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Gememed

Untitled

May 1st, 2019
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  1. -- This script has been converted to FE by iPxter
  2.  
  3.  
  4. if game:GetService("RunService"):IsClient() then error("Script must be server-side in order to work; use h/ and not hl/") end
  5. local Player,Mouse,mouse,UserInputService,ContextActionService = owner
  6. do
  7.     print("FE Compatibility code by Mokiros | Translated to FE by iPxter")
  8.     script.Parent = Player.Character
  9.  
  10.     --RemoteEvent for communicating
  11.     local Event = Instance.new("RemoteEvent")
  12.     Event.Name = "UserInput_Event"
  13.  
  14.     --Fake event to make stuff like Mouse.KeyDown work
  15.     local function fakeEvent()
  16.         local t = {_fakeEvent=true,Connect=function(self,f)self.Function=f end}
  17.         t.connect = t.Connect
  18.         return t
  19.     end
  20.  
  21.     --Creating fake input objects with fake variables
  22.     local m = {Target=nil,Hit=CFrame.new(),KeyUp=fakeEvent(),KeyDown=fakeEvent(),Button1Up=fakeEvent(),Button1Down=fakeEvent()}
  23.     local UIS = {InputBegan=fakeEvent(),InputEnded=fakeEvent()}
  24.     local CAS = {Actions={},BindAction=function(self,name,fun,touch,...)
  25.         CAS.Actions[name] = fun and {Name=name,Function=fun,Keys={...}} or nil
  26.     end}
  27.     --Merged 2 functions into one by checking amount of arguments
  28.     CAS.UnbindAction = CAS.BindAction
  29.  
  30.     --This function will trigger the events that have been :Connect()'ed
  31.     local function te(self,ev,...)
  32.         local t = m[ev]
  33.         if t and t._fakeEvent and t.Function then
  34.             t.Function(...)
  35.         end
  36.     end
  37.     m.TrigEvent = te
  38.     UIS.TrigEvent = te
  39.  
  40.     Event.OnServerEvent:Connect(function(plr,io)
  41.         if plr~=Player then return end
  42.         if io.isMouse then
  43.             m.Target = io.Target
  44.             m.Hit = io.Hit
  45.         else
  46.             local b = io.UserInputState == Enum.UserInputState.Begin
  47.             if io.UserInputType == Enum.UserInputType.MouseButton1 then
  48.                 return m:TrigEvent(b and "Button1Down" or "Button1Up")
  49.             end
  50.             for _,t in pairs(CAS.Actions) do
  51.                 for _,k in pairs(t.Keys) do
  52.                     if k==io.KeyCode then
  53.                         t.Function(t.Name,io.UserInputState,io)
  54.                     end
  55.                 end
  56.             end
  57.             m:TrigEvent(b and "KeyDown" or "KeyUp",io.KeyCode.Name:lower())
  58.             UIS:TrigEvent(b and "InputBegan" or "InputEnded",io,false)
  59.         end
  60.     end)
  61.     Event.Parent = NLS([==[
  62.     local Player = game:GetService("Players").contentdeleted93726
  63.     local Event = script:WaitForChild("UserInput_Event")
  64.  
  65.     local UIS = game:GetService("UserInputService")
  66.     local input = function(io,a)
  67.         if a then return end
  68.         --Since InputObject is a client-side instance, we create and pass table instead
  69.         Event:FireServer({KeyCode=io.KeyCode,UserInputType=io.UserInputType,UserInputState=io.UserInputState})
  70.     end
  71.     UIS.InputBegan:Connect(input)
  72.     UIS.InputEnded:Connect(input)
  73.  
  74.     local Mouse = Player:GetMouse()
  75.     local h,t
  76.     --Give the server mouse data 30 times every second, but only if the values changed
  77.     --If player is not moving their mouse, client won't fire events
  78.     while wait(1/30) do
  79.         if h~=Mouse.Hit or t~=Mouse.Target then
  80.             h,t=Mouse.Hit,Mouse.Target
  81.             Event:FireServer({isMouse=true,Target=t,Hit=h})
  82.         end
  83.     end]==],Player.Character)
  84.     Mouse,mouse,UserInputService,ContextActionService = m,m,UIS,CAS
  85. end
  86.  
  87. -----------------------
  88. --WhAT ANOTHER ONE????????!--
  89. -------------------------------------------------------
  90. --A script By makhail07
  91.  
  92. --This edit by 2003boobear
  93.  
  94. --Discord Creterisk#2958
  95.  
  96.  
  97. --https://cdn.discordapp.com/attachments/424766294303309844/424769047436197888/e41a6cbd-23cb-4553-bd39-1338429743a7.png
  98. -------------------------------------------------------
  99.  
  100. local FavIDs = {
  101.     340106355, --Nefl Crystals
  102.     927529620, --Dimension
  103.     876981900, --Fantasy
  104.     398987889, --Ordinary Days
  105.     1117396305, --Oh wait, it's you.
  106.     885996042, --Action Winter Journey
  107.     919231299, --Sprawling Idiot Effigy
  108.     743466274, --Good Day Sunshine
  109.     727411183, --Knife Fight
  110.     1402748531, --The Earth Is Counting On You!
  111.     595230126 --Robot Language
  112.     }
  113.  
  114.  
  115.  
  116. --The reality of my life isn't real but a Universe -makhail07
  117. wait()
  118. local Player = owner
  119. local Character = Player.Character
  120. local plr = owner
  121. local char = plr.Character
  122. local hum = char.Humanoid
  123. local ra = char["Right Arm"]
  124. local la= char["Left Arm"]
  125. local rl= char["Right Leg"]
  126. local ll = char["Left Leg"]
  127. local hed = char.Head
  128. local root = char.HumanoidRootPart
  129. local rootj = root.RootJoint
  130. local tors = char.Torso
  131. local LeftArm = Character["Left Arm"]
  132. local RightArm = Character["Right Arm"]
  133. local LeftLeg = Character["Left Leg"]
  134. local RightLeg = Character["Right Leg"]
  135. local Head = Character.Head
  136. local Torso = Character.Torso
  137. local cam = game.Workspace.CurrentCamera
  138. local RootPart = Character.HumanoidRootPart
  139. local RootJoint = RootPart.RootJoint
  140. local RootCF = CFrame.fromEulerAnglesXYZ(-1.57, 0, 3.14)
  141. local RHCF = CFrame.fromEulerAnglesXYZ(0, 1.6, 0)
  142. local LHCF = CFrame.fromEulerAnglesXYZ(0, -1.6, 0)
  143. local EdgyMode = false
  144. local Divinity = false
  145. local Fighter = false
  146. local Purity = false
  147. local Destruction = false
  148. local helpme = false
  149. local Planetary = false
  150. local Solar = false
  151. local Lunar = false
  152. local Frost = false
  153. local Ashes = false
  154. local notmenacing = true
  155. local maincolor = BrickColor.new("Institutional white")
  156.  
  157. --do a die
  158.  
  159. -------------------------------------------------------
  160. --Start Good Stuff--
  161. -------------------------------------------------------
  162. CF = CFrame.new
  163. VT = Vector3.new
  164. angles = CFrame.Angles
  165. attack = false
  166. Euler = CFrame.fromEulerAnglesXYZ
  167. Rad = math.rad
  168. IT = Instance.new
  169. BrickC = BrickColor.new
  170. Cos = math.cos
  171. Acos = math.acos
  172. Sin = math.sin
  173. Asin = math.asin
  174. Abs = math.abs
  175. Mrandom = math.random
  176. Floor = math.floor
  177. local cn = CFrame.new
  178. local mr = math.rad
  179. local angles = CFrame.Angles
  180. local ud = UDim2.new
  181. local c3 = Color3.new
  182. -------------------------------------------------------
  183. --End Good Stuff--
  184. -------------------------------------------------------
  185. necko = CF(0, 1, 0, -1, -0, -0, 0, 0, 1, 0, 1, 0)
  186. RSH, LSH = nil, nil
  187. RW = Instance.new("Weld")
  188. LW = Instance.new("Weld")
  189. RH = tors["Right Hip"]
  190. LH = tors["Left Hip"]
  191. RSH = tors["Right Shoulder"]
  192. LSH = tors["Left Shoulder"]
  193. RSH.Parent = nil
  194. LSH.Parent = nil
  195. RW.Name = "RW"
  196. RW.Part0 = tors
  197. RW.C0 = CF(1.5, 0.5, 0)
  198. RW.C1 = CF(0, 0.5, 0)
  199. RW.Part1 = ra
  200. RW.Parent = tors
  201. LW.Name = "LW"
  202. LW.Part0 = tors
  203. LW.C0 = CF(-1.5, 0.5, 0)
  204. LW.C1 = CF(0, 0.5, 0)
  205. LW.Part1 = la
  206. LW.Parent = tors
  207. Effects = {}
  208.  
  209. -------------------------------------------------------
  210. --Start HeartBeat--
  211. -------------------------------------------------------
  212. ArtificialHB = Instance.new("BindableEvent", script)
  213. ArtificialHB.Name = "Heartbeat"
  214. script:WaitForChild("Heartbeat")
  215.  
  216. frame = 1 / 60
  217. tf = 0
  218. allowframeloss = false
  219. tossremainder = false
  220.  
  221.  
  222. lastframe = tick()
  223. script.Heartbeat:Fire()
  224.  
  225.  
  226. game:GetService("RunService").Heartbeat:connect(function(s, p)
  227.     tf = tf + s
  228.     if tf >= frame then
  229.         if allowframeloss then
  230.             script.Heartbeat:Fire()
  231.             lastframe = tick()
  232.         else
  233.             for i = 1, math.floor(tf / frame) do
  234.                 script.Heartbeat:Fire()
  235.             end
  236.             lastframe = tick()
  237.         end
  238.         if tossremainder then
  239.             tf = 0
  240.         else
  241.             tf = tf - frame * math.floor(tf / frame)
  242.         end
  243.     end
  244. end)
  245.  
  246. -------------------------------------------------------
  247. --End HeartBeat--
  248. -------------------------------------------------------
  249.  
  250. local insanity={"hELPmE","iNsAnItY","iNsAnItY","InsAnITTTTY","InsAnityYyyyy","iNsAnItY","Insane","rUN","sCATTER","bEGoNE","cRAZY","mAD wIth pOWeR","hAHAAA","SanItyyYYYyYy","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","hELP","iNsAnItY","iNsAnItY","dREaD","nIgHTFAll","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY"} --why
  251.  
  252. local NOUSE={"nOUsE","dONT TrYYYYYY","DiE FOr MEEEEE","HAAHHHHHA","BeGONE","UnSTOpPAbLE","WRYYyY","rUN","NoUsE","nO HOPe FOr tHE HoPELEsS","cRAZY","mAD wIth pOWeR","hAHAAA","SanItyyYYYyYy","S o U L S","fEED","hUNgEr","HAHAAAAAAAAHHAHAAHA","aAAAaAAAAaA","bEGoNE sINnERRRR"} --aaaaaaa
  253.  
  254. local insanityface={"843367143","280233855","148988280","859779193","163713156","313921371","304942859","315792941","1684367763","335761015"}
  255.  
  256. -------------------------------------------------------
  257. --Start Important Functions--
  258. -------------------------------------------------------
  259. function swait(num)
  260.     if num == 0 or num == nil then
  261.         game:service("RunService").Stepped:wait(0)
  262.     else
  263.         for i = 0, num do
  264.             game:service("RunService").Stepped:wait(0)
  265.         end
  266.     end
  267. end
  268. function thread(f)
  269.     coroutine.resume(coroutine.create(f))
  270. end
  271. function clerp(a, b, t)
  272.     local qa = {
  273.         QuaternionFromCFrame(a)
  274.     }
  275.     local qb = {
  276.         QuaternionFromCFrame(b)
  277.     }
  278.     local ax, ay, az = a.x, a.y, a.z
  279.     local bx, by, bz = b.x, b.y, b.z
  280.     local _t = 1 - t
  281.     return QuaternionToCFrame(_t * ax + t * bx, _t * ay + t * by, _t * az + t * bz, QuaternionSlerp(qa, qb, t))
  282. end
  283. function QuaternionFromCFrame(cf)
  284.     local mx, my, mz, m00, m01, m02, m10, m11, m12, m20, m21, m22 = cf:components()
  285.     local trace = m00 + m11 + m22
  286.     if trace > 0 then
  287.         local s = math.sqrt(1 + trace)
  288.         local recip = 0.5 / s
  289.         return (m21 - m12) * recip, (m02 - m20) * recip, (m10 - m01) * recip, s * 0.5
  290.     else
  291.         local i = 0
  292.         if m00 < m11 then
  293.             i = 1
  294.         end
  295.         if m22 > (i == 0 and m00 or m11) then
  296.             i = 2
  297.         end
  298.         if i == 0 then
  299.             local s = math.sqrt(m00 - m11 - m22 + 1)
  300.             local recip = 0.5 / s
  301.             return 0.5 * s, (m10 + m01) * recip, (m20 + m02) * recip, (m21 - m12) * recip
  302.         elseif i == 1 then
  303.             local s = math.sqrt(m11 - m22 - m00 + 1)
  304.             local recip = 0.5 / s
  305.             return (m01 + m10) * recip, 0.5 * s, (m21 + m12) * recip, (m02 - m20) * recip
  306.         elseif i == 2 then
  307.             local s = math.sqrt(m22 - m00 - m11 + 1)
  308.             local recip = 0.5 / s
  309.             return (m02 + m20) * recip, (m12 + m21) * recip, 0.5 * s, (m10 - m01) * recip
  310.         end
  311.     end
  312. end
  313. function QuaternionToCFrame(px, py, pz, x, y, z, w)
  314.     local xs, ys, zs = x + x, y + y, z + z
  315.     local wx, wy, wz = w * xs, w * ys, w * zs
  316.     local xx = x * xs
  317.     local xy = x * ys
  318.     local xz = x * zs
  319.     local yy = y * ys
  320.     local yz = y * zs
  321.     local zz = z * zs
  322.     return CFrame.new(px, py, pz, 1 - (yy + zz), xy - wz, xz + wy, xy + wz, 1 - (xx + zz), yz - wx, xz - wy, yz + wx, 1 - (xx + yy))
  323. end
  324. function QuaternionSlerp(a, b, t)
  325.     local cosTheta = a[1] * b[1] + a[2] * b[2] + a[3] * b[3] + a[4] * b[4]
  326.     local startInterp, finishInterp
  327.     if cosTheta >= 1.0E-4 then
  328.         if 1 - cosTheta > 1.0E-4 then
  329.             local theta = math.acos(cosTheta)
  330.             local invSinTheta = 1 / Sin(theta)
  331.             startInterp = Sin((1 - t) * theta) * invSinTheta
  332.             finishInterp = Sin(t * theta) * invSinTheta
  333.         else
  334.             startInterp = 1 - t
  335.             finishInterp = t
  336.         end
  337.     elseif 1 + cosTheta > 1.0E-4 then
  338.         local theta = math.acos(-cosTheta)
  339.         local invSinTheta = 1 / Sin(theta)
  340.         startInterp = Sin((t - 1) * theta) * invSinTheta
  341.         finishInterp = Sin(t * theta) * invSinTheta
  342.     else
  343.         startInterp = t - 1
  344.         finishInterp = t
  345.     end
  346.     return a[1] * startInterp + b[1] * finishInterp, a[2] * startInterp + b[2] * finishInterp, a[3] * startInterp + b[3] * finishInterp, a[4] * startInterp + b[4] * finishInterp
  347. end
  348. function rayCast(Position, Direction, Range, Ignore)
  349.     return game:service("Workspace"):FindPartOnRay(Ray.new(Position, Direction.unit * (Range or 999.999)), Ignore)
  350. end
  351. local RbxUtility = LoadLibrary("RbxUtility")
  352. local Create = RbxUtility.Create
  353.  
  354. warn("I'ma just call dis WhAT ANOTHER ONE V1.5")
  355.  
  356. warn("Please support the original creator, makhail07.")
  357.  
  358. warn("Also, 2003boobear made this edit.")
  359.  
  360.         shirt = Instance.new("Shirt", char)
  361.         shirt.Name = "Shirt"
  362.         pants = Instance.new("Pants", char)
  363.         pants.Name = "Pants"
  364.         char.Shirt.ShirtTemplate = "http://www.roblox.com/asset/?id=276792537"
  365.         char.Pants.PantsTemplate = "http://www.roblox.com/asset/?id=276792689"
  366.  
  367. local BC = char["Body Colors"]
  368.     BC.HeadColor = BrickColor.new("Fossil")
  369.     BC.LeftArmColor = BrickColor.new("Fossil")
  370.     BC.LeftLegColor = BrickColor.new("Fossil")
  371.     BC.RightArmColor = BrickColor.new("Smoky grey")
  372.     BC.RightLegColor = BrickColor.new("Fossil")
  373.     BC.TorsoColor = BrickColor.new("Fossil")
  374. -------------------------------------------------------
  375. --Start Damage Function--
  376. -------------------------------------------------------
  377. function Damage(Part, hit, minim, maxim, knockback, Type, Property, Delay, HitSound, HitPitch)
  378.     if hit.Parent == nil then
  379.         return
  380.     end
  381.     local h = hit.Parent:FindFirstChildOfClass("Humanoid")
  382.     for _, v in pairs(hit.Parent:children()) do
  383.         if v:IsA("Humanoid") then
  384.             h = v
  385.         end
  386.     end
  387.          if h ~= nil and hit.Parent.Name ~= char.Name and hit.Parent:FindFirstChild("UpperTorso") ~= nil then
  388.    
  389.          hit.Parent:FindFirstChild("Head"):BreakJoints()
  390.          end
  391.  
  392.     if h ~= nil and hit.Parent.Name ~= char.Name and hit.Parent:FindFirstChild("Torso") ~= nil then
  393.         if hit.Parent:findFirstChild("DebounceHit") ~= nil then
  394.             if hit.Parent.DebounceHit.Value == true then
  395.                 return
  396.             end
  397.         end
  398.          if insta == true then
  399.          hit.Parent:FindFirstChild("Head"):BreakJoints()
  400.          end
  401.         local c = Create("ObjectValue"){
  402.             Name = "creator",
  403.             Value = game:service("Players").contentdeleted93726,
  404.             Parent = h,
  405.         }
  406.         game:GetService("Debris"):AddItem(c, .5)
  407.         if HitSound ~= nil and HitPitch ~= nil then
  408.             CFuncs.Sound.Create(HitSound, hit, 1, HitPitch)
  409.         end
  410.         local Damage = math.random(minim, maxim)
  411.         local blocked = fals
  412.         local block = hit.Parent:findFirstChild("Block")
  413.         if block ~= nil then
  414.             if block.className == "IntValue" then
  415.                 if block.Value > 0 then
  416.                     blocked = true
  417.                     block.Value = block.Value - 1
  418.                     print(block.Value)
  419.                 end
  420.             end
  421.         end
  422.         if blocked == false then
  423.             h.Health = h.Health - Damage
  424.             ShowDamage((Part.CFrame * CFrame.new(0, 0, (Part.Size.Z / 2)).p + Vector3.new(0, 1.5, 0)), -Damage, 1.5, maincolor.Color)
  425.         else
  426.             h.Health = h.Health - (Damage / 2)
  427.             ShowDamage((Part.CFrame * CFrame.new(0, 0, (Part.Size.Z / 2)).p + Vector3.new(0, 1.5, 0)), -Damage, 1.5, maincolor.Color)
  428.         end
  429.         if Type == "Knockdown" then
  430.             local hum = hit.Parent.Humanoid
  431.             hum.PlatformStand = true
  432.             coroutine.resume(coroutine.create(function(HHumanoid)
  433.                 swait(1)
  434.                 HHumanoid.PlatformStand = false
  435.             end), hum)
  436.             local angle = (hit.Position - (Property.Position + Vector3.new(0, 0, 0))).unit
  437.             local bodvol = Create("BodyVelocity"){
  438.                 velocity = angle * knockback,
  439.                 P = 5000,
  440.                 maxForce = Vector3.new(8e+003, 8e+003, 8e+003),
  441.                 Parent = hit,
  442.             }
  443.             local rl = Create("BodyAngularVelocity"){
  444.                 P = 3000,
  445.                 maxTorque = Vector3.new(500000, 500000, 500000) * 50000000000000,
  446.                 angularvelocity = Vector3.new(math.random(-10, 10), math.random(-10, 10), math.random(-10, 10)),
  447.                 Parent = hit,
  448.             }
  449.             game:GetService("Debris"):AddItem(bodvol, .5)
  450.             game:GetService("Debris"):AddItem(rl, .5)
  451.         elseif Type == "Normal" then
  452.             local vp = Create("BodyVelocity"){
  453.                 P = 500,
  454.                 maxForce = Vector3.new(math.huge, 0, math.huge),
  455.                 velocity = Property.CFrame.lookVector * knockback + Property.Velocity / 1.05,
  456.             }
  457.             if knockback > 0 then
  458.                 vp.Parent = hit.Parent.Torso
  459.             end
  460.             game:GetService("Debris"):AddItem(vp, .5)
  461.         elseif Type == "Up" then
  462.             local bodyVelocity = Create("BodyVelocity"){
  463.                 velocity = Vector3.new(0, 20, 0),
  464.                 P = 5000,
  465.                 maxForce = Vector3.new(8e+003, 8e+003, 8e+003),
  466.                 Parent = hit,
  467.             }
  468.             game:GetService("Debris"):AddItem(bodyVelocity, .5)
  469.         elseif Type == "DarkUp" then
  470.             coroutine.resume(coroutine.create(function()
  471.                 for i = 0, 1, 0.1 do
  472.                     swait()
  473.                     Effects.Block.Create(BrickColor.new("Black"), hit.Parent.Torso.CFrame, 5, 5, 5, 1, 1, 1, .08, 1)
  474.                 end
  475.             end))
  476.             local bodyVelocity = Create("BodyVelocity"){
  477.                 velocity = Vector3.new(0, 20, 0),
  478.                 P = 5000,
  479.                 maxForce = Vector3.new(8e+003, 8e+003, 8e+003),
  480.                 Parent = hit,
  481.             }
  482.             game:GetService("Debris"):AddItem(bodyVelocity, 1)
  483.         elseif Type == "Snare" then
  484.             local bp = Create("BodyPosition"){
  485.                 P = 2000,
  486.                 D = 100,
  487.                 maxForce = Vector3.new(math.huge, math.huge, math.huge),
  488.                 position = hit.Parent.Torso.Position,
  489.                 Parent = hit.Parent.Torso,
  490.             }
  491.             game:GetService("Debris"):AddItem(bp, 1)
  492.         elseif Type == "Freeze" then
  493.             local BodPos = Create("BodyPosition"){
  494.                 P = 50000,
  495.                 D = 1000,
  496.                 maxForce = Vector3.new(math.huge, math.huge, math.huge),
  497.                 position = hit.Parent.Torso.Position,
  498.                 Parent = hit.Parent.Torso,
  499.             }
  500.             local BodGy = Create("BodyGyro") {
  501.                 maxTorque = Vector3.new(4e+005, 4e+005, 4e+005) * math.huge ,
  502.                 P = 20e+003,
  503.                 Parent = hit.Parent.Torso,
  504.                 cframe = hit.Parent.Torso.CFrame,
  505.             }
  506.             hit.Parent.Torso.Anchored = true
  507.             coroutine.resume(coroutine.create(function(Part)
  508.                 swait(1.5)
  509.                 Part.Anchored = false
  510.             end), hit.Parent.Torso)
  511.             game:GetService("Debris"):AddItem(BodPos, 3)
  512.             game:GetService("Debris"):AddItem(BodGy, 3)
  513.         end
  514.         local debounce = Create("BoolValue"){
  515.             Name = "DebounceHit",
  516.             Parent = hit.Parent,
  517.             Value = true,
  518.         }
  519.         game:GetService("Debris"):AddItem(debounce, Delay)
  520.         c = Create("ObjectValue"){
  521.             Name = "creator",
  522.             Value = Player,
  523.             Parent = h,
  524.         }
  525.         game:GetService("Debris"):AddItem(c, .5)
  526.     end
  527. end
  528. -------------------------------------------------------
  529. --End Damage Function--
  530. -------------------------------------------------------
  531. local DColorsArray ={ColorSequenceKeypoint.new(0, Color3.new(1,0,0)),
  532. ColorSequenceKeypoint.new(0.16, Color3.new(1,0,0)),
  533. ColorSequenceKeypoint.new(0.32, Color3.new(1,0,0)),
  534. ColorSequenceKeypoint.new(0.48, Color3.new(1,0,0)),
  535. ColorSequenceKeypoint.new(0.64, Color3.new(1,0,0)),
  536. ColorSequenceKeypoint.new(0.80, Color3.new(0,0,0)),
  537. ColorSequenceKeypoint.new(0.96, Color3.new(0,0,0)),
  538. ColorSequenceKeypoint.new(1, Color3.new(0,0,0))}
  539. local DAtch3 = Instance.new("Attachment",ll)DAtch3.Position = Vector3.new(0,1.1,0)
  540. local DAtch4 = Instance.new("Attachment",ll)DAtch4.Position = Vector3.new(0,-0.6,0)
  541. local DTrail2 = Instance.new("Trail",ll)DTrail2.Attachment0 = DAtch3 DTrail2.Attachment1 = DAtch4
  542. DTrail2.Texture = "rbxassetid://22636887" DTrail2.Lifetime = 0.2 DTrail2.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0,0,0),NumberSequenceKeypoint.new(1,0,0)})
  543. DTrail2.Color = ColorSequence.new(DColorsArray) DTrail2.LightEmission = 1
  544. DTrail2.Enabled = false
  545. local DAtch5 = Instance.new("Attachment",rl)DAtch5.Position = Vector3.new(0,1.1,0)
  546. local DAtch6 = Instance.new("Attachment",rl)DAtch6.Position = Vector3.new(0,-0.6,0)
  547. local DTrail3 = Instance.new("Trail",rl)DTrail3.Attachment0 = DAtch5 DTrail3.Attachment1 = DAtch6
  548. DTrail3.Texture = "rbxassetid://22636887" DTrail3.Lifetime = 0.2 DTrail3.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0,0,0),NumberSequenceKeypoint.new(1,0,0)})
  549. DTrail3.Color = ColorSequence.new(DColorsArray) DTrail3.LightEmission = 1
  550. DTrail3.Enabled = false
  551. local DAtch7 = Instance.new("Attachment",ra)DAtch7.Position = Vector3.new(0,1.1,0)
  552. local DAtch8 = Instance.new("Attachment",ra)DAtch8.Position = Vector3.new(0,-0.6,0)
  553. local DTrail4 = Instance.new("Trail",ra)DTrail4.Attachment0 = DAtch7 DTrail4.Attachment1 = DAtch8
  554. DTrail4.Texture = "rbxassetid://22636887" DTrail4.Lifetime = 0.2 DTrail4.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0,0,0),NumberSequenceKeypoint.new(1,0,0)})
  555. DTrail4.Color = ColorSequence.new(DColorsArray) DTrail4.LightEmission = 1
  556. DTrail4.Enabled = false
  557. local DAtch9 = Instance.new("Attachment",la)DAtch9.Position = Vector3.new(0,1.1,0)
  558. local DAtch10 = Instance.new("Attachment",la)DAtch10.Position = Vector3.new(0,-0.6,0)
  559. local DTrail5 = Instance.new("Trail",la)DTrail5.Attachment0 = DAtch9 DTrail5.Attachment1 = DAtch10
  560. DTrail5.Texture = "rbxassetid://22636887" DTrail5.Lifetime = 0.2 DTrail5.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0,0,0),NumberSequenceKeypoint.new(1,0,0)})
  561. DTrail5.Color = ColorSequence.new(DColorsArray) DTrail5.LightEmission = 1
  562. DTrail5.Enabled = false
  563. local DAtch1 = Instance.new("Attachment",Torso)DAtch1.Position = Vector3.new(0,1.1,0)
  564. local DAtch2 = Instance.new("Attachment",Torso)DAtch2.Position = Vector3.new(0,-2.5,0)
  565. local DTrail = Instance.new("Trail",Torso)DTrail.Attachment0 = DAtch1 DTrail.Attachment1 = DAtch2
  566. DTrail.Texture = "rbxassetid://22636887" DTrail.Lifetime = 0.2 DTrail.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0,0,0),NumberSequenceKeypoint.new(1,0,0)})
  567. DTrail.Color = ColorSequence.new(DColorsArray) DTrail.LightEmission = 1
  568. DTrail.Enabled = false
  569. -------------------------------------------------------
  570. --Start Damage Function Customization--
  571. -------------------------------------------------------
  572. function ShowDamage(Pos, Text, Time, Color)
  573.     local Rate = (1 / 30)
  574.     local Pos = (Pos or Vector3.new(0, 0, 0))
  575.     local Text = (Text or "")
  576.     local Time = (Time or 2)
  577.     local Color = (Color or Color3.new(1, 0, 1))
  578.     local EffectPart = CFuncs.Part.Create(workspace, "SmoothPlastic", 0, 1, BrickColor.new(Color), "Effect", Vector3.new(0, 0, 0))
  579.     EffectPart.Anchored = true
  580.     local BillboardGui = Create("BillboardGui"){
  581.         Size = UDim2.new(3, 0, 3, 0),
  582.         Adornee = EffectPart,
  583.         Parent = EffectPart,
  584.     }
  585.     local TextLabel = Create("TextLabel"){
  586.         BackgroundTransparency = 1,
  587.         Size = UDim2.new(1, 0, 1, 0),
  588.         Text = Text,
  589.         Font = "Highway",
  590.         TextColor3 = Color,
  591.         TextScaled = true,
  592.         TextStrokeColor3 = Color3.fromRGB(0,0,0),
  593.         Parent = BillboardGui,
  594.     }
  595.     game.Debris:AddItem(EffectPart, (Time))
  596.     EffectPart.Parent = game:GetService("Workspace")
  597.     delay(0, function()
  598.         local Frames = (Time / Rate)
  599.         for Frame = 1, Frames do
  600.             wait(Rate)
  601.             local Percent = (Frame / Frames)
  602.             EffectPart.CFrame = CFrame.new(Pos) + Vector3.new(0, Percent, 0)
  603.             TextLabel.TextTransparency = Percent
  604.         end
  605.         if EffectPart and EffectPart.Parent then
  606.             EffectPart:Destroy()
  607.         end
  608.     end)
  609. end
  610. -------------------------------------------------------
  611. --End Damage Function Customization--
  612. -------------------------------------------------------
  613.  
  614. function MagniDamage(Part, magni, mindam, maxdam, knock, Type)
  615.   for _, c in pairs(workspace:children()) do
  616.     local hum = c:findFirstChild("Humanoid")
  617.     if hum ~= nil then
  618.       local head = c:findFirstChild("Head")
  619.       if head ~= nil then
  620.         local targ = head.Position - Part.Position
  621.         local mag = targ.magnitude
  622.         if magni >= mag and c.Name ~= plr.Name then
  623.           Damage(head, head, mindam, maxdam, knock, Type, root, 0.1, "http://www.roblox.com/asset/?id=0", 1.2)
  624.         end
  625.       end
  626.     end
  627.   end
  628. end
  629.  
  630. function PlayAnimationFromTable(table, speed, bool) --i didn't make this you fattie
  631.     RootJoint.C0 = clerp(RootJoint.C0, table[1], speed)
  632.     Torso.Neck.C0 = clerp(Torso.Neck.C0, table[2], speed)
  633.     RW.C0 = clerp(RW.C0, table[3], speed)
  634.     LW.C0 = clerp(LW.C0, table[4], speed)
  635.     RH.C0 = clerp(RH.C0, table[5], speed)
  636.     LH.C0 = clerp(LH.C0, table[6], speed)
  637.     if bool == true then
  638.         if resetc1 == false then
  639.             resetc1 = true
  640.             RootJoint.C1 = RootJoint.C1
  641.             Torso.Neck.C1 = Torso.Neck.C1
  642.             RW.C1 = rarmc1
  643.             LW.C1 = larmc1
  644.             RH.C1 = rlegc1
  645.             LH.C1 = llegc1
  646.         end
  647.     end
  648. end
  649.  
  650. CFuncs = {
  651.     Part = {
  652.         Create = function(Parent, Material, Reflectance, Transparency, BColor, Name, Size)
  653.             local Part = Create("Part")({
  654.                 Parent = Parent,
  655.                 Reflectance = Reflectance,
  656.                 Transparency = Transparency,
  657.                 CanCollide = false,
  658.                 Locked = true,
  659.                 BrickColor = BrickColor.new(tostring(BColor)),
  660.                 Name = Name,
  661.                 Size = Size,
  662.                 Material = Material
  663.             })
  664.             RemoveOutlines(Part)
  665.             return Part
  666.         end
  667.     },
  668.     Mesh = {
  669.         Create = function(Mesh, Part, MeshType, MeshId, OffSet, Scale)
  670.             local Msh = Create(Mesh)({
  671.                 Parent = Part,
  672.                 Offset = OffSet,
  673.                 Scale = Scale
  674.             })
  675.             if Mesh == "SpecialMesh" then
  676.                 Msh.MeshType = MeshType
  677.                 Msh.MeshId = MeshId
  678.             end
  679.             return Msh
  680.         end
  681.     },
  682.     Mesh = {
  683.         Create = function(Mesh, Part, MeshType, MeshId, OffSet, Scale)
  684.             local Msh = Create(Mesh)({
  685.                 Parent = Part,
  686.                 Offset = OffSet,
  687.                 Scale = Scale
  688.             })
  689.             if Mesh == "SpecialMesh" then
  690.                 Msh.MeshType = MeshType
  691.                 Msh.MeshId = MeshId
  692.             end
  693.             return Msh
  694.         end
  695.     },
  696.     Weld = {
  697.         Create = function(Parent, Part0, Part1, C0, C1)
  698.             local Weld = Create("Weld")({
  699.                 Parent = Parent,
  700.                 Part0 = Part0,
  701.                 Part1 = Part1,
  702.                 C0 = C0,
  703.                 C1 = C1
  704.             })
  705.             return Weld
  706.         end
  707.     },
  708.     Sound = {
  709.         Create = function(id, par, vol, pit)
  710.             coroutine.resume(coroutine.create(function()
  711.                 local S = Create("Sound")({
  712.                     Volume = vol,
  713.                     Pitch = pit or 1,
  714.                     SoundId = id,
  715.                     Parent = par or workspace
  716.                 })
  717.                 wait()
  718.                 S:play()
  719.                 game:GetService("Debris"):AddItem(S, 6)
  720.             end))
  721.         end
  722.     },
  723.     ParticleEmitter = {
  724.         Create = function(Parent, Color1, Color2, LightEmission, Size, Texture, Transparency, ZOffset, Accel, Drag, LockedToPart, VelocityInheritance, EmissionDirection, Enabled, LifeTime, Rate, Rotation, RotSpeed, Speed, VelocitySpread)
  725.             local fp = Create("ParticleEmitter")({
  726.                 Parent = Parent,
  727.                 Color = ColorSequence.new(Color1, Color2),
  728.                 LightEmission = LightEmission,
  729.                 Size = Size,
  730.                 Texture = Texture,
  731.                 Transparency = Transparency,
  732.                 ZOffset = ZOffset,
  733.                 Acceleration = Accel,
  734.                 Drag = Drag,
  735.                 LockedToPart = LockedToPart,
  736.                 VelocityInheritance = VelocityInheritance,
  737.                 EmissionDirection = EmissionDirection,
  738.                 Enabled = Enabled,
  739.                 Lifetime = LifeTime,
  740.                 Rate = Rate,
  741.                 Rotation = Rotation,
  742.                 RotSpeed = RotSpeed,
  743.                 Speed = Speed,
  744.                 VelocitySpread = VelocitySpread
  745.             })
  746.             return fp
  747.         end
  748.     }
  749. }
  750. function RemoveOutlines(part)
  751.     part.TopSurface, part.BottomSurface, part.LeftSurface, part.RightSurface, part.FrontSurface, part.BackSurface = 10, 10, 10, 10, 10, 10
  752. end
  753. function CreatePart(FormFactor, Parent, Material, Reflectance, Transparency, BColor, Name, Size)
  754.     local Part = Create("Part")({
  755.         formFactor = FormFactor,
  756.         Parent = Parent,
  757.         Reflectance = Reflectance,
  758.         Transparency = Transparency,
  759.         CanCollide = false,
  760.         Locked = true,
  761.         BrickColor = BrickColor.new(tostring(BColor)),
  762.         Name = Name,
  763.         Size = Size,
  764.         Material = Material
  765.     })
  766.     RemoveOutlines(Part)
  767.     return Part
  768. end
  769. function CreateMesh(Mesh, Part, MeshType, MeshId, OffSet, Scale)
  770.     local Msh = Create(Mesh)({
  771.         Parent = Part,
  772.         Offset = OffSet,
  773.         Scale = Scale
  774.     })
  775.     if Mesh == "SpecialMesh" then
  776.         Msh.MeshType = MeshType
  777.         Msh.MeshId = MeshId
  778.     end
  779.     return Msh
  780. end
  781. function CreateWeld(Parent, Part0, Part1, C0, C1)
  782.     local Weld = Create("Weld")({
  783.         Parent = Parent,
  784.         Part0 = Part0,
  785.         Part1 = Part1,
  786.         C0 = C0,
  787.         C1 = C1
  788.     })
  789.     return Weld
  790. end
  791.  
  792.  
  793. -------------------------------------------------------
  794. --Start Effect Function--
  795. -------------------------------------------------------
  796. EffectModel = Instance.new("Model", char)
  797. Effects = {
  798.   Block = {
  799.     Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay, Type)
  800.       local prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new())
  801.       prt.Anchored = true
  802.       prt.CFrame = cframe
  803.       local msh = CFuncs.Mesh.Create("BlockMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  804.       game:GetService("Debris"):AddItem(prt, 10)
  805.       if Type == 1 or Type == nil then
  806.         table.insert(Effects, {
  807.           prt,
  808.           "Block1",
  809.           delay,
  810.           x3,
  811.           y3,
  812.           z3,
  813.           msh
  814.         })
  815.       elseif Type == 2 then
  816.         table.insert(Effects, {
  817.           prt,
  818.           "Block2",
  819.           delay,
  820.           x3,
  821.           y3,
  822.           z3,
  823.           msh
  824.         })
  825.       else
  826.         table.insert(Effects, {
  827.           prt,
  828.           "Block3",
  829.           delay,
  830.           x3,
  831.           y3,
  832.           z3,
  833.           msh
  834.         })
  835.       end
  836.     end
  837.   },
  838.   Sphere = {
  839.     Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  840.       local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new())
  841.       prt.Anchored = true
  842.       prt.CFrame = cframe
  843.       local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "Sphere", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  844.       game:GetService("Debris"):AddItem(prt, 10)
  845.       table.insert(Effects, {
  846.         prt,
  847.         "Cylinder",
  848.         delay,
  849.         x3,
  850.         y3,
  851.         z3,
  852.         msh
  853.       })
  854.     end
  855.   },
  856.   Cylinder = {
  857.     Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  858.       local prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new())
  859.       prt.Anchored = true
  860.       prt.CFrame = cframe
  861.       local msh = CFuncs.Mesh.Create("CylinderMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  862.       game:GetService("Debris"):AddItem(prt, 10)
  863.       table.insert(Effects, {
  864.         prt,
  865.         "Cylinder",
  866.         delay,
  867.         x3,
  868.         y3,
  869.         z3,
  870.         msh
  871.       })
  872.     end
  873.   },
  874.   Wave = {
  875.     Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  876.       local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new())
  877.       prt.Anchored = true
  878.       prt.CFrame = cframe
  879.       local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "FileMesh", "rbxassetid://20329976", Vector3.new(0, 0, 0), Vector3.new(x1 / 60, y1 / 60, z1 / 60))
  880.       game:GetService("Debris"):AddItem(prt, 10)
  881.       table.insert(Effects, {
  882.         prt,
  883.         "Cylinder",
  884.         delay,
  885.         x3 / 60,
  886.         y3 / 60,
  887.         z3 / 60,
  888.         msh
  889.       })
  890.     end
  891.   },
  892.   Ring = {
  893.     Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  894.       local prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new())
  895.       prt.Anchored = true
  896.       prt.CFrame = cframe
  897.       local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "FileMesh", "rbxassetid://3270017", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  898.       game:GetService("Debris"):AddItem(prt, 10)
  899.       table.insert(Effects, {
  900.         prt,
  901.         "Cylinder",
  902.         delay,
  903.         x3,
  904.         y3,
  905.         z3,
  906.         msh
  907.       })
  908.     end
  909.   },
  910.   Break = {
  911.     Create = function(brickcolor, cframe, x1, y1, z1)
  912.       local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new(0.5, 0.5, 0.5))
  913.       prt.Anchored = true
  914.       prt.CFrame = cframe * CFrame.fromEulerAnglesXYZ(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50))
  915.       local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "Sphere", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  916.       local num = math.random(10, 50) / 1000
  917.       game:GetService("Debris"):AddItem(prt, 10)
  918.       table.insert(Effects, {
  919.         prt,
  920.         "Shatter",
  921.         num,
  922.         prt.CFrame,
  923.         math.random() - math.random(),
  924.         0,
  925.         math.random(50, 100) / 100
  926.       })
  927.     end
  928.   },
  929. Spiral = {
  930.     Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  931.       local prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new())
  932.       prt.Anchored = true
  933.       prt.CFrame = cframe
  934.       local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "FileMesh", "rbxassetid://1051557", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  935.       game:GetService("Debris"):AddItem(prt, 10)
  936.       table.insert(Effects, {
  937.         prt,
  938.         "Cylinder",
  939.         delay,
  940.         x3,
  941.         y3,
  942.         z3,
  943.         msh
  944.       })
  945.     end
  946.   },
  947. Push = {
  948.     Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  949.       local prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new())
  950.       prt.Anchored = true
  951.       prt.CFrame = cframe
  952.       local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "FileMesh", "rbxassetid://437347603", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  953.       game:GetService("Debris"):AddItem(prt, 10)
  954.       table.insert(Effects, {
  955.         prt,
  956.         "Cylinder",
  957.         delay,
  958.         x3,
  959.         y3,
  960.         z3,
  961.         msh
  962.       })
  963.     end
  964.   }
  965. }
  966. -------------------------------------------------------
  967. --End Effect Function--
  968. -------------------------------------------------------
  969.  
  970. function CreateSound(ID, PARENT, VOLUME, PITCH)
  971.     local NSound = nil
  972.     coroutine.resume(coroutine.create(function()
  973.         NSound = Instance.new("Sound", PARENT)
  974.         NSound.Volume = VOLUME
  975.         NSound.Pitch = PITCH
  976.         NSound.SoundId = "http://www.roblox.com/asset/?id="..ID
  977.         swait()
  978.         NSound:play()
  979.         game:GetService("Debris"):AddItem(NSound, 10)
  980.     end))
  981.     return NSound
  982. end
  983.  
  984. function BlockEffect(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay, Type)
  985.   local prt = CreatePart(3, workspace, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new())
  986.   prt.Anchored = true
  987.   prt.CFrame = cframe
  988.   local msh = CreateMesh("BlockMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  989.   game:GetService("Debris"):AddItem(prt, 10)
  990.   if Type == 1 or Type == nil then
  991.     table.insert(Effects, {
  992.       prt,
  993.       "Block1",
  994.       delay,
  995.       x3,
  996.       y3,
  997.       z3,
  998.       msh
  999.     })
  1000.   elseif Type == 2 then
  1001.     table.insert(Effects, {
  1002.       prt,
  1003.       "Block2",
  1004.       delay,
  1005.       x3,
  1006.       y3,
  1007.       z3,
  1008.       msh
  1009.     })
  1010.   elseif Type == 3 then
  1011.     table.insert(Effects, {
  1012.       prt,
  1013.       "Block3",
  1014.       delay,
  1015.       x3,
  1016.       y3,
  1017.       z3,
  1018.       msh
  1019.     })
  1020.   end
  1021. end
  1022.  
  1023. function part(formfactor,parent,reflectance,transparency,brickcolor,name,size)
  1024. local fp=Instance.new("Part")
  1025. fp.formFactor=formfactor
  1026. fp.Parent=parent
  1027. fp.Reflectance=reflectance
  1028. fp.Transparency=transparency
  1029. fp.CanCollide=false
  1030. fp.Locked=true
  1031. fp.BrickColor=brickcolor
  1032. fp.Name=name
  1033. fp.Size=size
  1034. fp.Position=tors.Position
  1035. RemoveOutlines(fp)
  1036. fp.Material="SmoothPlastic"
  1037. fp:BreakJoints()
  1038. return fp
  1039. end
  1040.  
  1041. function mesh(Mesh,part,meshtype,meshid,offset,scale)
  1042. local mesh=Instance.new(Mesh)
  1043. mesh.Parent=part
  1044. if Mesh=="SpecialMesh" then
  1045. mesh.MeshType=meshtype
  1046. if meshid~="nil" then
  1047. mesh.MeshId="http://www.roblox.com/asset/?id="..meshid
  1048. end
  1049. end
  1050. mesh.Offset=offset
  1051. mesh.Scale=scale
  1052. return mesh
  1053. end
  1054.  
  1055. function MagicShockTrailAlt2(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay, rottype)
  1056.     local prt = part(3, char, 0, 0, brickcolor, "Effect", Vector3.new(0.5, 0.5, 0.5))
  1057.     prt.Anchored = true
  1058.     prt.Material = "Neon"
  1059.     prt.CFrame = cframe
  1060. local msh = mesh("BlockMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  1061.     game:GetService("Debris"):AddItem(prt, 5)
  1062.     coroutine.resume(coroutine.create(function(Part, Mesh)
  1063.         local rtype = rottype
  1064.         for i = 0, 1, delay do
  1065.             swait()
  1066.             if rtype == 1 then
  1067.                 prt.CFrame = prt.CFrame * CFrame.Angles(0, 0, 0.1)
  1068.             elseif rtype == 2 then
  1069.                 prt.CFrame = prt.CFrame * CFrame.Angles(0, 0, -0.1)
  1070.             end
  1071.             prt.Transparency = i
  1072.             Mesh.Scale = Mesh.Scale + Vector3.new(x3, y3, z3)
  1073.         end
  1074.         Part.Parent = nil
  1075.     end), prt, msh)
  1076. end
  1077.  
  1078.  
  1079. function MagicBlock(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  1080.     local prt = part(3, char, 0, 0, brickcolor, "Effect", Vector3.new(0.5, 0.5, 0.5))
  1081.     prt.Anchored = true
  1082.     prt.Material = "Neon"
  1083.     prt.CFrame = cframe
  1084.     prt.CFrame = prt.CFrame * Euler(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50))
  1085. local msh = mesh("BlockMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  1086.     game:GetService("Debris"):AddItem(prt, 5)
  1087.     coroutine.resume(coroutine.create(function(Part, Mesh)
  1088.         for i = 0, 1, delay do
  1089.             swait()
  1090.             Part.CFrame = Part.CFrame * Euler(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50))
  1091.             Part.Transparency = i
  1092.             Mesh.Scale = Mesh.Scale + Vector3.new(x3, y3, z3)
  1093.         end
  1094.         Part.Parent = nil
  1095.     end), prt, msh)
  1096. end
  1097.  
  1098.  
  1099. function MagicShockAlt(brickcolor, cframe, x1, y1, x3, y3, delay, rottype)
  1100.     local prt = part(3, char, 0, 0, brickcolor, "Effect", Vector3.new(0.5, 0.5, 0.5))
  1101.     prt.Anchored = true
  1102.     prt.Material = "Neon"
  1103.     prt.CFrame = cframe
  1104. local msh = mesh("BlockMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, 0.01))
  1105.     game:GetService("Debris"):AddItem(prt, 5)
  1106.     coroutine.resume(coroutine.create(function(Part, Mesh)
  1107.         local rtype = rottype
  1108.         for i = 0, 1, delay do
  1109.             swait()
  1110.             if rtype == 1 then
  1111.                 prt.CFrame = prt.CFrame * CFrame.Angles(0, 0, 0.1)
  1112.             elseif rtype == 2 then
  1113.                 prt.CFrame = prt.CFrame * CFrame.Angles(0, 0, -0.1)
  1114.             end
  1115.             prt.Transparency = i
  1116.             Mesh.Scale = Mesh.Scale + Vector3.new(x3, y3, 0)
  1117.         end
  1118.         Part.Parent = nil
  1119.     end), prt, msh)
  1120. end
  1121.  
  1122. function Eviscerate(dude)
  1123.     if dude.Name ~= char then
  1124.         local bgf = IT("BodyGyro", dude.Head)
  1125.         bgf.CFrame = bgf.CFrame * CFrame.fromEulerAnglesXYZ(Rad(-90), 0, 0)
  1126.         local val = IT("BoolValue", dude)
  1127.         val.Name = "IsHit"
  1128.         local ds = coroutine.wrap(function()
  1129.             dude:WaitForChild("Head"):BreakJoints()
  1130.             wait(0.5)
  1131.             target = nil
  1132.             coroutine.resume(coroutine.create(function()
  1133.                 for i, v in pairs(dude:GetChildren()) do
  1134.                     if v:IsA("Accessory") then
  1135.                         v:Destroy()
  1136.                     end
  1137.                     if v:IsA("Humanoid") then
  1138.                         v:Destroy()
  1139.                     end
  1140.                     if v:IsA("CharacterMesh") then
  1141.                         v:Destroy()
  1142.                     end
  1143.                     if v:IsA("Model") then
  1144.                         v:Destroy()
  1145.                     end
  1146.                     if v:IsA("Part") or v:IsA("MeshPart") then
  1147.                         for x, o in pairs(v:GetChildren()) do
  1148.                             if o:IsA("Decal") then
  1149.                                 o:Destroy()
  1150.                             end
  1151.                         end
  1152.                         coroutine.resume(coroutine.create(function()
  1153.                             v.Material = "Neon"
  1154.                             v.CanCollide = false
  1155.                             local PartEmmit1 = IT("ParticleEmitter", v)
  1156.                             PartEmmit1.LightEmission = 1
  1157.                             PartEmmit1.Texture = "rbxassetid://284205403"
  1158.                             PartEmmit1.Color = ColorSequence.new(maincolor.Color)
  1159.                             PartEmmit1.Rate = 150
  1160.                             PartEmmit1.Lifetime = NumberRange.new(1)
  1161.                             PartEmmit1.Size = NumberSequence.new({
  1162.                                 NumberSequenceKeypoint.new(0, 0.75, 0),
  1163.                                 NumberSequenceKeypoint.new(1, 0, 0)
  1164.                             })
  1165.                             PartEmmit1.Transparency = NumberSequence.new({
  1166.                                 NumberSequenceKeypoint.new(0, 0, 0),
  1167.                                 NumberSequenceKeypoint.new(1, 1, 0)
  1168.                             })
  1169.                             PartEmmit1.Speed = NumberRange.new(0, 0)
  1170.                             PartEmmit1.VelocitySpread = 30000
  1171.                             PartEmmit1.Rotation = NumberRange.new(-500, 500)
  1172.                             PartEmmit1.RotSpeed = NumberRange.new(-500, 500)
  1173.                             local BodPoss = IT("BodyPosition", v)
  1174.                             BodPoss.P = 3000
  1175.                             BodPoss.D = 1000
  1176.                             BodPoss.maxForce = Vector3.new(50000000000, 50000000000, 50000000000)
  1177.                             BodPoss.position = v.Position + Vector3.new(Mrandom(-15, 15), Mrandom(-15, 15), Mrandom(-15, 15))
  1178.                             v.Color = maincolor.Color
  1179.                             coroutine.resume(coroutine.create(function()
  1180.                                 for i = 0, 49 do
  1181.                                     swait(1)
  1182.                                     v.Transparency = v.Transparency + 0.08
  1183.                                 end
  1184.                                 wait(0.5)
  1185.                                 PartEmmit1.Enabled = false
  1186.                                 wait(3)
  1187.                                 v:Destroy()
  1188.                                 dude:Destroy()
  1189.                             end))
  1190.                         end))
  1191.                     end
  1192.                 end
  1193.             end))
  1194.         end)
  1195.         ds()
  1196.     end
  1197. end
  1198. function FindNearestHead(Position, Distance, SinglePlayer)
  1199.     if SinglePlayer then
  1200.         return Distance > (SinglePlayer.Torso.CFrame.p - Position).magnitude
  1201.     end
  1202.     local List = {}
  1203.     for i, v in pairs(workspace:GetChildren()) do
  1204.         if v:IsA("Model") and v:findFirstChild("Head") and v ~= char and Distance >= (v.Head.Position - Position).magnitude then
  1205.             table.insert(List, v)
  1206.         end
  1207.     end
  1208.     return List
  1209. end
  1210. function sphereMK(bonuspeed, FastSpeed, type, pos, x1, y1, z1, value, color, outerpos)
  1211.     local type = type
  1212.     local rng = Instance.new("Part", char)
  1213.     rng.Anchored = true
  1214.     rng.BrickColor = color
  1215.     rng.CanCollide = false
  1216.     rng.FormFactor = 3
  1217.     rng.Name = "Ring"
  1218.     rng.Material = "Neon"
  1219.     rng.Size = Vector3.new(1, 1, 1)
  1220.     rng.Transparency = 0
  1221.     rng.TopSurface = 0
  1222.     rng.BottomSurface = 0
  1223.     rng.CFrame = pos
  1224.     rng.CFrame = rng.CFrame + rng.CFrame.lookVector * outerpos
  1225.     local rngm = Instance.new("SpecialMesh", rng)
  1226.     rngm.MeshType = "Sphere"
  1227.     rngm.Scale = Vector3.new(x1, y1, z1)
  1228.     local scaler2 = 1
  1229.     local speeder = FastSpeed
  1230.     if type == "Add" then
  1231.         scaler2 = 1 * value
  1232.     elseif type == "Divide" then
  1233.         scaler2 = 1 / value
  1234.     end
  1235.     coroutine.resume(coroutine.create(function()
  1236.         for i = 0, 10 / bonuspeed, 0.1 do
  1237.             swait()
  1238.             if type == "Add" then
  1239.                 scaler2 = scaler2 - 0.01 * value / bonuspeed
  1240.             elseif type == "Divide" then
  1241.                 scaler2 = scaler2 - 0.01 / value * bonuspeed
  1242.             end
  1243.             speeder = speeder - 0.01 * FastSpeed * bonuspeed
  1244.             rng.CFrame = rng.CFrame + rng.CFrame.lookVector * speeder * bonuspeed
  1245.             rng.Transparency = rng.Transparency + 0.01 * bonuspeed
  1246.             rngm.Scale = rngm.Scale + Vector3.new(scaler2 * bonuspeed, scaler2 * bonuspeed, 0)
  1247.         end
  1248.         rng:Destroy()
  1249.     end))
  1250. end
  1251. -------------------------------------------------------
  1252. --End Important Functions--
  1253. -------------------------------------------------------
  1254.  
  1255. --[[
  1256.         Thanks for using Build-To-Lua by jarredbcv.
  1257. ]]--
  1258.  
  1259. New = function(Object, Parent, Name, Data)
  1260.     local Object = Instance.new(Object)
  1261.     for Index, Value in pairs(Data or {}) do
  1262.         Object[Index] = Value
  1263.     end
  1264.     Object.Parent = Parent
  1265.     Object.Name = Name
  1266.     return Object
  1267. end
  1268.  
  1269. NewInstance = function(instance,parent,properties)
  1270.     local inst = Instance.new(instance,parent)
  1271.     if(properties)then
  1272.         for i,v in next, properties do
  1273.             pcall(function() inst[i] = v end)
  1274.         end
  1275.     end
  1276.     return inst;
  1277. end
  1278.    
  1279. Gunty = New("Model",char,"Gunty",{})
  1280. Handle = New("Part",Gunty,"Handle",{BrickColor = BrickColor.new("Black"),Material = Enum.Material.Metal,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(0.799999952, 0.980000019, 1),CFrame = CFrame.new(-6.17461252, 2.89117765, -81.6553421, 0.999894261, 0.010924357, 0.00963267777, -0.0110270018, 0.999882579, 0.0106679145, -0.00951499958, -0.0107729975, 0.999897003),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.105882, 0.164706, 0.207843),})
  1281. Mesh = New("BlockMesh",Handle,"Mesh",{Scale = Vector3.new(1.03999996, 1, 1.03999996),})
  1282. Neon_Part = New("Part",Gunty,"Neon_Part",{BrickColor = BrickColor.new("Institutional white"),Material = Enum.Material.Neon,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(0.449999958, 0.300000012, 1.00999999),CFrame = CFrame.new(-5.79491472, 3.31696463, -81.668541, 0.999894381, 0.0109243579, 0.00963267963, -0.0110270027, 0.999882698, 0.0106679164, -0.00951499958, -0.0107729975, 0.999897122),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.972549, 0.972549, 0.972549),})
  1283. Mesh = New("BlockMesh",Neon_Part,"Mesh",{Scale = Vector3.new(1.14999998, 0.699999988, 1.04999995),})
  1284. mot = New("Motor",Neon_Part,"mot",{Part0 = Neon_Part,Part1 = Handle,C0 = CFrame.new(0, 0, 0, 0.999894023, -0.0110269999, -0.00951499958, 0.0109243551, 0.99988234, -0.0107729975, 0.00963267405, 0.0106679108, 0.999896765),C1 = CFrame.new(0.375087738, 0.43002677, -0.00499725342, 0.999894023, -0.0110269999, -0.00951499958, 0.0109243551, 0.99988234, -0.0107729975, 0.00963267405, 0.0106679108, 0.999896765),})
  1285. Part = New("Part",Gunty,"Part",{BrickColor = BrickColor.new("Fossil"),Material = Enum.Material.Metal,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(0.400000006, 0.800000012, 1.43999994),CFrame = CFrame.new(-5.77552652, 2.79678607, -81.6581802, 0.999894381, 0.0109243579, 0.00963267963, -0.0110270027, 0.999882698, 0.0106679164, -0.00951499958, -0.0107729975, 0.999897122),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.623529, 0.631373, 0.67451),})
  1286. Mesh = New("BlockMesh",Part,"Mesh",{Scale = Vector3.new(1, 1, 0.850000024),})
  1287. mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle,C0 = CFrame.new(0, 0, 0, 0.999894023, -0.0110269999, -0.00951499958, 0.0109243551, 0.99988234, -0.0107729975, 0.00963267405, 0.0106679108, 0.999896765),C1 = CFrame.new(0.400111198, -0.089990139, 0, 0.999894023, -0.0110269999, -0.00951499958, 0.0109243551, 0.99988234, -0.0107729975, 0.00963267405, 0.0106679108, 0.999896765),})
  1288. Part = New("Part",Gunty,"Part",{BrickColor = BrickColor.new("Smoky grey"),Material = Enum.Material.Metal,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(0.50999999, 1.00999999, 1.38),CFrame = CFrame.new(-5.79167271, 2.89196372, -81.6569061, 0.999894142, 0.0109243561, 0.00963267591, -0.0110270008, 0.99988246, 0.0106679127, -0.00951499958, -0.0107729975, 0.999896884),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.356863, 0.364706, 0.411765),})
  1289. Mesh = New("BlockMesh",Part,"Mesh",{Scale = Vector3.new(1, 1, 0.850000024),})
  1290. mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle,C0 = CFrame.new(0, 0, 0, 0.999894023, -0.0110269999, -0.00951499958, 0.0109243551, 0.99988234, -0.0107729975, 0.00963267405, 0.0106679108, 0.999896765),C1 = CFrame.new(0.382905483, 0.00498604774, 0.00213623047, 0.999894023, -0.0110269999, -0.00951499958, 0.0109243551, 0.99988234, -0.0107729975, 0.00963267405, 0.0106679108, 0.999896765),})
  1291. Part = New("Part",Gunty,"Part",{BrickColor = BrickColor.new("Smoky grey"),Material = Enum.Material.Metal,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(0.340000033, 0.179999962, 1.27999997),CFrame = CFrame.new(-6.43716383, 3.22691417, -81.656456, 0.999894381, 0.0109243579, 0.00963267963, -0.0110270027, 0.999882698, 0.0106679164, -0.00951499958, -0.0107729975, 0.999897122),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.356863, 0.364706, 0.411765),})
  1292. Mesh = New("BlockMesh",Part,"Mesh",{Scale = Vector3.new(1, 1, 0.850000024),})
  1293. mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle,C0 = CFrame.new(0, 0, 0, 0.999894023, -0.0110269999, -0.00951499958, 0.0109243551, 0.99988234, -0.0107729975, 0.00963267405, 0.0106679108, 0.999896765),C1 = CFrame.new(-0.266214848, 0.332840681, -6.10351563e-05, 0.999894023, -0.0110269999, -0.00951499958, 0.0109243551, 0.99988234, -0.0107729975, 0.00963267405, 0.0106679108, 0.999896765),})
  1294. Part = New("Part",Gunty,"Part",{BrickColor = BrickColor.new("Smoky grey"),Material = Enum.Material.Metal,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(0.340000033, 0.239999965, 1.27999997),CFrame = CFrame.new(-6.43716383, 2.87691402, -81.6564636, 0.999894381, 0.0109243579, 0.00963267963, -0.0110270027, 0.999882698, 0.0106679164, -0.00951499958, -0.0107729975, 0.999897122),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.356863, 0.364706, 0.411765),})
  1295. Mesh = New("BlockMesh",Part,"Mesh",{Scale = Vector3.new(1, 1, 0.850000024),})
  1296. mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle,C0 = CFrame.new(0, 0, 0, 0.999894023, -0.0110269999, -0.00951499958, 0.0109243551, 0.99988234, -0.0107729975, 0.00963267405, 0.0106679108, 0.999896765),C1 = CFrame.new(-0.262355328, -0.0171182156, -0.00379943848, 0.999894023, -0.0110269999, -0.00951499958, 0.0109243551, 0.99988234, -0.0107729975, 0.00963267405, 0.0106679108, 0.999896765),})
  1297. Part = New("Part",Gunty,"Part",{BrickColor = BrickColor.new("Smoky grey"),Material = Enum.Material.Metal,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(0.380000025, 0.239999965, 1.27999997),CFrame = CFrame.new(-6.41705704, 2.5166924, -81.6567535, 0.999894381, 0.0109243579, 0.00963267963, -0.0110270027, 0.999882698, 0.0106679164, -0.00951499958, -0.0107729975, 0.999897122),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.356863, 0.364706, 0.411765),})
  1298. Mesh = New("BlockMesh",Part,"Mesh",{Scale = Vector3.new(1, 1, 0.850000024),})
  1299. mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle,C0 = CFrame.new(0, 0, 0, 0.999894023, -0.0110269999, -0.00951499958, 0.0109243551, 0.99988234, -0.0107729975, 0.00963267405, 0.0106679108, 0.999896765),C1 = CFrame.new(-0.238276005, -0.37707448, -0.00774383545, 0.999894023, -0.0110269999, -0.00951499958, 0.0109243551, 0.99988234, -0.0107729975, 0.00963267405, 0.0106679108, 0.999896765),})
  1300. Neon_Part = New("Part",Gunty,"Neon_Part",{BrickColor = BrickColor.new("Institutional white"),Material = Enum.Material.Neon,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(0.080000028, 0.829999983, 1.24000001),CFrame = CFrame.new(-6.28731203, 2.83357024, -81.6548691, 0.999894381, 0.0109243579, 0.00963267963, -0.0110270027, 0.999882698, 0.0106679164, -0.00951499958, -0.0107729975, 0.999897122),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.972549, 0.972549, 0.972549),})
  1301. Mesh = New("BlockMesh",Neon_Part,"Mesh",{Scale = Vector3.new(1, 1, 0.850000024),})
  1302. mot = New("Motor",Neon_Part,"mot",{Part0 = Neon_Part,Part1 = Handle,C0 = CFrame.new(0, 0, 0, 0.999894023, -0.0110269999, -0.00951499958, 0.0109243551, 0.99988234, -0.0107729975, 0.00963267405, 0.0106679108, 0.999896765),C1 = CFrame.new(-0.112056732, -0.058836937, -0.00122833252, 0.999894023, -0.0110269999, -0.00951499958, 0.0109243551, 0.99988234, -0.0107729975, 0.00963267405, 0.0106679108, 0.999896765),})
  1303. Neon_Part = New("Part",Gunty,"Neon_Part",{BrickColor = BrickColor.new("Institutional white"),Material = Enum.Material.Neon,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(0.580000043, 0.209999949, 1.24000001),CFrame = CFrame.new(-6.30723286, 3.2204814, -81.6576462, 0.999894381, 0.0109243579, 0.00963267963, -0.0110270027, 0.999882698, 0.0106679164, -0.00951499958, -0.0107729975, 0.999897122),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.972549, 0.972549, 0.972549),})
  1304. Mesh = New("BlockMesh",Neon_Part,"Mesh",{Scale = Vector3.new(1, 1, 0.850000024),})
  1305. mot = New("Motor",Neon_Part,"mot",{Part0 = Neon_Part,Part1 = Handle,C0 = CFrame.new(0, 0, 0, 0.999894023, -0.0110269999, -0.00951499958, 0.0109243551, 0.99988234, -0.0107729975, 0.00963267405, 0.0106679108, 0.999896765),C1 = CFrame.new(-0.136215687, 0.327841043, -6.86645508e-05, 0.999894023, -0.0110269999, -0.00951499958, 0.0109243551, 0.99988234, -0.0107729975, 0.00963267405, 0.0106679108, 0.999896765),})
  1306. Neon_Part = New("Part",Gunty,"Neon_Part",{BrickColor = BrickColor.new("Institutional white"),Material = Enum.Material.Neon,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(0.580000043, 0.269999951, 1.24000001),CFrame = CFrame.new(-6.30756044, 2.87048483, -81.6573257, 0.999894381, 0.0109243579, 0.00963267963, -0.0110270027, 0.999882698, 0.0106679164, -0.00951499958, -0.0107729975, 0.999897122),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.972549, 0.972549, 0.972549),})
  1307. Mesh = New("BlockMesh",Neon_Part,"Mesh",{Scale = Vector3.new(1, 1, 0.850000024),})
  1308. mot = New("Motor",Neon_Part,"mot",{Part0 = Neon_Part,Part1 = Handle,C0 = CFrame.new(0, 0, 0, 0.999894023, -0.0110269999, -0.00951499958, 0.0109243551, 0.99988234, -0.0107729975, 0.00963267405, 0.0106679108, 0.999896765),C1 = CFrame.new(-0.132686615, -0.0221214294, -0.0034866333, 0.999894023, -0.0110269999, -0.00951499958, 0.0109243551, 0.99988234, -0.0107729975, 0.00963267405, 0.0106679108, 0.999896765),})
  1309. Neon_Part = New("Part",Gunty,"Neon_Part",{BrickColor = BrickColor.new("Institutional white"),Material = Enum.Material.Neon,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(0.580000043, 0.249999955, 1.25),CFrame = CFrame.new(-6.30751181, 2.53053808, -81.6523285, 0.999894381, 0.0109243579, 0.00963267963, -0.0110270027, 0.999882698, 0.0106679164, -0.00951499958, -0.0107729975, 0.999897122),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.972549, 0.972549, 0.972549),})
  1310. Mesh = New("BlockMesh",Neon_Part,"Mesh",{Scale = Vector3.new(1, 1, 0.850000024),})
  1311. mot = New("Motor",Neon_Part,"mot",{Part0 = Neon_Part,Part1 = Handle,C0 = CFrame.new(0, 0, 0, 0.999894023, -0.0110269999, -0.00951499958, 0.0109243551, 0.99988234, -0.0107729975, 0.00963267405, 0.0106679108, 0.999896765),C1 = CFrame.new(-0.128937244, -0.362081289, -0.00211334229, 0.999894023, -0.0110269999, -0.00951499958, 0.0109243551, 0.99988234, -0.0107729975, 0.00963267405, 0.0106679108, 0.999896765),})
  1312. Part = New("Part",Gunty,"Part",{BrickColor = BrickColor.new("Black"),Material = Enum.Material.Metal,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(0.200000003, 0.600000024, 0.200000003),CFrame = CFrame.new(-5.71910667, 3.10924911, -81.0621643, 0.968651533, -0.24823907, 0.00961919595, 0.248137087, 0.968666732, 0.0106559293, -0.0119630033, -0.007934995, 0.999897361),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.105882, 0.164706, 0.207843),})
  1313. Mesh = New("BlockMesh",Part,"Mesh",{Scale = Vector3.new(0.5, 0.899999976, 0.400000006),})
  1314. mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle,C0 = CFrame.new(0, 0, 0, 0.968651116, 0.248137027, -0.0119630015, -0.248238936, 0.968666434, -0.007934995, 0.00961919129, 0.0106559228, 0.999897003),C1 = CFrame.new(0.447408676, 0.216631651, 0.599830627, 0.999894023, -0.0110269999, -0.00951499958, 0.0109243551, 0.99988234, -0.0107729975, 0.00963267405, 0.0106679108, 0.999896765),})
  1315. Part = New("Part",Gunty,"Part",{BrickColor = BrickColor.new("Black"),Material = Enum.Material.Metal,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(0.200000003, 0.600000024, 0.200000003),CFrame = CFrame.new(-5.74061537, 3.09643626, -82.2620392, 0.968651533, -0.24823907, 0.00961919595, 0.248137087, 0.968666732, 0.0106559293, -0.0119630033, -0.007934995, 0.999897361),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.105882, 0.164706, 0.207843),})
  1316. Mesh = New("BlockMesh",Part,"Mesh",{Scale = Vector3.new(0.5, 0.899999976, 0.400000006),})
  1317. mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle,C0 = CFrame.new(0, 0, 0, 0.968651116, 0.248137027, -0.0119630015, -0.248238936, 0.968666434, -0.007934995, 0.00961919129, 0.0106559228, 0.999897003),C1 = CFrame.new(0.437460423, 0.216511488, -0.600265503, 0.999894023, -0.0110269999, -0.00951499958, 0.0109243551, 0.99988234, -0.0107729975, 0.00963267405, 0.0106679108, 0.999896765),})
  1318. Part = New("Part",Gunty,"Part",{BrickColor = BrickColor.new("Fossil"),Material = Enum.Material.Metal,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(0.200000003, 0.200000003, 1.4000001),CFrame = CFrame.new(-5.66842175, 2.87551188, -81.6588593, 0.699307382, 0.714757025, 0.00962753966, -0.714821219, 0.699226558, 0.0106663266, 0.000891998934, -0.0143409977, 0.999897063),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.623529, 0.631373, 0.67451),})
  1319. Mesh = New("BlockMesh",Part,"Mesh",{Scale = Vector3.new(0.200000003, 0.200000003, 0.930000007),})
  1320. mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle,C0 = CFrame.new(0, 0, 0, 0.699307024, -0.714820981, 0.000891999982, 0.714756727, 0.69922626, -0.0143409977, 0.00962753501, 0.010666322, 0.999896765),C1 = CFrame.new(0.506342888, -0.0100963116, 0.00119018555, 0.999894023, -0.0110269999, -0.00951499958, 0.0109243551, 0.99988234, -0.0107729975, 0.00963267405, 0.0106679108, 0.999896765),})
  1321. Part = New("Part",Gunty,"Part",{BrickColor = BrickColor.new("Smoky grey"),Material = Enum.Material.Metal,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(0.320000023, 0.919999957, 1.27999997),CFrame = CFrame.new(-6.08716917, 2.84636235, -81.6569443, 0.999894381, 0.0109243579, 0.00963267963, -0.0110270027, 0.999882698, 0.0106679164, -0.00951499958, -0.0107729975, 0.999897122),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.356863, 0.364706, 0.411765),})
  1322. Mesh = New("BlockMesh",Part,"Mesh",{Scale = Vector3.new(1, 1, 0.850000024),})
  1323. mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle,C0 = CFrame.new(0, 0, 0, 0.999894023, -0.0110269999, -0.00951499958, 0.0109243551, 0.99988234, -0.0107729975, 0.00963267405, 0.0106679108, 0.999896765),C1 = CFrame.new(0.0879435539, -0.0438375473, -0.00123596191, 0.999894023, -0.0110269999, -0.00951499958, 0.0109243551, 0.99988234, -0.0107729975, 0.00963267405, 0.0106679108, 0.999896765),})
  1324. Neon_Part = New("Part",Gunty,"Neon_Part",{BrickColor = BrickColor.new("Institutional white"),Material = Enum.Material.Neon,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(0.329999983, 0.269999981, 0.860000074),CFrame = CFrame.new(-5.68526602, 2.76024342, -81.6548996, 0.999894381, 0.0109243579, 0.00963267963, -0.0110270027, 0.999882698, 0.0106679164, -0.00951499958, -0.0107729975, 0.999897122),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.972549, 0.972549, 0.972549),})
  1325. Mesh = New("BlockMesh",Neon_Part,"Mesh",{Scale = Vector3.new(1, 1, 0.850000024),})
  1326. mot = New("Motor",Neon_Part,"mot",{Part0 = Neon_Part,Part1 = Handle,C0 = CFrame.new(0, 0, 0, 0.999894023, -0.0110269999, -0.00951499958, 0.0109243551, 0.99988234, -0.0107729975, 0.00963267405, 0.0106679108, 0.999896765),C1 = CFrame.new(0.4907341, -0.125577688, 0.0037612915, 0.999894023, -0.0110269999, -0.00951499958, 0.0109243551, 0.99988234, -0.0107729975, 0.00963267405, 0.0106679108, 0.999896765),})
  1327. Part = New("Part",Gunty,"Part",{BrickColor = BrickColor.new("Fossil"),Material = Enum.Material.Metal,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(0.279999971, 0.389999986, 1.05000007),CFrame = CFrame.new(-5.67011929, 2.75067925, -81.6596603, 0.999894381, 0.0109243579, 0.00963267963, -0.0110270027, 0.999882698, 0.0106679164, -0.00951499958, -0.0107729975, 0.999897122),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.623529, 0.631373, 0.67451),})
  1328. Mesh = New("BlockMesh",Part,"Mesh",{Scale = Vector3.new(1, 1, 0.850000024),})
  1329. mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle,C0 = CFrame.new(0, 0, 0, 0.999894023, -0.0110269999, -0.00951499958, 0.0109243551, 0.99988234, -0.0107729975, 0.00963267405, 0.0106679108, 0.999896765),C1 = CFrame.new(0.506030083, -0.134924173, -0.000953674316, 0.999894023, -0.0110269999, -0.00951499958, 0.0109243551, 0.99988234, -0.0107729975, 0.00963267405, 0.0106679108, 0.999896765),})
  1330. Credits = New("Part",Gunty,"Credits",{BrickColor = BrickColor.new("Fossil"),Material = Enum.Material.Metal,Size = Vector3.new(0.249999985, 0.230000019, 0.0599999875),CFrame = CFrame.new(-5.65182352, 3.14374733, -82.1123657, 1.00000036, -2.32830644e-10, 1.86264515e-09, 2.76486389e-10, 0.945462108, -0.325733244, 2.79396772e-09, 0.325733304, 0.945462048),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.623529, 0.631373, 0.67451),})
  1331. mot = New("Motor",Credits,"mot",{Part0 = Credits,Part1 = Handle,C0 = CFrame.new(0, 0, 0, 1, 0, 0, 0, 0.94546175, 0.325733155, 0, -0.325733155, 0.94546175),C1 = CFrame.new(0.524296761, 0.263174534, -0.449249268, 0.999894023, -0.0110269999, -0.00951499958, 0.0109243551, 0.99988234, -0.0107729975, 0.00963267405, 0.0106679108, 0.999896765),})
  1332. Credits = New("Part",Gunty,"Credits",{BrickColor = BrickColor.new("Fossil"),Material = Enum.Material.Metal,Size = Vector3.new(0.249999985, 0.150000021, 0.0599999875),CFrame = CFrame.new(-5.651824, 3.16514564, -82.0512466, 1.00000036, -1.28056854e-09, 1.86264515e-09, 2.76486389e-10, 0.990724444, 0.135888785, 2.79396772e-09, -0.13588877, 0.990724444),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.623529, 0.631373, 0.67451),})
  1333. mot = New("Motor",Credits,"mot",{Part0 = Credits,Part1 = Handle,C0 = CFrame.new(0, 0, 0, 1, 0, 0, 0, 0.990724087, -0.135888726, 0, 0.135888726, 0.990724087),C1 = CFrame.new(0.523478985, 0.283911943, -0.387901306, 0.999894023, -0.0110269999, -0.00951499958, 0.0109243551, 0.99988234, -0.0107729975, 0.00963267405, 0.0106679108, 0.999896765),})
  1334. Credits = New("Part",Gunty,"Credits",{BrickColor = BrickColor.new("Fossil"),Material = Enum.Material.Metal,Size = Vector3.new(0.249999985, 0.170000017, 0.0599999875),CFrame = CFrame.new(-5.651824, 3.15523815, -81.9898987, 1.00000036, -9.31322575e-10, 1.86264515e-09, 2.76486389e-10, 0.841228187, -0.540680885, 2.79396772e-09, 0.540680885, 0.841228247),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.623529, 0.631373, 0.67451),})
  1335. mot = New("Motor",Credits,"mot",{Part0 = Credits,Part1 = Handle,C0 = CFrame.new(0, 0, 0, 1, 0, 0, 0, 0.841227949, 0.540680707, 0, -0.540680707, 0.841227949),C1 = CFrame.new(0.523004532, 0.273344755, -0.326667786, 0.999894023, -0.0110269999, -0.00951499958, 0.0109243551, 0.99988234, -0.0107729975, 0.00963267405, 0.0106679108, 0.999896765),})
  1336. Credits = New("Part",Gunty,"Credits",{BrickColor = BrickColor.new("Fossil"),Material = Enum.Material.Metal,Size = Vector3.new(0.249999985, 0.230000019, 0.0599999875),CFrame = CFrame.new(-5.65182352, 3.12556744, -81.9521408, 1.00000036, -5.82076609e-10, 9.31322575e-10, 2.76486389e-10, 0.99409467, -0.10851986, 2.79396772e-09, 0.108519867, 0.99409461),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.623529, 0.631373, 0.67451),})
  1337. mot = New("Motor",Credits,"mot",{Part0 = Credits,Part1 = Handle,C0 = CFrame.new(0, 0, 0, 1, 0, 0, 0, 0.994094312, 0.10851983, 0, -0.10851983, 0.994094312),C1 = CFrame.new(0.522972584, 0.243270636, -0.289230347, 0.999894023, -0.0110269999, -0.00951499958, 0.0109243551, 0.99988234, -0.0107729975, 0.00963267405, 0.0106679108, 0.999896765),})
  1338. Part = New("Part",Gunty,"Part",{BrickColor = BrickColor.new("Fossil"),Material = Enum.Material.Metal,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(0.200000003, 0.200000003, 1.18000007),CFrame = CFrame.new(-6.06842232, 2.94551158, -81.6588593, 0.699307382, 0.714757025, 0.00962753966, -0.714821219, 0.699226558, 0.0106663266, 0.000891998934, -0.0143409977, 0.999897063),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.623529, 0.631373, 0.67451),})
  1339. Mesh = New("BlockMesh",Part,"Mesh",{Scale = Vector3.new(0.200000003, 0.200000003, 0.930000007),})
  1340. mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle,C0 = CFrame.new(0, 0, 0, 0.699307024, -0.714820981, 0.000891999982, 0.714756727, 0.69922626, -0.0143409977, 0.00962753501, 0.010666322, 0.999896765),C1 = CFrame.new(0.105613232, 0.0555255413, -0.00191497803, 0.999894023, -0.0110269999, -0.00951499958, 0.0109243551, 0.99988234, -0.0107729975, 0.00963267405, 0.0106679108, 0.999896765),})
  1341.  
  1342. local HW = NewInstance('Motor', char, {Part0 = ra, Part1 = Handle, C0 = CF(-.1,-.51,0)})
  1343.  
  1344. for _,v in next, Gunty:children() do
  1345.     v.CanCollide = false
  1346. end
  1347.  
  1348. local all, last = {}, nil
  1349. ArmourParts = {}
  1350. ArmourParts2 = {}
  1351. NeonParts = {}
  1352. function scan(p)
  1353.   for _, v in pairs(p:GetChildren()) do
  1354.     if v:IsA("BasePart") then
  1355.       if v.BrickColor == BrickColor.new("Smoky grey") then
  1356.         table.insert(ArmourParts, v)
  1357.       end
  1358.     if v.BrickColor == BrickColor.new("Fossil") then
  1359.         table.insert(ArmourParts2, v)
  1360.     end
  1361.       if v.BrickColor == BrickColor.new("Institutional white") then
  1362.         table.insert(NeonParts, v)
  1363.       end
  1364.       if last then
  1365.         local w = Instance.new("Weld")
  1366.         w.Part0, w.Part1 = last, v
  1367.         w.C0 = v.CFrame:toObjectSpace(last.CFrame):inverse()
  1368.         w.Parent = last
  1369.       end
  1370.       table.insert(all, v)
  1371.       last = v
  1372.     end
  1373.     scan(v)
  1374.   end
  1375. end
  1376. scan(Gunty)
  1377. for _, v in pairs(all) do
  1378.   v.Anchored = false
  1379.   v.CanCollide = false
  1380. end
  1381. function resetmode()
  1382.   for i, v in pairs(ArmourParts) do
  1383.     v.BrickColor = BrickColor.new("Smoky grey")
  1384.   end
  1385.     for i, v in pairs(ArmourParts2) do
  1386.     v.BrickColor = BrickColor.new("Fossil")
  1387.   end
  1388.   for i, v in pairs(NeonParts) do
  1389.     v.BrickColor = BrickColor.new("Institutional white")
  1390.   end
  1391.     maincolor = BrickColor.new("Institutional white")
  1392. char.Head.face.Texture = "http://www.roblox.com/asset/?id=843367143"
  1393. end
  1394. -------------------------------------------------------
  1395. --Start Music Option--
  1396. -------------------------------------------------------
  1397. local Music = Instance.new("Sound",tors)
  1398. Music.Volume = 7.5
  1399. Music.SoundId = "rbxassetid://1117396305"
  1400. Music.Looped = true
  1401. Music.Pitch = 1 --Pitcher
  1402. Music:Play()
  1403. -------------------------------------------------------
  1404. --End Music Option--
  1405. -------------------------------------------------------
  1406.  
  1407. local naeeym2 = Instance.new("BillboardGui",char)
  1408. naeeym2.AlwaysOnTop = true
  1409. naeeym2.Size = UDim2.new(5,35,2,35)
  1410. naeeym2.StudsOffset = Vector3.new(0,2,0)
  1411. naeeym2.Adornee = hed
  1412. naeeym2.Name = "Name"
  1413.  
  1414. local tecks2 = Instance.new("TextLabel",naeeym2)
  1415. tecks2.BackgroundTransparency = 1
  1416. tecks2.TextScaled = true
  1417. tecks2.BorderSizePixel = 0
  1418. tecks2.Text = "Neutral"
  1419. tecks2.Font = "Code"
  1420. tecks2.TextSize = 30
  1421. tecks2.TextStrokeTransparency = 0
  1422. tecks2.TextColor3 = Color3.new(0,0,0)
  1423. tecks2.TextStrokeColor3 = Color3.fromRGB(0, 0, 0)
  1424. tecks2.Size = UDim2.new(1,0,0.5,0)
  1425. tecks2.Rotation = 0
  1426. tecks2.Parent = naeeym2
  1427.  
  1428. -------------------------------------------------------
  1429. --Start Attacks N Stuff--
  1430. -------------------------------------------------------
  1431. local sine=0
  1432. function HitboxFunction(Pose, lifetime, siz1, siz2, siz3, Radie, Min, Max, kb, atype)
  1433.   local Hitboxpart = Instance.new("Part", EffectModel)
  1434.   RemoveOutlines(Hitboxpart)
  1435.   Hitboxpart.Size = Vector3.new(siz1, siz2, siz3)
  1436.   Hitboxpart.CanCollide = false
  1437.   Hitboxpart.Transparency = 1
  1438.   Hitboxpart.Anchored = true
  1439.   Hitboxpart.CFrame = Pose
  1440.   game:GetService("Debris"):AddItem(Hitboxpart, lifetime)
  1441.   MagniDamage(Hitboxpart, Radie, Min, Max, kb, atype)
  1442. end
  1443. wait2 = false
  1444. combo = 1
  1445. mouse.Button1Down:connect(function(key)
  1446.   if attack == false then
  1447.     attack = true
  1448.     hum.WalkSpeed = 3.01
  1449.     if combo == 1 and wait2 == false then
  1450.       wait2 = true
  1451.         for i = 0, 1.2, 0.1 do
  1452.         swait()
  1453.         rootj.C0 = clerp(rootj.C0, RootCF * CFrame.new(0, -0.5, 0) * angles(math.rad(-5), math.rad(0), math.rad(-35)), 0.3)
  1454.         tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(math.rad(-10), math.rad(0), math.rad(0)), 0.1)
  1455.         RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0.8) * angles(math.rad(90), math.rad(0), math.rad(20)), 0.1)
  1456.         LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(-10)), 0.3)
  1457.         RH.C0 = clerp(RH.C0, CFrame.new(1, -1, -0.2) * RHCF * angles(math.rad(-2.5), math.rad(0), math.rad(-0)), 0.3)
  1458.         LH.C0 = clerp(LH.C0, CFrame.new(-1, -1, 0) * LHCF * angles(math.rad(-2.5), math.rad(15), math.rad(-20)), 0.3)
  1459.           end
  1460.         CreateSound("138097048", ra, 3, .8)
  1461.         HitboxFunction(ra.CFrame, 0.01, 1, 1, 1, 7, 6, 9, 3, "Normal")
  1462.       for i = 0, 1.2, 0.1 do
  1463.         swait()
  1464.     BlockEffect(maincolor, Handle.CFrame, 21, 41, 21, -2, -3, -2, 0.08, 2)
  1465.         rootj.C0 = clerp(rootj.C0, RootCF * CFrame.new(0, -0.5, 0) * angles(math.rad(5), math.rad(0), math.rad(55)), 0.3)
  1466.         tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(math.rad(10), math.rad(0), math.rad(0)), 0.1)
  1467.         RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, -0.8) * angles(math.rad(95), math.rad(0), math.rad(40)), 0.1)
  1468.         LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(-10)), 0.3)
  1469.         RH.C0 = clerp(RH.C0, CFrame.new(1, -1, 0) * RHCF * angles(math.rad(-2.5), math.rad(-25), math.rad(-17)), 0.3)
  1470.         LH.C0 = clerp(LH.C0, CFrame.new(-1, -1, 0) * LHCF * angles(math.rad(-2.5), math.rad(-0), math.rad(0)), 0.3)
  1471.       end
  1472.       combo = 2
  1473.     end
  1474.     if combo == 2 and wait2 == false then
  1475.       wait2 = true
  1476.    for i = 0, 1.2, 0.1 do
  1477.         swait()
  1478.         rootj.C0 = clerp(rootj.C0, RootCF * CFrame.new(0, -0.5, 0) * angles(math.rad(-25), math.rad(10), math.rad(-65)), 0.3)
  1479.         tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(math.rad(10), math.rad(0), math.rad(0)), 0.1)
  1480.         RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(10)), 0.1)
  1481.         LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(-10)), 0.3)
  1482.         RH.C0 = clerp(RH.C0, CFrame.new(1, -1, 0) * RHCF * angles(math.rad(-2.5), math.rad(-25), math.rad(-25)), 0.3)
  1483.         LH.C0 = clerp(LH.C0, CFrame.new(-1, -1, 0) * LHCF * angles(math.rad(-2.5), math.rad(-0), math.rad(-20)), 0.3)
  1484.       end
  1485.     CreateSound("138097048", rl, 3, 1)
  1486.     HitboxFunction(ll.CFrame, 0.01, 1, 1, 1, 7, 5, 10, 3, "Normal")
  1487.     for i = 0, 1.6, 0.1 do
  1488.         swait()
  1489.         rootj.C0 = clerp(rootj.C0, RootCF * CFrame.new(0, -0.5, 0) * angles(math.rad(-15), math.rad(0), math.rad(65+255.45*i)), 0.3)
  1490.         tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(math.rad(10), math.rad(0), math.rad(0)), 0.1)
  1491.         RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(54), math.rad(0), math.rad(35)), 0.1)
  1492.         LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-34), math.rad(0), math.rad(-35)), 0.3)
  1493.         RH.C0 = clerp(RH.C0, CFrame.new(1, -1, 0) * RHCF * angles(math.rad(-2.5), math.rad(-25), math.rad(95)), 0.3)
  1494.         LH.C0 = clerp(LH.C0, CFrame.new(-1, -1, 0) * LHCF * angles(math.rad(-4.5), math.rad(-30), math.rad(0)), 0.3)
  1495.       end
  1496.       combo = 3
  1497.     end
  1498.    if combo == 3 and wait2 == false then
  1499.     for i = 0, 1.2, 0.1 do
  1500.         swait()
  1501.         rootj.C0 = clerp(rootj.C0, RootCF * CFrame.new(0, -0.5, 0) * angles(math.rad(-5), math.rad(0), math.rad(-35)), 0.3)
  1502.         tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(math.rad(-10), math.rad(0), math.rad(0)), 0.1)
  1503.         RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0.8) * angles(math.rad(90), math.rad(0), math.rad(20)), 0.1)
  1504.         LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(-10)), 0.3)
  1505.         RH.C0 = clerp(RH.C0, CFrame.new(1, -1, -0.2) * RHCF * angles(math.rad(-2.5), math.rad(0), math.rad(-0)), 0.3)
  1506.         LH.C0 = clerp(LH.C0, CFrame.new(-1, -1, 0) * LHCF * angles(math.rad(-2.5), math.rad(15), math.rad(-20)), 0.3)
  1507.       end
  1508.     CreateSound("138097048", ra, 3, .8)
  1509.       HitboxFunction(ra.CFrame, 0.01, 1, 1, 1, 7, 24, 36, 3, "Normal")
  1510.       for i = 0, 1.2, 0.1 do
  1511.         swait()
  1512.         rootj.C0 = clerp(rootj.C0, RootCF * CFrame.new(0, -0.5, 0) * angles(math.rad(5), math.rad(0), math.rad(35)), 0.3)
  1513.         tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(math.rad(10), math.rad(0), math.rad(0)), 0.1)
  1514.         RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, -0.8) * angles(math.rad(96), math.rad(0), math.rad(10)), 0.1)
  1515.         LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(-10)), 0.3)
  1516.         RH.C0 = clerp(RH.C0, CFrame.new(1, -1, 0) * RHCF * angles(math.rad(-2.5), math.rad(-25), math.rad(-0)), 0.3)
  1517.         LH.C0 = clerp(LH.C0, CFrame.new(-1, -1, 0) * LHCF * angles(math.rad(-2.5), math.rad(-0), math.rad(0)), 0.3)
  1518.       end
  1519.         Effects.Sphere.Create(maincolor, ra.CFrame * CFrame.new(0,-2,0) , 85, 85, 85, 0.1, 0.1, 0.1, 0.03)
  1520.         Effects.Ring.Create(maincolor, ra.CFrame * CFrame.new(0,-2,0) , 2, 2, 2, 0.1, 0.1, 0.1, 0.03)
  1521.         HitboxFunction(ra.CFrame, 0.01, 1, 1, 1, 7, 24, 36, 3, "Normal")
  1522.     for i = 0, 1.2, 0.1 do
  1523.         swait()
  1524.         rootj.C0 = clerp(rootj.C0, RootCF * CFrame.new(0, -0.5, 0) * angles(math.rad(5), math.rad(0), math.rad(-35)), 0.3)
  1525.         tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(math.rad(10), math.rad(0), math.rad(0)), 0.1)
  1526.         RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, -0.8) * angles(math.rad(25), math.rad(0), math.rad(10)), 0.1)
  1527.         LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(-10)), 0.3)
  1528.         RH.C0 = clerp(RH.C0, CFrame.new(1, -1, 0) * RHCF * angles(math.rad(-2.5), math.rad(-25), math.rad(-0)), 0.3)
  1529.         LH.C0 = clerp(LH.C0, CFrame.new(-1, -1, 0) * LHCF * angles(math.rad(-2.5), math.rad(-0), math.rad(0)), 0.3)
  1530.       end
  1531.       combo = 1
  1532.     end
  1533.     hum.WalkSpeed = 8
  1534.     wait2 = false
  1535.     attack = false
  1536.     end
  1537. end)
  1538. function Decapitate()
  1539.     local target = nil
  1540.     local targettorso = nil
  1541.     if mouse.Target.Parent ~= char and mouse.Target.Parent.Parent ~= char and mouse.Target.Parent:FindFirstChild("Humanoid") ~= nil then
  1542.         if mouse.Target.Parent.Humanoid.PlatformStand == false then
  1543.             target = mouse.Target.Parent.Humanoid
  1544.             targettorso = mouse.Target.Parent:FindFirstChild("Torso") or mouse.Target.Parent:FindFirstChild("UpperTorso")
  1545.             targethead = mouse.Target.Parent:FindFirstChild("Head")
  1546.         end
  1547.     end
  1548.     if target ~= nil then
  1549.         targettorso.Anchored = true
  1550.         attack = true
  1551.         hum.WalkSpeed = 0
  1552.         root.CFrame = targettorso.CFrame * CF(0,0,2.6)
  1553.         for i = 0,4.2,0.1 do
  1554.             swait()
  1555.         rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-40)), 0.15)
  1556.         tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(40)), 0.3)
  1557.         RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-9), Rad(0), Rad(-10)), 0.15)
  1558.         LH.C0 = clerp(LH.C0, CF(-1, -0.6 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-8), Rad(0), Rad(10)), 0.15)
  1559.         RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(115), Rad(0), Rad(35)), 0.1)
  1560.         LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(25), Rad(0), Rad(-15)), 0.1)
  1561.         end
  1562.         local ModelHead01 = New("Model", char, "", {})
  1563.         local Humanoid01 = New("Humanoid", ModelHead01, "Humanoid", {})
  1564.         local Head01 = targethead:Clone()
  1565.         targethead.Transparency = 1
  1566.         Head01.Parent = ModelHead01
  1567.         local weldHead01 = Instance.new("Weld")
  1568.         weldHead01.Parent = Head01
  1569.         weldHead01.Part0 = targethead
  1570.         weldHead01.Part1 = Head01
  1571.         weldHead01.C1 = CFrame.new(0, 0, 0)
  1572.         targethead.face:Remove()
  1573.         weldHead01.Part0 = ra
  1574.         weldHead01.C1 = CFrame.new(0, 0, 1.2) * angles(math.rad(90), math.rad(0), math.rad(0))
  1575.         targettorso:BreakJoints()
  1576.         CreateSound("314390675", targettorso, 5, .7)
  1577.         for i = 0,3.2,0.1 do
  1578.             swait()
  1579.         rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(90)), 0.15)
  1580.         tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(-90)), 0.3)
  1581.         RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-5), Rad(0), Rad(0)), 0.15)
  1582.         LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-5), Rad(0), Rad(50)), 0.15)
  1583.         RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(115), Rad(20), Rad(90)), 0.1)
  1584.         LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(25), Rad(0), Rad(-15)), 0.1)
  1585.         end
  1586.         for i = 0,4.2,0.1 do
  1587.             swait()
  1588.         rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-40)), 0.15)
  1589.         tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(40)), 0.3)
  1590.         RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-5), Rad(0), Rad(0)), 0.15)
  1591.         LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-5), Rad(0), Rad(-0)), 0.15)
  1592.         RW.C0 = clerp(RW.C0, CF(1.4, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(185), Rad(0), Rad(15)), 0.1)
  1593.         LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(45), Rad(0), Rad(-15)), 0.1)
  1594.         end
  1595.         CreateSound("541909763", targettorso, 5, .8)
  1596.         weldHead01:Destroy()
  1597.         Head01.CanCollide = true
  1598.         local bodyVelocity2 = Create("BodyVelocity")({
  1599.           velocity = Vector3.new(0, 10, 0) + root.CFrame.lookVector * 50,
  1600.           P = 5000,
  1601.           maxForce = Vector3.new(8000, 8000, 8000),
  1602.           Parent = Head01
  1603.         })
  1604.         game:GetService("Debris"):AddItem(bodyVelocity2, 0.05)
  1605.         for i = 0,6.2,0.1 do
  1606.             swait()
  1607.         rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(40)), 0.15)
  1608.         tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(-40)), 0.3)
  1609.         RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-5), Rad(0), Rad(0)), 0.15)
  1610.         LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-5), Rad(0), Rad(-0)), 0.15)
  1611.         RW.C0 = clerp(RW.C0, CF(1.4, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(65), Rad(0), Rad(-15)), 0.1)
  1612.         LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(45), Rad(0), Rad(-15)), 0.1)
  1613.         end
  1614.         targettorso.Anchored = false
  1615.         attack = false
  1616.         hum.WalkSpeed = 8
  1617.         root.CFrame = targettorso.CFrame * CF(0,0,3.4)
  1618.     end
  1619. end
  1620. function Laugh()
  1621.     attack = true
  1622.     hum.WalkSpeed = 0
  1623.     CreateSound("300208779", hed, 10, 1)
  1624.     for i = 0,9,0.1 do
  1625.         swait()
  1626.         rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 2)) * angles(Rad(-30), Rad(0), Rad(0)), 0.15)
  1627.         tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-30 - 2.5 * Sin(sine / 2)), Rad(0), Rad(0)), 0.3)
  1628.         if Mrandom(1,15) == 1 then
  1629.         tors.Neck.C0 = clerp(tors.Neck.C0, necko * CF(0, 0, 0 + ((1) - 1)) * angles(Rad(Mrandom(-15,15)), Rad(Mrandom(-15,15)), Rad(Mrandom(-15,15))), 1)
  1630.         end
  1631.         RH.C0 = clerp(RH.C0, CF(1, -1 - 0.1 * Cos(sine / 2), 0.025 * Cos(sine / 2)) * RHCF * angles(Rad(-4.5 - 7.5 * Sin(sine / 2)), Rad(0), Rad(-30)), 0.15)
  1632.         LH.C0 = clerp(LH.C0, CF(-1, -1 - 0.1 * Cos(sine / 2), 0.025 * Cos(sine / 2)) * LHCF * angles(Rad(-6.5 - 7.5 * Sin(sine / 2)), Rad(0), Rad(30)), 0.15)
  1633.         RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 2), 0.025 * Cos(sine / 2)) * angles(Rad(-35 - 7.5 * Sin(sine / 2)), Rad(0), Rad(15 - 7.5 * Sin(sine / 2))), 0.1)
  1634.         LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 2), 0.025 * Cos(sine / 2)) * angles(Rad(-35 - 7.5 * Sin(sine / 2)), Rad(0), Rad(-15 - 7.5 * Sin(sine / 2))), 0.1)
  1635.     end
  1636.     attack = false
  1637.     hum.WalkSpeed = 10
  1638. end
  1639. function Flying_Kick()
  1640.     attack = true
  1641.     hum.WalkSpeed = 0
  1642.     for i = 0,2.7,0.1 do
  1643.         swait()
  1644.     rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -.7 + 0.1 * Cos(sine / 20)) * angles(Rad(20), Rad(0), Rad(0)), 0.15)
  1645.     tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-20), Rad(0), Rad(0)), 0.3)
  1646.     RH.C0 = clerp(RH.C0, CF(1, -0.3 - 0.1 * Cos(sine / 20), -.6 + 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-5), Rad(0), Rad(0)), 0.15)
  1647.     LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-5), Rad(0), Rad(30)), 0.15)
  1648.     RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-20), Rad(0), Rad(15)), 0.1)
  1649.     LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-20), Rad(0), Rad(-15)), 0.1)
  1650.     end
  1651.     local bodyVelocity = Create("BodyVelocity")({
  1652.           velocity = Vector3.new(0, 0, 0) + root.CFrame.lookVector * 250,
  1653.           P = 5000,
  1654.           maxForce = Vector3.new(9e99, 9e99, 9e99),
  1655.           Parent = root
  1656.         })
  1657.       game:GetService("Debris"):AddItem(bodyVelocity, 0.05)
  1658. CreateSound("138097048", rl, 3, 1)
  1659.     for i = 0,2.1,0.1 do
  1660.         swait()
  1661.         HitboxFunction(rl.CFrame, 0.01, 1, 1, 1, 7, 6, 8, 3, "Knockdown")
  1662.     rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, .6 + 0.1 * Cos(sine / 20)) * angles(Rad(0), Rad(20), Rad(90)), 0.15)
  1663.     tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(-90)), 0.3)
  1664.     RH.C0 = clerp(RH.C0, CF(.4, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-125), Rad(0), Rad(0)), 0.15)
  1665.     LH.C0 = clerp(LH.C0, CF(-1.3, -1.3 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(35), Rad(0), Rad(0)), 0.15)
  1666.     RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(90)), 0.1)
  1667.     LW.C0 = clerp(LW.C0, CF(-1.9, 0.8 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-215)), 0.1)
  1668.     end
  1669.     attack = false
  1670.     hum.WalkSpeed = 8
  1671. end
  1672. function UpperCut()
  1673.     attack = true
  1674.     hum.WalkSpeed = 0
  1675.     for i = 0,2.3,0.1 do
  1676.         swait()
  1677.     rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -.7 + 0.1 * Cos(sine / 20)) * angles(Rad(20), Rad(0), Rad(0)), 0.15)
  1678.     tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(20), Rad(0), Rad(0)), 0.3)
  1679.     RH.C0 = clerp(RH.C0, CF(1, -0.3 - 0.1 * Cos(sine / 20), -.6 + 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-5), Rad(0), Rad(0)), 0.15)
  1680.     LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-5), Rad(0), Rad(30)), 0.15)
  1681.     RW.C0 = clerp(RW.C0, CF(.8, 0.5 + 0.05 * Sin(sine / 30), -.8 + 0.025 * Cos(sine / 20)) * angles(Rad(165), Rad(0), Rad(0)), 0.1)
  1682.     LW.C0 = clerp(LW.C0, CF(-1, 0.5 + 0.05 * Sin(sine / 30), -1 + 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(0), Rad(75)), 0.1)
  1683.     end
  1684.     CreateSound("138097048", ra, 3, .8)
  1685.     HitboxFunction(ra.CFrame, 0.01, 1, 1, 1, 7, 6, 8, 3, "Knockdown")
  1686.     for i = 0,2.8,0.1 do
  1687.         swait()
  1688.     rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -.1 + 0.1 * Cos(sine / 20)) * angles(Rad(-35), Rad(0), Rad(10)), 0.15)
  1689.     tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-20), Rad(0), Rad(0)), 0.3)
  1690.     RH.C0 = clerp(RH.C0, CF(1, -1.2 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-5), Rad(0), Rad(-55)), 0.15)
  1691.     LH.C0 = clerp(LH.C0, CF(-1, -1.2 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-5), Rad(0), Rad(35)), 0.15)
  1692.     RW.C0 = clerp(RW.C0, CF(1.3, .8 + 0.05 * Sin(sine / 30), -.6 + 0.025 * Cos(sine / 20)) * angles(Rad(125), Rad(0), Rad(0)), 0.1)
  1693.     LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-40), Rad(0), Rad(-10)), 0.1)
  1694.     end
  1695.     attack = false
  1696.     hum.WalkSpeed = 8
  1697. end
  1698. function Spinning_Kick()
  1699.     attack = true
  1700.     hum.WalkSpeed = 3.01
  1701.     for i = 0, 1.2, 0.1 do
  1702.         swait()
  1703.         rootj.C0 = clerp(rootj.C0, RootCF * CFrame.new(0, -0.5, 0) * angles(math.rad(-25), math.rad(10), math.rad(-65)), 0.3)
  1704.         tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(math.rad(10), math.rad(0), math.rad(0)), 0.1)
  1705.         RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(10)), 0.1)
  1706.         LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(-10)), 0.3)
  1707.         RH.C0 = clerp(RH.C0, CFrame.new(1, -1, 0) * RHCF * angles(math.rad(-2.5), math.rad(-25), math.rad(-25)), 0.3)
  1708.         LH.C0 = clerp(LH.C0, CFrame.new(-1, -1, 0) * LHCF * angles(math.rad(-2.5), math.rad(-0), math.rad(-20)), 0.3)
  1709.       end
  1710.     for i = 0, 4.6, 0.1 do
  1711.         swait()
  1712.     CreateSound("138097048", rl, 3, 1)
  1713.     HitboxFunction(ll.CFrame, 0.01, 1, 1, 1, 7, 5, 10, 3, "Normal")
  1714.         rootj.C0 = clerp(rootj.C0, RootCF * CFrame.new(0, -0.5, 0) * angles(math.rad(-15), math.rad(0), math.rad(65 + 255.45 * i)), 0.3)
  1715.         tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(math.rad(10), math.rad(0), math.rad(0)), 0.1)
  1716.         RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(-54), math.rad(0), math.rad(47)), 0.1)
  1717.         LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-34), math.rad(0), math.rad(-47)), 0.3)
  1718.         RH.C0 = clerp(RH.C0, CFrame.new(1, -1, 0) * RHCF * angles(math.rad(-2.5), math.rad(-25), math.rad(95)), 0.3)
  1719.         LH.C0 = clerp(LH.C0, CFrame.new(-1, -1, 0) * LHCF * angles(math.rad(-4.5), math.rad(-30), math.rad(30)), 0.3)
  1720.       end
  1721.     attack = false
  1722.     hum.WalkSpeed = 8
  1723. end
  1724. function Beam_Of_Light()
  1725.    
  1726. end
  1727. function Blast_Of_God()
  1728.     attack = true
  1729.     hum.WalkSpeed = 3.01
  1730.     for i = 0,6.3,0.1 do
  1731.         swait()
  1732.         Effects.Sphere.Create(BrickC("New Yeller"), ra.CFrame * CF(0, -1, 0), 2, 2, 2, 3, 3, 3, 0.05)
  1733.         rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, 1.2 + 0.3 * Cos(sine / 20)) * angles(Rad(5), Rad(0), Rad(90)), 0.15)
  1734.         tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-4.5 * Sin(sine / 30)), Rad(0), Rad(-90)), 0.3)
  1735.         RH.C0 = clerp(RH.C0, CF(1, -0.4 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5 + 3 * Sin(sine / 20)), Rad(0), Rad(-20 + 2.5 * Sin(sine / 20))), 0.15)
  1736.         LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5 + 3 * Sin(sine / 20)), Rad(0), Rad(0 + 2.5 * Sin(sine / 20))), 0.15)
  1737.         RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-3 * Sin(sine / 20)), Rad(-10 * Sin(sine / 20)), Rad(90 - 2.5 * Sin(sine / 20))), 0.1)
  1738.         LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(4 * Sin(sine / 20)), Rad(10 * Sin(sine / 20)), Rad(-13 + 2.5 * Sin(sine / 20))), 0.1)
  1739.     end
  1740.     Effects.Block.Create(BrickC("New Yeller"), ra.CFrame * CF(0, -1, 0), 2, 2, 2, 11, 11, 11, 0.05)
  1741.     Effects.Block.Create(BrickC("New Yeller"), ra.CFrame * CF(0, -1, 0), 2, 2, 2, 11, 11, 11, 0.03)
  1742.     Effects.Block.Create(BrickC("New Yeller"), ra.CFrame * CF(0, -1, 0), 2, 2, 2, 11, 11, 11, 0.05)
  1743.     Effects.Block.Create(BrickC("New Yeller"), ra.CFrame * CF(0, -1, 0), 2, 2, 2, 11, 11, 11, 0.05)
  1744.     Effects.Block.Create(BrickC("New Yeller"), ra.CFrame * CF(0, -1, 0), 2, 2, 2, 10.5, 10.5, 10.5, 0.05)
  1745.     Effects.Ring.Create(BrickC("New Yeller"), ra.CFrame * angles(Rad(90),0,0) * CF(0, -1, 0), 2, 2, 2, 7.6, 7.6, 7.6, 0.03)
  1746.     CreateSound("142070127", tors, 10, 1)
  1747.     MagniDamage(ra, 12, 40, 60, 10, "Normal")
  1748.     for i = 0,2.6,0.1 do
  1749.         swait()
  1750.         rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, 1.2 + 0.3 * Cos(sine / 20)) * angles(Rad(-25), Rad(0), Rad(90)), 0.15)
  1751.         tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-4.5 * Sin(sine / 30)), Rad(0), Rad(-90)), 0.3)
  1752.         RH.C0 = clerp(RH.C0, CF(1, -0.4 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-16 + 3 * Sin(sine / 20)), Rad(0), Rad(20 + 2.5 * Sin(sine / 20))), 0.15)
  1753.         LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-25 + 3 * Sin(sine / 20)), Rad(0), Rad(0 + 2.5 * Sin(sine / 20))), 0.15)
  1754.         RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-3 * Sin(sine / 20)), Rad(-10 * Sin(sine / 20)), Rad(195 - 2.5 * Sin(sine / 20))), 0.1)
  1755.         LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(4 * Sin(sine / 20)), Rad(10 * Sin(sine / 20)), Rad(-35 + 2.5 * Sin(sine / 20))), 0.1)
  1756.     end
  1757.     attack = false
  1758.     hum.WalkSpeed = 8
  1759. end
  1760. function Diablo_Explosion()
  1761.     attack = true
  1762.     hum.WalkSpeed = 3.01
  1763.     for i = 0,6.3,0.1 do
  1764.         swait()
  1765.         Effects.Block.Create(BrickC("Really red"), ra.CFrame * CF(0, -1, 0), 2, 2, 2, 3, 3, 3, 0.05)
  1766.         Effects.Block.Create(BrickC("Really red"), la.CFrame * CF(0, -1, 0), 2, 2, 2, 3, 3, 3, 0.05)
  1767.         rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, 1.3 + 0.6 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  1768.         tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-20 - 2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3)
  1769.         RH.C0 = clerp(RH.C0, CF(1, -0.5 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5 + 3 * Sin(sine / 20)), Rad(0), Rad(10 + 3 * Sin(sine / 20))), 0.15)
  1770.         LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5 + 3 * Sin(sine / 20)), Rad(0), Rad(20 + 3 * Sin(sine / 20))), 0.15)
  1771.         RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(-10 * Cos(sine / 20)), Rad(90 - 2.5 * Sin(sine / 20))), 0.1)
  1772.         LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(10 * Cos(sine / 20)), Rad(-90 + 2.5 * Sin(sine / 20))), 0.1)
  1773.     end
  1774.     Effects.Sphere.Create(BrickC("Really red"), root.CFrame * CF(0, 1, -4), 2, 2, 2, 14, 14, 14, 0.05)
  1775.     Effects.Sphere.Create(BrickC("Really red"), root.CFrame * CF(0, 1, -4), 2, 2, 2, 11, 11, 11, 0.03)
  1776.     Effects.Sphere.Create(BrickC("Really red"), root.CFrame * CF(0, 1, -4), 2, 2, 2, 8, 8, 8, 0.05)
  1777.     Effects.Sphere.Create(BrickC("Really red"), root.CFrame * CF(0, 1, -4), 2, 2, 2, 6, 6, 6, 0.05)
  1778.     Effects.Sphere.Create(BrickC("Really red"), root.CFrame * CF(0, 1, -4), 2, 2, 2, 10.5, 10.5, 10.5, 0.05)
  1779.     Effects.Ring.Create(BrickC("Really red"), root.CFrame * CF(0, 0, -4), 2, 2, 2, 3.6, 3.6, 3.6, 0.03)
  1780.     CreateSound("142070127", tors, 10, 1)
  1781.     MagniDamage(tors, 12, 34, 54, 10, "DarkUp")
  1782.     for i = 0,4.6,0.1 do
  1783.         rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, 1.3 + 0.6 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  1784.         tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(20 - 2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3)
  1785.         RH.C0 = clerp(RH.C0, CF(1, -0.5 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5 + 3 * Sin(sine / 20)), Rad(0), Rad(10 + 3 * Sin(sine / 20))), 0.15)
  1786.         LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5 + 3 * Sin(sine / 20)), Rad(0), Rad(-10 + 3 * Sin(sine / 20))), 0.15)
  1787.         RW.C0 = clerp(RW.C0, CF(1, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(-10 * Cos(sine / 20)), Rad(-35 - 2.5 * Sin(sine / 20))), 0.1)
  1788.         LW.C0 = clerp(LW.C0, CF(-1, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(10 * Cos(sine / 20)), Rad(35 + 2.5 * Sin(sine / 20))), 0.1)
  1789.     end
  1790.     wait(.6)
  1791.     attack = false
  1792.     hum.WalkSpeed = 8
  1793. end
  1794. function Multi_Bombs()
  1795.     attack = true
  1796.     hum.WalkSpeed = 3.01
  1797.     for i = 0,3,0.1 do
  1798.         swait()
  1799.         Effects.Block.Create(BrickC("Dark indigo"), ra.CFrame * CF(0, -1, 0), 2, 2, 2, 3, 3, 3, 0.05)
  1800.         Effects.Block.Create(BrickC("Dark indigo"), la.CFrame * CF(0, -1, 0), 2, 2, 2, 3, 3, 3, 0.05)
  1801.         rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, 1.3 + 0.6 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  1802.         tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-20 - 2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3)
  1803.         RH.C0 = clerp(RH.C0, CF(1, -0.5 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5 + 3 * Sin(sine / 20)), Rad(0), Rad(10 + 3 * Sin(sine / 20))), 0.15)
  1804.         LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5 + 3 * Sin(sine / 20)), Rad(0), Rad(20 + 3 * Sin(sine / 20))), 0.15)
  1805.         RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(-10 * Cos(sine / 20)), Rad(90 - 2.5 * Sin(sine / 20))), 0.1)
  1806.         LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(10 * Cos(sine / 20)), Rad(-90 + 2.5 * Sin(sine / 20))), 0.1)
  1807.     end
  1808.     Effects.Sphere.Create(BrickC("Dark indigo"), root.CFrame * CF(0, 1, -4), 5, 5, 5, 18, 18, 18, 0.05)
  1809.     Effects.Sphere.Create(BrickC("Dark indigo"), root.CFrame * CF(0, 1, -4), 5, 5, 5, 14, 14, 14, 0.03)
  1810.     Effects.Sphere.Create(BrickC("Dark indigo"), root.CFrame * CF(0, 1, -4), 4.5, 4.5, 4.5, 10, 10, 10, 0.05)
  1811.     Effects.Sphere.Create(BrickC("Dark indigo"), root.CFrame * CF(0, 1, -4), 4.2, 4.2, 4.2, 8, 8, 8, 0.05)
  1812.     Effects.Sphere.Create(BrickC("Dark indigo"), root.CFrame * CF(0, 1, -4), 5, 5, 5, 11.5, 11.5, 11.5, 0.05)
  1813.     Effects.Ring.Create(BrickC("Dark indigo"), root.CFrame * CF(0, 0, -4), 3, 3, 3, 3.6, 3.6, 3.6, 0.02)
  1814.     Effects.Ring.Create(BrickC("Dark indigo"), root.CFrame * CF(0, 0, -4), 2, 2, 2, 3, 3, 3, 0.05)
  1815.     CreateSound("142070127", tors, 10, 1)
  1816.     MagniDamage(tors, 17, 15, 35, 10, "Normal")
  1817.     for i = 0,1,0.1 do
  1818.         rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, 1.3 + 0.6 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  1819.         tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(20 - 2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3)
  1820.         RH.C0 = clerp(RH.C0, CF(1, -0.5 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5 + 3 * Sin(sine / 20)), Rad(0), Rad(10 + 3 * Sin(sine / 20))), 0.15)
  1821.         LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5 + 3 * Sin(sine / 20)), Rad(0), Rad(-10 + 3 * Sin(sine / 20))), 0.15)
  1822.         RW.C0 = clerp(RW.C0, CF(1, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(-10 * Cos(sine / 20)), Rad(-35 - 2.5 * Sin(sine / 20))), 0.1)
  1823.         LW.C0 = clerp(LW.C0, CF(-1, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(10 * Cos(sine / 20)), Rad(35 + 2.5 * Sin(sine / 20))), 0.1)
  1824.     end
  1825.     for i = 0,2,0.1 do
  1826.         swait()
  1827.         Effects.Block.Create(BrickC("Dark indigo"), ra.CFrame * CF(0, -1, 0), 2, 2, 2, 3, 3, 3, 0.05)
  1828.         Effects.Block.Create(BrickC("Dark indigo"), la.CFrame * CF(0, -1, 0), 2, 2, 2, 3, 3, 3, 0.05)
  1829.         rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, 1.3 + 0.6 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  1830.         tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-20 - 2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3)
  1831.         RH.C0 = clerp(RH.C0, CF(1, -0.5 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5 + 3 * Sin(sine / 20)), Rad(0), Rad(10 + 3 * Sin(sine / 20))), 0.15)
  1832.         LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5 + 3 * Sin(sine / 20)), Rad(0), Rad(20 + 3 * Sin(sine / 20))), 0.15)
  1833.         RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(-10 * Cos(sine / 20)), Rad(90 - 2.5 * Sin(sine / 20))), 0.1)
  1834.         LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(10 * Cos(sine / 20)), Rad(-90 + 2.5 * Sin(sine / 20))), 0.1)
  1835.     end
  1836.     Effects.Sphere.Create(BrickC("Dark indigo"), root.CFrame * CF(0, 1, -4), 5, 5, 5, 18, 18, 18, 0.05)
  1837.     Effects.Sphere.Create(BrickC("Dark indigo"), root.CFrame * CF(0, 1, -4), 5, 5, 5, 14, 14, 14, 0.03)
  1838.     Effects.Sphere.Create(BrickC("Dark indigo"), root.CFrame * CF(0, 1, -4), 4.5, 4.5, 4.5, 10, 10, 10, 0.05)
  1839.     Effects.Sphere.Create(BrickC("Dark indigo"), root.CFrame * CF(0, 1, -4), 4.2, 4.2, 4.2, 8, 8, 8, 0.05)
  1840.     Effects.Sphere.Create(BrickC("Dark indigo"), root.CFrame * CF(0, 1, -4), 5, 5, 5, 11.5, 11.5, 11.5, 0.05)
  1841.     Effects.Ring.Create(BrickC("Dark indigo"), root.CFrame * CF(0, 0, -4), 3, 3, 3, 3.6, 3.6, 3.6, 0.02)
  1842.     Effects.Ring.Create(BrickC("Dark indigo"), root.CFrame * CF(0, 0, -4), 2, 2, 2, 3, 3, 3, 0.05)
  1843.     CreateSound("142070127", tors, 10, 1)
  1844.     MagniDamage(tors, 17, 15, 35, 10, "Normal")
  1845.     for i = 0,1,0.1 do
  1846.         rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, 1.3 + 0.6 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  1847.         tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(20 - 2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3)
  1848.         RH.C0 = clerp(RH.C0, CF(1, -0.5 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5 + 3 * Sin(sine / 20)), Rad(0), Rad(10 + 3 * Sin(sine / 20))), 0.15)
  1849.         LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5 + 3 * Sin(sine / 20)), Rad(0), Rad(-10 + 3 * Sin(sine / 20))), 0.15)
  1850.         RW.C0 = clerp(RW.C0, CF(1, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(-10 * Cos(sine / 20)), Rad(-35 - 2.5 * Sin(sine / 20))), 0.1)
  1851.         LW.C0 = clerp(LW.C0, CF(-1, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(10 * Cos(sine / 20)), Rad(35 + 2.5 * Sin(sine / 20))), 0.1)
  1852.     end
  1853.     for i = 0,2,0.1 do
  1854.         swait()
  1855.         Effects.Block.Create(BrickC("Dark indigo"), ra.CFrame * CF(0, -1, 0), 2, 2, 2, 3, 3, 3, 0.05)
  1856.         Effects.Block.Create(BrickC("Dark indigo"), la.CFrame * CF(0, -1, 0), 2, 2, 2, 3, 3, 3, 0.05)
  1857.         rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, 1.3 + 0.6 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  1858.         tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-20 - 2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3)
  1859.         RH.C0 = clerp(RH.C0, CF(1, -0.5 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5 + 3 * Sin(sine / 20)), Rad(0), Rad(10 + 3 * Sin(sine / 20))), 0.15)
  1860.         LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5 + 3 * Sin(sine / 20)), Rad(0), Rad(20 + 3 * Sin(sine / 20))), 0.15)
  1861.         RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(-10 * Cos(sine / 20)), Rad(90 - 2.5 * Sin(sine / 20))), 0.1)
  1862.         LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(10 * Cos(sine / 20)), Rad(-90 + 2.5 * Sin(sine / 20))), 0.1)
  1863.     end
  1864.     Effects.Sphere.Create(BrickC("Dark indigo"), root.CFrame * CF(0, 1, -4), 5, 5, 5, 18, 18, 18, 0.05)
  1865.     Effects.Sphere.Create(BrickC("Dark indigo"), root.CFrame * CF(0, 1, -4), 5, 5, 5, 14, 14, 14, 0.03)
  1866.     Effects.Sphere.Create(BrickC("Dark indigo"), root.CFrame * CF(0, 1, -4), 4.5, 4.5, 4.5, 10, 10, 10, 0.05)
  1867.     Effects.Sphere.Create(BrickC("Dark indigo"), root.CFrame * CF(0, 1, -4), 4.2, 4.2, 4.2, 8, 8, 8, 0.05)
  1868.     Effects.Sphere.Create(BrickC("Dark indigo"), root.CFrame * CF(0, 1, -4), 5, 5, 5, 11.5, 11.5, 11.5, 0.05)
  1869.     Effects.Ring.Create(BrickC("Dark indigo"), root.CFrame * CF(0, 0, -4), 3, 3, 3, 3.6, 3.6, 3.6, 0.02)
  1870.     Effects.Ring.Create(BrickC("Dark indigo"), root.CFrame * CF(0, 0, -4), 2, 2, 2, 3, 3, 3, 0.05)
  1871.     CreateSound("142070127", tors, 10, 1)
  1872.     MagniDamage(tors, 17, 15, 35, 10, "Normal")
  1873.     for i = 0,1,0.1 do
  1874.         rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, 1.3 + 0.6 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  1875.         tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(20 - 2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3)
  1876.         RH.C0 = clerp(RH.C0, CF(1, -0.5 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5 + 3 * Sin(sine / 20)), Rad(0), Rad(10 + 3 * Sin(sine / 20))), 0.15)
  1877.         LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5 + 3 * Sin(sine / 20)), Rad(0), Rad(-10 + 3 * Sin(sine / 20))), 0.15)
  1878.         RW.C0 = clerp(RW.C0, CF(1, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(-10 * Cos(sine / 20)), Rad(-35 - 2.5 * Sin(sine / 20))), 0.1)
  1879.         LW.C0 = clerp(LW.C0, CF(-1, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(10 * Cos(sine / 20)), Rad(35 + 2.5 * Sin(sine / 20))), 0.1)
  1880.     end
  1881.     wait(.6)
  1882.     attack = false
  1883.     hum.WalkSpeed = 8
  1884. end
  1885. function Hell_From_Above()
  1886.     local UhhhhThing = New("Part",EffectModel,"ref",{Transparency = 1,Size = Vector3.new(.2,.2,.2),CFrame = tors.CFrame,Anchored = true,CanCollide = false,BackSurface = Enum.SurfaceType.SmoothNoOutlines,BottomSurface = Enum.SurfaceType.SmoothNoOutlines,FrontSurface = Enum.SurfaceType.SmoothNoOutlines,LeftSurface = Enum.SurfaceType.SmoothNoOutlines,RightSurface = Enum.SurfaceType.SmoothNoOutlines,TopSurface = Enum.SurfaceType.SmoothNoOutlines,})
  1887.     attack = true
  1888.     hum.WalkSpeed = 3.01
  1889.     for i = 0,6.3,0.1 do
  1890.         swait()
  1891.         Effects.Block.Create(BrickC("Really red"), ra.CFrame * CF(0, -1, 0), 2, 2, 2, 3, 3, 3, 0.05)
  1892.         rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, 1.3 + 0.6 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  1893.         tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-20 - 2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3)
  1894.         RH.C0 = clerp(RH.C0, CF(1, -0.5 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5 + 3 * Sin(sine / 20)), Rad(0), Rad(10 + 3 * Sin(sine / 20))), 0.15)
  1895.         LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5 + 3 * Sin(sine / 20)), Rad(0), Rad(-10 + 3 * Sin(sine / 20))), 0.15)
  1896.         RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(180), Rad(-10 * Cos(sine / 20)), Rad(15 - 2.5 * Sin(sine / 20))), 0.1)
  1897.         LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(10 * Cos(sine / 20)), Rad(-15 + 2.5 * Sin(sine / 20))), 0.1)
  1898.     end
  1899.     CreateSound("142070127", tors, 10, 1)
  1900.     Effects.Sphere.Create(BrickC("Really red"), ra.CFrame * CF(0, -1, 0), 2, 2, 2, 6, 6, 6, 0.05)
  1901.     Effects.Sphere.Create(BrickC("Really red"), ra.CFrame * CF(0, -1, 0), 2, 2, 2, 6, 6, 6, 0.05)
  1902.     Effects.Sphere.Create(BrickC("Really red"), ra.CFrame * CF(0, -1, 0), 2, 2, 2, 6, 6, 6, 0.05)
  1903.     Effects.Sphere.Create(BrickC("Really red"), ra.CFrame * CF(0, -1, 0), 2, 2, 2, 6, 6, 6, 0.05)
  1904.     for i = 0,3.8,0.1 do
  1905.         swait()
  1906.         rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, 1.3 + 0.6 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  1907.         tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-20 - 2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3)
  1908.         RH.C0 = clerp(RH.C0, CF(1, -0.5 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5 + 3 * Sin(sine / 20)), Rad(0), Rad(10 + 3 * Sin(sine / 20))), 0.15)
  1909.         LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5 + 3 * Sin(sine / 20)), Rad(0), Rad(-10 + 3 * Sin(sine / 20))), 0.15)
  1910.         RW.C0 = clerp(RW.C0, CF(1.5, .2 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(180), Rad(-10 * Cos(sine / 20)), Rad(15 - 2.5 * Sin(sine / 20))), 0.1)
  1911.         LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(10 * Cos(sine / 20)), Rad(-15 + 2.5 * Sin(sine / 20))), 0.1)
  1912.     end
  1913.     CreateSound("224339201", tors, 10, 0.5)
  1914.     for i = 1, 3 do
  1915.     MagniDamage(UhhhhThing, 12, 34, 54, 10, "DarkUp")
  1916.     UhhhhThing.CFrame = mouse.Hit
  1917.     Effects.Cylinder.Create(BrickColor.new("Really red"), UhhhhThing.CFrame, .5, 9999, .5, 10, 0, 10, 0.05)
  1918.     Effects.Block.Create(BrickColor.new("Really red"), UhhhhThing.CFrame, 1, 1, 1, 10, 10, 10, 0.05)
  1919.     end
  1920.     UhhhhThing:Destroy()
  1921.     attack = false
  1922.     hum.WalkSpeed = 8
  1923. end
  1924. function Spinning_Below()
  1925.     attack = true
  1926.     hum.WalkSpeed = 3.01
  1927.     CreateSound("649634100", tors, 10, 0.5)
  1928.     for i = 0,6.3,0.1 do
  1929.         swait()
  1930.         Effects.Block.Create(BrickC("Really red"), ra.CFrame * CF(0, -1, 0), 2, 2, 2, 3, 3, 3, 0.05)
  1931.         Effects.Block.Create(BrickC("Really red"), la.CFrame * CF(0, -1, 0), 2, 2, 2, 3, 3, 3, 0.05)
  1932.         rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, 1.3 + 0.6 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0 + 255.45 * i)), 0.15)
  1933.         tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-20 - 2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3)
  1934.         RH.C0 = clerp(RH.C0, CF(1, -0.7 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5 + 3 * Sin(sine / 20)), Rad(0), Rad(10 + 3 * Sin(sine / 20))), 0.15)
  1935.         LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5 + 3 * Sin(sine / 20)), Rad(0), Rad(-10 + 3 * Sin(sine / 20))), 0.15)
  1936.         RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(-10 * Cos(sine / 20)), Rad(90 - 2.5 * Sin(sine / 20))), 0.1)
  1937.         LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(10 * Cos(sine / 20)), Rad(-90 + 2.5 * Sin(sine / 20))), 0.1)
  1938.     end
  1939.     attack = false
  1940.     hum.WalkSpeed = 8
  1941. end
  1942. function Blizzard()
  1943.     attack = true
  1944.     hum.WalkSpeed = 2
  1945.         hum.JumpPower = 0
  1946.     for i = 0,70,0.1 do
  1947.             MagniDamage(tors, 41, 1, 3, 1, "Normal")
  1948.             Effects.Block.Create(BrickC("Institutional white"), tors.CFrame * CF(Mrandom(-40,40),Mrandom(-40,40),Mrandom(-40,40)), 2, 2, 2, 4, 4, 4, 0.03)
  1949.         swait()
  1950.         Effects.Block.Create(BrickC("Institutional white"), ra.CFrame * CF(0, -1, 0), 2, 2, 2, 3, 3, 3, 0.05)
  1951.         rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0-255.45*i)), 0.15)
  1952.         tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  1953.         RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1954.         LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1955.         RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(110)), 0.1)
  1956.         LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-110)), 0.1)
  1957.     end
  1958.     hum.WalkSpeed = 16
  1959.         hum.JumpPower = 50
  1960.     attack = false
  1961. end
  1962.  
  1963. function Cryo_Freeze()
  1964.     attack = true
  1965.     for i = 0,5.2,0.03 do
  1966.         swait()
  1967.         Effects.Block.Create(BrickC("Cyan"), ra.CFrame * CF(0, -1, 0), 2, 2, 2, 3, 3, 3, 0.05)
  1968.         Effects.Block.Create(BrickC("White"), la.CFrame * CF(0, -1, 0), 2, 2, 2, 3, 3, 3, 0.05)
  1969.         rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(-20), Rad(0), Rad(0)), 0.15)
  1970.         tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-20 - 2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3)
  1971.         RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5), Rad(0), Rad(-20)), 0.15)
  1972.         LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5), Rad(5 * Cos(sine / 20)), Rad(25)), 0.15)
  1973.         RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(200), Rad(0), Rad(25 - 2.5 * Sin(sine / 20))), 0.1)
  1974.         LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(200), Rad(0), Rad(-25 + 2.5 * Sin(sine / 20))), 0.1)
  1975.     end
  1976.     CreateSound("331666100", tors, 10, 1)
  1977.     Effects.Ring.Create(BrickC("Cyan"), root.CFrame * CF(0, -2.7, 0) * angles(Rad(90),Rad(0),Rad(0)), 14, 14, 14, 27, 27, 27, 0.01)
  1978.     for i = 1,3,0.1 do
  1979.     hum.WalkSpeed = 0.10
  1980.     MagniDamage(tors, 400, 1, 10, 0, "Normal")
  1981.     rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -1.4 + 0.1 * Cos(sine / 20)) * angles(Rad(45), Rad(0), Rad(0)), 0.15)
  1982.     tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(35), Rad(0), Rad(0)), 0.3)
  1983.     RH.C0 = clerp(RH.C0, CF(1, .4 - 0.1 * Cos(sine / 20), -.6 + 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-5), Rad(0), Rad(45)), 0.15)
  1984.     LH.C0 = clerp(LH.C0, CF(-1, -0.6 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-5), Rad(0), Rad(-0)), 0.15)
  1985.     RW.C0 = clerp(RW.C0, CF(1.5, 0.1 + 0.05 * Sin(sine / 30), -.4 + 0.025 * Cos(sine / 20)) * angles(Rad(65), Rad(0), Rad(25)), 0.1)
  1986.     LW.C0 = clerp(LW.C0, CF(-1.5, 0.1 + 0.05 * Sin(sine / 30), -.4 + 0.025 * Cos(sine / 20)) * angles(Rad(65), Rad(0), Rad(-25)), 0.1)
  1987.     end
  1988.     for i = 1,10,0.1 do
  1989.         swait(10)
  1990.     hum.WalkSpeed = 0.10
  1991.     MagniDamage(tors, 400, 1, 1, 0, "Normal")
  1992.     Effects.Ring.Create(BrickC("Cyan"), root.CFrame * CF(0, -2.7, 0) * angles(Rad(90),Rad(0),Rad(0)), 14, 14, 14, 27, 27, 1, 0.02)
  1993.     rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -1.4 + 0.1 * Cos(sine / 20)) * angles(Rad(45), Rad(0), Rad(0)), 0.15)
  1994.     tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(35), Rad(0), Rad(0)), 0.3)
  1995.     RH.C0 = clerp(RH.C0, CF(1, .4 - 0.1 * Cos(sine / 20), -.6 + 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-5), Rad(0), Rad(45)), 0.15)
  1996.     LH.C0 = clerp(LH.C0, CF(-1, -0.6 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-5), Rad(0), Rad(-0)), 0.15)
  1997.     RW.C0 = clerp(RW.C0, CF(1.5, 0.1 + 0.05 * Sin(sine / 30), -.4 + 0.025 * Cos(sine / 20)) * angles(Rad(65), Rad(0), Rad(25)), 0.1)
  1998.     LW.C0 = clerp(LW.C0, CF(-1.5, 0.1 + 0.05 * Sin(sine / 30), -.4 + 0.025 * Cos(sine / 20)) * angles(Rad(65), Rad(0), Rad(-25)), 0.1)
  1999.     end
  2000.     wait(.6)
  2001.     attack = false
  2002. end
  2003. function Menacing_Aura()
  2004.     attack = true
  2005.         notmenacing = false
  2006.     for i = 0,2,0.1 do
  2007.         swait()
  2008.         rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(-20), Rad(0), Rad(0)), 0.15)
  2009.         tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-20 - 2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3)
  2010.         RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5), Rad(0), Rad(-20)), 0.15)
  2011.         LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5), Rad(5 * Cos(sine / 20)), Rad(25)), 0.15)
  2012.         RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(200), Rad(0), Rad(25 - 2.5 * Sin(sine / 20))), 0.1)
  2013.         LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(200), Rad(0), Rad(-25 + 2.5 * Sin(sine / 20))), 0.1)
  2014.     end
  2015.     CreateSound("331666100", tors, 10, 1)
  2016.     coroutine.resume(coroutine.create(function()
  2017.         for i = 0,25,0.1 do
  2018.             swait(10)
  2019.             MagniDamage(tors, 6.5, 1, 2, 0, "Normal")
  2020.                 Effects.Ring.Create(maincolor, root.CFrame * CF(0, -2.7, 0) * angles(Rad(90),Rad(0),Rad(0)), 0.05, 0.05, 0.05, 0.20, 0.20, 0.05, 0.02)
  2021.         end
  2022.                 notmenacing = true
  2023.     end))
  2024.     wait(.6)
  2025.     attack = false
  2026. end
  2027. local alternatecooldownbecausewhynotdood = false
  2028. function Heat_Stroke()--This was NOT MADE BY ME! It's from Ruin II. Credit goes to When_kun, NoobyGames12, Injectioneer and Salvo_Starly!
  2029.     attack = true
  2030.     alternatecooldownbecausewhynotdood = true
  2031.     for i = 0,2,0.1 do
  2032.         swait()
  2033.         rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(-20), Rad(0), Rad(0)), 0.15)
  2034.         tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-20 - 2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3)
  2035.         RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5), Rad(0), Rad(-20)), 0.15)
  2036.         LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5), Rad(5 * Cos(sine / 20)), Rad(25)), 0.15)
  2037.         RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(200), Rad(0), Rad(25 - 2.5 * Sin(sine / 20))), 0.1)
  2038.         LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(200), Rad(0), Rad(-25 + 2.5 * Sin(sine / 20))), 0.1)
  2039.     end
  2040. Effects.Block.Create(BrickColor.new("Bright red"), RightArm.CFrame * CFrame.new(0, -1.5, 0), 5, 5, 5, 4, 4, 4, .06)
  2041. ref = New("Part",m,"ref",{Anchored = true, CanCollide = false,Transparency = 1,Size = Vector3.new(0.200000018, 0.299999923, 0.2),Position = mouse.Hit.p,Color = Color3.new(1, 0, 0),})
  2042.       coroutine.resume(coroutine.create(function()
  2043.             for i = 1,150,0.1 do
  2044.             swait()
  2045.             MagniDamage(ref, 23.3, 3, 9, 0, "Normal")
  2046.             Effects.Block.Create(BrickColor.new("Bright red"), ref.CFrame * CFrame.new(math.random(-20,20), math.random(-20,20), math.random(-20,20)), 5, 5, 5, 2, 2, 2, 0.05)
  2047.             Effects.Block.Create(BrickColor.new("Black"), ref.CFrame * CFrame.new(math.random(-20,20), math.random(-20,20), math.random(-20,20)), 5, 5, 5, 2, 2, 2, 0.05)
  2048.             Effects.Block.Create(BrickColor.new("Bright red"), ref.CFrame * CFrame.new(math.random(-20,20), math.random(-20,20), math.random(-20,20)), 5, 5, 5, 2, 2, 2, 0.05)
  2049.             end
  2050.             swait(50)
  2051.             alternatecooldownbecausewhynotdood = false
  2052.             ref:Remove() -- still lazy to use debris
  2053.       end))
  2054. attack = false 
  2055. end
  2056. function Eruption()
  2057.     attack = true
  2058.     hum.WalkSpeed = 2
  2059.         hum.JumpPower = 0
  2060.     for i = 0,7,0.1 do
  2061.             HitboxFunction(tors.CFrame, 0.01, 1, 1, 1, 7, 5, 10, 1, "Normal")
  2062.         swait()
  2063.         Effects.Block.Create(BrickC("Deep orange"), ra.CFrame * CF(0, -1, 0), 2, 2, 2, 3, 3, 3, 0.05)
  2064.         Effects.Block.Create(BrickC("New Yeller"), la.CFrame * CF(0, -1, 0), 2, 2, 2, 3, 3, 3, 0.05)
  2065.         rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0-255.45*i)), 0.15)
  2066.         tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  2067.         RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2068.         LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2069.         RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(110)), 0.1)
  2070.         LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-45)), 0.1)
  2071.     end
  2072.     CreateSound("144699494", tors, 10, 1)
  2073.     Effects.Ring.Create(BrickC("Deep orange"), root.CFrame * CF(0, -2.7, 0) * angles(Rad(90),Rad(0),Rad(0)), 1, 1, 1, 1.6, 1.6, 1.6, 0.02)
  2074.     Effects.Ring.Create(BrickC("New Yeller"), root.CFrame * CF(0, -2.3, 0) * angles(Rad(90),Rad(0),Rad(0)), 1, 1, 1, 3.6, 3.6, 3.6, 0.02)
  2075.     Effects.Ring.Create(BrickC("Deep orange"), root.CFrame * CF(0, -1.7, 0) * angles(Rad(90),Rad(0),Rad(0)), 1, 1, 1, 5.6, 5.6, 5.6, 0.02)
  2076.     Effects.Ring.Create(BrickC("New Yeller"), root.CFrame * CF(0, -1.3, 0) * angles(Rad(90),Rad(0),Rad(0)), 1, 1, 1, 8.6, 8, 8, 0.03)
  2077.     MagniDamage(tors, 30, 40, 75, 7, "DarkUp")
  2078.     coroutine.resume(coroutine.create(function()
  2079.         for i = 0,1.8,0.1 do
  2080.             swait()
  2081.             hum.CameraOffset = Vector3.new(Mrandom(-4,4),Mrandom(-4,4),Mrandom(-4,4))
  2082.         end
  2083.         for i = 0,1.8,0.1 do
  2084.             swait()
  2085.         hum.CameraOffset = Vector3.new(0,0,0)
  2086.         end
  2087.     end))
  2088.         local vel2 = Instance.new("BodyVelocity",tors)
  2089.         vel2.Velocity = Vector3.new(0,55,0)
  2090.         vel2.MaxForce = Vector3.new(10000000,10000000,10000000)
  2091.     for i = 0,4,0.1 do
  2092.             HitboxFunction(tors.CFrame, 0.01, 1, 1, 1, 7, 20, 35, 3, "Normal")
  2093.         swait()
  2094.         Effects.Block.Create(BrickC("Deep orange"), ra.CFrame * CF(0, -1, 0), 2, 2, 2, 3, 3, 3, 0.05)
  2095.         Effects.Block.Create(BrickC("New Yeller"), la.CFrame * CF(0, -1, 0), 2, 2, 2, 3, 3, 3, 0.05)
  2096.         rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0-255.45*i)), 0.15)
  2097.         tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  2098.         RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2099.         LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2100.         RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(110)), 0.1)
  2101.         LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-45)), 0.1)
  2102.     end
  2103.     hum.WalkSpeed = 16
  2104.         vel2:Destroy()
  2105.         hum.JumpPower = 50
  2106.     attack = false
  2107. end
  2108. function Solar_Flare()
  2109.     attack = true
  2110.     hum.WalkSpeed = 2
  2111.         hum.JumpPower = 75
  2112.         hum.Jump = true
  2113.         wait(0.4)
  2114.     CreateSound("144699494", tors, 10, 1)
  2115.         hum.JumpPower = 0
  2116.     Effects.Ring.Create(BrickC("Deep orange"), root.CFrame * CF(0, -2.7, 0) * angles(Rad(0),Rad(0),Rad(0)), .2, .2, .2, .6, .6, .6, 0.02)
  2117.     Effects.Ring.Create(BrickC("New Yeller"), root.CFrame * CF(0, -2.3, 0) * angles(Rad(0),Rad(0),Rad(0)), .2, .2, .2, 1.6, 1.6, 1.6, 0.02)
  2118.     Effects.Ring.Create(BrickC("Deep orange"), root.CFrame * CF(0, -1.7, 0) * angles(Rad(0),Rad(0),Rad(0)), .2, .2, .2, 2.6, 2.6, 2.6, 0.02)
  2119.     for i = 0,20,0.1 do
  2120.                 root.Velocity = root.CFrame.lookVector * 60
  2121.             HitboxFunction(tors.CFrame, 0.01, 1, 1, 1, 14, 25, 35, 0, "Freeze")
  2122.         swait()
  2123.         Effects.Block.Create(BrickC("Deep orange"), ra.CFrame * CF(0, -1, 0), 2, 2, 2, 12, 12, 12, 0.05)
  2124.         Effects.Block.Create(BrickC("New Yeller"), la.CFrame * CF(0, -1, 0), 2, 2, 2, 12, 12, 12, 0.05)
  2125.         rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(90), Rad(0), Rad(0-255.45*i)), 0.15)
  2126.         tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  2127.         RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2128.         LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2129.         RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(90)), 0.1)
  2130.         LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-90)), 0.1)
  2131.     end
  2132.     hum.WalkSpeed = 16
  2133.         hum.JumpPower = 50
  2134.     attack = false
  2135. end
  2136. function ShadowWarp()
  2137.     MagniDamage(tors, 5, 5, 10, 0, "Normal")
  2138.     Effects.Ring.Create(BrickC("Dark blue"), root.CFrame * CF(0, -2.7, 0) * angles(Rad(90),Rad(0),Rad(0)), 0.2, 0.2, 0.2, 0.6, 0.6, 0.6, 0.03)
  2139.     Effects.Ring.Create(BrickC("Steel blue"), root.CFrame * CF(0, -2.7, 0) * angles(Rad(90),Rad(0),Rad(0)), 0.1, 0.1, 0.1, 0.3, 0.3, 0.3, 0.02)
  2140.         Effects.Block.Create(BrickC("Steel blue"), tors.CFrame * CF(0, 0, 0), 2, 2, 2, 6, 6, 6, 0.05)
  2141.         local pos = root.Position
  2142.         root.CFrame = CF(mouse.Hit.p+VT(0,3,0),pos)
  2143.         CreateSound("769380905", tors, 10, 1)
  2144.     MagniDamage(tors, 5, 15, 20, 0, "DarkUp")
  2145.         Effects.Block.Create(BrickC("Dark blue"), tors.CFrame * CF(0, 0, 0), 2, 2, 2, 6, 6, 6, 0.05)
  2146.     Effects.Ring.Create(BrickC("Dark blue"), root.CFrame * CF(0, -2.7, 0) * angles(Rad(90),Rad(0),Rad(0)), 0.2, 0.2, 0.2, 0.6, 0.6, 0.6, 0.03)
  2147.     Effects.Ring.Create(BrickC("Steel blue"), root.CFrame * CF(0, -2.7, 0) * angles(Rad(90),Rad(0),Rad(0)), 0.1, 0.1, 0.1, 0.3, 0.3, 0.3, 0.02)
  2148. end
  2149. function Shade()
  2150.     hum.WalkSpeed = 3
  2151.     attack = true
  2152.     for i = 0,2,0.1 do
  2153.         swait()
  2154.         rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(-20), Rad(0), Rad(0)), 0.15)
  2155.         tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-20 - 2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3)
  2156.         RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5), Rad(0), Rad(-20)), 0.15)
  2157.         LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5), Rad(5 * Cos(sine / 20)), Rad(25)), 0.15)
  2158.         RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(200), Rad(0), Rad(25 - 2.5 * Sin(sine / 20))), 0.1)
  2159.         LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(200), Rad(0), Rad(-25 + 2.5 * Sin(sine / 20))), 0.1)
  2160.     end
  2161.     hum.WalkSpeed = 3
  2162.     CreateSound("588736969", tors, 10, 1)
  2163.     Effects.Block.Create(BrickC("Deep blue"), tors.CFrame * CF(0, 0, 0), 80, 80, 80, 40, 40, 40, 0.05)
  2164.     MagniDamage(tors, 27, 12, 24, 2, "Normal")
  2165.     for i = 0,3,0.1 do
  2166.         swait()
  2167.         rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(-20), Rad(0), Rad(0)), 0.15)
  2168.         tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-20 - 2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3)
  2169.         RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5), Rad(0), Rad(-20)), 0.15)
  2170.         LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5), Rad(5 * Cos(sine / 20)), Rad(25)), 0.15)
  2171.         RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(200), Rad(0), Rad(25 - 2.5 * Sin(sine / 20))), 0.1)
  2172.         LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(200), Rad(0), Rad(-25 + 2.5 * Sin(sine / 20))), 0.1)
  2173.         end
  2174.     hum.WalkSpeed = 3
  2175.     CreateSound("588736969", tors, 10, 1)
  2176.     Effects.Block.Create(BrickC("Deep blue"), tors.CFrame * CF(0, 0, 0), 80, 80, 80, 40, 40, 40, 0.05)
  2177.     MagniDamage(tors, 27, 12, 24, 2, "Normal")
  2178.     for i = 0,3,0.1 do
  2179.         swait()
  2180.         rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(-20), Rad(0), Rad(0)), 0.15)
  2181.         tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-20 - 2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3)
  2182.         RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5), Rad(0), Rad(-20)), 0.15)
  2183.         LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5), Rad(5 * Cos(sine / 20)), Rad(25)), 0.15)
  2184.         RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(200), Rad(0), Rad(25 - 2.5 * Sin(sine / 20))), 0.1)
  2185.         LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(200), Rad(0), Rad(-25 + 2.5 * Sin(sine / 20))), 0.1)
  2186.         end
  2187.     CreateSound("588736969", tors, 10, 1)
  2188.     Effects.Block.Create(BrickC("Deep blue"), tors.CFrame * CF(0, 0, 0), 80, 80, 80, 40, 40, 40, 0.05)
  2189.     MagniDamage(tors, 27, 12, 24, 2, "Normal")
  2190.     hum.WalkSpeed = 3
  2191.     wait(.6)
  2192.     hum.WalkSpeed = 16
  2193.     attack = false
  2194. end
  2195. function Purity_Slam()
  2196.     attack = true
  2197.     for i = 0,5.2,0.1 do
  2198.         swait()
  2199.         rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(-20), Rad(0), Rad(0)), 0.15)
  2200.         tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-20 - 2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3)
  2201.         RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5), Rad(0), Rad(-20)), 0.15)
  2202.         LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5), Rad(5 * Cos(sine / 20)), Rad(25)), 0.15)
  2203.         RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(200), Rad(0), Rad(25 - 2.5 * Sin(sine / 20))), 0.1)
  2204.         LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(200), Rad(0), Rad(-25 + 2.5 * Sin(sine / 20))), 0.1)
  2205.     end
  2206.     CreateSound("331666100", tors, 10, 1)
  2207.     Effects.Ring.Create(BrickC("Toothpaste"), root.CFrame * CF(0, -2.7, 0) * angles(Rad(90),Rad(0),Rad(0)), 2, 2, 2, 3.6, 3.6, 3.6, 0.03)
  2208.     Effects.Ring.Create(BrickC("Toothpaste"), root.CFrame * CF(0, -2.3, 0) * angles(Rad(90),Rad(0),Rad(0)), 2, 2, 2, 5.6, 5.6, 5.6, 0.03)
  2209.     Effects.Ring.Create(BrickC("Toothpaste"), root.CFrame * CF(0, -1.7, 0) * angles(Rad(90),Rad(0),Rad(0)), 2, 2, 2, 8.6, 8.6, 8.6, 0.03)
  2210.     Effects.Ring.Create(BrickC("Toothpaste"), root.CFrame * CF(0, -1.3, 0) * angles(Rad(90),Rad(0),Rad(0)), 2, 2, 2, 10.6, 10, 10, 0.03)
  2211.     MagniDamage(tors, 12, 40, 60, 10, "Normal")
  2212.     coroutine.resume(coroutine.create(function()
  2213.         for i = 0,1.8,0.1 do
  2214.             swait()
  2215.             hum.CameraOffset = Vector3.new(Mrandom(-3,3),Mrandom(-3,3),Mrandom(-3,3))
  2216.         end
  2217.         for i = 0,1.8,0.1 do
  2218.             swait()
  2219.         hum.CameraOffset = Vector3.new(0,0,0)
  2220.         end
  2221.     end))
  2222.     for i = 1,4.7,0.1 do
  2223.     rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -1.4 + 0.1 * Cos(sine / 20)) * angles(Rad(45), Rad(0), Rad(0)), 0.15)
  2224.     tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(35), Rad(0), Rad(0)), 0.3)
  2225.     RH.C0 = clerp(RH.C0, CF(1, .4 - 0.1 * Cos(sine / 20), -.6 + 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-5), Rad(0), Rad(45)), 0.15)
  2226.     LH.C0 = clerp(LH.C0, CF(-1, -0.6 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-5), Rad(0), Rad(-0)), 0.15)
  2227.     RW.C0 = clerp(RW.C0, CF(1.5, 0.1 + 0.05 * Sin(sine / 30), -.4 + 0.025 * Cos(sine / 20)) * angles(Rad(65), Rad(0), Rad(25)), 0.1)
  2228.     LW.C0 = clerp(LW.C0, CF(-1.5, 0.1 + 0.05 * Sin(sine / 30), -.4 + 0.025 * Cos(sine / 20)) * angles(Rad(65), Rad(0), Rad(-25)), 0.1)
  2229.     end
  2230.     wait(.6)
  2231.     attack = false
  2232. end
  2233. function Universal_Crush()
  2234.     attack = true
  2235.     for i = 0,5.2,0.05 do
  2236.         swait()
  2237.         Effects.Block.Create(BrickC("Dark indigo"), ra.CFrame * CF(0, -1, 0), 2, 2, 2, 3, 3, 3, 0.05)
  2238.         Effects.Block.Create(BrickC("Dark indigo"), la.CFrame * CF(0, -1, 0), 2, 2, 2, 3, 3, 3, 0.05)
  2239.         rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(-20), Rad(0), Rad(0)), 0.15)
  2240.         tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-20 - 2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3)
  2241.         RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5), Rad(0), Rad(-20)), 0.15)
  2242.         LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5), Rad(5 * Cos(sine / 20)), Rad(25)), 0.15)
  2243.         RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(200), Rad(0), Rad(25 - 2.5 * Sin(sine / 20))), 0.1)
  2244.         LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(200), Rad(0), Rad(-25 + 2.5 * Sin(sine / 20))), 0.1)
  2245.     end
  2246.     CreateSound("331666100", tors, 10, 1)
  2247.     Effects.Ring.Create(BrickC("Dark indigo"), root.CFrame * CF(0, -2.7, 0) * angles(Rad(90),Rad(0),Rad(0)), 14, 14, 14, 16.6, 16.6, 16.6, 0.01)
  2248.     Effects.Ring.Create(BrickC("Dark indigo"), root.CFrame * CF(0, -2.3, 0) * angles(Rad(90),Rad(0),Rad(0)), 16, 16, 16, 19.6, 19.6, 19.6, 0.01)
  2249.     Effects.Ring.Create(BrickC("Dark indigo"), root.CFrame * CF(0, -1.7, 0) * angles(Rad(90),Rad(0),Rad(0)), 18, 18, 18, 22.6, 22.6, 22.6, 0.01)
  2250.     Effects.Ring.Create(BrickC("Dark indigo"), root.CFrame * CF(0, -1.3, 0) * angles(Rad(90),Rad(0),Rad(0)), 20, 20, 20, 25.6, 25, 25, 0.01)
  2251.     MagniDamage(tors, 170, 80, 175, 15, "DarkUp")
  2252.     coroutine.resume(coroutine.create(function()
  2253.         for i = 0,1.8,0.1 do
  2254.             swait()
  2255.             hum.CameraOffset = Vector3.new(Mrandom(-3,3),Mrandom(-3,3),Mrandom(-3,3))
  2256.         end
  2257.         for i = 0,1.8,0.1 do
  2258.             swait()
  2259.         hum.CameraOffset = Vector3.new(0,0,0)
  2260.         end
  2261.     end))
  2262.     for i = 1,4.7,0.1 do
  2263.     rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -1.4 + 0.1 * Cos(sine / 20)) * angles(Rad(45), Rad(0), Rad(0)), 0.15)
  2264.     tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(35), Rad(0), Rad(0)), 0.3)
  2265.     RH.C0 = clerp(RH.C0, CF(1, .4 - 0.1 * Cos(sine / 20), -.6 + 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-5), Rad(0), Rad(45)), 0.15)
  2266.     LH.C0 = clerp(LH.C0, CF(-1, -0.6 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-5), Rad(0), Rad(-0)), 0.15)
  2267.     RW.C0 = clerp(RW.C0, CF(1.5, 0.1 + 0.05 * Sin(sine / 30), -.4 + 0.025 * Cos(sine / 20)) * angles(Rad(65), Rad(0), Rad(25)), 0.1)
  2268.     LW.C0 = clerp(LW.C0, CF(-1.5, 0.1 + 0.05 * Sin(sine / 30), -.4 + 0.025 * Cos(sine / 20)) * angles(Rad(65), Rad(0), Rad(-25)), 0.1)
  2269.     end
  2270.     wait(.6)
  2271.     attack = false
  2272. end
  2273. function Painful_Stomp()
  2274.     attack = true
  2275.     for i = 0,5.2,0.1 do
  2276.         swait()
  2277.         tecks2.Rotation = math.random(-20, 20)
  2278.                 tecks2.Text = ""..NOUSE[math.random(1,#NOUSE)]
  2279.         rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(-20), Rad(0), Rad(0)), 0.15)
  2280.         tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-20 - 2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3)
  2281.         RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5), Rad(0), Rad(-20)), 0.15)
  2282.         LH.C0 = clerp(LH.C0, CF(-1, -0.3 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5), Rad(5 * Cos(sine / 20)), Rad(25)), 0.15)
  2283.         RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(135), Rad(0), Rad(-45 - 2.5 * Sin(sine / 20))), 0.1)
  2284.         LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(135), Rad(0), Rad(45 + 2.5 * Sin(sine / 20))), 0.1)
  2285.     end
  2286.     CreateSound("331666100", char, 10, 1)
  2287.     Effects.Sphere.Create(BrickColor.Random(), root.CFrame * CF(0, -1, 0), 2, 2, 2, 10.6, 10.6, 10.6, 0.05)
  2288.     Effects.Sphere.Create(BrickColor.Random(), root.CFrame * CF(0, -1, 0), 2, 2, 2, 10.6, 10.6, 10.6, 0.05)
  2289.     Effects.Sphere.Create(BrickColor.Random(), root.CFrame * CF(0, -1, 0), 2, 2, 2, 10.6, 10.6, 10.6, 0.05)
  2290.     Effects.Sphere.Create(BrickColor.Random(), root.CFrame * CF(0, -1, 0), 2, 2, 2, 10.6, 10.6, 10.6, 0.05)
  2291.     Effects.Sphere.Create(BrickColor.Random(), root.CFrame * CF(0, -1, 0), 2, 2, 2, 10.6, 35.6, 10.6, 0.05)
  2292.     Effects.Sphere.Create(BrickColor.Random(), root.CFrame * CF(0, -3, 0), 2, 2, 2, 150.6, .4, 150.6, 0.05)
  2293.     Effects.Ring.Create(BrickColor.Random(), root.CFrame * CF(0, -1.7, 0) * angles(Rad(90),Rad(0),Rad(0)), 2, 2, 2, 8.6, 8.6, 8.6, 0.03)
  2294.     for i, v in pairs(FindNearestHead(tors.CFrame.p, 52.5)) do
  2295.         if v:FindFirstChild("Head") then
  2296.             Eviscerate(v)
  2297.         end
  2298.     end
  2299.     coroutine.resume(coroutine.create(function()
  2300.         for i = 0,2.8,0.1 do
  2301.             swait()
  2302.             hum.CameraOffset = Vector3.new(Mrandom(-3,3),Mrandom(-3,3),Mrandom(-3,3))
  2303.         end
  2304.         for i = 0,1.8,0.1 do
  2305.             swait()
  2306.         hum.CameraOffset = Vector3.new(0,0,0)
  2307.         end
  2308.     end))
  2309.     for i = 0,3.7,0.1 do
  2310.         tecks2.Rotation = math.random(-20, 20)
  2311.                 tecks2.Text = ""..NOUSE[math.random(1,#NOUSE)]
  2312.         rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(20), Rad(0), Rad(0)), 0.15)
  2313.         tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(20 - 2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3)
  2314.         RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5), Rad(0), Rad(20)), 0.15)
  2315.         LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5), Rad(5 * Cos(sine / 20)), Rad(-25)), 0.15)
  2316.         RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(-40), Rad(0), Rad(25 - 2.5 * Sin(sine / 20))), 0.1)
  2317.         LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(-40), Rad(0), Rad(-25 + 2.5 * Sin(sine / 20))), 0.1)
  2318.     end
  2319.     wait(.6)
  2320.     attack = false
  2321. end
  2322. function Ending()
  2323.     local target = nil
  2324.     local targettorso = nil
  2325.     if mouse.Target.Parent ~= char and mouse.Target.Parent.Parent ~= char and mouse.Target.Parent:FindFirstChild("Humanoid") ~= nil then
  2326.         if mouse.Target.Parent.Humanoid.PlatformStand == false then
  2327.             targetT  = mouse.Target.Parent
  2328.             target = mouse.Target.Parent.Humanoid
  2329.             targettorso = mouse.Target.Parent:FindFirstChild("Torso") or mouse.Target.Parent:FindFirstChild("UpperTorso")
  2330.             targethead = mouse.Target.Parent:FindFirstChild("Head")
  2331.         end
  2332.     end
  2333.     if target ~= nil then
  2334.         targettorso.Anchored = true
  2335.         attack = true
  2336.         hum.WalkSpeed = 0
  2337.         local originalpos = root.CFrame
  2338.         root.CFrame = targettorso.CFrame * CF(0,0,2.6)
  2339.         for i = 0,1.8,0.1 do
  2340.         tecks2.Rotation = math.random(-20, 20)
  2341.             swait()
  2342.                 tecks2.Text = ""..NOUSE[math.random(1,#NOUSE)]
  2343.         rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-65)), 0.15)
  2344.         tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(65)), 0.3)
  2345.         RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-9), Rad(0), Rad(-10)), 0.15)
  2346.         LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), -.2 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-8), Rad(0), Rad(10)), 0.15)
  2347.         RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(0), Rad(35)), 0.1)
  2348.         LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(25), Rad(0), Rad(-15)), 0.1)
  2349.         end
  2350.         Eviscerate(targetT)
  2351.         CreateSound("331666100", ra, 4, 1)
  2352.         CreateSound("180083286", targettorso, 10, 1)
  2353.         coroutine.resume(coroutine.create(function()
  2354.         for i = 0,1.8,0.1 do
  2355.             swait()
  2356.             hum.CameraOffset = Vector3.new(Mrandom(-3,3),Mrandom(-3,3),Mrandom(-3,3))
  2357.         end
  2358.         for i = 0,1.8,0.1 do
  2359.             swait()
  2360.         hum.CameraOffset = Vector3.new(0,0,0)
  2361.         end
  2362.     end))
  2363.         for i = 0,4.6,0.1 do
  2364.                 tecks2.Text = ""..NOUSE[math.random(1,#NOUSE)]
  2365.         rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(90)), 0.15)
  2366.         tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(-90)), 0.3)
  2367.         RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-9), Rad(0), Rad(-10)), 0.15)
  2368.         LH.C0 = clerp(LH.C0, CF(-1, -0.6 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-8), Rad(0), Rad(10)), 0.15)
  2369.         RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(90)), 0.1)
  2370.         LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(25), Rad(0), Rad(-15)), 0.1)
  2371.         end
  2372.         wait(.6)
  2373.         root.CFrame = originalpos
  2374.         attack = false
  2375.     hum.WalkSpeed = 8
  2376.     end
  2377. end
  2378.  
  2379. --[[I don't take ANY credit for this attack,
  2380.     this was all nooby's hard work and the only reason i uhhh "used" it
  2381.     is cause I i didn't have attack ideas at the time so yeah,
  2382.     100% nooby's credit <3]]
  2383. function Ende_der_Weld()
  2384.     attack = true
  2385.     hum.WalkSpeed = 0
  2386.     for i = 0,4.6,0.1 do
  2387.             swait()
  2388.         tecks2.Rotation = math.random(-20, 20)
  2389.                 tecks2.Text = ""..NOUSE[math.random(1,#NOUSE)]
  2390.         rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(90)), 0.15)
  2391.         tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(-90)), 0.3)
  2392.         RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-9), Rad(0), Rad(-10)), 0.15)
  2393.         LH.C0 = clerp(LH.C0, CF(-1, -0.6 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-8), Rad(0), Rad(10)), 0.15)
  2394.         RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(90)), 0.1)
  2395.         LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(25), Rad(0), Rad(-15)), 0.1)
  2396.         end
  2397.         local a = Instance.new("Part",char)
  2398.         a.BrickColor = BrickColor.random()
  2399.     a.Name = "Lazer"   
  2400.     a.Anchored = true
  2401. a.Material = "Neon"
  2402. a.Transparency = 1
  2403.     a.CanCollide = false
  2404.     local hitbox = Instance.new("Part",char)
  2405.     hitbox.Size = Vector3.new(5,5,5)
  2406.     hitbox.CFrame = mouse.hit
  2407.     hitbox.Anchored = true
  2408.     hitbox.Transparency = 1
  2409.     hitbox.CanCollide = false
  2410.     local ray = Ray.new(
  2411.         ra.CFrame.p,                           -- origin
  2412.         (mouse.Hit.p - ra.CFrame.p).unit * 500 -- direction
  2413.     )
  2414.     local ignore = char
  2415.     local hit, position, normal = workspace:FindPartOnRay(ray, ignore)
  2416.     if hit then
  2417.         local humanoid = hit.Parent:FindFirstChildOfClass("Humanoid")
  2418.      
  2419.         if not humanoid then
  2420.             humanoid = hit.Parent.Parent:FindFirstChildOfClass("Humanoid")
  2421.         end
  2422.         if humanoid then
  2423.             if humanoid.Parent:IsA"Model" then
  2424.             end
  2425.         end
  2426.     end
  2427.     a.BottomSurface = 10
  2428.     a.TopSurface = 10
  2429.     local distance = (ra.CFrame.p - position).magnitude
  2430.     a.Size = Vector3.new(0.1, 0.1, 0.1)
  2431.     a.CFrame = CFrame.new(ra.CFrame.p, position) * CFrame.new(0, 0, 0)
  2432.     game:GetService("Debris"):AddItem(a, 5)
  2433.     game:GetService("Debris"):AddItem(hitbox, 1)
  2434. local newmesh = Instance.new("BlockMesh",a)
  2435. MagicBlock(BrickColor.Random(),ra.CFrame,5,5,5,0.25,0.25,0.25,0.025)
  2436. MagicShockAlt(BrickColor.Random(),a.CFrame,5,5,1.5,1.5,0.015,1)
  2437. MagicShockAlt(BrickColor.Random(),a.CFrame,5,5,1.25,1.25,0.015,2)
  2438. MagicShockAlt(BrickColor.Random(),a.CFrame,5,5,1,1,0.015,1)
  2439.              local lbs = Instance.new("Part")
  2440.   lbs.Parent = char
  2441. CreateSound("929619479", lbs, 10, 1)
  2442.    lbs.Material = "Neon"
  2443.     lbs.Color = BrickColor.Random().Color
  2444.      lbs.CanCollide = false
  2445.      lbs.Shape = "Ball"
  2446.      lbs.Anchored = true
  2447.      lbs.Transparency = 0
  2448.      lbs.Size = Vector3.new(20,20,20)
  2449.      lbs.CFrame = a.CFrame
  2450.      local thing = Instance.new("SpecialMesh",lbs)
  2451.      thing.MeshType = "Sphere"
  2452. lbs.Anchored = false
  2453.   local bvs = Instance.new("BodyVelocity")
  2454.   bvs.maxForce = Vector3.new(1e9, 1e9, 1e9)
  2455.   bvs.velocity = a.CFrame.lookVector*75
  2456.   bvs.Parent = lbs
  2457. lbs.Touched:connect(function(hit)
  2458.     MagniDamage(hit, 12, 40, 60, 10, "Normal")
  2459. end)
  2460. attack = false
  2461. game:GetService("Debris"):AddItem(lbs, 10)
  2462. for x = 0, 4 do
  2463.     local bulletgos = IT("Model",char)
  2464.     local bulletgos2 = IT("Model",char)
  2465. for z = 0, 24 do
  2466.              local lb = Instance.new("Part")
  2467.   lb.Parent = bulletgos
  2468.    lb.Material = "Neon"
  2469.     lb.Color = BrickColor.Random().Color
  2470.      lb.CanCollide = false
  2471.      lb.Anchored = true
  2472.      lb.Transparency = 0
  2473.      lb.Size = Vector3.new(2,2,2)
  2474. local thing = Instance.new("SpecialMesh",lb)
  2475.      thing.MeshType = "Sphere"
  2476.      thing.Scale = Vector3.new(0.5,0.5,1.5)
  2477.      lb.CFrame = lbs.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360)))
  2478.      lb.CFrame = lb.CFrame + lb.CFrame.lookVector*15
  2479.              local lb2 = Instance.new("Part")
  2480.   lb2.Parent = bulletgos2
  2481.    lb2.Material = "Neon"
  2482.     lb2.Color = lb.Color
  2483.      lb2.CanCollide = false
  2484.      lb2.Anchored = true
  2485.      lb2.Transparency = 0
  2486.      lb2.Size = Vector3.new(2,2,2)
  2487.      lb2.CFrame = lbs.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360)))
  2488.      lb2.CFrame = lb2.CFrame + lb.CFrame.lookVector*15
  2489.      local thing2 = Instance.new("SpecialMesh",lb2)
  2490.      thing2.MeshType = "Sphere"
  2491.      thing2.Scale = Vector3.new(0.5,0.5,1.5)
  2492. lb.Touched:connect(function(hit)
  2493.     MagniDamage(hit, 12, 40, 60, 10, "Normal")
  2494. end)
  2495. lb2.Touched:connect(function(hit)
  2496.     MagniDamage(hit, 12, 40, 60, 10, "Normal")
  2497. end)
  2498. end
  2499. MagicBlock(BrickColor.Random(),lbs.CFrame,25,25,25,-0.1,-0.1,-0.1,0.025)
  2500. MagicBlock(BrickColor.Random(),lbs.CFrame,25,25,25,-0.1,-0.1,-0.1,0.025)
  2501. MagicBlock(BrickColor.Random(),lbs.CFrame,25,25,25,0.5,0.5,0.5,0.025)
  2502. MagicBlock(BrickColor.Random(),lbs.CFrame,25,25,25,0.5,0.5,0.5,0.025)
  2503. CreateSound("925629856", lbs, 5, 1)
  2504. game:GetService("Debris"):AddItem(bulletgos, 7)
  2505. game:GetService("Debris"):AddItem(bulletgos2, 7)
  2506. for i,v in pairs(bulletgos:children()) do
  2507.     if v:IsA("Part") then
  2508.     v.Anchored = false
  2509.     MagicBlock(v.BrickColor,v.CFrame,1,1,1,0.25,0.25,0.25,0.025)
  2510.   local bv = Instance.new("BodyVelocity")
  2511.   bv.maxForce = Vector3.new(1e9, 1e9, 1e9)
  2512.   bv.velocity = v.CFrame.lookVector*25
  2513.   bv.Parent = v
  2514. game:GetService("Debris"):AddItem(v, 5)
  2515.     end
  2516. end
  2517. for i,v in pairs(bulletgos2:children()) do
  2518.     if v:IsA("Part") then
  2519.     v.Anchored = false
  2520.     MagicBlock(v.BrickColor,v.CFrame,1,1,1,0.25,0.25,0.25,0.025)
  2521.   local bv = Instance.new("BodyVelocity")
  2522.   bv.maxForce = Vector3.new(1e9, 1e9, 1e9)
  2523.   bv.velocity = v.CFrame.lookVector*-25
  2524.   bv.Parent = v
  2525. game:GetService("Debris"):AddItem(v, 5)
  2526.     end
  2527. end
  2528. wait(1)
  2529. end
  2530. attack = false
  2531. hum.WalkSpeed = 8
  2532. end
  2533. -------------------------------------------------------
  2534. --End Attacks N Stuff--
  2535. -------------------------------------------------------
  2536. mouse.KeyDown:connect(function(key)
  2537.     if string.byte(key) == 48 then
  2538.         Swing = 2
  2539.         hum.WalkSpeed = 38.82
  2540.     end
  2541. end)
  2542. mouse.KeyUp:connect(function(key)
  2543.     if string.byte(key) == 48 then
  2544.         Swing = 1
  2545.         hum.WalkSpeed = 8
  2546.     end
  2547. end)
  2548. mouse.KeyDown:connect(function(key)
  2549.     if attack == false then
  2550.         if key == 'q' and EdgyMode == false and Divinity == false and Fighter == false and Purity == false and Destruction == false and helpme == false and Planetary == false and Solar == false and Lunar == false and Frost == false and Ashes == false then
  2551.         DTrail5.Enabled = false
  2552.         DTrail4.Enabled = false
  2553.         DTrail3.Enabled = false
  2554.         DTrail2.Enabled = false
  2555.         DTrail.Enabled = false
  2556.             EdgyMode = true
  2557.             tecks2.Text = "Edgy"
  2558.             tecks2.TextColor3 = Color3.new(0, 0, 0)
  2559.             tecks2.TextStrokeColor3 = Color3.fromRGB(98, 37, 209)
  2560.         for i, v in pairs(ArmourParts) do
  2561.             v.BrickColor = BrickColor.new("Black")
  2562.                     end
  2563.         for i, v in pairs(ArmourParts2) do
  2564.             v.BrickColor = BrickColor.new("Really black")
  2565.                     end
  2566.         for i, v in pairs(NeonParts) do
  2567.             v.BrickColor = BrickColor.new("Royal purple")
  2568.                     end
  2569.         char.Head.face.Texture = "http://www.roblox.com/asset/?id=457729356"
  2570.     maincolor = BrickColor.new("Royal purple")
  2571.     BC.HeadColor = BrickColor.new("Black")
  2572.     BC.LeftArmColor = BrickColor.new("Black")
  2573.     BC.LeftLegColor = BrickColor.new("Black")
  2574.     BC.RightArmColor = BrickColor.new("Royal purple")
  2575.     BC.RightLegColor = BrickColor.new("Black")
  2576.     BC.TorsoColor = BrickColor.new("Black")
  2577.                         Music.TimePosition = 0
  2578.             Music.SoundId = "rbxassetid://1693948941"
  2579.             Music.Parent = tors
  2580.             Music:Play()
  2581.         elseif key == 'q' and EdgyMode == true and Divinity == false and Fighter == false and Purity == false and Destruction == false and helpme == false and Planetary == false and Solar == false and Lunar == false and Frost == false and Ashes == false then
  2582.         DTrail5.Enabled = false
  2583.         DTrail4.Enabled = false
  2584.         DTrail3.Enabled = false
  2585.         DTrail2.Enabled = false
  2586.         DTrail.Enabled = false
  2587.             EdgyMode = false
  2588.             tecks2.Text = "Neutral"
  2589.                         tecks2.Rotation = 0
  2590.             tecks2.TextColor3 = Color3.new(0, 0, 0)
  2591.             tecks2.TextStrokeColor3 = Color3.fromRGB(0, 0, 0)
  2592.             resetmode()
  2593.                         Music.TimePosition = 0
  2594.             Music.SoundId = "rbxassetid://1117396305"
  2595.             Music.Parent = tors
  2596.             Music:Play()
  2597.     BC.HeadColor = BrickColor.new("Fossil")
  2598.     BC.LeftArmColor = BrickColor.new("Fossil")
  2599.     BC.LeftLegColor = BrickColor.new("Fossil")
  2600.     BC.RightArmColor = BrickColor.new("Smoky grey")
  2601.     BC.RightLegColor = BrickColor.new("Fossil")
  2602.     BC.TorsoColor = BrickColor.new("Fossil")
  2603.         elseif key == 'e' and EdgyMode == false and Divinity == false and Fighter == false and Purity == false and Destruction == false and helpme == false and Planetary == false and Solar == false and Lunar == false and Frost == false and Ashes == false then
  2604.         DTrail5.Enabled = false
  2605.         DTrail4.Enabled = false
  2606.         DTrail3.Enabled = false
  2607.         DTrail2.Enabled = false
  2608.         DTrail.Enabled = false
  2609.             Divinity = true
  2610.             tecks2.Text = "Divinity"
  2611.                         tecks2.Rotation = 0
  2612.             tecks2.TextColor3 = Color3.new(1, 1, 1)
  2613.             tecks2.TextStrokeColor3 = Color3.fromRGB(255, 255, 0)
  2614.         for i, v in pairs(ArmourParts) do
  2615.             v.BrickColor = BrickColor.new("Institutional white")
  2616.                     end
  2617.         for i, v in pairs(ArmourParts2) do
  2618.             v.BrickColor = BrickColor.new("White")
  2619.                     end
  2620.         for i, v in pairs(NeonParts) do
  2621.             v.BrickColor = BrickColor.new("New Yeller")
  2622.                     end
  2623.         maincolor = BrickColor.new("New Yeller")
  2624.     BC.HeadColor = BrickColor.new("White")
  2625.     BC.LeftArmColor = BrickColor.new("White")
  2626.     BC.LeftLegColor = BrickColor.new("White")
  2627.     BC.RightArmColor = BrickColor.new("New Yeller")
  2628.     BC.RightLegColor = BrickColor.new("White")
  2629.     BC.TorsoColor = BrickColor.new("White")
  2630.         char.Head.face.Texture = "http://www.roblox.com/asset/?id=329945268"
  2631.                         Music.TimePosition = 0
  2632.             Music.SoundId = "rbxassetid://595800581"
  2633.             Music.Parent = tors
  2634.             Music:Play()
  2635.         elseif key == 'e' and EdgyMode == false and Divinity == true and Fighter == false and Purity == false and Destruction == false and helpme == false and Planetary == false and Solar == false and Lunar == false and Frost == false and Ashes == false then
  2636.         DTrail5.Enabled = false
  2637.         DTrail4.Enabled = false
  2638.         DTrail3.Enabled = false
  2639.         DTrail2.Enabled = false
  2640.         DTrail.Enabled = false
  2641.             Divinity = false
  2642.             tecks2.Text = "Neutral"
  2643.                         tecks2.Rotation = 0
  2644.             tecks2.TextColor3 = Color3.new(0, 0, 0)
  2645.             tecks2.TextStrokeColor3 = Color3.fromRGB(0, 0, 0)
  2646.             resetmode()
  2647.     BC.HeadColor = BrickColor.new("Fossil")
  2648.     BC.LeftArmColor = BrickColor.new("Fossil")
  2649.     BC.LeftLegColor = BrickColor.new("Fossil")
  2650.     BC.RightArmColor = BrickColor.new("Smoky grey")
  2651.     BC.RightLegColor = BrickColor.new("Fossil")
  2652.     BC.TorsoColor = BrickColor.new("Fossil")
  2653.                         Music.TimePosition = 0
  2654.             Music.SoundId = "rbxassetid://1117396305"
  2655.             Music.Parent = tors
  2656.             Music:Play()
  2657.         elseif key == 'r' and EdgyMode == false and Divinity == false and Fighter == false and Purity == false and Destruction == false and helpme == false and Planetary == false and Solar == false and Lunar == false and Frost == false and Ashes == false then
  2658.         DTrail5.Enabled = false
  2659.         DTrail4.Enabled = false
  2660.         DTrail3.Enabled = false
  2661.         DTrail2.Enabled = false
  2662.         DTrail.Enabled = false
  2663.             Fighter = true
  2664.             tecks2.Text = "Fighter"
  2665.                         tecks2.Rotation = 0
  2666.             tecks2.TextColor3 = Color3.new(0, 0, 0)
  2667.             tecks2.TextStrokeColor3 = Color3.fromRGB(255, 255, 255)
  2668.         for i, v in pairs(ArmourParts) do
  2669.             v.BrickColor = BrickColor.new("Black")
  2670.                     end
  2671.         for i, v in pairs(ArmourParts2) do
  2672.             v.BrickColor = BrickColor.new("Really black")
  2673.                     end
  2674.         for i, v in pairs(NeonParts) do
  2675.             v.BrickColor = BrickColor.new("Institutional white")
  2676.                     end
  2677.         char.Head.face.Texture = "http://www.roblox.com/asset/?id=300139178"
  2678.         maincolor = BrickColor.new("Institutional white")
  2679.     BC.HeadColor = BrickColor.new("Really black")
  2680.     BC.LeftArmColor = BrickColor.new("Really black")
  2681.     BC.LeftLegColor = BrickColor.new("Really black")
  2682.     BC.RightArmColor = BrickColor.new("Institutional white")
  2683.     BC.RightLegColor = BrickColor.new("Really black")
  2684.     BC.TorsoColor = BrickColor.new("Really black")
  2685.             Music.SoundId = "rbxassetid://207375545"
  2686.             Music.Parent = tors
  2687.                         Music.TimePosition = 8.3
  2688.             Music:Play()
  2689.         elseif key == 'r' and EdgyMode == false and Divinity == false and Fighter == true and Purity == false and Destruction == false and helpme == false and Planetary == false and Solar == false and Lunar == false and Frost == false and Ashes == false then
  2690.         DTrail5.Enabled = false
  2691.         DTrail4.Enabled = false
  2692.         DTrail3.Enabled = false
  2693.         DTrail2.Enabled = false
  2694.         DTrail.Enabled = false
  2695.             Fighter = false
  2696.             tecks2.Text = "Neutral"
  2697.                         tecks2.Rotation = 0
  2698.             tecks2.TextColor3 = Color3.new(0, 0, 0)
  2699.             tecks2.TextStrokeColor3 = Color3.fromRGB(0, 0, 0)
  2700.             resetmode()
  2701.     BC.HeadColor = BrickColor.new("Fossil")
  2702.     BC.LeftArmColor = BrickColor.new("Fossil")
  2703.     BC.LeftLegColor = BrickColor.new("Fossil")
  2704.     BC.RightArmColor = BrickColor.new("Smoky grey")
  2705.     BC.RightLegColor = BrickColor.new("Fossil")
  2706.     BC.TorsoColor = BrickColor.new("Fossil")
  2707.                         Music.TimePosition = 0
  2708.             Music.SoundId = "rbxassetid://1117396305"
  2709.             Music.Parent = tors
  2710.             Music:Play()
  2711.         elseif key == 't' and EdgyMode == false and Divinity == false and Fighter == false and Purity == false and Destruction == false and helpme == false and Planetary == false and Solar == false and Lunar == false and Frost == false and Ashes == false then
  2712.         DTrail5.Enabled = false
  2713.         DTrail4.Enabled = false
  2714.         DTrail3.Enabled = false
  2715.         DTrail2.Enabled = false
  2716.         DTrail.Enabled = false
  2717.             Purity = true
  2718.             tecks2.Text = "Purity"
  2719.                         tecks2.Rotation = 0
  2720.             tecks2.TextColor3 = Color3.new(1, 1, 1)
  2721.             tecks2.TextStrokeColor3 = Color3.fromRGB(0, 255, 255)
  2722.         for i, v in pairs(ArmourParts) do
  2723.             v.BrickColor = BrickColor.new("Institutional white")
  2724.                     end
  2725.         for i, v in pairs(ArmourParts2) do
  2726.             v.BrickColor = BrickColor.new("Institutional white")
  2727.                     end
  2728.         for i, v in pairs(NeonParts) do
  2729.             v.BrickColor = BrickColor.new("Toothpaste")
  2730.                     end
  2731.         char.Head.face.Texture = "http://www.roblox.com/asset/?id=155195214"
  2732.         maincolor = BrickColor.new("Toothpaste")
  2733.     BC.HeadColor = BrickColor.new("Institutional white")
  2734.     BC.LeftArmColor = BrickColor.new("Institutional white")
  2735.     BC.LeftLegColor = BrickColor.new("Institutional white")
  2736.     BC.RightArmColor = BrickColor.new("Toothpaste")
  2737.     BC.RightLegColor = BrickColor.new("Institutional white")
  2738.     BC.TorsoColor = BrickColor.new("Institutional white")
  2739.                         Music.TimePosition = 0
  2740.             Music.SoundId = "rbxassetid://174212509"
  2741.             Music.Parent = tors
  2742.             Music:Play()
  2743.         elseif key == 't' and EdgyMode == false and Divinity == false and Fighter == false and Purity == true and Destruction == false and helpme == false and Planetary == false and Solar == false and Lunar == false and Frost == false and Ashes == false then
  2744.         DTrail5.Enabled = false
  2745.         DTrail4.Enabled = false
  2746.         DTrail3.Enabled = false
  2747.         DTrail2.Enabled = false
  2748.         DTrail.Enabled = false
  2749.             Purity = false
  2750.             tecks2.Text = "Neutral"
  2751.                         tecks2.Rotation = 0
  2752.             tecks2.TextColor3 = Color3.new(0, 0, 0)
  2753.             tecks2.TextStrokeColor3 = Color3.fromRGB(0, 0, 0)
  2754.             resetmode()
  2755.                         Music.TimePosition = 0
  2756.             Music.SoundId = "rbxassetid://1117396305"
  2757.             Music.Parent = tors
  2758.             Music:Play()
  2759.     BC.HeadColor = BrickColor.new("Fossil")
  2760.     BC.LeftArmColor = BrickColor.new("Fossil")
  2761.     BC.LeftLegColor = BrickColor.new("Fossil")
  2762.     BC.RightArmColor = BrickColor.new("Smoky grey")
  2763.     BC.RightLegColor = BrickColor.new("Fossil")
  2764.     BC.TorsoColor = BrickColor.new("Fossil")
  2765.         elseif key == 'p' and EdgyMode == false and Divinity == false and Fighter == false and Purity == false and Destruction == false and helpme == false and Planetary == false and Solar == false and Lunar == false and Frost == false and Ashes == false then
  2766.         DTrail5.Enabled = false
  2767.         DTrail4.Enabled = false
  2768.         DTrail3.Enabled = false
  2769.         DTrail2.Enabled = false
  2770.         DTrail.Enabled = false
  2771.             Solar = true
  2772.             tecks2.Text = "Solar"
  2773.                         tecks2.Rotation = 0
  2774.             tecks2.TextColor3 = Color3.new(1, 1, 0)
  2775.             tecks2.TextStrokeColor3 = Color3.fromRGB(255, 170, 0)
  2776.         for i, v in pairs(ArmourParts) do
  2777.             v.BrickColor = BrickColor.new("New Yeller")
  2778.                     end
  2779.         for i, v in pairs(ArmourParts2) do
  2780.             v.BrickColor = BrickColor.new("Bright yellow")
  2781.                     end
  2782.         for i, v in pairs(NeonParts) do
  2783.             v.BrickColor = BrickColor.new("Deep orange")
  2784.                     end
  2785.         char.Head.face.Texture = "http://www.roblox.com/asset/?id=246991049"
  2786.         maincolor = BrickColor.new("Deep orange")
  2787.     BC.HeadColor = BrickColor.new("New Yeller")
  2788.     BC.LeftArmColor = BrickColor.new("New Yeller")
  2789.     BC.LeftLegColor = BrickColor.new("New Yeller")
  2790.     BC.RightArmColor = BrickColor.new("Deep orange")
  2791.     BC.RightLegColor = BrickColor.new("New Yeller")
  2792.     BC.TorsoColor = BrickColor.new("New Yeller")
  2793.                         Music.TimePosition = 5
  2794.             Music.SoundId = "rbxassetid://1167066393"
  2795.             Music.Parent = tors
  2796.             Music:Play()
  2797.         elseif key == 'p' and EdgyMode == false and Divinity == false and Fighter == false and Purity == false and Destruction == false and helpme == false and Planetary == false and Solar == true and Lunar == false and Frost == false and Ashes == false then
  2798.         DTrail5.Enabled = false
  2799.         DTrail4.Enabled = false
  2800.         DTrail3.Enabled = false
  2801.         DTrail2.Enabled = false
  2802.         DTrail.Enabled = false
  2803.             Solar = false
  2804.             tecks2.Text = "Neutral"
  2805.                         tecks2.Rotation = 0
  2806.             tecks2.TextColor3 = Color3.new(0, 0, 0)
  2807.             tecks2.TextStrokeColor3 = Color3.fromRGB(0, 0, 0)
  2808.             resetmode()
  2809.                         Music.TimePosition = 0
  2810.             Music.SoundId = "rbxassetid://1117396305"
  2811.             Music.Parent = tors
  2812.             Music:Play()
  2813.     BC.HeadColor = BrickColor.new("Fossil")
  2814.     BC.LeftArmColor = BrickColor.new("Fossil")
  2815.     BC.LeftLegColor = BrickColor.new("Fossil")
  2816.     BC.RightArmColor = BrickColor.new("Smoky grey")
  2817.     BC.RightLegColor = BrickColor.new("Fossil")
  2818.     BC.TorsoColor = BrickColor.new("Fossil")
  2819.         elseif key == 'g' and EdgyMode == false and Divinity == false and Fighter == false and Purity == false and Destruction == false and helpme == false and Planetary == false and Solar == false and Lunar == false and Frost == false and Ashes == false then
  2820.         DTrail5.Enabled = false
  2821.         DTrail4.Enabled = false
  2822.         DTrail3.Enabled = false
  2823.         DTrail2.Enabled = false
  2824.         DTrail.Enabled = false
  2825.             Lunar = true
  2826.             tecks2.Text = "Lunar"
  2827.                         tecks2.Rotation = 0
  2828.             tecks2.TextColor3 = Color3.new(0, 0, 1)
  2829.             tecks2.TextStrokeColor3 = Color3.fromRGB(170, 255, 255)
  2830.         for i, v in pairs(ArmourParts) do
  2831.             v.BrickColor = BrickColor.new("Dark blue")
  2832.                     end
  2833.         for i, v in pairs(ArmourParts2) do
  2834.             v.BrickColor = BrickColor.new("Cyan")
  2835.                     end
  2836.         for i, v in pairs(NeonParts) do
  2837.             v.BrickColor = BrickColor.new("Steel blue")
  2838.                     end
  2839.         char.Head.face.Texture = "http://www.roblox.com/asset/?id=231432333"
  2840.         maincolor = BrickColor.new("Steel blue")
  2841.     BC.HeadColor = BrickColor.new("Dark blue")
  2842.     BC.LeftArmColor = BrickColor.new("Dark blue")
  2843.     BC.LeftLegColor = BrickColor.new("Dark blue")
  2844.     BC.RightArmColor = BrickColor.new("Steel blue")
  2845.     BC.RightLegColor = BrickColor.new("Dark blue")
  2846.     BC.TorsoColor = BrickColor.new("Dark blue")
  2847.                         Music.TimePosition = 0.5
  2848.             Music.SoundId = "rbxassetid://1574603917"
  2849.             Music.Parent = tors
  2850.             Music:Play()
  2851.         elseif key == 'g' and EdgyMode == false and Divinity == false and Fighter == false and Purity == false and Destruction == false and helpme == false and Planetary == false and Solar == false and Lunar == true and Frost == false and Ashes == false then
  2852.         DTrail5.Enabled = false
  2853.         DTrail4.Enabled = false
  2854.         DTrail3.Enabled = false
  2855.         DTrail2.Enabled = false
  2856.         DTrail.Enabled = false
  2857.             Lunar = false
  2858.             tecks2.Text = "Neutral"
  2859.                         tecks2.Rotation = 0
  2860.             tecks2.TextColor3 = Color3.new(0, 0, 0)
  2861.             tecks2.TextStrokeColor3 = Color3.fromRGB(0, 0, 0)
  2862.             resetmode()
  2863.                         Music.TimePosition = 0
  2864.             Music.SoundId = "rbxassetid://1117396305"
  2865.             Music.Parent = tors
  2866.             Music:Play()
  2867.     BC.HeadColor = BrickColor.new("Fossil")
  2868.     BC.LeftArmColor = BrickColor.new("Fossil")
  2869.     BC.LeftLegColor = BrickColor.new("Fossil")
  2870.     BC.RightArmColor = BrickColor.new("Smoky grey")
  2871.     BC.RightLegColor = BrickColor.new("Fossil")
  2872.     BC.TorsoColor = BrickColor.new("Fossil")
  2873.         elseif key == 'y' and EdgyMode == false and Divinity == false and Fighter == false and Purity == false and Destruction == false and helpme == false and Planetary == false and Solar == false and Lunar == false and Frost == false and Ashes == false then
  2874.             Destruction = true
  2875.             tecks2.Text = "Destruction"
  2876.                         tecks2.Rotation = 0
  2877.             tecks2.TextColor3 = Color3.new(0, 0, 0)
  2878.             tecks2.TextStrokeColor3 = Color3.fromRGB(255, 0, 0)
  2879.         for i, v in pairs(ArmourParts) do
  2880.             v.BrickColor = BrickColor.new("Really black")
  2881.                     end
  2882.         for i, v in pairs(ArmourParts2) do
  2883.             v.BrickColor = BrickColor.new("Black")
  2884.                     end
  2885.         for i, v in pairs(NeonParts) do
  2886.             v.BrickColor = BrickColor.new("Really red")
  2887.                     end
  2888.         char.Head.face.Texture = "http://www.roblox.com/asset/?id=201400785"
  2889.         DTrail5.Enabled = true
  2890.         DTrail4.Enabled = true
  2891.         DTrail3.Enabled = true
  2892.         DTrail2.Enabled = true
  2893.         DTrail.Enabled = true
  2894.         maincolor = BrickColor.new("Really red")
  2895.     BC.HeadColor = BrickColor.new("Black")
  2896.     BC.LeftArmColor = BrickColor.new("Black")
  2897.     BC.LeftLegColor = BrickColor.new("Black")
  2898.     BC.RightArmColor = BrickColor.new("Really red")
  2899.     BC.RightLegColor = BrickColor.new("Black")
  2900.     BC.TorsoColor = BrickColor.new("Black")
  2901.                         Music.TimePosition = 2
  2902.             Music.SoundId = "rbxassetid://1703475948"
  2903.             Music.Parent = tors
  2904.             Music:Play()
  2905.         elseif key == 'y' and EdgyMode == false and Divinity == false and Fighter == false and Purity == false and Destruction == true and helpme == false and Planetary == false and Solar == false and Lunar == false and Frost == false and Ashes == false then
  2906.         DTrail5.Enabled = false
  2907.         DTrail4.Enabled = false
  2908.         DTrail3.Enabled = false
  2909.         DTrail2.Enabled = false
  2910.         DTrail.Enabled = false
  2911.             Destruction = false
  2912.             tecks2.Text = "Neutral"
  2913.                         tecks2.Rotation = 0
  2914.             tecks2.TextColor3 = Color3.new(0, 0, 0)
  2915.             tecks2.TextStrokeColor3 = Color3.fromRGB(0, 0, 0)
  2916.             resetmode()
  2917.                         Music.TimePosition = 0
  2918.             Music.SoundId = "rbxassetid://1117396305"
  2919.             Music.Parent = tors
  2920.             Music:Play()
  2921.     BC.HeadColor = BrickColor.new("Fossil")
  2922.     BC.LeftArmColor = BrickColor.new("Fossil")
  2923.     BC.LeftLegColor = BrickColor.new("Fossil")
  2924.     BC.RightArmColor = BrickColor.new("Smoky grey")
  2925.     BC.RightLegColor = BrickColor.new("Fossil")
  2926.     BC.TorsoColor = BrickColor.new("Fossil")
  2927.         elseif key == 'u' and EdgyMode == false and Divinity == false and Fighter == false and Purity == false and Destruction == false and helpme == false and Planetary == false and Solar == false and Lunar == false and Frost == false and Ashes == false then
  2928.             helpme = true
  2929.         DTrail5.Enabled = false
  2930.         DTrail4.Enabled = false
  2931.         DTrail3.Enabled = false
  2932.         DTrail2.Enabled = false
  2933.         DTrail.Enabled = false
  2934.                         Music.TimePosition = 1
  2935.             tecks2.Text = "iNsAnItY"
  2936.             Music.SoundId = "rbxassetid://943961217"
  2937.             Music.Parent = tors
  2938.             Music:Play()
  2939.     BC.HeadColor = BrickColor.random()
  2940.     BC.LeftArmColor = BrickColor.random()
  2941.     BC.LeftLegColor = BrickColor.random()
  2942.     BC.RightArmColor = BrickColor.random()
  2943.     BC.RightLegColor = BrickColor.random()
  2944.     BC.TorsoColor = BrickColor.random()
  2945.         elseif key == 'u' and EdgyMode == false and Divinity == false and Fighter == false and Purity == false and Destruction == false and helpme == true and Planetary == false and Solar == false and Lunar == false and Frost == false and Ashes == false then
  2946.         DTrail5.Enabled = false
  2947.         DTrail4.Enabled = false
  2948.         DTrail3.Enabled = false
  2949.         DTrail2.Enabled = false
  2950.         DTrail.Enabled = false
  2951.             helpme = false
  2952.             tecks2.Text = "Neutral"
  2953.                         tecks2.Rotation = 0
  2954.             tecks2.TextColor3 = Color3.new(0, 0, 0)
  2955.             tecks2.TextStrokeColor3 = Color3.fromRGB(0, 0, 0)
  2956.             resetmode()
  2957.                         Music.TimePosition = 0
  2958.             Music.SoundId = "rbxassetid://1117396305"
  2959.             Music.Parent = tors
  2960.             Music:Play()
  2961.     BC.HeadColor = BrickColor.new("Fossil")
  2962.     BC.LeftArmColor = BrickColor.new("Fossil")
  2963.     BC.LeftLegColor = BrickColor.new("Fossil")
  2964.     BC.RightArmColor = BrickColor.new("Smoky grey")
  2965.     BC.RightLegColor = BrickColor.new("Fossil")
  2966.     BC.TorsoColor = BrickColor.new("Fossil")
  2967.         elseif key == 'h' and EdgyMode == false and Divinity == false and Fighter == false and Purity == false and Destruction == false and helpme == false and Planetary == false and Solar == false and Lunar == false and Frost == false and Ashes == false then
  2968.             Frost = true
  2969.         DTrail5.Enabled = false
  2970.         DTrail4.Enabled = false
  2971.         DTrail3.Enabled = false
  2972.         DTrail2.Enabled = false
  2973.         DTrail.Enabled = false
  2974.             tecks2.Text = "Frost"
  2975.                         tecks2.Rotation = 0
  2976.             tecks2.TextColor3 = Color3.new(1, 1, 1)
  2977.             tecks2.TextStrokeColor3 = Color3.fromRGB(170, 255, 255)
  2978.         for i, v in pairs(ArmourParts) do
  2979.             v.BrickColor = BrickColor.new("Cyan")
  2980.                     end
  2981.         for i, v in pairs(ArmourParts2) do
  2982.             v.BrickColor = BrickColor.new("White")
  2983.                     end
  2984.         for i, v in pairs(NeonParts) do
  2985.             v.BrickColor = BrickColor.new("Teal")
  2986.                     end
  2987.         char.Head.face.Texture = "http://www.roblox.com/asset/?id=111523405"
  2988.         maincolor = BrickColor.new("Teal")
  2989.     BC.HeadColor = BrickColor.new("Cyan")
  2990.     BC.LeftArmColor = BrickColor.new("Cyan")
  2991.     BC.LeftLegColor = BrickColor.new("Cyan")
  2992.     BC.RightArmColor = BrickColor.new("Teal")
  2993.     BC.RightLegColor = BrickColor.new("Cyan")
  2994.     BC.TorsoColor = BrickColor.new("Cyan")
  2995.                         Music.TimePosition = 1
  2996.             Music.SoundId = "rbxassetid://1579308042"
  2997.             Music.Parent = tors
  2998.             Music:Play()
  2999.         elseif key == 'h' and EdgyMode == false and Divinity == false and Fighter == false and Purity == false and Destruction == false and helpme == false and Planetary == false and Solar == false and Lunar == false and Frost == true and Ashes == false then
  3000.         DTrail5.Enabled = false
  3001.         DTrail4.Enabled = false
  3002.         DTrail3.Enabled = false
  3003.         DTrail2.Enabled = false
  3004.         DTrail.Enabled = false
  3005.             Frost = false
  3006.             tecks2.Text = "Neutral"
  3007.                         tecks2.Rotation = 0
  3008.             tecks2.TextColor3 = Color3.new(0, 0, 0)
  3009.             tecks2.TextStrokeColor3 = Color3.fromRGB(0, 0, 0)
  3010.             resetmode()
  3011.                         Music.TimePosition = 0
  3012.             Music.SoundId = "rbxassetid://1117396305"
  3013.             Music.Parent = tors
  3014.             Music:Play()
  3015.     BC.HeadColor = BrickColor.new("Fossil")
  3016.     BC.LeftArmColor = BrickColor.new("Fossil")
  3017.     BC.LeftLegColor = BrickColor.new("Fossil")
  3018.     BC.RightArmColor = BrickColor.new("Smoky grey")
  3019.     BC.RightLegColor = BrickColor.new("Fossil")
  3020.     BC.TorsoColor = BrickColor.new("Fossil")
  3021.         elseif key == 'j' and EdgyMode == false and Divinity == false and Fighter == false and Purity == false and Destruction == false and helpme == false and Planetary == false and Solar == false and Lunar == false and Frost == false and Ashes == false then
  3022.             Ashes = true
  3023.         DTrail5.Enabled = false
  3024.         DTrail4.Enabled = false
  3025.         DTrail3.Enabled = false
  3026.         DTrail2.Enabled = false
  3027.         DTrail.Enabled = false
  3028.             tecks2.Text = "Ash"
  3029.                         tecks2.Rotation = 0
  3030.             tecks2.TextColor3 = Color3.new(0, 0, 0)
  3031.             tecks2.TextStrokeColor3 = Color3.fromRGB(91, 93, 105)
  3032.         for i, v in pairs(ArmourParts) do
  3033.             v.BrickColor = BrickColor.new("Smoky grey")
  3034.                     end
  3035.         for i, v in pairs(ArmourParts2) do
  3036.             v.BrickColor = BrickColor.new("Black")
  3037.                     end
  3038.         for i, v in pairs(NeonParts) do
  3039.             v.BrickColor = BrickColor.new("Really black")
  3040.                     end
  3041.         char.Head.face.Texture = "http://www.roblox.com/asset/?id=300139178"
  3042.         maincolor = BrickColor.new("Really black")
  3043.     BC.HeadColor = BrickColor.new("Smoky grey")
  3044.     BC.LeftArmColor = BrickColor.new("Smoky grey")
  3045.     BC.LeftLegColor = BrickColor.new("Smoky grey")
  3046.     BC.RightArmColor = BrickColor.new("Really black")
  3047.     BC.RightLegColor = BrickColor.new("Smoky grey")
  3048.     BC.TorsoColor = BrickColor.new("Smoky grey")
  3049.                         Music.TimePosition = 2
  3050.             Music.SoundId = "rbxassetid://1514078310"
  3051.             Music.Parent = tors
  3052.             Music:Play()
  3053.         elseif key == 'j' and EdgyMode == false and Divinity == false and Fighter == false and Purity == false and Destruction == false and helpme == false and Planetary == false and Solar == false and Lunar == false and Frost == false and Ashes == true then
  3054.         DTrail5.Enabled = false
  3055.         DTrail4.Enabled = false
  3056.         DTrail3.Enabled = false
  3057.         DTrail2.Enabled = false
  3058.         DTrail.Enabled = false
  3059.             Ashes = false
  3060.             tecks2.Text = "Neutral"
  3061.                         tecks2.Rotation = 0
  3062.             tecks2.TextColor3 = Color3.new(0, 0, 0)
  3063.             tecks2.TextStrokeColor3 = Color3.fromRGB(0, 0, 0)
  3064.             resetmode()
  3065.                         Music.TimePosition = 0
  3066.             Music.SoundId = "rbxassetid://1117396305"
  3067.             Music.Parent = tors
  3068.             Music:Play()
  3069.     BC.HeadColor = BrickColor.new("Fossil")
  3070.     BC.LeftArmColor = BrickColor.new("Fossil")
  3071.     BC.LeftLegColor = BrickColor.new("Fossil")
  3072.     BC.RightArmColor = BrickColor.new("Smoky grey")
  3073.     BC.RightLegColor = BrickColor.new("Fossil")
  3074.     BC.TorsoColor = BrickColor.new("Fossil")
  3075.         elseif key == 'n' and tecks2.TextTransparency == 1 and tecks2.TextStrokeTransparency == 1  then
  3076.             tecks2.TextTransparency = 0
  3077.             tecks2.TextStrokeTransparency = 0
  3078.         elseif key == 'n' and tecks2.TextTransparency == 0 and tecks2.TextStrokeTransparency == 0  then
  3079.             tecks2.TextTransparency = 1
  3080.             tecks2.TextStrokeTransparency = 1
  3081.         elseif key == 'f' and EdgyMode == false and Divinity == false and Fighter == false and Purity == false and Destruction == false and helpme == false and Planetary == false and Solar == false and Lunar == false and Frost == false and Ashes == false then
  3082.         DTrail5.Enabled = false
  3083.         DTrail4.Enabled = false
  3084.         DTrail3.Enabled = false
  3085.         DTrail2.Enabled = false
  3086.         DTrail.Enabled = false
  3087.             Planetary = true
  3088.             tecks2.Text = "Planetary"
  3089.                         tecks2.Rotation = 0
  3090.             tecks2.TextColor3 = Color3.fromRGB(61, 21, 133)
  3091.             tecks2.TextStrokeColor3 = Color3.fromRGB(61, 21, 133)
  3092.         for i, v in pairs(ArmourParts) do
  3093.             v.BrickColor = BrickColor.new("Dark indigo")
  3094.                     end
  3095.         for i, v in pairs(ArmourParts2) do
  3096.             v.BrickColor = BrickColor.new("Dark indigo")
  3097.                     end
  3098.         for i, v in pairs(NeonParts) do
  3099.             v.BrickColor = BrickColor.new("Dark indigo")
  3100.                     end
  3101.         char.Head.face.Texture = "http://www.roblox.com/asset/?id=148988280"
  3102.         maincolor = BrickColor.new("Dark indigo")
  3103.     BC.HeadColor = BrickColor.new("Dark indigo")
  3104.     BC.LeftArmColor = BrickColor.new("Dark indigo")
  3105.     BC.LeftLegColor = BrickColor.new("Dark indigo")
  3106.     BC.RightArmColor = BrickColor.new("Dark indigo")
  3107.     BC.RightLegColor = BrickColor.new("Dark indigo")
  3108.     BC.TorsoColor = BrickColor.new("Dark indigo")
  3109.                         Music.TimePosition = 0
  3110.             Music.SoundId = "rbxassetid://609934004"
  3111.             Music.Parent = tors
  3112.             Music:Play()
  3113.         elseif key == 'f' and EdgyMode == false and Divinity == false and Fighter == false and Purity == false and Destruction == false and helpme == false and Planetary == true and Solar == false and Lunar == false and Frost == false and Ashes == false then
  3114.             Planetary = false
  3115.         DTrail5.Enabled = false
  3116.         DTrail4.Enabled = false
  3117.         DTrail3.Enabled = false
  3118.         DTrail2.Enabled = false
  3119.         DTrail.Enabled = false
  3120.             tecks2.Text = "Neutral"
  3121.                         tecks2.Rotation = 0
  3122.             tecks2.TextColor3 = Color3.new(0, 0, 0)
  3123.             tecks2.TextStrokeColor3 = Color3.fromRGB(0, 0, 0)
  3124.             resetmode()
  3125.                         Music.TimePosition = 0
  3126.             Music.SoundId = "rbxassetid://1117396305"
  3127.             Music.Parent = tors
  3128.             Music:Play()
  3129.                     BC.HeadColor = BrickColor.new("Fossil")
  3130.                     BC.LeftArmColor = BrickColor.new("Fossil")
  3131.                     BC.LeftLegColor = BrickColor.new("Fossil")
  3132.                     BC.RightArmColor = BrickColor.new("Smoky grey")
  3133.                     BC.RightLegColor = BrickColor.new("Fossil")
  3134.                     BC.TorsoColor = BrickColor.new("Fossil")
  3135.         end
  3136.     end
  3137. end)
  3138. mouse.KeyDown:connect(function(key)
  3139.     if attack == false then
  3140.         if EdgyMode == true then
  3141.             if key == 'r' then
  3142.             Decapitate()
  3143.             elseif key == 'e' then
  3144.                 Laugh()
  3145.             end
  3146.         end
  3147.         if Divinity == true then
  3148.             if key == 'r' then
  3149.                 Beam_Of_Light()
  3150.             elseif key == 'f' then
  3151.                 Blast_Of_God()
  3152.             end
  3153.         end
  3154.         if Fighter == true then
  3155.             if key == 'e' then
  3156.                 Flying_Kick()
  3157.             elseif key == 'f' then
  3158.                 UpperCut()
  3159.             elseif key == 't' then
  3160.                 Spinning_Kick()
  3161.             end
  3162.         end
  3163.         if Purity == true then
  3164.             if key == 'r' then
  3165.                 Purity_Slam()
  3166.             end
  3167.         end
  3168.         if Solar == true then
  3169.             if key == 'r' then
  3170.                 Eruption()
  3171.             elseif key == 't' then
  3172.                 Solar_Flare()
  3173.                         end
  3174.         end
  3175.         if Frost == true then
  3176.             if key == 'r' then
  3177.                 Blizzard()
  3178.             elseif key == 't' then
  3179.                 Cryo_Freeze()
  3180.             end
  3181.         end
  3182.         if Ashes == true then
  3183.             if key == 't' and notmenacing then
  3184.                 Menacing_Aura()
  3185.             elseif key == 'r' and alternatecooldownbecausewhynotdood == false then
  3186.                 Heat_Stroke()
  3187.             end
  3188.         end
  3189.         if Lunar == true then
  3190.             if key == 't' then
  3191.                 ShadowWarp()
  3192.             elseif key == 'r' then
  3193.                 Shade()
  3194.             end
  3195.         end
  3196.         if Destruction == true then
  3197.             if key == 'r' then
  3198.                 Diablo_Explosion()
  3199.             elseif key == 'f' then
  3200.                 Hell_From_Above()
  3201.             elseif key == 't' then
  3202.                 Spinning_Below()
  3203.             end
  3204.         end
  3205.         if Planetary == true then
  3206.             if key == 'r' then
  3207.                                 Multi_Bombs()
  3208.             elseif key == 't' then
  3209.                 Universal_Crush()
  3210.             end
  3211.         end
  3212.         if helpme == true then
  3213.             if key == 'r' then
  3214.                 Painful_Stomp()
  3215.             elseif key == 'f' then
  3216.                 Ending()
  3217.             elseif key == 't' then
  3218.                 Ende_der_Weld()
  3219.             end
  3220.         end
  3221.     end
  3222.  end)
  3223.  
  3224.  
  3225. coroutine.resume(coroutine.create(function()
  3226.     while true do
  3227.         swait(8)
  3228.         if Solar == true then
  3229.             sphereMK(5, 0.12, "Add", root.CFrame * CFrame.new(math.random(-6, 6), -10, math.random(-6, 6)) * CFrame.Angles(math.rad(90 + math.random(-15, 15)), math.rad(math.random(-15, 15)), 0), 1, 1, 15, -0.01, maincolor, 0)
  3230.         end
  3231.     end
  3232. end))
  3233. coroutine.resume(coroutine.create(function()
  3234.     while true do
  3235.         swait(4)
  3236.         if Frost == true then
  3237.                 Effects.Block.Create(BrickC("Institutional white"), tors.CFrame * CF(Mrandom(-3,3),Mrandom(-3,3),Mrandom(-3,3)), 2, 2, 2, 0.5, 0.5, 0.5, 0.03)
  3238.                     Effects.Ring.Create(BrickC("Teal"), root.CFrame * CF(0, -2.7, 0) * angles(Rad(90),Rad(0),Rad(0)), 0.05, 0.05, 0.05, 0.15, 0.15, 0.15, 0.02)
  3239.         end
  3240.     end
  3241. end))
  3242. coroutine.resume(coroutine.create(function()
  3243.     while true do
  3244.         swait(4)
  3245.         if Lunar == true then
  3246.                 Effects.Block.Create(BrickC("Dark blue"), tors.CFrame * CF(Mrandom(-4,4),Mrandom(-4,4),Mrandom(-4,4)), 2, 2, 2, 0.5, 0.5, 0.5, 0.03)
  3247.         end
  3248.     end
  3249. end))
  3250.  
  3251.  
  3252.  
  3253. -------------------------------------------------------
  3254. --Start Animations--
  3255. -------------------------------------------------------
  3256. local equipped = false
  3257. local idle = 0
  3258. local change = 1
  3259. local val = 0
  3260. local toim = 0
  3261. local idleanim = 0.4
  3262. hum.WalkSpeed = 8
  3263. hum.Animator.Parent = nil
  3264. while true do
  3265.     swait()
  3266.     Music.Parent = tors
  3267.     if helpme == true then
  3268.         for i, v in pairs(ArmourParts) do
  3269.                 v.BrickColor = BrickColor.random()
  3270.             end
  3271.                 for i, v in pairs(ArmourParts2) do
  3272.             v.BrickColor = BrickColor.random()
  3273.             end
  3274.                 for i, v in pairs(NeonParts) do
  3275.             v.BrickColor = BrickColor.random()
  3276.             end
  3277.                 maincolor = BrickColor.random()
  3278.                                 char.Head.face.Texture = "http://www.roblox.com/asset/?id="..insanityface[math.random(1,#insanityface)]
  3279.                                 tecks2.Text = ""..insanity[math.random(1,#insanity)]
  3280.                 tecks2.TextColor3 = maincolor.Color
  3281.                 tecks2.TextStrokeColor3 = maincolor.Color
  3282.                 tecks2.Rotation = math.random(-11, 11)
  3283.                             BC.HeadColor = BrickColor.random()
  3284.                             BC.LeftArmColor = BrickColor.random()
  3285.                             BC.LeftLegColor = BrickColor.random()
  3286.                             BC.RightArmColor = BrickColor.random()
  3287.                             BC.RightLegColor = BrickColor.random()
  3288.                             BC.TorsoColor = BrickColor.random()
  3289.             MagicShockTrailAlt2(maincolor, root.CFrame * CF(Mrandom(-15,15),-3,Mrandom(-15,15)) * angles(Rad(90 + Mrandom(-25, 25)),Rad(0),Rad(0)),1,.5,.5,-0.01,-0.01,7,0.1,Mrandom(1,2))
  3290.     end
  3291.     if EdgyMode == true then
  3292.         tecks2.Rotation = math.random(-2, 2)
  3293.     end
  3294.     if Planetary == true then
  3295.         MagicShockTrailAlt2(maincolor, root.CFrame * CF(Mrandom(-25,25),-3,Mrandom(-25,25)) * angles(Rad(90 + Mrandom(-15, 15)),Rad(0),Rad(0)),1,.5,.5,-0.01,-0.01,7,0.1,2)
  3296.         tecks2.Rotation = math.random(-4, 4)
  3297.     end
  3298.     sine = sine + change
  3299.     local torvel = (root.Velocity * Vector3.new(1, 0, 1)).magnitude
  3300.     local velderp = root.Velocity.y
  3301.     hitfloor, posfloor = rayCast(root.Position, CFrame.new(root.Position, root.Position - Vector3.new(0, 1, 0)).lookVector, 4, char)
  3302.     if equipped == true or equipped == false then
  3303.         if attack == false then
  3304.             idle = idle + 1
  3305.         else
  3306.             idle = 0
  3307.         end
  3308.         if 1 < root.Velocity.y and hitfloor == nil then
  3309.             Anim = "Jump"
  3310.             change = 1
  3311.             if attack == false then
  3312.                 rootj.C0 = clerp(rootj.C0, RootCF * angles(math.min(math.max(root.Velocity.Y/100,-Rad(65)),Rad(65)),0,0),0.3)
  3313.                 tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-10), Rad(0), Rad(0)), 0.3)
  3314.                 RW.C0 = clerp(RW.C0, CF(1.5, 0.5, 0) * angles(math.min(math.max(root.Velocity.Y/100,-Rad(65)),Rad(65)),0,Rad(15)),0.3)
  3315.                 LW.C0 = clerp(LW.C0, CF(-1.5, 0.5, 0) * angles(math.min(math.max(root.Velocity.Y/100,-Rad(65)),Rad(65)),0,Rad(-15)),0.3)
  3316.                 LH.C0=clerp(LH.C0, CF(-1,-.4-0.1 * Cos(sine / 20), -.6) * LHCF * angles(Rad(-5), Rad(-0), Rad(20)), 0.15)
  3317.                 RH.C0=clerp(RH.C0, CF(1,-1-0.1 * Cos(sine / 20), -.3) * angles(Rad(0), Rad(90), Rad(0)), .3)
  3318.             end
  3319.         elseif -1 > root.Velocity.y and hitfloor == nil then
  3320.             Anim = "Fall"
  3321.             change = 1
  3322.             if attack == false then
  3323.                 rootj.C0 = clerp(rootj.C0, RootCF * angles(math.min(math.max(root.Velocity.Y/100,-Rad(65)),Rad(65)),0,0),0.3)
  3324.                 tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(10), Rad(0), Rad(0)), 0.3)
  3325.                 RW.C0 = clerp(RW.C0, CF(1.5, 0.5, 0) * angles(math.min(math.max(root.Velocity.Y/100,-Rad(65)),Rad(65)),0,Rad(90)),0.3)
  3326.                 LW.C0 = clerp(LW.C0, CF(-1.5, 0.5, 0) * angles(math.min(math.max(root.Velocity.Y/100,-Rad(65)),Rad(65)),0,Rad(-90)),0.3)
  3327.                 LH.C0 = clerp(LH.C0, CF(-1,-.4-0.1 * Cos(sine / 20), -.6) * LHCF * angles(Rad(-5), Rad(-0), Rad(20)), 0.15)
  3328.                 RH.C0 = clerp(RH.C0, CF(1,-1-0.1 * Cos(sine / 20), -.3) * angles(Rad(0), Rad(90), Rad(0)), .3)
  3329.             end
  3330.         elseif torvel < 1 and hitfloor ~= nil then
  3331.             Anim = "Idle"
  3332.             change = 1
  3333.             if attack == false and EdgyMode == false and Divinity == false and Fighter == false and Purity == false and Destruction == false and helpme == false and Planetary == false and Solar == false and Lunar == false and Frost == false then
  3334.                 rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  3335.                 tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3)
  3336.                 RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5), Rad(0), Rad(0)), 0.15)
  3337.                 LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5), Rad(0), Rad(0)), 0.15)
  3338.                 RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(-10 * Cos(sine / 20)), Rad(5 - 2.5 * Sin(sine / 20))), 0.1)
  3339.                 LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(10 * Cos(sine / 20)), Rad(-5 + 2.5 * Sin(sine / 20))), 0.1)
  3340.             elseif attack == false and EdgyMode == true and Divinity == false and Fighter == false and Purity == false and Destruction == false and helpme == false and Planetary == false and Solar == false and Frost == false then
  3341.                 rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(10), Rad(0), Rad(0)), 0.15)
  3342.                 tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(30 - 2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3)
  3343.                 if Mrandom(1,15) == 1 then
  3344.                 tors.Neck.C0 = clerp(tors.Neck.C0, necko * CF(0, 0, 0 + ((1) - 1)) * angles(Rad(Mrandom(-15,15)), Rad(Mrandom(-15,15)), Rad(Mrandom(-15,15))), 1)
  3345.                 end
  3346.                 RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5), Rad(0), Rad(10)), 0.15)
  3347.                 LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), -.2 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5), Rad(0), Rad(-10)), 0.15)
  3348.                 RW.C0 = clerp(RW.C0, CF(.8, 0.5 + 0.05 * Sin(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(-20), Rad(215)), 0.1)
  3349.                 LW.C0 = clerp(LW.C0, CF(-.8, 0.5 + 0.05 * Sin(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(20), Rad(-215)), 0.1)
  3350.             elseif attack == false and EdgyMode == false and Divinity == false and Fighter == false and Purity == false and Destruction == false and helpme == false and Planetary == false and Solar == false and Lunar == true and Frost == false then
  3351.                 rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  3352.                 tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3)
  3353.                 RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5), Rad(0), Rad(0)), 0.15)
  3354.                 LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5), Rad(0), Rad(0)), 0.15)
  3355.         RW.C0 = clerp(RW.C0, CF(1.1, 0.4 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-30), Rad(-0), Rad(-30)), 0.1)
  3356.         LW.C0 = clerp(LW.C0, CF(-1.1, 0.4 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-30), Rad(0), Rad(30)), 0.1)
  3357.             elseif attack == false and EdgyMode == false and Divinity == true and Fighter == false and Purity == false and Destruction == false and helpme == false and Planetary == false and Solar == false and Lunar == false and Frost == false then
  3358.                 rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, 1.2 + 0.3 * Cos(sine / 20)) * angles(Rad(5), Rad(0), Rad(10)), 0.15)
  3359.                 tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-4.5 * Sin(sine / 30)), Rad(0), Rad(-10)), 0.3)
  3360.                 RH.C0 = clerp(RH.C0, CF(1, -0.4 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5 + 3 * Sin(sine / 20)), Rad(0), Rad(-20 + 2.5 * Sin(sine / 20))), 0.15)
  3361.                 LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5 + 3 * Sin(sine / 20)), Rad(0), Rad(0 + 2.5 * Sin(sine / 20))), 0.15)
  3362.                 RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-3 * Sin(sine / 20)), Rad(-10 * Sin(sine / 20)), Rad(13 - 2.5 * Sin(sine / 20))), 0.1)
  3363.                 LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(4 * Sin(sine / 20)), Rad(10 * Sin(sine / 20)), Rad(-13 + 2.5 * Sin(sine / 20))), 0.1)
  3364.             elseif attack == false and EdgyMode == false and Divinity == false and Fighter == true and Purity == false and Destruction == false and helpme == false and Planetary == false and Solar == false and Frost == false then
  3365.                 rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.4 + 0.1 * Cos(sine / 20)) * angles(Rad(10), Rad(0), Rad(85)), 0.15)
  3366.                 tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-7.5 * Sin(sine / 20)), Rad(0), Rad(-85)), 0.3)
  3367.                 RH.C0 = clerp(RH.C0, CF(.6, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-70), Rad(0), Rad(0)), 0.15)
  3368.                 LH.C0 = clerp(LH.C0, CF(-1, -0.7 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-16.5), Rad(0), Rad(0)), 0.15)
  3369.                 RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(90 + 2.5 * Sin(sine / 20))), 0.1)
  3370.                 LW.C0 = clerp(LW.C0, CF(-1, 0.3 + 0.05 * Sin(sine / 20), .4 + 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(10 * Cos(sine / 20)), Rad(35 + 2.5 * Sin(sine / 20))), 0.1)
  3371.             elseif attack == false and EdgyMode == false and Divinity == false and Fighter == false and Purity == true and Destruction == false and helpme == false and Planetary == false and Solar == false and Lunar == false and Frost == false then
  3372.                 rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(10)), 0.15)
  3373.                 tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(20 - 2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3)
  3374.                 RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5), Rad(0), Rad(-10)), 0.15)
  3375.                 LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5), Rad(5 * Cos(sine / 20)), Rad(6)), 0.15)
  3376.                 RW.C0 = clerp(RW.C0, CF(.8, 0.5 + 0.05 * Sin(sine / 20), -.6 + 0.025 * Cos(sine / 20)) * angles(Rad(21), Rad(11), Rad(-90 - 2.5 * Sin(sine / 20))), 0.1)
  3377.                 LW.C0 = clerp(LW.C0, CF(-.8, 0.3 + 0.05 * Sin(sine / 20), -.6 + 0.025 * Cos(sine / 20)) * angles(Rad(8), Rad(5), Rad(90 + 2.5 * Sin(sine / 20))), 0.1)
  3378.             elseif attack == false and EdgyMode == false and Divinity == false and Fighter == false and Purity == false and Destruction == false and helpme == false and Planetary == false and Solar == false and Lunar == false and Frost == true then
  3379.                                 rootj.C0 = clerp(rootj.C0, RootCF * cn(0, 0, -0.5 + 0.02 * Cos(sine / 2)) * angles(Rad(-2), Rad(1), Rad(15)), 0.1)
  3380.                                 tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(19 + 1 * Cos(sine / 25)), Rad(0), Rad(-15)), 0.1)
  3381.                                 RW.C0 = clerp(RW.C0, CFrame.new(1, 0.5, -0.35) * angles(Rad(90 - 2 * Cos(sine / 1)), Rad(0), Rad(-50)), 0.1)
  3382.                                 LW.C0 = clerp(LW.C0, CFrame.new(-1, 0.5, -0.15) * angles(Rad(70 + 2 * Cos(sine / 1)), Rad(-7), Rad(70)), 0.1)
  3383.                                 RH.C0 = clerp(RH.C0, cn(1, -0.5 - 0.02 * Cos(sine / 2), -0.2) * RHCF * angles(Rad(-4), Rad(0), Rad(-10 + 0.05 * math.cos(sine / 25))), 0.1)
  3384.           LH.C0 = clerp(LH.C0, cn(-1, -0.5 - 0.02 * Cos(sine / 2), -0.2) * LHCF * angles(Rad(-4), Rad(0), Rad(10 + 0.05 * Cos(sine / 25))), 0.1)
  3385.             elseif attack == false and EdgyMode == false and Divinity == false and Fighter == false and Purity == false and Destruction == false and helpme == false and Planetary == false and Solar == true and Lunar == false and Frost == false then
  3386.                 rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(10)), 0.15)
  3387.                 tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(20 - 2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3)
  3388.                 RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5), Rad(0), Rad(-10)), 0.15)
  3389.                 LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5), Rad(5 * Cos(sine / 20)), Rad(6)), 0.15)
  3390.                 RW.C0 = clerp(RW.C0, CF(.8, 0.5 + 0.05 * Sin(sine / 20), -.6 + 0.025 * Cos(sine / 20)) * angles(Rad(21), Rad(11), Rad(-90 - 2.5 * Sin(sine / 20))), 0.1)
  3391.                 LW.C0 = clerp(LW.C0, CF(-.8, 0.3 + 0.05 * Sin(sine / 20), -.6 + 0.025 * Cos(sine / 20)) * angles(Rad(8), Rad(5), Rad(90 + 2.5 * Sin(sine / 20))), 0.1)
  3392.             elseif attack == false and EdgyMode == false and Divinity == false and Fighter == false and Purity == false and Destruction == true and helpme == false and Planetary == false and Solar == false and Lunar == false and Frost == false then
  3393.                 rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, 1.3 + 0.6 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(25)), 0.15)
  3394.                 tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(20 - 2.5 * Sin(sine / 20)), Rad(20), Rad(-15)), 0.3)
  3395.                 RH.C0 = clerp(RH.C0, CF(1, -0.5 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5 + 3 * Sin(sine / 20)), Rad(0), Rad(10 + 3 * Sin(sine / 20))), 0.15)
  3396.                 LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5 + 3 * Sin(sine / 20)), Rad(0), Rad(-10 + 3 * Sin(sine / 20))), 0.15)
  3397.                 RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(-10 * Cos(sine / 20)), Rad(65 - 2.5 * Sin(sine / 20))), 0.1)
  3398.                 LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(10 * Cos(sine / 20)), Rad(-15 + 2.5 * Sin(sine / 20))), 0.1)
  3399.             elseif attack == false and EdgyMode == false and Divinity == false and Fighter == false and Purity == false and Destruction == false and helpme == true and Planetary == false and Solar == false and Lunar == false and Frost == false then
  3400.                 rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.2 + 0.1 * Cos(sine / 7)) * angles(Rad(10), Rad(0), Rad(0)), 0.15)
  3401.                 tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(45), Rad(0), Rad(-20)), 0.3)
  3402.                 if math.random(1,1) == 1 then
  3403.                     rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 7)) * angles(Rad(10 + Mrandom(-6,6)), Rad(0), Rad(Mrandom(-6,6))), 0.15)
  3404.                     tors.Neck.C0 = clerp(tors.Neck.C0, necko * CF(0, 0, 0 + ((1) - 1)) * angles(Rad(45 + Mrandom(-4,4)), Rad(Mrandom(-4,4)), Rad(-20 + Mrandom(-4,4))), 1)
  3405.                     RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 7), 0.025 * Cos(sine / 7)) * angles(Rad(180 + Mrandom(-35,35)), Rad(35 + Mrandom(-35,35)), Rad(-50 - 2.5 * Sin(sine / 20) + Mrandom(-35,35))), 0.1)
  3406.                     LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 7), 0.025 * Cos(sine / 7)) * angles(Rad(15 + Mrandom(-35,35)), Rad(Mrandom(-35,35)), Rad(-15 + 2.5 * Sin(sine / 20) + Mrandom(-35,35))), 0.1)
  3407.                     RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 7), -.2 +  0.025 * Cos(sine / 7)) * RHCF * angles(Rad(-5 + Mrandom(-6,6)), Rad(0), Rad(10 + Mrandom(-6,6))), 0.15)
  3408.                     LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 7), 0.025 * Cos(sine / 7)) * LHCF * angles(Rad(-5 + Mrandom(-6,6)), Rad(0), Rad(-10 + Mrandom(-6,6))), 0.15)
  3409.                 end
  3410.                 for i, v in pairs(ArmourParts) do
  3411.                 v.BrickColor = BrickColor.random()
  3412.             end
  3413.                 for i, v in pairs(ArmourParts2) do
  3414.             v.BrickColor = BrickColor.random()
  3415.             end
  3416.                 for i, v in pairs(NeonParts) do
  3417.             v.BrickColor = BrickColor.random()
  3418.             end
  3419.                 maincolor = BrickColor.random()
  3420.                 tecks2.TextColor3 = maincolor.Color
  3421.                 tecks2.TextStrokeColor3 = maincolor.Color
  3422.                 RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 7), -.2 + 0.025 * Cos(sine / 7)) * RHCF * angles(Rad(-5), Rad(0), Rad(10)), 0.15)
  3423.                 LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 7), 0.025 * Cos(sine / 7)) * LHCF * angles(Rad(-5), Rad(0), Rad(-10)), 0.15)
  3424.                 RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(180), Rad(20), Rad(-50)), 0.1)
  3425.                 LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(25), Rad(0), Rad(-15)), 0.1)
  3426.             elseif attack == false and EdgyMode == false and Divinity == false and Fighter == false and Purity == false and Destruction == false and helpme == false and Planetary == true and Solar == false and Lunar == false and Frost == false then
  3427.                 rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, 2 + 0.3 * Cos(sine / 20)) * angles(Rad(5), Rad(0), Rad(10)), 0.15)
  3428.                 tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(20 - 4.5 * Sin(sine / 30)), Rad(0), Rad(-10)), 0.3)
  3429.                 RH.C0 = clerp(RH.C0, CF(1, -0.4 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5 + 3 * Sin(sine / 20)), Rad(0), Rad(-20 + 2.5 * Sin(sine / 20))), 0.15)
  3430.                 LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5 + 3 * Sin(sine / 20)), Rad(0), Rad(20 + 2.5 * Sin(sine / 20))), 0.15)
  3431.                 RW.C0 = clerp(RW.C0, CF(.8, 0.5 + 0.05 * Sin(sine / 20), -.6 + 0.025 * Cos(sine / 20)) * angles(Rad(-21), Rad(0), Rad(-90 - 2.5 * Sin(sine / 20))), 0.1)
  3432.                 LW.C0 = clerp(LW.C0, CF(-.8, 0.3 + 0.05 * Sin(sine / 20), -.6 + 0.025 * Cos(sine / 20)) * angles(Rad(8), Rad(0), Rad(90 + 2.5 * Sin(sine / 20))), 0.1)
  3433.             end
  3434.         elseif torvel > 2 and torvel < 25 and hitfloor ~= nil then
  3435.             Anim = "Walk"
  3436.             change = .6
  3437.             if attack == false and EdgyMode == false and Divinity == false and Destruction == false and helpme == false and Planetary == false and Lunar == false then
  3438.                 rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.175 + 0.025 * Cos(sine / 3.5) + -Sin(sine / 3.5) / 7) * angles(Rad(4-2.5 * Cos(sine / 3.5)), Rad(0) - root.RotVelocity.Y / 75, Rad(5 * Cos(sine / 7))), 0.15)
  3439.                 tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-2.5 * Sin(sine / 20)), Rad(0), Rad(0) - hed.RotVelocity.Y / 15), 0.3)
  3440.                 RH.C0 = clerp(RH.C0, CF(1, -0.925 - 0.5 * Cos(sine / 7) / 2, 0.5 * Cos(sine / 7) / 2) * angles(Rad(-15 - 5 * Cos(sine / 7)) - rl.RotVelocity.Y / 75 + -Sin(sine / 7) / 2.5, Rad(90 - 0.1 * Cos(sine / 7)), Rad(0)) * angles(Rad(0 + 0.1 * Cos(sine / 7)), Rad(0), Rad(0)), 0.3)
  3441.                 LH.C0 = clerp(LH.C0, CF(-1, -0.925 + 0.5 * Cos(sine / 7) / 2, -0.5 * Cos(sine / 7) / 2) * angles(Rad(-15 + 5 * Cos(sine / 7)) + ll.RotVelocity.Y / 75 + Sin(sine / 7) / 2.5, Rad(-90 - 0.1 * Cos(sine / 7)), Rad(0)) * angles(Rad(0 - 0.1 * Cos(sine / 7)), Rad(0), Rad(0)), 0.3)
  3442.                 RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 7), 0.15 * Cos(sine / 7)) * angles(Rad(45)  * Cos(sine / 7) , Rad(0), Rad(5) - ra.RotVelocity.Y / 75), 0.1)
  3443.                 LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 7), -0.15 * Cos(sine / 7)) * angles(Rad(-45)  * Cos(sine / 7) , Rad(0) ,  Rad(-5) + la.RotVelocity.Y / 75), 0.1)
  3444.             elseif attack == false and EdgyMode == false and Divinity == false and Fighter == false and Purity == false and Destruction == false and helpme == false and Planetary == false and Solar == false and Lunar == true then
  3445.                 rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.175 + 0.025 * Cos(sine / 3.5) + -Sin(sine / 3.5) / 7) * angles(Rad(4-2.5 * Cos(sine / 3.5)), Rad(0) - root.RotVelocity.Y / 75, Rad(5 * Cos(sine / 7))), 0.15)
  3446.                 tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-2.5 * Sin(sine / 20)), Rad(0), Rad(0) - hed.RotVelocity.Y / 15), 0.3)
  3447.                 RH.C0 = clerp(RH.C0, CF(1, -0.925 - 0.5 * Cos(sine / 7) / 2, 0.5 * Cos(sine / 7) / 2) * angles(Rad(-15 - 5 * Cos(sine / 7)) - rl.RotVelocity.Y / 75 + -Sin(sine / 7) / 2.5, Rad(90 - 0.1 * Cos(sine / 7)), Rad(0)) * angles(Rad(0 + 0.1 * Cos(sine / 7)), Rad(0), Rad(0)), 0.3)
  3448.                 LH.C0 = clerp(LH.C0, CF(-1, -0.925 + 0.5 * Cos(sine / 7) / 2, -0.5 * Cos(sine / 7) / 2) * angles(Rad(-15 + 5 * Cos(sine / 7)) + ll.RotVelocity.Y / 75 + Sin(sine / 7) / 2.5, Rad(-90 - 0.1 * Cos(sine / 7)), Rad(0)) * angles(Rad(0 - 0.1 * Cos(sine / 7)), Rad(0), Rad(0)), 0.3)
  3449.         RW.C0 = clerp(RW.C0, CF(1.1, 0.4 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-30), Rad(-0), Rad(-30)), 0.1)
  3450.         LW.C0 = clerp(LW.C0, CF(-1.1, 0.4 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-30), Rad(0), Rad(30)), 0.1)
  3451.             elseif attack == false and EdgyMode == false and Divinity == true and Destruction == false and helpme == false and Planetary == false and Lunar == false then
  3452.                 rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, 1.2 + 0.3 * Cos(sine / 20)) * angles(Rad(25), Rad(0), Rad(0)), 0.15)
  3453.                 tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-5 - 4.5 * Sin(sine / 30)), Rad(0), Rad(0)), 0.3)
  3454.                 RH.C0 = clerp(RH.C0, CF(1, -0.4 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5 + 3 * Sin(sine / 20)), Rad(0), Rad(-20 + 2.5 * Sin(sine / 20))), 0.15)
  3455.                 LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5 + 3 * Sin(sine / 20)), Rad(0), Rad(20 + 2.5 * Sin(sine / 20))), 0.15)
  3456.                 RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-25 - 3 * Sin(sine / 20)), Rad(-10 * Sin(sine / 20)), Rad(14 - 2.5 * Sin(sine / 20))), 0.1)
  3457.                 LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-25 + 4 * Sin(sine / 20)), Rad(10 * Sin(sine / 20)), Rad(-14 + 2.5 * Sin(sine / 20))), 0.1)
  3458.             elseif attack == false and EdgyMode == false and Divinity == false and Destruction == true and helpme == false and Planetary == false and Lunar == false then
  3459.                 rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, 1.3 + 0.6 * Cos(sine / 20)) * angles(Rad(30), Rad(0), Rad(0)), 0.15)
  3460.                 tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3)
  3461.                 RH.C0 = clerp(RH.C0, CF(1, -0.5 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5 + 3 * Sin(sine / 20)), Rad(0), Rad(-10 + 3 * Sin(sine / 20))), 0.15)
  3462.                 LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5 + 3 * Sin(sine / 20)), Rad(0), Rad(10 + 3 * Sin(sine / 20))), 0.15)
  3463.                 RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(-17), Rad(-10 * Cos(sine / 20)), Rad(15 - 2.5 * Sin(sine / 20))), 0.1)
  3464.                 LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(-17), Rad(10 * Cos(sine / 20)), Rad(-15 + 2.5 * Sin(sine / 20))), 0.1)
  3465.             elseif attack == false and EdgyMode == false and Divinity == false and Destruction == false and helpme == true and Planetary == false and Lunar == false then
  3466.                 rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.2 + 0.1 * Cos(sine / 7)) * angles(Rad(10), Rad(0), Rad(0)), 0.15)
  3467.                 tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(45), Rad(0), Rad(-20)), 0.3)
  3468.                 if math.random(1,1) == 1 then
  3469.                     rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 7)) * angles(Rad(10 + Mrandom(-6,6)), Rad(0), Rad(Mrandom(-6,6))), 0.15)
  3470.                     tors.Neck.C0 = clerp(tors.Neck.C0, necko * CF(0, 0, 0 + ((1) - 1)) * angles(Rad(45 + Mrandom(-4,4)), Rad(Mrandom(-4,4)), Rad(-20 + Mrandom(-4,4))), 1)
  3471.                     RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 7), 0.025 * Cos(sine / 7)) * angles(Rad(180 + Mrandom(-35,35)), Rad(35 + Mrandom(-35,35)), Rad(-50 - 2.5 * Sin(sine / 20) + Mrandom(-35,35))), 0.1)
  3472.                     LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 7), 0.025 * Cos(sine / 7)) * angles(Rad(15 + Mrandom(-35,35)), Rad(Mrandom(-35,35)), Rad(-15 + 2.5 * Sin(sine / 20) + Mrandom(-35,35))), 0.1)
  3473.                     RH.C0 = clerp(RH.C0, CF(1, -0.925 - 0.5 * Cos(sine / 7) / 2, 0.5 * Cos(sine / 7) / 2) * angles(Rad(-15 - 5 * Cos(sine / 7)) - rl.RotVelocity.Y / 75 + -Sin(sine / 7) / 2.5, Rad(90 - 0.1 * Cos(sine / 7)), Rad(0)) * angles(Rad(0 + 0.1 * Cos(sine / 7)), Rad(0), Rad(0)), 0.3)
  3474.                 LH.C0 = clerp(LH.C0, CF(-1, -0.925 + 0.5 * Cos(sine / 7) / 2, -0.5 * Cos(sine / 7) / 2) * angles(Rad(-15 + 5 * Cos(sine / 7)) + ll.RotVelocity.Y / 75 + Sin(sine / 7) / 2.5, Rad(-90 - 0.1 * Cos(sine / 7)), Rad(0)) * angles(Rad(0 - 0.1 * Cos(sine / 7)), Rad(0), Rad(0)), 0.3)
  3475.                 end
  3476.                 for i, v in pairs(ArmourParts) do
  3477.                 v.BrickColor = BrickColor.random()
  3478.             end
  3479.                 for i, v in pairs(ArmourParts2) do
  3480.             v.BrickColor = BrickColor.random()
  3481.             end
  3482.                 for i, v in pairs(NeonParts) do
  3483.             v.BrickColor = BrickColor.random()
  3484.             end
  3485.                 maincolor = BrickColor.random()
  3486.                 tecks2.TextColor3 = maincolor.Color
  3487.                 tecks2.TextStrokeColor3 = maincolor.Color
  3488.                 RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 7), -.2 + 0.025 * Cos(sine / 7)) * RHCF * angles(Rad(-5), Rad(0), Rad(10)), 0.15)
  3489.                 LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 7), 0.025 * Cos(sine / 7)) * LHCF * angles(Rad(-5), Rad(0), Rad(-10)), 0.15)
  3490.                 RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(180), Rad(20), Rad(-50)), 0.1)
  3491.                 LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(25), Rad(0), Rad(-15)), 0.1)
  3492.             elseif attack == false and EdgyMode == true and Divinity == false and Destruction == false and helpme == false and Planetary == false then
  3493.                 rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.175 + 0.025 * Cos(sine / 3.5) + -Sin(sine / 3.5) / 7) * angles(Rad(4-2.5 * Cos(sine / 3.5)), Rad(0) - root.RotVelocity.Y / 75, Rad(5 * Cos(sine / 7))), 0.15)
  3494.                 tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(30 - 2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3)
  3495.                 if Mrandom(1,15) == 1 then
  3496.                 tors.Neck.C0 = clerp(tors.Neck.C0, necko * CF(0, 0, 0 + ((1) - 1)) * angles(Rad(Mrandom(-15,15)), Rad(Mrandom(-15,15)), Rad(Mrandom(-15,15))), 1)
  3497.                 end
  3498.                 RH.C0 = clerp(RH.C0, CF(1, -0.925 - 0.5 * Cos(sine / 7) / 2, 0.5 * Cos(sine / 7) / 2) * angles(Rad(-15 - 5 * Cos(sine / 7)) - rl.RotVelocity.Y / 75 + -Sin(sine / 7) / 2.5, Rad(90 - 0.1 * Cos(sine / 7)), Rad(0)) * angles(Rad(0 + 0.1 * Cos(sine / 7)), Rad(0), Rad(0)), 0.3)
  3499.                 LH.C0 = clerp(LH.C0, CF(-1, -0.925 + 0.5 * Cos(sine / 7) / 2, -0.5 * Cos(sine / 7) / 2) * angles(Rad(-15 + 5 * Cos(sine / 7)) + ll.RotVelocity.Y / 75 + Sin(sine / 7) / 2.5, Rad(-90 - 0.1 * Cos(sine / 7)), Rad(0)) * angles(Rad(0 - 0.1 * Cos(sine / 7)), Rad(0), Rad(0)), 0.3)
  3500.                 RW.C0 = clerp(RW.C0, CF(.8, 0.5 + 0.05 * Sin(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(-20), Rad(215)), 0.1)
  3501.                 LW.C0 = clerp(LW.C0, CF(-.8, 0.5 + 0.05 * Sin(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(20), Rad(-215)), 0.1)
  3502.             elseif attack == false and EdgyMode == false and Divinity == false and Destruction == false and helpme == false and Planetary == true and Lunar == false then
  3503.                 rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, 2 + 0.3 * Cos(sine / 20)) * angles(Rad(35), Rad(0), Rad(0)), 0.15)
  3504.                 tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-20 - 4.5 * Sin(sine / 30)), Rad(0), Rad(0)), 0.3)
  3505.                 RH.C0 = clerp(RH.C0, CF(1, -0.4 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5 + 3 * Sin(sine / 20)), Rad(0), Rad(-20 + 2.5 * Sin(sine / 20))), 0.15)
  3506.                 LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5 + 3 * Sin(sine / 20)), Rad(0), Rad(20 + 2.5 * Sin(sine / 20))), 0.15)
  3507.                 RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(-21), Rad(0), Rad(25 - 2.5 * Sin(sine / 20))), 0.1)
  3508.                 LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(-21), Rad(0), Rad(-25 + 2.5 * Sin(sine / 20))), 0.1)
  3509.             end
  3510.         elseif torvel >= 25 and hitfloor ~= nil then
  3511.             Anim = "Sprint"
  3512.             change = 1.35
  3513.             if attack == false and Divinity == false and Destruction == false and helpme == false and Planetary == false then
  3514.                 rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.175 + 0.025 * Cos(sine / 3.5) + -Sin(sine / 3.5) / 7) * angles(Rad(26 - 4.5 * Cos(sine / 3.5)), Rad(0) - root.RotVelocity.Y / 75, Rad(15 * Cos(sine / 7))), 0.15)
  3515.                 tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-2.5 * Sin(sine / 20)), Rad(0), Rad(0) - hed.RotVelocity.Y / 15), 0.3)
  3516.                 RH.C0 = clerp(RH.C0, CF(1, -0.925 - 0.5 * Cos(sine / 7) / 2, 0.7 * Cos(sine / 7) / 2) * angles(Rad(-15 - 35 * Cos(sine / 7)) - rl.RotVelocity.Y / 75 + -Sin(sine / 7) / 2.5, Rad(90 - 0.1 * Cos(sine / 7)), Rad(0)) * angles(Rad(0 + 0.1 * Cos(sine / 7)), Rad(0), Rad(0)), 0.3)
  3517.                 LH.C0 = clerp(LH.C0, CF(-1, -0.925 + 0.5 * Cos(sine / 7) / 2, -0.7 * Cos(sine / 7) / 2) * angles(Rad(-15 + 35 * Cos(sine / 7)) + ll.RotVelocity.Y / 75 + Sin(sine / 7) / 2.5, Rad(-90 - 0.1 * Cos(sine / 7)), Rad(0)) * angles(Rad(0 - 0.1 * Cos(sine / 7)), Rad(0), Rad(0)), 0.3)
  3518.                 RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.34 * Cos(sine / 7)) * angles(Rad(110)  * Cos(sine / 7) , Rad(0), Rad(13) - ra.RotVelocity.Y / 75), 0.15)
  3519.                 LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), -0.34 * Cos(sine / 7)) * angles(Rad(-110)  * Cos(sine / 7) , Rad(0) ,    Rad(-13) + la.RotVelocity.Y / 75), 0.15)
  3520.             elseif attack == false and EdgyMode == false and Divinity == true and Destruction == false and helpme == false and Planetary == false then
  3521.                 rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, 1.2 + 0.3 * Cos(sine / 20)) * angles(Rad(45), Rad(0), Rad(0)), 0.15)
  3522.                 tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-5 - 4.5 * Sin(sine / 30)), Rad(0), Rad(0)), 0.3)
  3523.                 RH.C0 = clerp(RH.C0, CF(1, -0.4 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5 + 3 * Sin(sine / 20)), Rad(0), Rad(-34 + 2.5 * Sin(sine / 20))), 0.15)
  3524.                 LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5 + 3 * Sin(sine / 20)), Rad(0), Rad(34 + 2.5 * Sin(sine / 20))), 0.15)
  3525.                 RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-55 - 3 * Sin(sine / 20)), Rad(-10 * Sin(sine / 20)), Rad(14 - 2.5 * Sin(sine / 20))), 0.1)
  3526.                 LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-55 + 4 * Sin(sine / 20)), Rad(10 * Sin(sine / 20)), Rad(-14 + 2.5 * Sin(sine / 20))), 0.1)
  3527.             elseif attack == false and EdgyMode == false and Divinity == false and Destruction == true and helpme == false and Planetary == false then
  3528.                 rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, 1.3 + 0.6 * Cos(sine / 20)) * angles(Rad(65), Rad(0), Rad(0)), 0.15)
  3529.                 tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-25 - 2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3)
  3530.                 RH.C0 = clerp(RH.C0, CF(1, -0.5 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-14.5 + 3 * Sin(sine / 20)), Rad(0), Rad(-35 + 3 * Sin(sine / 20))), 0.15)
  3531.                 LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-16.5 + 3 * Sin(sine / 20)), Rad(0), Rad(35 + 3 * Sin(sine / 20))), 0.15)
  3532.                 RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(-35), Rad(-10 * Cos(sine / 20)), Rad(25 - 2.5 * Sin(sine / 20))), 0.1)
  3533.                 LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(-35), Rad(10 * Cos(sine / 20)), Rad(-25 + 2.5 * Sin(sine / 20))), 0.1)
  3534.             elseif attack == false and EdgyMode == false and Divinity == false and Destruction == false and helpme == true and Planetary == false then
  3535.                 rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(10)), 0.15)
  3536.                 tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(25), Rad(0), Rad(0)), 0.3)
  3537.                 if math.random(1,1) == 1 then
  3538.                     rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(Mrandom(-90,90)), Rad(0), Rad(Mrandom(-90,90))), 0.15)
  3539.                     tors.Neck.C0 = clerp(tors.Neck.C0, necko * CF(0, 0, 0 + ((1) - 1)) * angles(Rad(Mrandom(-25,25)), Rad(Mrandom(-25,25)), Rad(Mrandom(-25,25))), 1)
  3540.                     RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(Mrandom(-90,90)), Rad(0), Rad(Mrandom(-90,90))), 0.1)
  3541.                     LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(Mrandom(-90,90)), Rad(0), Rad(Mrandom(-90,90))), 0.1)
  3542.                     RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(Mrandom(-90,90)), Rad(0), Rad(Mrandom(-90,90))), 0.15)
  3543.                 LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(Mrandom(-90,90)), Rad(0), Rad(Mrandom(-90,90))), 0.15)
  3544.                 end
  3545.                 for i, v in pairs(ArmourParts) do
  3546.                 v.BrickColor = BrickColor.random()
  3547.             end
  3548.                 for i, v in pairs(ArmourParts2) do
  3549.             v.BrickColor = BrickColor.random()
  3550.             end
  3551.                 for i, v in pairs(NeonParts) do
  3552.             v.BrickColor = BrickColor.random()
  3553.             end
  3554.                 maincolor = BrickColor.random()
  3555.                 tecks2.TextColor3 = maincolor.Color
  3556.                 tecks2.TextStrokeColor3 = maincolor.Color
  3557.                 RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-5), Rad(0), Rad(10)), 0.15)
  3558.                 LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-5), Rad(0), Rad(16)), 0.15)
  3559.                 RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(10), Rad(10), Rad(15)), 0.1)
  3560.                 LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-10), Rad(0), Rad(-15)), 0.1)
  3561.             elseif attack == false and EdgyMode == false and Divinity == false and Destruction == false and helpme == false and Planetary == true then
  3562.                 rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, 2 + 0.3 * Cos(sine / 20)) * angles(Rad(75), Rad(0), Rad(10)), 0.15)
  3563.                 tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-40 - 4.5 * Sin(sine / 30)), Rad(0), Rad(-10)), 0.3)
  3564.                 RH.C0 = clerp(RH.C0, CF(1, -0.4 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5 + 3 * Sin(sine / 20)), Rad(0), Rad(-20 + 2.5 * Sin(sine / 20))), 0.15)
  3565.                 LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5 + 3 * Sin(sine / 20)), Rad(0), Rad(20 + 2.5 * Sin(sine / 20))), 0.15)
  3566.                 RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(-21), Rad(0), Rad(-15 - 2.5 * Sin(sine / 20))), 0.1)
  3567.                 LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(-21), Rad(0), Rad(-35 + 2.5 * Sin(sine / 20))), 0.1)
  3568.             end
  3569.         end
  3570.     end
  3571.     if 0 < #Effects then
  3572.         for e = 1, #Effects do
  3573.             if Effects[e] ~= nil then
  3574.                 local Thing = Effects[e]
  3575.                 if Thing ~= nil then
  3576.                     local Part = Thing[1]
  3577.                     local Mode = Thing[2]
  3578.                     local Delay = Thing[3]
  3579.                     local IncX = Thing[4]
  3580.                     local IncY = Thing[5]
  3581.                     local IncZ = Thing[6]
  3582.                     if 1 >= Thing[1].Transparency then
  3583.                         if Thing[2] == "Block1" then
  3584.                             Thing[1].CFrame = Thing[1].CFrame * CFrame.fromEulerAnglesXYZ(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50))
  3585.                             local Mesh = Thing[1].Mesh
  3586.                             Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
  3587.                             Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  3588.                         elseif Thing[2] == "Block2" then
  3589.                             Thing[1].CFrame = Thing[1].CFrame + Vector3.new(0, 0, 0)
  3590.                             local Mesh = Thing[7]
  3591.                             Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
  3592.                             Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  3593.                         elseif Thing[2] == "Block3" then
  3594.                             Thing[1].CFrame = Thing[1].CFrame * CFrame.fromEulerAnglesXYZ(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50)) + Vector3.new(0, 0.15, 0)
  3595.                             local Mesh = Thing[7]
  3596.                             Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
  3597.                             Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  3598.                         elseif Thing[2] == "Cylinder" then
  3599.                             local Mesh = Thing[1].Mesh
  3600.                             Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
  3601.                             Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  3602.                         elseif Thing[2] == "Blood" then
  3603.                             local Mesh = Thing[7]
  3604.                             Thing[1].CFrame = Thing[1].CFrame * Vector3.new(0, 0.5, 0)
  3605.                             Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
  3606.                             Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  3607.                         elseif Thing[2] == "Elec" then
  3608.                             local Mesh = Thing[1].Mesh
  3609.                             Mesh.Scale = Mesh.Scale + Vector3.new(Thing[7], Thing[8], Thing[9])
  3610.                             Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  3611.                         elseif Thing[2] == "Disappear" then
  3612.                             Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  3613.                         elseif Thing[2] == "Shatter" then
  3614.                             Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  3615.                             Thing[4] = Thing[4] * CFrame.new(0, Thing[7], 0)
  3616.                             Thing[1].CFrame = Thing[4] * CFrame.fromEulerAnglesXYZ(Thing[6], 0, 0)
  3617.                             Thing[6] = Thing[6] + Thing[5]
  3618.                         end
  3619.                     else
  3620.                         Part.Parent = nil
  3621.                         table.remove(Effects, e)
  3622.                     end
  3623.                 end
  3624.             end
  3625.         end
  3626.     end
  3627. end
  3628. -------------------------------------------------------
  3629. --End Animations And Script--
  3630. -------------------------------------------------------
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