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- "Farming" Game Concept
- - Three main paths: Farmer, Merchant, Adventurer
- These are soft paths, meaning anyone is able to dip their toes in any of these categories at any time
- Farmer Path:
- - Focuses on growing crops, expanding your farming network, and selling your goods
- - Skill tree abilities focus on growth speed, growth production, and growth quality
- Merchant Path:
- - Focuses on buying products, selling products, and creating trade agreements
- - Skill tree abilities focus on discounted buying and increased profits while selling
- Adventurer Path
- - Focuses on completing requests and exploration
- - Skill tree abilities focus on stamina modifications and other miscellaneous buffs
- Basic Mechanics:
- Day Cycle:
- 6:00 -> 11:59: Morning
- 12:00 -> 18:00: Afternoon
- 18:01 -> 23:59: Night
- Season Cycle
- 30 Day cycle
- Spring -> Summer -> Fall -> Winter
- Certain crops grow faster/slower/better/worse in different seasons
- Lunar Cycle
- Every 20 days, full moon; after the first season passes, there's a chance for Blue moon and Blood moon
- - Full moon: Reduces stamina usage by 75% during the time period
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- Crop growth:
- - Start from seeds, depending on farming level and how well crops are treated (IE are they watered daily during the same time period), will result in a sellable/usable crop
- Ranking varying from C to S; S rank plants are only obtainable through Blue Moon events
- - Starting Point: Village A
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