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- D:\ProjectSCGS\torque3d\Engine\source\app\game.cpp (4 hits)
- Line 60: // AFX CODE BLOCK (core) <<
- Line 63: // AFX CODE BLOCK (core) >>
- Line 251: // AFX CODE BLOCK (core) <<
- Line 255: // AFX CODE BLOCK (core) >>
- D:\ProjectSCGS\torque3d\Engine\source\console\compiledEval.cpp (5 hits)
- Line 908: // AFX CODE BLOCK (substitutions) <<
- Line 917: // AFX CODE BLOCK (substitutions) >>
- Line 977: // AFX CODE BLOCK (copy-on-reload) <<
- Line 980: currentNewObject->reloadReset(); // AFX (reload-reset)
- Line 1010: // AFX CODE BLOCK (copy-on-reload) >>
- D:\ProjectSCGS\torque3d\Engine\source\console\consoleObject.cpp (2 hits)
- Line 693: // AFX CODE BLOCK (substitutions) <<
- Line 727: // AFX CODE BLOCK (substitutions) >>
- D:\ProjectSCGS\torque3d\Engine\source\console\consoleObject.h (6 hits)
- Line 504: // AFX CODE BLOCK (substitutions) <<
- Line 506: // AFX CODE BLOCK (substitutions) >>
- Line 524: // AFX CODE BLOCK (substitutions) <<
- Line 527: // AFX CODE BLOCK (substitutions) >>
- Line 1073: // AFX CODE BLOCK (substitutions) <<
- Line 1077: // AFX CODE BLOCK (substitutions) >>
- D:\ProjectSCGS\torque3d\Engine\source\console\simDatablock.cpp (6 hits)
- Line 41: // AFX CODE BLOCK (substitutions) <<
- Line 44: // AFX CODE BLOCK (substitutions) >>
- Line 69: // AFX CODE BLOCK (substitutions) <<
- Line 327: // AFX CODE BLOCK (substitutions) >>
- Line 370: // AFX CODE BLOCK (substitutions) <<
- Line 404: // AFX CODE BLOCK (substitutions) >>
- D:\ProjectSCGS\torque3d\Engine\source\console\simDatablock.h (2 hits)
- Line 185: // AFX CODE BLOCK (substitutions) <<
- Line 212: // AFX CODE BLOCK (substitutions) >>
- D:\ProjectSCGS\torque3d\Engine\source\console\simFieldDictionary.cpp (3 hits)
- Line 374: // AFX CODE BLOCK (enhanced-field-mgmt) <<
- Line 380: // AFX uses this when an effects-choreographer (afxMagicSpell, afxEffectron) is created
- Line 438: // AFX CODE BLOCK (enhanced-field-mgmt) >>
- D:\ProjectSCGS\torque3d\Engine\source\console\simFieldDictionary.h (2 hits)
- Line 103: // AFX CODE BLOCK (enhanced-field-mgmt) <<
- Line 106: // AFX CODE BLOCK (enhanced-field-mgmt) >>
- D:\ProjectSCGS\torque3d\Engine\source\console\simObject.cpp (16 hits)
- Line 63: // AFX CODE BLOCK (enhanced-field-mgmt) <<
- Line 65: // AFX CODE BLOCK (enhanced-field-mgmt) >>
- Line 108: // AFX CODE BLOCK (datablock-temp-clone) <<
- Line 110: // AFX CODE BLOCK (datablock-temp-clone) >>
- Line 117: // AFX CODE BLOCK (datablock-temp-clone) <<
- Line 122: // AFX CODE BLOCK (datablock-temp-clone) >>
- Line 242: // AFX CODE BLOCK (enhanced-field-mgmt) <<
- Line 258: // AFX CODE BLOCK (enhanced-field-mgmt) >>
- Line 963: // AFX CODE BLOCK (substitutions) <<
- Line 986: // AFX CODE BLOCK (substitutions) >>
- Line 1373: // AFX CODE BLOCK (datablock-temp-clone) <<
- Line 1412: // AFX CODE BLOCK (datablock-temp-clone) >>
- Line 2230: // AFX CODE BLOCK (enhanced-field-mgmt) <<
- Line 2233: // AFX CODE BLOCK (enhanced-field-mgmt) >>
- Line 2731: // AFX CODE BLOCK (substitutions) <<
- Line 2742: // AFX CODE BLOCK (substitutions) >>
- D:\ProjectSCGS\torque3d\Engine\source\console\simObject.h (6 hits)
- Line 986: // AFX CODE BLOCK (datablock-temp-clone) <<
- Line 993: // AFX CODE BLOCK (datablock-temp-clone) >>
- Line 995: // AFX CODE BLOCK (enhanced-field-mgmt) <<
- Line 999: // AFX CODE BLOCK (enhanced-field-mgmt) >>
- Line 1001: // AFX CODE BLOCK (reload-reset) <<
- Line 1004: // AFX CODE BLOCK (reload-reset) >>
- D:\ProjectSCGS\torque3d\Engine\source\core\stream\bitStream.h (2 hits)
- Line 266: // AFX CODE BLOCK (packet-overflow-checks) <<
- Line 268: // AFX CODE BLOCK (packet-overflow-checks) >>
- D:\ProjectSCGS\torque3d\Engine\source\environment\meshRoad.cpp (10 hits)
- Line 65: // AFX CODE BLOCK (meshroad-zodiacs) <<
- Line 67: // AFX CODE BLOCK (meshroad-zodiacs) >>
- Line 638: // AFX CODE BLOCK (special-types) <<
- Line 640: // AFX CODE BLOCK (special-types) >>
- Line 842: // AFX CODE BLOCK (meshroad-zodiacs) <<
- Line 844: // AFX CODE BLOCK (meshroad-zodiacs) >>
- Line 1404: // AFX CODE BLOCK (enhanced-meshroad) <<
- Line 1410: // AFX CODE BLOCK (enhanced-meshroad) >>
- Line 2488: // AFX CODE BLOCK (enhanced-meshroad) <<
- Line 2501: // AFX CODE BLOCK (enhanced-meshroad) >>
- D:\ProjectSCGS\torque3d\Engine\source\environment\meshRoad.h (2 hits)
- Line 572: // AFX CODE BLOCK (enhanced-meshroad) <<
- Line 577: // AFX CODE BLOCK (enhanced-meshroad) >>
- D:\ProjectSCGS\torque3d\Engine\source\gui\core\guiCanvas.cpp (30 hits)
- Line 621: // AFX CODE BLOCK (canvas) <<
- Line 623: // AFX CODE BLOCK (canvas) >>
- Line 628: // AFX CODE BLOCK (canvas) <<
- Line 631: // AFX CODE BLOCK (canvas) >>
- Line 687: // AFX CODE BLOCK (canvas) <<
- Line 690: // AFX CODE BLOCK (canvas) >>
- Line 701: // AFX CODE BLOCK (canvas) <<
- Line 704: // AFX CODE BLOCK (canvas) >>
- Line 709: // AFX CODE BLOCK (canvas) <<
- Line 712: // AFX CODE BLOCK (canvas) >>
- Line 723: // AFX CODE BLOCK (canvas) <<
- Line 726: // AFX CODE BLOCK (canvas) >>
- Line 733: // AFX CODE BLOCK (canvas) <<
- Line 736: // AFX CODE BLOCK (canvas) >>
- Line 744: // AFX CODE BLOCK (canvas) <<
- Line 747: // AFX CODE BLOCK (canvas) >>
- Line 759: // AFX CODE BLOCK (canvas) <<
- Line 762: // AFX CODE BLOCK (canvas) >>
- Line 768: // AFX CODE BLOCK (canvas) <<
- Line 772: // AFX CODE BLOCK (canvas) >>
- Line 849: // AFX CODE BLOCK (canvas) <<
- Line 852: // AFX CODE BLOCK (canvas) >>
- Line 911: // AFX CODE BLOCK (canvas) <<
- Line 914: // AFX CODE BLOCK (canvas) >>
- Line 945: // AFX CODE BLOCK (canvas) <<
- Line 948: // AFX CODE BLOCK (canvas) >>
- Line 979: // AFX CODE BLOCK (canvas) <<
- Line 982: // AFX CODE BLOCK (canvas) >>
- Line 2875: // AFX CODE BLOCK (canvas) <<
- Line 2895: // AFX CODE BLOCK (canvas) >>
- D:\ProjectSCGS\torque3d\Engine\source\gui\core\guiCanvas.h (2 hits)
- Line 462: // AFX CODE BLOCK (canvas) <<
- Line 470: // AFX CODE BLOCK (canvas) >>
- D:\ProjectSCGS\torque3d\Engine\source\gui\core\guiControl.cpp (2 hits)
- Line 236: // AFX CODE BLOCK (fade-gui-ctrl) <<
- Line 238: // AFX CODE BLOCK (fade-gui-ctrl) >>
- D:\ProjectSCGS\torque3d\Engine\source\gui\core\guiControl.h (2 hits)
- Line 834: // AFX CODE BLOCK (fade-gui-ctrl) <<
- Line 839: // AFX CODE BLOCK (fade-gui-ctrl) >>
- D:\ProjectSCGS\torque3d\Engine\source\materials\baseMatInstance.h (2 hits)
- Line 255: // AFX CODE BLOCK (selection-highlight) <<
- Line 261: // AFX CODE BLOCK (selection-highlight) >>
- D:\ProjectSCGS\torque3d\Engine\source\materials\materialList.cpp (2 hits)
- Line 322: // AFX CODE BLOCK (remap-txr-tags) <<
- Line 329: // AFX CODE BLOCK (remap-txr-tags) >>
- D:\ProjectSCGS\torque3d\Engine\source\materials\matInstance.cpp (2 hits)
- Line 256: // AFX CODE BLOCK (selection-highlight) <<
- Line 258: // AFX CODE BLOCK (selection-highlight) >>
- D:\ProjectSCGS\torque3d\Engine\source\materials\sceneData.h (2 hits)
- Line 55: // AFX CODE BLOCK (selection-highlight) <<
- Line 59: // AFX CODE BLOCK (selection-highlight) >>
- D:\ProjectSCGS\torque3d\Engine\source\scene\sceneContainer.h (2 hits)
- Line 316: // AFX CODE BLOCK (radius-search) <<
- Line 319: // AFX CODE BLOCK (radius-search) >>
- D:\ProjectSCGS\torque3d\Engine\source\scene\sceneObject.cpp (2 hits)
- Line 155: // AFX CODE BLOCK (obj-select) <<
- Line 157: // AFX CODE BLOCK (obj-select) >>
- D:\ProjectSCGS\torque3d\Engine\source\scene\sceneObject.h (4 hits)
- Line 790: // AFX CODE BLOCK (obj-select) <<
- Line 804: // AFX CODE BLOCK (obj-select) >>
- Line 806: // AFX CODE BLOCK (is-camera) <<
- Line 811: // AFX CODE BLOCK (is-camera) >>
- D:\ProjectSCGS\torque3d\Engine\source\sfx\sfxDescription.cpp (4 hits)
- Line 190: // AFX CODE BLOCK (datablock-temp-clone) <<
- Line 221: // AFX CODE BLOCK (datablock-temp-clone) >>
- Line 700: // AFX CODE BLOCK (sfx-legacy) <<
- Line 722: // AFX CODE BLOCK (sfx-legacy) >>
- D:\ProjectSCGS\torque3d\Engine\source\sfx\sfxDescription.h (2 hits)
- Line 205: // AFX CODE BLOCK (datablock-temp-clone) <<
- Line 209: // AFX CODE BLOCK (datablock-temp-clone) >>
- D:\ProjectSCGS\torque3d\Engine\source\sfx\sfxPlayList.h (1 hit)
- Line 84: NUM_SLOTS = 12, // AFX (was 16)
- D:\ProjectSCGS\torque3d\Engine\source\sfx\sfxProfile.cpp (8 hits)
- Line 106: // AFX CODE BLOCK (datablock-temp-clone) <<
- Line 112: // AFX CODE BLOCK (datablock-temp-clone) >>
- Line 132: // AFX CODE BLOCK (substitutions) <<
- Line 135: // AFX CODE BLOCK (substitutions) >>
- Line 397: // AFX CODE BLOCK (datablock-temp-clone) <<
- Line 492: // AFX CODE BLOCK (datablock-temp-clone) >>
- Line 494: // AFX CODE BLOCK (sfx-legacy) <<
- Line 516: // AFX CODE BLOCK (sfx-legacy) >>
- D:\ProjectSCGS\torque3d\Engine\source\sfx\sfxProfile.h (2 hits)
- Line 188: // AFX CODE BLOCK (datablock-temp-clone) <<
- Line 194: // AFX CODE BLOCK (datablock-temp-clone) >>
- D:\ProjectSCGS\torque3d\Engine\source\sfx\sfxTrack.cpp (2 hits)
- Line 77: // AFX CODE BLOCK (datablock-temp-clone) <<
- Line 83: // AFX CODE BLOCK (datablock-temp-clone) >>
- D:\ProjectSCGS\torque3d\Engine\source\sfx\sfxTrack.h (2 hits)
- Line 105: // AFX CODE BLOCK (datablock-temp-clone) <<
- Line 108: // AFX CODE BLOCK (datablock-temp-clone) >>
- D:\ProjectSCGS\torque3d\Engine\source\sim\netConnection.cpp (2 hits)
- Line 319: // AFX CODE BLOCK (workaround) <<
- Line 324: // AFX CODE BLOCK (workaround) >>
- D:\ProjectSCGS\torque3d\Engine\source\sim\netConnection.h (2 hits)
- Line 1064: // AFX CODE BLOCK (packet-size-checking) <<
- Line 1068: // AFX CODE BLOCK (packet-size-checking) >>
- D:\ProjectSCGS\torque3d\Engine\source\sim\netObject.cpp (6 hits)
- Line 40: // AFX CODE BLOCK (scope-tracking) <<
- Line 42: // AFX CODE BLOCK (scope-tracking) >>
- Line 62: // AFX CODE BLOCK (scope-tracking) <<
- Line 66: // AFX CODE BLOCK (scope-tracking) >>
- Line 482: // AFX CODE BLOCK (scope-tracking) <<
- Line 505: // AFX CODE BLOCK (scope-tracking) >>
- D:\ProjectSCGS\torque3d\Engine\source\sim\netObject.h (2 hits)
- Line 418: // AFX CODE BLOCK (scope-tracking) <<
- Line 431: // AFX CODE BLOCK (scope-tracking) >>
- D:\ProjectSCGS\torque3d\Engine\source\T3D\aiPlayer.cpp (10 hits)
- Line 108: // AFX CODE BLOCK (anim-clip) <<
- Line 112: // AFX CODE BLOCK (anim-clip) >>
- Line 564: // AFX CODE BLOCK (anim-clip) <<
- Line 568: // AFX CODE BLOCK (anim-clip) >>
- Line 588: // AFX CODE BLOCK (anim-clip) <<
- Line 590: // AFX CODE BLOCK (anim-clip) >>
- Line 652: // AFX CODE BLOCK (anim-clip) <<
- Line 654: // AFX CODE BLOCK (anim-clip) >>
- Line 1444: // AFX CODE BLOCK (anim-clip) <<
- Line 1485: // AFX CODE BLOCK (anim-clip) >>
- D:\ProjectSCGS\torque3d\Engine\source\T3D\aiPlayer.h (2 hits)
- Line 236: // AFX CODE BLOCK (anim-clip) <<
- Line 249: // AFX CODE BLOCK (anim-clip) >>
- D:\ProjectSCGS\torque3d\Engine\source\T3D\camera.h (4 hits)
- Line 258: // AFX CODE BLOCK (cam-speed) <<
- Line 260: // AFX CODE BLOCK (cam-speed) >>
- Line 262: // AFX CODE BLOCK (is-camera) <<
- Line 264: // AFX CODE BLOCK (is-camera) >>
- D:\ProjectSCGS\torque3d\Engine\source\T3D\containerQuery.cpp (2 hits)
- Line 103: // AFX CODE BLOCK (enhanced-physical-zone) <<
- Line 107: // AFX CODE BLOCK (enhanced-physical-zone) >>
- D:\ProjectSCGS\torque3d\Engine\source\T3D\debris.cpp (18 hits)
- Line 126: // AFX CODE BLOCK (datablock-temp-clone) <<
- Line 205: // AFX CODE BLOCK (datablock-temp-clone) >>
- Line 363: // AFX CODE BLOCK (substitutions) <<
- Line 367: // AFX CODE BLOCK (substitutions) >>
- Line 552: // AFX CODE BLOCK (datablock-temp-clone) <<
- Line 555: // AFX CODE BLOCK (datablock-temp-clone) >>
- Line 572: // AFX CODE BLOCK (datablock-temp-clone) <<
- Line 578: // AFX CODE BLOCK (datablock-temp-clone) >>
- Line 608: // AFX CODE BLOCK (datablock-temp-clone) <<
- Line 611: // AFX CODE BLOCK (datablock-temp-clone) >>
- Line 637: // AFX CODE BLOCK (datablock-temp-clone) <<
- Line 639: // AFX CODE BLOCK (datablock-temp-clone) >>
- Line 657: // AFX CODE BLOCK (enhanced-particle) <<
- Line 660: // AFX CODE BLOCK (enhanced-particle) >>
- Line 669: // AFX CODE BLOCK (enhanced-particle) <<
- Line 672: // AFX CODE BLOCK (enhanced-particle) >>
- Line 924: // AFX CODE BLOCK (datablock-temp-clone) <<
- Line 927: // AFX CODE BLOCK (datablock-temp-clone) >>
- D:\ProjectSCGS\torque3d\Engine\source\T3D\debris.h (4 hits)
- Line 109: // AFX CODE BLOCK (datablock-temp-clone) <<
- Line 116: // AFX CODE BLOCK (datablock-temp-clone) >>
- Line 185: // AFX CODE BLOCK (datablock-temp-clone) <<
- Line 191: // AFX CODE BLOCK (datablock-temp-clone) >>
- D:\ProjectSCGS\torque3d\Engine\source\T3D\fx\explosion.cpp (22 hits)
- Line 62: // AFX CODE BLOCK (datablock-temp-clone) <<
- Line 64: // AFX CODE BLOCK (datablock-temp-clone) >>
- Line 297: // AFX CODE BLOCK (datablock-temp-clone) <<
- Line 396: // AFX CODE BLOCK (datablock-temp-clone) >>
- Line 529: // AFX CODE BLOCK (substitutions) <<
- Line 536: // AFX CODE BLOCK (substitutions) >>
- Line 935: // AFX CODE BLOCK (datablock-temp-clone) <<
- Line 940: // AFX CODE BLOCK (datablock-temp-clone) >>
- Line 954: // AFX CODE BLOCK (datablock-temp-clone) <<
- Line 966: // AFX CODE BLOCK (datablock-temp-clone) >>
- Line 1125: // AFX CODE BLOCK (datablock-temp-clone) <<
- Line 1128: // AFX CODE BLOCK (datablock-temp-clone) >>
- Line 1342: // AFX CODE BLOCK (datablock-temp-clone) <<
- Line 1345: // AFX CODE BLOCK (datablock-temp-clone) >>
- Line 1373: // AFX CODE BLOCK (datablock-temp-clone) <<
- Line 1376: // AFX CODE BLOCK (datablock-temp-clone) >>
- Line 1414: // AFX CODE BLOCK (datablock-temp-clone) <<
- Line 1423: // AFX CODE BLOCK (datablock-temp-clone) >>
- Line 1427: // AFX CODE BLOCK (datablock-temp-clone) <<
- Line 1429: // AFX CODE BLOCK (datablock-temp-clone) >>
- Line 1441: // AFX CODE BLOCK (datablock-temp-clone) <<
- Line 1443: // AFX CODE BLOCK (datablock-temp-clone) >>
- D:\ProjectSCGS\torque3d\Engine\source\T3D\fx\explosion.h (6 hits)
- Line 54: // AFX CODE BLOCK (datablock-temp-clone) <<
- Line 56: // AFX CODE BLOCK (datablock-temp-clone) >>
- Line 142: // AFX CODE BLOCK (datablock-temp-clone) <<
- Line 148: // AFX CODE BLOCK (datablock-temp-clone) >>
- Line 212: // AFX CODE BLOCK (datablock-temp-clone) <<
- Line 219: // AFX CODE BLOCK (datablock-temp-clone) >>
- D:\ProjectSCGS\torque3d\Engine\source\T3D\fx\fxFoliageReplicator.cpp (8 hits)
- Line 416: // AFX CODE BLOCK (ground-cover) <<
- Line 420: // AFX CODE BLOCK (ground-cover) >>
- Line 1584: // AFX CODE BLOCK (ground-cover) <<
- Line 1591: // AFX CODE BLOCK (ground-cover) >>
- Line 1732: // AFX CODE BLOCK (ground-cover) <<
- Line 1734: // AFX CODE BLOCK (ground-cover) >>
- Line 1812: // AFX CODE BLOCK (ground-cover) <<
- Line 1814: // AFX CODE BLOCK (ground-cover) >>
- D:\ProjectSCGS\torque3d\Engine\source\T3D\fx\fxFoliageReplicator.h (4 hits)
- Line 333: // AFX CODE BLOCK (ground-cover) <<
- Line 335: // AFX CODE BLOCK (ground-cover) >>
- Line 396: // AFX CODE BLOCK (ground-cover) <<
- Line 398: // AFX CODE BLOCK (ground-cover) >>
- D:\ProjectSCGS\torque3d\Engine\source\T3D\fx\particle.cpp (40 hits)
- Line 84: // AFX CODE BLOCK (enhanced-particle) <<
- Line 87: // AFX CODE BLOCK (enhanced-particle) >>
- Line 118: // AFX CODE BLOCK (enhanced-particle) <<
- Line 123: // AFX CODE BLOCK (enhanced-particle) >>
- Line 135: // AFX CODE BLOCK (enhanced-particle) <<
- Line 144: // AFX CODE BLOCK (enhanced-particle) >>
- Line 150: // AFX CODE BLOCK (enhanced-particle) <<
- Line 161: // AFX CODE BLOCK (enhanced-particle) >>
- Line 249: // AFX CODE BLOCK (enhanced-particle) <<
- Line 259: // AFX CODE BLOCK (enhanced-particle) >>
- Line 291: // AFX CODE BLOCK (enhanced-particle) <<
- Line 295: // AFX CODE BLOCK (enhanced-particle) >>
- Line 302: // AFX CODE BLOCK (enhanced-particle) <<
- Line 304: // AFX CODE BLOCK (enhanced-particle) >>
- Line 310: // AFX CODE BLOCK (enhanced-particle) <<
- Line 313: // AFX CODE BLOCK (enhanced-particle) >>
- Line 321: // AFX CODE BLOCK (enhanced-particle) <<
- Line 322: // AFX bits raised from 14 to 16 to allow larger sizes
- Line 324: // AFX CODE BLOCK (enhanced-particle) >>
- Line 342: // AFX CODE BLOCK (enhanced-particle) <<
- Line 350: // AFX CODE BLOCK (enhanced-particle) >>
- Line 394: // AFX CODE BLOCK (enhanced-particle) <<
- Line 400: // AFX CODE BLOCK (enhanced-particle) >>
- Line 405: // AFX CODE BLOCK (enhanced-particle) <<
- Line 408: // AFX CODE BLOCK (enhanced-particle) >>
- Line 415: // AFX CODE BLOCK (enhanced-particle) <<
- Line 416: // AFX bits raised from 14 to 16 to allow larger sizes
- Line 418: // AFX CODE BLOCK (enhanced-particle) >>
- Line 433: // AFX CODE BLOCK (enhanced-particle) <<
- Line 442: // AFX CODE BLOCK (enhanced-particle) >>
- Line 523: // AFX CODE BLOCK (enhanced-particle) <<
- Line 553: // AFX CODE BLOCK (enhanced-particle) >>
- Line 591: // AFX CODE BLOCK (enhanced-particle) <<
- Line 596: // AFX CODE BLOCK (enhanced-particle) >>
- Line 624: // AFX CODE BLOCK (enhanced-particle) <<
- Line 634: // AFX CODE BLOCK (enhanced-particle) >>
- Line 747: // AFX CODE BLOCK (enhanced-particle) <<
- Line 753: // AFX CODE BLOCK (enhanced-particle) >>
- Line 802: // AFX CODE BLOCK (datablock-temp-clone) <<
- Line 878: // AFX CODE BLOCK (datablock-temp-clone) >>
- D:\ProjectSCGS\torque3d\Engine\source\T3D\fx\particle.h (10 hits)
- Line 57: // AFX CODE BLOCK (enhanced-particle) <<
- Line 61: // AFX CODE BLOCK (enhanced-particle) >>
- Line 115: // AFX CODE BLOCK (datablock-temp-clone) <<
- Line 120: // AFX CODE BLOCK (datablock-temp-clone) >>
- Line 122: // AFX CODE BLOCK (enhanced-particle) <<
- Line 133: // AFX CODE BLOCK (enhanced-particle) >>
- Line 135: // AFX CODE BLOCK (misc) >>
- Line 142: // AFX CODE BLOCK (misc) >>
- Line 170: // AFX CODE BLOCK (enhanced-particle) <<
- Line 175: // AFX CODE BLOCK (enhanced-particle) >>
- D:\ProjectSCGS\torque3d\Engine\source\T3D\fx\particleEmitter.cpp (77 hits)
- Line 49: #if defined(AFX_CAP_PARTICLE_POOLS) // AFX CODE BLOCK (pooled-particles) <<
- Line 51: #endif // AFX CODE BLOCK (pooled-particles) >>
- Line 164: // AFX CODE BLOCK (enhanced-emitter) <<
- Line 171: // AFX CODE BLOCK (enhanced-emitter) >>
- Line 173: #if defined(AFX_CAP_PARTICLE_POOLS) // AFX CODE BLOCK (pooled-particles) <<
- Line 179: #endif // AFX CODE BLOCK (pooled-particles) >>
- Line 324: // AFX CODE BLOCK (enhanced-emitter) <<
- Line 333: // AFX CODE BLOCK (enhanced-emitter) >>
- Line 335: #if defined(AFX_CAP_PARTICLE_POOLS) // AFX CODE BLOCK (pooled-particles) <<
- Line 342: #endif // AFX CODE BLOCK (pooled-particles) >>
- Line 344: // AFX CODE BLOCK (substitutions) <<
- Line 348: // AFX CODE BLOCK (substitutions) >>
- Line 416: // AFX CODE BLOCK (enhanced-emitter) <<
- Line 422: // AFX CODE BLOCK (enhanced-emitter) >>
- Line 424: #if defined(AFX_CAP_PARTICLE_POOLS) // AFX CODE BLOCK (pooled-particles) <<
- Line 432: #endif // AFX CODE BLOCK (pooled-particles) >>
- Line 497: // AFX CODE BLOCK (enhanced-emitter) <<
- Line 503: // AFX CODE BLOCK (enhanced-emitter) >>
- Line 505: #if defined(AFX_CAP_PARTICLE_POOLS) // AFX CODE BLOCK (pooled-particles) <<
- Line 514: #endif // AFX CODE BLOCK (pooled-particles) >>
- Line 694: #if defined(AFX_CAP_PARTICLE_POOLS) // AFX CODE BLOCK (pooled-particles) <<
- Line 708: #endif // AFX CODE BLOCK (pooled-particles) >>
- Line 779: // AFX CODE BLOCK (enhanced-emitter) <<
- Line 782: // AFX CODE BLOCK (enhanced-emitter) >>
- Line 819: // AFX CODE BLOCK (datablock-temp-clone) <<
- Line 948: // AFX CODE BLOCK (datablock-temp-clone) >>
- Line 982: // AFX CODE BLOCK (enhanced-emitter) <<
- Line 988: // AFX CODE BLOCK (enhanced-emitter) >>
- Line 990: // AFX CODE BLOCK (datablock-temp-clone) <<
- Line 992: // AFX CODE BLOCK (datablock-temp-clone) >>
- Line 994: #if defined(AFX_CAP_PARTICLE_POOLS) // AFX CODE BLOCK (pooled-particles) <<
- Line 996: #endif // AFX CODE BLOCK (pooled-particles) >>
- Line 1009: // AFX CODE BLOCK (datablock-temp-clone) <<
- Line 1023: // AFX CODE BLOCK (datablock-temp-clone) >>
- Line 1048: #if defined(AFX_CAP_PARTICLE_POOLS) // AFX CODE BLOCK (pooled-particles) <<
- Line 1051: #endif // AFX CODE BLOCK (pooled-particles) >>
- Line 1062: #if defined(AFX_CAP_PARTICLE_POOLS) // AFX CODE BLOCK (pooled-particles) <<
- Line 1068: #endif // AFX CODE BLOCK (pooled-particles) >>
- Line 1116: // AFX CODE BLOCK (datablock-temp-clone) <<
- Line 1122: // AFX CODE BLOCK (datablock-temp-clone) >>
- Line 1159: #if defined(AFX_CAP_PARTICLE_POOLS) // AFX CODE BLOCK (pooled-particles) <<
- Line 1162: #endif // AFX CODE BLOCK (pooled-particles) >>
- Line 1193: // AFX CODE BLOCK (enhanced-emitter) <<
- Line 1195: // AFX CODE BLOCK (enhanced-emitter) >>
- Line 1299: // AFX CODE BLOCK (enhanced-emitter) <<
- Line 1301: // AFX CODE BLOCK (enhanced-emitter) >>
- Line 1371: // AFX CODE BLOCK (enhanced-emitter) <<
- Line 1376: // AFX CODE BLOCK (enhanced-emitter) >>
- Line 1407: // AFX CODE BLOCK (enhanced-emitter) <<
- Line 1409: // AFX CODE BLOCK (enhanced-emitter) >>
- Line 1432: // AFX CODE BLOCK (enhanced-emitter) <<
- Line 1447: // AFX -- allow subclasses to adjust the particle params here
- Line 1457: // AFX CODE BLOCK (enhanced-emitter) >>
- Line 1528: // AFX CODE BLOCK (enhanced-emitter) <<
- Line 1530: // AFX CODE BLOCK (enhanced-emitter) >>
- Line 1553: // AFX CODE BLOCK (enhanced-emitter) <<
- Line 1556: // AFX CODE BLOCK (enhanced-emitter) >>
- Line 1579: #if defined(AFX_CAP_PARTICLE_POOLS) // AFX CODE BLOCK (pooled-particles) <<
- Line 1582: #endif // AFX CODE BLOCK (pooled-particles) >>
- Line 1588: // AFX CODE BLOCK (enhanced-emitter) <<
- Line 1591: // AFX CODE BLOCK (enhanced-emitter) >>
- Line 1613: // AFX CODE BLOCK (enhanced-emitter) <<
- Line 1624: // AFX CODE BLOCK (enhanced-emitter) >>
- Line 1647: // AFX CODE BLOCK (enhanced-emitter) <<
- Line 1659: // AFX CODE BLOCK (enhanced-emitter) >>
- Line 1741: // AFX CODE BLOCK (enhanced-emitter) <<
- Line 1745: // AFX CODE BLOCK (enhanced-emitter) >>
- Line 1778: // AFX CODE BLOCK (enhanced-emitter) <<
- Line 1780: // AFX CODE BLOCK (enhanced-emitter) >>
- Line 1783: // AFX CODE BLOCK (particle-fade) <<
- Line 1800: // AFX CODE BLOCK (particle-fade) >>
- Line 1810: // AFX CODE BLOCK (enhanced-emitter) <<
- Line 1813: F32 t = F32(ms)/1000.0f; // AFX -- moved outside loop, no need to recalculate this for every particle
- Line 1820: a.z += -9.81f*part->dataBlock->gravityCoefficient; // AFX -- as long as gravity is a constant, this is faster
- Line 1825: // AFX -- allow subclasses to adjust the particle params here
- Line 2395: // AFX CODE BLOCK (enhanced-emitter) <<
- Line 2435: // AFX CODE BLOCK (enhanced-emitter) >>
- D:\ProjectSCGS\torque3d\Engine\source\T3D\fx\particleEmitter.h (24 hits)
- Line 55: // AFX CODE BLOCK (pooled-particles) <<
- Line 61: // AFX CODE BLOCK (pooled-particles) >>
- Line 135: // AFX CODE BLOCK (enhanced-emitter) <<
- Line 143: // AFX CODE BLOCK (enhanced-emitter) >>
- Line 145: #if defined(AFX_CAP_PARTICLE_POOLS) // AFX CODE BLOCK (pooled-particles) <<
- Line 152: #endif // AFX CODE BLOCK (pooled-particles) >>
- Line 154: // AFX CODE BLOCK (datablock-temp-clone) <<
- Line 160: // AFX CODE BLOCK (datablock-temp-clone) >>
- Line 169: #if defined(AFX_CAP_PARTICLE_POOLS) // AFX CODE BLOCK (pooled-particles) <<
- Line 171: #endif // AFX CODE BLOCK (pooled-particles) >>
- Line 241: // AFX CODE BLOCK (enhanced-emitter) <<
- Line 243: // AFX CODE BLOCK (enhanced-emitter) >>
- Line 279: // AFX CODE BLOCK (enhanced-emitter) <<
- Line 280: // AFX subclasses to ParticleEmitter require access to some members and methods of
- Line 285: protected: // AFX CODE INSERT
- Line 297: protected: // AFX CODE INSERT
- Line 304: private: // AFX CODE INSERT
- Line 310: protected: // AFX CODE INSERT
- Line 314: private: // AFX CODE INSERT
- Line 320: protected: // AFX CODE INSERT
- Line 331: private: // AFX CODE INSERT
- Line 333: // AFX CODE BLOCK (enhanced-emitter) >>
- Line 334: // AFX CODE BLOCK (enhanced-emitter) <<
- Line 354: // AFX CODE BLOCK (enhanced-emitter) >>
- D:\ProjectSCGS\torque3d\Engine\source\T3D\gameBase\gameBase.cpp (16 hits)
- Line 50: // AFX CODE BLOCK (scope-tracking) <<
- Line 52: // AFX CODE BLOCK (scope-tracking) >>
- Line 141: // AFX CODE BLOCK (datablock-temp-clone) <<
- Line 148: // AFX CODE BLOCK (datablock-temp-clone) >>
- Line 271: // AFX CODE BLOCK (scope-tracking) <<
- Line 274: // AFX CODE BLOCK (scope-tracking) >>
- Line 288: // AFX CODE BLOCK (scope-tracking) <<
- Line 299: // AFX CODE BLOCK (scope-tracking) >>
- Line 308: // AFX CODE BLOCK (scope-tracking) <<
- Line 311: // AFX CODE BLOCK (scope-tracking) >>
- Line 338: // AFX CODE BLOCK (datablock-temp-clone) <<
- Line 342: // AFX CODE BLOCK (datablock-temp-clone) >>
- Line 596: // AFX CODE BLOCK (scope-tracking) <<
- Line 602: // AFX CODE BLOCK (scope-tracking) >>
- Line 643: // AFX CODE BLOCK (scope-tracking) <<
- Line 649: // AFX CODE BLOCK (scope-tracking) >>
- D:\ProjectSCGS\torque3d\Engine\source\T3D\gameBase\gameBase.h (6 hits)
- Line 128: // AFX CODE BLOCK (datablock-temp-clone) <<
- Line 131: // AFX CODE BLOCK (datablock-temp-clone) >>
- Line 248: // AFX CODE BLOCK (scope-tracking) <<
- Line 251: // AFX CODE BLOCK (scope-tracking) >>
- Line 476: // AFX CODE BLOCK (scope-tracking) <<
- Line 479: // AFX CODE BLOCK (scope-tracking) >>
- D:\ProjectSCGS\torque3d\Engine\source\T3D\gameBase\gameConnection.cpp (26 hits)
- Line 66: #ifdef AFX_CAP_DATABLOCK_CACHE // AFX CODE BLOCK (db-cache) <<
- Line 68: #endif // AFX CODE BLOCK (db-cache) >>
- Line 70: // AFX CODE BLOCK (obj-select) <<
- Line 72: // AFX CODE BLOCK (obj-select) >>
- Line 195: #ifdef AFX_CAP_DATABLOCK_CACHE // AFX CODE BLOCK (db-cache) <<
- Line 200: #endif // AFX CODE BLOCK (db-cache) >>
- Line 205: // AFX CODE BLOCK (obj-select)(zoned-in) <<
- Line 212: // AFX CODE BLOCK (obj-select)(zoned-in) >>
- Line 214: #ifdef AFX_CAP_DATABLOCK_CACHE // AFX CODE BLOCK (db-cache) <<
- Line 217: #endif // AFX CODE BLOCK (db-cache) >>
- Line 290: #ifdef AFX_CAP_DATABLOCK_CACHE // AFX CODE BLOCK (db-cache) <<
- Line 292: #endif // AFX CODE BLOCK (db-cache) >>
- Line 1191: // AFX CODE BLOCK (obj-select) <<
- Line 1203: // AFX CODE BLOCK (obj-select) >>
- Line 1449: // AFX CODE BLOCK (obj-select) <<
- Line 1478: // AFX CODE BLOCK (obj-select) >>
- Line 1702: #ifdef AFX_CAP_DATABLOCK_CACHE // AFX CODE BLOCK (db-cache) <<
- Line 1707: #endif // AFX CODE BLOCK (db-cache) >>
- Line 1872: #ifdef AFX_CAP_DATABLOCK_CACHE // AFX CODE BLOCK (db-cache) <<
- Line 1876: #endif // AFX CODE BLOCK (db-cache) >>
- Line 2272: #ifdef AFX_CAP_DATABLOCK_CACHE // AFX CODE BLOCK (db-cache) <<
- Line 2277: #endif // AFX CODE BLOCK (db-cache) >>
- Line 2474: // AFX CODE BLOCK (obj-select) <<
- Line 2606: // AFX CODE BLOCK (obj-select) >>
- Line 2608: #ifdef AFX_CAP_DATABLOCK_CACHE // AFX CODE BLOCK (db-cache) <<
- Line 2995: #endif // AFX CODE BLOCK (db-cache) >>
- D:\ProjectSCGS\torque3d\Engine\source\T3D\gameBase\gameConnection.h (6 hits)
- Line 71: // AFX CODE BLOCK (db-cache) <<
- Line 81: // AFX CODE BLOCK (db-cache) >>
- Line 401: // AFX CODE BLOCK (obj-select)(zoned-in) <<
- Line 431: // AFX CODE BLOCK (obj-select)(zoned-in) >>
- Line 432: #ifdef AFX_CAP_DATABLOCK_CACHE // AFX CODE BLOCK (db-cache) <<
- Line 455: #endif // AFX CODE BLOCK (db-cache) >>
- D:\ProjectSCGS\torque3d\Engine\source\T3D\gameBase\gameConnectionEvents.cpp (8 hits)
- Line 147: #ifdef AFX_CAP_DATABLOCK_CACHE // AFX CODE BLOCK (db-cache) <<
- Line 149: #endif // AFX CODE BLOCK (db-cache) >>
- Line 171: #ifdef AFX_CAP_DATABLOCK_CACHE // AFX CODE BLOCK (db-cache) <<
- Line 173: #endif // AFX CODE BLOCK (db-cache) >>
- Line 178: #ifdef AFX_CAP_DATABLOCK_CACHE // AFX CODE BLOCK (db-cache) <<
- Line 182: #endif // AFX CODE BLOCK (db-cache) >>
- Line 237: #ifdef AFX_CAP_DATABLOCK_CACHE // AFX CODE BLOCK (db-cache) <<
- Line 241: #endif // AFX CODE BLOCK (db-cache) >>
- D:\ProjectSCGS\torque3d\Engine\source\T3D\gameBase\processList.cpp (2 hits)
- Line 295: // AFX CODE BLOCK (process-order) <<
- Line 312: // AFX CODE BLOCK (process-order) >>
- D:\ProjectSCGS\torque3d\Engine\source\T3D\gameBase\processList.h (2 hits)
- Line 200: // AFX CODE BLOCK (process-order) <<
- Line 204: // AFX CODE BLOCK (process-order) >>
- D:\ProjectSCGS\torque3d\Engine\source\T3D\groundPlane.cpp (6 hits)
- Line 52: // AFX CODE BLOCK (groundplane-zodiacs) <<
- Line 54: // AFX CODE BLOCK (groundplane-zodiacs) >>
- Line 93: // AFX CODE BLOCK (special-types) <<
- Line 95: // AFX CODE BLOCK (special-types) >>
- Line 375: // AFX CODE BLOCK (groundplane-zodiacs) <<
- Line 377: // AFX CODE BLOCK (groundplane-zodiacs) >>
- D:\ProjectSCGS\torque3d\Engine\source\T3D\lightBase.cpp (4 hits)
- Line 85: // AFX CODE BLOCK (localRenderViz) <<
- Line 87: // AFX CODE BLOCK (localRenderViz) >>
- Line 221: // AFX CODE BLOCK (localRenderViz) <<
- Line 223: // AFX CODE BLOCK (localRenderViz) >>
- D:\ProjectSCGS\torque3d\Engine\source\T3D\lightBase.h (2 hits)
- Line 144: // AFX CODE BLOCK (localRenderViz) <<
- Line 147: // AFX CODE BLOCK (localRenderViz) >>
- D:\ProjectSCGS\torque3d\Engine\source\T3D\objectTypes.h (6 hits)
- Line 37: // AFX CODE BLOCK (afxModel-type) <<
- Line 41: // AFX CODE BLOCK (afxModel-type) >>
- Line 168: // AFX CODE BLOCK (special-types) <<
- Line 171: // AFX CODE BLOCK (special-types) >>
- Line 172: #if defined(AFX_CAP_AFXMODEL_TYPE) // AFX CODE BLOCK (afxModel-type) <<
- Line 174: #endif // AFX CODE BLOCK (afxModel-type) >>
- D:\ProjectSCGS\torque3d\Engine\source\T3D\physicalZone.cpp (19 hits)
- Line 46: // AFX CODE BLOCK (enhanced-physical-zone) <<
- Line 49: // AFX CODE BLOCK (enhanced-physical-zone) >>
- Line 122: // AFX CODE BLOCK (enhanced-physical-zone) <<
- Line 127: // AFX CODE BLOCK (enhanced-physical-zone) >>
- Line 136: // AFX CODE BLOCK (enhanced-physical-zone) <<
- Line 145: // AFX CODE BLOCK (enhanced-physical-zone) >>
- Line 165: // AFX CODE BLOCK (enhanced-physical-zone) <<
- Line 170: // AFX CODE BLOCK (enhanced-physical-zone) >>
- Line 201: // AFX CODE BLOCK (enhanced-physical-zone) <<
- Line 215: // AFX CODE BLOCK (enhanced-physical-zone) >>
- Line 249: // AFX CODE BLOCK (pz-opt) <<
- Line 252: // AFX CODE BLOCK (pz-opt) >>
- Line 303: // AFX CODE BLOCK (enhanced-physical-zone)(pz-opt) <<
- Line 382: // AFX CODE BLOCK (enhanced-physical-zone)(pz-opt) >>
- Line 391: // AFX CODE BLOCK (enhanced-physical-zone)(pz-opt) <<
- Line 446: force_type = stream->readInt(FORCE_TYPE_BITS); // AFX
- Line 447: orient_force = stream->readFlag(); // AFX
- Line 578: // AFX CODE BLOCK (enhanced-physical-zone) <<
- Line 679: // AFX CODE BLOCK (enhanced-physical-zone) >>
- D:\ProjectSCGS\torque3d\Engine\source\T3D\physicalZone.h (8 hits)
- Line 53: // AFX CODE BLOCK (pz-opt) <<
- Line 63: // AFX CODE BLOCK (pz-opt) >>
- Line 103: // AFX CODE BLOCK (enhanced-physical-zone) <<
- Line 108: // AFX CODE BLOCK (enhanced-physical-zone) >>
- Line 121: // AFX CODE BLOCK (enhanced-physical-zone)(pz-opt) <<
- Line 138: // AFX CODE BLOCK (enhanced-physical-zone)(pz-opt) >>
- Line 141: // AFX CODE BLOCK (enhanced-physical-zone) <<
- Line 144: // AFX CODE BLOCK (enhanced-physical-zone) >>
- D:\ProjectSCGS\torque3d\Engine\source\T3D\player.cpp (74 hits)
- Line 1674: // AFX CODE BLOCK (misc) <<
- Line 1676: // AFX CODE BLOCK (misc) >>
- Line 2092: // AFX CODE BLOCK (triggers) <<
- Line 2119: // AFX CODE BLOCK (triggers) >>
- Line 2136: // AFX CODE BLOCK (player-puppet) <<
- Line 2141: // AFX CODE BLOCK (player-puppet) >>
- Line 2239: // AFX CODE BLOCK (player-puppet) <<
- Line 2242: // AFX CODE BLOCK (player-puppet) >>
- Line 2268: // AFX CODE BLOCK (triggers) <<
- Line 2272: // AFX CODE BLOCK (triggers) >>
- Line 2564: // AFX CODE BLOCK (player-movement) <<
- Line 2589: // AFX CODE BLOCK (player-movement) >>
- Line 2832: // AFX CODE BLOCK (anim-clip) <<
- Line 2839: // AFX CODE BLOCK (anim-clip) >>
- Line 2898: // AFX CODE BLOCK (player-movement) <<
- Line 2902: // AFX CODE BLOCK (player-movement) >>
- Line 3130: // AFX CODE BLOCK (anim-clip) <<
- Line 3134: // AFX CODE BLOCK (anim-clip) >>
- Line 3186: // AFX CODE BLOCK (triggers) <<
- Line 3190: // AFX CODE BLOCK (triggers) >>
- Line 3608: // AFX CODE BLOCK (player-look) <<
- Line 3622: // AFX CODE BLOCK (player-look) >>
- Line 3664: // AFX CODE BLOCK (anim-clip) <<
- Line 3667: // AFX CODE BLOCK (anim-clip) >>
- Line 3878: // AFX CODE BLOCK (anim-clip) <<
- Line 3881: // AFX CODE BLOCK (anim-clip) >>
- Line 3907: // AFX CODE BLOCK (triggers) <<
- Line 3913: // AFX CODE BLOCK (triggers) >>
- Line 4007: // AFX CODE BLOCK (triggers) <<
- Line 4009: // AFX CODE BLOCK (triggers) >>
- Line 4011: // AFX CODE BLOCK (triggers) <<
- Line 4013: // AFX CODE BLOCK (triggers) >>
- Line 4029: // AFX CODE BLOCK (foot-switch) <<
- Line 4032: // AFX CODE BLOCK (foot-switch) >>
- Line 4043: // AFX CODE BLOCK (foot-switch) <<
- Line 4046: // AFX CODE BLOCK (foot-switch) >>
- Line 4078: // AFX CODE BLOCK (foot-switch) <<
- Line 4080: // AFX CODE BLOCK (foot-switch) >>
- Line 4102: // AFX CODE BLOCK (anim-clip) <<
- Line 4107: // AFX CODE BLOCK (anim-clip) >>
- Line 4725: // AFX CODE BLOCK (anim-clip) <<
- Line 4730: // AFX CODE BLOCK (anim-clip) >>
- Line 4745: // AFX CODE BLOCK (anim-clip) <<
- Line 4751: // AFX CODE BLOCK (anim-clip) >>
- Line 5058: // AFX CODE BLOCK (triggers) <<
- Line 5064: // AFX CODE BLOCK (triggers) >>
- Line 6066: // AFX CODE BLOCK (obj-select) <<
- Line 6074: // AFX CODE BLOCK (obj-select) >>
- Line 6340: // AFX CODE BLOCK (player-puppet) <<
- Line 6343: // AFX CODE BLOCK (player-puppet) >>
- Line 6386: // AFX CODE BLOCK (misc) <<
- Line 6388: // AFX CODE BLOCK (misc) >>
- Line 6493: // AFX CODE BLOCK (misc) <<
- Line 6495: // AFX CODE BLOCK (misc) >>
- Line 6596: // AFX CODE BLOCK (player-puppet) <<
- Line 6599: // AFX CODE BLOCK (player-puppet) >>
- Line 6611: // AFX CODE BLOCK (player-puppet) <<
- Line 6614: // AFX CODE BLOCK (player-puppet) >>
- Line 7031: // AFX CODE BLOCK (misc) <<
- Line 7033: // AFX CODE BLOCK (misc) >>
- Line 7078: // AFX CODE BLOCK (foot-switch) <<
- Line 7081: // AFX CODE BLOCK (foot-switch) >>
- Line 7392: // AFX CODE BLOCK (misc) <<
- Line 7457: // AFX CODE BLOCK (misc) >>
- Line 7459: // AFX CODE BLOCK (anim-clip) <<
- Line 7618: // AFX CODE BLOCK (anim-clip) >>
- Line 7620: // AFX CODE BLOCK (player-look) <<
- Line 7642: // AFX CODE BLOCK (player-look) >>
- Line 7644: // AFX CODE BLOCK (triggers) <<
- Line 7677: // AFX CODE BLOCK (triggers) >>
- Line 7679: // AFX CODE BLOCK (player-movement) <<
- Line 7717: // AFX CODE BLOCK (player-movement) >>
- Line 7719: // AFX CODE BLOCK (foot-switch) <<
- Line 7741: // AFX CODE BLOCK (foot-switch) >>
- D:\ProjectSCGS\torque3d\Engine\source\T3D\player.h (18 hits)
- Line 418: // AFX CODE BLOCK (player-look) <<
- Line 421: // AFX CODE BLOCK (player-look) >>
- Line 801: // AFX CODE BLOCK (misc) <<
- Line 807: // AFX CODE BLOCK (misc) >>
- Line 809: // AFX CODE BLOCK (obj-select) <<
- Line 812: // AFX CODE BLOCK (obj-select) >>
- Line 814: // AFX CODE BLOCK (anim-clip) <<
- Line 825: // AFX CODE BLOCK (anim-clip) >>
- Line 827: // AFX CODE BLOCK (player-look) <<
- Line 836: // AFX CODE BLOCK (player-look) >>
- Line 838: // AFX CODE BLOCK (player-puppet) <<
- Line 842: // AFX CODE BLOCK (player-puppet) >>
- Line 844: // AFX CODE BLOCK (triggers) <<
- Line 878: // AFX CODE BLOCK (triggers) >>
- Line 880: // AFX CODE BLOCK (player-movement) <<
- Line 893: // AFX CODE BLOCK (player-movement) >>
- Line 895: // AFX CODE BLOCK (foot-switch) <<
- Line 904: // AFX CODE BLOCK (foot-switch) >>
- D:\ProjectSCGS\torque3d\Engine\source\T3D\projectile.cpp (22 hits)
- Line 204: // AFX CODE BLOCK (datablock-temp-clone) <<
- Line 239: // AFX CODE BLOCK (datablock-temp-clone) >>
- Line 326: // AFX CODE BLOCK (substitutions) <<
- Line 334: // AFX CODE BLOCK (substitutions) >>
- Line 636: // AFX CODE BLOCK (datablock-temp-clone) <<
- Line 638: // AFX CODE BLOCK (datablock-temp-clone) >>
- Line 640: // AFX CODE BLOCK (enhanced-projectile) <<
- Line 644: // AFX CODE BLOCK (enhanced-projectile) >>
- Line 654: // AFX CODE BLOCK (datablock-temp-clone) <<
- Line 660: // AFX CODE BLOCK (datablock-temp-clone) >>
- Line 688: // AFX CODE BLOCK (enhanced-projectile) <<
- Line 690: // AFX CODE BLOCK (enhanced-projectile) >>
- Line 1170: // AFX CODE BLOCK (enhanced-projectile) <<
- Line 1172: // AFX CODE BLOCK (enhanced-projectile) >>
- Line 1189: // AFX CODE BLOCK (enhanced-projectile) <<
- Line 1191: // AFX CODE BLOCK (enhanced-projectile) >>
- Line 1196: // AFX CODE BLOCK (enhanced-projectile) <<
- Line 1198: // AFX CODE BLOCK (enhanced-projectile) >>
- Line 1389: // AFX CODE BLOCK (enhanced-projectile) <<
- Line 1391: // AFX CODE BLOCK (enhanced-projectile) >>
- Line 1434: // AFX CODE BLOCK (enhanced-projectile) <<
- Line 1436: // AFX CODE BLOCK (enhanced-projectile) >>
- D:\ProjectSCGS\torque3d\Engine\source\T3D\projectile.h (4 hits)
- Line 158: // AFX CODE BLOCK (datablock-temp-clone) <<
- Line 162: // AFX CODE BLOCK (datablock-temp-clone) >>
- Line 299: // AFX CODE BLOCK (enhanced-projectile) <<
- Line 304: // AFX CODE BLOCK (enhanced-projectile) >>
- D:\ProjectSCGS\torque3d\Engine\source\T3D\shapeBase.cpp (36 hits)
- Line 216: // AFX CODE BLOCK (remap-txr-tags) <<
- Line 219: // AFX CODE BLOCK (remap-txr-tags) >>
- Line 221: // AFX CODE BLOCK (bbox-check) <<
- Line 223: // AFX CODE BLOCK (bbox-check) >>
- Line 226: // AFX CODE BLOCK (datablock-temp-clone) <<
- Line 286: // AFX CODE BLOCK (datablock-temp-clone) >>
- Line 319: // AFX CODE BLOCK (remap-txr-tags) <<
- Line 322: // AFX CODE BLOCK (remap-txr-tags) >>
- Line 432: // AFX CODE BLOCK (bbox-check) <<
- Line 434: // AFX CODE BLOCK (bbox-check) >>
- Line 440: // AFX CODE BLOCK (bbox-check) <<
- Line 442: // AFX CODE BLOCK (bbox-check) >>
- Line 515: // AFX CODE BLOCK (remap-txr-tags) <<
- Line 539: // AFX CODE BLOCK (remap-txr-tags) >>
- Line 714: // AFX CODE BLOCK (remap-txr-tags)(bbox-check) <<
- Line 717: // AFX CODE BLOCK (remap-txr-tags)(bbox-check) >>
- Line 719: // AFX CODE BLOCK (substitutions) <<
- Line 724: // AFX CODE BLOCK (substitutions) >>
- Line 879: // AFX CODE BLOCK (remap-txr-tags)(bbox-check) <<
- Line 882: // AFX CODE BLOCK (remap-txr-tags)(bbox-check) >>
- Line 985: // AFX CODE BLOCK (remap-txr-tags)(bbox-check) <<
- Line 988: // AFX CODE BLOCK (remap-txr-tags)(bbox-check) >>
- Line 1092: // AFX CODE BLOCK (anim-clip) <<
- Line 1100: // AFX CODE BLOCK (anim-clip) >>
- Line 1239: // AFX CODE BLOCK (anim-clip) <<
- Line 1250: // AFX CODE BLOCK (anim-clip) >>
- Line 1272: // AFX CODE BLOCK (remap-txr-tags) <<
- Line 1295: // AFX CODE BLOCK (remap-txr-tags) >>
- Line 1299: // AFX CODE BLOCK (remap-txr-tags) <<
- Line 1331: // AFX CODE BLOCK (remap-txr-tags) >>
- Line 3781: // AFX CODE BLOCK (collision-events) <<
- Line 3807: // AFX CODE BLOCK (collision-events) >>
- Line 5205: // AFX CODE BLOCK (anim-clip) <<
- Line 5385: // AFX CODE BLOCK (anim-clip) >>
- Line 5387: // AFX CODE BLOCK (selection-highlight) <<
- Line 5405: // AFX CODE BLOCK (selection-highlight) >>
- D:\ProjectSCGS\torque3d\Engine\source\T3D\shapeBase.h (12 hits)
- Line 673: // AFX CODE BLOCK (remap-txr-tags) <<
- Line 682: // AFX CODE BLOCK (remap-txr-tags) >>
- Line 684: // AFX CODE BLOCK (bbox-check) <<
- Line 686: // AFX CODE BLOCK (bbox-check) >>
- Line 688: // AFX CODE BLOCK (datablock-temp-clone) <<
- Line 691: // AFX CODE BLOCK (datablock-temp-clone) >>
- Line 1884: // AFX CODE BLOCK (collision-events) <<
- Line 1897: // AFX CODE BLOCK (collision-events) >>
- Line 1899: // AFX CODE BLOCK (anim-clip) <<
- Line 1937: // AFX CODE BLOCK (anim-clip) >>
- Line 1939: // AFX CODE BLOCK (selection-highlight) <<
- Line 1941: // AFX CODE BLOCK (selection-highlight) >>
- D:\ProjectSCGS\torque3d\Engine\source\T3D\staticShape.cpp (2 hits)
- Line 109: // AFX CODE BLOCK (datablock-temp-clone) <<
- Line 117: // AFX CODE BLOCK (datablock-temp-clone) >>
- D:\ProjectSCGS\torque3d\Engine\source\T3D\staticShape.h (2 hits)
- Line 57: // AFX CODE BLOCK (datablock-temp-clone) <<
- Line 61: // AFX CODE BLOCK (datablock-temp-clone) >>
- D:\ProjectSCGS\torque3d\Engine\source\T3D\tsStatic.cpp (30 hits)
- Line 66: // AFX CODE BLOCK (polysoup-zodiacs) <<
- Line 68: // AFX CODE BLOCK (polysoup-zodiacs) >>
- Line 141: // AFX CODE BLOCK (polysoup-zodiacs) <<
- Line 147: // AFX CODE BLOCK (polysoup-zodiacs) >>
- Line 246: // AFX CODE BLOCK (polysoup-zodiacs) (special-types) <<
- Line 253: // AFX CODE BLOCK (polysoup-zodiacs) (special-types) >>
- Line 356: // AFX CODE BLOCK (polysoup-zodiacs) <<
- Line 359: // AFX CODE BLOCK (polysoup-zodiacs) >>
- Line 391: // AFX CODE BLOCK (selection-highlight) <<
- Line 394: // AFX CODE BLOCK (selection-highlight) >>
- Line 438: // AFX CODE BLOCK (polysoup-zodiacs) <<
- Line 441: // AFX CODE BLOCK (polysoup-zodiacs) >>
- Line 445: // AFX CODE BLOCK (polysoup-zodiacs) <<
- Line 464: // AFX CODE BLOCK (polysoup-zodiacs) >>
- Line 745: // AFX CODE BLOCK (polysoup-zodiacs) <<
- Line 748: // AFX CODE BLOCK (polysoup-zodiacs) >>
- Line 854: // AFX CODE BLOCK (polysoup-zodiacs) <<
- Line 862: // AFX CODE BLOCK (polysoup-zodiacs) >>
- Line 946: // AFX CODE BLOCK (polysoup-zodiacs) <<
- Line 955: // AFX CODE BLOCK (polysoup-zodiacs) >>
- Line 969: // AFX CODE BLOCK (special-types) <<
- Line 971: // AFX CODE BLOCK (special-types) >>
- Line 1082: // AFX CODE BLOCK (special-types) <<
- Line 1088: // AFX CODE BLOCK (special-types) >>
- Line 1422: // AFX CODE BLOCK (special-types) <<
- Line 1430: // AFX CODE BLOCK (special-types) >>
- Line 1432: // AFX CODE BLOCK (polysoup-zodiacs) (special-types) <<
- Line 1443: // AFX CODE BLOCK (polysoup-zodiacs) (special-types) >>
- Line 1445: // AFX CODE BLOCK (selection-highlight) <<
- Line 1463: // AFX CODE BLOCK (selection-highlight) >>
- D:\ProjectSCGS\torque3d\Engine\source\T3D\tsStatic.h (6 hits)
- Line 247: // AFX CODE BLOCK (polysoup-zodiacs) <<
- Line 259: // AFX CODE BLOCK (polysoup-zodiacs) >>
- Line 261: // AFX CODE BLOCK (special-types) <<
- Line 264: // AFX CODE BLOCK (special-types) >>
- Line 266: // AFX CODE BLOCK (selection-highlight) <<
- Line 268: // AFX CODE BLOCK (selection-highlight) >>
- D:\ProjectSCGS\torque3d\Engine\source\T3D\turret\aiTurretShape.h (4 hits)
- Line 154: // AFX CODE BLOCK <<
- Line 168: // AFX CODE BLOCK >>
- Line 176: // AFX CODE BLOCK (bug-fix) <<
- Line 188: // AFX CODE BLOCK >>
- D:\ProjectSCGS\torque3d\Engine\source\terrain\terrCell.cpp (8 hits)
- Line 68: // AFX CODE BLOCK (terrain-zodiacs) <<
- Line 70: // AFX CODE BLOCK (terrain-zodiacs) >>
- Line 80: // AFX CODE BLOCK (terrain-zodiacs) <<
- Line 82: // AFX CODE BLOCK (terrain-zodiacs) >>
- Line 602: // AFX CODE BLOCK (terrain-zodiacs) <<
- Line 604: // AFX CODE BLOCK (terrain-zodiacs) >>
- Line 1113: // AFX CODE BLOCK (terrain-zodiacs) <<
- Line 1223: // AFX CODE BLOCK (terrain-zodiacs) >>
- D:\ProjectSCGS\torque3d\Engine\source\terrain\terrCell.h (2 hits)
- Line 237: // AFX CODE BLOCK (terrain-zodiacs) <<
- Line 245: // AFX CODE BLOCK (terrain-zodiacs) >>
- D:\ProjectSCGS\torque3d\Engine\source\terrain\terrData.cpp (14 hits)
- Line 212: // AFX CODE BLOCK (terrain-zodiacs) <<
- Line 215: // AFX CODE BLOCK (terrain-zodiacs) >>
- Line 235: // AFX CODE BLOCK (terrain-zodiacs) <<
- Line 237: // AFX CODE BLOCK (terrain-zodiacs) >>
- Line 1027: // AFX CODE BLOCK (terrain-zodiacs) <<
- Line 1029: // AFX CODE BLOCK (terrain-zodiacs) >>
- Line 1172: // AFX CODE BLOCK (terrain-zodiacs) <<
- Line 1176: // AFX CODE BLOCK (terrain-zodiacs) >>
- Line 1228: // AFX CODE BLOCK (terrain-zodiacs) <<
- Line 1230: // AFX CODE BLOCK (terrain-zodiacs) >>
- Line 1300: // AFX CODE BLOCK (terrain-zodiacs) <<
- Line 1302: // AFX CODE BLOCK (terrain-zodiacs) >>
- Line 1442: // AFX CODE BLOCK (terrain-zodiacs) <<
- Line 1458: // AFX CODE BLOCK (terrain-zodiacs) >>
- D:\ProjectSCGS\torque3d\Engine\source\terrain\terrData.h (2 hits)
- Line 469: // AFX CODE BLOCK (terrain-zodiacs) <<
- Line 476: // AFX CODE BLOCK (terrain-zodiacs) >>
- D:\ProjectSCGS\torque3d\Engine\source\terrain\terrRender.cpp (6 hits)
- Line 56: // AFX CODE BLOCK (terrain-zodiacs) <<
- Line 59: // AFX CODE BLOCK (terrain-zodiacs) >>
- Line 437: // AFX CODE BLOCK (terrain-zodiacs) <<
- Line 439: // AFX CODE BLOCK (terrain-zodiacs) >>
- Line 503: // AFX CODE BLOCK (terrain-zodiacs) <<
- Line 506: // AFX CODE BLOCK (terrain-zodiacs) >>
- D:\ProjectSCGS\torque3d\Engine\source\terrain\terrRender.h (2 hits)
- Line 43: // AFX CODE BLOCK (terrain-zodiacs) <<
- Line 45: // AFX CODE BLOCK (terrain-zodiacs) >>
- D:\ProjectSCGS\torque3d\Engine\source\ts\tsShapeInstance.h (2 hits)
- Line 701: // AFX CODE BLOCK (triggers) <<
- Line 704: // AFX CODE BLOCK (triggers) >>
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