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- 1.8.4.1 Minor update
- We've pushed out a small update today to address the issues that were being caused by HDR. After quite a bit of discussion, looking at our options, and finding out what we could do with the small amount of time and resources we have, we've come to the conclusion that we'll have to disable support for HDR for the time being.
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- Obduction 1.8.3 Minor update
- Fixed being forced to teleport navigation in VR while in game.
- Fixed menu becoming unresponsive when switching between VR/2D.
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- Obduction update 1.8.3
- -Fixed fog and Cloud appearance
- -Fixes for object manipulation
- -Added controller bindings for VIVE Cosmos
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- Obduction 1.8.1 patch notes:
- Improvements made:
- Fixed issue that caused you to strafe and turn in VR Free Move mode.
- Fixed the large stone stair sphere in Hunrath. It now rotates as expected.
- Controller note: In Teleportation mode, both left and right controllers can be used for turning. In Free Move mode, only the right controller will turn.
- Known issues:
- If you run into an issue where you cannot move, you need to delete your Input.ini file and run the game again. This file is located at...
- Windows: %LocalAppData%\Obduction\Saved\Config\WindowsNoEditor
- Mac: ~/Library/Preferences/Obduction/MacNoEditor (Use Command+G to type in the path.)
- When using smooth motion input with Windows Mixed Reality motion controls, a movement ‘drift’ can occur. We’ve found this is a common problem. If this happens, open up the SteamVR Input configuration for Obduction and add a dead zone to the left joystick “move” input.
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