({
  1435. Parent = Parent,
  1436. Reflectance = Reflectance,
  1437. Transparency = Transparency,
  1438. CanCollide = false,
  1439. Locked = true,
  1440. BrickColor = BrickColor.new(tostring(BColor)),
  1441. Name = Name,
  1442. Size = Size,
  1443. Material = Material
  1444. })
  1445. RemoveOutlines(Part)
  1446. return Part
  1447. end
  1448. },
  1449. Mesh = {
  1450. Create = function(Mesh, Part, MeshType, MeshId, OffSet, Scale)
  1451. local Msh = Create(Mesh)({
  1452. Parent = Part,
  1453. Offset = OffSet,
  1454. Scale = Scale
  1455. })
  1456. if Mesh == "SpecialMesh" then
  1457. Msh.MeshType = MeshType
  1458. Msh.MeshId = MeshId
  1459. end
  1460. return Msh
  1461. end
  1462. },
  1463. Weld = {
  1464. Create = function(Parent, Part0, Part1, C0, C1)
  1465. local Weld = Create("Weld")({
  1466. Parent = Parent,
  1467. Part0 = Part0,
  1468. Part1 = Part1,
  1469. C0 = C0,
  1470. C1 = C1
  1471. })
  1472. return Weld
  1473. end
  1474. },
  1475. Sound = {
  1476. Create = function(id, par, vol, pit)
  1477. local Sound = Create("Sound")({
  1478. Volume = vol,
  1479. Pitch = pit or 1,
  1480. SoundId = "rbxassetid://" .. id,
  1481. Parent = par or workspace
  1482. })
  1483. Sound:play()
  1484. game:GetService("Debris"):AddItem(Sound, 130)
  1485. return Sound
  1486. end
  1487. },
  1488. Decal = {
  1489. Create = function(Color, Texture, Transparency, Name, Parent)
  1490. local Decal = Create("Decal")({
  1491. Color3 = Color,
  1492. Texture = "rbxassetid://" .. Texture,
  1493. Transparency = Transparency,
  1494. Name = Name,
  1495. Parent = Parent
  1496. })
  1497. return Decal
  1498. end
  1499. },
  1500. BillboardGui = {
  1501. Create = function(Parent, Image, Position, Size)
  1502. local BillPar = CFuncs.Part.Create(Parent, "SmoothPlastic", 0, 1, BrickColor.new("Black"), "BillboardGuiPart", Vector3.new(1, 1, 1))
  1503. BillPar.CFrame = CFrame.new(Position)
  1504. local Bill = Create("BillboardGui")({
  1505. Parent = BillPar,
  1506. Adornee = BillPar,
  1507. Size = UDim2.new(1, 0, 1, 0),
  1508. SizeOffset = Vector2.new(Size, Size)
  1509. })
  1510. local d = Create("ImageLabel", Bill)({
  1511. Parent = Bill,
  1512. BackgroundTransparency = 1,
  1513. Size = UDim2.new(1, 0, 1, 0),
  1514. Image = "rbxassetid://" .. Image
  1515. })
  1516. return BillPar
  1517. end
  1518. },
  1519. ParticleEmitter = {
  1520. Create = function(Parent, Color1, Color2, LightEmission, Size, Texture, Transparency, ZOffset, Accel, Drag, LockedToPart, VelocityInheritance, EmissionDirection, Enabled, LifeTime, Rate, Rotation, RotSpeed, Speed, VelocitySpread)
  1521. local Particle = Create("ParticleEmitter")({
  1522. Parent = Parent,
  1523. Color = ColorSequence.new(Color1, Color2),
  1524. LightEmission = LightEmission,
  1525. Size = Size,
  1526. Texture = Texture,
  1527. Transparency = Transparency,
  1528. ZOffset = ZOffset,
  1529. Acceleration = Accel,
  1530. Drag = Drag,
  1531. LockedToPart = LockedToPart,
  1532. VelocityInheritance = VelocityInheritance,
  1533. EmissionDirection = EmissionDirection,
  1534. Enabled = Enabled,
  1535. Lifetime = LifeTime,
  1536. Rate = Rate,
  1537. Rotation = Rotation,
  1538. RotSpeed = RotSpeed,
  1539. Speed = Speed,
  1540. VelocitySpread = VelocitySpread
  1541. })
  1542. return Particle
  1543. end
  1544. },
  1545. CreateTemplate = {}
  1546. }
  1547. cooldown = false
  1548. ZZZ = Mouse.KeyDown:connect(function(key)
  1549. if key == "q" then
  1550. if Change == false then
  1551. Stand()
  1552. Change = true
  1553. elseif Change == true then
  1554. UnStand()
  1555. Change = false
  1556. end
  1557. end
  1558. if key == "" and cooldown == false and DDZ == false then
  1559.  
  1560. game.Lighting.OutdoorAmbient=Color3.new(0,14,135)
  1561. game.Lighting.TimeOfDay="00:00:00"
  1562. wait(0.000004)
  1563. game.Lighting.OutdoorAmbient=Color3.new(135/255, 135/255, 128/255)
  1564. game.Lighting.TimeOfDay="15:00:00"
  1565. Torso.CFrame = CFrame.new(Vector3.new(Mouse.Hit.p.X,Mouse.Hit.p.Y+1.5,Mouse.Hit.p.Z),Torso.CFrame.p)
  1566. bam = CFuncs.Sound.Create("2553988018")
  1567. bam.Volume = 10
  1568. cooldown = true
  1569. wait(0.3)
  1570. bam:Destroy()
  1571. cooldown = false
  1572.  
  1573. end
  1574. if key == "t" and Change == true then
  1575. Scorpion()
  1576. end
  1577. if key == "l" and Change == true then
  1578. Speech()
  1579. end
  1580. if key == "p" and Change == true then
  1581. Credits()
  1582. end
  1583. if key == "y" and Change == true then
  1584. Heal()
  1585. end
  1586. if key == "r" and Change == true then
  1587. LifeForceMuda()
  1588. end
  1589. if key == "e" and Change == true then
  1590. GERmuda()
  1591. end
  1592. if key == "f" and Change == true then
  1593. RTZ()
  1594. end
  1595. if key == "z" and Change == true then
  1596. Jump()
  1597. end
  1598. end)
  1599. function Credits()
  1600. wait(2)
  1601. chatfunc("Gold Experience Requiem By lanceron2")
  1602. end
  1603.  
  1604. function Speech()
  1605. local Sound = Instance.new("Sound",ST)
  1606. Sound.Pitch = 1
  1607. Sound.Volume = 10
  1608. Sound.Looped = false
  1609. Sound.SoundId = "rbxassetid://3555506426"
  1610. Sound:play()
  1611. Music:Pause()
  1612. wait(4)
  1613.  
  1614. wait(35)
  1615. Music:Play()
  1616. end
  1617.  
  1618.  
  1619. ZZZ1 = Mouse.KeyUp:connect(function(key)
  1620. if key == "e" and Change == true then
  1621. Stop()
  1622. end
  1623. end)
  1624. wait(0.5)
  1625. D = false
  1626. end
  1627. end
  1628.  
  1629. function Scorpion()
  1630. if D == false then
  1631. D = true
  1632. Pause = true
  1633. for i = 0,1.2,0.1 do
  1634. swait()
  1635. PlayAnimationFromTable({
  1636. CFrame.new(0,0,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1637. CFrame.new(0,1.5,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1638. CFrame.new(1.5,0,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0,0,0),
  1639. CFrame.new(-1.5,0,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1640. CFrame.new(0.5,-2,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1641. CFrame.new(-0.5,-2,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1642. }, .5, false)
  1643. SRA3.C0 = clerp(SRA3.C0,CFrame.new(2,0.5,0)*CFrame.new(0,0,0)*CFrame.Angles(0,0,1.65),0.3)
  1644. SLA3.C0 = clerp(SLA3.C0,CFrame.new(-1.5,0,0)*CFrame.new(0,0,0)*CFrame.Angles(0,0,0),0.3)
  1645. SRL3.C0 = clerp(SRL3.C0,CFrame.new(0.5,-2,0)*CFrame.Angles(0,0,0),0.3)
  1646. SLL3.C0 = clerp(SLL3.C0,CFrame.new(-0.5,-2,0)*CFrame.Angles(0,0,0),0.3)
  1647. ST3.C0 = clerp(ST3.C0,CFrame.new(0,0.5,-2.7)*CFrame.new(0,0,0)*CFrame.Angles(0,1.55,0),0.3)
  1648. SH2.C0 = clerp(SH2.C0,CFrame.new(0,1.5,0)*CFrame.Angles(0,-1.55,0),0.3)
  1649. end
  1650. coroutine.resume(coroutine.create(function()
  1651. wait(0.7)
  1652. Pause = false
  1653. end))
  1654. local Bl = Instance.new("Part",workspace)
  1655. Bl.CanCollide = false
  1656. Bl.Material = "Neon"
  1657. Bl.Shape = "Ball"
  1658. Bl.Size = Vector3.new(0.7,0.5,0.7)
  1659. Bl.BrickColor = BrickColor.new("New Yeller")
  1660. Bl.CFrame = RootPart.CFrame*CFrame.new(0,0,-5)*CFrame.new(0,0,0)*CFrame.Angles(0,-1.55,0)
  1661. local bl2 = Instance.new("SpecialMesh",Bl)
  1662. bl2.MeshId = "rbxassetid://490893357"
  1663. bl2.TextureId = "rbxassetid://490893474"
  1664. bl2.Scale = Vector3.new(0.5,0.1,0.5)
  1665. trail = Instance.new("Trail")
  1666. local attach1 = Instance.new("Attachment",Bl)
  1667. attach1.Position = Vector3.new(0,1,0.5)
  1668. local attach2 = Instance.new("Attachment",Bl)
  1669. attach2.Position = Vector3.new(0,-1,0)
  1670. trail.Attachment0 = attach1
  1671. trail.Attachment1 = attach2
  1672. trail.Texture = "rbxassetid://461231644"
  1673. trail.Color = ColorSequence.new(Color3.fromRGB(1,1,1),Color3.fromRGB(254,203,0))
  1674. trail.Lifetime = 0.8
  1675. trail.Parent = Bl
  1676. local Fl = Instance.new("BodyVelocity",Bl)
  1677. Fl.maxForce = Vector3.new(math.huge,math.huge,math.huge)
  1678. if DDZ == true then
  1679. Fl.Velocity = RootPart.CFrame.lookVector*0
  1680. D = false
  1681. repeat
  1682. wait()
  1683. until DDZ == false
  1684. Fl.Velocity = RootPart.CFrame.lookVector*160
  1685. elseif DDZ == false then
  1686. Fl.Velocity = RootPart.CFrame.lookVector*160
  1687. end
  1688. local Ring = Instance.new("Part",RootPart)
  1689. Ring.Size = Vector3.new(1,1,1)
  1690. Ring.CanCollide = false
  1691. Ring.CFrame = RootPart.CFrame*CFrame.new(0,0,-9)*CFrame.Angles(0,0,0)
  1692. Ring.Anchored = true
  1693. Ring.BrickColor = BrickColor.new("Bright yellow")
  1694. Ring.Transparency = 0
  1695. local Ring2 = Instance.new("SpecialMesh",Ring)
  1696. Ring2.MeshId = "rbxassetid://3270017"
  1697. Ring2.Scale = Vector3.new(1,1,0.1)
  1698. coroutine.resume(coroutine.create(function()
  1699. for i = 1,50 do
  1700. Ring2.Scale = Ring2.Scale + Vector3.new(1,1,0)
  1701. Ring.Transparency = Ring.Transparency + 0.07
  1702. game:GetService("RunService").RenderStepped:wait()
  1703. end
  1704. Ring:remove()
  1705. end))
  1706. Bl.Touched:connect(function(hit)
  1707. if hit.Parent:FindFirstChild("Torso") or hit.Parent:FindFirstChild("UpperTorso") and hit.Parent ~= nil and hit.Parent.Name ~= Character.Name then
  1708. Bl:remove()
  1709. local S = Instance.new("Sound",hit.Parent.Head)
  1710. S.SoundId = "rbxassetid://785201669"
  1711. S.Volume = 1
  1712. S.Looped = false
  1713. S:play()
  1714.  
  1715. hit.Parent.Humanoid:TakeDamage(40)
  1716. hit.Parent.Humanoid.WalkSpeed = 18
  1717. local random = math.random(-3,3)
  1718. local random2 = math.random(-3,3)
  1719. local random3 = math.random(-3,3)
  1720. local Ef = Instance.new("Part",workspace)
  1721. Ef.Size = Vector3.new(0.3,0.3,2)
  1722. Ef.CanCollide = false
  1723. Ef.Material = "ForceField"
  1724. Ef.BrickColor = BrickColor.new("Burlap")
  1725. Ef.Anchored = true
  1726. Ef.CFrame = hit.Parent.Torso.CFrame*CFrame.new(0,0,0)*CFrame.Angles(random,random2,random3)
  1727. local Ef2 = Instance.new("SpecialMesh",Ef)
  1728. Ef2.MeshType = "Sphere"
  1729. Ef2.Scale = Vector3.new(0.1,0.1,0.1)
  1730. local Part = Instance.new("Part",workspace)
  1731. Part.Size = Vector3.new(0.3,0.3,2)
  1732. Part.CanCollide = false
  1733. Part.BrickColor = BrickColor.new("Burlap")
  1734. Part.Material = "ForceField"
  1735. Part.Anchored = true
  1736. Part.CFrame = hit.Parent.Torso.CFrame*CFrame.new(0,0,0)*CFrame.Angles(random,random2,random3)
  1737. local Part2 = Instance.new("SpecialMesh",Part)
  1738. Part2.MeshType = "Sphere"
  1739. Part2.Scale = Vector3.new(0.3,0.3,2)
  1740. for i = 1,50 do
  1741. Part2.Scale = Part2.Scale + Vector3.new(0.1,0.1,1)
  1742. Part.Transparency = Part.Transparency + 0.07
  1743. Ef2.Scale = Ef2.Scale + Vector3.new(0.3,0.3,2)
  1744. Ef.Transparency = Ef.Transparency + 0.07
  1745. game:GetService("RunService").RenderStepped:wait()
  1746. end
  1747. Part:remove()
  1748. Ef:remove()
  1749. end
  1750. end)
  1751. wait(0.5)
  1752. D = false
  1753. end
  1754. end
  1755.  
  1756. function Jump()
  1757. if DD == false then
  1758. DD = true
  1759. print("ASD")
  1760. local Bod = Instance.new("BodyPosition",RootPart)
  1761. Bod.maxForce = Vector3.new(math.huge,math.huge,math.huge)
  1762. Bod.Position = RootPart.CFrame*CFrame.new(0,80,-80).p
  1763. local Ef = Instance.new("Part",workspace)
  1764. Ef.Size = Vector3.new(1,1,1)
  1765. Ef.CanCollide = false
  1766. Ef.Anchored = true
  1767. Ef.BrickColor = BrickColor.new("New Yeller")
  1768. Ef.Material = "Neon"
  1769. Ef.Shape = "Ball"
  1770. Ef.CFrame = ST.CFrame*CFrame.new(0,-2.3,0)
  1771. coroutine.resume(coroutine.create(function()
  1772. for i = 1,30 do
  1773. Ef.Size = Ef.Size + Vector3.new(0.8,0.8,0.8)
  1774. Ef.Transparency = Ef.Transparency + 0.07
  1775. game:GetService("RunService").RenderStepped:wait()
  1776. end
  1777. Ef:remove()
  1778. end))
  1779. wait(0.1)
  1780. Bod:remove()
  1781. wait(1)
  1782. DD = false
  1783. end
  1784. end
  1785.  
  1786. function RTZ()
  1787. if DDZ == false then
  1788. DDZ = true
  1789. Music:Pause()
  1790. chatfunc("Golden Experience Requiem!, You Will Never Reach the Truth")
  1791. local S = Instance.new("Sound",ST)
  1792. S.SoundId = "rbxassetid://2665147339"
  1793. S.Pitch = 1
  1794. S.Volume = 12312
  1795. S.Looped = false
  1796. S:play()
  1797. DDZ = true
  1798. local Ef = Instance.new("Part",workspace)
  1799. Ef.Size = Vector3.new(1,1,1)
  1800. Ef.Material = "ForceField"
  1801. Ef.BrickColor = BrickColor.new("Black")
  1802. Ef.Transparency = 0.4
  1803. Ef.CFrame = RootPart.CFrame*CFrame.new(0,0,0)
  1804. Ef.Anchored = true
  1805. Ef.CanCollide = false
  1806. Ef.Shape = "Ball"
  1807. local Ef2 = Instance.new("SpecialMesh",Ef)
  1808. Ef2.MeshType = "Sphere"
  1809. Ef2.Scale = Vector3.new(1,1,1)
  1810. coroutine.resume(coroutine.create(function()
  1811. for i = 1,70 do
  1812. Ef2.Scale = Ef2.Scale + Vector3.new(1,1,1)
  1813. game:GetService("RunService").RenderStepped:wait()
  1814. end
  1815.  
  1816. for i = 1,70 do
  1817. Ef2.Scale = Ef2.Scale - Vector3.new(1,1,1)
  1818. game:GetService("RunService").RenderStepped:wait()
  1819. end
  1820. Ef:remove()
  1821. end))
  1822. local HB = Instance.new("Part",workspace)
  1823. HB.CanCollide = false
  1824. HB.Anchored = true
  1825. HB.CFrame = RootPart.CFrame*CFrame.new(0,0,0)
  1826. HB.Size = Vector3.new(1000,1000,1000)
  1827. HB.Transparency = 1
  1828. HB.Touched:connect(function(hit)
  1829. DDZ = true
  1830. if hit.Parent:FindFirstChild("Torso") and hit.Parent ~= nil and hit.Parent.Name ~= Character.Name then
  1831. hit.Parent.Torso.Anchored = false
  1832. hit.Parent.Head.Anchored = false
  1833. hit.Parent["Right Arm"].Anchored = false
  1834. hit.Parent["Left Arm"].Anchored = false
  1835. hit.Parent["Right Leg"].Anchored = false
  1836. hit.Parent["Left Leg"].Anchored = false
  1837. wait(3)
  1838. Music:Resume()
  1839. hit.Parent.Torso.Anchored = false
  1840. hit.Parent.Head.Anchored = false
  1841. hit.Parent["Right Arm"].Anchored = false
  1842. hit.Parent["Left Arm"].Anchored = false
  1843. hit.Parent["Right Leg"].Anchored = false
  1844. hit.Parent["Left Leg"].Anchored = false
  1845. hit.Parent.Humanoid.WalkSpeed = 18
  1846. hit.Parent.Torso.Transparency = 0
  1847. hit.Parent.Head.Transparency = 0
  1848. hit.Parent["Right Arm"].Transparency = 0
  1849. hit.Parent["Left Arm"].Transparency = 0
  1850. hit.Parent["Right Leg"].Transparency = 0
  1851. hit.Parent["Left Leg"].Transparency = 0
  1852. end
  1853. end)
  1854. DDZ = false
  1855. wait(5)
  1856. HB:remove()
  1857. end
  1858. end
  1859. function LifeForceMuda()
  1860. if D == false then
  1861. D = true
  1862. Pause = true
  1863. local HB = Instance.new("Part",SRA)
  1864. HB.CanCollide = false
  1865. HB.Transparency = 1
  1866. HB.Size = Vector3.new(1,1,1)
  1867. local HB2 = Instance.new("Weld",HB)
  1868. HB2.Part0 = SRA
  1869. HB2.Part1 = HB
  1870. HB2.C0 = CFrame.new(0,0,0)
  1871. HB.Touched:connect(function(hit)
  1872. if hit.Parent:FindFirstChild("Torso") or hit.Parent:FindFirstChild("UpperTorso") and hit.Parent ~= nil and hit.Parent.Name ~= Character.Name then
  1873. HB:remove()
  1874. hit.Parent.Humanoid:TakeDamage(40)
  1875. hit.Parent.Humanoid.WalkSpeed = 2
  1876. hit.Parent.Humanoid.PlatformStand = true
  1877. local Ef = Instance.new("Part",workspace)
  1878. Ef.Size = Vector3.new(0.1,0.1,0.1)
  1879. Ef.CanCollide = false
  1880. Ef.Anchored = true
  1881. Ef.Shape = "Ball"
  1882. Ef.CFrame = hit.Parent.Torso.CFrame*CFrame.new(0,0,0)
  1883. Ef.Material = "ForceField"
  1884. Ef.BrickColor = BrickColor.new("Burlap")
  1885. local Ef2 = Instance.new("SpecialMesh",Ef)
  1886. Ef2.MeshType = "Sphere"
  1887. Ef2.Scale = Vector3.new(0.1,0.1,0.1)
  1888. coroutine.resume(coroutine.create(function()
  1889. for i = 1,5 do
  1890. local random = math.random(-3,3)
  1891. local random2 = math.random(-3,3)
  1892. local random3 = math.random(-3,3)
  1893. local ZC = Instance.new("Part",workspace)
  1894. ZC.Size = Vector3.new(0.1,0.1,0.1)
  1895. ZC.CanCollide = false
  1896. ZC.Anchored = true
  1897. ZC.CFrame = hit.Parent.Torso.CFrame*CFrame.new(0,0,0)*CFrame.Angles(random,random2,random3)
  1898. ZC.Shape = "Ball"
  1899. ZC.Material = "ForceField"
  1900. ZC.BrickColor = BrickColor.new("Burlap")
  1901. local ZC2 = Instance.new("SpecialMesh",ZC)
  1902. ZC2.MeshType = "Sphere"
  1903. ZC2.Scale = Vector3.new(0.1,0.1,0.1)
  1904. coroutine.resume(coroutine.create(function()
  1905. for i = 1,100 do
  1906. ZC2.Scale = ZC2.Scale + Vector3.new(0.3,0.3,2)
  1907. ZC.Transparency = ZC.Transparency + 0.03
  1908. game:GetService("RunService").RenderStepped:wait()
  1909. end
  1910. ZC:remove()
  1911. end))
  1912. end
  1913. end))
  1914. coroutine.resume(coroutine.create(function()
  1915. for i = 1,100 do
  1916. Ef2.Scale = Ef2.Scale + Vector3.new(0.6,0.6,0.6)
  1917. Ef.Transparency = Ef.Transparency + 0.03
  1918. game:GetService("RunService").RenderStepped:wait()
  1919. end
  1920. Ef:remove()
  1921. end))
  1922. local Fl = Instance.new("BodyVelocity",hit.Parent.Head)
  1923. Fl.maxForce = Vector3.new(math.huge,math.huge,math.huge)
  1924. Fl.velocity = RootPart.CFrame.lookVector*190
  1925. wait(0.3)
  1926. Fl:remove()
  1927. wait(0.5)
  1928. hit.Parent.Humanoid.PlatformStand = false
  1929. end
  1930. end)
  1931. for i = 0,0.5,0.1 do
  1932. swait()
  1933. PlayAnimationFromTable({
  1934. CFrame.new(0,0,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0.2, 0.5, 0),
  1935. CFrame.new(0,1.5,0) * CFrame.new(0, 0, 0) * CFrame.Angles(-0.1, -0.4, 0),
  1936. CFrame.new(1.5,0.5,-0.5) * CFrame.new(0, 0, 0) * CFrame.Angles(1.45,0,0.7),
  1937. CFrame.new(-1.5,0,0) * CFrame.new(0, 0, 0) * CFrame.Angles(-0.2, 0.2, 0),
  1938. CFrame.new(0.6,-2.1,0) * CFrame.new(0, 0, 0) * CFrame.Angles(-0.2, -0.5, 0.1),
  1939. CFrame.new(-0.6,-2,0) * CFrame.new(0, 0, 0) * CFrame.Angles(-0.2, 0.2, -0.1),
  1940. }, .5, false)
  1941. SRA3.C0 = clerp(SRA3.C0,CFrame.new(1.5,0,0)*CFrame.new(0,0.5,0.5)*CFrame.Angles(1.55,0,0.5),0.3)
  1942. SLA3.C0 = clerp(SLA3.C0,CFrame.new(-1.5,0,0)*CFrame.new(0,0,0)*CFrame.Angles(-0.1,0,0),0.3)
  1943. SRL3.C0 = clerp(SRL3.C0,CFrame.new(0.5,-1.8,-0.2)*CFrame.Angles(-0.5,0,0),0.3)
  1944. SLL3.C0 = clerp(SLL3.C0,CFrame.new(-0.5,-2,0)*CFrame.Angles(-0.2,0,0),0.3)
  1945. ST3.C0 = clerp(ST3.C0,CFrame.new(0,0,-1)*CFrame.new(0,0,0)*CFrame.Angles(0.2,-2,0),0.3)
  1946. SH2.C0 = clerp(SH2.C0,CFrame.new(0,1.5,0)*CFrame.Angles(0,0.5,0),0.3)
  1947. end
  1948. local Ora = Instance.new("Sound",ST)
  1949. Ora.SoundId = "rbxassetid://3552369081"
  1950. Ora.Pitch = 1
  1951. Ora.Looped = false
  1952. Ora.Volume = 7
  1953. Ora:play()
  1954. for i = 0,0.6,0.1 do
  1955. swait()
  1956. PlayAnimationFromTable({
  1957. CFrame.new(0,0,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0.2, 0.5, 0),
  1958. CFrame.new(0,1.5,0) * CFrame.new(0, 0, 0) * CFrame.Angles(-0.1, -0.4, 0),
  1959. CFrame.new(1.5,0.5,-0.5) * CFrame.new(0, 0, 0) * CFrame.Angles(1.45,0,0.7),
  1960. CFrame.new(-1.5,0,0) * CFrame.new(0, 0, 0) * CFrame.Angles(-0.2, 0.2, 0),
  1961. CFrame.new(0.6,-2.1,0) * CFrame.new(0, 0, 0) * CFrame.Angles(-0.2, -0.5, 0.1),
  1962. CFrame.new(-0.6,-2,0) * CFrame.new(0, 0, 0) * CFrame.Angles(-0.2, 0.2, -0.1),
  1963. }, .5, false)
  1964. SRA3.C0 = clerp(SRA3.C0,CFrame.new(1,0,0)*CFrame.new(0,1,-2)*CFrame.Angles(1.77,0,-0.5),0.5)
  1965. SLA3.C0 = clerp(SLA3.C0,CFrame.new(-1.5,0,0)*CFrame.new(0,0,0)*CFrame.Angles(-0.1,0,0),0.5)
  1966. SRL3.C0 = clerp(SRL3.C0,CFrame.new(0.5,-1.7,-0.3)*CFrame.Angles(-0.4,0,0),0.5)
  1967. SLL3.C0 = clerp(SLL3.C0,CFrame.new(-0.5,-1.8,0.2)*CFrame.Angles(-0.2,0,0),0.5)
  1968. ST3.C0 = clerp(ST3.C0,CFrame.new(0,0.4,-2)*CFrame.new(0,0,0)*CFrame.Angles(-0.2,0.8,0),0.5)
  1969. SH2.C0 = clerp(SH2.C0,CFrame.new(0,1.5,0)*CFrame.Angles(0.2,0,0),0.5)
  1970. end
  1971. coroutine.resume(coroutine.create(function()
  1972. wait(0.4)
  1973. HB:remove()
  1974. end))
  1975. Pause = false
  1976. wait(0.5)
  1977. D = false
  1978. end
  1979. end
  1980. function Heal()
  1981. if D == false then
  1982. D = true
  1983. Pause = true
  1984. local HB = Instance.new("Part",SRA)
  1985. HB.CanCollide = false
  1986. HB.Transparency = 1
  1987. HB.Size = Vector3.new(1,1,1)
  1988. local HB2 = Instance.new("Weld",HB)
  1989. HB2.Part0 = SRA
  1990. HB2.Part1 = HB
  1991. HB2.C0 = CFrame.new(0,0,0)
  1992. HB.Touched:connect(function(hit)
  1993. if hit.Parent:FindFirstChild("Torso") or hit.Parent:FindFirstChild("UpperTorso") and hit.Parent ~= nil and hit.Parent.Name ~= Character.Name then
  1994. HB:remove()
  1995. hit.Parent.Humanoid:TakeDamage(-40)
  1996. hit.Parent.Humanoid.WalkSpeed = 18
  1997. hit.Parent.Humanoid.PlatformStand = true
  1998. local Ef = Instance.new("Part",workspace)
  1999. Ef.Size = Vector3.new(0.1,0.1,0.1)
  2000. Ef.CanCollide = false
  2001. Ef.Anchored = true
  2002. Ef.Shape = "Ball"
  2003. Ef.CFrame = hit.Parent.Torso.CFrame*CFrame.new(0,0,0)
  2004. Ef.Material = "ForceField"
  2005. Ef.BrickColor = BrickColor.new("Sea green")
  2006. local Ef2 = Instance.new("SpecialMesh",Ef)
  2007. Ef2.MeshType = "Sphere"
  2008. Ef2.Scale = Vector3.new(0.1,0.1,0.1)
  2009. coroutine.resume(coroutine.create(function()
  2010. for i = 1,5 do
  2011. local random = math.random(-3,3)
  2012. local random2 = math.random(-3,3)
  2013. local random3 = math.random(-3,3)
  2014. local ZC = Instance.new("Part",workspace)
  2015. ZC.Size = Vector3.new(0.1,0.1,0.1)
  2016. ZC.CanCollide = false
  2017. ZC.Anchored = true
  2018. ZC.CFrame = hit.Parent.Torso.CFrame*CFrame.new(0,0,0)*CFrame.Angles(random,random2,random3)
  2019. ZC.Shape = "Ball"
  2020. ZC.Material = "ForceField"
  2021. ZC.BrickColor = BrickColor.new("Burlap")
  2022. local ZC2 = Instance.new("SpecialMesh",ZC)
  2023. ZC2.MeshType = "Sphere"
  2024. ZC2.Scale = Vector3.new(0.1,0.1,0.1)
  2025. coroutine.resume(coroutine.create(function()
  2026. for i = 1,100 do
  2027. ZC2.Scale = ZC2.Scale + Vector3.new(0.3,0.3,2)
  2028. ZC.Transparency = ZC.Transparency + 0.03
  2029. game:GetService("RunService").RenderStepped:wait()
  2030. end
  2031. ZC:remove()
  2032. end))
  2033. end
  2034. end))
  2035. coroutine.resume(coroutine.create(function()
  2036. for i = 1,100 do
  2037. Ef2.Scale = Ef2.Scale + Vector3.new(0.6,0.6,0.6)
  2038. Ef.Transparency = Ef.Transparency + 0.03
  2039. game:GetService("RunService").RenderStepped:wait()
  2040. end
  2041. Ef:remove()
  2042. end))
  2043. local Fl = Instance.new("BodyVelocity",hit.Parent.Head)
  2044. Fl.maxForce = Vector3.new(1,1,1)
  2045. Fl.velocity = RootPart.CFrame.lookVector*190
  2046. wait(0.3)
  2047. Fl:remove()
  2048. wait(0.5)
  2049. hit.Parent.Humanoid.PlatformStand = false
  2050. end
  2051. end)
  2052. for i = 0,0.5,0.1 do
  2053. swait()
  2054. PlayAnimationFromTable({
  2055. CFrame.new(0,0,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0.2, 0.5, 0),
  2056. CFrame.new(0,1.5,0) * CFrame.new(0, 0, 0) * CFrame.Angles(-0.1, -0.4, 0),
  2057. CFrame.new(1.5,0.5,-0.5) * CFrame.new(0, 0, 0) * CFrame.Angles(1.45,0,0.7),
  2058. CFrame.new(-1.5,0,0) * CFrame.new(0, 0, 0) * CFrame.Angles(-0.2, 0.2, 0),
  2059. CFrame.new(0.6,-2.1,0) * CFrame.new(0, 0, 0) * CFrame.Angles(-0.2, -0.5, 0.1),
  2060. CFrame.new(-0.6,-2,0) * CFrame.new(0, 0, 0) * CFrame.Angles(-0.2, 0.2, -0.1),
  2061. }, .5, false)
  2062. SRA3.C0 = clerp(SRA3.C0,CFrame.new(1.5,0,0)*CFrame.new(0,0.5,0.5)*CFrame.Angles(1.55,0,0.5),0.3)
  2063. SLA3.C0 = clerp(SLA3.C0,CFrame.new(-1.5,0,0)*CFrame.new(0,0,0)*CFrame.Angles(-0.1,0,0),0.3)
  2064. SRL3.C0 = clerp(SRL3.C0,CFrame.new(0.5,-1.8,-0.2)*CFrame.Angles(-0.5,0,0),0.3)
  2065. SLL3.C0 = clerp(SLL3.C0,CFrame.new(-0.5,-2,0)*CFrame.Angles(-0.2,0,0),0.3)
  2066. ST3.C0 = clerp(ST3.C0,CFrame.new(0,0,-1)*CFrame.new(0,0,0)*CFrame.Angles(0.2,-2,0),0.3)
  2067. SH2.C0 = clerp(SH2.C0,CFrame.new(0,1.5,0)*CFrame.Angles(0,0.5,0),0.3)
  2068. end
  2069. local Ora = Instance.new("Sound",ST)
  2070. Ora.SoundId = "rbxassetid://3378924410"
  2071. Ora.Pitch = 1
  2072. Ora.Looped = false
  2073. Ora.Volume = 7
  2074. Ora:play()
  2075. for i = 0,0.6,0.1 do
  2076. swait()
  2077. PlayAnimationFromTable({
  2078. CFrame.new(0,0,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0.2, 0.5, 0),
  2079. CFrame.new(0,1.5,0) * CFrame.new(0, 0, 0) * CFrame.Angles(-0.1, -0.4, 0),
  2080. CFrame.new(1.5,0.5,-0.5) * CFrame.new(0, 0, 0) * CFrame.Angles(1.45,0,0.7),
  2081. CFrame.new(-1.5,0,0) * CFrame.new(0, 0, 0) * CFrame.Angles(-0.2, 0.2, 0),
  2082. CFrame.new(0.6,-2.1,0) * CFrame.new(0, 0, 0) * CFrame.Angles(-0.2, -0.5, 0.1),
  2083. CFrame.new(-0.6,-2,0) * CFrame.new(0, 0, 0) * CFrame.Angles(-0.2, 0.2, -0.1),
  2084. }, .5, false)
  2085. SRA3.C0 = clerp(SRA3.C0,CFrame.new(1,0,0)*CFrame.new(0,1,-2)*CFrame.Angles(1.77,0,-0.5),0.5)
  2086. SLA3.C0 = clerp(SLA3.C0,CFrame.new(-1.5,0,0)*CFrame.new(0,0,0)*CFrame.Angles(-0.1,0,0),0.5)
  2087. SRL3.C0 = clerp(SRL3.C0,CFrame.new(0.5,-1.7,-0.3)*CFrame.Angles(-0.4,0,0),0.5)
  2088. SLL3.C0 = clerp(SLL3.C0,CFrame.new(-0.5,-1.8,0.2)*CFrame.Angles(-0.2,0,0),0.5)
  2089. ST3.C0 = clerp(ST3.C0,CFrame.new(0,0.4,-2)*CFrame.new(0,0,0)*CFrame.Angles(-0.2,0.8,0),0.5)
  2090. SH2.C0 = clerp(SH2.C0,CFrame.new(0,1.5,0)*CFrame.Angles(0.2,0,0),0.5)
  2091. end
  2092. coroutine.resume(coroutine.create(function()
  2093. wait(0.4)
  2094. HB:remove()
  2095. end))
  2096. Pause = false
  2097. wait(0.5)
  2098. D = false
  2099. end
  2100. end
  2101.  
  2102. function GERmuda()
  2103. if D == false then
  2104. D = true
  2105. Pause = true
  2106. Loop = true
  2107. trail = Instance.new("Trail")
  2108. local attach1 = Instance.new("Attachment",SRA)
  2109. attach1.Position = Vector3.new(0,1,0.5)
  2110. local attach2 = Instance.new("Attachment",SRA)
  2111. attach2.Position = Vector3.new(0,-1,0.5)
  2112. trail.Attachment0 = attach1
  2113. trail.Attachment1 = attach2
  2114. trail.Texture = "rbxassetid://1369718163"
  2115. trail.Color = ColorSequence.new(Color3.fromRGB(0,0,0),Color3.fromRGB(234,221,169))
  2116. trail.Lifetime = 1
  2117. trail.Parent = SRA
  2118. trail2 = Instance.new("Trail")
  2119. local attach1 = Instance.new("Attachment",SLA)
  2120. attach1.Position = Vector3.new(0,1,0.5)
  2121. local attach2 = Instance.new("Attachment",SLA)
  2122. attach2.Position = Vector3.new(0,-1,0.5)
  2123. trail2.Attachment0 = attach1
  2124. trail2.Attachment1 = attach2
  2125. trail2.Texture = "461231644"
  2126. trail2.Color = ColorSequence.new(Color3.fromRGB(0,0,0),Color3.fromRGB(234,221,169))
  2127. trail2.Lifetime = 1
  2128. trail2.Parent = SLA
  2129. SoundZ = Instance.new("Sound",ST)
  2130. SoundZ.SoundId = "rbxassetid://3443190191"
  2131. SoundZ.Volume = 10
  2132. SoundZ.Looped = true
  2133. SoundZ.Pitch = 1
  2134. SoundZ:play()
  2135. while Loop do
  2136. local HB = Instance.new("Part",SRA)
  2137. HB.CanCollide = false
  2138. HB.Transparency = 1
  2139. local HB2 = Instance.new("Weld",HB)
  2140. HB2.Part0 = SRA
  2141. HB2.Part1 = HB
  2142. HB2.C0 = CFrame.new(0,-1.1,0)
  2143. HB.Touched:connect(function(hit)
  2144. if hit.Parent:FindFirstChild("Humanoid") and hit.Parent ~= nil and hit.Parent.Name ~= Character.Name then
  2145. hit.Parent.Humanoid:TakeDamage(0.9)
  2146. hit.Parent.Humanoid.WalkSpeed = 18
  2147. local random = math.random(-3,3)
  2148. local random2 = math.random(-3,3)
  2149. local random3 = math.random(-3,3)
  2150. end
  2151. end)
  2152. for i = 0,0.15,0.1 do
  2153. swait()
  2154. PlayAnimationFromTable({
  2155. CFrame.new(0,0,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0.2, 0.5, 0),
  2156. CFrame.new(0,1.5,0) * CFrame.new(0, 0, 0) * CFrame.Angles(-0.1, -0.4, 0),
  2157. CFrame.new(1.5,0.5,-0.5) * CFrame.new(0, 0, 0) * CFrame.Angles(1.45,0,0.7),
  2158. CFrame.new(-1.5,0,0) * CFrame.new(0, 0, 0) * CFrame.Angles(-0.2, 0.2, 0),
  2159. CFrame.new(0.6,-2.1,0) * CFrame.new(0, 0, 0) * CFrame.Angles(-0.2, -0.5, 0.1),
  2160. CFrame.new(-0.6,-2,0) * CFrame.new(0, 0, 0) * CFrame.Angles(-0.2, 0.2, -0.1),
  2161. }, .5, false)
  2162. SRA3.C0 = clerp(SRA3.C0,CFrame.new(1,0,0)*CFrame.new(0,1,-4)*CFrame.Angles(2.2,0,-0.4),0.3)
  2163. SLA3.C0 = clerp(SLA3.C0,CFrame.new(-1.5,0,0)*CFrame.new(0,0.5,3)*CFrame.Angles(1.55,0,0.4),0.3)
  2164. SRL3.C0 = clerp(SRL3.C0,CFrame.new(0.5,-1,-0.2)*CFrame.Angles(-0.5,0,0),0.3)
  2165. SLL3.C0 = clerp(SLL3.C0,CFrame.new(-0.5,-1.8,0.3)*CFrame.Angles(-0.5,0,0),0.3)
  2166. ST3.C0 = clerp(ST3.C0,CFrame.new(0,0.5,-5)*CFrame.new(0,0,0)*CFrame.Angles(-0.3,1,0),0.3)
  2167. SH2.C0 = clerp(SH2.C0,CFrame.new(0,1.5,0)*CFrame.Angles(0.3,-0.5,0),0.3)
  2168. end
  2169. coroutine.resume(coroutine.create(function()
  2170. wait(1)
  2171. HB:remove()
  2172. end))
  2173. local CCB = Instance.new("Part",SRA)
  2174. CCB.CanCollide = false
  2175. CCB.Transparency = 1
  2176. local CCB2 = Instance.new("Weld",CCB)
  2177. CCB2.Part0 = SRA
  2178. CCB2.Part1 = CCB
  2179. CCB2.C0 = CFrame.new(0,-1.1,0)
  2180. CCB.Touched:connect(function(hit)
  2181. if hit.Parent:FindFirstChild("Humanoid") and hit.Parent ~= nil and hit.Parent.Name ~= Character.Name then
  2182. CCB:remove()
  2183.  
  2184. hit.Parent.Humanoid:TakeDamage(1)
  2185. hit.Parent.Humanoid.WalkSpeed = 18
  2186. local random = math.random(3,3)
  2187. local random2 = math.random(3,3)
  2188. local random3 = math.random(3,3)
  2189. end
  2190. end)
  2191. for i = 0,0.15,0.1 do
  2192. swait()
  2193. PlayAnimationFromTable({
  2194. CFrame.new(0,0,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0.2, 0.5, 0),
  2195. CFrame.new(0,1.5,0) * CFrame.new(0, 0, 0) * CFrame.Angles(-0.1, -0.4, 0),
  2196. CFrame.new(1.5,0.5,-0.5) * CFrame.new(0, 0, 0) * CFrame.Angles(1.45,0,0.7),
  2197. CFrame.new(-1.5,0,0) * CFrame.new(0, 0, 0) * CFrame.Angles(-0.2, 0.2, 0),
  2198. CFrame.new(0.6,-2.1,0) * CFrame.new(0, 0, 0) * CFrame.Angles(-0.2, -0.5, 0.1),
  2199. CFrame.new(-0.6,-2,0) * CFrame.new(0, 0, 0) * CFrame.Angles(-0.2, 0.2, -0.1),
  2200. }, .5, false)
  2201. SRA3.C0 = clerp(SRA3.C0,CFrame.new(1.5,0,0)*CFrame.new(0,0.5,3)*CFrame.Angles(1.55,2,0.4),0.3)
  2202. SLA3.C0 = clerp(SLA3.C0,CFrame.new(-1,0,0)*CFrame.new(0,1,-4)*CFrame.Angles(2.2,-2,0.4),0.3)
  2203. SRL3.C0 = clerp(SRL3.C0,CFrame.new(0.5,-1,-0.2)*CFrame.Angles(-0.5,0,0),0.3)
  2204. SLL3.C0 = clerp(SLL3.C0,CFrame.new(-0.5,-1.8,0.3)*CFrame.Angles(-0.5,0,0),0.3)
  2205. ST3.C0 = clerp(ST3.C0,CFrame.new(0,0.5,-2)*CFrame.new(0,0,0)*CFrame.Angles(-0.3,-1,0),0.3)
  2206. SH2.C0 = clerp(SH2.C0,CFrame.new(0,1.5,0)*CFrame.Angles(0.3,0.5,0),0.3)
  2207. end
  2208. coroutine.resume(coroutine.create(function()
  2209. wait(1)
  2210. CCB:remove()
  2211. end))
  2212. game:GetService("RunService").RenderStepped:wait()
  2213. end
  2214. wait(0.2)
  2215. D = false
  2216. end
  2217. end
  2218.  
  2219. function Stop()
  2220. Pause = false
  2221. if SoundZ ~= nil then
  2222. SoundZ:remove()
  2223. end
  2224. Loop = false
  2225. if trail ~= nil and trail2 ~= nil then
  2226. trail:remove()
  2227. trail2:remove()
  2228. end
  2229. end
  2230.  
  2231. function UnStand()
  2232. if D == false then
  2233. D = true
  2234. Pause = true
  2235. coroutine.resume(coroutine.create(function()
  2236. for i = 0,1.2,0.1 do
  2237. swait()
  2238. PlayAnimationFromTable({
  2239. CFrame.new(0,0,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  2240. CFrame.new(0,1.5,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  2241. CFrame.new(1.5,0,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0,0,0),
  2242. CFrame.new(-1.5,0,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  2243. CFrame.new(0.5,-2,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  2244. CFrame.new(-0.5,-2,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  2245. }, .5, false)
  2246. ST3.C0 = clerp(ST3.C0,CFrame.new(0,0,0)*CFrame.Angles(0,0,0),0.3)
  2247. end
  2248. Pause = false
  2249. end))
  2250. for i,v in pairs(Character.Stand:children()) do
  2251. if v:IsA("Part") then
  2252. coroutine.resume(coroutine.create(function()
  2253. for i = 1,11 do
  2254. v.Transparency = v.Transparency + 0.1
  2255. Face.Transparency = Face.Transparency + 0.1
  2256. game:GetService("RunService").RenderStepped:wait()
  2257. end
  2258. end))
  2259. end
  2260. end
  2261. wait(0.5)
  2262. D = false
  2263.  
  2264. end
  2265. end
  2266.  
  2267.  
  2268. New = function(Object, Parent, Name, Data)
  2269. local Object = Instance.new(Object)
  2270. for Index, Value in pairs(Data or {}) do
  2271. Object[Index] = Value
  2272. end
  2273. Object.Parent = Parent
  2274. Object.Name = Name
  2275. return Object
  2276. end
  2277. function rayCast(Position, Direction, Range, Ignore)
  2278. return game:service("Workspace"):FindPartOnRay(Ray.new(Position, Direction.unit * (Range or 999.999)), Ignore)
  2279. end
  2280.  
  2281.  
  2282.  
  2283. while true do
  2284. swait()
  2285. for i, v in pairs(Character:GetChildren()) do
  2286. if v:IsA("Part") then
  2287. v.Material = "SmoothPlastic"
  2288. elseif v:IsA("Accessory") then
  2289. v:WaitForChild("Handle").Material = "SmoothPlastic"
  2290. end
  2291. end
  2292.  
  2293. Torsovelocity = (RootPart.Velocity * Vector3.new(1, 0, 1)).magnitude
  2294. velocity = RootPart.Velocity.y
  2295. sine = sine + change
  2296. local hit, pos = rayCast(RootPart.Position, (CFrame.new(RootPart.Position, RootPart.Position - Vector3.new(0, 1, 0))).lookVector, 4, Character)
  2297. if RootPart.Velocity.y > 1 and hit == nil then
  2298. Anim = "Jump"
  2299. if Pause == false then
  2300. PlayAnimationFromTable({
  2301. CFrame.new(0,0,0) * CFrame.new(0, 0, 0) * CFrame.Angles(-0.4, 0, 0), -- Torso,
  2302. CFrame.new(0,1.5,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0.2, 0, 0), ----- Head
  2303. CFrame.new(1.5,0,0) * CFrame.new(0, 0, 0) * CFrame.Angles(-0.2,0,0), --- RightArm
  2304. CFrame.new(-1.5,0,0) * CFrame.new(0, 0, 0) * CFrame.Angles(-0.2, 0, 0),--LeftArm
  2305. CFrame.new(0.5,-1.6,-0.1) * CFrame.new(0, 0, 0) * CFrame.Angles(-0.3, 0, 0), --RightLeg
  2306. CFrame.new(-0.5,-1.8,0.2) * CFrame.new(0, 0, 0) * CFrame.Angles(-0.2, 0, 0), --LeftLeg
  2307. }, .3, false)
  2308. SRA3.C0 = clerp(SRA3.C0,CFrame.new(1.5,0,0)*CFrame.new(0,0,0)*CFrame.Angles(0,0,0),0.3)
  2309. SLA3.C0 = clerp(SLA3.C0,CFrame.new(-1.5,0,0)*CFrame.new(0,0,0)*CFrame.Angles(0,0,0),0.3)
  2310. SRL3.C0 = clerp(SRL3.C0,CFrame.new(0.5,-2,0)*CFrame.Angles(0,0,0),0.3)
  2311. SLL3.C0 = clerp(SLL3.C0,CFrame.new(-0.5,-2,0)*CFrame.Angles(0,0,0),0.3)
  2312. ST3.C0 = clerp(ST3.C0,CFrame.new(1,1.5,2)*CFrame.new(0,0,0)*CFrame.Angles(0,0,0),0.3)
  2313. SH2.C0 = clerp(SH2.C0,CFrame.new(0,1.5,0)*CFrame.Angles(0,0,0),0.3)
  2314. end
  2315. elseif RootPart.Velocity.y < -1 and hit == nil then
  2316. Anim = "Fall"
  2317. if Pause == false then
  2318. PlayAnimationFromTable({
  2319. CFrame.new(0,0,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), -- Torso,
  2320. CFrame.new(0,1.5,0) * CFrame.new(0, 0, 0) * CFrame.Angles(-0.2, 0, 0), ----- Head
  2321. CFrame.new(1.78,0.1,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0,0,0.4), --- RightArm
  2322. CFrame.new(-1.78,0.1,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, -0.4),--LeftArm
  2323. CFrame.new(0.7,-2,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0.2), --RightLeg
  2324. CFrame.new(-0.7,-2,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, -0.2), --LeftLeg
  2325. }, .3, false)
  2326. SRA3.C0 = clerp(SRA3.C0,CFrame.new(1.5,0,0)*CFrame.new(0,0,0)*CFrame.Angles(0,0,0),0.3)
  2327. SLA3.C0 = clerp(SLA3.C0,CFrame.new(-1.5,0,0)*CFrame.new(0,0,0)*CFrame.Angles(0,0,0),0.3)
  2328. SRL3.C0 = clerp(SRL3.C0,CFrame.new(0.5,-2,0)*CFrame.Angles(0,0,0),0.3)
  2329. SLL3.C0 = clerp(SLL3.C0,CFrame.new(-0.5,-2,0)*CFrame.Angles(0,0,0),0.3)
  2330. ST3.C0 = clerp(ST3.C0,CFrame.new(0,5,3)*CFrame.new(0,0,0)*CFrame.Angles(0,0,0),0.3)
  2331. SH2.C0 = clerp(SH2.C0,CFrame.new(0,1.5,0)*CFrame.Angles(0,0,0),0.3)
  2332. end
  2333. elseif Torsovelocity < 1 and hit ~= nil then
  2334. Anim = "Idle"
  2335. if Pause == false then
  2336. change = 1
  2337. PlayAnimationFromTable({
  2338. CFrame.new(0,0-.05*math.sin(tick()*2),0) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),-- torso
  2339. CFrame.new(0,1.5,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0-.1*math.sin(tick()*2), 0, 0),--head
  2340. CFrame.new(0.8,0.2,-0.59) * CFrame.new(0, 0, 0) * CFrame.Angles(0,3,2),--right arm
  2341. CFrame.new(-1.29,0,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0.7, 0.4),--left arm
  2342. CFrame.new(0.6,-2,0) * CFrame.new(0, 0+.05*math.sin(tick()*2), 0) * CFrame.Angles(0, 0, 0.1),--right leg
  2343. CFrame.new(-0.9,-2,0) * CFrame.new(0, 0+.05*math.sin(tick()*2), 0) * CFrame.Angles(0, 1, -0.311),--left leg
  2344. }, .3, false)
  2345. SRA3.C0 = clerp(SRA3.C0,CFrame.new(1.5,0,0)*CFrame.new(0,0,0)*CFrame.Angles(0,0,-0),0.3)
  2346. SLA3.C0 = clerp(SLA3.C0,CFrame.new(-0.8,-0.2,0.6)*CFrame.new(0,0,0)*CFrame.Angles(-5.8,-0,-0),0.3)
  2347. SRL3.C0 = clerp(SRL3.C0,CFrame.new(0.5,-2,0)*CFrame.Angles(-0.5,-1.5,0),0.3)
  2348. SLL3.C0 = clerp(SLL3.C0,CFrame.new(-0.5,-2,0.6)*CFrame.Angles(-0.3,0,0),0.3)
  2349. SH2.C0 = clerp(SH2.C0,CFrame.new(0,1.5,0)*CFrame.Angles(0,1.5,0),0.3)
  2350. ST3.C0 = clerp(ST3.C0,CFrame.new(-1.4,0.5,-1)*CFrame.new(0,0-.1*math.sin(tick()*3),0)*CFrame.Angles(0,-2,0),0.3)
  2351. end
  2352. elseif Torsovelocity > 2 and hit ~= nil then
  2353. Anim = "Walk"
  2354. if Pause == false then
  2355. PlayAnimationFromTable({
  2356. CFrame.new(0,0,0) * CFrame.new(0, 0-.1*math.sin(tick()*11), 0) * CFrame.Angles(-0.1-.1*math.sin(tick()*11), 0, 0+RootPart.RotVelocity.Y/33),
  2357. CFrame.new(0,1.5,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0+RootPart.RotVelocity.Y/20, 0),
  2358. CFrame.new(1.5,0,0) * CFrame.new(0, 0, 0- 0.5 * math.cos((sine) / 5)) * CFrame.Angles(math.rad(0+ 20 * math.cos((sine) / 5)), 0, 0),
  2359. CFrame.new(-1.5,0,0) * CFrame.new(0, 0, 0+ 0.5 * math.cos((sine) / 5)) * CFrame.Angles(math.rad(0- 20 * math.cos((sine) / 5)), 0, 0),
  2360. CFrame.new(0.5,-2,0) * CFrame.new(0, 0, 0+ .9 * math.cos((sine) / 5)) * CFrame.Angles(math.rad(0 - 30 * math.cos((sine) / 5)), 0, 0-RootPart.RotVelocity.Y/33),
  2361. CFrame.new(-0.5,-2,0) * CFrame.new(0, 0, 0- .9 * math.cos((sine) / 5)) * CFrame.Angles(math.rad(0 + 30 * math.cos((sine) / 5)), 0, 0-RootPart.RotVelocity.Y/33),
  2362. }, .3, false)
  2363. SRA3.C0 = clerp(SRA3.C0,CFrame.new(1.5,0,0)*CFrame.new(0,0,0)*CFrame.Angles(-0.3,0,0),0.3)
  2364. SLA3.C0 = clerp(SLA3.C0,CFrame.new(-1.5,0,0)*CFrame.new(0,0,0)*CFrame.Angles(-0.3,0,0),0.3)
  2365. SRL3.C0 = clerp(SRL3.C0,CFrame.new(0.5,-2,0)*CFrame.Angles(-0.5,0,0),0.3)
  2366. SLL3.C0 = clerp(SLL3.C0,CFrame.new(-0.5,-2,0)*CFrame.Angles(-0.3,0,0),0.3)
  2367. SH2.C0 = clerp(SH2.C0,CFrame.new(0,1.5,0)*CFrame.Angles(0.4,0,0),0.3)
  2368. ST3.C0 = clerp(ST3.C0,CFrame.new(-1,0,-2)*CFrame.new(0,0-.1*math.sin(tick()*6),0)*CFrame.Angles(-0.4,0,0),0.3)
  2369. end
  2370. end
  2371. end
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