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Sjorec

TTYD #timing-discussion archive

Jan 23rd, 2018
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  1. Sjorec - 12/03/2017
  2. I took the responses and compiled them into a google doc because I wanted to encourage discussion rather than just let people read a chart. The voting was basically 50/50 and included several non-runners. The responses in the google doc are those from runners only. https://docs.google.com/document/d/1xHa8KtlrOlTYzJRVGg_Dr80Jwu3yVdec6Dwvsy8VyD8/edit?usp=sharing
  3. Sjorec pinned a message to this channel. See all the pins.12/03/2017
  4. Vynneve - 12/03/2017
  5. i'll start. the only compelling argument for "before credits" i see is just simply there is no gameplay in credits, which i get. But, I don't think we should discourage post-game activity...there is no reason why post-game should NOT be allowed. And to have runs that do post game, and no post game, ending on "the end" makes much more sense.
  6.  
  7. That's the biggest reason to me, if post-game wasn't a thing (like in PM), i would be wondering why it wasn't changed to last-input timing awhile ago.
  8. SolidifiedGaming - 12/03/2017
  9. The only time post-game is ever faster is when you have ambiguous rules
  10. So really it's not much of a factor
  11. Vynneve - 12/03/2017
  12. it's a factor for any category besides the any%s
  13. SolidifiedGaming - 12/03/2017
  14. I mean, the one time it was faster I remember no one wanting to do it lol
  15. Sjorec - 12/03/2017
  16. One of the requirements in 100% is game completion. You could argue that if you reverted somewhere in postgame, the game wouldn't be completed anymore.
  17. bonecrusher1022 - 12/03/2017
  18. No point in me getting involved cause of not being part of TTYD but what were the numbers with ONLY runners? You said it was 50/50 including non-runners but the text responses make it seem more people voted to keep it the same.
  19. SolidifiedGaming - 12/03/2017
  20. Also true sjorec
  21. Vynneve - 12/03/2017
  22. my run with hundo has post game right now lol
  23.  
  24. but that's not even the point, i'm talking about possible future things too.
  25. SolidifiedGaming - 12/03/2017
  26. Ambiguous rules make post-game complicated(edited)
  27. Sjorec - 12/03/2017
  28. Not everyone who voted left a text response, bone
  29. Vynneve - 12/03/2017
  30. it's call post-game for a reason. it's after you completed it
  31. bonecrusher1022 - 12/03/2017
  32. I know but can't you still see what they picked?
  33. Sjorec - 12/03/2017
  34. But if you revert, the game completion goes away
  35. SolidifiedGaming - 12/03/2017
  36. Bone it's 5 to 4, seems like close to 50%
  37. For runners
  38. Vynneve - 12/03/2017
  39. it's not reverting though
  40. SolidifiedGaming - 12/03/2017
  41. You do
  42. Vynneve - 12/03/2017
  43. it's continueing. ur not loading a previous save
  44. SolidifiedGaming - 12/03/2017
  45. For ACS you had to
  46. Vynneve - 12/03/2017
  47. ? i'm confused
  48. Sjorec - 12/03/2017
  49. Yes, but I don't want discussion to just end with "read a chart." Community argument is healthy when it doesn't get out of hand.(edited)
  50. ACS postgame would require reverting
  51. SolidifiedGaming - 12/03/2017
  52. Name something that could be faster for 100% in postgame and I'll understand
  53. bonecrusher1022 - 12/03/2017
  54. Anyway thanks for the response I'll leave you to your discussion. No I didn't vote if anyone cares lol
  55. SolidifiedGaming - 12/03/2017
  56. But nothing is going to save as much time as the credits and bit afterward take
  57. Vynneve - 12/03/2017
  58. lol, my run. tattles, possible other little things
  59.  
  60. and oh you mean like hitting a sequence to revert back? k i see what you mean now
  61. SolidifiedGaming - 12/03/2017
  62. Tattles don't save 5 minutes
  63. Vynneve - 12/03/2017
  64. no. they save time with respect to ending at "the end". which, if you allow post-game, makes sense to me. cuz then runs with post game would have a 5min section that is not included in other runs...which seems weird
  65. SolidifiedGaming - 12/03/2017
  66. That's the cost of doing post-game
  67. Changing how much it costs doesn't really change anything
  68. Vynneve - 12/03/2017
  69. but it shouldn't cost that much, that's the point. it should be after "the end" or getting really anal i guess after the save.
  70. SolidifiedGaming - 12/03/2017
  71. Honestly you can argue about the pros and cons of changing or not changing, but in the end it's just moving a cutoff point
  72. It's not that big of a change
  73. Vynneve - 12/03/2017
  74. imo they just go together. allowing post game, to me, means timing up to the point where post game would really start. so technically after the final save.
  75. SolidifiedGaming - 12/03/2017
  76. Then that still isn't consistent with current timing lol
  77. Sjorec - 12/03/2017
  78. There's precedent for this. Banjo-Tooie does 100% in a post-game state, but any% runs don't time credits.
  79. Vynneve - 12/03/2017
  80. i know. but there was no option for final save xD and that would be kinda dumb, "the end" is close enough.
  81. SolidifiedGaming - 12/03/2017
  82. So is the fadeout to the credits :OpieOP:
  83. Vynneve - 12/03/2017
  84. that was something else i thought of, timing any% differently
  85. Sjorec - 12/03/2017
  86. Credits timing is a tradition of the past for most games. And getting rid of postgame standardizes timing.
  87. Vynneve - 12/03/2017
  88. but assumed no one would want that.
  89. Sjorec - 12/03/2017
  90. @Almo Tagging you because you said you wanted to be here when the poll closed
  91. Almo - 12/03/2017
  92. thanks
  93. so as far as reverting the game goes, i think 100% might optimally end on the trash can, which doesn't revert it because the last tattle is shadow queen (maybe bonetail?) which isn't a reverting sequence so that won't necessarily apply
  94. for something like All Crystal Stars, sure, maybe with the garnet star, but then it feels kind of nitpicky
  95. i do like the idea of consistency across the categories but it is not necessary. for example odyssey any% ends when you shoot out of the lightning rod thing, but in Darker Side, it's when you collect moon 503
  96. i'm sure plenty of other games have varying ending times as well
  97. Sjorec - 12/03/2017
  98. Well those categories actually require postgame. The content isn't accessible before beating it.
  99. Almo - 12/03/2017
  100. but if it's around a 50/50 split, i think keeping it is the best option because why go through the hassle if half the people would rather keep it? if a larger majority wanted to change i think it would make sense but i don't see a reason to make a change to favor one half of people over the other
  101. Vynneve - 12/03/2017
  102. ^
  103. Sjorec - 12/03/2017
  104. Well, the discussion channel is suppose to allow people to argue their points and change the minds of others
  105. And then there'll be a vote
  106. Almo - 12/03/2017
  107. ok
  108. the only thing i will say
  109. Sjorec - 12/03/2017
  110. Personally, I don't care too much about 100% right now. I just think it's silly that any% categories time out a 5 minute no input cutscene to end the run
  111. Almo - 12/03/2017
  112. is if we change the timing, please just make it last input. none of this fadeout/credits music starting nonsense lol
  113. since it would be so easy to frame count from file select to the last star closing
  114. Sjorec - 12/03/2017
  115. It's extremely easy to time the circle sweep too
  116. First black frame
  117. Almo - 12/03/2017
  118. i guess so
  119. Sjorec - 12/03/2017
  120. After research, it's called an iris wipe OpieOP
  121. Superstar Saga final input timing is already starting to make me mad. I split with my foot in my run earlier.
  122. Vynneve - 12/03/2017
  123. foot pedal hype(edited)
  124. SolidifiedGaming - 12/03/2017
  125. The first black frame would make things easier if we found something like a credit warp
  126. Sjorec - 12/03/2017
  127. ^
  128. SolidifiedGaming - 12/03/2017
  129. Just saying lol
  130. ZanSav - 12/03/2017
  131. im late to the party
  132. where do we sit
  133. Sjorec - 12/03/2017
  134. On the fence
  135. SolidifiedGaming - 12/03/2017
  136. ^ As usual :smile:
  137. Sjorec - 12/03/2017
  138. Feel free to dangle your legs over whatever side you want
  139. red2go - 12/03/2017
  140. I feel finishing 100% on trash can just isn't as clean of an ending if it came to it
  141. like if your in a marathon setting, "the end" shows up and you gotta tell them to wait till you get to this trash can and mash a
  142. Vynneve - 12/03/2017
  143. It's not really about what looks nice. It's about what's faster
  144. red2go - 12/03/2017
  145. if it ended on iris wipe, this is a non issue
  146. like, unless you can save 5 mins by doing stuff in post game
  147. no one runs hundo anyways
  148. Vynneve - 12/03/2017
  149. Ya but what I said about that is just, if post game is allowed timings should match up where post game starts. Which would be at the end credits.
  150. More I think about it, the more I'm kinda liking timing any% to Iris wipe or w.e, and other categories to the end, or further if post game.
  151. red2go - 12/03/2017
  152. Allowing post game is segregating people without memory cards OpieOP(edited)
  153. Vynneve - 12/03/2017
  154. Plz red, this discussion is serious!
  155. red2go - 12/03/2017
  156. I'm all for having different timings for each catagory
  157. the definitions of each catagory lends to this
  158. If the catagory specifies that you have to collect extra things as well as beat shadow queen, then collecting the extra things needs to be checked
  159. which can be done conviently in post game
  160. if you don't need to check for anything then you shouldn't have to wait
  161. Vynneve - 12/03/2017
  162. I think that's more just to make verification easier....not really what we are talking about.
  163. red2go - 12/03/2017
  164. checked by the player as well I mean
  165. you can go get things you missed
  166. The game has post game, so it should be usable, but you just never need to use post game in any%
  167. so waiting just feels pointless
  168. Vynneve - 12/03/2017
  169. For any%, agreed
  170. SolidifiedGaming - 12/03/2017
  171. I mean, there are barely any runs in relation to Any%(edited)
  172. So changing it for JP and English would be good enough for me lol
  173. Obviously it doesn't really affect me so it's no big deal, just leaning toward the more sensible option
  174. Really_Tall - 12/03/2017
  175. Can't BELIEVE my response wasn't included despite the fact I hold multiple IL world records, smh
  176. I think it's a lot of work for something that has very little benefit, if any, and is confusing/unnecessary
  177. SolidifiedGaming - 12/03/2017
  178. lol
  179. It's not a lot of work
  180. You subtract a constant from every run
  181. Really_Tall - 12/03/2017
  182. 325 runs
  183. SolidifiedGaming - 12/03/2017
  184. 325 simple math problems
  185. Takes a few hours tops
  186. I bet you've done more work writing one of your video descriptions :Kappa:
  187. Almo - 12/03/2017
  188. not exactly solid, if people are off by milliseconds on the current ending time, you wouldn't just subtract that amount for every run or the exact frame the fadeout is on might result in some times that are 1s inaccurate since we separate times by seconds
  189. if you time at fadeout it's like 9s later than last input so waiting 9 seconds with no input is the same as 5 minutes :Kappa:
  190. Cine - 12/03/2017
  191. On vyns argument- it wouldnt be a big deal IMO to make an exception to post credit routing if the need arises
  192. However it currently is an irrelevant argument because afaik no routes use postgame
  193. No optimal ones anyway
  194. Vynneve - 12/03/2017
  195. Actually hundo does. If timing is at the end, post game stuff is faster.
  196. Cine - 12/03/2017
  197. Then we just make an exception for hundo
  198. Lots of games have that
  199. Vynneve - 12/03/2017
  200. Ya I would be fine with that, that's what I mentioned last night. But I still think it's unnecessary like tall said.
  201. Cine - 12/03/2017
  202. The only reason we time credits to begin with is because its what the first guy did
  203. Then almo followed suit and everyone just went with it
  204. Theres no logistical reason we time credits
  205. And honestly it makes no sense to time essentially a cutscene with nothing after it(edited)
  206. I noticed a lot of responses say "removing them wont change anything so why bother"
  207. But if theyre irrelevant why have them at all
  208. Vynneve - 12/03/2017
  209. I sound redundant now, but there is something after it. Post-Game. It's part of the game, and if it's used in the route, times that don't use it shouldn't get 5mins of free time save.
  210. Cine - 12/03/2017
  211. Thats like saying jp shouldnt be allowed because it saves 2 minutes from text
  212. Different categories shouldnt be compared
  213. Vynneve - 12/03/2017
  214. How is it like that? The JP game is like that....if JP didn't have credits, it would also save 5mins. But they all have credits(edited)
  215. And I'm.not. Comparing categories at all. I'm talking about runs that use Post-Game or not in the same category.
  216. Cine - 12/03/2017
  217. Youre saying that it wouldnt be fair that categories that use post game lose a free time save over ones that dont if im not mistaken?
  218. Vynneve - 12/03/2017
  219. No. I'm saying, in the same category, it wouldn't make sense to time before credits for games that don't use Post-Game. And to include credits in ones that do. If post game is allowed, the end timing should match up where post game starts. Which would be "the end"/last save. That just makes sense to me.
  220. For categories that will def never use post game, aka any%, it's fine just to end timing before credits.
  221. Cine - 12/03/2017
  222. So youre saying you should have to actually watch credits twice in post game routes
  223. Pretty sure there was a route that ended on collecting the last star from sanctum
  224. Vynneve - 12/03/2017
  225. :S no, when did I say that lol. You would end time whenever you complete the things in post game. Like for hundo it's tattles
  226. Cine - 12/03/2017
  227. So what youre suggesting already has been void in the past
  228. Vynneve - 12/03/2017
  229. You can't go kill SQ twice, that's not even possible
  230. Cine - 12/03/2017
  231. It is with reverts
  232. But im confused
  233. It seems like youre saying there should be a consistent end time
  234. But then youre saying there wouldnt be
  235. Vynneve - 12/03/2017
  236. I don't think you can still. But that's besides the point.
  237.  
  238. I'm saying, for any% end timing before credits is fine. Post game is never used, you essentially stop playing at Iris wipe.
  239.  
  240. But, for hundo for example, since post game is a thing, a route that doesn't use post game shouldn't have a 5min gap. Timing should end where post game begins (or close enough to it). I.e. on "the end", or in post game itself.
  241. Put another way, the "cost"of doing post game shouldn't be credits + actually post game play. Because credits is not post game.(edited)
  242. Sjorec - 12/03/2017
  243. I think it's a little silly to justify credits timing to accommodate for a category that hardly anyone plays
  244. Every other category just ends with a big cutscene because of it where the only requirement is leaving the console plugged in
  245. Cine - 12/03/2017
  246. Power surge during credits has been a meme but its kinda an underlying scary possibility
  247. Vynneve - 12/03/2017
  248. it doesn't have to, we could end any% differently than others.
  249.  
  250. I think it's silly to base the timing of a category, based on another category.
  251. Sjorec - 12/03/2017
  252. In addition, I don't even think everyone's decided on proper postgame endpoints for every item in 100%, and adding more arbitrary timing cutoffs just makes a mess out of stuff if we find an unintended way of picking up an item
  253. Cine - 12/03/2017
  254. Out of curiosity sjorec which side do you support
  255. Vynneve - 12/03/2017
  256. it already is decided
  257. Sjorec - 12/03/2017
  258. Pre-credits, Cine
  259. What if we find a way to collect a star piece without the pickup animation?
  260. Really_Tall - 12/03/2017
  261. What if we find a way to reach credits, while skipping the last text/the fade out?
  262. Vynneve - 12/03/2017
  263. then we have to deal with that lol. you could throw all the hypotheticals you want, it's irrelavent. Just because it may be "hard" to time, doesn't mean it shouldn't be timed to there.
  264. Cine - 12/03/2017
  265. Were timing to last input tall
  266. So whatever last input was
  267. Really_Tall - 12/03/2017
  268. People were saying not last input earlier
  269. Cine - 12/03/2017
  270. What were they saying
  271. Vynneve - 12/03/2017
  272. the iris wipe
  273. Cine - 12/03/2017
  274. The what
  275. Sjorec - 12/03/2017
  276. I still believe that if you revert the game during postgame the run should be invalid
  277. Vynneve - 12/03/2017
  278. when the screen closes to black with a circle.
  279. Cine - 12/03/2017
  280. Ah
  281. Sjorec - 12/03/2017
  282. Because game completion is gone
  283. Really_Tall - 12/03/2017
  284. Sjorec you could do that a week later though :thinking:
  285. Cine - 12/03/2017
  286. Well last input is kinda awkward
  287. Really_Tall - 12/03/2017
  288. Unless you mean before getting everything
  289. Cine - 12/03/2017
  290. Sjorec- the rules dont say complete the game they say beat the game
  291. Sjorec - 12/03/2017
  292. As long as you picked up everything first, you're fine
  293. Cine - 12/03/2017
  294. Technically u still beat the game even if u revert
  295. Vynneve - 12/03/2017
  296. ya^ i don't really see the issue with that
  297. Cine - 12/03/2017
  298. Rules arent refering to the state of the game
  299. Vynneve - 12/03/2017
  300. again, that is another hypothetical. as it stands now no route is like that. so it doesn't really matter. if that comes to play, we deal with it.
  301. Sjorec - 12/03/2017
  302. Fishing a 100% speedrun by softlocking the game shouldn't be a valid ending in my opinion
  303. Vynneve - 12/03/2017
  304. there's nothing in the rules saying the game has to be playable after you complete the objectives.
  305. Really_Tall - 12/03/2017
  306. You already beat the game so there's no need to progress further
  307. Vynneve - 12/03/2017
  308. ^
  309. Sjorec - 12/03/2017
  310. Especially if I could put the game in the same state without beating it
  311. Vynneve - 12/03/2017
  312. i just can't help but see the credits as a cutscene. The issue is that this cutscene has no gameplay. So timing before it seems fine.
  313.  
  314. But if post game is allowed, it gives it gameplay.
  315.  
  316. So timing before credits is just like giving runs a free cutscene skip.
  317. Sjorec - 12/03/2017
  318. I've got a crazy idea, so here me out
  319. We start using pre-credits timing, and we rewrite the 100% definition to include troubles
  320. Vynneve - 12/03/2017
  321. you CRAZY
  322. Sjorec - 12/03/2017
  323. So postgame in 100% is no longer optional and we don't need to deal with different routes doing credits or not
  324. Vynneve - 12/03/2017
  325. we can't just change the rules to fit the timing you want...
  326.  
  327. and isn't there troubles that only become available post game?(edited)
  328. Sjorec - 12/03/2017
  329. There are 3 postgame tattles
  330. Vynneve - 12/03/2017
  331. troubles* ?
  332. Really_Tall - 12/03/2017
  333. Yeah
  334. Sjorec - 12/03/2017
  335. Yeah yeah
  336. Vynneve - 12/03/2017
  337. sooo, what are you saying lol
  338. a route with trouble would NEED post game
  339. oh, i misunderstood
  340. Sjorec - 12/03/2017
  341. I feel like that's a compromise between "credits shouldn't be timed" and "postgame options are good"
  342. Vynneve - 12/03/2017
  343. I mean we could. But i don't like the idea of changing a definiton just to fix timing...is has to actually matter with the run itself.
  344. what's changed that troubles are now required in hundo?
  345. Sjorec - 12/03/2017
  346. Well, troubles are a pretty big optional part of the game. We could branch out from the "100% menu" definition to include more optional content.
  347. LOAD MORE MESSAGES
  348. Cine - 12/03/2017
  349. :OpieOP:
  350. Sjorec - 12/03/2017
  351. So why should we make a route with the credits cutscene if it's slower
  352. SolidifiedGaming - 12/03/2017
  353. There's still unnecessary stuff to watch to enter postgame
  354. If postgame was always required I'd understand, but if there's already a time penalty this changes nothing other than the amount
  355. Vynneve - 12/03/2017
  356. because it's unskipable. again, making the timing before credits doesn't magically stop credits from triggering. it would give non-post game submissions a 5min free timesave in my eyes. In comparision, that 100 i love you IS skipable if you do the triggers right and w.e.
  357. SolidifiedGaming - 12/03/2017
  358. How is this not a bias toward postgame again :thinking:
  359. Cine - 12/03/2017
  360. name a situation where a non post game submission and a post game would be submitted to the same leaderboard for any reason other than runs being outdated
  361. one HAS to be faster
  362. SolidifiedGaming - 12/03/2017
  363. Also it's already like a 2 minute free time save or however long it takes to get back into gameplay after credits
  364. Vynneve - 12/03/2017
  365. because postgame is allowed. if it wasn't, or not even there like PM, it wouldn't be a problem haha. It's not that want postgame, it's just that it's there.
  366. SolidifiedGaming - 12/03/2017
  367. So I guess we need to change the timing to later :OpieOP:
  368. Sjorec - 12/03/2017
  369. Just because it's there doesn't mean that it needs to be accomodated for in the timing
  370. Vynneve - 12/03/2017
  371. i dunno what you mean sg
  372. Sjorec - 12/03/2017
  373. If you want to do it, go ahead. It'd just be slower without credits
  374. Yoshi_Zilla - 12/03/2017
  375. I don't think it says anywhere "You MUST enter post game no matter what"
  376. Cine - 12/03/2017
  377. I mean
  378. The End warp can potentially happen
  379. should we keep the end timing because it could exist at some point
  380. Vynneve - 12/03/2017
  381. you don't have to no. but entering postgame is allowed. and to me that means timing to end credits. Because with a postgame, the end of the game is right before postgame. Can't have like a section between game, postgame, that's what? purgatory? lol
  382. Cine - 12/03/2017
  383. I mean
  384. youre just arguing semantics at this point
  385. "well you can do this so we should keep timing the same to accomodate it"
  386. Vynneve - 12/03/2017
  387. it's all opinions.
  388. Yoshi_Zilla - 12/03/2017
  389. then why do you not like our opinions? Are you only right? :OpieOP:
  390. Cine - 12/03/2017
  391. there is such thing as bad opinions
  392. :OpieOP:
  393. SolidifiedGaming - 12/03/2017
  394. If it's all opinions then I say credits are postgame
  395. Vynneve - 12/03/2017
  396. why don't you like mine
  397. alright
  398. Cine - 12/03/2017
  399. cause its founded on a bad basis
  400. SolidifiedGaming - 12/03/2017
  401. What I meant before was that there is always going to be a penalty for postgame
  402. Changing where you hit the last split doesn't change that fact
  403. Vynneve - 12/03/2017
  404. ya there is, around 50s
  405. SolidifiedGaming - 12/03/2017
  406. The amount is irrelevant
  407. If we timed to last input from the start you'd treat the larger penalty as normal
  408. Vynneve - 12/03/2017
  409. was just saying. well ya. but i would still question why we don't include credits in the timing if post game is a thing. because of the same reasons. but that's just hypotheticals.
  410. Cine - 12/03/2017
  411. thats my main issue with your argument
  412. your entire argument is based on hypotheticals
  413. Vynneve - 12/03/2017
  414. no...it's not. it's based on timing the whole game.
  415. and of course, it's subjective on what that is. But I think it's including credits because postgame is a thing.
  416. Vynneve - 12/03/2017
  417. like, if we found a way to move a TTYD cutscene between epilogue and credits, would timing stop before ttyd cutscene? my answer is no, it's still part of the game. even if you don't do anything.
  418. SolidifiedGaming - 12/03/2017
  419. How is postgame related to the definition of credits though?
  420. Move a cutscene? :WutFace:
  421. Vynneve - 12/03/2017
  422. because it puts a line where the POST(after) the game is. So you end the game, right before postgame.
  423. SolidifiedGaming - 12/03/2017
  424. But where would you say the end of a movie is?
  425. No one says "I really liked that ending with all of the logos"
  426. Vynneve - 12/03/2017
  427. some movies have little clips between or after credits, is that not part of the movie?
  428. it's just meta
  429. SolidifiedGaming - 12/03/2017
  430. But that's not the case here
  431. Yoshi_Zilla - 12/03/2017
  432. Credits aren't the end of a movie. Credits are to show who made the movie and did certain jobs. Credits are after a movie ends(edited)
  433. that's the same with TTYD
  434. SolidifiedGaming - 12/03/2017
  435. If there were a cutscene after the credits sure, but credits are generally not considered
  436. Sjorec - 12/03/2017
  437. Zill's the film guy OpieOP
  438. SolidifiedGaming - 12/03/2017
  439. ^ lol
  440. Yoshi_Zilla - 12/03/2017
  441. omg lol
  442. Vynneve - 12/03/2017
  443. what do you mean it's not the case? it is the case, you can continue ur ttyd movie after the credits lol
  444. SolidifiedGaming - 12/03/2017
  445. You're not actually doing anything you couldn't do before the credits though
  446. Troubles are literally the only thing added in terms of gameplay
  447. and those aren't required
  448. Yoshi_Zilla - 12/03/2017
  449. SG even thepumpkingeek agrees with me :OpieOP:
  450. SolidifiedGaming - 12/03/2017
  451. When's he getting in on this :Kappa:
  452. Yoshi_Zilla - 12/03/2017
  453. He's not a gamer lol
  454. Sjorec - 12/03/2017
  455. We've gotta do whatever Zill's dad says
  456. SolidifiedGaming - 12/03/2017
  457. ^
  458. Yoshi_Zilla - 12/03/2017
  459. ^
  460. lol
  461. SolidifiedGaming - 12/03/2017
  462. He'll carve this run like he does his pumpkins
  463. Vynneve - 12/03/2017
  464. Let's ask evanDad
  465. SolidifiedGaming - 12/03/2017
  466. Any non-gamer would probably agree just bc they would look at it from the movie perspective
  467. Yoshi_Zilla - 12/03/2017
  468. yea I know this was just for the meme
  469. Sjorec if I go to GDQ I'll let you meet pumpkingeek :OpieOP:
  470. Vynneve - 12/03/2017
  471. my point can basically boil down to. Where is the end of the game? Before postgame. Where is before postgame? imo, on the last save. so timing ends there. "the end" is close enough cuz changing it to last save is not gonna happen haha
  472. Evan44 - 12/03/2017
  473. I asked my dad, and he said "enough of these fucking video games"
  474. Vyn^
  475. Zaphkiel - 12/03/2017
  476. rip
  477. Vynneve - 12/03/2017
  478. classic evanDad
  479. SolidifiedGaming - 12/03/2017
  480. evanDad votes for less gameplay :PogChamp:
  481. Before credits it is :Kappa:
  482. Yoshi_Zilla - 12/03/2017
  483. Let's listen to pumpkingeek
  484. Sjorec - 12/03/2017
  485. We'll just delete the leaderboard because evanDad said so
  486. SolidifiedGaming - 12/03/2017
  487. LOL
  488. Yoshi_Zilla - 12/03/2017
  489. ^
  490. LOL
  491. SolidifiedGaming - 12/03/2017
  492. Timing ends NOWHERE
  493. Yoshi_Zilla - 12/03/2017
  494. You know what
  495. let's remove video games
  496. Vynneve - 12/03/2017
  497. timing ends on system bootup, cuz evanDad turns it off
  498. Evan44 - 12/03/2017
  499. Im chuckling
  500. SolidifiedGaming - 12/03/2017
  501. Wouldn't that mean it ends when it shuts down
  502. Unless Evan never even gets to the point of turning it on
  503. Evan44 - 12/03/2017
  504. Likely
  505. Vynneve - 12/03/2017
  506. :thinking:
  507. yes
  508. on system bootoff xD
  509. Yoshi_Zilla - 12/03/2017
  510. dad rng
  511. SolidifiedGaming - 12/03/2017
  512. "Dad, can you come turn off my console for me!?"
  513. Sjorec - 12/03/2017
  514. evanDad https://youtu.be/0LJWHadL3KE
  515. Yoshi_Zilla - 12/03/2017
  516. LOL
  517. LOL
  518. SolidifiedGaming - 12/03/2017
  519. Time to add back the TRE emote
  520. Evan44 - 12/03/2017
  521. Thats what he wants to do
  522. Yoshi_Zilla - 12/03/2017
  523.  
  524. Cine - 12/03/2017
  525. we should start timing from reset tbh
  526. also no webcams
  527. and u can only play on a jp gamecube
  528. December 4, 2017
  529. Muz - 12/04/2017
  530. this was a fucking amazing discussion
  531. Vynneve - 12/04/2017
  532. what do you mean?
  533. just like, productive?
  534. Muz - 12/04/2017
  535. just funny
  536. Vynneve - 12/04/2017
  537. Ah, gotcha haha
  538. Sjorec - 12/04/2017
  539. Leave it to the TTYD runners to meme up the serious discussion channel OpieOP
  540. Yoshi_Zilla - 12/04/2017
  541. I'll take the blame
  542. I mentioned thepumpkingeek
  543. red2go - 12/04/2017
  544. I'm 100% down for asking and following to a T what Yoshi zilla's dad says
  545. This would be the greatest thing to ever happen in speed running
  546. especially having to explain to later runners
  547. SolidifiedGaming - 12/04/2017
  548. LOL
  549. red2go - 12/04/2017
  550. This would generate so much publicity(edited)
  551. SolidifiedGaming - 12/04/2017
  552. "Why do you guys time to this point?"
  553. "Because Pumpkin Geek said so"
  554. red2go - 12/04/2017
  555. every option presented has made someone angry, this is the only fair way
  556. Yoshi_Zilla - 12/04/2017
  557. Okay so from what I heard doing the tattles in post game saves around a minute or so for 100%. So why go into post game when you can save 4 minutes from cutting out the credits? There's no reason to have them for any category.
  558. SolidifiedGaming - 12/04/2017
  559. Bc the argument is it's not a "real" time save if its cut out(edited)
  560. Cine - 12/04/2017
  561. Its not meant to be a time save
  562. Just removing pointless stuff
  563. Vynneve - 12/04/2017
  564. ya, that's where we differ. you don't think it's part of the game, but i do.
  565. SolidifiedGaming - 12/04/2017
  566. We're not saying it isn't part of the game
  567. We're saying it's an irrelevant part of the game
  568. Like how everything before starting the file is irrelevant
  569. Vynneve - 12/04/2017
  570. before the save file literally isn't in the game. it's before you create the game file. credits is..you can save after. it's boring and no input, just like ttyd cutscenes or blimp cutscene, but it's there.
  571. SolidifiedGaming - 12/04/2017
  572. Literally arguing that something on the disk isn't in the game smh(edited)
  573. Even SM64 doesn't time after last input and that game times from reset
  574. Most of these arguments are subjective so really having 5 whole minutes of nothing just seems stupid to me
  575. Vynneve - 12/04/2017
  576. it's on the game disk, but it's part of the actual gameplay, it's just the thing to load save files.
  577.  
  578. no shit it's subjective lol, theres no speedrunning rules, the community decides on them.
  579. well having 30s of nothing on ttyd cutscenes just seems stupid to me, can we cut that time off?
  580. SolidifiedGaming - 12/04/2017
  581. You can't compare a cutscene in between 2 sections of gameplay to one after completion
  582. That's just pointless
  583. Vynneve - 12/04/2017
  584. same with the section of credits between game and postgame :joy: it's a big cutscene inbetween two sections of gameplay.
  585. SolidifiedGaming - 12/04/2017
  586. That's not required gameplay
  587. We've been over this
  588. Vynneve - 12/04/2017
  589. if ur going postgame, it is required. That's the different in opinion; so we should just stop. We said our points, there's nothing new to bring up.
  590. SolidifiedGaming - 12/04/2017
  591. "Let's time the cutscene after Bowser in SM64 in case collecting stars after that is faster"
  592. Sjorec - 12/04/2017
  593. Postgame's optional though
  594. SolidifiedGaming - 12/04/2017
  595. Sounds stupid right?
  596. Sjorec - 12/04/2017
  597. If the route does postgame, then time credits
  598. If the route doesn't do postgame, stop time before credits
  599. SolidifiedGaming - 12/04/2017
  600. ^
  601. Sjorec - 12/04/2017
  602. Including credits in both timings doesn't make it "fair" for postgame routes. It's just a slower route
  603. Vynneve - 12/04/2017
  604. yes i know that's what you guys want haha, it's not going to suddenly make me agree xD. I disagree, i view credits as part of the game since you can continue gameplay after. And i'm not farmiliar enough with sm64 to comment on that
  605. Sjorec - 12/04/2017
  606. Mario Galaxy 2 120 Star watches the credits in the middle of the run because there's required postgame content in that category. The credits play again after the run is over (you need to beat the last level again), but they're not timed.
  607. SolidifiedGaming - 12/04/2017
  608. Them being part of the game and part of the run are 2 different things
  609. Muz - 12/04/2017
  610. Why would you want to continue gameplay after when it would literally be faster to just do it before and not time credits? There's nothing in postgame that you can't do before credits
  611. SolidifiedGaming - 12/04/2017
  612. Like how troubles are in the game but never completed in 100%
  613. Cine - 12/04/2017
  614. troubles
  615. Vynneve - 12/04/2017
  616. Are you saying it's not timed in the first time? Or the secknd
  617. Cine - 12/04/2017
  618. Just asking, is vyn the only one against removing credits thus far
  619. Sjorec - 12/04/2017
  620. It's timed the first time because you need to do postgame, but it's not timed the second time
  621. In any%, it's not timed at all because routes of that category don't visit postgame
  622. Vynneve - 12/04/2017
  623. Ya, so that would be the same as my timing lol, (minus triggering credits again). You time it during the run, because it's there in the middle when you do Post-Game.
  624.  
  625. That's exactly how I want to do the timing sjorec
  626. Sjorec - 12/04/2017
  627. Then just don't visit postgame in 100% and skip the credits timing
  628. If the SMG2 guys found a way to route 120 Star without postgame, I'm sure they'd do that and then just not time credits
  629. SolidifiedGaming - 12/04/2017
  630. You need to visit postgame, you time credits
  631. You don't need to, you stop
  632. Sjorec - 12/04/2017
  633. But they're required, so they needed to be timed because there's necessary gameplay after
  634. Vynneve - 12/04/2017
  635. Again, I view it as part of the game. Normally it's fine to ignore it because there's nothing after. But with Post-Game there is.
  636. SolidifiedGaming - 12/04/2017
  637. What makes it part of the game?
  638. Sjorec - 12/04/2017
  639. But if you route around postgame, then why time the credits to go there?
  640. Cine - 12/04/2017
  641. "Im not biased towards post game routes"- vyn 2017
  642. SolidifiedGaming - 12/04/2017
  643. Other than "we time it in the run"
  644. Muz - 12/04/2017
  645. but the postgame isn't even required vyn
  646. SolidifiedGaming - 12/04/2017
  647. Bc we all know that was bc of one guy's opinion years ago
  648. Muz - 12/04/2017
  649. you can just do it before credits and not have to sit through the 5 minutes
  650. Sjorec - 12/04/2017
  651. If you can beat the game from start to finish with less time between first and last inputs, why not do that?
  652. SolidifiedGaming - 12/04/2017
  653. ^
  654. Muz - 12/04/2017
  655. Everything required in 100% can be done without having to continue gameplay after the credits, so why have the extra 5 minutes?
  656. PistonMiner - 12/04/2017
  657. Here's my take on this even though I have like no experience at all. The category is 100%, is it not? So the time should end when the requirements are filled. So, end the run at credits if you have everything you need, don't otherwise. (I'm sure I've missed many important aspects of this discussion)
  658. Vynneve - 12/04/2017
  659. Opinion. I realize it's not popular haha.
  660.  
  661. And I'm not, I never even wanted to do Post-Game stuff.
  662.  
  663. I'm gonna stop now cuz there's too many people ganging up, and this is just going in circles.
  664. SolidifiedGaming - 12/04/2017
  665. Piston for you does "at credits" mean when they start or when they end lol
  666. Muz - 12/04/2017
  667. Nobody is ganging up
  668. Cine - 12/04/2017
  669. People explaining why they disagree = ganging up
  670. :thinking:
  671. PistonMiner - 12/04/2017
  672. Start of credits @SolidifiedGaming
  673. Muz - 12/04/2017
  674. We're sharing our opinions just like you(edited)
  675. SolidifiedGaming - 12/04/2017
  676. :ok_hand::skin-tone-1:
  677. Muz - 12/04/2017
  678. this is not a personal attack lol
  679. Evan44 - 12/04/2017
  680. It was just his way of saying there's too many opinions to respond to at once
  681. Yoshi_Zilla - 12/04/2017
  682. None of this is a personal attack to you. We just think if you can do everything for 100% without entering post game there's no reason to time at the end of credits(edited)
  683. It'll all opinions and more people may have a different opinion than others
  684. Vynneve - 12/04/2017
  685. ^ @Evan44
  686. there's just nothing more to say, we are going in circles.
  687. SolidifiedGaming - 12/04/2017
  688. I see it as more of an ellipse :Kappa:
  689. Sjorec - 12/04/2017
  690. I see it as more of an iris wipe
  691. SolidifiedGaming - 12/04/2017
  692. lol
  693. Yoshi_Zilla - 12/04/2017
  694. So what now
  695. Have we decided :P
  696. Sjorec - 12/04/2017
  697. This channel's going to be open all week, then I'll post a poll at the end
  698. December 5, 2017
  699. Rain - 12/05/2017
  700. stop timing after last input
  701. Cine - 12/05/2017
  702. last input is really awkward to end time at in this game
  703. because the last input is during text mashing
  704. Yoshi_Zilla - 12/05/2017
  705. Last input for Superstar saga is text mashing
  706.  
  707. SolidifiedGaming - 12/18/2017
  708. Lol muz
  709. Yoshi_Zilla - 12/18/2017
  710. @Almo
  711. Why
  712. Vynneve - 12/18/2017
  713. Lol, of course almo did
  714. Cine - 12/18/2017
  715. @Almo stahp
  716. Sjorec - 12/18/2017
  717. Whatever, it'll be fine
  718. Yoshi_Zilla - 12/18/2017
  719. Classic
  720. Muz - 12/18/2017
  721. SeemsGood
  722. Almo - 12/18/2017
  723. Lmao whoops
  724. Yoshi_Zilla - 12/18/2017
  725. good job :thumbsup:
  726. Almo - 12/18/2017
  727. Wasn’t lookin at discord. It’s ok
  728. Yoshi_Zilla - 12/18/2017
  729. w/e lol
  730. Evan44 - 12/18/2017
  731. Several people are typing
  732. Cine - 12/18/2017
  733. U did this with the goomfrey thig too lol
  734. Sjorec - 12/18/2017
  735. I just wanted to discuss actual end frame before anyone tweeted, but it's all right
  736. Vynneve - 12/18/2017
  737. illegal tweet
  738. Cine - 12/18/2017
  739. Sjorec most people on twitter dont even know what end frame means
  740. Sjorec - 12/18/2017
  741. Ban this man
  742. Cine - 12/18/2017
  743. They just care about the new end time
  744. Almo - 12/18/2017
  745. Can y’all link me to the discussion doc where I posted my reasoning. Someone on twitter wanted to know
  746. Sjorec - 12/18/2017
  747. https://docs.google.com/document/d/1xHa8KtlrOlTYzJRVGg_Dr80Jwu3yVdec6Dwvsy8VyD8/edit
  748. Vynneve - 12/18/2017
  749. Think it's pinned
  750. Cine - 12/18/2017
  751. My boy mxsfitssb
  752. Sjorec - 12/18/2017
  753. Hey, we had a whole discussion, and no one posted polls on twitter to cause a huge shitstorm
  754. Good job TTYD
  755. Muz - 12/18/2017
  756. :confetti_ball:
  757. Yoshi_Zilla - 12/18/2017
  758. :confetti_ball:
  759. :yoshizYay:
  760. Cine - 12/18/2017
  761. No sm64 raid :HyperPog:
  762. Sjorec - 12/18/2017
  763. Literally better than sm64
  764. Muz - 12/18/2017
  765. did they actually do that?
  766. Cine - 12/18/2017
  767. until we ban switch vc
  768. Vynneve - 12/18/2017
  769. I want more drama :PogChamp: :Kappa:
  770. Cine - 12/18/2017
  771. :cease:
  772. Man
  773. If we only we had bounceyboys opinion on the matter
  774. bonecrusher1022 - 12/18/2017
  775. Yeah some people in the SM64 community raided the other server for Pm64 Wii U discussion early on. Not going to derail this chat on that though
  776. Muz - 12/18/2017
  777. omg cine lol
  778. that was so dumb
  779. Cine - 12/18/2017
  780. Bone I know all the pm64 guys love when that gets brought up
  781. But
  782. Almo - 12/18/2017
  783. Btw I’m for last-input but that’s just me :new_moon_with_face:
  784. Yoshi_Zilla - 12/18/2017
  785. Last input is after credits when you save :Kappa:
  786. Almo - 12/18/2017
  787. Lmao
  788. Yoshi_Zilla - 12/18/2017
  789. So are we making a poll Sjorec or what?
  790. Cine - 12/18/2017
  791. Not another one :WutFace:
  792. Unless itll close today within a few hrs
  793. Yoshi_Zilla - 12/18/2017
  794. so iris wipe it is?
  795. Cine - 12/18/2017
  796. This discussion has gone on way too long
  797. Vynneve - 12/18/2017
  798. It's fine haha.
  799.  
  800. Seems like most people are down for Iris wipe though.
  801. Evan44 - 12/18/2017
  802. So Vyn, about your reasoning with keeping Hundo credits timed :Kappa:
  803. Let's keep going in circles
  804. Vynneve - 12/18/2017
  805. Lol
  806. Really_Tall - 12/18/2017
  807. Surprised the vote was that decisive
  808. Sjorec - 12/18/2017
  809. The iris wipe is right on a beat in the music, so it's easy to anticipate
  810. Vynneve - 12/18/2017
  811. Time to change split to "the beat"
  812. Really_Tall - 12/18/2017
  813. Hey does this mean that JP time from like 2014 can get verified since it stopped at the start of credits
  814. Sjorec - 12/18/2017
  815. do do do DOOT doot do-do doo, blap blat blap
  816. It's on the DOOT
  817. Vynneve - 12/18/2017
  818. "the DOOT"
  819. Cine - 12/18/2017
  820. https://youtu.be/LT_g5LzWiOw
  821. 5 seconds in
  822. Vynneve - 12/18/2017
  823. I just realized, my TAS gets a PB :PogChamp: . Lmfao
  824. Cine - 12/18/2017
  825. If you speed that song up its the life lost theme from smb3
  826. Really_Tall - 12/18/2017
  827. Confirmed this run can go on the lb now :PogChamp: https://youtu.be/A5rA6YdcqEo
  828. Video stops like 5s after iris wipe
  829. SolidifiedGaming - 12/18/2017
  830. LOL
  831. Evan44 - 12/18/2017
  832. Sweet
  833. Sjorec - 12/18/2017
  834. Iris wipe is about -5:06 over THE END
  835. I'll get an exact count if that's what we decide on
  836. Vynneve - 12/18/2017
  837. What's the frame that was for the end? Haha. Just the first frame you can pick out "the end" fading in?
  838. Sjorec - 12/18/2017
  839. I've always split when it's fully faded in
  840. This is why we needed discussion in the first place lmao
  841. Also 325 runs to edit. I'm gonna have fun lol
  842. Evan44 - 12/18/2017
  843. Just delete all the old ones :Kappa:
  844. Sjorec - 12/18/2017
  845. That's what Vynneve used to do
  846. He'd overwrite old PBs with new ones
  847. Vynneve - 12/18/2017
  848. Ya. Well once we get the exact frames, then it's just a constant time decrease. Ezpz
  849. Evan44 - 12/18/2017
  850. I like keeping all the runs, so it can show under obsoleted runs
  851. Vynneve - 12/18/2017
  852. Lol, ya I did that. I didn't understand why it mattered xD
  853. And kinda thought that's why the edit button is there
  854. Evan44 - 12/18/2017
  855. Progression matters to me
  856. Sjorec - 12/18/2017
  857. All of the history stuff in the statistics tab uses obsolete runs
  858. Vynneve - 12/18/2017
  859. Ya
  860. Really_Tall - 12/18/2017
  861. This might be a good time to get the WR history sorted out on that note
  862. Would be cool
  863. Sjorec - 12/18/2017
  864. If someone could hunt down old runs, I'd do that
  865. Really_Tall - 12/18/2017
  866. Almo said he'd submit his old runs, that was about 6 months ago :OpieOP:
  867. Sjorec - 12/18/2017
  868. Mainly just missing Eng/PAL runs, because a lot of old ones were lost during the split
  869. Or rather the switch to speedrun.com. I think we got all of them for the category split
  870. Really_Tall - 12/18/2017
  871. Yeah it's all the pre-src ones that are missing
  872. Sjorec - 12/18/2017
  873. All we really need is run time and date
  874. Vynneve - 12/18/2017
  875. No src, no did
  876. Really_Tall - 12/18/2017
  877. Konkuu's run should be submitted to All Stars for WR history too technically
  878. Sjorec - 12/18/2017
  879. If @Almo can make a list of the times and dates of his old Eng WRs, I can fix the graph
  880. Really_Tall - 12/18/2017
  881. Sounds good
  882. Cine - 12/18/2017
  883. No ones asking u to do it alone sjorec :OpieOP:
  884. Sjorec - 12/18/2017
  885. No one offered to help yet :OpieOP:
  886. Cine - 12/18/2017
  887. If its just decreasing every run by a flat amount Id be happy to help
  888. Vynneve - 12/18/2017
  889. I can help
  890. I was gonna go retime my own run right now actually
  891. Cine - 12/18/2017
  892. Is there really a point to updating obsolete times
  893. Really_Tall - 12/18/2017
  894. Yeah
  895. If your previous PB was less than 5m difference then your old run would appear(edited)
  896. Sjorec - 12/18/2017
  897. For runs that have videos, I was just going to look at the livesplit times, because most likely the time that needs to be subtracted isn't a flat abount of seconds
  898. Vynneve - 12/18/2017
  899. Could do that. It's not that hard that way either, just literally retime it.
  900. Sjorec - 12/18/2017
  901. I wonder if I can talk to a speedrun.com guy and see if we can subtract a certain time from every run automatically
  902. And then just add it back for Vynneve's hundo PB OpieOP
  903. Vynneve - 12/18/2017
  904. Especially because we don't really have an exact frame for "the end"
  905. Lmfao
  906. If you wanna do a constant subtract thing, that sounds good.
  907. Cine - 12/18/2017
  908. Did u time jp vs eng
  909. Sjorec - 12/18/2017
  910. We'll see how close it is to a whole second when I time the credits
  911. Cine - 12/18/2017
  912. There may be a frame difference on credits
  913. Sjorec - 12/18/2017
  914. I'll do both versions, but I don't expect there to be a noticable difference
  915. SolidifiedGaming - 12/18/2017
  916. The credits are all within the one area, so I doubt there's a difference
  917. It's not like it needs to load throughout
  918. Sjorec - 12/18/2017
  919. Oh, didn't ed have a PB with a read error in the credits? lmfao
  920. Vynneve - 12/18/2017
  921. To me it's more when people split. Cuz you could split as soon as you see the end, or a bit later.
  922. I didn't think of that lolz
  923. SolidifiedGaming - 12/18/2017
  924. I do remember that happening, but was that during the actual credits?
  925. Probably happened during the cutscenes before it
  926. Sjorec - 12/18/2017
  927. You know what'd be really funny? If someone had an obsolete run with a disc read error that lost 20 seconds, and then they beat it by 10 seconds.
  928. So their old PB would become their new PB
  929. Evan44 - 12/18/2017
  930. Vyn, there's a scenario where you can say "free pb" ^
  931. SolidifiedGaming - 12/18/2017
  932. No one would highlight that lmao
  933. That would be lost forever
  934. Sjorec - 12/18/2017
  935. Well it depends on the order of the runs
  936. SolidifiedGaming - 12/18/2017
  937. Assuming the 2 runs had a decent amount of time between them
  938. Sjorec - 12/18/2017
  939. By the way, if anyone wants to change their run comments after the retime, do that too
  940. "I'll go for 2:51 eventually"
  941. >Has 2:48
  942. Evan44 - 12/18/2017
  943. "Sub 420 is definitely possible" -4:22:13
  944. LuL
  945. Max Hillman - 12/18/2017
  946. got sub 4:40 and I didn’t even need to do anything
  947. Sjorec - 12/18/2017
  948. gg
  949. Evan44 - 12/18/2017
  950. MAX lol
  951. Muz - 12/18/2017
  952. :maxhilWow:
  953. Sjorec - 12/18/2017
  954. At least the subtracted time is really close to 5 minutes, so people who aim for sub-round numbers can still go for them OpieOP
  955. SolidifiedGaming - 12/18/2017
  956. :maxhilWow:
  957. Vynneve - 12/18/2017
  958. sub 415 is the new sub 420
  959. we now blaze up at 415 guys :thinking:
  960. SolidifiedGaming - 12/18/2017
  961. Sub 2:45 JP Any%
  962. :ok_hand::skin-tone-1:
  963. Muz - 12/18/2017
  964. Sub PiT when
  965. SolidifiedGaming - 12/18/2017
  966. When I go on a trick-finding spree again
  967. Muz - 12/18/2017
  968. do it pls
  969. SolidifiedGaming - 12/18/2017
  970. I don't decide when they happen lol
  971. I just keep looking
  972. Evan44 - 12/18/2017
  973. @Vynneve mowzless may get sub 410
  974.  
  975. Sjorec - 12/18/2017
  976. Maybe if in the future someone submits a run that uses credits timing
  977. Ed did it too DansGame
  978. PME on JP
  979. Vynneve - 12/18/2017
  980. kk. ugh, so many more to change when i show obsolete runs lmao
  981. Zephiles - 12/18/2017
  982. have fun :Kappa:
  983. Sjorec - 12/18/2017
  984. Yeah, I'm only up to 9th for JP
  985. Vynneve - 12/18/2017
  986. gonna crank some music and grind this shit out :OpieOP:
  987. Sjorec - 12/18/2017
  988. If you take a break, just post in here where you leave off
  989. Vynneve - 12/18/2017
  990. :thumbsup:
  991. Zephiles - 12/18/2017
  992. you can thank me later for deleting some of my obsolete runs :OpieOP:
  993. Sjorec - 12/18/2017
  994. Zeph here's ruining our prestigious history DansGame
  995. Really_Tall - 12/18/2017
  996. :DansGame:
  997. Zephiles - 12/18/2017
  998. who actually looks at that :OpieOP:
  999. Sjorec - 12/18/2017
  1000. Actually, I did the same thing a long time ago
  1001. Good times
  1002.  
  1003. Vynneve - 12/18/2017
  1004. eds run says 16 seconds stronger. Should i edit it to 5mins 21 seconds stronger? :Kappa:
  1005. Sjorec - 12/18/2017
  1006. Yeah, but then edit it back once you update his previous PB :Kappa:
  1007. Vynneve - 12/18/2017
  1008. lol
  1009. Sjorec - 12/18/2017
  1010. Classic Zeph and his jpg THE END icon
  1011.  
  1012. Evan44 - 12/18/2017
  1013. lmao nice edit on the comment of my english pb
  1014. Vynneve - 12/18/2017
  1015. :thumbsup:
  1016. Evan44 - 12/18/2017
  1017. looks like i am not first anymore :OpieOP:
  1018. someone verify it :OpieOP:
  1019. Sjorec - 12/18/2017
  1020. Congrats ed Kappa
  1021. Evan44 - 12/18/2017
  1022. ^
  1023. Sjorec - 12/18/2017
  1024. I'll re-framecount mine Vynneve. Don't need to edit the comment
  1025. Vynneve - 12/18/2017
  1026. what? ur not first?
  1027.  
  1028. and ya, wasn't going to. also, you don't have live split :DansGame:
  1029. Sjorec - 12/18/2017
  1030. I'll get the time real quick
  1031. Evan44 - 12/18/2017
  1032. vyn i edited my comment
  1033. Sjorec - 12/18/2017
  1034. I got the time, I'm gonna edit my run @Vynneve
  1035. Vynneve - 12/18/2017
  1036. k i'll skip urs. i'll do the obsolete ones?
  1037. Sjorec - 12/18/2017
  1038. Yeah, gotta do those
  1039. Vynneve - 12/18/2017
  1040. ya just making sure ur only doing ur top run, not any of ur obsolete ones
  1041. Sjorec - 12/18/2017
  1042. Yeah, I just did that one
  1043. If there's any more of mine without livesplit, just subtract the 5:06
  1044. bc I don't have the vids anymore
  1045. Vynneve - 12/18/2017
  1046. :thumbsup: and evan, i liked the old comment, sub 415 the dream
  1047. Sjorec - 12/18/2017
  1048. Oh no, I did PME in a JP run
  1049. Pretty sure it was on accident
  1050. Zephiles - 12/18/2017
  1051. sure :OpieOP:
  1052. Vynneve - 12/18/2017
  1053. evans old PB is 4:20. i'm resisting adding a comment "420 blaze it"
  1054. Almo - 12/18/2017
  1055. i'm not gonna update any of my vod titles so this is going to be confusing for a little bit lol
  1056. Ed - 12/18/2017
  1057. yo how long was I first for?
  1058. Sjorec - 12/18/2017
  1059. A handful of seconds
  1060. Vynneve - 12/18/2017
  1061. i did evan's first lol
  1062. Sjorec - 12/18/2017
  1063. Evan edited his comment, so it took his run off
  1064. Ed - 12/18/2017
  1065. good enough. quitting english now :Kappa:
  1066. Vynneve - 12/18/2017
  1067. ah i see
  1068. Almo - 12/18/2017
  1069. i really don't like the fade out but whatever lol
  1070. Vynneve - 12/18/2017
  1071. y?
  1072. it's really the best option. besides "the end" of course :OpieOP:
  1073. Almo - 12/18/2017
  1074. i like last input, but it's not that important i guess
  1075. red2go - 12/18/2017
  1076. is PM64 technically last input or is it on hands up
  1077. Almo - 12/18/2017
  1078. the fadeout is weird and the tiny visible circle stays on screen for longer than i thought
  1079. it's last input
  1080. but hands up happens directly after the last text box
  1081. Vynneve - 12/18/2017
  1082. thought it was hands up.
  1083.  
  1084. and ya, but that's better than splitting while mashing text. I know it's a small thing, but still.(edited)
  1085. Almo - 12/18/2017
  1086. it's 1 text box
  1087. but yeah, not that important
  1088. Vynneve - 12/18/2017
  1089. ya i know, it's more of the objective accuracy I want, vs. actual practical timing lol. but, for me at least, my splits are behind me. It would actually be annoying (for me)
  1090. Ed - 12/18/2017
  1091. maybe when peach leaves? i guess it doesnt make too much sense to do it there though
  1092. Almo - 12/18/2017
  1093. nah
  1094. Sjorec - 12/18/2017
  1095. The circle fades to black right on a beat in the music
  1096. Almo - 12/18/2017
  1097. i mean last input -> fade out is only 9 seconds, it doesn't matter too much
  1098. Sjorec - 12/18/2017
  1099. So splitting shouldn't be an issue. Easy to retime, anyway.
  1100. Ed - 12/18/2017
  1101. also the game is pretty lengthy. so wether the time comes down within a second almost won't be a big deal
  1102. Sjorec - 12/18/2017
  1103.  
  1104. Almo - 12/18/2017
  1105. right on a beat in the music? not really lmao
  1106. that's an awful cue, just look at the screen
  1107. Yoshi_Zilla - 12/18/2017
  1108. no it's hands up red
  1109. Almo - 12/18/2017
  1110. it's hands up? i swore when we changed it, it was last input
  1111. SolidifiedGaming - 12/18/2017
  1112. Ya it's hands up
  1113. I remember bc of yoshi's 1 frame 1:41
  1114. Yoshi_Zilla - 12/18/2017
  1115. ^
  1116. Almo - 12/18/2017
  1117. ok but that's recent
  1118. i'm talking about when the rule was changed in like 2014 or whatever
  1119. Yoshi_Zilla - 12/18/2017
  1120. it's been hands up
  1121. lol
  1122. Almo - 12/18/2017
  1123. i could have swon the discussion for it was last input
  1124. but ok
  1125. SolidifiedGaming - 12/18/2017
  1126. How would you frame count last input though if needed?
  1127. You can't see when someone hits a button
  1128. Sjorec - 12/18/2017
  1129. I've retimed 50+ runs, and the circle fade is super easy to anticipate
  1130. Almo - 12/18/2017
  1131. when the star disappears on a text box
  1132. either way
  1133. hands up is literally less than half a second after last input
  1134. it's basically the same thing
  1135. SolidifiedGaming - 12/18/2017
  1136. Lol we just removed 5 minutes
  1137. and now you're saying 9 seconds is too much
  1138. Almo - 12/18/2017
  1139. i'm not saying it's too much
  1140. actually the opposite
  1141. the difference between 9 seconds and 5 minutes really didn't seem like a big deal to change every LB time, make every vod confusing, and make a faster 100% route (and potentially ACS with more finds) no longer possible
  1142. i didn't feel like it was an important issue is all lol
  1143. BUT
  1144. if we are gonna change it, why not go the whole nine yards
  1145. why are we waiting those 9 seconds?
  1146.  
  1147. i guess inaccurate splitting is a good enough reason
  1148. SolidifiedGaming - 12/18/2017
  1149. If we find another way into the credits fadeout wouldn't need to be changed is another reason
  1150. Bc it'd still be the first black frame when loading
  1151. Almo - 12/18/2017
  1152. if we found a way into the credits, like say via warp, wouldn't it work the same way as in the LZ randomizer? where it's just kind of sudden and starts the credit music right away, which would actually be after the fade out we're using now
  1153.  
  1154. to which i would argue is just another reason keeping end of credits would make more sense(edited)
  1155. but anyway, we already had a discussion, the majority wanted to change it, it's all good
  1156. Sjorec - 12/18/2017
  1157. We don't know what it'd look like
  1158. Vynneve - 12/18/2017
  1159. it's pretty much split inaccuracy is why i'm saying to do iris wipe..
  1160. Almo - 12/18/2017
  1161. that's fair
  1162. SolidifiedGaming - 12/18/2017
  1163. That's the main reason ya
  1164. Vynneve - 12/18/2017
  1165. vs last text box. I know people will loost count or not be paying attension, and miss it lol. but you can't miss iris wipe
  1166. Almo - 12/18/2017
  1167. i mean, at that point, wouldn't you just re-time?
  1168. if you miss the last split?
  1169. SolidifiedGaming - 12/18/2017
  1170. Retiming is also easier with first black frame
  1171. Vynneve - 12/18/2017
  1172. yah, but having it on iris wipe avoids that.
  1173. Sjorec - 12/18/2017
  1174. No one ever retimes their runs. It'd be nice if they did, but they don't
  1175. Almo - 12/18/2017
  1176. is it? it seems just as easy for star disappearing if we're talking frame count
  1177. Sjorec - 12/18/2017
  1178. Also, I found out today that people have been splitting at two different points with THE END timing
  1179. Either once the text starts to fade in, or once it fully fades in
  1180. Almo - 12/18/2017
  1181. that's true, it was already inaccurate to begin with
  1182. Sjorec - 12/18/2017
  1183. Community's literally full of cheaters :Kappa:
  1184. Vynneve - 12/18/2017
  1185. ya thats true. a game i have wr in has a similar thing, i'm honestly not sure where the frame ending it :thinking:
  1186. lol
  1187. Ed - 12/18/2017
  1188. I used to do it when it was semi fading in :OpieOP:
  1189. Sjorec - 12/18/2017
  1190. There's a 24 frame difference in the two timings
  1191. Almo - 12/18/2017
  1192. again, i'm not trying to fight anything and glad we changed it since the majority wanted to change it, simply trying to refute points to further the discussion
  1193. Sjorec - 12/18/2017
  1194. At least from my observation. It's hard to frame count the fade-in
  1195. Ed - 12/18/2017
  1196. we can pretty much just turn the console off after it fades right? like we dont even have to watch the credits
  1197. Sjorec - 12/18/2017
  1198. If you want
  1199. Almo - 12/18/2017
  1200. yeah, runs will still count
  1201. Sjorec - 12/18/2017
  1202. Nice for races, imo
  1203. lmfao this nman comment
  1204.  
  1205. Almo - 12/18/2017
  1206. have only some LB times changed?
  1207. SolidifiedGaming - 12/18/2017
  1208. How old is that?
  1209. Sjorec - 12/18/2017
  1210. We're updating right now, so only some have been changed
  1211. I'm almost done with JP, and Vynneve's working through E/P
  1212. Vynneve - 12/18/2017
  1213. i'm working on eng, sjorec is doing JP
  1214. Sjorec - 12/18/2017
  1215. We're doing all of the obsolete runs too
  1216. Almo - 12/18/2017
  1217. y'all fucked me up for paperthon here
  1218. now ttyd has no break lol
  1219. Sjorec - 12/18/2017
  1220. December 2014 SG
  1221. Just run TTYD with the new Goomba stuff in prologue, then you can sit there for upwards of 12 minutes waiting for him to move Kappa
  1222. SolidifiedGaming - 12/18/2017
  1223. lol
  1224. Almo - 12/18/2017
  1225. lol
  1226. Sjorec - 12/18/2017
  1227. Finally made it to Regen's PB
  1228. JP board is done. Gonna to ACS in a bit
  1229. I'll also update the rules for all categories
  1230. Vynneve - 12/18/2017
  1231. zeph will beat his eng run soon guys. 3 months ago
  1232. Sjorec - 12/18/2017
  1233. lol
  1234. Vynneve - 12/18/2017
  1235. can i edit lies in comments? :Kappa:
  1236. Cine - 12/18/2017
  1237. Take a shot every time someone says iris wipe
  1238. SolidifiedGaming - 12/18/2017
  1239. Have fun dying :Kappa:(edited)
  1240. Sjorec - 12/18/2017
  1241. My new SoB is 2:43:11
  1242. SolidifiedGaming - 12/18/2017
  1243. :ok_hand::skin-tone-1:
  1244. Sjorec - 12/18/2017
  1245.  
  1246. I should change the word "click"
  1247. SolidifiedGaming - 12/18/2017
  1248. Just make it "select"
  1249. Sjorec - 12/18/2017
  1250. That's what I did
  1251. SolidifiedGaming - 12/18/2017
  1252. :ok_hand::skin-tone-1:
  1253. Sjorec - 12/18/2017
  1254. I've got to fix routes too, because they tell you when to end time
  1255. Vynneve - 12/18/2017
  1256. ttyd is a PC game now? :OpieOP:
  1257. SolidifiedGaming - 12/18/2017
  1258. I always play it on my PC :OpieOP:
  1259. Vynneve - 12/18/2017
  1260. rip red's nice 4h 31min flat time.
  1261. Sjorec - 12/18/2017
  1262. DansGame
  1263.  
  1264. Zephiles - 12/18/2017
  1265. part 6
  1266. Muz - 12/18/2017
  1267. :WutFace:
  1268. Vynneve - 12/18/2017
  1269. part 6??
  1270. that reminds me, to those that upload to youtube: :heart:
  1271. Sjorec - 12/18/2017
  1272. rip "608 shower break"
  1273. SolidifiedGaming - 12/18/2017
  1274. LOL
  1275. Sjorec - 12/18/2017
  1276. ACS done
  1277. Evan44 - 12/18/2017
  1278. so sjorec, was the proper timing for the end when it fully fades in on screen, or when it is shown at the start of fading in?
  1279. Sjorec - 12/18/2017
  1280. idfk
  1281. Evan44 - 12/18/2017
  1282. i was told when it starts fading
  1283. so thats what i was doing for every run
  1284. Sjorec - 12/18/2017
  1285. Cheater
  1286. Vynneve - 12/18/2017
  1287. rules just said when "the end" shows, so as soon as you can see it is valid :OpieOP:
  1288. Evan44 - 12/18/2017
  1289. and are you guys updating the times by looking at the splits? or you subtracting
  1290. Vynneve - 12/18/2017
  1291. i think i always split when it's fully faded though :thinking: i don't really know though lmao
  1292. splits
  1293. or for ones that don't have splits/video, just subtract the 5:06
  1294. Zephiles - 12/18/2017
  1295. @Evan44 "Timing ends on the circle fade-out before credits (on the first frame that the screen is fully black)."
  1296. Sjorec - 12/18/2017
  1297. He was talking about old timing
  1298. Vynneve - 12/18/2017
  1299. ya
  1300. like "the end" fade in. not the iris wipe
  1301. Evan44 - 12/18/2017
  1302. excuse me zeph
  1303. its a shame that NintendoBlackCrisis is just barely gonna miss out on sub-10h for english :p
  1304. Sjorec - 12/18/2017
  1305. Damn, Shoopey had the first sub-10 hundo
  1306. Evan44 - 12/18/2017
  1307. it was meant to be for shoopey
  1308. SolidifiedGaming - 12/18/2017
  1309. Tfw hypermariosunshine got sub 13
  1310. Evan44 - 12/18/2017
  1311. he was already at sub 13
  1312. SolidifiedGaming - 12/18/2017
  1313. Oh, they haven't gotten there yet?
  1314. Evan44 - 12/18/2017
  1315. not all of em yet
  1316. Sjorec - 12/18/2017
  1317. Almo's 10:11 dropped like 80 million frames during the circle fade NotLikeThis
  1318. Evan44 - 12/18/2017
  1319. for english at least
  1320. Sjorec - 12/18/2017
  1321. I'm just subtracting 5:06
  1322. Evan44 - 12/18/2017
  1323. lol
  1324. SolidifiedGaming - 12/18/2017
  1325. lol
  1326. Sabotage :Kappa:
  1327. Vynneve - 12/18/2017
  1328. "sub 4:30 is literally free" -Evan
  1329.  
  1330. duh evan, the top 9 runs have sub 4:30 :OpieOP:
  1331. Sjorec - 12/18/2017
  1332. I'm surprised it's only top 9 with the time change
  1333. Vynneve - 12/18/2017
  1334. max is 4:42 (10th place)
  1335. before time change
  1336. Sjorec - 12/18/2017
  1337. @Almo Did you 13:02 100% run end on the end, or postgame?
  1338. Vynneve - 12/18/2017
  1339. quote by sjorec at the end of one of his outdated run, "Why don't we stop when we beat the final boss? because a speedrun is a speedrun from the start of the game to the end of the game, and the game only ends when the game says "the end" " :joy:
  1340. Sjorec - 12/18/2017
  1341. Whoever said that is a dumbass :Kappa:
  1342.  
  1343. Sjorec - 12/23/2017
  1344. I watched a video a while ago, and what I took away from it was that: category rules that exist to purly reduce arbitrariness and not to maintain (in order) the spirit of the category, and fun, are kind of silly
  1345. Yoshi_Zilla - 12/23/2017
  1346. we don't read the mail in PM64 100% if that says anything(edited)
  1347. Zephiles - 12/23/2017
  1348. we dont need all the emails either :OpieOP:
  1349. Yoshi_Zilla - 12/23/2017
  1350. that's for the meme category :OpieOP:
  1351. Sjorec - 12/23/2017
  1352. We actually skip an email in the current 100% route
  1353. Zephiles - 12/23/2017
  1354. a lot of emails are skipped in the current 100% route
  1355. Sjorec - 12/23/2017
  1356. Right before Darkly there's normally an email, but you don't get it if you go around the area to the right
  1357. Zephiles - 12/23/2017
  1358. theres definitely more than that
  1359. Sjorec - 12/23/2017
  1360. I can't think of any other ones, but idk what the emails are
  1361. Maybe trouble ones
  1362. Zephiles - 12/23/2017
  1363. sequence-based ones
  1364. Sjorec - 12/23/2017
  1365. I guess post-ch 5
  1366. Vynneve - 12/23/2017
  1367. I don't really get ur point. The spirit of the category is pause menu stuff
  1368. Zephiles - 12/23/2017
  1369. lets make all the emails required :Kappa:
  1370. Sjorec - 12/23/2017
  1371. Then why is it called "100%"?
  1372. 100% and pause menu shouldn't go hand-in-hand if 100% typically means "do everything"
  1373. Vynneve - 12/23/2017
  1374. Because it's the only central things that are tracked in the game. Been over this. What else are you meant to have a foundation for it?
  1375. Sjorec - 12/23/2017
  1376. You don't need a foundation. There's a lot more to the game than just the pause menu. The category should be called "Menu Completion"
  1377. Vynneve - 12/23/2017
  1378. Even if the game had a "100%" completion thing, there would still be more things you can add.
  1379. Sjorec - 12/23/2017
  1380. The game as a whole should be used as a foundation for 100%
  1381. Zephiles - 12/23/2017
  1382. thats impossible to do sjorec :OpieOP:
  1383. that would include setting all possible flags, which is impossible
  1384. Sjorec - 12/23/2017
  1385. That's why every aspect of the game should be voted on to construct a reasonable definition
  1386. Vynneve - 12/23/2017
  1387. Meh, I disagree. Cuz then it's just everything, adding all this stuff you have to do. THAT adds arbitrary things in light of making it fun. Having a def like pause menu gives a good foundation to base a hundo run on.
  1388.  
  1389. That's my take.
  1390. If we get rid of it or w.e it's fine though lol, I obvs don't care that much about non-any%. I guess we do need a poll :thinking:
  1391. Sjorec - 12/23/2017
  1392. I feel like you can't go wrong by voting for individual aspects, because if everyone really wants to keep current 100%, they'll just vote for those aspects
  1393. Vynneve - 12/23/2017
  1394. So that then I guess
  1395. Sjorec - 12/23/2017
  1396. I'll draft a poll after the holidays then
  1397. Vynneve - 12/23/2017
  1398. Then the question is, what things are in the poll lulz
  1399. Sjorec - 12/23/2017
  1400. I'll try to make it as comprehensive as possible, and I'll post a list beforehand to see if anyone has stuff to add
  1401. Vynneve - 12/23/2017
  1402. Reading out loud every cutscene textbox better be in there :OpieOP:
  1403. It's also kinda iffy doing this though cuz people might just meme vote, cuz not many people really care about it. Ex: ending up not needing to collect badges. But iunno, prob be fine.
  1404. Zephiles - 12/23/2017
  1405. most generic textboxes dont set any flags whatsoever
  1406. so no point in reading
  1407. Vynneve - 12/23/2017
  1408. But you have to read it all, otherwise you didn't experience 100% of the game
  1409. Sjorec - 12/23/2017
  1410. We could maybe make a baseline for what should always be included
  1411. idk though
  1412. Vynneve - 12/23/2017
  1413. Ya. Talk more later, going to bed now
  1414. Zephiles - 12/23/2017
  1415. hey vynn, i can say i read them all, but how do you plan to proof it without any flags? :OpieOP:
  1416. Sjorec - 12/23/2017
  1417. Every submission needs to be reviewed in full
  1418. Vynneve - 12/23/2017
  1419. No vid no did
  1420. Zephiles - 12/23/2017
  1421. everyone must submit their save files for proofing :Kappa:
  1422. Sjorec - 12/23/2017
  1423. With audible audio, so we can hear you reading off each one
  1424. Vynneve - 12/23/2017
  1425. Exactly. And you must have character voices for each NPC
  1426. Zephiles - 12/23/2017
  1427. what if the audio is spliced :Kappa:
  1428. Sjorec - 12/23/2017
  1429. We'll spectrograph analyze each run
  1430. Zephiles - 12/23/2017
  1431. that gives me an idea
  1432. someone should do a stream where the game feed is legit, but everything else is spliced
  1433. then submit it :Kappa:
  1434. Vynneve - 12/23/2017
  1435. Huh?
  1436. Sjorec - 12/23/2017
  1437. I was thinking about splicing a TTYD run just to see what I could get, but too much work
  1438. Also people get mad at that stuff, even if you don't submit it anywhere
  1439. Vynneve - 12/23/2017
  1440. Just make a tas. The ultimate splicing
  1441. Sjorec - 12/23/2017
  1442. (because they're stupid)
  1443. Zephiles - 12/23/2017
  1444. how about we just take a bunch of runs and make a single run from each part of those :OpieOP:
  1445. Vynneve - 12/23/2017
  1446. Maybe even frame by frame
  1447. Zephiles - 12/23/2017
  1448. actually this is an interesting idea
  1449. Sjorec - 12/23/2017
  1450. I call frame 18093
  1451. My frame 18093 is better than all of yours(edited)
  1452. Vynneve - 12/23/2017
  1453. :FailFish: I'm joking on how it's not lol. Just do a tas
  1454. Plz, my frame 15000 is top teir
  1455. Zephiles - 12/23/2017
  1456. if you made a run that took each room from a run where it was done faster than anyone else, what would be the final time?
  1457. Vynneve - 12/23/2017
  1458. Slower than the tases, faster than wr
  1459. Sjorec - 12/23/2017
  1460. Probably 2:40
  1461. Zephiles - 12/23/2017
  1462. a community WR :OpieOP:
  1463. Sjorec - 12/23/2017
  1464. My SoB is 2:42 with splits that encompass several rooms
  1465. So maybe lower than 2:40
  1466. Vynneve - 12/23/2017
  1467. Having a number, community sob, is cool. But to actually splice a run is kinda pointless in this case. Cuz we can tas. Other games where they can't tas, Its cool to see.
  1468. Sjorec - 12/23/2017
  1469. That'd be a cool project. What if it was limited to PB runs (current and obsolete)?
  1470. Zephiles - 12/23/2017
  1471. the splice was a joke obviously :OpieOP:
  1472. i would probably limit it to PBs
  1473. current or obsolete are fine
  1474. Vynneve - 12/23/2017
  1475. There are communities that have done a run like that haha. It's cool. But again pointless here cuz tas imo.
  1476. Anyway, pge out (sjorec will get that joke)
  1477. Sjorec - 12/23/2017
  1478. :DansGame:
  1479. Vynneve - 12/23/2017
  1480. :D
  1481. Zephiles - 12/23/2017
  1482. better watch out or sjorec will defenestrate you :Kappa:
  1483. Sjorec - 12/23/2017
  1484. Should I change the wikipedia image to a gif of window jump?
  1485. Zephiles - 12/23/2017
  1486. go for it :OpieOP:
  1487. Sjorec - 12/23/2017
  1488. I'll do it tomorrow :OpieOP:
  1489. Zephiles - 12/23/2017
  1490. but i think they keep track of your IP for changes on the site
  1491. Sjorec - 12/23/2017
  1492. I'm making the site better
  1493. They should be thanking me
  1494. Zephiles - 12/23/2017
  1495. if you're willing to take the risk :OpieOP:
  1496. December 26, 2017
  1497. Max Hillman - 12/26/2017
  1498. I edited my description of my run on SR.com to match the time change and it needs to be verified again if someone wants to get on that whenever they can @Yoshi_Zilla @Sjorec @Vynneve thx dudes
  1499. Vynneve - 12/26/2017
  1500. got it @Max Hillman
  1501. January 23, 2018
  1502. Cine - Today at 5:56 PM
  1503. any reason this channel still needs to exist?
  1504. ZanSav - Today at 5:59 PM
  1505. There could always be future discussions
  1506. Cine - Today at 5:59 PM
  1507. about timing?
  1508. There hasnt been a single message in here for a month
  1509. not really any purpose for it
  1510. bonecrusher1022 - Today at 5:59 PM
  1511. Yes :OpieOP:
  1512. bonecrusher1022 - Today at 6:00 PM
  1513. Personally I say just lock posts here until something else worth discussing is brought up so the discussion isn't lost
  1514. ZanSav - Today at 6:00 PM
  1515. I propose we start timing on the first frame the player has Control of Mario :OpieOP:
  1516. Vynneve - Today at 6:16 PM
  1517. i want console start up
  1518. but srs. i agree, we can just get rid of this now. #routing is kinda replacing it. keep that one.
  1519. Zephiles - Today at 6:20 PM
  1520. this channel still exists because its effectively an archive
  1521. red2go - Today at 6:20 PM
  1522. I just want to point out, this change made my pre palace skip English a sub 5(edited)
  1523. Vynneve - Today at 6:22 PM
  1524. then just lock it if you wanna keep the talks we had about changing timing.
  1525. Sjorec - Today at 6:49 PM
  1526. I'll hide this channel from non-mods. I can remove it after I archive it.
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