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- #include clientscripts\_utility;
- #include clientscripts\_music;
- #include clientscripts\_fx;
- main()
- {
- level.DLC3_Client = spawnStruct(); // Leave This Line Or Else It Breaks Everything
- // Must Change These For Your Map
- level.DLC3_Client.createFX = clientscripts\createfx\Lavender_Town_fx::main;
- #include clientscripts\_utility;
- #include clientscripts\_music;
- #include clientscripts\_fx;
- main()
- {
- level.DLC3_Client = spawnStruct(); // Leave This Line Or Else It Breaks Everything
- // Must Change These For Your Map
- level.DLC3_Client.createFX = clientscripts\createfx\Lavender_Town_fx::main;
- level.DLC3_Client.myFX = ::preCacheMyFX;
- clientscripts\_load::main();
- println("Registering zombify");
- clientscripts\_utility::registerSystem("zombify", clientscripts\dlc3_code::zombifyHandler);
- clientscripts\dlc3_teleporter::main();
- clientscripts\dlc3_code::DLC3_FX();
- clientscripts\_zombiemode_tesla::init();
- thread clientscripts\_audio::audio_init(0);
- // Change For Your Map!
- thread clientscripts\Lavender_Town_amb::main();
- level._zombieCBFunc = clientscripts\_zombie_mode::zombie_eyes;
- thread waitforclient(0);
- println("*** Client : zombie running...or is it chasing? Muhahahaha");
- }
- clientscripts\_load::main();
- println("Registering zombify");
- clientscripts\_utility::registerSystem("zombify", clientscripts\dlc3_code::zombifyHandler);
- clientscripts\dlc3_teleporter::main();
- clientscripts\dlc3_code::DLC3_FX();
- clientscripts\_zombiemode_tesla::init();
- thread clientscripts\_audio::audio_init(0);
- // Change For Your Map!
- thread clientscripts\Lavender_Town_amb::main();
- level._zombieCBFunc = clientscripts\_zombie_mode::zombie_eyes;
- thread waitforclient(0);
- println("*** Client : zombie running...or is it chasing? Muhahahaha");
- }
- preCacheMyFX()
- {
- level._effect["green_farm_fx"] = loadFX("green_farm_fx");
- }
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