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mrkillwolf666

Hazbin Hotel Human AU idea part 1

Mar 6th, 2020
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  1. from /hhg/ - Hazbin Hotel General Thread #271
  2. alternatively, the "City of Pentecost, NY"
  3. part 2: https://pastebin.com/NGcr7eJW
  4. part 3: https://pastebin.com/mupnC1nY
  5. ---
  6. from the last thread. part1
  7.  
  8. >I know this is out of nowhere but I have a Human AU idea.
  9.  
  10. >pentagram city has the highest crime rate/murders in the US
  11. >charlie, a 'Princess' of the underworld want to open a Hotel to rehabilitation criminal
  12. >Her father Lucifer or know as "the devil". A nickname that was given by the criminal of the underworld think this will never work
  13. >her girlfriend Vaggie, A Salvadorian lost child who grew up on the streets who want to support/protect her
  14. >Her first patron Angel Dust, A famous adult film star and run away mobster who join the Hotel because "I got nothing better to do"
  15. >(the real reason he joins the Hotel is to get away from Val & his family)
  16. >Alastor, one of the most famous serial killers in pentagram city and know for broadcasted his killing on Radio.
  17. >want to genuinely want to help Charlie run the Happy Hotel, albeit for his own amusement rather than idealism.
  18. >as well there Alastor co-worker, Husk & Niffty who is there to help.
  19.  
  20. >that all I can think of, also one of the idea I have is the exterminator are cops in the city.
  21.  
  22. >so yeah, hope you like this guys
  23. -
  24. >Sounds alot like Carcer City in Manhunt.
  25. >Gangs of psychopaths vying for territory among the broken ruins of a dying city past its glory days, whilst these gang wars are fueled by the wealthy elite >that runs the city for their own amusement, all the while trying to be held together by an understaffed, underfunded police department suffering from >corruption in its ranks. Would make a good drama show, I imagine
  26. -
  27. >Would make a good drama show, I imagine
  28.  
  29. >I can see that
  30. -
  31. >Buddy cop drama trying to keep the city from completely falling apart, maybe make it a period piece (I'm a sucker for 70's/80's gritty crime aesthetics)
  32. -
  33. >How do you explain Exterminations then?
  34. >Maybe it could be a periodic thing where the goverment steps in and just perorms a purge but cannot be bothere dto actually fix the damn thing.
  35. -
  36. part 2.
  37. ---
  38. How about instead of angels with LED masks, it's riot troops who have been cleared to use cutting edge military hardware?
  39. -
  40. Alternate take: the exterminators are Exterminators with a capital E, like that Canon movie with Robert Ginty, ie a bunch of merciless masked vigilantes. They're far crazier than any other gang in the city, fancying themselves as a sort of "purging fire" that sweeps through the city once a year, clearing out the worst of the undergrowth.
  41. --
  42. Hmmm...
  43. >"Pentagram" City (officially the City of Pentecost, State of New York, right on the border with Pennsylvania), was once a thriving industrial powerhouse, known as the "Eden of Industry", and the "City That Made Everything"
  44. >it declined far earlier than other places within the Rust belt, and became "Crime Central"
  45. >thanks to it's eccentric, eclectic architecture, which prominently featured Gothic, nightmarish designs (once deemed beautiful, but now seen as hideous due to lack of cleaning and maintenance), the locals (especially the criminal underworld) had fully embraced the "Hellish" theme of the place
  46. >"Avarice" holds the last remaining, working factories within the city, most of which are automated, and their owners keenly follow OSHA regulations - to cover up their more illicit activities
  47. >the better parts of the district house the Mega-Casinos of "Mini Las Vegas"
  48. >"Wrath" was the first area to be hit by economic decline - the former working class district, known for its strong organized labor and activism, had since fallen to gang bangers and disaffected, aging, unemployed workmen
  49. >there are frequent riots, and the entire northern district seems to live in a "silent civil war" of unknown parties, that puts the Troubles to shame
  50. >"Luxuria" used to be the light industrial area, but has now become a hotbed of debauchery and crime
  51.  
  52. Cont?
  53. ---
  54. Let's wrap this up.
  55. I'm going to bed, so I'll finish the city's description, and once I'm back, I'll finish the C.U.D. story.
  56.  
  57.  
  58. >"Envy" is the low income housing district - almost completely composed of '60s era concrete boxes, the likes of which you'd see in Britain or Eastern Europe
  59. >only the old or destitute live here - as well as the foreign migrants now left without a source of income
  60. >the place is heavily ghettoified, but the layout of the housing estates makes it difficult for separate gangs to form, so it's every bloc for itself
  61. >"Gluttony" is also one of the last functioning districts of the city, catering almost entire to the service industry: supping malls, restaurants, boulevards, etc.
  62. >the only reason it's so well-maintained is because it's one of the city's last remaining legal sources of mass income
  63. >"Sloth" used to be a new housing development featuring more green areas and detached houses, but it all got shut down, and the entire district had since become a sort of internal suburbs (replacing the dilapidated "Despair" district), heavily overgrown by the untamed greenery, and generally being a more peaceful part of town (as far as organized crime's concerned - rapes and murders are still fairly common, thanks to the forested areas)
  64. >the "Despair" zone was once modern housing development project that meant to bring the "peace of the village" into the city, but has since been abandoned and left to rot, after the economic decline and rising crime rates chased everyone away from there
  65. >now, it looks like the outskirts of Detroit
  66. >the agglomerations and suburbs surrounding the city have also fallen into a sleepy decline, and had earned the biblical name "Accedia" - it's ruled by youth gangs and local militias
  67. >the center of the town - once the hub of culture - now serves as the criminal headquarters for the many kingpins of the city's criminal underworld, who's offices occupy the top floors
  68. -
  69. How could the wastes be adapted?
  70. >The wastes is a mostly abandoned area out on the edges of the city
  71. >Some kind of chemical spill made the area uninhabitable
  72. >The city couldn't clean it up properly due to a mix of incompetence, lack of funds and miscommunication
  73. -
  74. More ideas on the first version of the Human!Exterminators
  75.  
  76. >When the national guard was first deployed, it was a bloodbath
  77. >Facing an unfamiliar threat, the gangs managed to put up a unified front for the first few weeks
  78. >The guard wasn't anticipating that
  79. >It was less a riot and more akin to Stalingrad-lite
  80. >Significant losses were taken on both sides, but the gangs could easily blend back into the woodwork, while the guard was stuck in the spotlight
  81. >Public outcry over the "Pentagram Massacre" led to their commanders being granted significant leeway in how they handled the operation.
  82. >Not long after, they were cleared for access to the kind of gear that would once have been reserved for a full scale war with a foreign power
  83. >These days, they're always decked out in full war gear, their faces obscured behind a vast array of electronics, capped with a ballistic shield
  84.  
  85. >The guards themselves have grown bitter and disillusioned in record time after seeing so many fresh-faced recruits butchered
  86. >The survivors of the initial massacre have lost all sense of idealism and aspiration to "law and order"
  87. >The entire conflict is now deeply personal; the uniformed "us" against "them": the entire rest of the city's population
  88. >The "Exterminator" nickname they've earned arose from the habit they developed of referring to any citizen without a badge as rats, roaches, or similar epithets
  89. >Most of the year, they sit in a tense stalemate with the populace, harassing and avenging where they can, but not making any big waves
  90.  
  91. >Exterminations in this AU occur annually, when the commanders decide they need to remind the people further up the chain of command how desperate the situation is and how much more men and materiel they need.
  92. >It really just boils down to actually enforcing the law they've allowed to be broken through the rest of the year
  93. >Raiding a single crack den and evicting everyone after two decades of being legally considered uninhabitable
  94. cont.
  95. -
  96. >Busting up a Hooverville that's been there so long they've developed rudimentary plumbing and utilities
  97. >Turf belonging to gangs with the cash and influence to equip themselves gets a pass
  98. >Soft targets are favored
  99. >Aged bums who spent the past half century going from full time blue collar to part time to laid-off to odd job handyman to homeless
  100. >Street kids who had the misfortune of stabbing the one pedophile in the city who's got old-money connections
  101. >Meek losers who illegally acquired a weapon in hopes of scaring the folks running the meth lab in the apartment upstairs from trying to muscle them out of their home
  102. >On the rare occasions when the law and the gangs get too close to each other and the sabre rattling gets too loud, it's almost a coin toss whether it erupts into a miniature version of the first massacre or if everyone packs it up and goes home early
  103. >No matter how it pans out, it always makes the evening news
  104. -
  105. Sounds like this city needs a dose of RoboCop
  106. -
  107. >The rich in Avarice bribe them
  108. >Except the oldest and richest bastards there
  109. >No one knows how old Zeke and Mike are, but they're living fossils
  110. >They get ignored by almost everyone save the few rookies thinking the old brothers are an easy target
  111. >If they do mess with them they get their shit pushed in, mostly verbally
  112. >Why on Earth would you mess with people that can barely remember who they are?
  113. >Unbeknownst to almost everyone, the two old bastards are still there in the head, they're just really good actors
  114. -
  115. >the city's lawless, but a few rules apply - prison rules, primarily
  116. >targeting of kids, even street kids, is "frowned upon", to say the least - the different gangs have different means of doling out punishment for it, and there have been occasions when gangs stuck together to put penance to a hapless troop of raiding Guards who shot at a kid just a bit too close to their turf
  117. >the "peaceful" areas are to be left as such, including the relatively calm "Sloth" district, and "Envy", where the tension is contained, due to the kids of the various migrants playing with each other in the dilapidated, almost Soviet-style playgrounds, thus, enforcing a sense of civility
  118. >due to the numerous factories, warehouses and casinos, "Avarice" has it's own myriad of private security forces, most of which are actually the civilian front organizations for private military contractors - a couple of shootouts with the "Exterminators" had led to a form of tense "ceasefire" between the two sides, especially when one the Guards were jumped by an AFV at one of the seemingly abandoned factories
  119. >"Gluttony", being the most civil of the districts, still has a rowing security force - a mixture of private contractors and what's left of the city's police force
  120. >if the Guard comes to raid these districts, they're usually requested by someone, so they're given an even wider berth than usual, as an invitation into the city usually means either even the PMCs had given up, or the criminal underbelly of the Pentagram had unanimously decided that someone's deserving to be pinched by the long arm of the Law
  121. >Downtown, or "Pride", is scarcely even approached by the Exterminators - as is "Wrath", which has a tendency to very quickly turn itself into a united front of both disgruntled former workers, and the equally disgruntled, gangbanger children of said workers, who've been, since birth, spoonfed about the idealistic past
  122. >to this day, "Wrath" has the largest number of Exterminator kills
  123. -
  124. Expansion on the alternate take
  125.  
  126. >The Exterminators are like the Red Berets gone terribly, terribly wrong
  127. >A well-intentioned group of veterans, vigilantes, half-trained doctors and hopeful youth that morphed in shockingly short order into a part-gang, part-cult, part-secret society menacing the entire city
  128. >Their good-faith efforts to halt muggers, protection extorters, and dope pushers somehow turned into an annual effort to cull the city's wickedest elements
  129. >Then into a mad crusade fueled by blind anger and self righteousness
  130.  
  131. >Today, The Exterminators may as well not exist for 364 days out of the year
  132. >Their members have abandoned any sort of uniform or banner, blending into the rest of the city's filth
  133. >But on that 365th day comes "Spring Cleaning"
  134. >The Exterminators are fair enough about it, always announcing the day via graffiti, stickers, surreptitious pamphlets, and word-of-mouth distributed from the gutter-dwelling winos on up
  135.  
  136. >As soon as the sun sets on Spring Cleaning, The Exterminators come out in overwhelming force
  137. >Their bodies protected by crude homemade armor and their identities obscured by their signature "Grinning Madman" masks, they take to the streets and butcher anyone unlucky enough to cross their path
  138. >Witnesses to what they actually do are few and far between, but the remains they leave behind make it clear that the rest of the pentagram's gangs are boyscouts in comparison
  139. -
  140. >It's unclear how The Exterminators replenish, supply, or organize their ranks
  141. >But it is known for sure that they are everywhere, hiding in plain sight, dwelling unnoticed amongst every echelon of society
  142. >Rumors abound of people finding a slapdash mask decorated with a hideous smiley-face design among a friend or family member's belongings and disappearing without a trace only days later
  143. >What happened to them can only be speculated at
  144. >Fear and mistrust permeate the city's social life
  145. >Anyone you know could be an Exterminator, and anything they see you doing might put you on their hit list
  146.  
  147. Which idea do we like better?
  148. ---
  149. Yours sounds better, but the idea that it's actually the National Guard gone Rambo sounds more plausible. We're talking about a city who's economic decline had led it to be kept alive through organized crime - no politician will deal with this mess, so the guys stuck in the middle suffer.
  150.  
  151. Or, we can do half-by-half.
  152. The National Guard makes up the bulk of the "Exterminators", but they have volunteers and informants among the citydwellers as well.
  153. -
  154. Both of those were actually me, my autism is quite severe. I'm just not sure if we want to go military dystopia or V For Vendetta meets The Purge magical realism.
  155. -
  156. If you want to make it realistic, imagine it as the Siege of Grozny + Detroit from RoboCop
  157. -
  158. Well, Hazbin Hell seems more like ancapistan than anything, so I guess it could be the vigilantes, rather than the military.
  159. Alternatively, it could be the military posing as vigilantes, or a PMC doing the state's dirty work.
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