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  1. Error 1:
  2. MethodAccessException: Requires team license
  3. UnityEditor.AssetModificationProcessorInternal.RequireTeamLicense () (at C:/buildslave/unity/build/Editor/Mono/AssetModificationProcessor.cs:190)
  4. UnityEditor.AssetModificationProcessorInternal.GetIsOpenForEditMethods () (at C:/buildslave/unity/build/Editor/Mono/AssetModificationProcessor.cs:259)
  5. UnityEditor.AssetModificationProcessorInternal.IsOpenForEdit (System.String assetPath, System.String& message, UnityEditor.StatusQueryOptions statusOptions) (at C:/buildslave/unity/build/Editor/Mono/AssetModificationProcessor.cs:292)
  6. UnityEditor.AssetDatabase.IsOpenForEdit (System.String assetOrMetaFilePath, System.String& message, UnityEditor.StatusQueryOptions statusOptions) (at C:/buildslave/unity/build/artifacts/WinEditor/modules/Editor/AssetDatabaseBindings.gen.cs:572)
  7. UnityEditor.AssetDatabase.IsMetaFileOpenForEdit (UnityEngine.Object assetObject, System.String& message, UnityEditor.StatusQueryOptions statusOptions) (at C:/buildslave/unity/build/artifacts/WinEditor/modules/Editor/AssetDatabaseBindings.gen.cs:601)
  8. UnityEditor.Editor.IsAppropriateFileOpenForEdit (UnityEngine.Object assetObject, System.String& message) (at C:/buildslave/unity/build/Editor/Mono/Inspector/Editor.cs:1088)
  9. UnityEditor.Editor.IsAppropriateFileOpenForEdit (UnityEngine.Object assetObject) (at C:/buildslave/unity/build/Editor/Mono/Inspector/Editor.cs:1061)
  10. UnityEditor.Editor.IsOpenForEdit (System.String& message) (at C:/buildslave/unity/build/Editor/Mono/Inspector/Editor.cs:1124)
  11. UnityEditor.UIElements.EditorElement.DrawEditorLargeHeader (System.Boolean& wasVisible) (at C:/buildslave/unity/build/Editor/Mono/Inspector/EditorElement.cs:289)
  12. UnityEditor.UIElements.EditorElement.DrawEditorHeader (UnityEngine.Object target, System.Boolean& wasVisible) (at C:/buildslave/unity/build/Editor/Mono/Inspector/EditorElement.cs:266)
  13. UnityEditor.UIElements.EditorElement.HeaderOnGUI () (at C:/buildslave/unity/build/Editor/Mono/Inspector/EditorElement.cs:212)
  14. UnityEngine.UIElements.IMGUIContainer.DoOnGUI (UnityEngine.Event evt, UnityEngine.Matrix4x4 parentTransform, UnityEngine.Rect clippingRect, System.Boolean isComputingLayout, UnityEngine.Rect layoutSize) (at C:/buildslave/unity/build/Modules/UIElements/IMGUIContainer.cs:281)
  15. UnityEngine.GUIUtility:ProcessEvent(Int32, IntPtr)
  16.  
  17.  
  18. Error 2:
  19. MethodAccessException: Requires team license
  20. UnityEngine.UIElements.UIR.RenderChain.Render (UnityEngine.Rect topRect, UnityEngine.Matrix4x4 projection) (at C:/buildslave/unity/build/Modules/UIElements/Renderer/UIRChainBuilder.cs:238)
  21. UnityEngine.UIElements.UIRRepaintUpdater.DrawChain (UnityEngine.Rect topRect, UnityEngine.Matrix4x4 projection) (at C:/buildslave/unity/build/Modules/UIElements/Renderer/UIRRepaintUpdater.cs:66)
  22. UnityEngine.UIElements.UIRRepaintUpdater.Update () (at C:/buildslave/unity/build/Modules/UIElements/Renderer/UIRRepaintUpdater.cs:54)
  23. UnityEngine.UIElements.VisualTreeUpdater.UpdateVisualTree () (at C:/buildslave/unity/build/Modules/UIElements/VisualTreeUpdater.cs:72)
  24. UnityEngine.UIElements.Panel.Repaint (UnityEngine.Event e) (at C:/buildslave/unity/build/Modules/UIElements/Panel.cs:637)
  25. UnityEngine.UIElements.UIElementsUtility.DoDispatch (UnityEngine.UIElements.BaseVisualElementPanel panel) (at C:/buildslave/unity/build/Modules/UIElements/UIElementsUtility.cs:240)
  26. UnityEngine.UIElements.UIElementsUtility.ProcessEvent (System.Int32 instanceID, System.IntPtr nativeEventPtr) (at C:/buildslave/unity/build/Modules/UIElements/UIElementsUtility.cs:78)
  27. UnityEngine.GUIUtility.ProcessEvent (System.Int32 instanceID, System.IntPtr nativeEventPtr) (at C:/buildslave/unity/build/Modules/IMGUI/GUIUtility.cs:179)
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