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  1. if game:GetService("RunService"):IsClient() then error("Script must be server-side in order to work; use h/ and not hl/") end
  2. local Player,game,owner = owner,game
  3. local RealPlayer = Player
  4. do
  5.     print("FE Compatibility code by Mokiros")
  6.     local rp = RealPlayer
  7.     script.Parent = rp.Character
  8.    
  9.     --RemoteEvent for communicating
  10.     local Event = Instance.new("RemoteEvent")
  11.     Event.Name = "UserInput_Event"
  12.  
  13.     --Fake event to make stuff like Mouse.KeyDown work
  14.     local function fakeEvent()
  15.         local t = {_fakeEvent=true,Functions={},Connect=function(self,f)table.insert(self.Functions,f) end}
  16.         t.connect = t.Connect
  17.         return t
  18.     end
  19.  
  20.     --Creating fake input objects with fake variables
  21.     local m = {Target=nil,Hit=CFrame.new(),KeyUp=fakeEvent(),KeyDown=fakeEvent(),Button1Up=fakeEvent(),Button1Down=fakeEvent(),Button2Up=fakeEvent(),Button2Down=fakeEvent()}
  22.     local UIS = {InputBegan=fakeEvent(),InputEnded=fakeEvent()}
  23.     local CAS = {Actions={},BindAction=function(self,name,fun,touch,...)
  24.         CAS.Actions[name] = fun and {Name=name,Function=fun,Keys={...}} or nil
  25.     end}
  26.     --Merged 2 functions into one by checking amount of arguments
  27.     CAS.UnbindAction = CAS.BindAction
  28.  
  29.     --This function will trigger the events that have been :Connect()'ed
  30.     local function te(self,ev,...)
  31.         local t = m[ev]
  32.         if t and t._fakeEvent then
  33.             for _,f in pairs(t.Functions) do
  34.                 f(...)
  35.             end
  36.         end
  37.     end
  38.     m.TrigEvent = te
  39.     UIS.TrigEvent = te
  40.  
  41.     Event.OnServerEvent:Connect(function(plr,io)
  42.         if plr~=rp then return end
  43.         m.Target = io.Target
  44.         m.Hit = io.Hit
  45.         if not io.isMouse then
  46.             local b = io.UserInputState == Enum.UserInputState.Begin
  47.             if io.UserInputType == Enum.UserInputType.MouseButton1 then
  48.                 return m:TrigEvent(b and "Button1Down" or "Button1Up")
  49.             end
  50.             if io.UserInputType == Enum.UserInputType.MouseButton2 then
  51.                 return m:TrigEvent(b and "Button2Down" or "Button2Up")
  52.             end
  53.             for _,t in pairs(CAS.Actions) do
  54.                 for _,k in pairs(t.Keys) do
  55.                     if k==io.KeyCode then
  56.                         t.Function(t.Name,io.UserInputState,io)
  57.                     end
  58.                 end
  59.             end
  60.             m:TrigEvent(b and "KeyDown" or "KeyUp",io.KeyCode.Name:lower())
  61.             UIS:TrigEvent(b and "InputBegan" or "InputEnded",io,false)
  62.         end
  63.     end)
  64.     Event.Parent = NLS([==[
  65.     local Player = game:GetService("Players").LocalPlayer
  66.     local Event = script:WaitForChild("UserInput_Event")
  67.     local Mouse = Player:GetMouse()
  68.     local UIS = game:GetService("UserInputService")
  69.     local input = function(io,a)
  70.         if a then return end
  71.         --Since InputObject is a client-side instance, we create and pass table instead
  72.         Event:FireServer({KeyCode=io.KeyCode,UserInputType=io.UserInputType,UserInputState=io.UserInputState,Hit=Mouse.Hit,Target=Mouse.Target})
  73.     end
  74.     UIS.InputBegan:Connect(input)
  75.     UIS.InputEnded:Connect(input)
  76.     local h,t
  77.     --Give the server mouse data 30 times every second, but only if the values changed
  78.     --If player is not moving their mouse, client won't fire events
  79.     while wait(1/30) do
  80.         if h~=Mouse.Hit or t~=Mouse.Target then
  81.             h,t=Mouse.Hit,Mouse.Target
  82.             Event:FireServer({isMouse=true,Target=t,Hit=h})
  83.         end
  84.     end]==],Player.Character)
  85.  
  86.     ----Sandboxed game object that allows the usage of client-side methods and services
  87.     --Real game object
  88.     local _rg = game
  89.  
  90.     --Metatable for fake service
  91.     local fsmt = {
  92.         __index = function(self,k)
  93.             local s = rawget(self,"_RealService")
  94.             if s then
  95.                 return typeof(s[k])=="function"
  96.                 and function(_,...)return s[k](s,...)end or s[k]
  97.             end
  98.         end,
  99.         __newindex = function(self,k,v)
  100.             local s = rawget(self,"_RealService")
  101.             if s then s[k]=v end
  102.         end
  103.     }
  104.     local function FakeService(t,RealService)
  105.         t._RealService = typeof(RealService)=="string" and _rg:GetService(RealService) or RealService
  106.         return setmetatable(t,fsmt)
  107.     end
  108.  
  109.     --Fake game object
  110.     local g = {
  111.         GetService = function(self,s)
  112.             return rawget(self,s) or _rg:GetService(s)
  113.         end,
  114.         Players = FakeService({
  115.             LocalPlayer = FakeService({GetMouse=function(self)return m end},Player)
  116.         },"Players"),
  117.         UserInputService = FakeService(UIS,"UserInputService"),
  118.         ContextActionService = FakeService(CAS,"ContextActionService"),
  119.         RunService = FakeService({
  120.             _btrs = {},
  121.             RenderStepped = _rg:GetService("RunService").Heartbeat,
  122.             BindToRenderStep = function(self,name,_,fun)
  123.                 self._btrs[name] = self.Heartbeat:Connect(fun)
  124.             end,
  125.             UnbindFromRenderStep = function(self,name)
  126.                 self._btrs[name]:Disconnect()
  127.             end,
  128.         },"RunService")
  129.     }
  130.     rawset(g.Players,"localPlayer",g.Players.LocalPlayer)
  131.     g.service = g.GetService
  132.     FakeService(g,game)
  133.     --Changing owner to fake player object to support owner:GetMouse()
  134.     game,owner = g,g.Players.LocalPlayer
  135. end
  136.  
  137. maincolor = game.Players.LocalPlayer.Character.Torso.BrickColor.Name
  138. secondcolor = "Really black"
  139.  
  140. wait(1 / 60)
  141. Effects = { }
  142. local Player = game.Players.savage_55557
  143. local Character = Player.Character
  144. local Humanoid = Character.Humanoid
  145. local mouse = Player:GetMouse()
  146. local LeftArm = Character["Left Arm"]
  147. local RightArm = Character["Right Arm"]
  148. local LeftLeg = Character["Left Leg"]
  149. local RightLeg = Character["Right Leg"]
  150. local Head = Character.Head
  151. local Torso = Character.Torso
  152. local cam = game.Workspace.CurrentCamera
  153. local RootPart = Character.HumanoidRootPart
  154. local RootJoint = RootPart.RootJoint
  155. local equipped = true
  156. local attack = false
  157. local Anim = 'Idle'
  158. local idle = 0
  159. local attacktype = 1
  160. local Torsovelocity = (RootPart.Velocity * Vector3.new(1, 0, 1)).magnitude
  161. local velocity = RootPart.Velocity.y
  162. local sine = 0
  163. local change = 1
  164. local grabbed = false
  165. local cn = CFrame.new
  166. local mr = math.rad
  167. local angles = CFrame.Angles
  168. local ud = UDim2.new
  169. local c3 = Color3.new
  170. local dir = {w = 0, s = 0, a = 0, d = 0}
  171. Climbanim = false
  172. Runkey=false
  173. firemode = false
  174. inair = false
  175. blocking=false
  176. humHsave=0
  177. humDsave=0
  178. extralock=true
  179. lasthit = nil
  180. IKM = false
  181. HMDX = Humanoid.MoveDirection.X/3
  182. HMDZ = Humanoid.MoveDirection.Z/3
  183. local s = Instance.new("Sound",Character)
  184.     s.Name = "BumperCarSound"
  185.     s.SoundId = "http://www.roblox.com/asset/?id=532147820"
  186.     s.Pitch = .7
  187.     s.Volume = .5
  188.     s.Looped = true
  189.     s.archivable = false
  190.     s.Parent = Character
  191.     s:play()
  192.    
  193. sflon = true
  194. bg2 = Instance.new("BodyGyro", game.Players.LocalPlayer.Character.HumanoidRootPart)
  195. game:GetService("RunService"):BindToRenderStep("ew", 0, function()
  196.     if attack == true then
  197.         bg2.D = 0
  198.         bg2.P = 0
  199.         bg2.maxTorque = Vector3.new(0,0,0)
  200.     end
  201.     if attack == false then
  202.         bg2.D = 100
  203.         bg2.P = 9999
  204.         bg2.maxTorque = Vector3.new(1e+005,1e+000,1e+005)*math.huge
  205. bg2.CFrame  = CFrame.new(game.Players.LocalPlayer.Character.HumanoidRootPart.Position ,Vector3.new(game.Workspace.CurrentCamera.CoordinateFrame.p.x,game.Players.LocalPlayer.Character.HumanoidRootPart.Position.y,game.Workspace.CurrentCamera.CoordinateFrame.p.z)) * CFrame.Angles(0,math.rad(180),0)
  206.          
  207. end
  208. end)--]]
  209.  
  210.  
  211. New = function(Object, Parent, Name, Data)
  212.     local Object = Instance.new(Object)
  213.     for Index, Value in pairs(Data or {}) do
  214.         Object[Index] = Value
  215.     end
  216.     Object.Parent = Parent
  217.     Object.Name = Name
  218.     return Object
  219. end
  220.    
  221. BumperCar = New("Model",Workspace,"BumperCar",{})
  222. Wedge = New("WedgePart",BumperCar,"Wedge",{BrickColor = BrickColor.new("Maroon"),Material = Enum.Material.SmoothPlastic,Size = Vector3.new(0.099999845, 0.199999988, 0.299999952),CFrame = CFrame.new(-5.95999956, 9.90000057, -36.2131157, 1, 7.64274186e-15, 0, 7.64274186e-15, -1, -8.74227766e-08, 0, 8.74227766e-08, -1),Anchored = true,BottomSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.458824, 0, 0),})
  223. Part = New("Part",BumperCar,"Part",{BrickColor = BrickColor.new("Really black"),Material = Enum.Material.SmoothPlastic,Shape = Enum.PartType.Cylinder,Size = Vector3.new(1.5, 0.100000001, 0.100000001),CFrame = CFrame.new(-4.02177143, 11.8595181, -40.6349945, -0.466506243, -0.129409313, 0.87500006, -0.741025686, -0.482962549, -0.466506183, 0.482962519, -0.866025567, 0.129409432),Anchored = true,BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.0666667, 0.0666667, 0.0666667),})
  224. Part = New("Part",BumperCar,"Part",{BrickColor = BrickColor.new("Dark stone grey"),Material = Enum.Material.SmoothPlastic,Shape = Enum.PartType.Cylinder,Size = Vector3.new(0.099999994, 3.9000001, 3.9000001),CFrame = CFrame.new(-5.16500664, 8.05000019, -38.9131165, -4.37113883e-08, -1, 0, 1, -4.37113883e-08, 0, 0, 0, 0.999999821),Anchored = true,BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.388235, 0.372549, 0.384314),})
  225. Part = New("Part",BumperCar,"Part",{BrickColor = BrickColor.new("Black"),Material = Enum.Material.SmoothPlastic,Shape = Enum.PartType.Cylinder,Size = Vector3.new(2.79999995, 0.800000072, 0.800000072),CFrame = CFrame.new(-5.81500626, 8.5, -34.7631149, -2.08616257e-07, 0, 1, 0, 1, 0, -1, 0, -2.08616257e-07),Anchored = true,BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.105882, 0.164706, 0.207843),})
  226. SwHandle = New("Part",BumperCar,"Handle",{BrickColor = BrickColor.new("Really black"),Material = Enum.Material.SmoothPlastic,Size = Vector3.new(4, 0.899999976, 4),CFrame = CFrame.new(-5.16500664, 7.55000019, -36.9631157, 1, 0, 0, 0, 1, 0, 0, 0, 1),Anchored = true,BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.0666667, 0.0666667, 0.0666667),})
  227. Part = New("Part",BumperCar,"Part",{BrickColor = BrickColor.new("Olive"),Material = Enum.Material.Neon,Shape = Enum.PartType.Cylinder,Size = Vector3.new(0.099999845, 0.699999988, 0.699999988),CFrame = CFrame.new(-5.81500578, 8.5, -33.4031143, -2.08616257e-07, 0, 1, 0, 1, 0, -1, 0, -2.08616257e-07),Anchored = true,BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.756863, 0.745098, 0.258824),})
  228. Part = New("Part",BumperCar,"Part",{BrickColor = BrickColor.new("Really black"),Material = Enum.Material.SmoothPlastic,Shape = Enum.PartType.Cylinder,Size = Vector3.new(0.899999976, 4, 4),CFrame = CFrame.new(-5.16500664, 7.55000019, -34.9631157, -4.37113883e-08, -1, 0, 1, -4.37113883e-08, 0, 0, 0, 0.999999821),Anchored = true,BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.0666667, 0.0666667, 0.0666667),})
  229. Wedge = New("WedgePart",BumperCar,"Wedge",{BrickColor = BrickColor.new("Black"),Material = Enum.Material.SmoothPlastic,Size = Vector3.new(0.799999952, 0.599999964, 1.49999952),CFrame = CFrame.new(-6.46000004, 8.85000038, -39.5131149, 4.37113883e-08, -1, -1.19248771e-08, 8.74227695e-08, 1.19248798e-08, -0.99999994, 1, 4.37113883e-08, 8.74227766e-08),Anchored = true,BottomSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.105882, 0.164706, 0.207843),})
  230. Wedge = New("WedgePart",BumperCar,"Wedge",{BrickColor = BrickColor.new("Maroon"),Material = Enum.Material.SmoothPlastic,Size = Vector3.new(0.099999845, 1, 0.299999952),CFrame = CFrame.new(-4.35999966, 9.60000038, -36.2131157, -1, 0, -8.74227766e-08, 0, 1, 0, 8.74227766e-08, 0, -1),Anchored = true,BottomSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.458824, 0, 0),})
  231. Wedge = New("WedgePart",BumperCar,"Wedge",{BrickColor = BrickColor.new("Maroon"),Material = Enum.Material.SmoothPlastic,Size = Vector3.new(0.199999958, 1, 0.999999523),CFrame = CFrame.new(-3.50999951, 8.60000038, -36.8631134, 1, 0, 1.74845553e-07, 0, 1, 0, -1.74845553e-07, 0, 1),Anchored = true,BottomSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.458824, 0, 0),})
  232. Part = New("Part",BumperCar,"Part",{BrickColor = BrickColor.new("Maroon"),Material = Enum.Material.SmoothPlastic,Shape = Enum.PartType.Cylinder,Size = Vector3.new(2.89999986, 1.99999988, 1.99999988),CFrame = CFrame.new(-5.15999985, 8.5, -34.9000015, -2.08616257e-07, 0, 1, 0, 1, 0, -1, 0, -2.08616257e-07),Anchored = true,BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.458824, 0, 0),})
  233. Wedge = New("WedgePart",BumperCar,"Wedge",{BrickColor = BrickColor.new("Maroon"),Material = Enum.Material.SmoothPlastic,Size = Vector3.new(1.49999976, 0.0999999866, 0.109999947),CFrame = CFrame.new(-5.15999985, 9.95000076, -36.4081154, -1, -1.52854837e-14, 8.74227766e-08, 7.64274186e-15, -1, -8.74227766e-08, 8.74227766e-08, -8.74227766e-08, 1),Anchored = true,BottomSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.458824, 0, 0),})
  234. Wedge = New("WedgePart",BumperCar,"Wedge",{BrickColor = BrickColor.new("Maroon"),Material = Enum.Material.SmoothPlastic,Size = Vector3.new(0.199999958, 1, 0.999999523),CFrame = CFrame.new(-6.80999947, 8.60000038, -36.8631134, 1, 0, 1.74845553e-07, 0, 1, 0, -1.74845553e-07, 0, 1),Anchored = true,BottomSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.458824, 0, 0),})
  235. Wedge = New("WedgePart",BumperCar,"Wedge",{BrickColor = BrickColor.new("Maroon"),Material = Enum.Material.SmoothPlastic,Size = Vector3.new(0.200000048, 1.60000002, 0.999999523),CFrame = CFrame.new(-6.80999947, 8.90000057, -38.5631142, -1, 0, -8.74227766e-08, 0, 1, 0, 8.74227766e-08, 0, -1),Anchored = true,BottomSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.458824, 0, 0),})
  236. Part = New("Part",BumperCar,"Part",{BrickColor = BrickColor.new("Really black"),Material = Enum.Material.SmoothPlastic,Shape = Enum.PartType.Cylinder,Size = Vector3.new(1.49999988, 0.200000003, 0.200000003),CFrame = CFrame.new(-4.52999973, 10.6799994, -40.1199951, -0.258819044, 3.08638382e-09, 0.965925813, -0.933012724, -0.258818835, -0.25, 0.249999776, -0.965925872, 0.0669872463),Anchored = true,BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.0666667, 0.0666667, 0.0666667),})
  237. Part = New("Part",BumperCar,"Part",{BrickColor = BrickColor.new("Really black"),Material = Enum.Material.SmoothPlastic,Shape = Enum.PartType.Cylinder,Size = Vector3.new(0.899999976, 4, 4),CFrame = CFrame.new(-5.16500664, 7.55000019, -38.9631157, -4.37113883e-08, -1, 0, 1, -4.37113883e-08, 0, 0, 0, 0.999999821),Anchored = true,BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.0666667, 0.0666667, 0.0666667),})
  238. Wedge = New("WedgePart",BumperCar,"Wedge",{BrickColor = BrickColor.new("Maroon"),Material = Enum.Material.SmoothPlastic,Size = Vector3.new(1.69999993, 0.100000024, 0.0999999493),CFrame = CFrame.new(-5.15999985, 10.0500002, -36.4131165, 1, 0, 1.74845553e-07, 0, 1, 0, -1.74845553e-07, 0, 1),Anchored = true,BottomSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.458824, 0, 0),})
  239. Wedge = New("WedgePart",BumperCar,"Wedge",{BrickColor = BrickColor.new("Maroon"),Material = Enum.Material.SmoothPlastic,Size = Vector3.new(0.200000048, 1.60000002, 0.999999523),CFrame = CFrame.new(-3.50999975, 8.90000057, -38.5631142, -1, 0, -8.74227766e-08, 0, 1, 0, 8.74227766e-08, 0, -1),Anchored = true,BottomSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.458824, 0, 0),})
  240. Wedge = New("WedgePart",BumperCar,"Wedge",{BrickColor = BrickColor.new("Maroon"),Material = Enum.Material.SmoothPlastic,Size = Vector3.new(0.200000048, 1, 3.89999962),CFrame = CFrame.new(-3.50999975, 8.60000038, -37.1131134, -1, 0, -8.74227766e-08, 0, 1, 0, 8.74227766e-08, 0, -1),Anchored = true,BottomSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.458824, 0, 0),})
  241. Part = New("Part",BumperCar,"Part",{BrickColor = BrickColor.new("Really black"),Material = Enum.Material.SmoothPlastic,Shape = Enum.PartType.Cylinder,Size = Vector3.new(0.399999857, 0.300000012, 0.300000012),CFrame = CFrame.new(-4.67235041, 10.1668425, -39.9824944, -0.258819044, 3.08638382e-09, 0.965925813, -0.933012724, -0.258818835, -0.25, 0.249999776, -0.965925872, 0.0669872463),Anchored = true,BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.0666667, 0.0666667, 0.0666667),})
  242. Part = New("Part",BumperCar,"Part",{BrickColor = BrickColor.new("Really black"),Material = Enum.Material.SmoothPlastic,Shape = Enum.PartType.Cylinder,Size = Vector3.new(1.5, 0.0500000007, 0.0500000007),CFrame = CFrame.new(-3.11038089, 12.7026892, -41.3446198, -0.774519205, -0.353553116, 0.524519026, -0.408493787, -0.353553116, -0.841506362, 0.482962519, -0.866025567, 0.129409432),Anchored = true,BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.0666667, 0.0666667, 0.0666667),})
  243. Part = New("Part",BumperCar,"Part",{BrickColor = BrickColor.new("Maroon"),Material = Enum.Material.SmoothPlastic,Shape = Enum.PartType.Cylinder,Size = Vector3.new(0.999999881, 2.0999999, 2.0999999),CFrame = CFrame.new(-5.15999985, 8.69999981, -40.1499977, -2.08616257e-07, 0, 1, 0, 1, 0, -1, 0, -2.08616257e-07),Anchored = true,BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.458824, 0, 0),})
  244. Wedge = New("WedgePart",BumperCar,"Wedge",{BrickColor = BrickColor.new("Black"),Material = Enum.Material.SmoothPlastic,Size = Vector3.new(0.799999952, 0.600000024, 0.299999565),CFrame = CFrame.new(-5.85999918, 9.45000076, -39.5131149, 4.37113883e-08, 1, 1.19248771e-08, 7.10542736e-15, -1.19248762e-08, 0.99999994, 1, -4.37113883e-08, 6.06292123e-15),Anchored = true,BottomSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.105882, 0.164706, 0.207843),})
  245. Part = New("Part",BumperCar,"Part",{BrickColor = BrickColor.new("Maroon"),Material = Enum.Material.SmoothPlastic,Shape = Enum.PartType.Cylinder,Size = Vector3.new(0.899999857, 2.20000005, 2.20000005),CFrame = CFrame.new(-5.15999985, 8.69999981, -40.0999985, -2.08616257e-07, 0, 1, 0, 1, 0, -1, 0, -2.08616257e-07),Anchored = true,BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.458824, 0, 0),})
  246. Wedge = New("WedgePart",BumperCar,"Wedge",{BrickColor = BrickColor.new("Black"),Material = Enum.Material.SmoothPlastic,Size = Vector3.new(0.799999952, 0.600000024, 0.199999571),CFrame = CFrame.new(-4.46000051, 9.70000076, -39.5131149, -1.31134158e-07, 1, 1.19248691e-08, 8.74227695e-08, 1.19248798e-08, -0.99999994, -1, -1.31134158e-07, -8.74227766e-08),Anchored = true,BottomSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.105882, 0.164706, 0.207843),})
  247. Wedge = New("WedgePart",BumperCar,"Wedge",{BrickColor = BrickColor.new("Black"),Material = Enum.Material.SmoothPlastic,Size = Vector3.new(0.400000006, 0.300000012, 2.9000001),CFrame = CFrame.new(-5.15999985, 9.55000019, -34.9131165, 1, 0, 1.74845553e-07, 0, 1, 0, -1.74845553e-07, 0, 1),Anchored = true,BottomSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.105882, 0.164706, 0.207843),})
  248. Wedge = New("WedgePart",BumperCar,"Wedge",{BrickColor = BrickColor.new("Maroon"),Material = Enum.Material.SmoothPlastic,Size = Vector3.new(0.0999999046, 1, 0.299999952),CFrame = CFrame.new(-5.96000004, 9.60000038, -36.2131157, -1, 0, -8.74227766e-08, 0, 1, 0, 8.74227766e-08, 0, -1),Anchored = true,BottomSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.458824, 0, 0),})
  249. Wedge = New("WedgePart",BumperCar,"Wedge",{BrickColor = BrickColor.new("Black"),Material = Enum.Material.SmoothPlastic,Size = Vector3.new(0.799999952, 0.600000024, 1.49999952),CFrame = CFrame.new(-3.8599999, 8.85000038, -39.5131149, -1.31134158e-07, 1, 1.19248691e-08, 8.74227695e-08, 1.19248798e-08, -0.99999994, -1, -1.31134158e-07, -8.74227766e-08),Anchored = true,BottomSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.105882, 0.164706, 0.207843),})
  250. Wedge = New("WedgePart",BumperCar,"Wedge",{BrickColor = BrickColor.new("Black"),Material = Enum.Material.SmoothPlastic,Size = Vector3.new(0.799999952, 0.600000024, 0.199999571),CFrame = CFrame.new(-5.85999918, 9.70000076, -39.5131149, 4.37113883e-08, -1, -1.19248771e-08, 8.74227695e-08, 1.19248798e-08, -0.99999994, 1, 4.37113883e-08, 8.74227766e-08),Anchored = true,BottomSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.105882, 0.164706, 0.207843),})
  251. Part = New("Part",BumperCar,"Part",{BrickColor = BrickColor.new("Maroon"),Material = Enum.Material.SmoothPlastic,Shape = Enum.PartType.Cylinder,Size = Vector3.new(2.5999999, 1.20000005, 1.20000005),CFrame = CFrame.new(-4.51500654, 8.19999981, -34.8631134, -2.08616257e-07, 0, 1, 0, 1, 0, -1, 0, -2.08616257e-07),Anchored = true,BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.458824, 0, 0),})
  252. Part = New("Part",BumperCar,"Part",{BrickColor = BrickColor.new("Black"),Material = Enum.Material.SmoothPlastic,Size = Vector3.new(3.34999967, 0.0999999866, 2.69999981),CFrame = CFrame.new(-5.1150074, 8.15000057, -37.7131157, 1, 0, 0, 0, 1, 0, 0, 0, 1),Anchored = true,BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.105882, 0.164706, 0.207843),})
  253. Part = New("Part",BumperCar,"Part",{BrickColor = BrickColor.new("Maroon"),Material = Enum.Material.SmoothPlastic,Shape = Enum.PartType.Cylinder,Size = Vector3.new(2.5999999, 1.20000005, 1.20000005),CFrame = CFrame.new(-5.81500626, 8.19999981, -34.8631134, -2.08616257e-07, 0, 1, 0, 1, 0, -1, 0, -2.08616257e-07),Anchored = true,BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.458824, 0, 0),})
  254. Wedge = New("WedgePart",BumperCar,"Wedge",{BrickColor = BrickColor.new("Black"),Material = Enum.Material.SmoothPlastic,Size = Vector3.new(0.400000006, 0.300000012, 0.200000092),CFrame = CFrame.new(-5.15999985, 9.55000019, -33.3631172, -1, 0, -2.62268316e-07, 0, 1, 0, 2.62268316e-07, 0, -1),Anchored = true,BottomSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.105882, 0.164706, 0.207843),})
  255. Wedge = New("WedgePart",BumperCar,"Wedge",{BrickColor = BrickColor.new("Maroon"),Material = Enum.Material.SmoothPlastic,Size = Vector3.new(0.099999845, 0.199999988, 0.299999952),CFrame = CFrame.new(-4.35999966, 9.90000057, -36.2131157, 1, 7.64274186e-15, 0, 7.64274186e-15, -1, -8.74227766e-08, 0, 8.74227766e-08, -1),Anchored = true,BottomSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.458824, 0, 0),})
  256. Wedge = New("WedgePart",BumperCar,"Wedge",{BrickColor = BrickColor.new("Medium blue"),Material = Enum.Material.SmoothPlastic,Transparency = 0.5,Transparency = 0.5,Size = Vector3.new(1.49999988, 0.980000019, 0.279999942),CFrame = CFrame.new(-5.16000032, 9.59000015, -36.2031174, -1, 0, -8.74227766e-08, 0, 1, 0, 8.74227766e-08, 0, -1),Anchored = true,BottomSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.431373, 0.6, 0.792157),})
  257. Part = New("Part",BumperCar,"Part",{BrickColor = BrickColor.new("Dark stone grey"),Material = Enum.Material.SmoothPlastic,Size = Vector3.new(3.8499999, 0.099999994, 4),CFrame = CFrame.new(-5.16500711, 8.05000019, -36.9631157, 1, 0, 0, 0, 1, 0, 0, 0, 1),Anchored = true,BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.388235, 0.372549, 0.384314),})
  258. Wedge = New("WedgePart",BumperCar,"Wedge",{BrickColor = BrickColor.new("Black"),Material = Enum.Material.SmoothPlastic,Size = Vector3.new(0.799999952, 0.600000024, 0.299999565),CFrame = CFrame.new(-4.45999908, 9.45000076, -39.5131149, -1.31134158e-07, -1, -1.19248771e-08, 7.10542736e-15, -1.19248762e-08, 0.99999994, -1, 1.31134158e-07, -5.0204151e-15),Anchored = true,BottomSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.105882, 0.164706, 0.207843),})
  259. Wedge = New("WedgePart",BumperCar,"Wedge",{BrickColor = BrickColor.new("Maroon"),Material = Enum.Material.SmoothPlastic,Size = Vector3.new(1.69999993, 0.100000024, 0.299999952),CFrame = CFrame.new(-5.15999985, 10.0500002, -36.2131157, -1, 0, -8.74227766e-08, 0, 1, 0, 8.74227766e-08, 0, -1),Anchored = true,BottomSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.458824, 0, 0),})
  260. Wedge = New("WedgePart",BumperCar,"Wedge",{BrickColor = BrickColor.new("Black"),Material = Enum.Material.SmoothPlastic,Size = Vector3.new(0.400000006, 1.4000001, 0.200000092),CFrame = CFrame.new(-5.15999985, 8.69999981, -33.3631172, 1, 8.74227766e-08, 2.62268316e-07, 8.74227766e-08, -1, 2.29282247e-14, 2.62268316e-07, 0, -1),Anchored = true,BottomSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.105882, 0.164706, 0.207843),})
  261. Wedge = New("WedgePart",BumperCar,"Wedge",{BrickColor = BrickColor.new("Maroon"),Material = Enum.Material.SmoothPlastic,Size = Vector3.new(1, 1, 2),CFrame = CFrame.new(-4.15999985, 8.60000038, -35.3631172, -1.19248806e-08, 1, -1.04250613e-15, 1, 1.19248806e-08, 8.74227766e-08, 8.74227766e-08, 0, -1),Anchored = true,BottomSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.458824, 0, 0),})
  262. Part = New("Part",BumperCar,"Part",{BrickColor = BrickColor.new("Dark stone grey"),Material = Enum.Material.SmoothPlastic,Shape = Enum.PartType.Cylinder,Size = Vector3.new(0.099999994, 3.9000001, 3.9000001),CFrame = CFrame.new(-5.16500664, 8.05000019, -35.0131149, -4.37113883e-08, -1, 0, 1, -4.37113883e-08, 0, 0, 0, 0.999999821),Anchored = true,BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.388235, 0.372549, 0.384314),})
  263. Wedge = New("WedgePart",BumperCar,"Wedge",{BrickColor = BrickColor.new("Maroon"),Material = Enum.Material.SmoothPlastic,Size = Vector3.new(0.199999958, 1, 3.89999962),CFrame = CFrame.new(-6.80999994, 8.60000038, -37.1131134, -1, 0, -8.74227766e-08, 0, 1, 0, 8.74227766e-08, 0, -1),Anchored = true,BottomSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.458824, 0, 0),})
  264. Wedge = New("WedgePart",BumperCar,"Wedge",{BrickColor = BrickColor.new("Maroon"),Material = Enum.Material.SmoothPlastic,Size = Vector3.new(0.099999845, 0.199999988, 0.0999999493),CFrame = CFrame.new(-4.35999966, 9.90000057, -36.4131165, -1, -1.52854837e-14, 8.74227766e-08, 7.64274186e-15, -1, -8.74227766e-08, 8.74227766e-08, -8.74227766e-08, 1),Anchored = true,BottomSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.458824, 0, 0),})
  265. Wedge = New("WedgePart",BumperCar,"Wedge",{BrickColor = BrickColor.new("Maroon"),Material = Enum.Material.SmoothPlastic,Size = Vector3.new(3.5, 1, 1.19999993),CFrame = CFrame.new(-5.15999985, 8.60000038, -35.7631149, -1, 0, -8.74227766e-08, 0, 1, 0, 8.74227766e-08, 0, -1),Anchored = true,BottomSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.458824, 0, 0),})
  266. Wedge = New("WedgePart",BumperCar,"Wedge",{BrickColor = BrickColor.new("Maroon"),Material = Enum.Material.SmoothPlastic,Size = Vector3.new(1, 1, 2),CFrame = CFrame.new(-6.15999985, 8.60000038, -35.3631172, 9.9347659e-08, -1, 8.68524799e-15, -1, -9.9347659e-08, -8.74227766e-08, 8.74227766e-08, 0, -1),Anchored = true,BottomSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.458824, 0, 0),})
  267. Wedge = New("WedgePart",BumperCar,"Wedge",{BrickColor = BrickColor.new("Black"),Material = Enum.Material.SmoothPlastic,Size = Vector3.new(3, 1, 1.99000001),CFrame = CFrame.new(-5.15999985, 8.60000038, -35.3581161, -1, 0, -8.74227766e-08, 0, 1, 0, 8.74227766e-08, 0, -1),Anchored = true,BottomSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.105882, 0.164706, 0.207843),})
  268. Wedge = New("WedgePart",BumperCar,"Wedge",{BrickColor = BrickColor.new("Maroon"),Material = Enum.Material.SmoothPlastic,Size = Vector3.new(3.5, 0.600000024, 1.59999955),CFrame = CFrame.new(-5.15999985, 8.90000057, -39.3631134, -1, 0, -8.74227766e-08, 8.74227766e-08, 1.19248806e-08, -1, 1.04250613e-15, -1, -1.19248806e-08),Anchored = true,BottomSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.458824, 0, 0),})
  269. Part = New("Part",BumperCar,"Part",{BrickColor = BrickColor.new("Maroon"),Material = Enum.Material.SmoothPlastic,Shape = Enum.PartType.Cylinder,Size = Vector3.new(0.799999833, 2.29999995, 2.29999995),CFrame = CFrame.new(-5.15999985, 8.69999981, -40.0499992, -2.08616257e-07, 0, 1, 0, 1, 0, -1, 0, -2.08616257e-07),Anchored = true,BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.458824, 0, 0),})
  270. Part = New("Part",BumperCar,"Part",{BrickColor = BrickColor.new("Olive"),Material = Enum.Material.Neon,Shape = Enum.PartType.Cylinder,Size = Vector3.new(0.099999845, 0.699999988, 0.699999988),CFrame = CFrame.new(-4.51500607, 8.5, -33.4031143, -2.08616257e-07, 0, 1, 0, 1, 0, -1, 0, -2.08616257e-07),Anchored = true,BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.756863, 0.745098, 0.258824),})
  271. Part = New("Part",BumperCar,"Part",{BrickColor = BrickColor.new("Maroon"),Material = Enum.Material.SmoothPlastic,Shape = Enum.PartType.Cylinder,Size = Vector3.new(0.899999857, 2.39999986, 2.39999986),CFrame = CFrame.new(-5.15999985, 8.69999981, -39.5, -2.08616257e-07, 0, 1, 0, 1, 0, -1, 0, -2.08616257e-07),Anchored = true,BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.458824, 0, 0),})
  272. Part = New("Part",BumperCar,"Part",{BrickColor = BrickColor.new("Maroon"),Material = Enum.Material.SmoothPlastic,Shape = Enum.PartType.Cylinder,Size = Vector3.new(1.99999988, 1.60000002, 1.60000002),CFrame = CFrame.new(-5.15999985, 9.05000019, -39.9999962, -2.08616257e-07, 0, 1, -1, 1.19248806e-08, -2.08616257e-07, -1.19248806e-08, -1, -2.48772391e-15),Anchored = true,BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.458824, 0, 0),})
  273. Part = New("Part",BumperCar,"Part",{BrickColor = BrickColor.new("Maroon"),Material = Enum.Material.SmoothPlastic,Shape = Enum.PartType.Cylinder,Size = Vector3.new(0.699999809, 2.0999999, 2.0999999),CFrame = CFrame.new(-5.15999985, 8.55000019, -35.5999985, -2.08616257e-07, 0, 1, 0, 1, 0, -1, 0, -2.08616257e-07),Anchored = true,BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.458824, 0, 0),})
  274. Part = New("Part",BumperCar,"Part",{BrickColor = BrickColor.new("Maroon"),Material = Enum.Material.SmoothPlastic,Shape = Enum.PartType.Cylinder,Size = Vector3.new(0.71999979, 2.19999981, 2.19999981),CFrame = CFrame.new(-5.15999985, 8.60000038, -36.0099983, -2.08616257e-07, 0, 1, 0, 1, 0, -1, 0, -2.08616257e-07),Anchored = true,BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.458824, 0, 0),})
  275. Part = New("Part",BumperCar,"Part",{BrickColor = BrickColor.new("Black"),Material = Enum.Material.SmoothPlastic,Shape = Enum.PartType.Cylinder,Size = Vector3.new(2.79999995, 0.800000072, 0.800000072),CFrame = CFrame.new(-4.51500654, 8.5, -34.7631149, -2.08616257e-07, 0, 1, 0, 1, 0, -1, 0, -2.08616257e-07),Anchored = true,BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.105882, 0.164706, 0.207843),})
  276. Wedge = New("WedgePart",BumperCar,"Wedge",{BrickColor = BrickColor.new("Maroon"),Material = Enum.Material.SmoothPlastic,Size = Vector3.new(0.099999845, 0.199999988, 0.0999999493),CFrame = CFrame.new(-5.95999956, 9.90000057, -36.4131165, -1, -1.52854837e-14, 8.74227766e-08, 7.64274186e-15, -1, -8.74227766e-08, 8.74227766e-08, -8.74227766e-08, 1),Anchored = true,BottomSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.458824, 0, 0),})
  277.  
  278.  
  279.  
  280.  
  281. FrontPart = New("Part",BumperCar,"Part",{BrickColor = BrickColor.new("Really black"),Material = Enum.Material.SmoothPlastic,Size = Vector3.new(6, 6, 6),CFrame = CFrame.new(-5.16500664, 7.55000019, -34.9631157, -4.37113883e-08, -1, 0, 1, -4.37113883e-08, 0, 0, 0, 0.999999821),Anchored = true,BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.0666667, 0.0666667, 0.0666667),Transparency = 1,})
  282.  
  283.  
  284.  
  285.  
  286.  
  287.  
  288.  
  289.  
  290.  
  291.  
  292.  
  293.  
  294.  
  295.  
  296.  
  297.  
  298. local all,last = {}
  299. function scan(p)
  300.     for _,v in pairs(p:GetChildren()) do
  301.         if (v:IsA("BasePart")) then
  302.             if (last) then
  303.                 local w = Instance.new("Weld")
  304.                 w.Part0,w.Part1 = last,v
  305.                 w.C0 = v.CFrame:toObjectSpace(last.CFrame):inverse()
  306.                 w.Parent = last
  307.             end
  308.             table.insert(all,v)
  309.             last = v
  310.         end
  311.         scan(v)
  312.     end
  313. end
  314. scan(BumperCar)
  315.  
  316.  
  317. for _,v in pairs(all) do v.Anchored = false v.CanCollide = false  end
  318. BumperCar.Parent = Character
  319.  
  320.  
  321. local Services = {
  322.  
  323.  
  324. SoundService = game:GetService("SoundService");
  325. Players = game:GetService("Players");
  326. Debris = game:GetService("Debris");
  327. Workspace = game:GetService("Workspace");
  328. Lighting = game:GetService("Lighting");
  329. HttpService = game:GetService("HttpService");
  330. InsertService = game:GetService("InsertService");
  331.    
  332. }  
  333.  
  334. local NeckCF = cn(0, 1, 0, -1, -0, -0, 0, 0, 1, 0, 1, 0)
  335. Humanoid.Animator:Destroy()
  336. Character.Animate:Destroy()
  337.  
  338. local RootCF = CFrame.fromEulerAnglesXYZ(-1.57, 0, 3.14)
  339. local RHCF = CFrame.fromEulerAnglesXYZ(0, 1.6, 0)
  340. local LHCF = CFrame.fromEulerAnglesXYZ(0, -1.6, 0)
  341.  
  342.  
  343.  
  344. SWW = Instance.new("Weld")
  345. SWW.Name = "SWW"
  346. SWW.Part0 = Torso
  347. SWW.C0 = cn(0, -2.6, -1)*angles(math.rad(-0),math.rad(-180),math.rad(0))
  348. SWW.C1 = cn(0, 0, 0)
  349. SWW.Part1 = SwHandle
  350. SWW.Parent = Torso
  351.  
  352. RSH, LSH = nil, nil
  353.  
  354. RW = Instance.new("Weld")
  355. LW = Instance.new("Weld")
  356.  
  357. RH = Torso["Right Hip"]
  358. LH = Torso["Left Hip"]
  359.  
  360. RSH = Torso["Right Shoulder"]
  361. LSH = Torso["Left Shoulder"]
  362.  
  363. RSH.Parent = nil
  364. LSH.Parent = nil
  365.  
  366. RW.Name = "RW"
  367. RW.Part0 = Torso
  368. RW.C0 = cn(1.5, 0.5, 0)
  369. RW.C1 = cn(0, 0.5, 0)
  370. RW.Part1 = RightArm
  371. RW.Parent = Torso
  372.  
  373. LW.Name = "LW"
  374. LW.Part0 = Torso
  375. LW.C0 = cn(-1.5, 0.5, 0)
  376. LW.C1 = cn(0, 0.5, 0)
  377. LW.Part1 = LeftArm
  378. LW.Parent = Torso
  379.  
  380. function clerp(a, b, t)
  381.     local qa = {
  382.         QuaternionFromCFrame(a)
  383.     }
  384.     local qb = {
  385.         QuaternionFromCFrame(b)
  386.     }
  387.     local ax, ay, az = a.x, a.y, a.z
  388.     local bx, by, bz = b.x, b.y, b.z
  389.     local _t = 1 - t
  390.     return QuaternionToCFrame(_t * ax + t * bx, _t * ay + t * by, _t * az + t * bz, QuaternionSlerp(qa, qb, t))
  391. end
  392.  
  393. function QuaternionFromCFrame(cf)
  394.     local mx, my, mz, m00, m01, m02, m10, m11, m12, m20, m21, m22 = cf:components()
  395.     local trace = m00 + m11 + m22
  396.     if trace > 0 then
  397.         local s = math.sqrt(1 + trace)
  398.         local recip = 0.5 / s
  399.         return (m21 - m12) * recip, (m02 - m20) * recip, (m10 - m01) * recip, s * 0.5
  400.     else
  401.         local i = 0
  402.         if m11 > m00 then
  403.             i = 1
  404.         end
  405.         if m22 > (i == 0 and m00 or m11) then
  406.             i = 2
  407.         end
  408.         if i == 0 then
  409.             local s = math.sqrt(m00 - m11 - m22 + 1)
  410.             local recip = 0.5 / s
  411.             return 0.5 * s, (m10 + m01) * recip, (m20 + m02) * recip, (m21 - m12) * recip
  412.         elseif i == 1 then
  413.             local s = math.sqrt(m11 - m22 - m00 + 1)
  414.             local recip = 0.5 / s
  415.             return (m01 + m10) * recip, 0.5 * s, (m21 + m12) * recip, (m02 - m20) * recip
  416.         elseif i == 2 then
  417.             local s = math.sqrt(m22 - m00 - m11 + 1)
  418.             local recip = 0.5 / s
  419.             return (m02 + m20) * recip, (m12 + m21) * recip, 0.5 * s, (m10 - m01) * recip
  420.         end
  421.     end
  422. end
  423.  
  424. function QuaternionToCFrame(px, py, pz, x, y, z, w)
  425.     local xs, ys, zs = x + x, y + y, z + z
  426.     local wx, wy, wz = w * xs, w * ys, w * zs
  427.     local xx = x * xs
  428.     local xy = x * ys
  429.     local xz = x * zs
  430.     local yy = y * ys
  431.     local yz = y * zs
  432.     local zz = z * zs
  433.     return CFrame.new(px, py, pz, 1 - (yy + zz), xy - wz, xz + wy, xy + wz, 1 - (xx + zz), yz - wx, xz - wy, yz + wx, 1 - (xx + yy))
  434. end
  435.  
  436. function QuaternionSlerp(a, b, t)
  437.     local cosTheta = a[1] * b[1] + a[2] * b[2] + a[3] * b[3] + a[4] * b[4]
  438.     local startInterp, finishInterp;
  439.     if cosTheta >= 0.0001 then
  440.         if (1 - cosTheta) > 0.0001 then
  441.             local theta = math.acos(cosTheta)
  442.             local invSinTheta = 1 / math.sin(theta)
  443.             startInterp = math.sin((1 - t) * theta) * invSinTheta
  444.             finishInterp = math.sin(t * theta) * invSinTheta  
  445.         else
  446.             startInterp = 1 - t
  447.             finishInterp = t
  448.         end
  449.     else
  450.         if (1 + cosTheta) > 0.0001 then
  451.             local theta = math.acos(-cosTheta)
  452.             local invSinTheta = 1 / math.sin(theta)
  453.             startInterp = math.sin((t - 1) * theta) * invSinTheta
  454.             finishInterp = math.sin(t * theta) * invSinTheta
  455.         else
  456.             startInterp = t - 1
  457.             finishInterp = t
  458.         end
  459.     end
  460.     return a[1] * startInterp + b[1] * finishInterp, a[2] * startInterp + b[2] * finishInterp, a[3] * startInterp + b[3] * finishInterp, a[4] * startInterp + b[4] * finishInterp
  461. end
  462.  
  463. function swait(num)
  464.     if num == 0 or num == nil then
  465.         game:service'RunService'.RenderStepped:wait(0)
  466.     else
  467.         for i = 0, num do
  468.             game:service'RunService'.RenderStepped:wait(0)
  469.         end
  470.     end
  471. end
  472.  
  473. local RbxUtility = LoadLibrary("RbxUtility")
  474. local Create = RbxUtility.Create
  475.  
  476. function RemoveOutlines(part)
  477.     part.TopSurface, part.BottomSurface, part.LeftSurface, part.RightSurface, part.FrontSurface, part.BackSurface = 10, 10, 10, 10, 10, 10
  478. end
  479.    
  480. function CreatePart(FormFactor, Parent, Material, Reflectance, Transparency, BColor, Name, Size)
  481.     local Part = Create("Part"){
  482.         formFactor = FormFactor,
  483.         Parent = Parent,
  484.         Reflectance = Reflectance,
  485.         Transparency = Transparency,
  486.         CanCollide = false,
  487.         Locked = true,
  488.         BrickColor = BrickColor.new(tostring(BColor)),
  489.         Name = Name,
  490.         Size = Size,
  491.         Material = Material,
  492.     }
  493.     RemoveOutlines(Part)
  494.     return Part
  495. end
  496.    
  497. function CreateMesh(Mesh, Part, MeshType, MeshId, OffSet, Scale)
  498.     local Msh = Create(Mesh){
  499.         Parent = Part,
  500.         Offset = OffSet,
  501.         Scale = Scale,
  502.     }
  503.     if Mesh == "SpecialMesh" then
  504.         Msh.MeshType = MeshType
  505.         Msh.MeshId = MeshId
  506.     end
  507.     return Msh
  508. end
  509.    
  510. function CreateWeld(Parent, Part0, Part1, C0, C1)
  511.     local Weld = Create("Weld"){
  512.         Parent = Parent,
  513.         Part0 = Part0,
  514.         Part1 = Part1,
  515.         C0 = C0,
  516.         C1 = C1,
  517.     }
  518.     return Weld
  519. end
  520.  
  521. function rayCast(Position, Direction, Range, Ignore)
  522.     return game:service("Workspace"):FindPartOnRay(Ray.new(Position, Direction.unit * (Range or 999.999)), Ignore)
  523. end
  524.  
  525. function CreateSound(id, par, vol, pit)
  526.     coroutine.resume(coroutine.create(function()
  527.         local sou = Instance.new("Sound", par or workspace)
  528.         sou.Volume = vol
  529.         sou.Pitch = pit or 1
  530.         sou.SoundId = id
  531.         wait()
  532.         sou:play()
  533.         game:GetService("Debris"):AddItem(sou, 6)
  534.     end))
  535. end
  536. function CreateSong(id, par, vol, pit)
  537.     coroutine.resume(coroutine.create(function()
  538.      sou2 = Instance.new("Sound", par or workspace)
  539.         sou2.Volume = vol
  540.         sou2.Pitch = 1
  541.         sou2.SoundId = id
  542.         wait()
  543.         sou2:play()
  544.         sou2.Looped = true     
  545.     end))
  546. end
  547.  
  548. local function getclosest(obj, distance)
  549.     local last, lastx = distance + 1
  550.     for i, v in pairs(workspace:GetChildren()) do
  551.         if v:IsA'Model' and v ~= Character and v:findFirstChild('Humanoid') and v:findFirstChild('Torso') and v:findFirstChild('Humanoid').Health > 0 then
  552.             local t = v.Torso
  553.             local dist = (t.Position - obj.Position).magnitude
  554.             if dist <= distance then
  555.                 if dist < last then
  556.                     last = dist
  557.                     lastx = v
  558.                 end
  559.             end
  560.         end
  561.     end
  562.     return lastx
  563. end
  564.  
  565. function Damage(hit, damage, cooldown, Color1, Color2, HSound, HPitch)
  566.     for i, v in pairs(hit:GetChildren()) do
  567.         if v:IsA("Humanoid") and hit.Name ~= Character.Name then
  568.             local find = v:FindFirstChild("Hitz")
  569.             if not find then
  570.                 if v.Parent:findFirstChild("Head") then
  571.                     local BillG = Create("BillboardGui"){
  572.                         Parent = v.Parent.Head,
  573.                         Size = UDim2.new(1, 0, 1, 0),
  574.                         Adornee = v.Parent.Head,
  575.                         StudsOffset = Vector3.new(math.random(-3, 3), math.random(3, 5), math.random(-3, 3)),
  576.                     }
  577.                     local TL = Create("TextLabel"){
  578.                         Parent = BillG,
  579.                         Size = UDim2.new(3, 3, 3, 3),
  580.                         BackgroundTransparency = 1,
  581.                         Text = tostring(damage).."-",
  582.                         TextColor3 = Color1.Color,
  583.                         TextStrokeColor3 = Color2.Color,
  584.                         TextStrokeTransparency = 0,
  585.                         TextXAlignment = Enum.TextXAlignment.Center,
  586.                         TextYAlignment = Enum.TextYAlignment.Center,
  587.                         FontSize = Enum.FontSize.Size18,
  588.                         Font = "ArialBold",
  589.                     }
  590.                     coroutine.resume(coroutine.create(function()
  591.                         wait(1)
  592.                         for i = 0, 1, .1 do
  593.                             wait(.1)
  594.                             BillG.StudsOffset = BillG.StudsOffset + Vector3.new(0, .1, 0)
  595.                         end
  596.                         BillG:Destroy()
  597.                     end))
  598.                 end
  599.                 v.Health = v.Health - damage
  600.                 local bool = Create("BoolValue"){
  601.                     Parent = v,
  602.                     Name = 'Hitz',
  603.                 }
  604.                 if HSound ~= nil and HPitch ~= nil then
  605.                     CreateSound(HSound, hit, 1, HPitch)
  606.                 end
  607.                 game:GetService("Debris"):AddItem(bool, cooldown)
  608.             end
  609.         end
  610.     end
  611. end
  612.  
  613.  
  614. function BlockEffect(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay, Type)
  615.     local prt = CreatePart(3, workspace, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new())
  616.     prt.Anchored = true
  617.     prt.CFrame = cframe
  618.     local msh = CreateMesh("BlockMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  619.     game:GetService("Debris"):AddItem(prt, 10)
  620.     if Type == 1 or Type == nil then
  621.         table.insert(Effects, {
  622.             prt,
  623.             "Block1",
  624.             delay,
  625.             x3,
  626.             y3,
  627.             z3,
  628.             msh
  629.         })
  630.     elseif Type == 2 then
  631.         table.insert(Effects, {
  632.             prt,
  633.             "Block2",
  634.             delay,
  635.             x3,
  636.             y3,
  637.             z3,
  638.             msh
  639.         })
  640.     elseif Type == 3 then
  641.         table.insert(Effects, {
  642.             prt,
  643.             "Block3",
  644.             delay,
  645.             x3,
  646.             y3,
  647.             z3,
  648.             msh
  649.         })
  650.     end
  651. end
  652.  
  653. function SphereEffect(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  654.     local prt = CreatePart(3, workspace, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new())
  655.     prt.Anchored = true
  656.     prt.CFrame = cframe
  657.     local msh = CreateMesh("SpecialMesh", prt, "Sphere", "nil", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  658.     game:GetService("Debris"):AddItem(prt, 10)
  659.     table.insert(Effects, {
  660.         prt,
  661.         "Cylinder",
  662.         delay,
  663.         x3,
  664.         y3,
  665.         z3,
  666.         msh
  667.     })
  668. end
  669.  
  670. function RingEffect(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  671.     local prt = CreatePart(3, workspace, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new(0.5, 0.5, 0.5))
  672.     prt.Anchored = true
  673.     prt.CFrame = cframe * CFrame.new(x1, y1, z1)
  674.     local msh = CreateMesh("SpecialMesh", prt, "FileMesh", "264766957", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  675.     game:GetService("Debris"):AddItem(prt, 10)
  676.     table.insert(Effects, {
  677.         prt,
  678.         "Cylinder",
  679.         delay,
  680.         x3,
  681.         y3,
  682.         z3,
  683.         msh
  684.     })
  685. end
  686.  
  687. function CylinderEffect(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  688.     local prt = CreatePart(3, workspace, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new())
  689.     prt.Anchored = true
  690.     prt.CFrame = cframe
  691.     local msh = CreateMesh("CylinderMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  692.     game:GetService("Debris"):AddItem(prt, 10)
  693.     table.insert(Effects, {
  694.         prt,
  695.         "Cylinder",
  696.         delay,
  697.         x3,
  698.         y3,
  699.         z3,
  700.         msh
  701.     })
  702. end
  703.  
  704. function WaveEffect(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  705.     local prt = CreatePart(3, workspace,"Neon", 0, 0, brickcolor, "Effect", Vector3.new())
  706.     prt.Anchored = true
  707.     prt.CFrame = cframe
  708.     local msh = CreateMesh("SpecialMesh", prt, "FileMesh", "264766957", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  709.     game:GetService("Debris"):AddItem(prt, 10)
  710.     table.insert(Effects, {
  711.         prt,
  712.         "Cylinder",
  713.         delay,
  714.         x3,
  715.         y3,
  716.         z3,
  717.         msh
  718.     })
  719. end
  720.  
  721. function SpecialEffect(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  722.     local prt = CreatePart(3, workspace, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new())
  723.     prt.Anchored = true
  724.     prt.CFrame = cframe
  725.     local msh = CreateMesh("SpecialMesh", prt, "FileMesh", "24388358", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  726.     game:GetService("Debris"):AddItem(prt, 10)
  727.     table.insert(Effects, {
  728.         prt,
  729.         "Cylinder",
  730.         delay,
  731.         x3,
  732.         y3,
  733.         z3,
  734.         msh
  735.     })
  736. end
  737.  
  738. function BreakEffect(brickcolor, cframe, x1, y1, z1)
  739.     local prt = CreatePart(3, workspace, "Neon", 0, 0, brickcolor, "Effect", Vector3.new(0.5, 0.5, 0.5))
  740.     prt.Anchored = true
  741.     prt.CFrame = cframe * CFrame.fromEulerAnglesXYZ(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50))
  742.     local msh = CreateMesh("SpecialMesh", prt, "Sphere", "nil", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  743.     local num = math.random(10, 50) / 1000
  744.     game:GetService("Debris"):AddItem(prt, 10)
  745.     table.insert(Effects, {
  746.         prt,
  747.         "Shatter",
  748.         num,
  749.         prt.CFrame,
  750.         math.random() - math.random(),
  751.         0,
  752.         math.random(50, 100) / 100
  753.     })
  754. end
  755.  
  756.  
  757.    
  758.  
  759.     for i = 0, 1, 0.05 do
  760.         swait()
  761.         RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(0)), .1)
  762.         Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(5), math.rad(0), math.rad(0)), .1)
  763.         RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, -.1) * angles(math.rad(5), math.rad(0), math.rad(5)), 0.1)
  764.         LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(20), math.rad(0), math.rad(-10)), 0.3)
  765.         if Torsovelocity > 2 then
  766.         RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(-50 * math.cos(sine / 4)), math.rad(0), math.rad(4 * math.cos(sine / 4))), .2)
  767.         RH.C0 = clerp(RH.C0, cn(1, -1 + .1 * math.cos(sine / 5), 0) * RHCF * angles(math.rad(-2), math.rad(0), math.rad(30 * math.cos(sine / 4))), .3)
  768.         LH.C0 = clerp(LH.C0, cn(-1, -1 + .1 * math.cos(sine / 5), 0) * LHCF * angles(math.rad(-2), math.rad(0), math.rad(30 * math.cos(sine / 4))), .3)
  769.         elseif Torsovelocity < 1 then
  770.         RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, -.1) * angles(math.rad(5), math.rad(0), math.rad(5)), 0.1)
  771.         RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(-2), math.rad(5), math.rad(0)), .1)
  772.         LH.C0 = clerp(LH.C0, cn(-1, -1, 0) * LHCF * angles(math.rad(-2), math.rad(5), math.rad(0)), .1)
  773.         end
  774.     end
  775.     attack = false
  776.  
  777.  
  778.  
  779. game:GetService'RunService'.Stepped:connect(function()
  780.     Torsovelocity = (RootPart.Velocity * Vector3.new(1, 0, 1)).magnitude
  781.     velocity = RootPart.Velocity.y
  782.     sine = sine + change
  783.     local hit, pos = rayCast(RootPart.Position, (CFrame.new(RootPart.Position, RootPart.Position - Vector3.new(0, 1, 0))).lookVector, 4, Character)
  784.     if equipped == true or equipped == false then
  785.         if RootPart.Velocity.y > -1 and hit == nil then
  786.             Anim = "Jump"
  787.             inair = true
  788.             if attack == false then
  789.                     s.Pitch = 1
  790.     s.Volume = 1
  791.                     RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0.05, 0, -1.1) * angles(math.rad(15), math.rad(0), math.rad(0)), .1)
  792.                     Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(-1 - 1 * math.cos(sine / 8)), math.rad(0), math.rad(-0)), .1)
  793.                     RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5 - 0.01 * math.cos(sine / 8), -.0) * angles(math.rad(45 - 1 * math.cos(sine / 8)), math.rad(0), math.rad(-15)), 0.1)
  794.                     LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5 - 0.01 * math.cos(sine / 8) , -.0) * angles(math.rad(45 - 1 * math.cos(sine / 8)), math.rad(0), math.rad(15)), 0.1)
  795.                     RH.C0 = clerp(RH.C0, cn(1, -1 - 0.1 * math.cos(sine / 8), 0) * RHCF * angles(math.rad(-6), math.rad(0), math.rad(90 + .05 * math.cos(sine / 25))), .1)
  796.                     LH.C0 = clerp(LH.C0, cn(-1, -1 - 0.1 * math.cos(sine / 8), -.0) * LHCF * angles(math.rad(6), math.rad(-0), math.rad(-90 + .05 * math.cos(sine / 25))), .1)
  797. SWW.C0 = clerp(SWW.C0, CFrame.new(0,-1.5,-.8) * angles(math.rad(-0),math.rad(-180),math.rad(0)), 0.1)  
  798.             end
  799.            
  800.         elseif RootPart.Velocity.y < -1 and hit == nil then
  801.             Anim = "Fall"
  802.             inair = true
  803.             if attack == false then
  804.     s.Pitch = .7
  805.     s.Volume = .5              
  806.                     RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0.05, 0, -1.1) * angles(math.rad(-5), math.rad(0), math.rad(0)), .1)
  807.                     Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(-1 - 1 * math.cos(sine / 8)), math.rad(0), math.rad(-0)), .1)
  808.                     RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5 - 0.01 * math.cos(sine / 8), -.0) * angles(math.rad(180 - 1 * math.cos(sine / 8)), math.rad(0), math.rad(45)), 0.05)
  809.                     LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5 - 0.01 * math.cos(sine / 8) , -.0) * angles(math.rad(180 - 1 * math.cos(sine / 8)), math.rad(0), math.rad(-45)), 0.05)
  810.                     RH.C0 = clerp(RH.C0, cn(1, -1 - 0.1 * math.cos(sine / 8), 0) * RHCF * angles(math.rad(-6), math.rad(0), math.rad(90 + .05 * math.cos(sine / 25))), .1)
  811.                     LH.C0 = clerp(LH.C0, cn(-1, -1 - 0.1 * math.cos(sine / 8), -.0) * LHCF * angles(math.rad(6), math.rad(-0), math.rad(-90 + .05 * math.cos(sine / 25))), .1)
  812. SWW.C0 = clerp(SWW.C0, CFrame.new(0,-1.5,-.8) * angles(math.rad(-0),math.rad(-180),math.rad(0)), 0.1)  
  813.             end
  814.         elseif Torsovelocity < 1 and hit ~= nil then
  815.             Anim = "Idle"
  816.    
  817.             inair = false
  818.         if attack == false then
  819.     s.Pitch = .7
  820.     s.Volume = .5          
  821.                 change = 0.8
  822.                     RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0.05, 0, -1.1) * angles(math.rad(0), math.rad(0), math.rad(0)), .1)
  823.                     Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(-1 - 1 * math.cos(sine / 8)), math.rad(0), math.rad(-0)), .1)
  824.                     RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5 - 0.01 * math.cos(sine / 8), -.0) * angles(math.rad(45 - 1 * math.cos(sine / 8)), math.rad(0), math.rad(0)), 0.1)
  825.                     LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5 - 0.01 * math.cos(sine / 8) , -.0) * angles(math.rad(45 - 1 * math.cos(sine / 8)), math.rad(0), math.rad(0)), 0.1)
  826.                     RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(-6), math.rad(0), math.rad(90 + .05 * math.cos(sine / 25))), .1)
  827.                     LH.C0 = clerp(LH.C0, cn(-1, -1, -.0) * LHCF * angles(math.rad(6), math.rad(-0), math.rad(-90 + .05 * math.cos(sine / 25))), .1)
  828. SWW.C0 = clerp(SWW.C0, CFrame.new(0,-1.5,-.8) * angles(math.rad(-0),math.rad(-180),math.rad(0)), 0.1)          
  829.             end --]]
  830.  
  831.         elseif Torsovelocity > 1 and hit ~= nil then
  832.             Anim = "Walk"
  833. inair = false  
  834.  
  835.             if attack == false and Runkey == true then
  836.     s.Pitch = 1
  837.     s.Volume = .9
  838.    
  839.                                 change = 1
  840.                                 Humanoid.WalkSpeed = 30
  841.                                 Humanoid.JumpPower = 55
  842.                     RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0.05, 0, -1.1) * angles(math.rad(-45), math.rad(0) + RootPart.RotVelocity.Y/40, math.rad(2 * math.cos(sine / 1))), .4)
  843.                     Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(35 - 1 * math.cos(sine / 4)), math.rad(0),  math.rad(-0) + RootPart.RotVelocity.Y/20), .2)
  844.                     RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5 - 0.01 * math.cos(sine / 8), -.0) * angles(math.rad(25 - 1 * math.cos(sine / 4)), math.rad(0), math.rad(-45)), 0.2)
  845.                     LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5 - 0.01 * math.cos(sine / 8) , -.0) * angles(math.rad(25 + 1 * math.cos(sine / 4)), math.rad(0), math.rad(45)), 0.2)
  846.                     RH.C0 = clerp(RH.C0, cn(.6, -1, 0) * RHCF * angles(math.rad(6), math.rad(0), math.rad(45 + .05 * math.cos(sine / 25))), .4)
  847.                     LH.C0 = clerp(LH.C0, cn(-.6, -1, -.0) * LHCF * angles(math.rad(6), math.rad(-0), math.rad(-45 + .05 * math.cos(sine / 25))), .4)
  848. SWW.C0 = clerp(SWW.C0, CFrame.new(0,-1,1) * angles(math.rad(-45),math.rad(-180),math.rad(0)), 0.4) 
  849.             end
  850.             if attack == false and Runkey == false then
  851.     s.Pitch = .8
  852.     s.Volume = .6
  853.             change = 0.65
  854.             Humanoid.WalkSpeed = 13 --* math.cos(sine / 2)
  855.             Humanoid.JumpPower = 50
  856.                     RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0.05, 0, -1.1) * angles(math.rad(0), math.rad(0), math.rad(.5 * math.cos(sine / 1))), .3)
  857.                     Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(-1 - 1 * math.cos(sine / 8)), math.rad(0), math.rad(-0) + RootPart.RotVelocity.Y/20), .1)
  858.                     RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5 - 0.01 * math.cos(sine / 8), -.0) * angles(math.rad(45 - 1 * math.cos(sine / 8)), math.rad(0), math.rad(0)), 0.1)
  859.                     LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5 - 0.01 * math.cos(sine / 8) , -.0) * angles(math.rad(45 - 1 * math.cos(sine / 8)), math.rad(0), math.rad(0)), 0.1)
  860.                     RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(-6), math.rad(0), math.rad(90 + .05 * math.cos(sine / 25))), .1)
  861.                     LH.C0 = clerp(LH.C0, cn(-1, -1, -.0) * LHCF * angles(math.rad(6), math.rad(-0), math.rad(-90 + .05 * math.cos(sine / 25))), .1)
  862. SWW.C0 = clerp(SWW.C0, CFrame.new(0,-1.5,-.8) * angles(math.rad(-0),math.rad(-180),math.rad(0)), 0.1)      
  863.             end
  864.            
  865.            
  866.            
  867.            
  868.     function onClimbing(speed)
  869.         if attack == false then
  870.         attack = true
  871.         Climbanim= true
  872.         Humanoid.WalkSpeed = 14
  873. while Climbanim == true do
  874.     for i = 0, 0, 0.1 do
  875.         swait()
  876.    
  877.     change = 0.5   
  878.    
  879.    
  880.    
  881.     if RootPart.Velocity.y > .01 then
  882.             s.Pitch = .9
  883.     s.Volume = .5
  884.                     RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0.05, 1, -1.1) * angles(math.rad(-90), math.rad(0), math.rad(0)), .3)
  885.                     Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(-1 - 1 * math.cos(sine / 8)), math.rad(0), math.rad(-0)), .1)
  886.                     RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5 - 0.01 * math.cos(sine / 8), -.0) * angles(math.rad(45 - 1 * math.cos(sine / 8)), math.rad(0), math.rad(0)), 0.1)
  887.                     LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5 - 0.01 * math.cos(sine / 8) , -.0) * angles(math.rad(45 - 1 * math.cos(sine / 8)), math.rad(0), math.rad(0)), 0.1)
  888.                     RH.C0 = clerp(RH.C0, cn(1, -1 - 0.1 * math.cos(sine / 8), 0) * RHCF * angles(math.rad(-6), math.rad(0), math.rad(90 + .05 * math.cos(sine / 25))), .1)
  889.                     LH.C0 = clerp(LH.C0, cn(-1, -1 - 0.1 * math.cos(sine / 8), -.0) * LHCF * angles(math.rad(6), math.rad(-0), math.rad(-90 + .05 * math.cos(sine / 25))), .1)
  890. SWW.C0 = clerp(SWW.C0, CFrame.new(0,-1.5,-.8) * angles(math.rad(-0),math.rad(-180),math.rad(0)), 0.1)  
  891.     end
  892.            
  893.            
  894.            
  895.            
  896.     if RootPart.Velocity.y < .5 and RootPart.Velocity.y > -0.5  then
  897.             s.Pitch = .7
  898.     s.Volume = .5
  899.                             RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0.05, 1, -1.1) * angles(math.rad(-90), math.rad(0), math.rad(0)), .1)
  900.                     Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(-1 - 1 * math.cos(sine / 8)), math.rad(0), math.rad(-0)), .1)
  901.                     RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5 - 0.01 * math.cos(sine / 8), -.0) * angles(math.rad(45 - 1 * math.cos(sine / 8)), math.rad(0), math.rad(0)), 0.1)
  902.                     LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5 - 0.01 * math.cos(sine / 8) , -.0) * angles(math.rad(45 - 1 * math.cos(sine / 8)), math.rad(0), math.rad(0)), 0.1)
  903.                     RH.C0 = clerp(RH.C0, cn(1, -1 - 0.1 * math.cos(sine / 8), 0) * RHCF * angles(math.rad(-6), math.rad(0), math.rad(90 + .05 * math.cos(sine / 25))), .1)
  904.                     LH.C0 = clerp(LH.C0, cn(-1, -1 - 0.1 * math.cos(sine / 8), -.0) * LHCF * angles(math.rad(6), math.rad(-0), math.rad(-90 + .05 * math.cos(sine / 25))), .1)
  905. SWW.C0 = clerp(SWW.C0, CFrame.new(0,-1.5,-.8) * angles(math.rad(-0),math.rad(-180),math.rad(0)), 0.1)  
  906.                 end            
  907.            
  908.            
  909.         if RootPart.Velocity.y < -1 then
  910.                 s.Pitch = .9
  911.     s.Volume = .5
  912.                     RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0.05, 1, -1.1) * angles(math.rad(-90), math.rad(0), math.rad(180)), .3)
  913.                     Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(-1 - 1 * math.cos(sine / 8)), math.rad(0), math.rad(-0)), .1)
  914.                     RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5 - 0.01 * math.cos(sine / 8), -.0) * angles(math.rad(45 - 1 * math.cos(sine / 8)), math.rad(0), math.rad(0)), 0.1)
  915.                     LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5 - 0.01 * math.cos(sine / 8) , -.0) * angles(math.rad(45 - 1 * math.cos(sine / 8)), math.rad(0), math.rad(0)), 0.1)
  916.                     RH.C0 = clerp(RH.C0, cn(1, -1 - 0.1 * math.cos(sine / 8), 0) * RHCF * angles(math.rad(-6), math.rad(0), math.rad(90 + .05 * math.cos(sine / 25))), .1)
  917.                     LH.C0 = clerp(LH.C0, cn(-1, -1 - 0.1 * math.cos(sine / 8), -.0) * LHCF * angles(math.rad(6), math.rad(-0), math.rad(-90 + .05 * math.cos(sine / 25))), .1)
  918. SWW.C0 = clerp(SWW.C0, CFrame.new(0,-1.5,-.8) * angles(math.rad(-0),math.rad(-180),math.rad(0)), 0.1)               end        
  919.            
  920.     end
  921.     if  Torsovelocity > 1  then
  922.     Climbanim = false
  923.     end
  924. end
  925. attack = false 
  926.     end
  927.     end
  928.     Humanoid.Climbing:connect(onClimbing)
  929.                    
  930.            
  931.            
  932.         end
  933.     end
  934.  
  935.    
  936.     if #Effects > 0 then
  937.         for e = 1, #Effects do
  938.             if Effects[e] ~= nil then
  939.                 local Thing = Effects[e]
  940.                 if Thing ~= nil then
  941.                     local Part = Thing[1]
  942.                     local Mode = Thing[2]
  943.                     local Delay = Thing[3]
  944.                     local IncX = Thing[4]
  945.                     local IncY = Thing[5]
  946.                     local IncZ = Thing[6]
  947.                     if Thing[1].Transparency <= 1 then
  948.                         if Thing[2] == "Block1" then
  949.                             Thing[1].CFrame = Thing[1].CFrame * CFrame.fromEulerAnglesXYZ(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50))
  950.                             local Mesh = Thing[1].Mesh
  951.                             Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
  952.                             Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  953.                         elseif Thing[2] == "Block2" then
  954.                             Thing[1].CFrame = Thing[1].CFrame+Vector3.new(0,-.0,0)
  955.                             local Mesh = Thing[7]
  956.                             Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
  957.                             Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  958.                         elseif Thing[2] == "Block3" then
  959.                             Thing[1].CFrame = Thing[1].CFrame  * CFrame.fromEulerAnglesXYZ(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50))+Vector3.new(0,.15,0)
  960.                             local Mesh = Thing[7]
  961.                             Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
  962.                             Thing[1].Transparency = Thing[1].Transparency + Thing[3]                           
  963.                         elseif Thing[2] == "Cylinder" then
  964.                             local Mesh = Thing[1].Mesh
  965.                             Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
  966.                             Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  967.                         elseif Thing[2] == "Blood" then
  968.                             local Mesh = Thing[7]
  969.                             Thing[1].CFrame = Thing[1].CFrame * Vector3.new(0, .5, 0)
  970.                             Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
  971.                             Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  972.                         elseif Thing[2] == "Elec" then
  973.                             local Mesh = Thing[1].Mesh
  974.                             Mesh.Scale = Mesh.Scale + Vector3.new(Thing[7], Thing[8], Thing[9])
  975.                             Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  976.                         elseif Thing[2] == "Disappear" then
  977.                             Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  978.                         elseif Thing[2] == "Shatter" then
  979.                             Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  980.                             Thing[4] = Thing[4] * CFrame.new(0, Thing[7], 0)
  981.                             Thing[1].CFrame = Thing[4] * CFrame.fromEulerAnglesXYZ(Thing[6], 0, 0)
  982.                             Thing[6] = Thing[6] + Thing[5]
  983.                         end
  984.                     else
  985.                         Part.Parent = nil
  986.                         table.remove(Effects, e)
  987.                     end
  988.                 end
  989.             end
  990.         end
  991.     end
  992. end)
  993.  
  994.  
  995.     Effects = {
  996. Block = {Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay, Type)
  997.    
  998.     local prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new())
  999.     prt.Anchored = true
  1000.     prt.CFrame = cframe
  1001.     local msh = CFuncs.Mesh.Create("BlockMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  1002.     game:GetService("Debris"):AddItem(prt, 10)
  1003.     if Type == 1 or Type == nil then
  1004.         table.insert(Effects, {prt, "Block1", delay, x3, y3, z3, msh})
  1005.     else
  1006.         if Type == 2 then
  1007.             table.insert(Effects, {prt, "Block2", delay, x3, y3, z3, msh})
  1008.         else
  1009.             table.insert(Effects, {prt, "Block3", delay, x3, y3, z3, msh})
  1010.         end
  1011.     end
  1012. end
  1013. }
  1014. ,
  1015. Sphere = {Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  1016.    
  1017.     local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new())
  1018.     prt.Anchored = true
  1019.     prt.CFrame = cframe
  1020.     local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "Sphere", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  1021.     game:GetService("Debris"):AddItem(prt, 10)
  1022.     table.insert(Effects, {prt, "Cylinder", delay, x3, y3, z3, msh})
  1023. end
  1024. }
  1025. ,
  1026. Cylinder = {Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  1027.    
  1028.     local prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new())
  1029.     prt.Anchored = true
  1030.     prt.CFrame = cframe
  1031.     local msh = CFuncs.Mesh.Create("CylinderMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  1032.     game:GetService("Debris"):AddItem(prt, 10)
  1033.     table.insert(Effects, {prt, "Cylinder", delay, x3, y3, z3, msh})
  1034. end
  1035. }
  1036. ,
  1037. Wave = {Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  1038.    
  1039.     local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new())
  1040.     prt.Anchored = true
  1041.     prt.CFrame = cframe
  1042.     local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "FileMesh", "rbxassetid://431164262", Vector3.new(0, 0, 0), Vector3.new(x1/60, y1/60, z1/60))
  1043.     game:GetService("Debris"):AddItem(prt, 10)
  1044.     table.insert(Effects, {prt, "Cylinder", delay, x3/60, y3/60, z3/60, msh})
  1045. end
  1046. }
  1047. ,
  1048. Ring = {Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  1049.    
  1050.     local prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new())
  1051.     prt.Anchored = true
  1052.     prt.CFrame = cframe
  1053.     local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "FileMesh", "rbxassetid://3270017", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  1054.     game:GetService("Debris"):AddItem(prt, 10)
  1055.     table.insert(Effects, {prt, "Cylinder", delay, x3, y3, z3, msh})
  1056. end
  1057. }
  1058. ,
  1059. Break = {Create = function(brickcolor, cframe, x1, y1, z1)
  1060.    
  1061.     local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new(0.5, 0.5, 0.5))
  1062.     prt.Anchored = true
  1063.     prt.CFrame = cframe * CFrame.fromEulerAnglesXYZ(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50))
  1064.     local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "Sphere", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  1065.     local num = math.random(10, 50) / 1000
  1066.     game:GetService("Debris"):AddItem(prt, 10)
  1067.     table.insert(Effects, {prt, "Shatter", num, prt.CFrame, math.random() - math.random(), 0, math.random(50, 100) / 100})
  1068. end
  1069. }
  1070. }
  1071.  
  1072.  
  1073.  
  1074.     RemoveOutlines = function(part)
  1075.    
  1076.     part.TopSurface = 10
  1077. end
  1078.  
  1079.     CreatePart = function(Parent, Material, Reflectance, Transparency, BColor, Name, Size)
  1080.    
  1081.     local Part = Create("Part")({Parent = Parent, Reflectance = Reflectance, Transparency = Transparency, CanCollide = false, Locked = true, BrickColor = BrickColor.new(tostring(BColor)), Name = Name, Size = Size, Material = Material})
  1082.     RemoveOutlines(Part)
  1083.     return Part
  1084. end
  1085.  
  1086.     CreateMesh = function(Mesh, Part, MeshType, MeshId, OffSet, Scale)
  1087.    
  1088.     local Msh = Create(Mesh)({Parent = Part, Offset = OffSet, Scale = Scale})
  1089.     if Mesh == "SpecialMesh" then
  1090.         Msh.MeshType = MeshType
  1091.         Msh.MeshId = MeshId
  1092.     end
  1093.     return Msh
  1094. end
  1095.  
  1096.     CreateWeld = function(Parent, Part0, Part1, C0, C1)
  1097.    
  1098.     local Weld = Create("Weld")({Parent = Parent, Part0 = Part0, Part1 = Part1, C0 = C0, C1 = C1})
  1099.     return Weld
  1100. end
  1101.  
  1102.  
  1103.  
  1104.  
  1105. WSHM = {'White',"Pastel light red"}
  1106. WSH = WSHM[math.random(1,#WSHM)]
  1107.  
  1108.  
  1109. IcePartFunk = function(HPart,aria,Min,Max)
  1110.    
  1111. IcePart = Instance.new("Part",HPart)
  1112. IcePart.Size = Vector3.new(math.random(Min, Max),math.random(Min, Max),math.random(Min, Max))
  1113. IcePart.CanCollide = false
  1114. IuW = Instance.new("Weld")
  1115. IuW.Name = "GuW"
  1116. IuW.Part0 = HPart
  1117. IuW.C0 = cn(math.random(-aria, aria),math.random(-aria, aria),math.random(-aria, aria))*angles( math.random(-180, 180),math.random(-180, 180),math.random(-180, 180))
  1118. IuW.C1 = cn(0, math.random(-aria/2, aria/2), 0)
  1119. IuW.Part1 = IcePart
  1120. IuW.Parent = HPart
  1121. IcePart.Transparency = .85
  1122. IcePart.Material= "Neon"
  1123. WSH = WSHM[math.random(1,#WSHM)]
  1124. IcePart.BrickColor = BrickColor.new(""..WSH)
  1125.  
  1126. RemoveOutlines(IcePart)
  1127. game:GetService("Debris"):AddItem(IuW, 4)
  1128. game:GetService("Debris"):AddItem(IcePart, 6)
  1129.  
  1130.  
  1131. end
  1132. --[[
  1133. GroundPartFunk2 = function(Hit,HPart,color,aria,Min,Max)
  1134.    
  1135. IcePart2 = Instance.new("Part",HPart)
  1136. IcePart2.Size = Vector3.new(math.random(Min, Max),math.random(Min, Max),math.random(Min, Max))
  1137. IcePart2.CanCollide = false
  1138. RemoveOutlines(IcePart2)
  1139. IcePart2.Anchored = true
  1140.  
  1141.  
  1142.  
  1143. IcePart2.CFrame=CFrame.new(Hit.Position* Vector3.new(math.random(-aria, aria),math.random(-aria, aria),math.random(-aria, aria)))
  1144.  
  1145.  
  1146.  
  1147.  
  1148.  
  1149.  
  1150. IcePart2.Transparency = .85
  1151. IcePart2.Material= "Neon"
  1152.  
  1153. IcePart2.BrickColor = BrickColor.new(""..color)
  1154.  
  1155.  
  1156.  
  1157. game:GetService("Debris"):AddItem(IcePart2, 6)
  1158.  
  1159.  
  1160. end
  1161. --]]
  1162. GroundPartFunk2 = function(Hit,HPart,color,aria,Min,Max,num)
  1163.    
  1164. IcePart2 = Instance.new("Part",HPart)
  1165. IcePart2.Size = Vector3.new(math.random(Min, Max),math.random(Min, Max),math.random(Min, Max))
  1166. IcePart2.CanCollide = false
  1167. RemoveOutlines(IcePart2)
  1168. IcePart2.Anchored = true
  1169. game:GetService("Debris"):AddItem(IcePart2, .4)
  1170. IcePart2.Transparency = .3
  1171. IcePart2.Material= "Neon"
  1172. IcePart2.BrickColor = BrickColor.new(""..color)
  1173.  
  1174. IcePart2.CFrame=CFrame.new(Hit.Position+ Vector3.new(math.random(-aria, aria),math.random(-aria, 0),math.random(-aria, aria)))*angles(math.rad(math.random(-45, 45)),math.rad(math.random(-45, 45)),math.rad(math.random(-45, 45)))
  1175. for i = 0,num do
  1176. if num > 1 then
  1177. GroundPartFunk2(Hit,HPart,color,aria,Min,Max,0)
  1178. end
  1179. end
  1180.  
  1181.  
  1182.  
  1183.  
  1184.  
  1185.  
  1186.  
  1187.  
  1188.  
  1189.  
  1190.  
  1191. end
  1192.  
  1193.  
  1194.  
  1195.  
  1196.  
  1197. SpikeMeshId = 1033714
  1198. local CreateSpike = function(Parent, Name, Color, Size, Material, Transparency, Scale)
  1199.  
  1200.  
  1201. local Part = Instance.new("Part", Parent)
  1202. Part.Name = Name
  1203. Part.BrickColor = BrickColor.new(Color)
  1204. Part.Size = Size
  1205. Part.Material = Material
  1206. Part.Transparency = Transparency
  1207. Part.CanCollide = false
  1208. RemoveOutlines(Part)
  1209.  
  1210. local Mesh = Instance.new("SpecialMesh", Part)
  1211. Mesh.MeshType = "Sphere"
  1212. Mesh.Scale = Scale
  1213.  
  1214. return Mesh and Part
  1215.  
  1216. end
  1217.  
  1218.  
  1219.  
  1220.  
  1221.  
  1222.  
  1223.  
  1224.  
  1225.     CFuncs = {
  1226. Part = {Create = function(Parent, Material, Reflectance, Transparency, BColor, Name, Size)
  1227.    
  1228.     local Part = Create("Part")({Parent = Parent, Reflectance = Reflectance, Transparency = Transparency, CanCollide = false, Locked = true, BrickColor = BrickColor.new(tostring(BColor)), Name = Name, Size = Size, Material = Material})
  1229.     RemoveOutlines(Part)
  1230.     return Part
  1231. end
  1232. }
  1233. ,
  1234. Mesh = {Create = function(Mesh, Part, MeshType, MeshId, OffSet, Scale)
  1235.    
  1236.     local Msh = Create(Mesh)({Parent = Part, Offset = OffSet, Scale = Scale})
  1237.     if Mesh == "SpecialMesh" then
  1238.         Msh.MeshType = MeshType
  1239.         Msh.MeshId = MeshId
  1240.     end
  1241.     return Msh
  1242. end
  1243. }
  1244. ,
  1245. Mesh = {Create = function(Mesh, Part, MeshType, MeshId, OffSet, Scale)
  1246.    
  1247.     local Msh = Create(Mesh)({Parent = Part, Offset = OffSet, Scale = Scale})
  1248.     if Mesh == "SpecialMesh" then
  1249.         Msh.MeshType = MeshType
  1250.         Msh.MeshId = MeshId
  1251.     end
  1252.     return Msh
  1253. end
  1254. }
  1255. ,
  1256. Weld = {Create = function(Parent, Part0, Part1, C0, C1)
  1257.    
  1258.     local Weld = Create("Weld")({Parent = Parent, Part0 = Part0, Part1 = Part1, C0 = C0, C1 = C1})
  1259.     return Weld
  1260. end
  1261. }
  1262. ,
  1263. Sound = {Create = function(id, par, vol, pit)
  1264.    
  1265.     coroutine.resume(coroutine.create(function()
  1266.        
  1267.         local S = Create("Sound")({Volume = vol, Pitch = pit or 1, SoundId = id, Parent = par or workspace})
  1268.         wait()
  1269.         S:play()
  1270.         game:GetService("Debris"):AddItem(S, 6)
  1271.     end
  1272. ))
  1273. end
  1274. }
  1275. ,
  1276. ParticleEmitter = {Create = function(Parent, Color1, Color2, LightEmission, Size, Texture, Transparency, ZOffset, Accel, Drag, LockedToPart, VelocityInheritance, EmissionDirection, Enabled, LifeTime, Rate, Rotation, RotSpeed, Speed, VelocitySpread)
  1277.    
  1278.     local fp = Create("ParticleEmitter")({Parent = Parent, Color = ColorSequence.new(Color1, Color2), LightEmission = LightEmission, Size = Size, Texture = Texture, Transparency = Transparency, ZOffset = ZOffset, Acceleration = Accel, Drag = Drag, LockedToPart = LockedToPart, VelocityInheritance = VelocityInheritance, EmissionDirection = EmissionDirection, Enabled = Enabled, Lifetime = LifeTime, Rate = Rate, Rotation = Rotation, RotSpeed = RotSpeed, Speed = Speed, VelocitySpread = VelocitySpread})
  1279.     return fp
  1280. end
  1281. }
  1282. }
  1283.  
  1284.  
  1285.  
  1286.  
  1287.  
  1288.     Damagefunc = function(Part, hit, minim, maxim, knockback, Type, Property, Delay, HitSound, HitPitch)
  1289.    
  1290.     if hit.Parent == nil then
  1291.         return
  1292.     end
  1293.     local h = hit.Parent:FindFirstChild("Humanoid")
  1294.     for _,v in pairs(hit.Parent:children()) do
  1295.         if v:IsA("Humanoid") then
  1296.             h = v
  1297.         end
  1298.     end
  1299.     if h ~= nil and hit.Parent.Name ~= Character.Name and hit.Parent:FindFirstChild("Torso") ~= nil then
  1300.         if hit.Parent:findFirstChild("DebounceHit") ~= nil and hit.Parent.DebounceHit.Value == true then
  1301.             return
  1302.         end
  1303.         local c = Create("ObjectValue")({Name = "creator", Value = game:service("Players").LocalPlayer, Parent = h})
  1304.         game:GetService("Debris"):AddItem(c, 0.5)
  1305.         if HitSound ~= nil and HitPitch ~= nil then
  1306.             CreateSound(HitSound, hit, 1, HitPitch)
  1307.         end
  1308.         local Damage = math.random(minim, maxim)
  1309.         local blocked = false
  1310.         local block = hit.Parent:findFirstChild("Block")
  1311.         if block ~= nil and block.className == "IntValue" and block.Value > 0 then
  1312.             blocked = true
  1313.             block.Value = block.Value - 1
  1314.             print(block.Value)
  1315.         end
  1316.         if blocked == false then
  1317.             h.Health = h.Health - Damage
  1318.             ShowDamage(Part.CFrame * CFrame.new(0, 0, Part.Size.Z / 2).p + Vector3.new(0, 1.5, 0), -Damage, 1.5, Part.BrickColor.Color)
  1319.         else
  1320.             h.Health = h.Health - Damage / 2
  1321.             ShowDamage(Part.CFrame * CFrame.new(0, 0, Part.Size.Z / 2).p + Vector3.new(0, 1.5, 0), -Damage, 1.5, Part.BrickColor.Color)
  1322.         end
  1323. if hit.Parent:FindFirstChild("Torso") ~= nil then  
  1324. lasthit = hit.Parent.Torso
  1325. end
  1326.         if Type == "Knockdown" then
  1327.             local hum = hit.Parent.Humanoid
  1328.             hum.PlatformStand = true
  1329.             coroutine.resume(coroutine.create(function(HHumanoid)
  1330.        
  1331.         swait(.2)
  1332.         HHumanoid.PlatformStand = false
  1333.     end
  1334. ), hum)
  1335.             local angle = hit.Position - (Property.Position + Vector3.new(0, 0, 0)).unit
  1336.             local bodvol = Create("BodyVelocity")({velocity = angle * knockback, P = 50, maxForce = Vector3.new(80000, 80000, 80000), Parent = hit})
  1337.             local rl = Create("BodyAngularVelocity")({P = 3000, maxTorque = Vector3.new(5000, 5000, 5000) * 50, angularvelocity = Vector3.new(math.random(-10, 10), math.random(-10, 10), math.random(-10, 10)), Parent = hit})
  1338.             game:GetService("Debris"):AddItem(bodvol, 0.1)
  1339.             game:GetService("Debris"):AddItem(rl, 0.1)
  1340.         elseif Type == "Normal" then
  1341.                     local vp = Create("BodyVelocity")({P = 500, maxForce = Vector3.new(math.huge, 0, math.huge), velocity = Property.CFrame.lookVector * knockback})
  1342.                     if knockback > 0 then
  1343.                         vp.Parent = hit.Parent.Torso
  1344.                     end
  1345.                     game:GetService("Debris"):AddItem(vp, 0.5)
  1346.                     elseif Type == "Impale" then
  1347.  
  1348. local Spike = CreateSpike(Services.Workspace, "Ice Spike", "Really red", Vector3.new(1,2,1), "Neon", .2, Vector3.new(.5,25,.5))
  1349. Spike.Anchored = true
  1350. Spike.Rotation = Vector3.new(math.random(-45,45), 0 , math.random(-45,45))
  1351. Spike.Position = hit.Parent.Torso.Position
  1352.  
  1353. Services.Debris:AddItem(Spike, 4)
  1354.  
  1355.  
  1356.  
  1357.  
  1358.    
  1359.  
  1360. CFuncs.Sound.Create("http://www.roblox.com/asset/?id=268249319", Spike, .8, 2) 
  1361.             hit.Parent.Humanoid.PlatformStand = true
  1362.            
  1363.        
  1364.         swait(1)
  1365.         hit.Parent.Humanoid.PlatformStand = false
  1366.                 elseif Type == "Up" then
  1367.                             local bodyVelocity = Create("BodyVelocity")({velocity = Vector3.new(0, 20, 0), P = 5000, maxForce = Vector3.new(8000, 8000, 8000), Parent = hit})
  1368.                             game:GetService("Debris"):AddItem(bodyVelocity, 0.1)
  1369.                             local bodyVelocity = Create("BodyVelocity")({velocity = Vector3.new(0, 20, 0), P = 5000, maxForce = Vector3.new(8000, 8000, 8000), Parent = hit})
  1370.                             game:GetService("Debris"):AddItem(bodyVelocity, .1)
  1371.                
  1372.                
  1373.                
  1374.     elseif Type == "UltSlice" then         
  1375.                
  1376. BlockEffect( BrickColor.new("Really red"), SwHandle.CFrame * cn(0, 1.8, 0), 16, 141, .5, 0,0,0,          0.01,2)   
  1377. BlockEffect( BrickColor.new("Really red"), Head.CFrame, 21, 21, 21, 0,0,0,          0.01,2)
  1378. BlockEffect( BrickColor.new("Really red"), Torso.CFrame, 41, 41, 21, 0,0,0,           0.01,2)  
  1379. BlockEffect( BrickColor.new("Really red"), RightArm.CFrame, 21, 41, 21, 0,0,0,           0.01,2)   
  1380. BlockEffect( BrickColor.new("Really red"), LeftArm.CFrame, 21, 41, 21, 0,0,0,           0.01,2)
  1381. BlockEffect( BrickColor.new("Really red"), RightLeg.CFrame, 21, 41, 21, 0,0,0,          0.01,2)
  1382. BlockEffect( BrickColor.new("Really red"), LeftLeg.CFrame, 21, 41, 21, 0,0,0,           0.01,2)                
  1383.                
  1384.                                
  1385.         elseif Type == "Slice" then
  1386.                                     local bp2 = Create("BodyPosition")({P = 900, D = 1000, maxForce = Vector3.new(math.huge, math.huge, math.huge), position = hit.Parent.Head.Position, Parent = hit.Parent.Torso})
  1387.                                     game:GetService("Debris"):AddItem(bp2, 1)
  1388.    
  1389. if hit.Parent:FindFirstChild("HumanoidRootPart") ~= nil then   
  1390.             for i = 1,10 do
  1391. Effects.Break.Create    (BrickColor.new("Really red"), hit.Parent.HumanoidRootPart.CFrame, 10, .5, .5)
  1392.            
  1393.    
  1394.             end
  1395.             end
  1396.        
  1397.            
  1398.            
  1399.            
  1400.                         elseif Type == "Snare" then
  1401.                                     local bp = Create("BodyPosition")({P = 900, D = 1000, maxForce = Vector3.new(math.huge, math.huge, math.huge), position = hit.Parent.Torso.Position, Parent = hit.Parent.Torso})
  1402.                                     game:GetService("Debris"):AddItem(bp, 1)
  1403.         elseif Type == "Slowness" then
  1404.                     local   SpeedSave=hit.Parent.Humanoid.WalkSpeed
  1405.                            
  1406.                             for i = 1,25 do
  1407. hit.Parent.Humanoid.WalkSpeed = 4      
  1408. IcePartFunk(hit.Parent.Torso,.55,0.1,1)
  1409. end
  1410.                         wait(4)
  1411.                         hit.Parent.Humanoid.WalkSpeed = SpeedSave  
  1412.         elseif Type == "Firedmg" then
  1413.            
  1414.             for i = 1,math.random(1, 6) do
  1415.                 if hit.Parent:FindFirstChild("Torso") ~= nil then  
  1416.                                         BlockEffect( BrickColor.new("Really red"), hit.Parent.Torso.CFrame, 20, 20, 20, 1.5, 1.5, 1.5, 0.05,3)
  1417.                         BlockEffect(BrickColor.new("Gold"), hit.Parent.Torso.CFrame, 20, 20, 20, 2, 2, 2, 0.05,3)
  1418.                         BlockEffect(BrickColor.new("Really black"), hit.Parent.Torso.CFrame, 0, 0, 0, 2, 2, 2, 0.035,3)
  1419.                        
  1420.            
  1421.            
  1422.             wait(.1)
  1423.             end
  1424.             end
  1425.            
  1426.                         elseif Type == "Freeze" then
  1427.                                     local bp = Create("BodyPosition")({P = 900, D = 1000, maxForce = Vector3.new(math.huge, math.huge, math.huge), position = hit.Parent.Torso.Position, Parent = hit.Parent.Torso})
  1428.                                     game:GetService("Debris"):AddItem(bp, 4)
  1429. for i=1,25 do
  1430.     IcePartFunk(hit.Parent.Torso,1,1.5,2)  
  1431.     end                                                    
  1432.                                 elseif Type == "Freeze2" then
  1433.                                             local BodPos = Create("BodyPosition")({P = 50000, D = 1000, maxForce = Vector3.new(math.huge, math.huge, math.huge), position = hit.Parent.Torso.Position, Parent = hit.Parent.Torso})
  1434.                                             local BodGy = Create("BodyGyro")({maxTorque = Vector3.new(400000, 400000, 400000) * math.huge, P = 20000, Parent = hit.Parent.Torso, cframe = hit.Parent.Torso.CFrame})
  1435.                                             hit.Parent.Torso.Anchored = true
  1436.                                             coroutine.resume(coroutine.create(function(Part)
  1437.        
  1438.         swait(1.5)
  1439.         Part.Anchored = false
  1440.     end
  1441. ), hit.Parent.Torso)
  1442.                                             game:GetService("Debris"):AddItem(BodPos, 3)
  1443.                                             game:GetService("Debris"):AddItem(BodGy, 3)
  1444.                                         end
  1445.                                             local debounce = Create("BoolValue")({Name = "DebounceHit", Parent = hit.Parent, Value = true})
  1446.                                             game:GetService("Debris"):AddItem(debounce, Delay)
  1447.                                             c = Instance.new("ObjectValue")
  1448.                                             c.Name = "creator"
  1449.                                             c.Value = Player
  1450.                                             c.Parent = h
  1451.                                             game:GetService("Debris"):AddItem(c, 0.5)
  1452.                                         end
  1453.                                     end
  1454.  
  1455.     ShowDamage = function(Pos, Text, Time, Color)
  1456.    
  1457.     local Rate = 0.033333333333333
  1458.     if not Pos then
  1459.         local Pos = Vector3.new(0, 0, 0)
  1460.     end
  1461.     local Text = Text or ""
  1462.     local Time = Time or 2
  1463.     if not Color then
  1464.         local Color = Color3.new(1, 0, 1)
  1465.     end
  1466.     local EffectPart = CreatePart(workspace, "SmoothPlastic", 0, 1, BrickColor.new(Color), "Effect", Vector3.new(0, 0, 0))
  1467.     EffectPart.Anchored = true
  1468.     local BillboardGui = Create("BillboardGui")({Size = UDim2.new(3, 0, 3, 0), Adornee = EffectPart, Parent = EffectPart})
  1469.     local TextLabel = Create("TextLabel")({BackgroundTransparency = 1, Size = UDim2.new(1, 0, 1, 0), Text = Text, TextColor3 = Color, TextScaled = true, Font = Enum.Font.ArialBold, Parent = BillboardGui})
  1470.     game.Debris:AddItem(EffectPart, Time + 0.1)
  1471.     EffectPart.Parent = game:GetService("Workspace")
  1472.     delay(0, function()
  1473.        
  1474.         local Frames = Time / Rate
  1475.         for Frame = 1, Frames do
  1476.             wait(Rate)
  1477.             local Percent = Frame / Frames
  1478.             EffectPart.CFrame = CFrame.new(Pos) + Vector3.new(0, Percent, 0)
  1479.             TextLabel.TextTransparency = Percent
  1480.         end
  1481.         if EffectPart and EffectPart.Parent then
  1482.             EffectPart:Destroy()
  1483.         end
  1484.     end
  1485. )
  1486. end
  1487.  
  1488.     MagniDamage = function(Part, magni, mindam, maxdam, knock, Type)
  1489.    
  1490.     for _,c in pairs(workspace:children()) do
  1491.         local hum = c:findFirstChild("Humanoid")
  1492.         if hum ~= nil then
  1493.             local head = c:findFirstChild("Head")
  1494.             if head ~= nil then
  1495.                 local targ = head.Position - Part.Position
  1496.                 local mag = targ.magnitude
  1497.                 if mag <= magni and c.Name ~= Player.Name then
  1498.                     Damagefunc(head, head, mindam, maxdam, knock, Type, RootPart, 0.1, "http://www.roblox.com/asset/?id=231917784", 1.2)
  1499.                 end
  1500.             end
  1501.         end
  1502.     end
  1503. end
  1504.     MagniKILL = function(Part, magni, knock, Type)
  1505.    
  1506.     for _,c in pairs(workspace:children()) do
  1507.         local hum = c:findFirstChild("Humanoid")
  1508.         if hum ~= nil then
  1509.             local head = c:findFirstChild("Head")
  1510.             if head ~= nil then
  1511.                 local targ = head.Position - Part.Position
  1512.                 local mag = targ.magnitude
  1513.                 if mag <= magni and c.Name ~= Player.Name then
  1514.                     hum.Health = 0
  1515.                 end
  1516.             end
  1517.         end
  1518.     end
  1519. end
  1520.     EffectModel = Instance.new("Model", Character)
  1521.     EffectModel.Name = "Effects"
  1522.  
  1523.     BlockEffect = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay, Type)
  1524.    
  1525.     local prt = CreatePart(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new())
  1526.     prt.Anchored = true
  1527.     prt.CFrame = cframe
  1528.     local msh = CreateMesh("BlockMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  1529.     game:GetService("Debris"):AddItem(prt, 10)
  1530.     if Type == 1 or Type == nil then
  1531.         table.insert(Effects, {prt, "Block1", delay, x3, y3, z3, msh})
  1532.     else
  1533.         if Type == 2 then
  1534.             table.insert(Effects, {prt, "Block2", delay, x3, y3, z3, msh})
  1535.     else
  1536.         if Type == 3 then
  1537.             table.insert(Effects, {prt, "Block3", delay, x3, y3, z3, msh})         
  1538.         end
  1539.     end
  1540. end
  1541. end
  1542.     CreateSound = function(id, par, vol, pit)
  1543.    
  1544.     coroutine.resume(coroutine.create(function()
  1545.        
  1546.         local sou = Instance.new("Sound", par or workspace)
  1547.         sou.Volume = vol
  1548.         sou.Pitch = pit or 1
  1549.         sou.SoundId = id
  1550.         swait()
  1551.         sou:play()
  1552.         game:GetService("Debris"):AddItem(sou, 6)
  1553.     end
  1554. ))
  1555. end
  1556.  
  1557.     Laser = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  1558.    
  1559.     local prt = CreatePart(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new(0.5, 0.5, 0.5))
  1560.     prt.Anchored = true
  1561.     prt.CFrame = cframe
  1562.     prt.Material = "Neon"
  1563.     local msh = CreateMesh("CylinderMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  1564.     game:GetService("Debris"):AddItem(prt, 10)
  1565.     coroutine.resume(coroutine.create(function(Part, Mesh)
  1566.        
  1567.         for i = 0, 6, delay do
  1568.             swait()
  1569.             Part.Transparency = i
  1570.             Mesh.Scale = Mesh.Scale + Vector3.new(x3, y3, z3)
  1571.         end
  1572.         Part.Parent = nil
  1573.     end
  1574. ), prt, msh)
  1575. end
  1576.  
  1577.      shoottraildd = function(mouse, partt, SpreadAmount)
  1578.    
  1579.     local SpreadVectors = Vector3.new(math.random(-SpreadAmount, SpreadAmount), math.random(-SpreadAmount/10, SpreadAmount/10), math.random(-SpreadAmount, SpreadAmount))
  1580.     local MainPos = mouse + Vector3.new(0, 6, 0)+RootPart.CFrame.lookVector*-2
  1581.     local MainPos2 = mouse + SpreadVectors
  1582.     local MouseLook = CFrame.new((MainPos + MainPos2) / 2, MainPos2)
  1583.     local speed = 100
  1584.     local num = 1
  1585.     coroutine.resume(coroutine.create(function()
  1586.        
  1587.         repeat
  1588.             swait()
  1589.             local hit, pos = rayCast(MainPos, MouseLook.lookVector, speed, RootPart.Parent)
  1590.             local mag = (MainPos - pos).magnitude
  1591.             Laser(BrickColor.new("Really red"), CFrame.new((MainPos + pos) / 2, pos) * angles(1.57, 0, 0), 0, mag * (speed / (speed / 2)), 0, -0, 0, -0, 10)
  1592.             MainPos = MainPos + MouseLook.lookVector * speed
  1593.             num = num - 1
  1594.             MouseLook = MouseLook * angles(math.rad(-1), 0, 0)
  1595.             if hit ~= nil then
  1596.                 num = 0
  1597.                 local refpart = CreatePart(EffectModel, "Neon", 0, 1, BrickColor.new("Really black"), "Effect", Vector3.new())
  1598.                 refpart.Anchored = true
  1599.                 refpart.CFrame = CFrame.new(pos)
  1600.                 game:GetService("Debris"):AddItem(refpart, 2)
  1601.             end
  1602.             do
  1603.                 if num <= 0 then
  1604.                     local refpart = CreatePart(EffectModel, "Neon", 0, 1, BrickColor.new("Really black"), "Effect", Vector3.new())
  1605.                     refpart.Anchored = true
  1606.                     refpart.CFrame = CFrame.new(pos)
  1607.                     if hit ~= nil then
  1608.                        
  1609.                    
  1610.                        
  1611.                         GroundPartFunk2(refpart,EffectModel,"Really red",1,.1,2,2)
  1612.                         BlockEffect( BrickColor.new("Really red"), refpart.CFrame, 70, 70, 70, -.5, -.5, -.5, 0.05)
  1613. --                      BlockEffect(BrickColor.new("Gold"), refpart.CFrame, 1, 1, 1, 7, 7, 7, 0.07)
  1614. --                      BlockEffect(BrickColor.new("Gold"), refpart.CFrame, 1, 1, 1, 7, 7, 7, 0.07)
  1615.                         MagniDamage(refpart, 6, 10, 25, 0, "Slice")
  1616.                     end
  1617.                     game:GetService("Debris"):AddItem(refpart, 0)
  1618.                 end
  1619.             end
  1620.         until num <= 0
  1621.     end
  1622. ))
  1623. end
  1624.  
  1625.     shoottraildd2 = function(mouse, partt, SpreadAmount)
  1626.    
  1627.     local SpreadVectors = Vector3.new(math.random(-SpreadAmount, SpreadAmount), math.random(-SpreadAmount, SpreadAmount), math.random(-SpreadAmount, SpreadAmount))
  1628.     local MainPos = partt.Position
  1629.     local MainPos2 = mouse + SpreadVectors
  1630.     local MouseLook = CFrame.new((MainPos + MainPos2) / 2, MainPos2)
  1631.     local speed = 1000
  1632.     local num = 1
  1633.     coroutine.resume(coroutine.create(function()
  1634.        
  1635.         repeat
  1636.             swait()
  1637.             local hit, pos = rayCast(MainPos, MouseLook.lookVector, speed, RootPart.Parent)
  1638.             local mag = (MainPos - pos).magnitude
  1639.             Laser(BrickColor.new("Gold"), CFrame.new((MainPos + pos) / 2, pos) * angles(1.57, 0, 0), 1, mag * (speed / (speed / 2)), 1, -8.175, 0, -8.175, 0.15)
  1640.             MainPos = MainPos + MouseLook.lookVector * speed
  1641.             num = num - 1
  1642.             MouseLook = MouseLook * angles(math.rad(-1), 0, 0)
  1643.             if hit ~= nil then
  1644.                 num = 0
  1645.                 local refpart = CreatePart(EffectModel, "Neon", 0, 1, BrickColor.new("Really black"), "Effect", Vector3.new())
  1646.                 refpart.Anchored = true
  1647.                 refpart.CFrame = CFrame.new(pos)
  1648.                 game:GetService("Debris"):AddItem(refpart, 2)
  1649.             end
  1650.             do
  1651.                 if num <= 0 then
  1652.                     local refpart = CreatePart(EffectModel, "Neon", 0, 1, BrickColor.new("Really black"), "Effect", Vector3.new())
  1653.                     refpart.Anchored = true
  1654.                     refpart.CFrame = CFrame.new(pos)
  1655.                     if hit ~= nil then
  1656.                         CreateSound("http://www.roblox.com/asset/?id=514867425", refpart, 2, 1)
  1657.                         BlockEffect( BrickColor.new("Really red"), refpart.CFrame, 1, 1, 1, 86.5, 86.5, 86.5, 0.05)
  1658.                         BlockEffect(BrickColor.new("Gold"), refpart.CFrame, 1, 1, 1, 87, 87, 87, 0.05)
  1659.                         BlockEffect(BrickColor.new("Gold"), refpart.CFrame, 1, 1, 1, 87, 87, 87, 0.05)
  1660.                         MagniKILL(refpart, 80, 0, "Normal")
  1661.                     end
  1662.                     game:GetService("Debris"):AddItem(refpart, 0)
  1663.                 end
  1664.             end
  1665.         until num <= 0
  1666.     end
  1667. ))
  1668.     end
  1669.    
  1670.     shoottraildd3 = function(mouse, partt, SpreadAmount, dmg)
  1671.    
  1672.     local SpreadVectors = Vector3.new(math.random(-SpreadAmount, SpreadAmount), math.random(-SpreadAmount, SpreadAmount), math.random(-SpreadAmount, SpreadAmount))
  1673.     local MainPos = partt.Position
  1674.     local MainPos2 = mouse + SpreadVectors
  1675.     local MouseLook = CFrame.new((MainPos + MainPos2) / 2, MainPos2)
  1676.     local speed = 200
  1677.     local num = 0
  1678.     coroutine.resume(coroutine.create(function()
  1679.        
  1680.         repeat
  1681.             swait()
  1682.             local hit, pos = rayCast(MainPos, MouseLook.lookVector, speed, RootPart.Parent)
  1683.             local mag = (MainPos - pos).magnitude
  1684.             Laser(BrickColor.new("White"), CFrame.new((MainPos + pos) / 2, pos) * angles(1.57, 0, 0), 1, mag * (speed / (speed / 2)), 1, -0.375, 0, -0.375, 0.05)
  1685.             MainPos = MainPos + MouseLook.lookVector * speed
  1686.             num = num - 1
  1687.             MouseLook = MouseLook * angles(math.rad(-1), 0, 0)
  1688.             if hit ~= nil then
  1689.                 num = 0
  1690.                 local refpart = CreatePart(EffectModel, "Neon", 0, 1, BrickColor.new("Really black"), "Effect", Vector3.new())
  1691.                 refpart.Anchored = true
  1692.                 refpart.CFrame = CFrame.new(pos)
  1693.                 BlockEffect(BrickColor.new("Pastel light red"), refpart.CFrame, 1, 1, 1, 7, 7, 7, 0.05)
  1694.                 game:GetService("Debris"):AddItem(refpart, 2)
  1695.             end
  1696.             do
  1697.                 if num <= 0 then
  1698.                     local refpart = CreatePart(EffectModel, "Neon", 0, 1, BrickColor.new("Really black"), "Effect", Vector3.new())
  1699.                     refpart.Anchored = true
  1700.                     refpart.CFrame = CFrame.new(pos)
  1701.                     if hit ~= nil then
  1702.                         CreateSound("http://www.roblox.com/asset/?id=514867425", refpart, 2, 1)
  1703.                         BlockEffect(BrickColor.new("White"), refpart.CFrame, 1, 1, 1, 6.5, 6.5, 6.5, 0.05)
  1704.                         BlockEffect(BrickColor.new("Pastel light red"), refpart.CFrame, 1, 1, 1, 7, 7, 7, 0.05)
  1705.                        
  1706.                            
  1707.                         MagniDamage(refpart, 6, dmg, dmg, 0, "Slowness")
  1708.                        
  1709.                     end
  1710.                     game:GetService("Debris"):AddItem(refpart, 0)
  1711.                 end
  1712.             end
  1713.         until num <= 0
  1714.     end
  1715. ))
  1716.     end
  1717.    
  1718.      shoottraildd4 = function(mouse, partt, SpreadAmount, dmg)
  1719.    
  1720.     local SpreadVectors = Vector3.new(math.random(-SpreadAmount, SpreadAmount), math.random(-SpreadAmount, SpreadAmount), math.random(-SpreadAmount, SpreadAmount))
  1721.     local MainPos = partt.Position
  1722.     local MainPos2 = mouse + SpreadVectors
  1723.     local MouseLook = CFrame.new((MainPos + MainPos2) / 2, MainPos2)
  1724.     local speed = 150
  1725.     local num = 1
  1726.     coroutine.resume(coroutine.create(function()
  1727.        
  1728.         repeat
  1729.             swait()
  1730.             local hit, pos = rayCast(MainPos, MouseLook.lookVector, speed, RootPart.Parent)
  1731.             local mag = (MainPos - pos).magnitude
  1732.             Laser(BrickColor.new("Gold"), CFrame.new((MainPos + pos) / 2, pos) * angles(1.57, 0, 0), 1, mag * (speed / (speed / 2)), 1, -1.175, 0, -1.175, 0.15)
  1733.             MainPos = MainPos + MouseLook.lookVector * speed
  1734.             num = num - 1
  1735.             MouseLook = MouseLook * angles(math.rad(-1), 0, 0)
  1736.             if hit ~= nil then
  1737.                 num = 0
  1738.                 local refpart = CreatePart(EffectModel, "Neon", 0, 1, BrickColor.new("Really black"), "Effect", Vector3.new())
  1739.                 refpart.Anchored = true
  1740.                 refpart.CFrame = CFrame.new(pos)
  1741.                 game:GetService("Debris"):AddItem(refpart, 2)
  1742.             end
  1743.             do
  1744.                 if num <= 0 then
  1745.                     local refpart = CreatePart(EffectModel, "Neon", 0, 1, BrickColor.new("Really black"), "Effect", Vector3.new())
  1746.                     refpart.Anchored = true
  1747.                     refpart.CFrame = CFrame.new(pos)
  1748.                     if hit ~= nil then
  1749.                         CreateSound("http://www.roblox.com/asset/?id=514867425", refpart, 2, 1)
  1750.                         BlockEffect( BrickColor.new("Really red"), refpart.CFrame, 1, 1, 1, 6.5, 6.5, 6.5, 0.05)
  1751.                         BlockEffect(BrickColor.new("Gold"), refpart.CFrame, 1, 1, 1, 7, 7, 7, 0.05)
  1752.                         BlockEffect(BrickColor.new("Gold"), refpart.CFrame, 1, 1, 1, 7, 7, 7, 0.05)
  1753.                         MagniDamage(refpart, 6, dmg, dmg, 0, "Normal")
  1754.                     end
  1755.                     game:GetService("Debris"):AddItem(refpart, 0)
  1756.                 end
  1757.             end
  1758.         until num <= 0
  1759.     end
  1760. ))
  1761. end
  1762.    
  1763.    
  1764.    
  1765.    
  1766.    
  1767.  
  1768.  
  1769. HitpartFunk3 = function(HPart3,Xv,Yv,Zv)
  1770.    
  1771. Hitpart3 = Instance.new("Part",HPart3)
  1772. RemoveOutlines(Hitpart3)
  1773. Hitpart3.Size = Vector3.new(1,1,1)
  1774. Hitpart3.CanCollide = false
  1775. HuW3 = Instance.new("Weld")
  1776. HuW3.Name = "GuW"
  1777. HuW3.Part0 = HPart3
  1778. HuW3.C0 = cn(Xv, Yv, Zv)
  1779. HuW3.C1 = cn(0, 0, 0)
  1780. HuW3.Part1 = Hitpart3
  1781. HuW3.Parent = HPart3
  1782. Hitpart3.Transparency = 1
  1783. game:GetService("Debris"):AddItem(Hitpart3, 20)
  1784. end
  1785.  
  1786. HitpartFunk2 = function(HPart2,Xv,Yv,Zv)
  1787.    
  1788. Hitpart2 = Instance.new("Part",HPart2)
  1789. RemoveOutlines(Hitpart2)
  1790. Hitpart2.Size = Vector3.new(1,1,1)
  1791. Hitpart2.CanCollide = false
  1792. HuW2 = Instance.new("Weld")
  1793. HuW2.Name = "GuW"
  1794. HuW2.Part0 = HPart2
  1795. HuW2.C0 = cn(Xv, Yv, Zv)
  1796. HuW2.C1 = cn(0, 0, 0)
  1797. HuW2.Part1 = Hitpart2
  1798. HuW2.Parent = HPart2
  1799. Hitpart2.Transparency = 1
  1800. game:GetService("Debris"):AddItem(Hitpart2, 20)
  1801. end
  1802.  
  1803.  
  1804. HitpartFunk = function(HPart,Min,Max,Xv,Yv,Zv,atype,kb)
  1805.    
  1806. Hitpart = Instance.new("Part",HPart)
  1807. RemoveOutlines(Hitpart)
  1808. Hitpart.Size = Vector3.new(1,1,1)
  1809. Hitpart.CanCollide = false
  1810. HuW = Instance.new("Weld")
  1811. HuW.Name = "GuW"
  1812. HuW.Part0 = HPart
  1813. HuW.C0 = cn(Xv, Yv, Zv)
  1814. HuW.C1 = cn(0, 0, 0)
  1815. HuW.Part1 = Hitpart
  1816. HuW.Parent = HPart
  1817. Hitpart.Transparency = 1
  1818. game:GetService("Debris"):AddItem(Hitpart2, 20)
  1819. MagniDamage(Hitpart, 4.5, Min, Max, kb, atype)
  1820.  
  1821. end
  1822. HitpartFunk4 = function(HPart,Min,Max,Xv,Yv,Zv,atype,kb)
  1823.    
  1824. Hitpart4 = Instance.new("Part",HPart)
  1825. RemoveOutlines(Hitpart4)
  1826. Hitpart4.Size = Vector3.new(1,1,1)
  1827. Hitpart4.CanCollide = false
  1828. HuW4 = Instance.new("Weld")
  1829. HuW4.Name = "HuW4"
  1830. HuW4.Part0 = HPart
  1831. HuW4.C0 = cn(Xv, Yv, Zv)
  1832. HuW4.C1 = cn(0, 0, 0)
  1833. HuW4.Part1 = Hitpart4
  1834. HuW4.Parent = HPart
  1835. Hitpart4.Transparency = 1
  1836. game:GetService("Debris"):AddItem(Hitpart4, 1.5)
  1837. MagniDamage(Hitpart4, 6.5, Min, Max, kb, atype)
  1838.  
  1839. end
  1840.  
  1841.  
  1842. HitboxFunction = function(Pose,lifetime,siz1,siz2,siz3,Radie,Min,Max,kb,atype)
  1843.    
  1844. Hitboxpart = Instance.new("Part",Character)
  1845. RemoveOutlines(Hitboxpart)
  1846. Hitboxpart.Size = Vector3.new(siz1,siz2,siz3)
  1847. Hitboxpart.CanCollide = false
  1848. Hitboxpart.Transparency = 1
  1849. Hitboxpart.Anchored = true
  1850. Hitboxpart.CFrame = Pose
  1851. game:GetService("Debris"):AddItem(Hitboxpart, lifetime)
  1852. MagniDamage(Hitboxpart, Radie, Min, Max, kb, atype)
  1853.  
  1854. end
  1855.  
  1856.  
  1857. wait2 = false
  1858.  
  1859.  
  1860. combo = 1
  1861.  
  1862.  
  1863.  
  1864.  
  1865. duljump = false
  1866. duljump2 = false
  1867. jumpatck = false
  1868.         mouse.KeyDown:connect(function(k)
  1869. if k == "0" then   
  1870.    
  1871. Runkey = true
  1872.  
  1873. end
  1874.  
  1875.  
  1876.  
  1877.  
  1878.  
  1879.  
  1880.  
  1881.  
  1882.  
  1883.  
  1884.  if k == "e" and attack == false then  
  1885. attack = true
  1886.    
  1887. Humanoid.WalkSpeed = 0 
  1888.  
  1889.                             CreateSound("http://www.roblox.com/asset/?id=135305162", Torso, 2, 1)
  1890.  
  1891. for i = 0, 2, 0.1 do
  1892.         swait()
  1893.  
  1894.                     RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0.05, 0, -1.1) * angles(math.rad(0), math.rad(0), math.rad(0)), .1)
  1895.                     Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(-30 - 1 * math.cos(sine / 8)), math.rad(0), math.rad(-0)), .1)
  1896.                     RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5 - 0.01 * math.cos(sine / 8), -.0) * angles(math.rad(135 - 1 * math.cos(sine / 8)), math.rad(0), math.rad(0)), 0.2)
  1897.                     LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5 - 0.01 * math.cos(sine / 8) , -.0) * angles(math.rad(135 - 1 * math.cos(sine / 8)), math.rad(0), math.rad(0)), 0.2)
  1898.                     RH.C0 = clerp(RH.C0, cn(1, -1 - 0.1 * math.cos(sine / 8), 0) * RHCF * angles(math.rad(-6), math.rad(0), math.rad(90 + .05 * math.cos(sine / 25))), .1)
  1899.                     LH.C0 = clerp(LH.C0, cn(-1, -1 - 0.1 * math.cos(sine / 8), -.0) * LHCF * angles(math.rad(6), math.rad(-0), math.rad(-90 + .05 * math.cos(sine / 25))), .1)
  1900. SWW.C0 = clerp(SWW.C0, CFrame.new(0,-1.5,-.8) * angles(math.rad(-0),math.rad(-180),math.rad(0)), 0.1)      
  1901.        
  1902.  
  1903.        
  1904. end
  1905.  
  1906. for i = 0, 4, 0.1 do
  1907.         swait()
  1908.  
  1909.                     RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0.05, 0, -1.1) * angles(math.rad(0), math.rad(0), math.rad(0)), .1)
  1910.                     Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(-0 - 1 * math.cos(sine / 8)), math.rad(0), math.rad(-0)), .1)
  1911.                     RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5 - 0.01 * math.cos(sine / 8), -.0) * angles(math.rad(45 - 1 * math.cos(sine / 8)), math.rad(0), math.rad(25)), 0.05)
  1912.                     LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5 - 0.01 * math.cos(sine / 8) , -.0) * angles(math.rad(45 - 1 * math.cos(sine / 8)), math.rad(0), math.rad(-25)), 0.05)
  1913.                     RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(-6), math.rad(0), math.rad(90 + .05 * math.cos(sine / 25))), .1)
  1914.                     LH.C0 = clerp(LH.C0, cn(-1, -1, -.0) * LHCF * angles(math.rad(6), math.rad(-0), math.rad(-90 + .05 * math.cos(sine / 25))), .1)
  1915. SWW.C0 = clerp(SWW.C0, CFrame.new(0,-1.5,-.8) * angles(math.rad(-0),math.rad(-180),math.rad(0)), 0.1)      
  1916.        
  1917.  
  1918.        
  1919. end
  1920. for i = 0, 1 do
  1921. for i = 0, 1, 0.1 do
  1922.         swait()
  1923.  
  1924.                     RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0.05, 0, -1.1) * angles(math.rad(0), math.rad(0), math.rad(0)), .1)
  1925.                     Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(-30 - 1 * math.cos(sine / 8)), math.rad(0), math.rad(-0)), .1)
  1926.                     RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5 - 0.01 * math.cos(sine / 8), -.0) * angles(math.rad(45 - 1 * math.cos(sine / 8)), math.rad(0), math.rad(0)), 0.1)
  1927.                     LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5 - 0.01 * math.cos(sine / 8) , -.0) * angles(math.rad(45 - 1 * math.cos(sine / 8)), math.rad(0), math.rad(0)), 0.1)
  1928.                     RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(-6), math.rad(0), math.rad(90 + .05 * math.cos(sine / 25))), .1)
  1929.                     LH.C0 = clerp(LH.C0, cn(-1, -1 ,0)* LHCF * angles(math.rad(6), math.rad(-0), math.rad(-90 + .05 * math.cos(sine / 25))), .1)
  1930. SWW.C0 = clerp(SWW.C0, CFrame.new(0,-1.5,-.8) * angles(math.rad(-0),math.rad(-180),math.rad(0)), 0.1)      
  1931.        
  1932.  
  1933.        
  1934. end
  1935. for i = 0, 1, 0.1 do
  1936.         swait()
  1937.  
  1938.                     RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0.05, 0, -1.1) * angles(math.rad(0), math.rad(0), math.rad(0)), .1)
  1939.                     Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(-15 - 1 * math.cos(sine / 8)), math.rad(0), math.rad(-0)), .1)
  1940.                     RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5 - 0.01 * math.cos(sine / 8), -.0) * angles(math.rad(45 - 1 * math.cos(sine / 8)), math.rad(0), math.rad(0)), 0.1)
  1941.                     LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5 - 0.01 * math.cos(sine / 8) , -.0) * angles(math.rad(45 - 1 * math.cos(sine / 8)), math.rad(0), math.rad(0)), 0.1)
  1942.                     RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(-6), math.rad(0), math.rad(90 + .05 * math.cos(sine / 25))), .1)
  1943.                     LH.C0 = clerp(LH.C0, cn(-1, -1, -.0) * LHCF * angles(math.rad(6), math.rad(-0), math.rad(-90 + .05 * math.cos(sine / 25))), .1)
  1944. SWW.C0 = clerp(SWW.C0, CFrame.new(0,-1.5,-.8) * angles(math.rad(-0),math.rad(-180),math.rad(0)), 0.1)      
  1945.        
  1946.  
  1947.        
  1948. end    
  1949. end
  1950.  
  1951. Humanoid.WalkSpeed = 16
  1952.  
  1953. attack = false
  1954.  
  1955.  
  1956.  
  1957.  
  1958. end
  1959.  
  1960.  
  1961.  
  1962.  
  1963.  
  1964.  
  1965.  
  1966.  
  1967.  
  1968.  
  1969.  
  1970.  
  1971.  
  1972.  
  1973.  
  1974.  
  1975.  
  1976. end)   
  1977. hitwait = false
  1978. function onTouch(part)
  1979.  
  1980. local humanoid = part.Parent:findFirstChild("Humanoid")
  1981. local model = part.Parent
  1982. local torso = part.Parent:FindFirstChild("Torso")
  1983. local head = part.Parent:findFirstChild("Head")
  1984. local leftleg = part.Parent:findFirstChild("Left Leg")
  1985. local rightleg = part.Parent:findFirstChild("Right Leg")
  1986. local leftarm = part.Parent:findFirstChild("Left Arm")
  1987. local rightarm = part.Parent:findFirstChild("Right Arm")
  1988.  
  1989.     if hitwait == false and attack == false and model.Name == "Effects" == false and Runkey == true then
  1990.    
  1991. hitwait = true         
  1992.  
  1993.  
  1994.    
  1995.  
  1996. if (humanoid ~=nil) and humanoid.Health >0.01 and  Torsovelocity > 1 then
  1997.  
  1998.      if IKM == true then
  1999. Effects.Sphere.Create(BrickColor.new("Really black"), FrontPart.CFrame * cn(0, -0, 0), 50, 50, 50, 40,40,40, 0.1)  
  2000. Effects.Sphere.Create(BrickColor.new("Really red"), FrontPart.CFrame * cn(0, -0, 0), 50, 50, 50, 20,20,20, 0.05)       
  2001. model:BreakJoints()
  2002.  
  2003. else
  2004. Effects.Sphere.Create(BrickColor.new("White"), FrontPart.CFrame * cn(0, -0, 2), 100, 100, .1, 12,12,0, 0.1)
  2005. Effects.Sphere.Create(BrickColor.new("White"), FrontPart.CFrame * cn(0, -0, 2), 100, 100, 20, 1,1,1, 0.08) 
  2006. MagniDamage(FrontPart, 6.5, 6, 6, .3, "Knockdown")
  2007.  
  2008.     end
  2009.  
  2010. attack = true
  2011. Humanoid.WalkSpeed = 0 
  2012.                             local bodyVelocity2 = Create("BodyVelocity")({velocity = Vector3.new(0, 1, 0)-RootPart.CFrame.lookVector*1500, P = 50000, maxForce = Vector3.new(80000, 80000, 80000), Parent = Torso})
  2013.  
  2014.                             game:GetService("Debris"):AddItem(bodyVelocity2, 0.11)
  2015.                            
  2016. for i = 0, .5, 0.1 do
  2017.         swait()
  2018.  
  2019.                     RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0.05, 1, -0.5) * angles(math.rad(1), math.rad(0), math.rad(0)), .2)
  2020.                     Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(-30 - 1 * math.cos(sine / 8)), math.rad(0), math.rad(-0)), .1)
  2021.                     RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5 - 0.01 * math.cos(sine / 8), -.0) * angles(math.rad(45 - 1 * math.cos(sine / 8)), math.rad(0), math.rad(0)), 0.2)
  2022.                     LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5 - 0.01 * math.cos(sine / 8) , -.0) * angles(math.rad(45 - 1 * math.cos(sine / 8)), math.rad(0), math.rad(0)), 0.2)
  2023.                     RH.C0 = clerp(RH.C0, cn(1, -1 - 0.1 * math.cos(sine / 8), 0) * RHCF * angles(math.rad(-6), math.rad(0), math.rad(90 + .05 * math.cos(sine / 25))), .1)
  2024.                     LH.C0 = clerp(LH.C0, cn(-1, -1 - 0.1 * math.cos(sine / 8), -.0) * LHCF * angles(math.rad(6), math.rad(-0), math.rad(-90 + .05 * math.cos(sine / 25))), .1)
  2025. SWW.C0 = clerp(SWW.C0, CFrame.new(0,-1.5,-.3) * angles(math.rad(-0),math.rad(-180),math.rad(0)), 0.3)      
  2026.        
  2027.  
  2028.        
  2029. end
  2030.  
  2031.    
  2032. Humanoid.WalkSpeed = 16
  2033. end
  2034. attack = false
  2035. wait(.08)
  2036. hitwait = false
  2037.     end
  2038.    
  2039.     end
  2040. FrontPart.Touched:connect(onTouch)
  2041.  
  2042.  
  2043.  
  2044.                 mouse.KeyUp:connect(function(k)
  2045. if k == "0"then
  2046. Runkey = false
  2047.  
  2048. end
  2049.  
  2050.  
  2051.            
  2052.        
  2053.  
  2054.  
  2055.                 end)
  2056.                
  2057. humHsave = Humanoid.Health             
  2058. function GainCharge(Humanoid)
  2059. if  Humanoid.Health == 0 then      
  2060.             equipped = false
  2061.             end
  2062. if blocking == true then
  2063.  
  2064. humDsave = Humanoid.Health
  2065. humDsave = humHsave - humDsave
  2066. if humDsave >0.01 then
  2067.  
  2068. CFuncs.Sound.Create("http://www.roblox.com/asset/?id=260433850", Torso, 1, .5) 
  2069. BlockEffect( BrickColor.new("Really red"), Torso.CFrame, 42, 42, 22, 0.1,0.1,0.1,              0.02,2) 
  2070. BlockEffect( BrickColor.new("Really red"), RightArm.CFrame, 22, 42, 22, 0.1,0.1,0.1,          0.02,2)  
  2071. BlockEffect( BrickColor.new("Really red"), LeftArm.CFrame, 22, 42, 22, 0.1,0.1,0.1,           0.02,2)  
  2072. BlockEffect( BrickColor.new("Really red"), RightLeg.CFrame, 22, 42, 22, 0.1,0.1,0.1,           0.02,2) 
  2073. BlockEffect( BrickColor.new("Really red"), LeftLeg.CFrame, 22, 42, 22, 0.1,0.1,0.1,            0.02,2) 
  2074. humDsave = humDsave/3
  2075. end
  2076. if humDsave <0 then
  2077.  
  2078.  
  2079. Effects.Sphere.Create(BrickColor.new("Lime green"), RootPart.CFrame * cn(0, -2.97, 0), 10, 5, 10, 15,-.1,15, 0.05)
  2080. --[[
  2081. BlockEffect( BrickColor.new("Lime green"), Torso.CFrame, 41, 41, 21, 0,0,0,             0.1,2) 
  2082. BlockEffect( BrickColor.new("Lime green"), RightArm.CFrame, 21, 41, 21, 0,0,0,          0.1,2) 
  2083. BlockEffect( BrickColor.new("Lime green"), LeftArm.CFrame, 21, 41, 21, 0,0,0,           0.1,2) 
  2084. BlockEffect( BrickColor.new("Lime green"), RightLeg.CFrame, 21, 41, 21, 0,0,0,          0.1,2) 
  2085. BlockEffect( BrickColor.new("Lime green"), LeftLeg.CFrame, 21, 41, 21, 0,0,0,           0.1,2) 
  2086. --]]
  2087. humDsave = humDsave*2.5
  2088. end
  2089.  
  2090. humHsave = humHsave - humDsave
  2091.  
  2092.  
  2093.  
  2094.  
  2095. end
  2096.  
  2097. end
  2098.  
  2099.  Humanoid.HealthChanged:connect(function() GainCharge(Humanoid) end)               
  2100.                
  2101.                
  2102.     OnDeath = function()           
  2103.  
  2104.         equipped = false
  2105.        
  2106.            
  2107.                
  2108.         end    
  2109.            
  2110. Humanoid.Died:connect(function()OnDeath(Character)end)
  2111.  
  2112.                    
  2113.                
  2114.                 print('Created By Draconix')
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