Not a member of Pastebin yet?
Sign Up,
it unlocks many cool features!
- Aldis
- Rending Claw - Ungula Scindum
- Creates a claw of pure magical energy. Active utill disspelled. Acts as a melee weapon.
- Dmg: 1d14
- Range: adjacent
- Duration: indefinite
- Passives
- Adrenaline rush: increased movement while in combat. +2 to movement rolls
- Berserker charge: immune to damage for the first 3 rounds in combat.
- Condensed energy: +3dmg to claw attacks
- Alissa
- Force blast - Unda Vis
- Creates a shockwave, throwing anyone caught in it 1d4 squares away from Alissa, and inflicting minor damage
- Range: 3x3 in front of Alissa
- Dmg: 1d3 +1d4 knockback
- Cooldown: 2 turns
- Kinetic barrier - Maceria Momentum
- Creates a one-way barrier at target location.
- Range: 8 squares around Alissa
- Duration: 5 turns
- Cooldown 2 turns
- Suppression zone - Zona Suppressio
- Creates an area of dense magical energy. Anyone in the area is negativelly affected.
- Range:10 squares, area of 2x6 or 3x4
- Duration: 4 turns
- Cooldown: 6 turns
- Effects: -4 to movement, -4 to melee dmg in area, -35% to ranged weapon accuracy
- Passives
- Lingering suppression - suppression zone effects persist for an additional round after leaving it.
- Aldis'/Alissa's traits
- Bad eyesight: -40% to ranged weapon accuracy
- (Alissa) Cowardly - 40% chance that Alissa can't muster the will to attack or cast spells. On such an occasion Alissa will head for the nearest cover.
- Emblem:
- http://tinypic.com/r/2n219xk/9
- Mask:
- https://s-media-cache-ak0.pinimg.com/736x/11/52/53/115253b573c8fe266ecee84f991bf2ca.jpg
Add Comment
Please, Sign In to add comment