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Akim91

Untitled

Feb 17th, 2021
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  1.  
  2. BlockableProj:
  3. Skills:
  4. - projectile{oT=BP_oT;oH=BP_oH;oE=BP_oE;i=1;v=10;hR=1;vR=1;mr=30;d=100;}
  5. BP_oT:
  6. Skills:
  7. - effect:particles{particle=flame;a=12;hs=0.15;vs=0.15;s=0.005;y=0} @origin
  8. - effect:particlesphere{particle=flame;a=8;hs=0.1;vs=0.1;s=0.005;y=0;r=0.3} @origin
  9. - effect:particles{particle=lava;a=1;hs=0.05;vs=0.05;s=0.005;y=0} @origin
  10. - effect:particles{particle=item_crack;material=BLAZE_POWDER;a=3;hs=0.1;vs=0.1;s=0;y=0} @origin
  11. - effect:particles{particle=item_crack;material=BLAZE_ROD;a=3;hs=0.15;vs=0.15;s=0;y=0} @origin
  12. BP_oH:
  13. TargetConditions:
  14. - blocking{} castinstead BP_CheckAngle1
  15. Skills:
  16. - skill{s=BP_D}
  17. BP_oE:
  18. Skills:
  19. - effect:particlesphere{particle=flame;a=32;r=0.5;hs=0.05;vs=0.05;s=0.15;y=0} @origin
  20. - effect:particlesphere{particle=flame;a=45;r=0.8;hs=0.05;vs=0.05;s=0.15;y=0;delay=1} @origin
  21. - effect:particlesphere{particle=flame;a=60;r=1.1;hs=0.05;vs=0.05;s=0.15;y=0;delay=2} @origin
  22. - effect:particlesphere{particle=smoke;a=20;r=0.5;hs=0.05;vs=0.05;s=0.1;y=0} @origin
  23. - effect:particlesphere{particle=smoke;a=30;r=0.8;hs=0.05;vs=0.05;s=0.1;y=0;delay=1} @origin
  24. - effect:particlesphere{particle=smoke;a=44;r=1.1;hs=0.05;vs=0.05;s=0.1;y=0;delay=2} @origin
  25. - effect:particlesphere{particle=lava;a=2;r=0.5;hs=0.05;vs=0.05;s=0;y=0} @origin
  26. - effect:particlesphere{particle=lava;a=3;r=0.8;hs=0.05;vs=0.05;s=0;y=0;delay=1} @origin
  27. - effect:particlesphere{particle=cloud;a=9;r=0.5;hs=0.05;vs=0.05;s=0.15;y=0} @origin
  28. - effect:particlesphere{particle=cloud;a=18;r=0.8;hs=0.05;vs=0.05;s=0.15;y=0;delay=1} @origin
  29. - effect:particlesphere{particle=cloud;a=27;r=1.1;hs=0.05;vs=0.05;s=0.15;y=0;delay=2} @origin
  30. BP_D:
  31. Skills:
  32. - damage{a=3;pkb=true}
  33. BP_CheckAngle1:
  34. Skills:
  35. - sudoskill{s=BP_CheckAngle2;cat=true}
  36. BP_CheckAngle2:
  37. TriggerConditions:
  38. - fieldofview{a=90} castinstead BP_SuccessfulBlock
  39. Skills:
  40. - skill{s=BP_D} @self
  41. BP_SuccessfulBlock:
  42. Skills:
  43. - message{msg="you are blocking and facing the projectile"} @self
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