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BloodknightStudios

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Jul 26th, 2017
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  1. D:\ProjectSCGS\torque3d\Engine\source\app\game.cpp (4 hits)
  2. Line 60: // AFX CODE BLOCK (core) <<
  3. Line 63: // AFX CODE BLOCK (core) >>
  4. Line 251: // AFX CODE BLOCK (core) <<
  5. Line 255: // AFX CODE BLOCK (core) >>
  6. D:\ProjectSCGS\torque3d\Engine\source\console\compiledEval.cpp (5 hits)
  7. Line 908: // AFX CODE BLOCK (substitutions) <<
  8. Line 917: // AFX CODE BLOCK (substitutions) >>
  9. Line 977: // AFX CODE BLOCK (copy-on-reload) <<
  10. Line 980: currentNewObject->reloadReset(); // AFX (reload-reset)
  11. Line 1010: // AFX CODE BLOCK (copy-on-reload) >>
  12. D:\ProjectSCGS\torque3d\Engine\source\console\consoleObject.cpp (2 hits)
  13. Line 693: // AFX CODE BLOCK (substitutions) <<
  14. Line 727: // AFX CODE BLOCK (substitutions) >>
  15. D:\ProjectSCGS\torque3d\Engine\source\console\consoleObject.h (6 hits)
  16. Line 504: // AFX CODE BLOCK (substitutions) <<
  17. Line 506: // AFX CODE BLOCK (substitutions) >>
  18. Line 524: // AFX CODE BLOCK (substitutions) <<
  19. Line 527: // AFX CODE BLOCK (substitutions) >>
  20. Line 1073: // AFX CODE BLOCK (substitutions) <<
  21. Line 1077: // AFX CODE BLOCK (substitutions) >>
  22. D:\ProjectSCGS\torque3d\Engine\source\console\simDatablock.cpp (6 hits)
  23. Line 41: // AFX CODE BLOCK (substitutions) <<
  24. Line 44: // AFX CODE BLOCK (substitutions) >>
  25. Line 69: // AFX CODE BLOCK (substitutions) <<
  26. Line 327: // AFX CODE BLOCK (substitutions) >>
  27. Line 370: // AFX CODE BLOCK (substitutions) <<
  28. Line 404: // AFX CODE BLOCK (substitutions) >>
  29. D:\ProjectSCGS\torque3d\Engine\source\console\simDatablock.h (2 hits)
  30. Line 185: // AFX CODE BLOCK (substitutions) <<
  31. Line 212: // AFX CODE BLOCK (substitutions) >>
  32. D:\ProjectSCGS\torque3d\Engine\source\console\simFieldDictionary.cpp (3 hits)
  33. Line 374: // AFX CODE BLOCK (enhanced-field-mgmt) <<
  34. Line 380: // AFX uses this when an effects-choreographer (afxMagicSpell, afxEffectron) is created
  35. Line 438: // AFX CODE BLOCK (enhanced-field-mgmt) >>
  36. D:\ProjectSCGS\torque3d\Engine\source\console\simFieldDictionary.h (2 hits)
  37. Line 103: // AFX CODE BLOCK (enhanced-field-mgmt) <<
  38. Line 106: // AFX CODE BLOCK (enhanced-field-mgmt) >>
  39. D:\ProjectSCGS\torque3d\Engine\source\console\simObject.cpp (16 hits)
  40. Line 63: // AFX CODE BLOCK (enhanced-field-mgmt) <<
  41. Line 65: // AFX CODE BLOCK (enhanced-field-mgmt) >>
  42. Line 108: // AFX CODE BLOCK (datablock-temp-clone) <<
  43. Line 110: // AFX CODE BLOCK (datablock-temp-clone) >>
  44. Line 117: // AFX CODE BLOCK (datablock-temp-clone) <<
  45. Line 122: // AFX CODE BLOCK (datablock-temp-clone) >>
  46. Line 242: // AFX CODE BLOCK (enhanced-field-mgmt) <<
  47. Line 258: // AFX CODE BLOCK (enhanced-field-mgmt) >>
  48. Line 963: // AFX CODE BLOCK (substitutions) <<
  49. Line 986: // AFX CODE BLOCK (substitutions) >>
  50. Line 1373: // AFX CODE BLOCK (datablock-temp-clone) <<
  51. Line 1412: // AFX CODE BLOCK (datablock-temp-clone) >>
  52. Line 2230: // AFX CODE BLOCK (enhanced-field-mgmt) <<
  53. Line 2233: // AFX CODE BLOCK (enhanced-field-mgmt) >>
  54. Line 2731: // AFX CODE BLOCK (substitutions) <<
  55. Line 2742: // AFX CODE BLOCK (substitutions) >>
  56. D:\ProjectSCGS\torque3d\Engine\source\console\simObject.h (6 hits)
  57. Line 986: // AFX CODE BLOCK (datablock-temp-clone) <<
  58. Line 993: // AFX CODE BLOCK (datablock-temp-clone) >>
  59. Line 995: // AFX CODE BLOCK (enhanced-field-mgmt) <<
  60. Line 999: // AFX CODE BLOCK (enhanced-field-mgmt) >>
  61. Line 1001: // AFX CODE BLOCK (reload-reset) <<
  62. Line 1004: // AFX CODE BLOCK (reload-reset) >>
  63. D:\ProjectSCGS\torque3d\Engine\source\core\stream\bitStream.h (2 hits)
  64. Line 266: // AFX CODE BLOCK (packet-overflow-checks) <<
  65. Line 268: // AFX CODE BLOCK (packet-overflow-checks) >>
  66. D:\ProjectSCGS\torque3d\Engine\source\environment\meshRoad.cpp (10 hits)
  67. Line 65: // AFX CODE BLOCK (meshroad-zodiacs) <<
  68. Line 67: // AFX CODE BLOCK (meshroad-zodiacs) >>
  69. Line 638: // AFX CODE BLOCK (special-types) <<
  70. Line 640: // AFX CODE BLOCK (special-types) >>
  71. Line 842: // AFX CODE BLOCK (meshroad-zodiacs) <<
  72. Line 844: // AFX CODE BLOCK (meshroad-zodiacs) >>
  73. Line 1404: // AFX CODE BLOCK (enhanced-meshroad) <<
  74. Line 1410: // AFX CODE BLOCK (enhanced-meshroad) >>
  75. Line 2488: // AFX CODE BLOCK (enhanced-meshroad) <<
  76. Line 2501: // AFX CODE BLOCK (enhanced-meshroad) >>
  77. D:\ProjectSCGS\torque3d\Engine\source\environment\meshRoad.h (2 hits)
  78. Line 572: // AFX CODE BLOCK (enhanced-meshroad) <<
  79. Line 577: // AFX CODE BLOCK (enhanced-meshroad) >>
  80. D:\ProjectSCGS\torque3d\Engine\source\gui\core\guiCanvas.cpp (30 hits)
  81. Line 621: // AFX CODE BLOCK (canvas) <<
  82. Line 623: // AFX CODE BLOCK (canvas) >>
  83. Line 628: // AFX CODE BLOCK (canvas) <<
  84. Line 631: // AFX CODE BLOCK (canvas) >>
  85. Line 687: // AFX CODE BLOCK (canvas) <<
  86. Line 690: // AFX CODE BLOCK (canvas) >>
  87. Line 701: // AFX CODE BLOCK (canvas) <<
  88. Line 704: // AFX CODE BLOCK (canvas) >>
  89. Line 709: // AFX CODE BLOCK (canvas) <<
  90. Line 712: // AFX CODE BLOCK (canvas) >>
  91. Line 723: // AFX CODE BLOCK (canvas) <<
  92. Line 726: // AFX CODE BLOCK (canvas) >>
  93. Line 733: // AFX CODE BLOCK (canvas) <<
  94. Line 736: // AFX CODE BLOCK (canvas) >>
  95. Line 744: // AFX CODE BLOCK (canvas) <<
  96. Line 747: // AFX CODE BLOCK (canvas) >>
  97. Line 759: // AFX CODE BLOCK (canvas) <<
  98. Line 762: // AFX CODE BLOCK (canvas) >>
  99. Line 768: // AFX CODE BLOCK (canvas) <<
  100. Line 772: // AFX CODE BLOCK (canvas) >>
  101. Line 849: // AFX CODE BLOCK (canvas) <<
  102. Line 852: // AFX CODE BLOCK (canvas) >>
  103. Line 911: // AFX CODE BLOCK (canvas) <<
  104. Line 914: // AFX CODE BLOCK (canvas) >>
  105. Line 945: // AFX CODE BLOCK (canvas) <<
  106. Line 948: // AFX CODE BLOCK (canvas) >>
  107. Line 979: // AFX CODE BLOCK (canvas) <<
  108. Line 982: // AFX CODE BLOCK (canvas) >>
  109. Line 2875: // AFX CODE BLOCK (canvas) <<
  110. Line 2895: // AFX CODE BLOCK (canvas) >>
  111. D:\ProjectSCGS\torque3d\Engine\source\gui\core\guiCanvas.h (2 hits)
  112. Line 462: // AFX CODE BLOCK (canvas) <<
  113. Line 470: // AFX CODE BLOCK (canvas) >>
  114. D:\ProjectSCGS\torque3d\Engine\source\gui\core\guiControl.cpp (2 hits)
  115. Line 236: // AFX CODE BLOCK (fade-gui-ctrl) <<
  116. Line 238: // AFX CODE BLOCK (fade-gui-ctrl) >>
  117. D:\ProjectSCGS\torque3d\Engine\source\gui\core\guiControl.h (2 hits)
  118. Line 834: // AFX CODE BLOCK (fade-gui-ctrl) <<
  119. Line 839: // AFX CODE BLOCK (fade-gui-ctrl) >>
  120. D:\ProjectSCGS\torque3d\Engine\source\materials\baseMatInstance.h (2 hits)
  121. Line 255: // AFX CODE BLOCK (selection-highlight) <<
  122. Line 261: // AFX CODE BLOCK (selection-highlight) >>
  123. D:\ProjectSCGS\torque3d\Engine\source\materials\materialList.cpp (2 hits)
  124. Line 322: // AFX CODE BLOCK (remap-txr-tags) <<
  125. Line 329: // AFX CODE BLOCK (remap-txr-tags) >>
  126. D:\ProjectSCGS\torque3d\Engine\source\materials\matInstance.cpp (2 hits)
  127. Line 256: // AFX CODE BLOCK (selection-highlight) <<
  128. Line 258: // AFX CODE BLOCK (selection-highlight) >>
  129. D:\ProjectSCGS\torque3d\Engine\source\materials\sceneData.h (2 hits)
  130. Line 55: // AFX CODE BLOCK (selection-highlight) <<
  131. Line 59: // AFX CODE BLOCK (selection-highlight) >>
  132. D:\ProjectSCGS\torque3d\Engine\source\scene\sceneContainer.h (2 hits)
  133. Line 316: // AFX CODE BLOCK (radius-search) <<
  134. Line 319: // AFX CODE BLOCK (radius-search) >>
  135. D:\ProjectSCGS\torque3d\Engine\source\scene\sceneObject.cpp (2 hits)
  136. Line 155: // AFX CODE BLOCK (obj-select) <<
  137. Line 157: // AFX CODE BLOCK (obj-select) >>
  138. D:\ProjectSCGS\torque3d\Engine\source\scene\sceneObject.h (4 hits)
  139. Line 790: // AFX CODE BLOCK (obj-select) <<
  140. Line 804: // AFX CODE BLOCK (obj-select) >>
  141. Line 806: // AFX CODE BLOCK (is-camera) <<
  142. Line 811: // AFX CODE BLOCK (is-camera) >>
  143. D:\ProjectSCGS\torque3d\Engine\source\sfx\sfxDescription.cpp (4 hits)
  144. Line 190: // AFX CODE BLOCK (datablock-temp-clone) <<
  145. Line 221: // AFX CODE BLOCK (datablock-temp-clone) >>
  146. Line 700: // AFX CODE BLOCK (sfx-legacy) <<
  147. Line 722: // AFX CODE BLOCK (sfx-legacy) >>
  148. D:\ProjectSCGS\torque3d\Engine\source\sfx\sfxDescription.h (2 hits)
  149. Line 205: // AFX CODE BLOCK (datablock-temp-clone) <<
  150. Line 209: // AFX CODE BLOCK (datablock-temp-clone) >>
  151. D:\ProjectSCGS\torque3d\Engine\source\sfx\sfxPlayList.h (1 hit)
  152. Line 84: NUM_SLOTS = 12, // AFX (was 16)
  153. D:\ProjectSCGS\torque3d\Engine\source\sfx\sfxProfile.cpp (8 hits)
  154. Line 106: // AFX CODE BLOCK (datablock-temp-clone) <<
  155. Line 112: // AFX CODE BLOCK (datablock-temp-clone) >>
  156. Line 132: // AFX CODE BLOCK (substitutions) <<
  157. Line 135: // AFX CODE BLOCK (substitutions) >>
  158. Line 397: // AFX CODE BLOCK (datablock-temp-clone) <<
  159. Line 492: // AFX CODE BLOCK (datablock-temp-clone) >>
  160. Line 494: // AFX CODE BLOCK (sfx-legacy) <<
  161. Line 516: // AFX CODE BLOCK (sfx-legacy) >>
  162. D:\ProjectSCGS\torque3d\Engine\source\sfx\sfxProfile.h (2 hits)
  163. Line 188: // AFX CODE BLOCK (datablock-temp-clone) <<
  164. Line 194: // AFX CODE BLOCK (datablock-temp-clone) >>
  165. D:\ProjectSCGS\torque3d\Engine\source\sfx\sfxTrack.cpp (2 hits)
  166. Line 77: // AFX CODE BLOCK (datablock-temp-clone) <<
  167. Line 83: // AFX CODE BLOCK (datablock-temp-clone) >>
  168. D:\ProjectSCGS\torque3d\Engine\source\sfx\sfxTrack.h (2 hits)
  169. Line 105: // AFX CODE BLOCK (datablock-temp-clone) <<
  170. Line 108: // AFX CODE BLOCK (datablock-temp-clone) >>
  171. D:\ProjectSCGS\torque3d\Engine\source\sim\netConnection.cpp (2 hits)
  172. Line 319: // AFX CODE BLOCK (workaround) <<
  173. Line 324: // AFX CODE BLOCK (workaround) >>
  174. D:\ProjectSCGS\torque3d\Engine\source\sim\netConnection.h (2 hits)
  175. Line 1064: // AFX CODE BLOCK (packet-size-checking) <<
  176. Line 1068: // AFX CODE BLOCK (packet-size-checking) >>
  177. D:\ProjectSCGS\torque3d\Engine\source\sim\netObject.cpp (6 hits)
  178. Line 40: // AFX CODE BLOCK (scope-tracking) <<
  179. Line 42: // AFX CODE BLOCK (scope-tracking) >>
  180. Line 62: // AFX CODE BLOCK (scope-tracking) <<
  181. Line 66: // AFX CODE BLOCK (scope-tracking) >>
  182. Line 482: // AFX CODE BLOCK (scope-tracking) <<
  183. Line 505: // AFX CODE BLOCK (scope-tracking) >>
  184. D:\ProjectSCGS\torque3d\Engine\source\sim\netObject.h (2 hits)
  185. Line 418: // AFX CODE BLOCK (scope-tracking) <<
  186. Line 431: // AFX CODE BLOCK (scope-tracking) >>
  187. D:\ProjectSCGS\torque3d\Engine\source\T3D\aiPlayer.cpp (10 hits)
  188. Line 108: // AFX CODE BLOCK (anim-clip) <<
  189. Line 112: // AFX CODE BLOCK (anim-clip) >>
  190. Line 564: // AFX CODE BLOCK (anim-clip) <<
  191. Line 568: // AFX CODE BLOCK (anim-clip) >>
  192. Line 588: // AFX CODE BLOCK (anim-clip) <<
  193. Line 590: // AFX CODE BLOCK (anim-clip) >>
  194. Line 652: // AFX CODE BLOCK (anim-clip) <<
  195. Line 654: // AFX CODE BLOCK (anim-clip) >>
  196. Line 1444: // AFX CODE BLOCK (anim-clip) <<
  197. Line 1485: // AFX CODE BLOCK (anim-clip) >>
  198. D:\ProjectSCGS\torque3d\Engine\source\T3D\aiPlayer.h (2 hits)
  199. Line 236: // AFX CODE BLOCK (anim-clip) <<
  200. Line 249: // AFX CODE BLOCK (anim-clip) >>
  201. D:\ProjectSCGS\torque3d\Engine\source\T3D\camera.h (4 hits)
  202. Line 258: // AFX CODE BLOCK (cam-speed) <<
  203. Line 260: // AFX CODE BLOCK (cam-speed) >>
  204. Line 262: // AFX CODE BLOCK (is-camera) <<
  205. Line 264: // AFX CODE BLOCK (is-camera) >>
  206. D:\ProjectSCGS\torque3d\Engine\source\T3D\containerQuery.cpp (2 hits)
  207. Line 103: // AFX CODE BLOCK (enhanced-physical-zone) <<
  208. Line 107: // AFX CODE BLOCK (enhanced-physical-zone) >>
  209. D:\ProjectSCGS\torque3d\Engine\source\T3D\debris.cpp (18 hits)
  210. Line 126: // AFX CODE BLOCK (datablock-temp-clone) <<
  211. Line 205: // AFX CODE BLOCK (datablock-temp-clone) >>
  212. Line 363: // AFX CODE BLOCK (substitutions) <<
  213. Line 367: // AFX CODE BLOCK (substitutions) >>
  214. Line 552: // AFX CODE BLOCK (datablock-temp-clone) <<
  215. Line 555: // AFX CODE BLOCK (datablock-temp-clone) >>
  216. Line 572: // AFX CODE BLOCK (datablock-temp-clone) <<
  217. Line 578: // AFX CODE BLOCK (datablock-temp-clone) >>
  218. Line 608: // AFX CODE BLOCK (datablock-temp-clone) <<
  219. Line 611: // AFX CODE BLOCK (datablock-temp-clone) >>
  220. Line 637: // AFX CODE BLOCK (datablock-temp-clone) <<
  221. Line 639: // AFX CODE BLOCK (datablock-temp-clone) >>
  222. Line 657: // AFX CODE BLOCK (enhanced-particle) <<
  223. Line 660: // AFX CODE BLOCK (enhanced-particle) >>
  224. Line 669: // AFX CODE BLOCK (enhanced-particle) <<
  225. Line 672: // AFX CODE BLOCK (enhanced-particle) >>
  226. Line 924: // AFX CODE BLOCK (datablock-temp-clone) <<
  227. Line 927: // AFX CODE BLOCK (datablock-temp-clone) >>
  228. D:\ProjectSCGS\torque3d\Engine\source\T3D\debris.h (4 hits)
  229. Line 109: // AFX CODE BLOCK (datablock-temp-clone) <<
  230. Line 116: // AFX CODE BLOCK (datablock-temp-clone) >>
  231. Line 185: // AFX CODE BLOCK (datablock-temp-clone) <<
  232. Line 191: // AFX CODE BLOCK (datablock-temp-clone) >>
  233. D:\ProjectSCGS\torque3d\Engine\source\T3D\fx\explosion.cpp (22 hits)
  234. Line 62: // AFX CODE BLOCK (datablock-temp-clone) <<
  235. Line 64: // AFX CODE BLOCK (datablock-temp-clone) >>
  236. Line 297: // AFX CODE BLOCK (datablock-temp-clone) <<
  237. Line 396: // AFX CODE BLOCK (datablock-temp-clone) >>
  238. Line 529: // AFX CODE BLOCK (substitutions) <<
  239. Line 536: // AFX CODE BLOCK (substitutions) >>
  240. Line 935: // AFX CODE BLOCK (datablock-temp-clone) <<
  241. Line 940: // AFX CODE BLOCK (datablock-temp-clone) >>
  242. Line 954: // AFX CODE BLOCK (datablock-temp-clone) <<
  243. Line 966: // AFX CODE BLOCK (datablock-temp-clone) >>
  244. Line 1125: // AFX CODE BLOCK (datablock-temp-clone) <<
  245. Line 1128: // AFX CODE BLOCK (datablock-temp-clone) >>
  246. Line 1342: // AFX CODE BLOCK (datablock-temp-clone) <<
  247. Line 1345: // AFX CODE BLOCK (datablock-temp-clone) >>
  248. Line 1373: // AFX CODE BLOCK (datablock-temp-clone) <<
  249. Line 1376: // AFX CODE BLOCK (datablock-temp-clone) >>
  250. Line 1414: // AFX CODE BLOCK (datablock-temp-clone) <<
  251. Line 1423: // AFX CODE BLOCK (datablock-temp-clone) >>
  252. Line 1427: // AFX CODE BLOCK (datablock-temp-clone) <<
  253. Line 1429: // AFX CODE BLOCK (datablock-temp-clone) >>
  254. Line 1441: // AFX CODE BLOCK (datablock-temp-clone) <<
  255. Line 1443: // AFX CODE BLOCK (datablock-temp-clone) >>
  256. D:\ProjectSCGS\torque3d\Engine\source\T3D\fx\explosion.h (6 hits)
  257. Line 54: // AFX CODE BLOCK (datablock-temp-clone) <<
  258. Line 56: // AFX CODE BLOCK (datablock-temp-clone) >>
  259. Line 142: // AFX CODE BLOCK (datablock-temp-clone) <<
  260. Line 148: // AFX CODE BLOCK (datablock-temp-clone) >>
  261. Line 212: // AFX CODE BLOCK (datablock-temp-clone) <<
  262. Line 219: // AFX CODE BLOCK (datablock-temp-clone) >>
  263. D:\ProjectSCGS\torque3d\Engine\source\T3D\fx\fxFoliageReplicator.cpp (8 hits)
  264. Line 416: // AFX CODE BLOCK (ground-cover) <<
  265. Line 420: // AFX CODE BLOCK (ground-cover) >>
  266. Line 1584: // AFX CODE BLOCK (ground-cover) <<
  267. Line 1591: // AFX CODE BLOCK (ground-cover) >>
  268. Line 1732: // AFX CODE BLOCK (ground-cover) <<
  269. Line 1734: // AFX CODE BLOCK (ground-cover) >>
  270. Line 1812: // AFX CODE BLOCK (ground-cover) <<
  271. Line 1814: // AFX CODE BLOCK (ground-cover) >>
  272. D:\ProjectSCGS\torque3d\Engine\source\T3D\fx\fxFoliageReplicator.h (4 hits)
  273. Line 333: // AFX CODE BLOCK (ground-cover) <<
  274. Line 335: // AFX CODE BLOCK (ground-cover) >>
  275. Line 396: // AFX CODE BLOCK (ground-cover) <<
  276. Line 398: // AFX CODE BLOCK (ground-cover) >>
  277. D:\ProjectSCGS\torque3d\Engine\source\T3D\fx\particle.cpp (40 hits)
  278. Line 84: // AFX CODE BLOCK (enhanced-particle) <<
  279. Line 87: // AFX CODE BLOCK (enhanced-particle) >>
  280. Line 118: // AFX CODE BLOCK (enhanced-particle) <<
  281. Line 123: // AFX CODE BLOCK (enhanced-particle) >>
  282. Line 135: // AFX CODE BLOCK (enhanced-particle) <<
  283. Line 144: // AFX CODE BLOCK (enhanced-particle) >>
  284. Line 150: // AFX CODE BLOCK (enhanced-particle) <<
  285. Line 161: // AFX CODE BLOCK (enhanced-particle) >>
  286. Line 249: // AFX CODE BLOCK (enhanced-particle) <<
  287. Line 259: // AFX CODE BLOCK (enhanced-particle) >>
  288. Line 291: // AFX CODE BLOCK (enhanced-particle) <<
  289. Line 295: // AFX CODE BLOCK (enhanced-particle) >>
  290. Line 302: // AFX CODE BLOCK (enhanced-particle) <<
  291. Line 304: // AFX CODE BLOCK (enhanced-particle) >>
  292. Line 310: // AFX CODE BLOCK (enhanced-particle) <<
  293. Line 313: // AFX CODE BLOCK (enhanced-particle) >>
  294. Line 321: // AFX CODE BLOCK (enhanced-particle) <<
  295. Line 322: // AFX bits raised from 14 to 16 to allow larger sizes
  296. Line 324: // AFX CODE BLOCK (enhanced-particle) >>
  297. Line 342: // AFX CODE BLOCK (enhanced-particle) <<
  298. Line 350: // AFX CODE BLOCK (enhanced-particle) >>
  299. Line 394: // AFX CODE BLOCK (enhanced-particle) <<
  300. Line 400: // AFX CODE BLOCK (enhanced-particle) >>
  301. Line 405: // AFX CODE BLOCK (enhanced-particle) <<
  302. Line 408: // AFX CODE BLOCK (enhanced-particle) >>
  303. Line 415: // AFX CODE BLOCK (enhanced-particle) <<
  304. Line 416: // AFX bits raised from 14 to 16 to allow larger sizes
  305. Line 418: // AFX CODE BLOCK (enhanced-particle) >>
  306. Line 433: // AFX CODE BLOCK (enhanced-particle) <<
  307. Line 442: // AFX CODE BLOCK (enhanced-particle) >>
  308. Line 523: // AFX CODE BLOCK (enhanced-particle) <<
  309. Line 553: // AFX CODE BLOCK (enhanced-particle) >>
  310. Line 591: // AFX CODE BLOCK (enhanced-particle) <<
  311. Line 596: // AFX CODE BLOCK (enhanced-particle) >>
  312. Line 624: // AFX CODE BLOCK (enhanced-particle) <<
  313. Line 634: // AFX CODE BLOCK (enhanced-particle) >>
  314. Line 747: // AFX CODE BLOCK (enhanced-particle) <<
  315. Line 753: // AFX CODE BLOCK (enhanced-particle) >>
  316. Line 802: // AFX CODE BLOCK (datablock-temp-clone) <<
  317. Line 878: // AFX CODE BLOCK (datablock-temp-clone) >>
  318. D:\ProjectSCGS\torque3d\Engine\source\T3D\fx\particle.h (10 hits)
  319. Line 57: // AFX CODE BLOCK (enhanced-particle) <<
  320. Line 61: // AFX CODE BLOCK (enhanced-particle) >>
  321. Line 115: // AFX CODE BLOCK (datablock-temp-clone) <<
  322. Line 120: // AFX CODE BLOCK (datablock-temp-clone) >>
  323. Line 122: // AFX CODE BLOCK (enhanced-particle) <<
  324. Line 133: // AFX CODE BLOCK (enhanced-particle) >>
  325. Line 135: // AFX CODE BLOCK (misc) >>
  326. Line 142: // AFX CODE BLOCK (misc) >>
  327. Line 170: // AFX CODE BLOCK (enhanced-particle) <<
  328. Line 175: // AFX CODE BLOCK (enhanced-particle) >>
  329. D:\ProjectSCGS\torque3d\Engine\source\T3D\fx\particleEmitter.cpp (77 hits)
  330. Line 49: #if defined(AFX_CAP_PARTICLE_POOLS) // AFX CODE BLOCK (pooled-particles) <<
  331. Line 51: #endif // AFX CODE BLOCK (pooled-particles) >>
  332. Line 164: // AFX CODE BLOCK (enhanced-emitter) <<
  333. Line 171: // AFX CODE BLOCK (enhanced-emitter) >>
  334. Line 173: #if defined(AFX_CAP_PARTICLE_POOLS) // AFX CODE BLOCK (pooled-particles) <<
  335. Line 179: #endif // AFX CODE BLOCK (pooled-particles) >>
  336. Line 324: // AFX CODE BLOCK (enhanced-emitter) <<
  337. Line 333: // AFX CODE BLOCK (enhanced-emitter) >>
  338. Line 335: #if defined(AFX_CAP_PARTICLE_POOLS) // AFX CODE BLOCK (pooled-particles) <<
  339. Line 342: #endif // AFX CODE BLOCK (pooled-particles) >>
  340. Line 344: // AFX CODE BLOCK (substitutions) <<
  341. Line 348: // AFX CODE BLOCK (substitutions) >>
  342. Line 416: // AFX CODE BLOCK (enhanced-emitter) <<
  343. Line 422: // AFX CODE BLOCK (enhanced-emitter) >>
  344. Line 424: #if defined(AFX_CAP_PARTICLE_POOLS) // AFX CODE BLOCK (pooled-particles) <<
  345. Line 432: #endif // AFX CODE BLOCK (pooled-particles) >>
  346. Line 497: // AFX CODE BLOCK (enhanced-emitter) <<
  347. Line 503: // AFX CODE BLOCK (enhanced-emitter) >>
  348. Line 505: #if defined(AFX_CAP_PARTICLE_POOLS) // AFX CODE BLOCK (pooled-particles) <<
  349. Line 514: #endif // AFX CODE BLOCK (pooled-particles) >>
  350. Line 694: #if defined(AFX_CAP_PARTICLE_POOLS) // AFX CODE BLOCK (pooled-particles) <<
  351. Line 708: #endif // AFX CODE BLOCK (pooled-particles) >>
  352. Line 779: // AFX CODE BLOCK (enhanced-emitter) <<
  353. Line 782: // AFX CODE BLOCK (enhanced-emitter) >>
  354. Line 819: // AFX CODE BLOCK (datablock-temp-clone) <<
  355. Line 948: // AFX CODE BLOCK (datablock-temp-clone) >>
  356. Line 982: // AFX CODE BLOCK (enhanced-emitter) <<
  357. Line 988: // AFX CODE BLOCK (enhanced-emitter) >>
  358. Line 990: // AFX CODE BLOCK (datablock-temp-clone) <<
  359. Line 992: // AFX CODE BLOCK (datablock-temp-clone) >>
  360. Line 994: #if defined(AFX_CAP_PARTICLE_POOLS) // AFX CODE BLOCK (pooled-particles) <<
  361. Line 996: #endif // AFX CODE BLOCK (pooled-particles) >>
  362. Line 1009: // AFX CODE BLOCK (datablock-temp-clone) <<
  363. Line 1023: // AFX CODE BLOCK (datablock-temp-clone) >>
  364. Line 1048: #if defined(AFX_CAP_PARTICLE_POOLS) // AFX CODE BLOCK (pooled-particles) <<
  365. Line 1051: #endif // AFX CODE BLOCK (pooled-particles) >>
  366. Line 1062: #if defined(AFX_CAP_PARTICLE_POOLS) // AFX CODE BLOCK (pooled-particles) <<
  367. Line 1068: #endif // AFX CODE BLOCK (pooled-particles) >>
  368. Line 1116: // AFX CODE BLOCK (datablock-temp-clone) <<
  369. Line 1122: // AFX CODE BLOCK (datablock-temp-clone) >>
  370. Line 1159: #if defined(AFX_CAP_PARTICLE_POOLS) // AFX CODE BLOCK (pooled-particles) <<
  371. Line 1162: #endif // AFX CODE BLOCK (pooled-particles) >>
  372. Line 1193: // AFX CODE BLOCK (enhanced-emitter) <<
  373. Line 1195: // AFX CODE BLOCK (enhanced-emitter) >>
  374. Line 1299: // AFX CODE BLOCK (enhanced-emitter) <<
  375. Line 1301: // AFX CODE BLOCK (enhanced-emitter) >>
  376. Line 1371: // AFX CODE BLOCK (enhanced-emitter) <<
  377. Line 1376: // AFX CODE BLOCK (enhanced-emitter) >>
  378. Line 1407: // AFX CODE BLOCK (enhanced-emitter) <<
  379. Line 1409: // AFX CODE BLOCK (enhanced-emitter) >>
  380. Line 1432: // AFX CODE BLOCK (enhanced-emitter) <<
  381. Line 1447: // AFX -- allow subclasses to adjust the particle params here
  382. Line 1457: // AFX CODE BLOCK (enhanced-emitter) >>
  383. Line 1528: // AFX CODE BLOCK (enhanced-emitter) <<
  384. Line 1530: // AFX CODE BLOCK (enhanced-emitter) >>
  385. Line 1553: // AFX CODE BLOCK (enhanced-emitter) <<
  386. Line 1556: // AFX CODE BLOCK (enhanced-emitter) >>
  387. Line 1579: #if defined(AFX_CAP_PARTICLE_POOLS) // AFX CODE BLOCK (pooled-particles) <<
  388. Line 1582: #endif // AFX CODE BLOCK (pooled-particles) >>
  389. Line 1588: // AFX CODE BLOCK (enhanced-emitter) <<
  390. Line 1591: // AFX CODE BLOCK (enhanced-emitter) >>
  391. Line 1613: // AFX CODE BLOCK (enhanced-emitter) <<
  392. Line 1624: // AFX CODE BLOCK (enhanced-emitter) >>
  393. Line 1647: // AFX CODE BLOCK (enhanced-emitter) <<
  394. Line 1659: // AFX CODE BLOCK (enhanced-emitter) >>
  395. Line 1741: // AFX CODE BLOCK (enhanced-emitter) <<
  396. Line 1745: // AFX CODE BLOCK (enhanced-emitter) >>
  397. Line 1778: // AFX CODE BLOCK (enhanced-emitter) <<
  398. Line 1780: // AFX CODE BLOCK (enhanced-emitter) >>
  399. Line 1783: // AFX CODE BLOCK (particle-fade) <<
  400. Line 1800: // AFX CODE BLOCK (particle-fade) >>
  401. Line 1810: // AFX CODE BLOCK (enhanced-emitter) <<
  402. Line 1813: F32 t = F32(ms)/1000.0f; // AFX -- moved outside loop, no need to recalculate this for every particle
  403. Line 1820: a.z += -9.81f*part->dataBlock->gravityCoefficient; // AFX -- as long as gravity is a constant, this is faster
  404. Line 1825: // AFX -- allow subclasses to adjust the particle params here
  405. Line 2395: // AFX CODE BLOCK (enhanced-emitter) <<
  406. Line 2435: // AFX CODE BLOCK (enhanced-emitter) >>
  407. D:\ProjectSCGS\torque3d\Engine\source\T3D\fx\particleEmitter.h (24 hits)
  408. Line 55: // AFX CODE BLOCK (pooled-particles) <<
  409. Line 61: // AFX CODE BLOCK (pooled-particles) >>
  410. Line 135: // AFX CODE BLOCK (enhanced-emitter) <<
  411. Line 143: // AFX CODE BLOCK (enhanced-emitter) >>
  412. Line 145: #if defined(AFX_CAP_PARTICLE_POOLS) // AFX CODE BLOCK (pooled-particles) <<
  413. Line 152: #endif // AFX CODE BLOCK (pooled-particles) >>
  414. Line 154: // AFX CODE BLOCK (datablock-temp-clone) <<
  415. Line 160: // AFX CODE BLOCK (datablock-temp-clone) >>
  416. Line 169: #if defined(AFX_CAP_PARTICLE_POOLS) // AFX CODE BLOCK (pooled-particles) <<
  417. Line 171: #endif // AFX CODE BLOCK (pooled-particles) >>
  418. Line 241: // AFX CODE BLOCK (enhanced-emitter) <<
  419. Line 243: // AFX CODE BLOCK (enhanced-emitter) >>
  420. Line 279: // AFX CODE BLOCK (enhanced-emitter) <<
  421. Line 280: // AFX subclasses to ParticleEmitter require access to some members and methods of
  422. Line 285: protected: // AFX CODE INSERT
  423. Line 297: protected: // AFX CODE INSERT
  424. Line 304: private: // AFX CODE INSERT
  425. Line 310: protected: // AFX CODE INSERT
  426. Line 314: private: // AFX CODE INSERT
  427. Line 320: protected: // AFX CODE INSERT
  428. Line 331: private: // AFX CODE INSERT
  429. Line 333: // AFX CODE BLOCK (enhanced-emitter) >>
  430. Line 334: // AFX CODE BLOCK (enhanced-emitter) <<
  431. Line 354: // AFX CODE BLOCK (enhanced-emitter) >>
  432. D:\ProjectSCGS\torque3d\Engine\source\T3D\gameBase\gameBase.cpp (16 hits)
  433. Line 50: // AFX CODE BLOCK (scope-tracking) <<
  434. Line 52: // AFX CODE BLOCK (scope-tracking) >>
  435. Line 141: // AFX CODE BLOCK (datablock-temp-clone) <<
  436. Line 148: // AFX CODE BLOCK (datablock-temp-clone) >>
  437. Line 271: // AFX CODE BLOCK (scope-tracking) <<
  438. Line 274: // AFX CODE BLOCK (scope-tracking) >>
  439. Line 288: // AFX CODE BLOCK (scope-tracking) <<
  440. Line 299: // AFX CODE BLOCK (scope-tracking) >>
  441. Line 308: // AFX CODE BLOCK (scope-tracking) <<
  442. Line 311: // AFX CODE BLOCK (scope-tracking) >>
  443. Line 338: // AFX CODE BLOCK (datablock-temp-clone) <<
  444. Line 342: // AFX CODE BLOCK (datablock-temp-clone) >>
  445. Line 596: // AFX CODE BLOCK (scope-tracking) <<
  446. Line 602: // AFX CODE BLOCK (scope-tracking) >>
  447. Line 643: // AFX CODE BLOCK (scope-tracking) <<
  448. Line 649: // AFX CODE BLOCK (scope-tracking) >>
  449. D:\ProjectSCGS\torque3d\Engine\source\T3D\gameBase\gameBase.h (6 hits)
  450. Line 128: // AFX CODE BLOCK (datablock-temp-clone) <<
  451. Line 131: // AFX CODE BLOCK (datablock-temp-clone) >>
  452. Line 248: // AFX CODE BLOCK (scope-tracking) <<
  453. Line 251: // AFX CODE BLOCK (scope-tracking) >>
  454. Line 476: // AFX CODE BLOCK (scope-tracking) <<
  455. Line 479: // AFX CODE BLOCK (scope-tracking) >>
  456. D:\ProjectSCGS\torque3d\Engine\source\T3D\gameBase\gameConnection.cpp (26 hits)
  457. Line 66: #ifdef AFX_CAP_DATABLOCK_CACHE // AFX CODE BLOCK (db-cache) <<
  458. Line 68: #endif // AFX CODE BLOCK (db-cache) >>
  459. Line 70: // AFX CODE BLOCK (obj-select) <<
  460. Line 72: // AFX CODE BLOCK (obj-select) >>
  461. Line 195: #ifdef AFX_CAP_DATABLOCK_CACHE // AFX CODE BLOCK (db-cache) <<
  462. Line 200: #endif // AFX CODE BLOCK (db-cache) >>
  463. Line 205: // AFX CODE BLOCK (obj-select)(zoned-in) <<
  464. Line 212: // AFX CODE BLOCK (obj-select)(zoned-in) >>
  465. Line 214: #ifdef AFX_CAP_DATABLOCK_CACHE // AFX CODE BLOCK (db-cache) <<
  466. Line 217: #endif // AFX CODE BLOCK (db-cache) >>
  467. Line 290: #ifdef AFX_CAP_DATABLOCK_CACHE // AFX CODE BLOCK (db-cache) <<
  468. Line 292: #endif // AFX CODE BLOCK (db-cache) >>
  469. Line 1191: // AFX CODE BLOCK (obj-select) <<
  470. Line 1203: // AFX CODE BLOCK (obj-select) >>
  471. Line 1449: // AFX CODE BLOCK (obj-select) <<
  472. Line 1478: // AFX CODE BLOCK (obj-select) >>
  473. Line 1702: #ifdef AFX_CAP_DATABLOCK_CACHE // AFX CODE BLOCK (db-cache) <<
  474. Line 1707: #endif // AFX CODE BLOCK (db-cache) >>
  475. Line 1872: #ifdef AFX_CAP_DATABLOCK_CACHE // AFX CODE BLOCK (db-cache) <<
  476. Line 1876: #endif // AFX CODE BLOCK (db-cache) >>
  477. Line 2272: #ifdef AFX_CAP_DATABLOCK_CACHE // AFX CODE BLOCK (db-cache) <<
  478. Line 2277: #endif // AFX CODE BLOCK (db-cache) >>
  479. Line 2474: // AFX CODE BLOCK (obj-select) <<
  480. Line 2606: // AFX CODE BLOCK (obj-select) >>
  481. Line 2608: #ifdef AFX_CAP_DATABLOCK_CACHE // AFX CODE BLOCK (db-cache) <<
  482. Line 2995: #endif // AFX CODE BLOCK (db-cache) >>
  483. D:\ProjectSCGS\torque3d\Engine\source\T3D\gameBase\gameConnection.h (6 hits)
  484. Line 71: // AFX CODE BLOCK (db-cache) <<
  485. Line 81: // AFX CODE BLOCK (db-cache) >>
  486. Line 401: // AFX CODE BLOCK (obj-select)(zoned-in) <<
  487. Line 431: // AFX CODE BLOCK (obj-select)(zoned-in) >>
  488. Line 432: #ifdef AFX_CAP_DATABLOCK_CACHE // AFX CODE BLOCK (db-cache) <<
  489. Line 455: #endif // AFX CODE BLOCK (db-cache) >>
  490. D:\ProjectSCGS\torque3d\Engine\source\T3D\gameBase\gameConnectionEvents.cpp (8 hits)
  491. Line 147: #ifdef AFX_CAP_DATABLOCK_CACHE // AFX CODE BLOCK (db-cache) <<
  492. Line 149: #endif // AFX CODE BLOCK (db-cache) >>
  493. Line 171: #ifdef AFX_CAP_DATABLOCK_CACHE // AFX CODE BLOCK (db-cache) <<
  494. Line 173: #endif // AFX CODE BLOCK (db-cache) >>
  495. Line 178: #ifdef AFX_CAP_DATABLOCK_CACHE // AFX CODE BLOCK (db-cache) <<
  496. Line 182: #endif // AFX CODE BLOCK (db-cache) >>
  497. Line 237: #ifdef AFX_CAP_DATABLOCK_CACHE // AFX CODE BLOCK (db-cache) <<
  498. Line 241: #endif // AFX CODE BLOCK (db-cache) >>
  499. D:\ProjectSCGS\torque3d\Engine\source\T3D\gameBase\processList.cpp (2 hits)
  500. Line 295: // AFX CODE BLOCK (process-order) <<
  501. Line 312: // AFX CODE BLOCK (process-order) >>
  502. D:\ProjectSCGS\torque3d\Engine\source\T3D\gameBase\processList.h (2 hits)
  503. Line 200: // AFX CODE BLOCK (process-order) <<
  504. Line 204: // AFX CODE BLOCK (process-order) >>
  505. D:\ProjectSCGS\torque3d\Engine\source\T3D\groundPlane.cpp (6 hits)
  506. Line 52: // AFX CODE BLOCK (groundplane-zodiacs) <<
  507. Line 54: // AFX CODE BLOCK (groundplane-zodiacs) >>
  508. Line 93: // AFX CODE BLOCK (special-types) <<
  509. Line 95: // AFX CODE BLOCK (special-types) >>
  510. Line 375: // AFX CODE BLOCK (groundplane-zodiacs) <<
  511. Line 377: // AFX CODE BLOCK (groundplane-zodiacs) >>
  512. D:\ProjectSCGS\torque3d\Engine\source\T3D\lightBase.cpp (4 hits)
  513. Line 85: // AFX CODE BLOCK (localRenderViz) <<
  514. Line 87: // AFX CODE BLOCK (localRenderViz) >>
  515. Line 221: // AFX CODE BLOCK (localRenderViz) <<
  516. Line 223: // AFX CODE BLOCK (localRenderViz) >>
  517. D:\ProjectSCGS\torque3d\Engine\source\T3D\lightBase.h (2 hits)
  518. Line 144: // AFX CODE BLOCK (localRenderViz) <<
  519. Line 147: // AFX CODE BLOCK (localRenderViz) >>
  520. D:\ProjectSCGS\torque3d\Engine\source\T3D\objectTypes.h (6 hits)
  521. Line 37: // AFX CODE BLOCK (afxModel-type) <<
  522. Line 41: // AFX CODE BLOCK (afxModel-type) >>
  523. Line 168: // AFX CODE BLOCK (special-types) <<
  524. Line 171: // AFX CODE BLOCK (special-types) >>
  525. Line 172: #if defined(AFX_CAP_AFXMODEL_TYPE) // AFX CODE BLOCK (afxModel-type) <<
  526. Line 174: #endif // AFX CODE BLOCK (afxModel-type) >>
  527. D:\ProjectSCGS\torque3d\Engine\source\T3D\physicalZone.cpp (19 hits)
  528. Line 46: // AFX CODE BLOCK (enhanced-physical-zone) <<
  529. Line 49: // AFX CODE BLOCK (enhanced-physical-zone) >>
  530. Line 122: // AFX CODE BLOCK (enhanced-physical-zone) <<
  531. Line 127: // AFX CODE BLOCK (enhanced-physical-zone) >>
  532. Line 136: // AFX CODE BLOCK (enhanced-physical-zone) <<
  533. Line 145: // AFX CODE BLOCK (enhanced-physical-zone) >>
  534. Line 165: // AFX CODE BLOCK (enhanced-physical-zone) <<
  535. Line 170: // AFX CODE BLOCK (enhanced-physical-zone) >>
  536. Line 201: // AFX CODE BLOCK (enhanced-physical-zone) <<
  537. Line 215: // AFX CODE BLOCK (enhanced-physical-zone) >>
  538. Line 249: // AFX CODE BLOCK (pz-opt) <<
  539. Line 252: // AFX CODE BLOCK (pz-opt) >>
  540. Line 303: // AFX CODE BLOCK (enhanced-physical-zone)(pz-opt) <<
  541. Line 382: // AFX CODE BLOCK (enhanced-physical-zone)(pz-opt) >>
  542. Line 391: // AFX CODE BLOCK (enhanced-physical-zone)(pz-opt) <<
  543. Line 446: force_type = stream->readInt(FORCE_TYPE_BITS); // AFX
  544. Line 447: orient_force = stream->readFlag(); // AFX
  545. Line 578: // AFX CODE BLOCK (enhanced-physical-zone) <<
  546. Line 679: // AFX CODE BLOCK (enhanced-physical-zone) >>
  547. D:\ProjectSCGS\torque3d\Engine\source\T3D\physicalZone.h (8 hits)
  548. Line 53: // AFX CODE BLOCK (pz-opt) <<
  549. Line 63: // AFX CODE BLOCK (pz-opt) >>
  550. Line 103: // AFX CODE BLOCK (enhanced-physical-zone) <<
  551. Line 108: // AFX CODE BLOCK (enhanced-physical-zone) >>
  552. Line 121: // AFX CODE BLOCK (enhanced-physical-zone)(pz-opt) <<
  553. Line 138: // AFX CODE BLOCK (enhanced-physical-zone)(pz-opt) >>
  554. Line 141: // AFX CODE BLOCK (enhanced-physical-zone) <<
  555. Line 144: // AFX CODE BLOCK (enhanced-physical-zone) >>
  556. D:\ProjectSCGS\torque3d\Engine\source\T3D\player.cpp (74 hits)
  557. Line 1674: // AFX CODE BLOCK (misc) <<
  558. Line 1676: // AFX CODE BLOCK (misc) >>
  559. Line 2092: // AFX CODE BLOCK (triggers) <<
  560. Line 2119: // AFX CODE BLOCK (triggers) >>
  561. Line 2136: // AFX CODE BLOCK (player-puppet) <<
  562. Line 2141: // AFX CODE BLOCK (player-puppet) >>
  563. Line 2239: // AFX CODE BLOCK (player-puppet) <<
  564. Line 2242: // AFX CODE BLOCK (player-puppet) >>
  565. Line 2268: // AFX CODE BLOCK (triggers) <<
  566. Line 2272: // AFX CODE BLOCK (triggers) >>
  567. Line 2564: // AFX CODE BLOCK (player-movement) <<
  568. Line 2589: // AFX CODE BLOCK (player-movement) >>
  569. Line 2832: // AFX CODE BLOCK (anim-clip) <<
  570. Line 2839: // AFX CODE BLOCK (anim-clip) >>
  571. Line 2898: // AFX CODE BLOCK (player-movement) <<
  572. Line 2902: // AFX CODE BLOCK (player-movement) >>
  573. Line 3130: // AFX CODE BLOCK (anim-clip) <<
  574. Line 3134: // AFX CODE BLOCK (anim-clip) >>
  575. Line 3186: // AFX CODE BLOCK (triggers) <<
  576. Line 3190: // AFX CODE BLOCK (triggers) >>
  577. Line 3608: // AFX CODE BLOCK (player-look) <<
  578. Line 3622: // AFX CODE BLOCK (player-look) >>
  579. Line 3664: // AFX CODE BLOCK (anim-clip) <<
  580. Line 3667: // AFX CODE BLOCK (anim-clip) >>
  581. Line 3878: // AFX CODE BLOCK (anim-clip) <<
  582. Line 3881: // AFX CODE BLOCK (anim-clip) >>
  583. Line 3907: // AFX CODE BLOCK (triggers) <<
  584. Line 3913: // AFX CODE BLOCK (triggers) >>
  585. Line 4007: // AFX CODE BLOCK (triggers) <<
  586. Line 4009: // AFX CODE BLOCK (triggers) >>
  587. Line 4011: // AFX CODE BLOCK (triggers) <<
  588. Line 4013: // AFX CODE BLOCK (triggers) >>
  589. Line 4029: // AFX CODE BLOCK (foot-switch) <<
  590. Line 4032: // AFX CODE BLOCK (foot-switch) >>
  591. Line 4043: // AFX CODE BLOCK (foot-switch) <<
  592. Line 4046: // AFX CODE BLOCK (foot-switch) >>
  593. Line 4078: // AFX CODE BLOCK (foot-switch) <<
  594. Line 4080: // AFX CODE BLOCK (foot-switch) >>
  595. Line 4102: // AFX CODE BLOCK (anim-clip) <<
  596. Line 4107: // AFX CODE BLOCK (anim-clip) >>
  597. Line 4725: // AFX CODE BLOCK (anim-clip) <<
  598. Line 4730: // AFX CODE BLOCK (anim-clip) >>
  599. Line 4745: // AFX CODE BLOCK (anim-clip) <<
  600. Line 4751: // AFX CODE BLOCK (anim-clip) >>
  601. Line 5058: // AFX CODE BLOCK (triggers) <<
  602. Line 5064: // AFX CODE BLOCK (triggers) >>
  603. Line 6066: // AFX CODE BLOCK (obj-select) <<
  604. Line 6074: // AFX CODE BLOCK (obj-select) >>
  605. Line 6340: // AFX CODE BLOCK (player-puppet) <<
  606. Line 6343: // AFX CODE BLOCK (player-puppet) >>
  607. Line 6386: // AFX CODE BLOCK (misc) <<
  608. Line 6388: // AFX CODE BLOCK (misc) >>
  609. Line 6493: // AFX CODE BLOCK (misc) <<
  610. Line 6495: // AFX CODE BLOCK (misc) >>
  611. Line 6596: // AFX CODE BLOCK (player-puppet) <<
  612. Line 6599: // AFX CODE BLOCK (player-puppet) >>
  613. Line 6611: // AFX CODE BLOCK (player-puppet) <<
  614. Line 6614: // AFX CODE BLOCK (player-puppet) >>
  615. Line 7031: // AFX CODE BLOCK (misc) <<
  616. Line 7033: // AFX CODE BLOCK (misc) >>
  617. Line 7078: // AFX CODE BLOCK (foot-switch) <<
  618. Line 7081: // AFX CODE BLOCK (foot-switch) >>
  619. Line 7392: // AFX CODE BLOCK (misc) <<
  620. Line 7457: // AFX CODE BLOCK (misc) >>
  621. Line 7459: // AFX CODE BLOCK (anim-clip) <<
  622. Line 7618: // AFX CODE BLOCK (anim-clip) >>
  623. Line 7620: // AFX CODE BLOCK (player-look) <<
  624. Line 7642: // AFX CODE BLOCK (player-look) >>
  625. Line 7644: // AFX CODE BLOCK (triggers) <<
  626. Line 7677: // AFX CODE BLOCK (triggers) >>
  627. Line 7679: // AFX CODE BLOCK (player-movement) <<
  628. Line 7717: // AFX CODE BLOCK (player-movement) >>
  629. Line 7719: // AFX CODE BLOCK (foot-switch) <<
  630. Line 7741: // AFX CODE BLOCK (foot-switch) >>
  631. D:\ProjectSCGS\torque3d\Engine\source\T3D\player.h (18 hits)
  632. Line 418: // AFX CODE BLOCK (player-look) <<
  633. Line 421: // AFX CODE BLOCK (player-look) >>
  634. Line 801: // AFX CODE BLOCK (misc) <<
  635. Line 807: // AFX CODE BLOCK (misc) >>
  636. Line 809: // AFX CODE BLOCK (obj-select) <<
  637. Line 812: // AFX CODE BLOCK (obj-select) >>
  638. Line 814: // AFX CODE BLOCK (anim-clip) <<
  639. Line 825: // AFX CODE BLOCK (anim-clip) >>
  640. Line 827: // AFX CODE BLOCK (player-look) <<
  641. Line 836: // AFX CODE BLOCK (player-look) >>
  642. Line 838: // AFX CODE BLOCK (player-puppet) <<
  643. Line 842: // AFX CODE BLOCK (player-puppet) >>
  644. Line 844: // AFX CODE BLOCK (triggers) <<
  645. Line 878: // AFX CODE BLOCK (triggers) >>
  646. Line 880: // AFX CODE BLOCK (player-movement) <<
  647. Line 893: // AFX CODE BLOCK (player-movement) >>
  648. Line 895: // AFX CODE BLOCK (foot-switch) <<
  649. Line 904: // AFX CODE BLOCK (foot-switch) >>
  650. D:\ProjectSCGS\torque3d\Engine\source\T3D\projectile.cpp (22 hits)
  651. Line 204: // AFX CODE BLOCK (datablock-temp-clone) <<
  652. Line 239: // AFX CODE BLOCK (datablock-temp-clone) >>
  653. Line 326: // AFX CODE BLOCK (substitutions) <<
  654. Line 334: // AFX CODE BLOCK (substitutions) >>
  655. Line 636: // AFX CODE BLOCK (datablock-temp-clone) <<
  656. Line 638: // AFX CODE BLOCK (datablock-temp-clone) >>
  657. Line 640: // AFX CODE BLOCK (enhanced-projectile) <<
  658. Line 644: // AFX CODE BLOCK (enhanced-projectile) >>
  659. Line 654: // AFX CODE BLOCK (datablock-temp-clone) <<
  660. Line 660: // AFX CODE BLOCK (datablock-temp-clone) >>
  661. Line 688: // AFX CODE BLOCK (enhanced-projectile) <<
  662. Line 690: // AFX CODE BLOCK (enhanced-projectile) >>
  663. Line 1170: // AFX CODE BLOCK (enhanced-projectile) <<
  664. Line 1172: // AFX CODE BLOCK (enhanced-projectile) >>
  665. Line 1189: // AFX CODE BLOCK (enhanced-projectile) <<
  666. Line 1191: // AFX CODE BLOCK (enhanced-projectile) >>
  667. Line 1196: // AFX CODE BLOCK (enhanced-projectile) <<
  668. Line 1198: // AFX CODE BLOCK (enhanced-projectile) >>
  669. Line 1389: // AFX CODE BLOCK (enhanced-projectile) <<
  670. Line 1391: // AFX CODE BLOCK (enhanced-projectile) >>
  671. Line 1434: // AFX CODE BLOCK (enhanced-projectile) <<
  672. Line 1436: // AFX CODE BLOCK (enhanced-projectile) >>
  673. D:\ProjectSCGS\torque3d\Engine\source\T3D\projectile.h (4 hits)
  674. Line 158: // AFX CODE BLOCK (datablock-temp-clone) <<
  675. Line 162: // AFX CODE BLOCK (datablock-temp-clone) >>
  676. Line 299: // AFX CODE BLOCK (enhanced-projectile) <<
  677. Line 304: // AFX CODE BLOCK (enhanced-projectile) >>
  678. D:\ProjectSCGS\torque3d\Engine\source\T3D\shapeBase.cpp (36 hits)
  679. Line 216: // AFX CODE BLOCK (remap-txr-tags) <<
  680. Line 219: // AFX CODE BLOCK (remap-txr-tags) >>
  681. Line 221: // AFX CODE BLOCK (bbox-check) <<
  682. Line 223: // AFX CODE BLOCK (bbox-check) >>
  683. Line 226: // AFX CODE BLOCK (datablock-temp-clone) <<
  684. Line 286: // AFX CODE BLOCK (datablock-temp-clone) >>
  685. Line 319: // AFX CODE BLOCK (remap-txr-tags) <<
  686. Line 322: // AFX CODE BLOCK (remap-txr-tags) >>
  687. Line 432: // AFX CODE BLOCK (bbox-check) <<
  688. Line 434: // AFX CODE BLOCK (bbox-check) >>
  689. Line 440: // AFX CODE BLOCK (bbox-check) <<
  690. Line 442: // AFX CODE BLOCK (bbox-check) >>
  691. Line 515: // AFX CODE BLOCK (remap-txr-tags) <<
  692. Line 539: // AFX CODE BLOCK (remap-txr-tags) >>
  693. Line 714: // AFX CODE BLOCK (remap-txr-tags)(bbox-check) <<
  694. Line 717: // AFX CODE BLOCK (remap-txr-tags)(bbox-check) >>
  695. Line 719: // AFX CODE BLOCK (substitutions) <<
  696. Line 724: // AFX CODE BLOCK (substitutions) >>
  697. Line 879: // AFX CODE BLOCK (remap-txr-tags)(bbox-check) <<
  698. Line 882: // AFX CODE BLOCK (remap-txr-tags)(bbox-check) >>
  699. Line 985: // AFX CODE BLOCK (remap-txr-tags)(bbox-check) <<
  700. Line 988: // AFX CODE BLOCK (remap-txr-tags)(bbox-check) >>
  701. Line 1092: // AFX CODE BLOCK (anim-clip) <<
  702. Line 1100: // AFX CODE BLOCK (anim-clip) >>
  703. Line 1239: // AFX CODE BLOCK (anim-clip) <<
  704. Line 1250: // AFX CODE BLOCK (anim-clip) >>
  705. Line 1272: // AFX CODE BLOCK (remap-txr-tags) <<
  706. Line 1295: // AFX CODE BLOCK (remap-txr-tags) >>
  707. Line 1299: // AFX CODE BLOCK (remap-txr-tags) <<
  708. Line 1331: // AFX CODE BLOCK (remap-txr-tags) >>
  709. Line 3781: // AFX CODE BLOCK (collision-events) <<
  710. Line 3807: // AFX CODE BLOCK (collision-events) >>
  711. Line 5205: // AFX CODE BLOCK (anim-clip) <<
  712. Line 5385: // AFX CODE BLOCK (anim-clip) >>
  713. Line 5387: // AFX CODE BLOCK (selection-highlight) <<
  714. Line 5405: // AFX CODE BLOCK (selection-highlight) >>
  715. D:\ProjectSCGS\torque3d\Engine\source\T3D\shapeBase.h (12 hits)
  716. Line 673: // AFX CODE BLOCK (remap-txr-tags) <<
  717. Line 682: // AFX CODE BLOCK (remap-txr-tags) >>
  718. Line 684: // AFX CODE BLOCK (bbox-check) <<
  719. Line 686: // AFX CODE BLOCK (bbox-check) >>
  720. Line 688: // AFX CODE BLOCK (datablock-temp-clone) <<
  721. Line 691: // AFX CODE BLOCK (datablock-temp-clone) >>
  722. Line 1884: // AFX CODE BLOCK (collision-events) <<
  723. Line 1897: // AFX CODE BLOCK (collision-events) >>
  724. Line 1899: // AFX CODE BLOCK (anim-clip) <<
  725. Line 1937: // AFX CODE BLOCK (anim-clip) >>
  726. Line 1939: // AFX CODE BLOCK (selection-highlight) <<
  727. Line 1941: // AFX CODE BLOCK (selection-highlight) >>
  728. D:\ProjectSCGS\torque3d\Engine\source\T3D\staticShape.cpp (2 hits)
  729. Line 109: // AFX CODE BLOCK (datablock-temp-clone) <<
  730. Line 117: // AFX CODE BLOCK (datablock-temp-clone) >>
  731. D:\ProjectSCGS\torque3d\Engine\source\T3D\staticShape.h (2 hits)
  732. Line 57: // AFX CODE BLOCK (datablock-temp-clone) <<
  733. Line 61: // AFX CODE BLOCK (datablock-temp-clone) >>
  734. D:\ProjectSCGS\torque3d\Engine\source\T3D\tsStatic.cpp (30 hits)
  735. Line 66: // AFX CODE BLOCK (polysoup-zodiacs) <<
  736. Line 68: // AFX CODE BLOCK (polysoup-zodiacs) >>
  737. Line 141: // AFX CODE BLOCK (polysoup-zodiacs) <<
  738. Line 147: // AFX CODE BLOCK (polysoup-zodiacs) >>
  739. Line 246: // AFX CODE BLOCK (polysoup-zodiacs) (special-types) <<
  740. Line 253: // AFX CODE BLOCK (polysoup-zodiacs) (special-types) >>
  741. Line 356: // AFX CODE BLOCK (polysoup-zodiacs) <<
  742. Line 359: // AFX CODE BLOCK (polysoup-zodiacs) >>
  743. Line 391: // AFX CODE BLOCK (selection-highlight) <<
  744. Line 394: // AFX CODE BLOCK (selection-highlight) >>
  745. Line 438: // AFX CODE BLOCK (polysoup-zodiacs) <<
  746. Line 441: // AFX CODE BLOCK (polysoup-zodiacs) >>
  747. Line 445: // AFX CODE BLOCK (polysoup-zodiacs) <<
  748. Line 464: // AFX CODE BLOCK (polysoup-zodiacs) >>
  749. Line 745: // AFX CODE BLOCK (polysoup-zodiacs) <<
  750. Line 748: // AFX CODE BLOCK (polysoup-zodiacs) >>
  751. Line 854: // AFX CODE BLOCK (polysoup-zodiacs) <<
  752. Line 862: // AFX CODE BLOCK (polysoup-zodiacs) >>
  753. Line 946: // AFX CODE BLOCK (polysoup-zodiacs) <<
  754. Line 955: // AFX CODE BLOCK (polysoup-zodiacs) >>
  755. Line 969: // AFX CODE BLOCK (special-types) <<
  756. Line 971: // AFX CODE BLOCK (special-types) >>
  757. Line 1082: // AFX CODE BLOCK (special-types) <<
  758. Line 1088: // AFX CODE BLOCK (special-types) >>
  759. Line 1422: // AFX CODE BLOCK (special-types) <<
  760. Line 1430: // AFX CODE BLOCK (special-types) >>
  761. Line 1432: // AFX CODE BLOCK (polysoup-zodiacs) (special-types) <<
  762. Line 1443: // AFX CODE BLOCK (polysoup-zodiacs) (special-types) >>
  763. Line 1445: // AFX CODE BLOCK (selection-highlight) <<
  764. Line 1463: // AFX CODE BLOCK (selection-highlight) >>
  765. D:\ProjectSCGS\torque3d\Engine\source\T3D\tsStatic.h (6 hits)
  766. Line 247: // AFX CODE BLOCK (polysoup-zodiacs) <<
  767. Line 259: // AFX CODE BLOCK (polysoup-zodiacs) >>
  768. Line 261: // AFX CODE BLOCK (special-types) <<
  769. Line 264: // AFX CODE BLOCK (special-types) >>
  770. Line 266: // AFX CODE BLOCK (selection-highlight) <<
  771. Line 268: // AFX CODE BLOCK (selection-highlight) >>
  772. D:\ProjectSCGS\torque3d\Engine\source\T3D\turret\aiTurretShape.h (4 hits)
  773. Line 154: // AFX CODE BLOCK <<
  774. Line 168: // AFX CODE BLOCK >>
  775. Line 176: // AFX CODE BLOCK (bug-fix) <<
  776. Line 188: // AFX CODE BLOCK >>
  777. D:\ProjectSCGS\torque3d\Engine\source\terrain\terrCell.cpp (8 hits)
  778. Line 68: // AFX CODE BLOCK (terrain-zodiacs) <<
  779. Line 70: // AFX CODE BLOCK (terrain-zodiacs) >>
  780. Line 80: // AFX CODE BLOCK (terrain-zodiacs) <<
  781. Line 82: // AFX CODE BLOCK (terrain-zodiacs) >>
  782. Line 602: // AFX CODE BLOCK (terrain-zodiacs) <<
  783. Line 604: // AFX CODE BLOCK (terrain-zodiacs) >>
  784. Line 1113: // AFX CODE BLOCK (terrain-zodiacs) <<
  785. Line 1223: // AFX CODE BLOCK (terrain-zodiacs) >>
  786. D:\ProjectSCGS\torque3d\Engine\source\terrain\terrCell.h (2 hits)
  787. Line 237: // AFX CODE BLOCK (terrain-zodiacs) <<
  788. Line 245: // AFX CODE BLOCK (terrain-zodiacs) >>
  789. D:\ProjectSCGS\torque3d\Engine\source\terrain\terrData.cpp (14 hits)
  790. Line 212: // AFX CODE BLOCK (terrain-zodiacs) <<
  791. Line 215: // AFX CODE BLOCK (terrain-zodiacs) >>
  792. Line 235: // AFX CODE BLOCK (terrain-zodiacs) <<
  793. Line 237: // AFX CODE BLOCK (terrain-zodiacs) >>
  794. Line 1027: // AFX CODE BLOCK (terrain-zodiacs) <<
  795. Line 1029: // AFX CODE BLOCK (terrain-zodiacs) >>
  796. Line 1172: // AFX CODE BLOCK (terrain-zodiacs) <<
  797. Line 1176: // AFX CODE BLOCK (terrain-zodiacs) >>
  798. Line 1228: // AFX CODE BLOCK (terrain-zodiacs) <<
  799. Line 1230: // AFX CODE BLOCK (terrain-zodiacs) >>
  800. Line 1300: // AFX CODE BLOCK (terrain-zodiacs) <<
  801. Line 1302: // AFX CODE BLOCK (terrain-zodiacs) >>
  802. Line 1442: // AFX CODE BLOCK (terrain-zodiacs) <<
  803. Line 1458: // AFX CODE BLOCK (terrain-zodiacs) >>
  804. D:\ProjectSCGS\torque3d\Engine\source\terrain\terrData.h (2 hits)
  805. Line 469: // AFX CODE BLOCK (terrain-zodiacs) <<
  806. Line 476: // AFX CODE BLOCK (terrain-zodiacs) >>
  807. D:\ProjectSCGS\torque3d\Engine\source\terrain\terrRender.cpp (6 hits)
  808. Line 56: // AFX CODE BLOCK (terrain-zodiacs) <<
  809. Line 59: // AFX CODE BLOCK (terrain-zodiacs) >>
  810. Line 437: // AFX CODE BLOCK (terrain-zodiacs) <<
  811. Line 439: // AFX CODE BLOCK (terrain-zodiacs) >>
  812. Line 503: // AFX CODE BLOCK (terrain-zodiacs) <<
  813. Line 506: // AFX CODE BLOCK (terrain-zodiacs) >>
  814. D:\ProjectSCGS\torque3d\Engine\source\terrain\terrRender.h (2 hits)
  815. Line 43: // AFX CODE BLOCK (terrain-zodiacs) <<
  816. Line 45: // AFX CODE BLOCK (terrain-zodiacs) >>
  817. D:\ProjectSCGS\torque3d\Engine\source\ts\tsShapeInstance.h (2 hits)
  818. Line 701: // AFX CODE BLOCK (triggers) <<
  819. Line 704: // AFX CODE BLOCK (triggers) >>
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