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- if headshot:
- helmet_health = helmet_health - helmet_damage
- if helmet_health < 0:
- if player_has_helmet:
- pop_helmet()
- else:
- fucking_ded_kiddo()
- health = health - (health*(helmet_bleed*.01))
- return
- armor = armor-armordmg
- if (armor-armorpen)<=0:
- health=health-damage
- if health < 0:
- kill_player()
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