Dancer_A

Concepts

Nov 30th, 2024
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  1. "Farming" Game Concept
  2.  
  3. - Three main paths: Farmer, Merchant, Adventurer
  4. These are soft paths, meaning anyone is able to dip their toes in any of these categories at any time
  5.  
  6. Farmer Path:
  7. - Focuses on growing crops, expanding your farming network, and selling your goods
  8. - Skill tree abilities focus on growth speed, growth production, and growth quality
  9. Merchant Path:
  10. - Focuses on buying products, selling products, and creating trade agreements
  11. - Skill tree abilities focus on discounted buying and increased profits while selling
  12. Adventurer Path
  13. - Focuses on completing requests and exploration
  14. - Skill tree abilities focus on stamina modifications and other miscellaneous buffs
  15.  
  16. Basic Mechanics:
  17. Day Cycle:
  18. 6:00 -> 11:59: Morning
  19. 12:00 -> 18:00: Afternoon
  20. 18:01 -> 23:59: Night
  21.  
  22. Season Cycle
  23. 30 Day cycle
  24. Spring -> Summer -> Fall -> Winter
  25. Certain crops grow faster/slower/better/worse in different seasons
  26.  
  27. Lunar Cycle
  28. Every 20 days, full moon; after the first season passes, there's a chance for Blue moon and Blood moon
  29. - Full moon: Reduces stamina usage by 75% during the time period
  30. -
  31.  
  32. Crop growth:
  33. - Start from seeds, depending on farming level and how well crops are treated (IE are they watered daily during the same time period), will result in a sellable/usable crop
  34. Ranking varying from C to S; S rank plants are only obtainable through Blue Moon events
  35.  
  36. - Starting Point: Village A
  37.  
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