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- stock PlayerNotConnectedMessage(playerid, giveplayerid) {
- if(!IsPlayerConnected(giveplayerid)) {
- new string[64];
- sprintf(string, "Gracz o id %d nie jest podlaczony!", giveplayerid);
- SendClientMessage(playerid, COLOR_GREY, string);
- return 1;
- }
- return 0;
- }
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