jlsonicduelist001

YGO - Future Fever Archetype

Apr 1st, 2020 (edited)
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  1. Future Fever Archeologist
  2. [Level 4/EARTH/Pyro/Tuner/Effect]
  3. ATK - 500 DEF - 500
  4. If this card is banished or in your GY (and have not been banished from the GY or returned to the GY from banished during activation) (except during the Damage Step): You can discard 2 cards; Special Summon it, but place it on top of your Deck when it leaves the field. If this banished card is Special Summoned (except during the Damage Step): You can add 2 cards (1 monster and 1 Spell/Trap) that specifically lists "Future Fever" in it name or text from your Deck to your hand. You can only use each effect of "Future Fever Archeologist" once per turn.
  5.  
  6. Future Fever Engineer
  7. [Level 8/FIRE/Pyro/Effect]
  8. ATK - 3000 DEF - 2000
  9. If this card is in your hand or GY: You can target 1 card you control; destroy it, and if you do, banish 2 "Future Fever" monsters with different names from your Deck, then Special Summon this card, but it cannot attack this turn, also you cannot Special Summon monsters for the rest of this turn, except Pyro monsters. If this banished card is Special Summoned (except during the Damage Step): You can inflict 3000 damage to your opponent. You can only use each of these effects of "Future Fever Engineer" once per turn. If it attacks a Defense Position monster, inflict piercing battle damage to your opponent.
  10.  
  11. Future Fever Businessman
  12. [Level 3/EARTH/Pyro/Tuner/Effect]
  13. ATK - 1000 DEF - 500
  14. When this card is Summoned: You can banish 1 Pyro monster you control and pay 2000 LP; draw 2 cards. If this banished card is Special Summoned (except during the Damage Step): You can banish 2 Pyro monsters from your hand and/or GY. You can only use each effect of "Future Fever Businessman" once per turn.
  15.  
  16. Future Fever Spiritualist
  17. [Level 5/WIND/Pyro/Effect]
  18. ATK - 2000 DEF - 2500
  19. Once per turn (Quick Effect): You can target 1 "Future Fever" monster you control; banish it. During the Standby Phase, after the turn this effect resolved: You can Special Summon the monster(s) banished by this effect. If this banished card is Special Summoned (except during the Damage Step): You can banish 1 Pyro monster from your Deck. You can only use this effect of "Future Fever Spiritualist" once per turn.
  20.  
  21. Future Fever Canoe Racer
  22. [Level 6/WATER/Pyro/Effect]
  23. ATK - 2500 DEF - 1500
  24. If a "Future Fever" monster's effect is resolved: You can target 1 of your banished "Future Fever" monsters: Special Summon that target in Defense Position, and if you do, gain LP equal to a half of its original DEF. If this banished card is Special Summoned (even during the Damage Step): You can target 1 of your banished Pyro monsters; Special Summon it, ignoring its summoning conditions, but you cannot Special Summon monsters from the Extra Deck for the rest of this turn, except Pyro monsters. You can only use this effect of "Future Fever Canoe Racer" once per turn.
  25.  
  26. Future Fever Aquarist
  27. [Level 2/WATER/Pyro/Tuner/Effect]
  28. ATK - 0 DEF - 0
  29. When your opponent activates a card or effect while you control a Pyro monster (Quick Effect): You can banish this card from your hand or GY; negate that card or effect, and if you do, change and apply its effect for both players to, "Banish 1 monster you control". If this banished card is Special Summoned (even during the Damage Step): You can make all Pyro monsters you control gain 1000 ATK/DEF for each card in your hand until the End Phase. You can only use each effect of "Future Fever Aquarist" once per turn.
  30.  
  31. Future Fever Sports Runner
  32. [Level 7/WIND/Pyro/Effect]
  33. ATK - 0 DEF - 2500
  34. If your banished Pyro monster(s) is Special Summoned to your field while you control this card: You can pay 500 LP; add 1 Pyro monster or 1 Spell/Trap that lists "Pyro" or "Future Fever" in its text from your Deck or GY to your hand. If this card leaves the field and is now banished: You can target any number of your banished Pyro monsters, except "Future Fever Sports Runners"; destroy 2 cards you control, and if you do, Special Summon them. If this banished card is Special Summoned (even during the Damage Step): You can return cards your opponent controls to the hand up to the number of cards in your hand. You can only use this effect of "Future Fever Sports Runner" once per turn.
  35.  
  36. Future Fever Workout Prodigy
  37. [Level 9/FIRE/Pyro/Effect]
  38. ATK - 1500 DEF - 3000
  39. Gains 1000 ATK for each banished card. While the only other monsters you control are Pyro monsters (min. 2), this card becomes unaffected by your opponent's card effects. You can only use each of the following effects of "Future Fever Workout Prodigy" once per turn.
  40. ● When a card or effect is activated (Quick Effect): You can discard 2 cards; negate that card or effect, and if you do, banish it and/or 2 "Future Fever" monsters from your Deck or Extra Deck.
  41. ● If this banished card is Special Summoned (even during the Damage Step): You can Special Summon 1 Pyro monster from your hand, Extra Deck, or GY that cannot be Normal Summoned/Set because of its card type, and if you do, you can apply its effects when activated. (This is treated as it was properly Summoned.)
  42.  
  43. Future Fever Cave Miners
  44. [Level 3/EARTH/Pyro/Ritual/Effect]
  45. ATK - 1500 DEF - 1500
  46. You can Ritual Summon this card using "'The Future Is Now'".
  47.  
  48. Future Fever Elite Tank Soldiers
  49. [Level 10/FIRE/Pyro/Ritual/Effect]
  50. 4000/4000
  51. You can Ritual Summon this card using "'The Future Is Now'". Must first be Ritual Summoned, and you cannot use Level 10 monsters for its Ritual Summon. If this card was Ritual Summoned using 3 or more monsters on the field, it is unaffected by your opponent's card effects, also it cannot be Tributed by your opponent. If you add a card(s) from your Deck to your hand, except during the Draw Phase: You can banish 1 "Future Fever" monster from your Deck
  52.  
  53. "The Future is in Your Hands"
  54. Continuous Spell
  55. When this card is activated: You can add 1 "Future Fever" monster from your Deck to your hand, and if you do, you can also Special Summon 1 of your banished Pyro monsters in Defense Position, even if it wasn't properly Summoned. You can only use this effect of "'The Future is in Your Hands'" up to twice per turn. If your Pyro monster(s) is banished: You can Special Summon 1 Pyro monster from your hand, and if you do, draw 1 card. You can only control 1 "'The Future is in Your Hands'". If this card is destroyed: You can take the top 5 cards of your Deck and place them on the bottom of your Deck in any order, then banish 1 Pyro monster from your Deck with a different name not among those 5 cards.
  56.  
  57. My Future
  58. Continuous Trap
  59. When this card is activated: You can take 3 cards that specifically lists "Future Fever" in its name or text from your Deck and place them on the top of your Deck in any order. Once per turn, during either player's turn: You can choose 1 card name, then excavate the top card of your Deck; if it is that card name, destroy 1 card you control and/or banish 1 card your opponent controls, otherwise, send the excavated card to the GY. If this card is destroyed: You can Special Summon 1 "Future Fever" monster from your Deck, but you cannot Special Summon monsters for the rest of this turn, except Pyro monsters.
  60.  
  61. "Why Go Back to the Past?"
  62. Quick-Play Spell
  63. Banish the top 5 cards from your Deck; inflict 500 damage to your opponent controls for each face-up Pyro monsters you control. If you banished at least 3 "Future Fever" monsters for this effect, you can also draw cards equal to that number. If this Set card is destroyed: You can shuffle all your banished cards (min. 10 total) into the Deck, then Special Summon up to 3 Pyro monsters from your Deck. You can only activate 1 "'Why Go Back to the Past?'" effect per turn, and only once that turn.
  64.  
  65. "Don't Look Back Now"
  66. Normal Trap
  67. Send any number of Pyro monsters you control to the GY up to the number of cards in your opponent's hand; banish that many cards from your opponent's hand (randomly if less than their entire hand). If this Set card is destroyed: You can target 2 of your banished Pyro monsters; Special Summon them, ignoring their summoning conditions. You can only activate 1 "'Don't Look Back Now'" effect per turn, and only once that turn.
  68.  
  69. "The World Brings Upon a New Future"
  70. Normal Trap
  71. You can target any number of your "Future Fever" monsters among your banished cards and/or GY cards; Special Summon them ignoring their summoning conditions. If this Set card is destroyed: You can activate either of these effects.
  72. ● Destroy 2 cards on the field, except "
  73. 'The World Brings Upon a New Future'".
  74. ● Add up to 3 of your banished cards to your hand.
  75. You can only activate 1 "'The World Brings Upon a New Future'" effect per turn, and only once that turn.
  76.  
  77. Fever Rewind Fusion
  78. Normal Spell
  79. Fusion Summon 1 Pyro Fusion Monster by shuffling your banished Pyro monsters into the Deck as Fusion Materials. If you have no cards in your hand, you can also banish Pyro monsters from your Extra Deck as Fusion Materials. If this Set card is destroyed: You can banish up to 5 Pyro monsters from your GY. You can only use this effect of "Fever Rewind Fusion" once per turn.
  80.  
  81. "The Future is Now"
  82. Quick-Play Spell
  83. Immediately after this effect resolves, activate either of these effects.
  84. ● Special Summon up to 2 Pyro monsters from your Extra Deck, using monsters you control as material.
  85. ● Ritual Summon 1 Pyro Ritual Monster (from your hand, Deck, or GY) by Tributing monsters you control whose total Levels equal or exceed the Level of the Ritual Monster you Ritual Summon.
  86. If this Set card is destroyed: You can shuffle 5 cards from your GY into the Deck; draw 2 cards. You can only use 1 "'The Future is Now'" effect per turn, and only once that turn.
  87.  
  88. Future Fever Master of the Arts
  89. [LIGHT/Pyro/Link/Effect]
  90. 2500/LINK - 3
  91. Link Arrows: Left, Bottom, Right
  92. 2+ Pyro monsters
  93. Unaffected by your opponent's card effects, also it cannot be Tributed, and can make up to 2 attacks during each Battle Phase. Once per turn, when this card attacks (during the Damage Step only): You can draw 2 cards, and if you do, reveal any number of Pyro monsters you drew by this effect. This card gains ATK equal the total DEF of those monsters until the end of the Battle Phase. If this card is banished: You can Special Summon 1 Pyro monster from your Deck. If a card or effect is activated that can Special Summon this banished card (except during the Damage Step): You can target 1 "Future Fever" monster you control; it cannot be destroyed by battle or card effects this turn.
  94.  
  95. Future Fever Dictator
  96. [DARK/Pyro/Link/Effect]
  97. 4000/LINK - 5
  98. Link Arrows: Top-Left, Bottom-Left, Bottom, Bottom-Right, Top-Right
  99. 3+ Pyro monsters, including 2 "Future Fever" monsters
  100. Must be Link Summoned. Unaffected by your opponent's card effects, also it cannot be Tributed, and all other Pyro monsters you control gain 1000 ATK/DEF. If this card is banished: You can Special Summon 1 Pyro monster from your Deck. If a card or effect is activated that can Special Summon this banished card (except during the Damage Step): You can banish 3 random cards from your opponent's Extra Deck face-down. During your End Phase, if you drawn this turn and have no cards in your hand: You can banish the top 10 cards of your opponent's Deck face-down, also inflict 4000 damage to your opponent.
  101.  
  102. Future Fever Astronomers
  103. [Level 12/WIND/Pyro/Synchro/Effect]
  104. 3500/3000
  105. 1 Tuner + 1+ non-Tuner monsters
  106. When this card is Synchro Summoned: You can banish 3 Spell/Traps in your GY; banish up to 2 cards your opponent controls and/or in their GY, and if you do, cards with the same original name as them have their effects negated for the rest of this Duel. While this card's banished, Pyro monsters you control cannot be targeted for attacks but does not prevent your opponent from attacking you directly, also Spell/Traps you control cannot be targeted by card effects. If this banished card is Special Summoned (even during the Damage Step): You can banish the top 5 cards of your Deck, then draw 2 cards.
  107.  
  108. Future Fever Ecologists
  109. [Leval 8/EARTH/Pyro/Synchro/Effect]
  110. 2500/3500
  111. 1 Tuner + 1+ non-Tuner monsters
  112. Your opponent cannot activate cards or effects in response to your Spell/Trap effects. Once per turn, when an opponent's monster attacks a "Future Fever" monster you control (Quick Effect): You can banish 2 cards from your GY; negate that attack, and if you do, you can banish 1 "Future Fever" monster from your Deck or Extra Deck. While this card is banished, your opponent cannot activate the effects of cards in their GY. If this banished card is Special Summoned (even during the Damage Step): You can banish 1 monster you control and/or have all Pyro monsters you control gain 500 ATK/DEF.
  113.  
  114. Future Fever Painter
  115. [Level 6/WATER/Pyro/Fusion/Effect]
  116. 2000/2000
  117. 3 Pyro monsters, including 1 "Future Fever" monster
  118. If a "Future Fever" monster you control attacks: You can return both that m and the monster it is attacking to the hand; make all monsters your opponent controls lose 1000 ATK/DEF for each monster you control. While you have 5 or more banished Pyro monsters, any effect damage inflicted to your opponent is doubled. If a card or effect is activated that can Special Summon this banished card (except during the Damage Step): You can target up to 2 of your banished Pyro monsters and/or Spell/Traps that specifically lists "Future Fever" or "Pyro" in its text; add them to your hand.
  119.  
  120. Future Fever Passion Theatre
  121. [Level 10/FIRE/Pyro/Fusion/Effect]
  122. 3000/4000
  123. 5+ Pyro monsters
  124. All Special Summoned monsters that were banished cannot be targeted nor destroyed by card effects, also they cannot be Tributed by your opponent. Your opponent cannot activate monster effects in response to your "Future Fever" monster effects. If this card was Fusion Summoned using 10 Pyro monsters with different names: You can banish your entire Extra Deck (min. 5); this card's original ATK becomes 5000, also it cannot be Tributed by your opponent. If this banished card is Special Summoned (even during the Damage Step): You can shuffle 1 of your banished Pyro monsters into the Deck, then you can Special Summon 1 of your Pyro monsters that cannot be Normal Summoned/Set from your Deck or Extra Deck, ignoring its Summoning conditions, except "Future Fever Passion Theatre".
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