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  1. --//====================================================\\--
  2. --|| CREATED BY SHACKLUSTER
  3. --\\====================================================//--
  4.  
  5.  
  6.  
  7. wait(0.2)
  8.  
  9.  
  10.  
  11. Player = ninjabenny7
  12. PlayerGui = Player.PlayerGui
  13. Cam = workspace.CurrentCamera
  14. Backpack = Player.Backpack
  15. Character = Player.Character
  16. Humanoid = Character.Humanoid
  17. RootPart = Character["HumanoidRootPart"]
  18. Torso = Character["Torso"]
  19. Head = Character["Head"]
  20. RightArm = Character["Right Arm"]
  21. LeftArm = Character["Left Arm"]
  22. RightLeg = Character["Right Leg"]
  23. LeftLeg = Character["Left Leg"]
  24. RootJoint = RootPart["RootJoint"]
  25. Neck = Torso["Neck"]
  26. RightShoulder = Torso["Right Shoulder"]
  27. LeftShoulder = Torso["Left Shoulder"]
  28. RightHip = Torso["Right Hip"]
  29. LeftHip = Torso["Left Hip"]
  30. local sick = Instance.new("Sound",Character)
  31. sick.SoundId = "rbxassetid://183142252"
  32. sick.Looped = true
  33. sick.Pitch = 1
  34. sick.Volume = 5
  35. sick:Play()
  36. Humanoid.DisplayDistanceType = "None"
  37.  
  38. local naeeym2 = Instance.new("BillboardGui",Character)
  39. naeeym2.AlwaysOnTop = true
  40. naeeym2.Size = UDim2.new(5,35,2,35)
  41. naeeym2.StudsOffset = Vector3.new(0,3,0)
  42. naeeym2.Adornee = Character.Head
  43. naeeym2.Name = "Name"
  44. naeeym2.PlayerToHideFrom = Player
  45. local tecks2 = Instance.new("TextLabel",naeeym2)
  46. tecks2.BackgroundTransparency = 1
  47. tecks2.TextScaled = true
  48. tecks2.BorderSizePixel = 0
  49. tecks2.Text = "Ali"
  50. tecks2.Font = "SourceSansBold"
  51. tecks2.TextSize = 30
  52. tecks2.TextStrokeTransparency = 0
  53. tecks2.TextColor3 = BrickColor.new("Really red").Color
  54. tecks2.TextStrokeColor3 = BrickColor.new("Really Red").Color
  55. tecks2.Size = UDim2.new(1,0,0.5,0)
  56. tecks2.Parent = naeeym2
  57.  
  58. IT = Instance.new
  59. CF = CFrame.new
  60. VT = Vector3.new
  61. RAD = math.rad
  62. C3 = Color3.new
  63. UD2 = UDim2.new
  64. BRICKC = BrickColor.new
  65. ANGLES = CFrame.Angles
  66. EULER = CFrame.fromEulerAnglesXYZ
  67. COS = math.cos
  68. ACOS = math.acos
  69. SIN = math.sin
  70. ASIN = math.asin
  71. ABS = math.abs
  72. MRANDOM = math.random
  73. FLOOR = math.floor
  74.  
  75. function CreateMesh(MESH, PARENT, MESHTYPE, MESHID, TEXTUREID, SCALE, OFFSET)
  76. local NEWMESH = IT(MESH)
  77. if MESH == "SpecialMesh" then
  78. NEWMESH.MeshType = MESHTYPE
  79. if MESHID ~= "nil" and MESHID ~= "" then
  80. NEWMESH.MeshId = "http://www.roblox.com/asset/?id="..MESHID
  81. end
  82. if TEXTUREID ~= "nil" and TEXTUREID ~= "" then
  83. NEWMESH.TextureId = "http://www.roblox.com/asset/?id="..TEXTUREID
  84. end
  85. end
  86. NEWMESH.Offset = OFFSET or VT(0, 0, 0)
  87. NEWMESH.Scale = SCALE
  88. NEWMESH.Parent = PARENT
  89. return NEWMESH
  90. end
  91.  
  92. function CreatePart(FORMFACTOR, PARENT, MATERIAL, REFLECTANCE, TRANSPARENCY, BRICKCOLOR, NAME, SIZE, ANCHOR)
  93. local NEWPART = IT("Part")
  94. NEWPART.formFactor = FORMFACTOR
  95. NEWPART.Reflectance = REFLECTANCE
  96. NEWPART.Transparency = TRANSPARENCY
  97. NEWPART.CanCollide = false
  98. NEWPART.Locked = true
  99. NEWPART.Anchored = true
  100. if ANCHOR == false then
  101. NEWPART.Anchored = false
  102. end
  103. NEWPART.BrickColor = BRICKC(tostring(BRICKCOLOR))
  104. NEWPART.Name = NAME
  105. NEWPART.Size = SIZE
  106. NEWPART.Position = Torso.Position
  107. NEWPART.Material = MATERIAL
  108. NEWPART:BreakJoints()
  109. NEWPART.Parent = PARENT
  110. return NEWPART
  111. end
  112.  
  113. --//=================================\\
  114. --|| CUSTOMIZATION
  115. --\\=================================//
  116.  
  117. Player_Size = 1 --Size of the player.
  118. Animation_Speed = 3
  119. Frame_Speed = 1 / 60 -- (1 / 30) OR (1 / 60)
  120.  
  121. local Speed = 16
  122. local Effects2 = {}
  123.  
  124. --//=================================\\
  125. --|| END OF CUSTOMIZATION
  126. --\\=================================//
  127.  
  128. local function weldBetween(a, b)
  129. local weldd = Instance.new("ManualWeld")
  130. weldd.Part0 = a
  131. weldd.Part1 = b
  132. weldd.C0 = CFrame.new()
  133. weldd.C1 = b.CFrame:inverse() * a.CFrame
  134. weldd.Parent = a
  135. return weldd
  136. end
  137.  
  138. --//=================================\\
  139. --|| USEFUL VALUES
  140. --\\=================================//
  141.  
  142. local ROOTC0 = CF(0, 0, 0) * ANGLES(RAD(-90), RAD(0), RAD(180))
  143. local NECKC0 = CF(0, 1, 0) * ANGLES(RAD(-90), RAD(0), RAD(180))
  144. local RIGHTSHOULDERC0 = CF(-0.5, 0, 0) * ANGLES(RAD(0), RAD(90), RAD(0))
  145. local LEFTSHOULDERC0 = CF(0.5, 0, 0) * ANGLES(RAD(0), RAD(-90), RAD(0))
  146. local CHANGEDEFENSE = 0
  147. local CHANGEDAMAGE = 0
  148. local CHANGEMOVEMENT = 0
  149. local ANIM = "Idle"
  150. local ATTACK = false
  151. local EQUIPPED = false
  152. local HOLD = false
  153. local COMBO = 1
  154. local Rooted = false
  155. local SINE = 0
  156. local KEYHOLD = false
  157. local CHANGE = 2 / Animation_Speed
  158. local WALKINGANIM = false
  159. local WALK = 0
  160. local VALUE1 = false
  161. local VALUE2 = false
  162. local POWERLEVEL = 1
  163. local DEATH = false
  164. local ROBLOXIDLEANIMATION = IT("Animation")
  165. ROBLOXIDLEANIMATION.Name = "Roblox Idle Animation"
  166. ROBLOXIDLEANIMATION.AnimationId = "http://www.roblox.com/asset/?id=180435571"
  167. --ROBLOXIDLEANIMATION.Parent = Humanoid
  168. local WEAPONGUI = IT("ScreenGui", PlayerGui)
  169. WEAPONGUI.Name = "Weapon GUI"
  170. local Weapon = IT("Model")
  171. Weapon.Name = "Adds"
  172. local Effects = IT("Folder", Weapon)
  173. Effects.Name = "Effects"
  174. local ANIMATOR = Humanoid.Animator
  175. local ANIMATE = Character.Animate
  176. local HITPLAYERSOUNDS = {--[["199149137", "199149186", "199149221", "199149235", "199149269", "199149297"--]]"263032172", "263032182", "263032200", "263032221", "263032252", "263033191"}
  177. local HITARMORSOUNDS = {"199149321", "199149338", "199149367", "199149409", "199149452"}
  178. local HITWEAPONSOUNDS = {"199148971", "199149025", "199149072", "199149109", "199149119"}
  179. local HITBLOCKSOUNDS = {"199148933", "199148947"}
  180. local UNANCHOR = true
  181. local LIMITBROKEN = false
  182. local HITFLOOR, HITPOS = nil
  183. local FLIGHT = false
  184.  
  185. local SKILLTEXTCOLOR = BRICKC("Really red").Color
  186.  
  187. --//=================================\\
  188. --\\=================================//
  189.  
  190.  
  191. --//=================================\\
  192. --|| SAZERENOS' ARTIFICIAL HEARTBEAT
  193. --\\=================================//
  194.  
  195. ArtificialHB = Instance.new("BindableEvent", script)
  196. ArtificialHB.Name = "ArtificialHB"
  197.  
  198. script:WaitForChild("ArtificialHB")
  199.  
  200. frame = Frame_Speed
  201. tf = 0
  202. allowframeloss = false
  203. tossremainder = false
  204. lastframe = tick()
  205. script.ArtificialHB:Fire()
  206.  
  207. game:GetService("RunService").Heartbeat:connect(function(s, p)
  208. tf = tf + s
  209. if tf >= frame then
  210. if allowframeloss then
  211. script.ArtificialHB:Fire()
  212. lastframe = tick()
  213. else
  214. for i = 1, math.floor(tf / frame) do
  215. script.ArtificialHB:Fire()
  216. end
  217. lastframe = tick()
  218. end
  219. if tossremainder then
  220. tf = 0
  221. else
  222. tf = tf - frame * math.floor(tf / frame)
  223. end
  224. end
  225. end)
  226.  
  227. --//=================================\\
  228. --\\=================================//
  229.  
  230.  
  231.  
  232.  
  233.  
  234. --//=================================\\
  235. --|| SOME FUNCTIONS
  236. --\\=================================//
  237.  
  238. function Raycast(POSITION, DIRECTION, RANGE, IGNOREDECENDANTS)
  239. return workspace:FindPartOnRay(Ray.new(POSITION, DIRECTION.unit * RANGE), IGNOREDECENDANTS)
  240. end
  241.  
  242. function PositiveAngle(NUMBER)
  243. if NUMBER >= 0 then
  244. NUMBER = 0
  245. end
  246. return NUMBER
  247. end
  248.  
  249. function NegativeAngle(NUMBER)
  250. if NUMBER <= 0 then
  251. NUMBER = 0
  252. end
  253. return NUMBER
  254. end
  255.  
  256. function Swait(NUMBER)
  257. if NUMBER == 0 or NUMBER == nil then
  258. ArtificialHB.Event:wait()
  259. else
  260. for i = 1, NUMBER do
  261. ArtificialHB.Event:wait()
  262. end
  263. end
  264. end
  265.  
  266. function QuaternionFromCFrame(cf)
  267. local mx, my, mz, m00, m01, m02, m10, m11, m12, m20, m21, m22 = cf:components()
  268. local trace = m00 + m11 + m22
  269. if trace > 0 then
  270. local s = math.sqrt(1 + trace)
  271. local recip = 0.5 / s
  272. return (m21 - m12) * recip, (m02 - m20) * recip, (m10 - m01) * recip, s * 0.5
  273. else
  274. local i = 0
  275. if m11 > m00 then
  276. i = 1
  277. end
  278. if m22 > (i == 0 and m00 or m11) then
  279. i = 2
  280. end
  281. if i == 0 then
  282. local s = math.sqrt(m00 - m11 - m22 + 1)
  283. local recip = 0.5 / s
  284. return 0.5 * s, (m10 + m01) * recip, (m20 + m02) * recip, (m21 - m12) * recip
  285. elseif i == 1 then
  286. local s = math.sqrt(m11 - m22 - m00 + 1)
  287. local recip = 0.5 / s
  288. return (m01 + m10) * recip, 0.5 * s, (m21 + m12) * recip, (m02 - m20) * recip
  289. elseif i == 2 then
  290. local s = math.sqrt(m22 - m00 - m11 + 1)
  291. local recip = 0.5 / s return (m02 + m20) * recip, (m12 + m21) * recip, 0.5 * s, (m10 - m01) * recip
  292. end
  293. end
  294. end
  295.  
  296. function QuaternionToCFrame(px, py, pz, x, y, z, w)
  297. local xs, ys, zs = x + x, y + y, z + z
  298. local wx, wy, wz = w * xs, w * ys, w * zs
  299. local xx = x * xs
  300. local xy = x * ys
  301. local xz = x * zs
  302. local yy = y * ys
  303. local yz = y * zs
  304. local zz = z * zs
  305. return CFrame.new(px, py, pz, 1 - (yy + zz), xy - wz, xz + wy, xy + wz, 1 - (xx + zz), yz - wx, xz - wy, yz + wx, 1 - (xx + yy))
  306. end
  307.  
  308. function QuaternionSlerp(a, b, t)
  309. local cosTheta = a[1] * b[1] + a[2] * b[2] + a[3] * b[3] + a[4] * b[4]
  310. local startInterp, finishInterp;
  311. if cosTheta >= 0.0001 then
  312. if (1 - cosTheta) > 0.0001 then
  313. local theta = ACOS(cosTheta)
  314. local invSinTheta = 1 / SIN(theta)
  315. startInterp = SIN((1 - t) * theta) * invSinTheta
  316. finishInterp = SIN(t * theta) * invSinTheta
  317. else
  318. startInterp = 1 - t
  319. finishInterp = t
  320. end
  321. else
  322. if (1 + cosTheta) > 0.0001 then
  323. local theta = ACOS(-cosTheta)
  324. local invSinTheta = 1 / SIN(theta)
  325. startInterp = SIN((t - 1) * theta) * invSinTheta
  326. finishInterp = SIN(t * theta) * invSinTheta
  327. else
  328. startInterp = t - 1
  329. finishInterp = t
  330. end
  331. end
  332. return a[1] * startInterp + b[1] * finishInterp, a[2] * startInterp + b[2] * finishInterp, a[3] * startInterp + b[3] * finishInterp, a[4] * startInterp + b[4] * finishInterp
  333. end
  334.  
  335. function Clerp(a, b, t)
  336. local qa = {QuaternionFromCFrame(a)}
  337. local qb = {QuaternionFromCFrame(b)}
  338. local ax, ay, az = a.x, a.y, a.z
  339. local bx, by, bz = b.x, b.y, b.z
  340. local _t = 1 - t
  341. return QuaternionToCFrame(_t * ax + t * bx, _t * ay + t * by, _t * az + t * bz, QuaternionSlerp(qa, qb, t))
  342. end
  343.  
  344. function CreateFrame(PARENT, TRANSPARENCY, BORDERSIZEPIXEL, POSITION, SIZE, COLOR, BORDERCOLOR, NAME)
  345. local frame = IT("Frame")
  346. frame.BackgroundTransparency = TRANSPARENCY
  347. frame.BorderSizePixel = BORDERSIZEPIXEL
  348. frame.Position = POSITION
  349. frame.Size = SIZE
  350. frame.BackgroundColor3 = COLOR
  351. frame.BorderColor3 = BORDERCOLOR
  352. frame.Name = NAME
  353. frame.Parent = PARENT
  354. return frame
  355. end
  356.  
  357. function CreateLabel(PARENT, TEXT, TEXTCOLOR, TEXTFONTSIZE, TEXTFONT, TRANSPARENCY, BORDERSIZEPIXEL, STROKETRANSPARENCY, NAME)
  358. local label = IT("TextLabel")
  359. label.BackgroundTransparency = 1
  360. label.Size = UD2(1, 0, 1, 0)
  361. label.Position = UD2(0, 0, 0, 0)
  362. label.TextColor3 = TEXTCOLOR
  363. label.TextStrokeTransparency = STROKETRANSPARENCY
  364. label.TextTransparency = TRANSPARENCY
  365. label.FontSize = TEXTFONTSIZE
  366. label.Font = TEXTFONT
  367. label.BorderSizePixel = BORDERSIZEPIXEL
  368. label.TextScaled = false
  369. label.Text = TEXT
  370. label.Name = NAME
  371. label.Parent = PARENT
  372. return label
  373. end
  374.  
  375. function NoOutlines(PART)
  376. PART.TopSurface, PART.BottomSurface, PART.LeftSurface, PART.RightSurface, PART.FrontSurface, PART.BackSurface = 10, 10, 10, 10, 10, 10
  377. end
  378.  
  379.  
  380. function CreateWeldOrSnapOrMotor(TYPE, PARENT, PART0, PART1, C0, C1)
  381. local NEWWELD = IT(TYPE)
  382. NEWWELD.Part0 = PART0
  383. NEWWELD.Part1 = PART1
  384. NEWWELD.C0 = C0
  385. NEWWELD.C1 = C1
  386. NEWWELD.Parent = PARENT
  387. return NEWWELD
  388. end
  389.  
  390. local SOUND = IT("Sound")
  391.  
  392. function CreateSound(ID, PARENT, VOLUME, PITCH, DOESLOOP)
  393. local NEWSOUND = nil
  394. coroutine.resume(coroutine.create(function()
  395. NEWSOUND = SOUND:Clone()
  396. NEWSOUND.Parent = PARENT
  397. NEWSOUND.Volume = VOLUME
  398. NEWSOUND.Pitch = PITCH
  399. NEWSOUND.SoundId = "http://www.roblox.com/asset/?id="..ID
  400. --Swait()
  401. NEWSOUND:play()
  402. if DOESLOOP == false then
  403. repeat Swait() until NEWSOUND.Playing == false
  404. NEWSOUND:remove()
  405. elseif DOESLOOP == true then
  406. NEWSOUND.Looped = true
  407. end
  408. end))
  409. return NEWSOUND
  410. end
  411.  
  412. function CFrameFromTopBack(at, top, back)
  413. local right = top:Cross(back)
  414. return CF(at.x, at.y, at.z, right.x, top.x, back.x, right.y, top.y, back.y, right.z, top.z, back.z)
  415. end
  416.  
  417. function CreateWave(SIZE,WAIT,CFRAME,DOESROT,ROT,COLOR,GROW)
  418. local wave = CreatePart(3, Effects, "Neon", 0, 0.5, BRICKC(COLOR), "Effect", VT(0,0,0))
  419. local mesh = IT("SpecialMesh",wave)
  420. mesh.MeshType = "FileMesh"
  421. mesh.MeshId = "http://www.roblox.com/asset/?id=20329976"
  422. mesh.Scale = SIZE
  423. mesh.Offset = VT(0,0,-SIZE.X/8)
  424. wave.CFrame = CFRAME
  425. coroutine.resume(coroutine.create(function(PART)
  426. for i = 1, WAIT do
  427. Swait()
  428. mesh.Scale = mesh.Scale + GROW
  429. mesh.Offset = VT(0,0,-(mesh.Scale.X/8))
  430. if DOESROT == true then
  431. wave.CFrame = wave.CFrame * CFrame.fromEulerAnglesXYZ(0,ROT,0)
  432. end
  433. wave.Transparency = wave.Transparency + (0.5/WAIT)
  434. if wave.Transparency > 0.99 then
  435. wave:remove()
  436. end
  437. end
  438. end))
  439. end
  440.  
  441. function CreateRing(SIZE,DOESROT,ROT,WAIT,CFRAME,COLOR,GROW)
  442. local wave = CreatePart(3, Effects, "Neon", 0, 0.5, BRICKC(COLOR), "Effect", VT(0,0,0))
  443. local mesh = IT("SpecialMesh",wave)
  444. mesh.MeshType = "FileMesh"
  445. mesh.MeshId = "http://www.roblox.com/asset/?id=3270017"
  446. mesh.Scale = SIZE
  447. mesh.Offset = VT(0,0,0)
  448. wave.CFrame = CFRAME
  449. coroutine.resume(coroutine.create(function(PART)
  450. for i = 1, WAIT do
  451. Swait()
  452. mesh.Scale = mesh.Scale + GROW
  453. if DOESROT == true then
  454. wave.CFrame = wave.CFrame * CFrame.fromEulerAnglesXYZ(0,ROT,0)
  455. end
  456. wave.Transparency = wave.Transparency + (0.5/WAIT)
  457. if wave.Transparency > 0.99 then
  458. wave:remove()
  459. end
  460. end
  461. end))
  462. end
  463.  
  464. function MagicSphere(SIZE,WAIT,CFRAME,COLOR,GROW)
  465. local wave = CreatePart(3, Effects, "Neon", 0, 0, BRICKC(COLOR), "Effect", VT(1,1,1), true)
  466. local mesh = IT("SpecialMesh",wave)
  467. mesh.MeshType = "Sphere"
  468. mesh.Scale = SIZE
  469. mesh.Offset = VT(0,0,0)
  470. wave.CFrame = CFRAME
  471. coroutine.resume(coroutine.create(function(PART)
  472. for i = 1, WAIT do
  473. Swait()
  474. mesh.Scale = mesh.Scale + GROW
  475. wave.Transparency = wave.Transparency + (1/WAIT)
  476. if wave.Transparency > 0.99 then
  477. wave:remove()
  478. end
  479. end
  480. end))
  481. end
  482.  
  483. function CreateDebreeRing(FLOOR,POSITION,SIZE,BLOCKSIZE,SWAIT)
  484. if FLOOR ~= nil then
  485. coroutine.resume(coroutine.create(function()
  486. local PART = CreatePart(3, Effects, "Plastic", 0, 1, "Really red", "DebreeCenter", VT(0,0,0))
  487. PART.CFrame = CF(POSITION)
  488. for i = 1, 45 do
  489. local RingPiece = CreatePart(3, Effects, "Plastic", 0, 0, "Really red", "DebreePart", BLOCKSIZE)
  490. RingPiece.Material = FLOOR.Material
  491. RingPiece.Color = FLOOR.Color
  492. RingPiece.CFrame = PART.CFrame * ANGLES(RAD(0), RAD(i*8), RAD(0)) * CF(SIZE*4, 0, 0) * ANGLES(RAD(MRANDOM(-360,360)),RAD(MRANDOM(-360,360)),RAD(MRANDOM(-360,360)))
  493. Debris:AddItem(RingPiece,SWAIT)
  494. end
  495. PART:remove()
  496. end))
  497. end
  498. end
  499.  
  500. function Slice(SIZE,WAIT,CFRAME,COLOR,GROW)
  501. local wave = CreatePart(3, Effects, "Neon", 0, 0.5, BRICKC(COLOR), "Effect", VT(1,1,1), true)
  502. local mesh = CreateMesh("SpecialMesh", wave, "FileMesh", "448386996", "", VT(0,SIZE/10,SIZE/10), VT(0,0,0))
  503. wave.CFrame = CFRAME
  504. coroutine.resume(coroutine.create(function(PART)
  505. for i = 1, WAIT do
  506. Swait()
  507. mesh.Scale = mesh.Scale * GROW
  508. wave.Transparency = wave.Transparency + (0.5/WAIT)
  509. if wave.Transparency > 0.99 then
  510. wave:remove()
  511. end
  512. end
  513. end))
  514. end
  515.  
  516. function CreateFlyingDebree(FLOOR,POSITION,AMOUNT,BLOCKSIZE,SWAIT,STRENGTH)
  517. if FLOOR ~= nil then
  518. for i = 1, AMOUNT do
  519. local DEBREE = CreatePart(3, Effects, "Neon", 0, 0, "Really red", "Debree", BLOCKSIZE, false)
  520. DEBREE.Material = FLOOR.Material
  521. DEBREE.Color = FLOOR.Color
  522. DEBREE.CFrame = POSITION * ANGLES(RAD(MRANDOM(-360,360)),RAD(MRANDOM(-360,360)),RAD(MRANDOM(-360,360)))
  523. DEBREE.Velocity = VT(MRANDOM(-STRENGTH,STRENGTH),STRENGTH,MRANDOM(-STRENGTH,STRENGTH))
  524. coroutine.resume(coroutine.create(function()
  525. Swait(15)
  526. DEBREE.Parent = workspace
  527. DEBREE.CanCollide = true
  528. Debris:AddItem(DEBREE,SWAIT)
  529. end))
  530. end
  531. end
  532. end
  533.  
  534. function MakeForm(PART,TYPE)
  535. if TYPE == "Cyl" then
  536. local MSH = IT("CylinderMesh",PART)
  537. elseif TYPE == "Ball" then
  538. local MSH = IT("SpecialMesh",PART)
  539. MSH.MeshType = "Sphere"
  540. elseif TYPE == "Wedge" then
  541. local MSH = IT("SpecialMesh",PART)
  542. MSH.MeshType = "Wedge"
  543. end
  544. end
  545.  
  546. function CheckTableForString(Table, String)
  547. for i, v in pairs(Table) do
  548. if string.find(string.lower(String), string.lower(v)) then
  549. return true
  550. end
  551. end
  552. return false
  553. end
  554.  
  555. function CheckIntangible(Hit)
  556. local ProjectileNames = {"Water", "Arrow", "Projectile", "Effect", "Rail", "Lightning", "Bullet"}
  557. if Hit and Hit.Parent then
  558. if ((not Hit.CanCollide or CheckTableForString(ProjectileNames, Hit.Name)) and not Hit.Parent:FindFirstChild("Humanoid")) then
  559. return true
  560. end
  561. end
  562. return false
  563. end
  564.  
  565. Debris = game:GetService("Debris")
  566.  
  567. function CastZapRay(StartPos, Vec, Length, Ignore, DelayIfHit)
  568. local Direction = CFrame.new(StartPos, Vec).lookVector
  569. local Ignore = ((type(Ignore) == "table" and Ignore) or {Ignore})
  570. local RayHit, RayPos, RayNormal = game:GetService("Workspace"):FindPartOnRayWithIgnoreList(Ray.new(StartPos, Direction * Length), Ignore)
  571. if RayHit and CheckIntangible(RayHit) then
  572. if DelayIfHit then
  573. wait()
  574. end
  575. RayHit, RayPos, RayNormal = CastZapRay((RayPos + (Vec * 0.01)), Vec, (Length - ((StartPos - RayPos).magnitude)), Ignore, DelayIfHit)
  576. end
  577. return RayHit, RayPos, RayNormal
  578. end
  579.  
  580. function turnto(position)
  581. RootPart.CFrame=CFrame.new(RootPart.CFrame.p,VT(position.X,RootPart.Position.Y,position.Z)) * CFrame.new(0, 0, 0)
  582. end
  583.  
  584. --//=================================\\
  585. --|| WEAPON CREATION
  586. --\\=================================//
  587.  
  588. function particles(art)
  589. local EyeSizes={
  590. NumberSequenceKeypoint.new(0,1,0),
  591. NumberSequenceKeypoint.new(1,1,0)
  592. }
  593. local EyeTrans={
  594. NumberSequenceKeypoint.new(0,0.8,0),
  595. NumberSequenceKeypoint.new(1,1,0)
  596. }
  597. local PE=Instance.new("ParticleEmitter",art)
  598. PE.LightEmission=.8
  599. PE.Color = ColorSequence.new(BRICKC("Really red").Color)
  600. PE.Size=NumberSequence.new(EyeSizes)
  601. PE.Transparency=NumberSequence.new(EyeTrans)
  602. PE.Lifetime=NumberRange.new(0.35,0.35,0.35)
  603. PE.Rotation=NumberRange.new(0,360)
  604. PE.Rate=999
  605. PE.VelocitySpread = 10000
  606. PE.Acceleration = Vector3.new(0,75,0)
  607. PE.Drag = 5
  608. PE.Speed = NumberRange.new(0,0,0)
  609. PE.Texture="http://www.roblox.com/asset/?id=341277531"
  610. PE.ZOffset = -1.5
  611. PE.Name = "PE"
  612. end
  613.  
  614. Weapon.Parent = Character
  615.  
  616. Humanoid.Died:connect(function()
  617. ATTACK = true
  618. DEATH = true
  619. end)
  620.  
  621. local SKILL1FRAME = CreateFrame(WEAPONGUI, 0.5, 2, UD2(0.13, 0, 0.80, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 1 Frame")
  622. local SKILL2FRAME = CreateFrame(WEAPONGUI, 0.5, 2, UD2(0.60, 0, 0.80, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 2 Frame")
  623. local SKILL3FRAME = CreateFrame(WEAPONGUI, 0.5, 2, UD2(0.23, 0, 0.93, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 3 Frame")
  624. local SKILL4FRAME = CreateFrame(WEAPONGUI, 0.5, 2, UD2(0.50, 0, 0.93, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 4 Frame")
  625. local SKILL5FRAME = CreateFrame(WEAPONGUI, 0.5, 2, UD2(0.365, 0, 0.7, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 5 Frame")
  626. local SKILL6FRAME = CreateFrame(WEAPONGUI, 0.5, 2, UD2(0.365, 0, 0.1, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 6 Frame")
  627.  
  628. local SKILL1TEXT = CreateLabel(SKILL1FRAME, "[Z] Warp", SKILLTEXTCOLOR, 7, "Garamond", 0, 2, 1, "Text 1")
  629. local SKILL2TEXT = CreateLabel(SKILL2FRAME, "[B] Rival Smash", SKILLTEXTCOLOR, 7, "Garamond", 0, 2, 1, "Text 2")
  630. local SKILL3TEXT = CreateLabel(SKILL3FRAME, "[C] Chunk chuck", SKILLTEXTCOLOR, 7, "Garamond", 0, 2, 1, "Text 3")
  631. local SKILL4TEXT = CreateLabel(SKILL4FRAME, "[V] Boost", SKILLTEXTCOLOR, 7, "Garamond", 0, 2, 1, "Text 4")
  632. local SKILL5TEXT = CreateLabel(SKILL5FRAME, "[X] X-Event", SKILLTEXTCOLOR, 7, "Garamond", 0, 2, 1, "Text 5")
  633. local SKILL6TEXT = CreateLabel(SKILL6FRAME, "Power level: ["..POWERLEVEL.."]", SKILLTEXTCOLOR, 7, "Garamond", 0, 2, 1, "Text 6")
  634.  
  635. --//=================================\\
  636. --|| DAMAGING
  637. --\\=================================//
  638.  
  639. function killnearest(position,range,maxstrength)
  640. for i,v in ipairs(workspace:GetChildren()) do
  641. if v.ClassName == "Model" then
  642. local body = v:GetChildren()
  643. for part = 1, #body do
  644. if((body[part].ClassName == "Part" or body[part].ClassName == "MeshPart") and v ~= Character) then
  645. if(body[part].Position - position).Magnitude < range then
  646. if v.ClassName == "Model" then
  647. v:BreakJoints()
  648. end
  649. --table.insert(Effects2,{body[part],"Disappear",0.02,2,2,2,2})
  650. body[part].Velocity = CFrame.new(position,body[part].Position).lookVector*5*maxstrength
  651. end
  652. end
  653. end
  654. end
  655. end
  656. end
  657.  
  658. --//=================================\\
  659. --|| ATTACK FUNCTIONS AND STUFF
  660. --\\=================================//
  661.  
  662. Humanoid.HealthChanged:connect(function()
  663. if DEATH == false then
  664. if Humanoid.Health ~= "inf" then
  665. Humanoid.Health = "inf"
  666. CreateSound("907330011", Torso, 10, 1)
  667. end
  668. if Humanoid.MaxHealth ~= "inf" then
  669. Humanoid.MaxHealth = "inf"
  670. end
  671. end
  672. end)
  673.  
  674. function VanishPlayer()
  675. tecks2.TextTransparency = 1
  676. tecks2.TextStrokeTransparency = 1
  677. for _, c in pairs(Character:GetChildren()) do
  678. if c.ClassName == "Part" then
  679. c.Transparency = 1
  680. if c:FindFirstChildOfClass("Decal") then
  681. c:FindFirstChildOfClass("Decal").Transparency = 1
  682. end
  683. if c:FindFirstChildOfClass("ParticleEmitter") then
  684. c:FindFirstChildOfClass("ParticleEmitter").Enabled = false
  685. end
  686. elseif c.ClassName == "Accessory" then
  687. c.Handle.Transparency = 1
  688. if c.Handle:FindFirstChildOfClass("ParticleEmitter") then
  689. c.Handle:FindFirstChildOfClass("ParticleEmitter").Enabled = false
  690. end
  691. end
  692. end
  693. end
  694.  
  695. function Reappear()
  696. tecks2.TextTransparency = 0
  697. tecks2.TextStrokeTransparency = 0
  698. for _, c in pairs(Character:GetChildren()) do
  699. if c.ClassName == "Part" and c.Name ~= "HumanoidRootPart" then
  700. c.Transparency = 0
  701. if c:FindFirstChildOfClass("Decal") then
  702. c:FindFirstChildOfClass("Decal").Transparency = 0
  703. end
  704. if c:FindFirstChildOfClass("ParticleEmitter") then
  705. c:FindFirstChildOfClass("ParticleEmitter").Enabled = true
  706. end
  707. elseif c.ClassName == "Accessory" then
  708. c.Handle.Transparency = 0
  709. if c.Handle:FindFirstChildOfClass("ParticleEmitter") then
  710. c.Handle:FindFirstChildOfClass("ParticleEmitter").Enabled = true
  711. end
  712. end
  713. end
  714. end
  715.  
  716. function Warp()
  717. ATTACK = true
  718. Rooted = true
  719. for i = 1, 50 do
  720. Swait()
  721. CreateRing(VT(0,0,0),false,0,5,RootPart.CFrame*ANGLES(RAD(0),RAD(90),RAD(0)),"Institutional white",VT(i/3,i/3,0))
  722. CreateRing(VT(0,0,0),false,0,5,RootPart.CFrame*ANGLES(RAD(0),RAD(0),RAD(0)),"Institutional white",VT(i/3,i/3,0))
  723. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.3 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(25), RAD(0), RAD(0 - 2.5 * SIN(SINE / 12))), 3 / Animation_Speed)
  724. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(25 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0 + 2.5 * SIN(SINE / 12))), 3 / Animation_Speed)
  725. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.15, 0, -0.5) * ANGLES(RAD(140 + 2.5 * SIN(SINE / 12)), RAD(15), RAD(0)) * RIGHTSHOULDERC0, 3 / Animation_Speed)
  726. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.15, 0, -0.5) * ANGLES(RAD(140 + 2.5 * SIN(SINE / 12)), RAD(-15), RAD(0)) * LEFTSHOULDERC0, 3 / Animation_Speed)
  727. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(-25 - 2.5 * SIN(SINE / 12))), 3 / Animation_Speed)
  728. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(-45 - 2.5 * SIN(SINE / 12))), 3 / Animation_Speed)
  729. end
  730. if VALUE2 == false then
  731. VALUE2 = true
  732. elseif VALUE2 == true then
  733. VALUE2 = false
  734. end
  735. ATTACK = false
  736. Rooted = false
  737. end
  738.  
  739. function RivalingOverthrower()
  740. if HITFLOOR ~= nil then
  741. if Mouse.Target.Parent ~= Character and Mouse.Target.Parent.Parent ~= Character and Mouse.Target.Parent:FindFirstChildOfClass("Humanoid") ~= nil then
  742. local HITBODY = Mouse.Target.Parent
  743. local TORS = HITBODY:FindFirstChild("Torso") or HITBODY:FindFirstChild("UpperTorso")
  744. local HUMAN = Mouse.Target.Parent:FindFirstChildOfClass("Humanoid")
  745. if TORS ~= nil and HUMAN ~= nil then
  746. ATTACK = true
  747. Rooted = true
  748. TORS.Anchored = true
  749. RootPart.CFrame = TORS.CFrame * CF(0,0,4)
  750. HITFLOOR, HITPOS = Raycast(TORS.Position, (CF(TORS.Position, TORS.Position + VT(0, -1, 0))).lookVector, 4 * TORS.Size.Y/2, HITBODY)
  751. local FLOOR = HITFLOOR
  752. local POS = HITPOS
  753. print(FLOOR)
  754. UNANCHOR = false
  755. RootPart.Anchored = true
  756. CreateSound("1295446488", Torso, 10, 1)
  757. for i=0, 1, 0.1 / Animation_Speed do
  758. Swait()
  759. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 / Animation_Speed)
  760. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 2 / Animation_Speed)
  761. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(12)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
  762. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 2 / Animation_Speed)
  763. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 2 / Animation_Speed)
  764. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 2 / Animation_Speed)
  765. end
  766. local TAUNTS = {"907329532","907333294","907329893"}
  767. CreateSound(TAUNTS[MRANDOM(1,#TAUNTS)], Torso, 10, 1)
  768. for i=0, 1, 0.1 / Animation_Speed do
  769. Swait()
  770. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(-45)), 2 / Animation_Speed)
  771. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(45)), 2 / Animation_Speed)
  772. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(90), RAD(0), RAD(12)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
  773. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 2 / Animation_Speed)
  774. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 2 / Animation_Speed)
  775. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 2 / Animation_Speed)
  776. end
  777. RootPart.CFrame = TORS.CFrame * CF(0,0,2)
  778. CreateSound("260411131", TORS, 10, 1)
  779. TORS.Anchored = false
  780. local WELD = CreateWeldOrSnapOrMotor("Weld", TORS, RightArm, TORS, CF(0,-1,-0.5) * ANGLES(RAD(-90), RAD(0), RAD(0)), CF(0, 0, 0))
  781. for i=0, 1, 0.1 / Animation_Speed do
  782. Swait()
  783. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(45)), 2 / Animation_Speed)
  784. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(-45)), 2 / Animation_Speed)
  785. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(150), RAD(0), RAD(12)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
  786. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 2 / Animation_Speed)
  787. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 2 / Animation_Speed)
  788. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 2 / Animation_Speed)
  789. end
  790. for i=0, 2, 0.1 / Animation_Speed do
  791. Swait()
  792. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, -1.2) * ANGLES(RAD(65), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  793. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  794. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(-40), RAD(0), RAD(20)) * RIGHTSHOULDERC0, 0.2 / Animation_Speed)
  795. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-40), RAD(0), RAD(-20)) * LEFTSHOULDERC0, 0.2 / Animation_Speed)
  796. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.3, -1) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(-20)), 0.2 / Animation_Speed)
  797. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.3, -1) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(20)), 0.2 / Animation_Speed)
  798. end
  799. for i = 1, 15 do
  800. CreateRing(VT(0,0,0),false,0,25,CF(TORS.Position+VT(0,-3,0))*ANGLES(RAD(90),RAD(0),RAD(0)),"Institutional white",VT(i/5,i/5,0))
  801. end
  802. WELD:remove()
  803. local grav = Instance.new("BodyPosition",TORS)
  804. grav.P = 20000
  805. grav.D = 100
  806. grav.maxForce = Vector3.new(math.huge,math.huge,math.huge)
  807. grav.position = TORS.Position + VT(0,50,0)
  808. grav.Name = "GravityForce"
  809. for i=0, 1, 0.1 / Animation_Speed do
  810. Swait()
  811. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(-25), RAD(0), RAD(45)), 2 / Animation_Speed)
  812. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(-45)), 2 / Animation_Speed)
  813. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(150), RAD(0), RAD(12)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
  814. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 2 / Animation_Speed)
  815. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(-25)), 2 / Animation_Speed)
  816. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(25)), 2 / Animation_Speed)
  817. end
  818. for i=0, 2, 0.1 / Animation_Speed do
  819. Swait()
  820. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, -1.2) * ANGLES(RAD(65), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  821. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  822. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(-40), RAD(0), RAD(20)) * RIGHTSHOULDERC0, 0.2 / Animation_Speed)
  823. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-40), RAD(0), RAD(-20)) * LEFTSHOULDERC0, 0.2 / Animation_Speed)
  824. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.3, -1) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(-20)), 0.2 / Animation_Speed)
  825. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.3, -1) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(20)), 0.2 / Animation_Speed)
  826. end
  827. CreateSound("1295446488", Torso, 10, 1)
  828. CreateWave(VT(0,0,0),15,CF(HITPOS),true,2,"Really red",VT(1,0.1,1))
  829. RootPart.CFrame = CF(TORS.Position)*CF(0,0,5)
  830. for i=0, 2, 0.1 / Animation_Speed do
  831. Swait()
  832. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 ) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 / Animation_Speed)
  833. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0 , 0 + ((1) - 1)) * ANGLES(RAD(20), RAD(0), RAD(0)), 2 / Animation_Speed)
  834. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(60)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
  835. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-60)) * LEFTSHOULDERC0, 2 / Animation_Speed)
  836. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(20)), 2 / Animation_Speed)
  837. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(10)), 2 / Animation_Speed)
  838. end
  839. VanishPlayer()
  840. for i = 1, 50+(25*POWERLEVEL) do
  841. Swait()
  842. CreateRing(VT(0,0,0),false,0,25,TORS.CFrame*ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180))),"Institutional white",VT(POWERLEVEL/3,POWERLEVEL/3,0))
  843. CreateSound(HITWEAPONSOUNDS[MRANDOM(1,#HITWEAPONSOUNDS)], TORS, 10, 1)
  844. local CFRAME = CF(TORS.Position)*ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)))
  845. MagicSphere(VT(0,0,0),15,CFRAME,"Really red",VT(0.1,0.1,POWERLEVEL*5))
  846. MagicSphere(VT(0.1,0.1,0.1),15,CFRAME,"Really red",VT(0.1,0.1,POWERLEVEL*5))
  847. end
  848. RootPart.CFrame = CF(TORS.Position)*CF(0,15,1)
  849. Reappear()
  850. for i=0, 2, 0.1 / Animation_Speed do
  851. Swait()
  852. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, -1.2) * ANGLES(RAD(-5), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  853. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  854. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, -0.5) * ANGLES(RAD(160), RAD(0), RAD(-20)) * RIGHTSHOULDERC0, 0.2 / Animation_Speed)
  855. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, -0.5) * ANGLES(RAD(160), RAD(0), RAD(20)) * LEFTSHOULDERC0, 0.2 / Animation_Speed)
  856. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  857. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  858. end
  859. for i = 1, 15 do
  860. CreateRing(VT(0,0,0),false,0,25,CF(TORS.Position+VT(0,3,0))*ANGLES(RAD(90),RAD(0),RAD(0)),"Institutional white",VT(i/5,i/5,0))
  861. end
  862. RootPart.CFrame = CF(TORS.Position)*CF(0,5,1)
  863. grav.Position = POS
  864. CreateDebreeRing(FLOOR,POS,6*POWERLEVEL,VT(6,6,6)*POWERLEVEL,10)
  865. CreateFlyingDebree(FLOOR,CF(POS),25,VT(4,4,4)*POWERLEVEL,10,50*POWERLEVEL)
  866. CreateSound("289842971", TORS, 3, 1)
  867. MagicSphere(VT(0,0,0),35,CF(POS),"Really red",VT(POWERLEVEL/2,POWERLEVEL/2,POWERLEVEL/2))
  868. MagicSphere(VT(0.1,0.1,0.1),35,CF(POS),"Really red",VT(POWERLEVEL/2,POWERLEVEL/2,POWERLEVEL/2))
  869. killnearest(POS,POWERLEVEL*10,5)
  870. if POWERLEVEL > 3 then
  871. MagicSphere(VT(0.1,500,0.1),15,CF(POS),"Institutional white",VT(POWERLEVEL,0,POWERLEVEL))
  872. end
  873. CreateWave(VT(0,0,0),15,CF(POS),true,2,"Really black",VT(POWERLEVEL*2,0.1,POWERLEVEL*2))
  874. for i=0, 1, 0.1 / Animation_Speed do
  875. Swait()
  876. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, -1.2) * ANGLES(RAD(45), RAD(0), RAD(0)), 3 / Animation_Speed)
  877. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 3 / Animation_Speed)
  878. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1, 0.5, -1) * ANGLES(RAD(25), RAD(0), RAD(-20)) * RIGHTSHOULDERC0, 3 / Animation_Speed)
  879. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1, 0.5, -1) * ANGLES(RAD(25), RAD(0), RAD(20)) * LEFTSHOULDERC0, 3 / Animation_Speed)
  880. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 3 / Animation_Speed)
  881. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 3 / Animation_Speed)
  882. end
  883. HITBODY:BreakJoints()
  884. grav:remove()
  885. ATTACK = false
  886. Rooted = false
  887. UNANCHOR = true
  888. RootPart.Anchored = false
  889. if POWERLEVEL > 1 then
  890. POWERLEVEL = POWERLEVEL - 1
  891. end
  892. end
  893. end
  894. end
  895. end
  896.  
  897. function ChunkChuck()
  898. if HITFLOOR ~= nil then
  899. ATTACK = true
  900. Rooted = true
  901. CreateSound("305685800", Head, 10, 1)
  902. for i=0, 1, 0.1 / Animation_Speed do
  903. Swait()
  904. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(-25), RAD(0), RAD(0)), 2 / Animation_Speed)
  905. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 2 / Animation_Speed)
  906. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(12)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
  907. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 2 / Animation_Speed)
  908. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(-25)), 2 / Animation_Speed)
  909. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(25)), 2 / Animation_Speed)
  910. end
  911. for i=0, 1, 0.1 / Animation_Speed do
  912. Swait()
  913. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, -0.75, -0.75 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(65), RAD(0), RAD(0)), 2 / Animation_Speed)
  914. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 2 / Animation_Speed)
  915. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1, 0.5, -1) * ANGLES(RAD(65), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
  916. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1, 0.5, -1) * ANGLES(RAD(65), RAD(0), RAD(0)) * LEFTSHOULDERC0, 2 / Animation_Speed)
  917. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(65)), 2 / Animation_Speed)
  918. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(-65)), 2 / Animation_Speed)
  919. end
  920. CreateDebreeRing(HITFLOOR,HITPOS,3*POWERLEVEL,VT(2,2,2)*POWERLEVEL,3)
  921. CreateFlyingDebree(HITFLOOR,CF(HITPOS),25,VT(2,2,2)*POWERLEVEL,3,50*POWERLEVEL)
  922. local CHUNK = CreatePart(3, Effects, "Neon", 0, 0, "Peal", "Debree", VT(5,5,5)*POWERLEVEL/1.5)
  923. CHUNK.Color = HITFLOOR.Color
  924. CHUNK.Material = HITFLOOR.Material
  925. CHUNK.CFrame = Torso.CFrame*CF(0,0,-3*POWERLEVEL)
  926. CreateSound("260411131", CHUNK, 10, 1)
  927. CreateSound("289842971", Torso, 3, 1)
  928. repeat
  929. Swait()
  930. CHUNK.CFrame = Torso.CFrame*CF(0,2+(2*POWERLEVEL),0)
  931. turnto(Mouse.Hit.p)
  932. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 / Animation_Speed)
  933. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 2 / Animation_Speed)
  934. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(170), RAD(0), RAD(12)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
  935. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(170), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 2 / Animation_Speed)
  936. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 2 / Animation_Speed)
  937. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 2 / Animation_Speed)
  938. until HOLD == true
  939. for i=0, 1, 0.1 / Animation_Speed do
  940. Swait()
  941. CHUNK.CFrame = Torso.CFrame*CF(0,2+(2*POWERLEVEL),0)
  942. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(-25), RAD(0), RAD(0)), 2 / Animation_Speed)
  943. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 2 / Animation_Speed)
  944. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(170), RAD(0), RAD(12)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
  945. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(170), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 2 / Animation_Speed)
  946. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(-25)), 2 / Animation_Speed)
  947. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(25)), 2 / Animation_Speed)
  948. end
  949. CHUNK.CanCollide = true
  950. CHUNK.Anchored = false
  951. CHUNK.CFrame = RootPart.CFrame*CF(0,0,-1*POWERLEVEL)
  952. for i = 1, 25 do
  953. CreateRing(VT(0,0,0),false,0,15,RootPart.CFrame*CF(0,0,-3)*ANGLES(RAD(0),RAD(0),RAD(0)),"Really red",VT((POWERLEVEL/3)/i,(POWERLEVEL/3)/i,0))
  954. end
  955. local bv = Instance.new("BodyVelocity")
  956. bv.maxForce = Vector3.new(1e9, 1e9, 1e9)
  957. bv.velocity = RootPart.CFrame.lookVector*400
  958. bv.Parent = CHUNK
  959. local HIT = CHUNK.Touched:Connect(function(hit)
  960. if hit.Parent ~= workspace and hit.Parent ~= Character and hit.Parent.ClassName == "Model" then
  961. hit.Parent:BreakJoints()
  962. end
  963. end)
  964. CreateSound("138079201", CHUNK, 10, 1)
  965. Debris:AddItem(CHUNK,5)
  966. for i=0, 1, 0.1 / Animation_Speed do
  967. Swait()
  968. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(25), RAD(0), RAD(0)), 2 / Animation_Speed)
  969. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 2 / Animation_Speed)
  970. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(115), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
  971. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(115), RAD(0), RAD(0)) * LEFTSHOULDERC0, 2 / Animation_Speed)
  972. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(25)), 2 / Animation_Speed)
  973. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(-25)), 2 / Animation_Speed)
  974. end
  975. ATTACK = false
  976. Rooted = false
  977. if POWERLEVEL > 1 then
  978. POWERLEVEL = POWERLEVEL - 1
  979. end
  980. end
  981. end
  982.  
  983. function Boost()
  984. ATTACK = true
  985. Rooted = true
  986. CreateSound("466493476", Torso, 10, MRANDOM(7, 12) / 10)
  987. for i = 1, 50 do
  988. Swait()
  989. CreateRing(VT(0,0,0),false,0,5,RootPart.CFrame*ANGLES(RAD(0),RAD(90),RAD(0)),"Really red",VT(i/5,i/5,0))
  990. CreateRing(VT(0,0,0),false,0,5,RootPart.CFrame*ANGLES(RAD(0),RAD(0),RAD(0)),"Really red",VT(i/5,i/5,0))
  991. CreateRing(VT(0,0,0),false,0,25,RootPart.CFrame*ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180))),"Institutional white",VT(i/3,i/3,0))
  992. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.3 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(25), RAD(0), RAD(0 - 2.5 * SIN(SINE / 12))), 3 / Animation_Speed)
  993. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(25 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0 + 2.5 * SIN(SINE / 12))), 3 / Animation_Speed)
  994. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.15, 0, -0.5) * ANGLES(RAD(140 + 2.5 * SIN(SINE / 12)), RAD(15), RAD(0)) * RIGHTSHOULDERC0, 3 / Animation_Speed)
  995. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.15, 0, -0.5) * ANGLES(RAD(140 + 2.5 * SIN(SINE / 12)), RAD(-15), RAD(0)) * LEFTSHOULDERC0, 3 / Animation_Speed)
  996. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(-25 - 2.5 * SIN(SINE / 12))), 3 / Animation_Speed)
  997. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(-45 - 2.5 * SIN(SINE / 12))), 3 / Animation_Speed)
  998. end
  999. POWERLEVEL = POWERLEVEL + 1
  1000. ATTACK = false
  1001. Rooted = false
  1002. end
  1003.  
  1004. function XEvent()
  1005. if HITFLOOR ~= nil then
  1006. VALUE2 = false
  1007. CreateSound("907332670", Effects, 10, 1)
  1008. local POS = HITPOS
  1009. local FLOOR = HITFLOOR
  1010. local STARTPOS = RootPart.CFrame
  1011. ATTACK = true
  1012. Rooted = true
  1013. for i=0, 2, 0.1 / Animation_Speed do
  1014. Swait()
  1015. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, -1.2) * ANGLES(RAD(65), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1016. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1017. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(-40), RAD(0), RAD(20)) * RIGHTSHOULDERC0, 0.2 / Animation_Speed)
  1018. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-40), RAD(0), RAD(-20)) * LEFTSHOULDERC0, 0.2 / Animation_Speed)
  1019. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.3, -1) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(-20)), 0.2 / Animation_Speed)
  1020. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.3, -1) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(20)), 0.2 / Animation_Speed)
  1021. end
  1022. UNANCHOR = false
  1023. RootPart.Anchored = true
  1024. CreateSound("1295446488", Effects, 10, 1)
  1025. RootPart.CFrame = RootPart.CFrame*CF(0,100+(150*POWERLEVEL),0)
  1026. for i=0, 1, 0.1 / Animation_Speed do
  1027. Swait()
  1028. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(-25), RAD(0), RAD(0)), 2 / Animation_Speed)
  1029. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 2 / Animation_Speed)
  1030. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(45)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
  1031. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-45)) * LEFTSHOULDERC0, 2 / Animation_Speed)
  1032. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(-25)), 2 / Animation_Speed)
  1033. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(25)), 2 / Animation_Speed)
  1034. end
  1035. CreateSound("289315275", Effects, 10, 1)
  1036. for i=0, 5, 0.1 / Animation_Speed do
  1037. Swait()
  1038. CreateRing(VT(0,0,0),false,0,25,RootPart.CFrame*CF(0,5,0)*ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180))),"Really red",VT(POWERLEVEL/1.2,POWERLEVEL/1.2,0))
  1039. CreateRing(VT(0,0,0),false,0,25,RootPart.CFrame*CF(0,5,0)*ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180))),"Really red",VT(POWERLEVEL,POWERLEVEL,0))
  1040. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(-25), RAD(0), RAD(45)), 2 / Animation_Speed)
  1041. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(-45)), 2 / Animation_Speed)
  1042. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(150), RAD(0), RAD(12)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
  1043. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 2 / Animation_Speed)
  1044. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(-25)), 2 / Animation_Speed)
  1045. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(25)), 2 / Animation_Speed)
  1046. end
  1047. CreateSound("260411131", Effects, 3, 1)
  1048. for i=0, 1, 0.1 / Animation_Speed do
  1049. Swait()
  1050. CreateRing(VT(0,0,0),false,0,25,RightArm.CFrame*CF(0,-1.5,0)*ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180))),"Really red",VT(POWERLEVEL/5,POWERLEVEL/5,0))
  1051. CreateRing(VT(0,0,0),false,0,25,RightArm.CFrame*CF(0,-1.5,0)*ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180))),"Really red",VT(POWERLEVEL/4,POWERLEVEL/4,0))
  1052. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 / Animation_Speed)
  1053. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(-25)), 2 / Animation_Speed)
  1054. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.75, 0.5, -1) * ANGLES(RAD(0), RAD(0), RAD(-90)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
  1055. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 2 / Animation_Speed)
  1056. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(-25)), 2 / Animation_Speed)
  1057. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(25)), 2 / Animation_Speed)
  1058. end
  1059. for i=0, 0.3, 0.1 / Animation_Speed do
  1060. Swait()
  1061. CreateRing(VT(0,0,0),false,0,25,RightArm.CFrame*CF(0,-1.5,0)*ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180))),"Really red",VT(POWERLEVEL/5,POWERLEVEL/5,0))
  1062. CreateRing(VT(0,0,0),false,0,25,RightArm.CFrame*CF(0,-1.5,0)*ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180))),"Really red",VT(POWERLEVEL/4,POWERLEVEL/4,0))
  1063. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 / Animation_Speed)
  1064. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-45 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(-25)), 2 / Animation_Speed)
  1065. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(170), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
  1066. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 2 / Animation_Speed)
  1067. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(-25)), 2 / Animation_Speed)
  1068. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(25)), 2 / Animation_Speed)
  1069. end
  1070. for i=0, 0.3, 0.1 / Animation_Speed do
  1071. Swait()
  1072. CreateRing(VT(0,0,0),false,0,25,RightArm.CFrame*CF(0,-1.5,0)*ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180))),"Really red",VT(POWERLEVEL/4,POWERLEVEL/4,0))
  1073. CreateRing(VT(0,0,0),false,0,25,RightArm.CFrame*CF(0,-1.5,0)*ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180))),"Really red",VT(POWERLEVEL/3,POWERLEVEL/3,0))
  1074. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(75), RAD(0), RAD(45)), 2 / Animation_Speed)
  1075. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(-45)), 2 / Animation_Speed)
  1076. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.15, 0.5, -1) * ANGLES(RAD(90), RAD(0), RAD(45)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
  1077. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 2 / Animation_Speed)
  1078. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(-25)), 2 / Animation_Speed)
  1079. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(25)), 2 / Animation_Speed)
  1080. end
  1081. local BURNMARKS = {}
  1082. local DEATHRAY1 = CreatePart(3, Effects, "Neon", 0, 0.5, "Really red", "RAY", VT(0,0,0))
  1083. MakeForm(DEATHRAY1,"Cyl")
  1084. local DEATHRAY2 = CreatePart(3, Effects, "Neon", 0, 0, "Really red", "RAY", VT(0,0,0))
  1085. MakeForm(DEATHRAY2,"Cyl")
  1086. local loopsound = CreateSound("487214658", Effects, 4, 1, true)
  1087. local AMOUNT = POWERLEVEL * 25
  1088. for i = 1, POWERLEVEL * 50 do
  1089. Swait()
  1090. MagicSphere(VT(POWERLEVEL,POWERLEVEL,POWERLEVEL)*2,35,RightArm.CFrame*CF(0,-2,0),"Really red",VT(0,0,0))
  1091. CreateRing(VT(0,0,0),false,0,25,RightArm.CFrame*CF(0,-1.5,0)*ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180))),"Really red",VT(POWERLEVEL/4,POWERLEVEL/4,0))
  1092. CreateRing(VT(0,0,0),false,0,25,RightArm.CFrame*CF(0,-1.5,0)*ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180))),"Really red",VT(POWERLEVEL/3,POWERLEVEL/3,0))
  1093. local MARK = CreatePart(3, Effects, "Neon", 0, 0, "Institutional white", "BurnMark", VT(POWERLEVEL,0,POWERLEVEL)*2)
  1094. MARK.CFrame = CF(POS+VT(AMOUNT,0,AMOUNT))
  1095. table.insert(BURNMARKS,MARK)
  1096. MakeForm(MARK,"Cyl")
  1097. CreateRing(VT(0,0,0),false,0,25,CF(POS+VT(AMOUNT,0,AMOUNT))*ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180))),"Really red",VT(POWERLEVEL/5,POWERLEVEL/5,0))
  1098. CreateRing(VT(0,0,0),false,0,25,CF(POS+VT(AMOUNT,0,AMOUNT))*ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180))),"Really red",VT(POWERLEVEL/4,POWERLEVEL/4,0))
  1099. local distance = (RightArm.CFrame*CF(0,-2,0).p - POS+VT(AMOUNT,0,AMOUNT)).magnitude
  1100. DEATHRAY1.Size = Vector3.new(POWERLEVEL, distance, POWERLEVEL)
  1101. DEATHRAY1.CFrame = CFrame.new(RightArm.CFrame*CF(0,-2,0).p,POS+VT(AMOUNT,0,AMOUNT)) * CFrame.new(0, 0, -distance/2) * ANGLES(RAD(90),RAD(0),RAD(0))
  1102. DEATHRAY2.Size = Vector3.new(POWERLEVEL+0.1, distance, POWERLEVEL+0.1)
  1103. DEATHRAY2.CFrame = CFrame.new(RightArm.CFrame*CF(0,-2,0).p,POS+VT(AMOUNT,0,AMOUNT)) * CFrame.new(0, 0, -distance/2) * ANGLES(RAD(90),RAD(0),RAD(0))
  1104. AMOUNT = AMOUNT - 1
  1105. end
  1106. local AMOUNT = POWERLEVEL * 25
  1107. for i = 1, POWERLEVEL * 50 do
  1108. Swait()
  1109. MagicSphere(VT(POWERLEVEL,POWERLEVEL,POWERLEVEL)*2,35,RightArm.CFrame*CF(0,-2,0),"Institutional white",VT(0,0,0))
  1110. CreateRing(VT(0,0,0),false,0,25,RightArm.CFrame*CF(0,-1.5,0)*ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180))),"Really red",VT(POWERLEVEL/4,POWERLEVEL/4,0))
  1111. CreateRing(VT(0,0,0),false,0,25,RightArm.CFrame*CF(0,-1.5,0)*ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180))),"Institutional red",VT(POWERLEVEL/3,POWERLEVEL/3,0))
  1112. local MARK = CreatePart(3, Effects, "Neon", 0, 0, "Institutional white", "BurnMark", VT(POWERLEVEL,0,POWERLEVEL)*2)
  1113. MARK.CFrame = CF(POS+VT(AMOUNT,0,-AMOUNT))
  1114. table.insert(BURNMARKS,MARK)
  1115. MakeForm(MARK,"Cyl")
  1116. CreateRing(VT(0,0,0),false,0,25,CF(POS+VT(AMOUNT,0,-AMOUNT))*ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180))),"Really red",VT(POWERLEVEL/5,POWERLEVEL/5,0))
  1117. CreateRing(VT(0,0,0),false,0,25,CF(POS+VT(AMOUNT,0,-AMOUNT))*ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180))),"Really red",VT(POWERLEVEL/4,POWERLEVEL/4,0))
  1118. local distance = (RightArm.CFrame*CF(0,-2,0).p - POS+VT(AMOUNT,0,-AMOUNT)).magnitude
  1119. DEATHRAY1.Size = Vector3.new(POWERLEVEL, distance, POWERLEVEL)
  1120. DEATHRAY1.CFrame = CFrame.new(RightArm.CFrame*CF(0,-2,0).p,POS+VT(AMOUNT,0,-AMOUNT)) * CFrame.new(0, 0, -distance/2) * ANGLES(RAD(90),RAD(0),RAD(0))
  1121. DEATHRAY2.Size = Vector3.new(POWERLEVEL+0.1, distance, POWERLEVEL+0.1)
  1122. DEATHRAY2.CFrame = CFrame.new(RightArm.CFrame*CF(0,-2,0).p,POS+VT(AMOUNT,0,-AMOUNT)) * CFrame.new(0, 0, -distance/2) * ANGLES(RAD(90),RAD(0),RAD(0))
  1123. AMOUNT = AMOUNT - 1
  1124. end
  1125. DEATHRAY1:remove()
  1126. DEATHRAY2:remove()
  1127. loopsound:remove()
  1128. for i=0, 1, 0.1 / Animation_Speed do
  1129. Swait()
  1130. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, -1.2) * ANGLES(RAD(-65), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1131. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1132. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(40), RAD(0), RAD(20)) * RIGHTSHOULDERC0, 0.2 / Animation_Speed)
  1133. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(40), RAD(0), RAD(-20)) * LEFTSHOULDERC0, 0.2 / Animation_Speed)
  1134. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(-20)), 0.2 / Animation_Speed)
  1135. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(20)), 0.2 / Animation_Speed)
  1136. end
  1137. RootPart.CFrame = STARTPOS
  1138. for i=0, 0.1, 0.1 / Animation_Speed do
  1139. Swait()
  1140. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, -1.2) * ANGLES(RAD(65), RAD(0), RAD(0)), 2 / Animation_Speed)
  1141. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1142. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(-40), RAD(0), RAD(20)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
  1143. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-40), RAD(0), RAD(-20)) * LEFTSHOULDERC0, 2 / Animation_Speed)
  1144. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.3, -1) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(-20)), 2 / Animation_Speed)
  1145. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.3, -1) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(20)), 2 / Animation_Speed)
  1146. end
  1147. for i = 1, 10+(5*POWERLEVEL) do
  1148. Swait()
  1149. CreateRing(VT(0,0,0),false,0,5,CF(POS)*ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180))),"Really red",VT(POWERLEVEL*5,POWERLEVEL*5,0))
  1150. CreateRing(VT(0,0,0),false,0,5,CF(POS)*ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180))),"Really red",VT(POWERLEVEL*15,POWERLEVEL*15,0))
  1151. end
  1152. local SOUND = CreateSound("314970772", Effects, 10, 1)
  1153. CreateSound("414517163", Effects, 10, 1)
  1154. IT("EchoSoundEffect",SOUND)
  1155. MagicSphere(VT(0,0,0),35,CF(POS),"Institutional white",VT(POWERLEVEL,POWERLEVEL,POWERLEVEL))
  1156. CreateDebreeRing(FLOOR,POS,25*POWERLEVEL,VT(25,25,25)*POWERLEVEL,3)
  1157. CreateFlyingDebree(FLOOR,CF(POS),25,VT(4,4,4)*POWERLEVEL,3,25*POWERLEVEL)
  1158. for i = 1, 25 do
  1159. Swait()
  1160. MagicSphere(VT(0,0,0),15,CF(POS),"Really black",VT(POWERLEVEL,POWERLEVEL,POWERLEVEL))
  1161. CreateRing(VT(0,0,0.1),false,0,45,CF(HITPOS)*ANGLES(RAD(90),RAD(0),RAD(0)),"Institutional white",VT(POWERLEVEL*2,POWERLEVEL*2,0))
  1162. killnearest(POS,POWERLEVEL*100,500)
  1163. CreateRing(VT(0,0,0),false,0,15,CF(POS)*ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180))),"Really red",VT(POWERLEVEL*15,POWERLEVEL*15,0))
  1164. CreateRing(VT(0,0,0),false,0,15,CF(POS)*ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180))),"Really red",VT(POWERLEVEL*25,POWERLEVEL*25,0))
  1165. end
  1166. for i = 1, 50 do
  1167. Swait()
  1168. for e=1,#BURNMARKS do
  1169. if BURNMARKS[e]~=nil then
  1170. local Thing=BURNMARKS[e]
  1171. if Thing~=nil then
  1172. local Part=Thing
  1173. Part.Transparency = Part.Transparency + (1/50)
  1174. end
  1175. end
  1176. end
  1177. end
  1178. for e=1,#BURNMARKS do
  1179. if BURNMARKS[e]~=nil then
  1180. local Thing=BURNMARKS[e]
  1181. if Thing~=nil then
  1182. local Part=Thing
  1183. Part:remove()
  1184. end
  1185. end
  1186. end
  1187. ATTACK = false
  1188. Rooted = false
  1189. UNANCHOR = true
  1190. RootPart.Anchored = false
  1191. POWERLEVEL = 1
  1192. end
  1193. end
  1194.  
  1195. function Taunt()
  1196. ATTACK = true
  1197. Rooted = true
  1198. CreateSound("907330011", Head, 10, 1.1)
  1199. for i=0, 1, 0.1 / Animation_Speed do
  1200. Swait()
  1201. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 / Animation_Speed)
  1202. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 2 / Animation_Speed)
  1203. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.15, 0.5, -0.8) * ANGLES(RAD(170), RAD(0), RAD(-30)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
  1204. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 2 / Animation_Speed)
  1205. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 2 / Animation_Speed)
  1206. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 2 / Animation_Speed)
  1207. end
  1208. for i=0, 2, 0.1 / Animation_Speed do
  1209. Swait()
  1210. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 / Animation_Speed)
  1211. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 2 / Animation_Speed)
  1212. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(75), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
  1213. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 2 / Animation_Speed)
  1214. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 2 / Animation_Speed)
  1215. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 2 / Animation_Speed)
  1216. end
  1217. ATTACK = false
  1218. Rooted = false
  1219. end
  1220.  
  1221. function BreakLimit()
  1222. ATTACK = true
  1223. Rooted = false
  1224. UNANCHOR = false
  1225. RootPart.Anchored = true
  1226. for i=0, 5, 0.1 / Animation_Speed do
  1227. Swait()
  1228. RootPart.CFrame = RootPart.CFrame * CF(0,0.2,0)
  1229. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1230. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0 * Player_Size, 0 + ((1) - 1)) * ANGLES(RAD(-20), RAD(0), RAD(0)), 2 / Animation_Speed)
  1231. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(-40), RAD(0), RAD(20)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
  1232. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-40), RAD(0), RAD(-20)) * LEFTSHOULDERC0, 2 / Animation_Speed)
  1233. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.3) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(-20)), 2 / Animation_Speed)
  1234. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.3) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(20)), 2 / Animation_Speed)
  1235. end
  1236. CreateSound("1368598393", Effects, 10, 1)
  1237. for i=0, 2, 0.1 / Animation_Speed do
  1238. Swait()
  1239. local CFRAME = CF(Torso.Position)*ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)))
  1240. MagicSphere(VT(0,0,0),15,CFRAME,"Really black",VT(0.1,0.1,5))
  1241. MagicSphere(VT(0.1,0.1,0.1),15,CFRAME,"Institutional white",VT(0.1,0.1,5))
  1242. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1243. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0 * Player_Size, 0 + ((1) - 1)) * ANGLES(RAD(20), RAD(0), RAD(0)), 2 / Animation_Speed)
  1244. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.15, 0.5, -1) * ANGLES(RAD(90), RAD(0), RAD(-75)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
  1245. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.15, 0.5, -1) * ANGLES(RAD(90), RAD(0), RAD(75)) * LEFTSHOULDERC0, 2 / Animation_Speed)
  1246. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5, -0.5) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(0)), 2 / Animation_Speed)
  1247. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(0)), 2 / Animation_Speed)
  1248. end
  1249. CreateSound("1368583274", Effects, 10, 1)
  1250. for i=0, 6, 0.1 / Animation_Speed do
  1251. Swait()
  1252. CreateRing(VT(45,5,0)*2,false,0,45,Torso.CFrame*ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180))),"Really red",VT(-1,0,0))
  1253. CreateRing(VT(45,5,0)*3,false,0,45,Torso.CFrame*ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180))),"Really red",VT(-1,0,0)*3)
  1254. local CFRAME = CF(Torso.Position)*ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)))
  1255. MagicSphere(VT(0,0,0),15,CFRAME,"Really red",VT(0.1,0.1,55))
  1256. MagicSphere(VT(0,0,0),15,CFRAME,"Really red",VT(2,2,2))
  1257. MagicSphere(VT(0.1,0.1,0.1),15,CFRAME,"Really red",VT(0.1,0.1,55))
  1258. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1259. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0 * Player_Size, 0 + ((1) - 1)) * ANGLES(RAD(20), RAD(0), RAD(0)), 2 / Animation_Speed)
  1260. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.15, 0.5, -1) * ANGLES(RAD(90), RAD(0), RAD(-75)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
  1261. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.15, 0.5, -1) * ANGLES(RAD(90), RAD(0), RAD(75)) * LEFTSHOULDERC0, 2 / Animation_Speed)
  1262. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5, -0.5) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(0)), 2 / Animation_Speed)
  1263. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(0)), 2 / Animation_Speed)
  1264. end
  1265. CreateSound("907329532", Effects, 10, 1.1)
  1266. Swait(175)
  1267. CreateRing(VT(0,0,0),false,0,45,RootPart.CFrame*ANGLES(RAD(90),RAD(0),RAD(0)),"Really red",VT(7,7,0))
  1268. CreateSound("1368605755", Effects, 10, 1)
  1269. CreateSound("1368637781", Effects, 10, 1)
  1270. MagicSphere(VT(0,0,0),45,Torso.CFrame,"Really red",VT(5,5,5))
  1271. LIMITBROKEN = true
  1272. for i=0, 1, 0.1 / Animation_Speed do
  1273. Swait()
  1274. CreateRing(VT(0,0,0),false,0,45,Torso.CFrame*ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180))),"Really red",VT(4,4,0))
  1275. CreateRing(VT(0,0,0),false,0,45,Torso.CFrame*ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180))),"Really red",VT(5,5,0))
  1276. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(-25), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1277. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0 * Player_Size, 0 + ((1) - 1)) * ANGLES(RAD(-20), RAD(0), RAD(0)), 2 / Animation_Speed)
  1278. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(-60), RAD(0), RAD(20)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
  1279. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-60), RAD(0), RAD(-20)) * LEFTSHOULDERC0, 2 / Animation_Speed)
  1280. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.3) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(-50)), 2 / Animation_Speed)
  1281. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.3) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(50)), 2 / Animation_Speed)
  1282. end
  1283. UNANCHOR = true
  1284. RootPart.Anchored = false
  1285. ATTACK = false
  1286. Rooted = false
  1287. end
  1288.  
  1289. -- LIMIT BROKEN
  1290.  
  1291. function RivalingOverthrower2()
  1292. if Mouse.Target.Parent ~= Character and Mouse.Target.Parent.Parent ~= Character and Mouse.Target.Parent:FindFirstChildOfClass("Humanoid") ~= nil then
  1293. local HITBODY = Mouse.Target.Parent
  1294. local TORS = HITBODY:FindFirstChild("Torso") or HITBODY:FindFirstChild("UpperTorso")
  1295. local HUMAN = Mouse.Target.Parent:FindFirstChildOfClass("Humanoid")
  1296. if TORS ~= nil and HUMAN ~= nil then
  1297. ATTACK = true
  1298. Rooted = false
  1299. VanishPlayer()
  1300. TORS.Anchored = true
  1301. RootPart.CFrame = TORS.CFrame*CF(0,5,0)
  1302. CreateSound("260411131", RootPart, 3, 1)
  1303. for i = 1, 75 do
  1304. Swait()
  1305. CreateRing(VT(0,0,0),false,0,25,TORS.CFrame*ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180))),"Really red",VT(POWERLEVEL/3,POWERLEVEL/3,0))
  1306. CreateSound(HITWEAPONSOUNDS[MRANDOM(1,#HITWEAPONSOUNDS)], TORS, 10, 1)
  1307. local CFRAME = CF(TORS.Position)*ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)))
  1308. MagicSphere(VT(0,0,0),15,CFRAME,"Really black",VT(0.1,0.1,POWERLEVEL*5))
  1309. MagicSphere(VT(0.1,0.1,0.1),15,CFRAME,"Institutional white",VT(0.1,0.1,POWERLEVEL*5))
  1310. TORS.CFrame = TORS.CFrame*ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)))
  1311. end
  1312. RootPart.CFrame = CF(TORS.Position)*CF(MRANDOM(-45,45),45,MRANDOM(-45,45))
  1313. Reappear()
  1314. CreateSound("1368583274", RightArm, 10, 1)
  1315. local ORB = CreatePart(3, Effects, "Neon", 0, 0, "Really red", "Neon", VT(0,0,0))
  1316. MakeForm(ORB,"Ball")
  1317. ORB.Color = C3(0,0,0)
  1318. ORB.CFrame = RightArm.CFrame * CF(0,-2,0)
  1319. for i=0, 4, 0.1 / Animation_Speed do
  1320. Swait()
  1321. ORB.CFrame = RightArm.CFrame * CF(0,-2-(ORB.Size.Z/2),0)
  1322. ORB.Size = ORB.Size + VT(0.03,0.03,0.03)
  1323. CreateRing(VT(25,25,0),false,0,25,ORB.CFrame*ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180))),"Really red",VT(-1,-1,0))
  1324. RootPart.CFrame = CF(RootPart.Position,TORS.Position)
  1325. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(90)), 2 / Animation_Speed)
  1326. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(-90)), 2 / Animation_Speed)
  1327. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(90)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
  1328. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 2 / Animation_Speed)
  1329. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 2 / Animation_Speed)
  1330. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 2 / Animation_Speed)
  1331. end
  1332. for i = 1, 5 do
  1333. Swait()
  1334. RootPart.CFrame = CF(RootPart.Position,TORS.Position)
  1335. ORB.Size = ORB.Size * 0.8
  1336. end
  1337. local BEAM = CreatePart(3, Effects, "Neon", 0, 0, "Really red", "Neon", VT(0,25,0))
  1338. MakeForm(BEAM,"Ball")
  1339. local BEAM2 = CreatePart(3, Effects, "Neon", 0, 0, "Really red", "Neon", VT(0,1000,0))
  1340. MakeForm(BEAM2,"Cyl")
  1341. BEAM.CFrame = ORB.CFrame * CF(0,0,10)
  1342. ORB.Color = BRICKC("Really red").Color
  1343. for i = 1, 5 do
  1344. Swait()
  1345. CreateRing(VT(0,0,0.1),false,0,10,RightArm.CFrame*CF(0,-1,0)*ANGLES(RAD(90),RAD(0),RAD(0)),"Really red",VT(2,2,0))
  1346. BEAM.CFrame = ORB.CFrame * CF(0,-12.5,0)
  1347. BEAM.Size = BEAM.Size + VT(2,0,2)
  1348. BEAM2.CFrame = ORB.CFrame * CF(0,-512.5,0)
  1349. BEAM2.Size = BEAM2.Size + VT(2,0,2)
  1350. RootPart.CFrame = CF(RootPart.Position,TORS.Position)
  1351. ORB.Size = ORB.Size * 1.3
  1352. end
  1353. CreateSound("1368605755", Effects, 10, 1)
  1354. HITBODY:BreakJoints()
  1355. TORS.Anchored = false
  1356. local POS = TORS.Position
  1357. for i = 1, 25 do
  1358. CreateRing(VT(0,0,0),false,0,25,TORS.CFrame*ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180))),"Really red",VT(POWERLEVEL/3,POWERLEVEL/3,0))
  1359. CreateRing(VT(0,0,0),false,0,25,TORS.CFrame*ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180))),"Really red",VT(POWERLEVEL/4,POWERLEVEL/4,0))
  1360. end
  1361. for i=0, 2, 0.1 / Animation_Speed do
  1362. Swait()
  1363. killnearest(POS,15,700)
  1364. CreateRing(VT(0,0,0.1),false,0,10,RightArm.CFrame*CF(0,-1,0)*ANGLES(RAD(90),RAD(0),RAD(0)),"Really red",VT(2,2,0))
  1365. BEAM.CFrame = ORB.CFrame * CF(0,-12.5,0)
  1366. BEAM2.CFrame = ORB.CFrame * CF(0,-512.5,0)
  1367. ORB.CFrame = RightArm.CFrame * CF(0,-2-(ORB.Size.Z/2),0)
  1368. RootPart.CFrame = CF(RootPart.Position,POS)
  1369. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(90)), 2 / Animation_Speed)
  1370. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(-90)), 2 / Animation_Speed)
  1371. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(90)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
  1372. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 2 / Animation_Speed)
  1373. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 2 / Animation_Speed)
  1374. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 2 / Animation_Speed)
  1375. end
  1376. for i = 1, 5 do
  1377. Swait()
  1378. BEAM.CFrame = ORB.CFrame * CF(0,-12.5,0)
  1379. BEAM.Size = BEAM.Size - VT(2,0,2)
  1380. BEAM2.CFrame = ORB.CFrame * CF(0,-512.5,0)
  1381. BEAM2.Size = BEAM2.Size - VT(2,0,2)
  1382. RootPart.CFrame = CF(RootPart.Position,TORS.Position)
  1383. ORB.Size = ORB.Size * 0.8
  1384. end
  1385. turnto(POS)
  1386. ORB:remove()
  1387. BEAM:remove()
  1388. BEAM2:remove()
  1389. ATTACK = false
  1390. Rooted = false
  1391. end
  1392. end
  1393. end
  1394.  
  1395. function ChunkChuck2()
  1396. if HITFLOOR ~= nil then
  1397. ATTACK = true
  1398. Rooted = false
  1399. for i=0, 1, 0.1 / Animation_Speed do
  1400. Swait()
  1401. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(-25), RAD(0), RAD(45)), 2 / Animation_Speed)
  1402. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(-45)), 2 / Animation_Speed)
  1403. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(150), RAD(0), RAD(12)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
  1404. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 2 / Animation_Speed)
  1405. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(-25)), 2 / Animation_Speed)
  1406. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(25)), 2 / Animation_Speed)
  1407. end
  1408. local DIST = (RootPart.Position - HITPOS).Magnitude
  1409. RootPart.CFrame = RootPart.CFrame * CF(0,-(DIST-3),0)
  1410. for i=0, 0.1, 0.1 / Animation_Speed do
  1411. Swait()
  1412. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(90), RAD(0), RAD(90)), 2 / Animation_Speed)
  1413. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(-90)), 2 / Animation_Speed)
  1414. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(90)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
  1415. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 2 / Animation_Speed)
  1416. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 2 / Animation_Speed)
  1417. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 2 / Animation_Speed)
  1418. end
  1419. CreateDebreeRing(HITFLOOR,HITPOS,15,VT(15,15,15))
  1420. CreateFlyingDebree(HITFLOOR,CF(HITPOS),25,VT(2,2,2),3,150)
  1421. local CHUNK = CreatePart(3, Effects, "Neon", 0, 0, "Peal", "Debree", VT(25,25,25))
  1422. CHUNK.Color = HITFLOOR.Color
  1423. CHUNK.Material = HITFLOOR.Material
  1424. CHUNK.CFrame = RootPart.CFrame*CF(0,-25,-0.5)
  1425. CreateSound("260411131", CHUNK, 10, 1)
  1426. CreateSound("289842971", Torso, 3, 1)
  1427. for i=0, 1, 0.1 / Animation_Speed do
  1428. Swait()
  1429. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(90), RAD(0), RAD(90)), 2 / Animation_Speed)
  1430. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(-90)), 2 / Animation_Speed)
  1431. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(90)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
  1432. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 2 / Animation_Speed)
  1433. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 2 / Animation_Speed)
  1434. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 2 / Animation_Speed)
  1435. end
  1436. RootPart.CFrame = RootPart.CFrame * CF(0,(DIST-3),0)
  1437. CHUNK.CFrame = Torso.CFrame*CF(0.7,15,0)
  1438. repeat
  1439. Swait()
  1440. RootPart.CFrame = CF(RootPart.Position,Mouse.Hit.p)
  1441. CHUNK.CFrame = Torso.CFrame*CF(0.7,15,0)
  1442. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(-25), RAD(0), RAD(45)), 2 / Animation_Speed)
  1443. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(-45)), 2 / Animation_Speed)
  1444. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(150), RAD(0), RAD(12)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
  1445. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 2 / Animation_Speed)
  1446. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(-25)), 2 / Animation_Speed)
  1447. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(25)), 2 / Animation_Speed)
  1448. until HOLD == true
  1449. for i=0, 1, 0.1 / Animation_Speed do
  1450. Swait()
  1451. CHUNK.CFrame = Torso.CFrame*CF(0.7,15,0)
  1452. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(-35), RAD(0), RAD(45)), 2 / Animation_Speed)
  1453. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(-45)), 2 / Animation_Speed)
  1454. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(180), RAD(0), RAD(12)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
  1455. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 2 / Animation_Speed)
  1456. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(-25)), 2 / Animation_Speed)
  1457. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(25)), 2 / Animation_Speed)
  1458. end
  1459. coroutine.resume(coroutine.create(function()
  1460. local COLLISION = false
  1461. CHUNK.CFrame = RootPart.CFrame
  1462. for i = 1, 300 do
  1463. CHUNK.CFrame = CHUNK.CFrame * CF(0,0,-5)
  1464. killnearest(CHUNK.Position,CHUNK.Size.Z/1.8,15)
  1465. local TRAIL = CHUNK:Clone()
  1466. TRAIL.CanCollide = false
  1467. TRAIL.Transparency = 0.9
  1468. TRAIL.Parent = Effects
  1469. TRAIL.CFrame = CHUNK.CFrame
  1470. coroutine.resume(coroutine.create(function()
  1471. for i = 1, 10 do
  1472. Swait()
  1473. TRAIL.Transparency = TRAIL.Transparency + (0.1/10)
  1474. end
  1475. TRAIL:remove()
  1476. end))
  1477. local HIT = Raycast(CHUNK.Position, CHUNK.CFrame.lookVector, CHUNK.Size.Z/2, Character)
  1478. if HIT ~= nil then
  1479. COLLISION = true
  1480. break
  1481. end
  1482. end
  1483. CHUNK:remove()
  1484. if COLLISION == true then
  1485. CreateFlyingDebree(CHUNK,CF(CHUNK.Position),25,VT(10,10,10),3,MRANDOM(150,250))
  1486. killnearest(CHUNK.Position,CHUNK.Size.Z,45)
  1487. end
  1488. end))
  1489. turnto(CHUNK.Position)
  1490. for i=0, 1, 0.1 / Animation_Speed do
  1491. Swait()
  1492. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(15), RAD(0), RAD(45)), 2 / Animation_Speed)
  1493. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(-45)), 2 / Animation_Speed)
  1494. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(25), RAD(0), RAD(12)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
  1495. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 2 / Animation_Speed)
  1496. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(-25)), 2 / Animation_Speed)
  1497. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(25)), 2 / Animation_Speed)
  1498. end
  1499. ATTACK = false
  1500. Rooted = false
  1501. end
  1502. end
  1503.  
  1504. function XEvent2()
  1505. local FLOOR,HITPOS = Raycast(RootPart.Position, CF(RootPart.Position,RootPart.Position+VT(0,-1,0)).lookVector, 100000, Character)
  1506. if FLOOR then
  1507. local BURNMARKS = {}
  1508. local POS = HITPOS
  1509. ATTACK = true
  1510. Rooted = false
  1511. local AMOUNT = 200
  1512. for i=0, 3, 0.1 / Animation_Speed do
  1513. Swait()
  1514. RootPart.CFrame = CF(RootPart.Position,POS+VT(AMOUNT,0,AMOUNT))*CF(0,0,2)
  1515. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 / Animation_Speed)
  1516. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 2 / Animation_Speed)
  1517. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(45), RAD(0), RAD(12)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
  1518. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(45), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 2 / Animation_Speed)
  1519. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(45), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 2 / Animation_Speed)
  1520. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(45), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 2 / Animation_Speed)
  1521. end
  1522. CreateSound("1368583274", Effects, 10, 0.5)
  1523. local ORB = CreatePart(3, Effects, "Neon", 0, 0, "Really red", "Neon", VT(0,0,0))
  1524. MakeForm(ORB,"Ball")
  1525. ORB.Color = C3(0,0,0)
  1526. ORB.CFrame = RightArm.CFrame * CF(0,-2,0)
  1527. for i=0, 12, 0.1 / Animation_Speed do
  1528. Swait()
  1529. ORB.CFrame = RightArm.CFrame * CF(0,-2-(ORB.Size.Z/2),0)
  1530. ORB.Size = ORB.Size + VT(0.03,0.03,0.03)
  1531. CreateRing(VT(250,250,0),false,0,25,ORB.CFrame*ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180))),"Really red",VT(-10,-10,0))
  1532. CreateRing(VT(250,250,0),false,0,25,ORB.CFrame*ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180))),"Really red",VT(-10,-10,0))
  1533. RootPart.CFrame = CF(RootPart.Position,POS+VT(AMOUNT,0,AMOUNT))
  1534. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(90)), 2 / Animation_Speed)
  1535. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(-90)), 2 / Animation_Speed)
  1536. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(90)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
  1537. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 2 / Animation_Speed)
  1538. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 2 / Animation_Speed)
  1539. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 2 / Animation_Speed)
  1540. end
  1541. for i = 1, 50 do
  1542. Swait()
  1543. ORB.Size = ORB.Size * 0.9
  1544. ORB.CFrame = RightArm.CFrame * CF(0,-2-(ORB.Size.Z/2),0)
  1545. end
  1546. local BEAM = CreatePart(3, Effects, "Neon", 0, 0, "Really red", "Neon", VT(0,100,0))
  1547. MakeForm(BEAM,"Ball")
  1548. local BEAM2 = CreatePart(3, Effects, "Neon", 0, 0, "Really red", "Neon", VT(0,1000,0))
  1549. MakeForm(BEAM2,"Cyl")
  1550. BEAM.CFrame = ORB.CFrame * CF(0,0,10)
  1551. ORB.Color = BRICKC("Really red").Color
  1552. CreateSound("1368598393", Effects, 10, 0.3)
  1553. CreateSound("1368605755", Effects, 10, 0.3)
  1554. CreateSound("1368637781", Effects, 10, 0.3)
  1555. for i = 1, 10 do
  1556. local COLOR = C3(0,0,0)
  1557. ORB.Size = VT(10,10,10)
  1558. ORB.CFrame = RightArm.CFrame * CF(0,-2-(ORB.Size.Z/2),0)
  1559. CreateRing(VT(0,0,0.1),false,0,10,RightArm.CFrame*CF(0,-1,0)*ANGLES(RAD(90),RAD(0),RAD(0)),"Really red",VT(10,10,0))
  1560. CreateRing(VT(0,0,0.1),false,0,10,RightArm.CFrame*CF(0,-1,0)*ANGLES(RAD(90),RAD(0),RAD(0)),"Really red",VT(20,20,0))
  1561. BEAM.CFrame = ORB.CFrame * CF(0,-50-(ORB.Size.Z/3),0)
  1562. BEAM.Size = BEAM.Size + VT(4,0,4)
  1563. BEAM2.CFrame = ORB.CFrame * CF(0,-550-(ORB.Size.Z/3),0)
  1564. BEAM2.Size = BEAM2.Size + VT(4,0,4)
  1565. BEAM.Color = COLOR
  1566. ORB.Color = COLOR
  1567. BEAM2.Color = COLOR
  1568. end
  1569. for i = 1, 400 do
  1570. Swait()
  1571. local COLOR = C3(1,1,1)
  1572. BEAM.Color = COLOR
  1573. ORB.Color = COLOR
  1574. BEAM2.Color = COLOR
  1575. ORB.CFrame = RightArm.CFrame * CF(0,-2-(ORB.Size.Z/2),0)
  1576. BEAM.CFrame = ORB.CFrame * CF(0,-50-(ORB.Size.Z/3),0)
  1577. BEAM2.CFrame = ORB.CFrame * CF(0,-550-(ORB.Size.Z/3),0)
  1578. RootPart.CFrame = CF(RootPart.Position,POS+VT(AMOUNT,0,AMOUNT))
  1579. CreateRing(VT(0,0,0),false,0,25,RightArm.CFrame*CF(0,-1.5,0)*ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180))),"Really red",VT(POWERLEVEL/40,POWERLEVEL/40,0))
  1580. CreateRing(VT(0,0,0),false,0,25,RightArm.CFrame*CF(0,-1.5,0)*ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180))),"Really red",VT(POWERLEVEL/30,POWERLEVEL/30,0))
  1581. local MARK = CreatePart(3, Effects, "Neon", 0, 0, "Really red", "BurnMark", VT(15,0,15)*2)
  1582. MARK.CFrame = CF(POS+VT(AMOUNT,0,AMOUNT))
  1583. table.insert(BURNMARKS,MARK)
  1584. MakeForm(MARK,"Cyl")
  1585. CreateRing(VT(0,0,0),false,0,25,CF(POS+VT(AMOUNT,0,AMOUNT))*ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180))),"Really red",VT(POWERLEVEL/50,POWERLEVEL/50,0))
  1586. CreateRing(VT(0,0,0),false,0,25,CF(POS+VT(AMOUNT,0,AMOUNT))*ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180))),"Really red",VT(POWERLEVEL/40,POWERLEVEL/40,0))
  1587. local distance = (RightArm.CFrame*CF(0,-2,0).p - POS+VT(AMOUNT,0,AMOUNT)).magnitude
  1588. AMOUNT = AMOUNT - 1
  1589. --CreateFlyingDebree(FLOOR,CF(POS+VT(AMOUNT,0,AMOUNT)),1,VT(5,5,5),1,150)
  1590. end
  1591. local AMOUNT = 200
  1592. for i = 1, 400 do
  1593. Swait()
  1594. local COLOR = C3(1,1,1)
  1595. BEAM.Color = COLOR
  1596. ORB.Color = COLOR
  1597. BEAM2.Color = COLOR
  1598. ORB.CFrame = RightArm.CFrame * CF(0,-2-(ORB.Size.Z/2),0)
  1599. BEAM.CFrame = ORB.CFrame * CF(0,-50-(ORB.Size.Z/3),0)
  1600. BEAM2.CFrame = ORB.CFrame * CF(0,-550-(ORB.Size.Z/3),0)
  1601. RootPart.CFrame = CF(RootPart.Position,POS+VT(AMOUNT,0,-AMOUNT))
  1602. CreateRing(VT(0,0,0),false,0,25,RightArm.CFrame*CF(0,-1.5,0)*ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180))),"Really red",VT(POWERLEVEL/40,POWERLEVEL/40,0))
  1603. CreateRing(VT(0,0,0),false,0,25,RightArm.CFrame*CF(0,-1.5,0)*ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180))),"Really red",VT(POWERLEVEL/30,POWERLEVEL/30,0))
  1604. local MARK = CreatePart(3, Effects, "Neon", 0, 0, "Really red", "BurnMark", VT(15,0,15)*2)
  1605. MARK.CFrame = CF(POS+VT(AMOUNT,0,-AMOUNT))
  1606. table.insert(BURNMARKS,MARK)
  1607. MakeForm(MARK,"Cyl")
  1608. CreateRing(VT(0,0,0),false,0,25,CF(POS+VT(AMOUNT,0,-AMOUNT))*ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180))),"Really red",VT(POWERLEVEL/50,POWERLEVEL/50,0))
  1609. CreateRing(VT(0,0,0),false,0,25,CF(POS+VT(AMOUNT,0,-AMOUNT))*ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180))),"Really red",VT(POWERLEVEL/40,POWERLEVEL/40,0))
  1610. local distance = (RightArm.CFrame*CF(0,-2,0).p - POS+VT(AMOUNT,0,-AMOUNT)).magnitude
  1611. AMOUNT = AMOUNT - 1
  1612. --CreateFlyingDebree(FLOOR,CF(POS+VT(AMOUNT,0,-AMOUNT)),1,VT(5,5,5),1,150)
  1613. end
  1614. for i = 1, 40 do
  1615. Swait()
  1616. local COLOR = C3(0,0,0)
  1617. BEAM.CFrame = ORB.CFrame * CF(0,-50-(ORB.Size.Z/3),0)
  1618. BEAM.Size = BEAM.Size - VT(2,0,2)
  1619. BEAM2.CFrame = ORB.CFrame * CF(0,-550-(ORB.Size.Z/3),0)
  1620. BEAM2.Size = BEAM2.Size - VT(2,0,2)
  1621. ORB.Size = ORB.Size * 0.9
  1622. BEAM.Color = COLOR
  1623. ORB.Color = COLOR
  1624. BEAM2.Color = COLOR
  1625. end
  1626. ORB:remove()
  1627. BEAM:remove()
  1628. BEAM2:remove()
  1629. CreateSound("1368583274", Effects, 10, 0.375)
  1630. local ORB = CreatePart(3, Effects, "Neon", 0, 0, "Really red", "Neon", VT(0,0,0))
  1631. MakeForm(ORB,"Ball")
  1632. ORB.Color = C3(0,0,0)
  1633. ORB.CFrame = RightArm.CFrame * CF(0,-2,0)
  1634. for i=0, 18, 0.1 / Animation_Speed do
  1635. Swait()
  1636. ORB.CFrame = RightArm.CFrame * CF(0,-2-(ORB.Size.Z/2),0)
  1637. ORB.Size = ORB.Size + VT(0.03,0.03,0.03)
  1638. CreateRing(VT(450,450,0),false,0,45,ORB.CFrame*ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180))),"Really red",VT(-10,-10,0))
  1639. CreateRing(VT(450,450,0),false,0,45,ORB.CFrame*ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180))),"Really red",VT(-10,-10,0))
  1640. RootPart.CFrame = CF(RootPart.Position,POS)
  1641. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(90)), 2 / Animation_Speed)
  1642. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(-90)), 2 / Animation_Speed)
  1643. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(90)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
  1644. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 2 / Animation_Speed)
  1645. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 2 / Animation_Speed)
  1646. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 2 / Animation_Speed)
  1647. end
  1648. for i = 1, 50 do
  1649. Swait()
  1650. ORB.Size = ORB.Size * 0.9
  1651. ORB.CFrame = RightArm.CFrame * CF(0,-2-(ORB.Size.Z/2),0)
  1652. end
  1653. local BEAM = CreatePart(3, Effects, "Neon", 0, 0, "Really red", "Neon", VT(0,100,0))
  1654. MakeForm(BEAM,"Ball")
  1655. local BEAM2 = CreatePart(3, Effects, "Neon", 0, 0, "Really red", "Neon", VT(0,1000,0))
  1656. MakeForm(BEAM2,"Cyl")
  1657. BEAM.CFrame = ORB.CFrame * CF(0,0,10)
  1658. ORB.Color = BRICKC("Institutional white").Color
  1659. CreateSound("1368598393", Effects, 10, 1)
  1660. CreateSound("1368605755", Effects, 10, 1)
  1661. CreateSound("1368637781", Effects, 10, 1)
  1662. CreateSound("314970772", Effects, 10, 1)
  1663. for i = 1, 60 do
  1664. Swait()
  1665. MagicSphere(VT(0,0,0),25,CF(POS),"Really red",VT(15,15,15))
  1666. local COLOR = C3(0,0,0)
  1667. ORB.Size = VT(10,10,10)
  1668. ORB.CFrame = RightArm.CFrame * CF(0,-2-(ORB.Size.Z/2),0)
  1669. CreateRing(VT(0,0,0.1),false,0,10,RightArm.CFrame*CF(0,-1,0)*ANGLES(RAD(90),RAD(0),RAD(0)),"Really red",VT(10,10,0))
  1670. CreateRing(VT(0,0,0.1),false,0,10,RightArm.CFrame*CF(0,-1,0)*ANGLES(RAD(90),RAD(0),RAD(0)),"Really red",VT(20,20,0))
  1671. BEAM.CFrame = ORB.CFrame * CF(0,-50-(ORB.Size.Z/3),0)
  1672. BEAM.Size = BEAM.Size + VT(6,0,6)
  1673. BEAM2.CFrame = ORB.CFrame * CF(0,-550-(ORB.Size.Z/3),0)
  1674. BEAM2.Size = BEAM2.Size + VT(6,0,6)
  1675. BEAM.Color = COLOR
  1676. ORB.Color = COLOR
  1677. BEAM2.Color = COLOR
  1678. end
  1679. for _, c in pairs(workspace:GetChildren()) do
  1680. if c ~= Character then
  1681. if c.ClassName == "Model" then
  1682. c:BreakJoints()
  1683. for _, g in pairs(c:GetChildren()) do
  1684. if g ~= Character then
  1685. if g.ClassName == "Part" then
  1686. g.Anchored = false
  1687. g.Velocity = VT(MRANDOM(-150,150),MRANDOM(-150,150),MRANDOM(-150,150))
  1688. end
  1689. end
  1690. end
  1691. elseif c.ClassName == "Folder" then
  1692. for _, g in pairs(c:GetChildren()) do
  1693. if g ~= Character then
  1694. if g.ClassName == "Part" then
  1695. g.Anchored = false
  1696. g.Velocity = VT(MRANDOM(-150,150),MRANDOM(-150,150),MRANDOM(-150,150))
  1697. end
  1698. end
  1699. end
  1700. elseif c.ClassName == "Part" then
  1701. c.Anchored = false
  1702. c.Velocity = VT(MRANDOM(-150,150),MRANDOM(-150,150),MRANDOM(-150,150))
  1703. end
  1704. end
  1705. end
  1706. for e=1,#BURNMARKS do
  1707. if BURNMARKS[e]~=nil then
  1708. local Thing=BURNMARKS[e]
  1709. if Thing~=nil then
  1710. local Part=Thing
  1711. Part:remove()
  1712. end
  1713. end
  1714. end
  1715. ORB:remove()
  1716. BEAM:remove()
  1717. BEAM2:remove()
  1718. Swait(100)
  1719. for i = 1, 60 do
  1720. Swait()
  1721. end
  1722. ATTACK = false
  1723. Rooted = false
  1724. end
  1725. end
  1726.  
  1727. --//=================================\\
  1728. --|| ASSIGN THINGS TO KEYS
  1729. --\\=================================//
  1730.  
  1731. function MouseDown(Mouse)
  1732. HOLD = true
  1733. if ATTACK == false then
  1734. end
  1735. end
  1736.  
  1737. function CastProperRay(StartPos, Vec, Length, Ignore)
  1738. local Direction = CFrame.new(StartPos, Vec).lookVector
  1739. local Ignore = ((type(Ignore) == "table" and Ignore) or {Ignore})
  1740. local RayHit, RayPos, RayNormal = game:GetService("Workspace"):FindPartOnRayWithIgnoreList(Ray.new(StartPos, Direction * Length), Ignore)
  1741. return RayHit, RayPos, RayNormal
  1742. end
  1743.  
  1744. function MouseUp(Mouse)
  1745. HOLD = false
  1746. end
  1747.  
  1748. function KeyDown(Key)
  1749. KEYHOLD = true
  1750. if LIMITBROKEN == false then
  1751. if Key == "t" and ATTACK == false then
  1752. Taunt()
  1753. end
  1754.  
  1755. if Key == "z" and ATTACK == false then
  1756. Warp()
  1757. end
  1758.  
  1759. if Key == "b" and ATTACK == false then
  1760. RivalingOverthrower()
  1761. end
  1762.  
  1763. if Key == "c" and ATTACK == false then
  1764. ChunkChuck()
  1765. end
  1766.  
  1767. if Key == "v" and ATTACK == false then
  1768. if POWERLEVEL < 5 then
  1769. Boost()
  1770. end
  1771. end
  1772.  
  1773. if Key == "q" and ATTACK == false then
  1774. BreakLimit()
  1775. end
  1776.  
  1777. if Key == "x" and ATTACK == false then
  1778. XEvent()
  1779. end
  1780. else
  1781. if Key == "b" and ATTACK == false then
  1782. RivalingOverthrower2()
  1783. end
  1784.  
  1785. if Key == "c" and ATTACK == false then
  1786. ChunkChuck2()
  1787. end
  1788.  
  1789. if Key == "x" and ATTACK == false then
  1790. XEvent2()
  1791. end
  1792.  
  1793. if Key == "q" and ATTACK == false then
  1794. LIMITBROKEN = false
  1795. POWERLEVEL = 1
  1796. end
  1797.  
  1798. if Key == "w" and ATTACK == false then
  1799. FLIGHT = true
  1800. repeat
  1801. local RayHit, RayPos = CastProperRay(RootPart.Position, Mouse.Hit.p, 5, {workspace})
  1802. RootPart.CFrame = CFrame.new(RayPos,VT(Mouse.Hit.p.X,RootPart.Position.Y,Mouse.Hit.p.Z)) * CFrame.new(0, 0, 0)
  1803. Swait()
  1804. until KEYHOLD == false
  1805. FLIGHT = false
  1806. end
  1807. if Key == "s" and ATTACK == false then
  1808. FLIGHT = true
  1809. repeat
  1810. local RayHit1, RayPos1 = CastProperRay(Mouse.Hit.p, RootPart.Position, 10000, {workspace})
  1811. local RayHit, RayPos = CastProperRay(RootPart.Position, RayPos1, 1, {workspace})
  1812. RootPart.CFrame = CFrame.new(RayPos,VT(Mouse.Hit.p.X,RootPart.Position.Y,Mouse.Hit.p.Z)) * CFrame.new(0, 0, 0)
  1813. Swait()
  1814. until KEYHOLD == false
  1815. FLIGHT = false
  1816. end
  1817. if Key == "a" and ATTACK == false then
  1818. FLIGHT = true
  1819. repeat
  1820. local RayHit, RayPos = CastProperRay(RootPart.Position, RootPart.CFrame*CF(-1,0,0).p, 1, {workspace})
  1821. RootPart.CFrame = CFrame.new(RayPos,VT(Mouse.Hit.p.X,RootPart.Position.Y,Mouse.Hit.p.Z)) * CFrame.new(0, 0, 0)
  1822. Swait()
  1823. until KEYHOLD == false
  1824. FLIGHT = false
  1825. end
  1826. if Key == "d" and ATTACK == false then
  1827. FLIGHT = true
  1828. repeat
  1829. local RayHit, RayPos = CastProperRay(RootPart.Position, RootPart.CFrame*CF(1,0,0).p, 1, {workspace})
  1830. RootPart.CFrame = CFrame.new(RayPos,VT(Mouse.Hit.p.X,RootPart.Position.Y,Mouse.Hit.p.Z)) * CFrame.new(0, 0, 0)
  1831. Swait()
  1832. until KEYHOLD == false
  1833. FLIGHT = false
  1834. end
  1835. end
  1836. end
  1837.  
  1838. function KeyUp(Key)
  1839. KEYHOLD = false
  1840. end
  1841.  
  1842. Mouse.Button1Down:connect(function(NEWKEY)
  1843. MouseDown(NEWKEY)
  1844. end)
  1845. Mouse.Button1Up:connect(function(NEWKEY)
  1846. MouseUp(NEWKEY)
  1847. end)
  1848. Mouse.KeyDown:connect(function(NEWKEY)
  1849. KeyDown(NEWKEY)
  1850. end)
  1851. Mouse.KeyUp:connect(function(NEWKEY)
  1852. KeyUp(NEWKEY)
  1853. end)
  1854.  
  1855. --//=================================\\
  1856. --\\=================================//
  1857.  
  1858.  
  1859. function unanchor()
  1860. if UNANCHOR == true then
  1861. g = Character:GetChildren()
  1862. for i = 1, #g do
  1863. if g[i].ClassName == "Part" and g[i].Name ~= "HumanoidRootPart" then
  1864. g[i].Anchored = false
  1865. end
  1866. if g[i].ClassName == "Accessory" then
  1867. g[i].Handle.Anchored = false
  1868. end
  1869. end
  1870. if LIMITBROKEN == false then
  1871. RootPart.Anchored = false
  1872. end
  1873. end
  1874. end
  1875.  
  1876.  
  1877. --//=================================\\
  1878. --|| WRAP THE WHOLE SCRIPT UP
  1879. --\\=================================//
  1880.  
  1881. Humanoid.Changed:connect(function(Jump)
  1882. if Jump == "Jump" and (Disable_Jump == true) then
  1883. Humanoid.Jump = false
  1884. end
  1885. end)
  1886.  
  1887. Speed = 12
  1888. Humanoid.JumpPower = 200
  1889.  
  1890. local FF = IT("ForceField",Character)
  1891. FF.Visible = false
  1892.  
  1893. while true do
  1894. Swait()
  1895. ANIMATE.Parent = nil
  1896. local IDLEANIMATION = Humanoid:LoadAnimation(ROBLOXIDLEANIMATION)
  1897. IDLEANIMATION:Play()
  1898. SINE = SINE + CHANGE
  1899. local TORSOVELOCITY = (RootPart.Velocity * VT(1, 0, 1)).magnitude
  1900. local TORSOVERTICALVELOCITY = RootPart.Velocity.y
  1901. local LV = Torso.CFrame:pointToObjectSpace(Torso.Velocity - Torso.Position)
  1902. if LIMITBROKEN == false then
  1903. HITFLOOR, HITPOS = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 4 * Player_Size, Character)
  1904. if HITFLOOR ~= nil then
  1905. if HITFLOOR.CanCollide == false then
  1906. HITFLOOR = nil
  1907. end
  1908. end
  1909. local WALKSPEEDVALUE = 6 / (Humanoid.WalkSpeed / 16)
  1910. if ANIM == "Walk" and TORSOVELOCITY > 1 then
  1911. RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, -0.15 * COS(SINE / (WALKSPEEDVALUE / 2)) * Player_Size) * ANGLES(RAD(0), RAD(0) - RootPart.RotVelocity.Y / 75, RAD(0)), 2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  1912. Neck.C1 = Clerp(Neck.C1, CF(0 * Player_Size, -0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(2.5 * SIN(SINE / (WALKSPEEDVALUE / 2))), RAD(0), RAD(0) - Head.RotVelocity.Y / 30), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  1913. RightHip.C1 = Clerp(RightHip.C1, CF(0.5 * Player_Size, 0.875 * Player_Size - 0.125 * SIN(SINE / WALKSPEEDVALUE) * Player_Size, -0.125 * COS(SINE / WALKSPEEDVALUE) * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0) - RightLeg.RotVelocity.Y / 75, RAD(0), RAD(76 * COS(SINE / WALKSPEEDVALUE))), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  1914. LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5 * Player_Size, 0.875 * Player_Size + 0.125 * SIN(SINE / WALKSPEEDVALUE) * Player_Size, 0.125 * COS(SINE / WALKSPEEDVALUE) * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0) + LeftLeg.RotVelocity.Y / 75, RAD(0), RAD(76 * COS(SINE / WALKSPEEDVALUE))), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  1915. elseif (ANIM ~= "Walk") or (TORSOVELOCITY < 1) then
  1916. RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1917. Neck.C1 = Clerp(Neck.C1, CF(0 * Player_Size, -0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1918. RightHip.C1 = Clerp(RightHip.C1, CF(0.5 * Player_Size, 1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1919. LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5 * Player_Size, 1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1920. end
  1921. if TORSOVERTICALVELOCITY > 1 and HITFLOOR == nil then
  1922. ANIM = "Jump"
  1923. if ATTACK == false then
  1924. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1925. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0 * Player_Size, 0 + ((1) - 1)) * ANGLES(RAD(-20), RAD(0), RAD(0)), 2 / Animation_Speed)
  1926. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(-40), RAD(0), RAD(20)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
  1927. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-40), RAD(0), RAD(-20)) * LEFTSHOULDERC0, 2 / Animation_Speed)
  1928. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.3) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(-20)), 2 / Animation_Speed)
  1929. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.3) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(20)), 2 / Animation_Speed)
  1930. end
  1931. elseif TORSOVERTICALVELOCITY < -1 and HITFLOOR == nil then
  1932. ANIM = "Fall"
  1933. if ATTACK == false then
  1934. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 ) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 / Animation_Speed)
  1935. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0 , 0 + ((1) - 1)) * ANGLES(RAD(20), RAD(0), RAD(0)), 2 / Animation_Speed)
  1936. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(60)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
  1937. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-60)) * LEFTSHOULDERC0, 2 / Animation_Speed)
  1938. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(20)), 2 / Animation_Speed)
  1939. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(10)), 2 / Animation_Speed)
  1940. end
  1941. elseif TORSOVELOCITY < 1 and HITFLOOR ~= nil then
  1942. if ANIM == "Fall" then
  1943. Rooted = true
  1944. CreateSound("289842971", Torso, 3, 1)
  1945. Humanoid.WalkSpeed = 0
  1946. CreateFlyingDebree(HITFLOOR,CF(RootPart.Position+VT(0,-3,0)),5,VT(1.5,1.5,1.5),45,50)
  1947. CreateWave(VT(0,0,0),15,CF(HITPOS),true,2,"Really black",VT(1,0.1,1))
  1948. for i=0, 1, 0.1 / Animation_Speed do
  1949. Swait()
  1950. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -1.5) * ANGLES(RAD(0), RAD(-5), RAD(0)), 2 / Animation_Speed)
  1951. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(15), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1952. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0, -0.3) * ANGLES(RAD(0), RAD(0), RAD(8)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
  1953. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 2 / Animation_Speed)
  1954. RightHip.C0 = Clerp(RightHip.C0, CF(1, 0.5, -0.75) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(0)), 2 / Animation_Speed)
  1955. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.4) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(90)), 2 / Animation_Speed)
  1956. end
  1957. Rooted = false
  1958. end
  1959. ANIM = "Idle"
  1960. if ATTACK == false then
  1961. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.2 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(15), RAD(0), RAD(0 - 2.5 * SIN(SINE / 12))), 2 / Animation_Speed)
  1962. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0 + 2.5 * SIN(SINE / 12))), 2 / Animation_Speed)
  1963. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.15, 0, -0.5) * ANGLES(RAD(140 + 2.5 * SIN(SINE / 12)), RAD(15), RAD(0)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
  1964. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.15, 0, -0.5) * ANGLES(RAD(140 + 2.5 * SIN(SINE / 12)), RAD(-15), RAD(0)) * LEFTSHOULDERC0, 2 / Animation_Speed)
  1965. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(-15 - 2.5 * SIN(SINE / 12))), 2 / Animation_Speed)
  1966. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(-35 - 2.5 * SIN(SINE / 12))), 2 / Animation_Speed)
  1967. end
  1968. elseif TORSOVELOCITY > 1 and HITFLOOR ~= nil then
  1969. if ANIM == "Fall" then
  1970. Rooted = true
  1971. CreateSound("289842971", Torso, 3, 1)
  1972. Humanoid.WalkSpeed = 0
  1973. CreateFlyingDebree(HITFLOOR,CF(RootPart.Position+VT(0,-3,0)),5,VT(1.5,1.5,1.5),45,50)
  1974. CreateWave(VT(0,0,0),15,CF(HITPOS),true,2,"Really black",VT(1,0.1,1))
  1975. for i=0, 1, 0.1 / Animation_Speed do
  1976. Swait()
  1977. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -1.5) * ANGLES(RAD(0), RAD(-5), RAD(0)), 2 / Animation_Speed)
  1978. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(15), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1979. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0, -0.3) * ANGLES(RAD(0), RAD(0), RAD(8)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
  1980. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 2 / Animation_Speed)
  1981. RightHip.C0 = Clerp(RightHip.C0, CF(1, 0.5, -0.75) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(0)), 2 / Animation_Speed)
  1982. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.4) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(90)), 2 / Animation_Speed)
  1983. end
  1984. Rooted = false
  1985. end
  1986. ANIM = "Walk"
  1987. WALK = WALK + 1 / Animation_Speed
  1988. if WALK >= 15 - (5 * (Humanoid.WalkSpeed / 16 / Player_Size)) then
  1989. WALK = 0
  1990. if WALKINGANIM == true then
  1991. WALKINGANIM = false
  1992. elseif WALKINGANIM == false then
  1993. WALKINGANIM = true
  1994. end
  1995. end
  1996. --RightHip.C1 = Clerp(RightHip.C1, CF(0.5 * Player_Size, 0.875 * Player_Size - 0.125 * SIN(SINE / WALKSPEEDVALUE) * Player_Size, -0.125 * COS(SINE / WALKSPEEDVALUE) * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0) - RightLeg.RotVelocity.Y / 75, RAD(0), RAD(60 * COS(SINE / WALKSPEEDVALUE))), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  1997. --LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5 * Player_Size, 0.875 * Player_Size + 0.125 * SIN(SINE / WALKSPEEDVALUE) * Player_Size, 0.125 * COS(SINE / WALKSPEEDVALUE) * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0) + LeftLeg.RotVelocity.Y / 75, RAD(0), RAD(60 * COS(SINE / WALKSPEEDVALUE))), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  1998. if ATTACK == false then
  1999. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.1) * ANGLES(RAD(5), RAD(0), RAD(0)), 2 / Animation_Speed)
  2000. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(5 - 8 * SIN(SINE / (WALKSPEEDVALUE / 2))), RAD(2 - 1 * SIN(SINE / (WALKSPEEDVALUE / 2))), RAD(0)), 2 / Animation_Speed)
  2001. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(30 * COS(SINE / WALKSPEEDVALUE)), RAD(0), RAD(5)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
  2002. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-30 * COS(SINE / WALKSPEEDVALUE)), RAD(0), RAD(-5)) * LEFTSHOULDERC0, 2 / Animation_Speed)
  2003. RightHip.C0 = Clerp(RightHip.C0, CF(1 , -1 - 0.15 * COS(SINE / WALKSPEEDVALUE*2), -0.2+ 0.2 * COS(SINE / WALKSPEEDVALUE)) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(-15)), 2 / Animation_Speed)
  2004. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.15 * COS(SINE / WALKSPEEDVALUE*2), -0.2+ -0.2 * COS(SINE / WALKSPEEDVALUE)) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(15)), 2 / Animation_Speed)
  2005. end
  2006. end
  2007. if ATTACK == false and POWERLEVEL > 2 then
  2008. killnearest(Torso.Position,POWERLEVEL*2,15)
  2009. end
  2010. if sick.SoundId ~= "rbxassetid://1057854857" then
  2011. sick.SoundId = "rbxassetid://1057854857"
  2012. sick.Volume = 5
  2013. sick:Play()
  2014. end
  2015. sick.Pitch = (1-((POWERLEVEL-1))/15)
  2016. SKILL6TEXT.Text = "Power level: ["..POWERLEVEL.."]"
  2017. else
  2018. VALUE2 = false
  2019. if ATTACK == false and POWERLEVEL > 2 then
  2020. killnearest(Torso.Position,15,15)
  2021. end
  2022. local RANDOM = MRANDOM(1,4)
  2023. if MRANDOM(1,5) == 1 then
  2024. CreateRing(VT(15,15,0)*RANDOM,false,0,15,CF(Torso.Position)*ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180))),"Really red",VT(-1,-1,0)*RANDOM)
  2025. end
  2026. if MRANDOM(1,5) == 1 then
  2027. CreateRing(VT(15,15,0)*RANDOM,false,0,15,CF(Torso.Position)*ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180))),"Really red",VT(-1,-1,0)*RANDOM)
  2028. end
  2029. RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  2030. Neck.C1 = Clerp(Neck.C1, CF(0 * Player_Size, -0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  2031. RightHip.C1 = Clerp(RightHip.C1, CF(0.5 * Player_Size, 1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  2032. LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5 * Player_Size, 1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  2033. POWERLEVEL = 100
  2034. RootPart.Anchored = true
  2035. if FLIGHT == false then
  2036. ANIM = "Levitate"
  2037. if ATTACK == false then
  2038. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 ) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 / Animation_Speed)
  2039. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0 , 0 + ((1) - 1)) * ANGLES(RAD(20), RAD(0), RAD(0)), 2 / Animation_Speed)
  2040. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(25)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
  2041. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-25)) * LEFTSHOULDERC0, 2 / Animation_Speed)
  2042. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5, -0.5) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(20)), 2 / Animation_Speed)
  2043. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(-25), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(10)), 2 / Animation_Speed)
  2044. end
  2045. else
  2046. ANIM = "Fly"
  2047. if ATTACK == false then
  2048. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 ) * ANGLES(RAD(25), RAD(0), RAD(0)), 2 / Animation_Speed)
  2049. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0 , 0 + ((1) - 1)) * ANGLES(RAD(-10), RAD(0), RAD(0)), 2 / Animation_Speed)
  2050. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(-15), RAD(0), RAD(15)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
  2051. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-15), RAD(0), RAD(-15)) * LEFTSHOULDERC0, 2 / Animation_Speed)
  2052. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5, -0.5) * ANGLES(RAD(-10), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(20)), 2 / Animation_Speed)
  2053. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(-35), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(10)), 2 / Animation_Speed)
  2054. end
  2055. end
  2056. SKILL6TEXT.Text = "Power level: ["..MRANDOM(1,9)..MRANDOM(1,9)..MRANDOM(1,9)..MRANDOM(1,9)..MRANDOM(1,9).."]"
  2057. HITFLOOR, HITPOS = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 75, Character)
  2058. if sick.SoundId ~= "rbxassetid://1100698694" then
  2059. sick.SoundId = "rbxassetid://1100698694"
  2060. sick.Volume = 5
  2061. sick:Play()
  2062. sick.Pitch = 1
  2063. end
  2064. end
  2065. unanchor()
  2066. Humanoid.MaxHealth = "inf"
  2067. Humanoid.Health = "inf"
  2068. if Rooted == false then
  2069. Disable_Jump = false
  2070. if ANIM == "Jump" or ANIM == "Fall" then
  2071. Humanoid.WalkSpeed = Speed*3
  2072. else
  2073. Humanoid.WalkSpeed = Speed
  2074. end
  2075. elseif Rooted == true then
  2076. Disable_Jump = true
  2077. Humanoid.WalkSpeed = 0
  2078. end
  2079. q = Character:GetChildren()
  2080. for u = 1, #q do
  2081. if q[u].ClassName == "Accessory" or q[u].ClassName == "Hat" then
  2082. if q[u].Handle:FindFirstChild("PE") == nil then
  2083. particles(q[u].Handle)
  2084. elseif q[u].Handle:FindFirstChild("PE") then
  2085. if LIMITBROKEN == false then
  2086. local EyeSizes={
  2087. NumberSequenceKeypoint.new(0,POWERLEVEL/2,0),
  2088. NumberSequenceKeypoint.new(1,0,0)
  2089. }
  2090. q[u].Handle.PE.Acceleration = Vector3.new(0,75*POWERLEVEL/2,0)
  2091. q[u].Handle.PE.Speed = NumberRange.new(POWERLEVEL)
  2092. q[u].Handle.PE.Size=NumberSequence.new(EyeSizes)
  2093. else
  2094. local EyeSizes={
  2095. NumberSequenceKeypoint.new(0,4,0),
  2096. NumberSequenceKeypoint.new(1,0,0)
  2097. }
  2098. q[u].Handle.PE.Acceleration = Vector3.new(0,100,0)
  2099. q[u].Handle.PE.Speed = NumberRange.new(25)
  2100. q[u].Handle.PE.Size=NumberSequence.new(EyeSizes)
  2101. end
  2102. end
  2103. elseif q[u].ClassName == "Part" and q[u].Name ~= "HumanoidRootPart" then
  2104. if q[u]:FindFirstChild("PE") == nil then
  2105. particles(q[u])
  2106. elseif q[u]:FindFirstChild("PE") then
  2107. if LIMITBROKEN == false then
  2108. local EyeSizes={
  2109. NumberSequenceKeypoint.new(0,POWERLEVEL/2,0),
  2110. NumberSequenceKeypoint.new(1,0,0)
  2111. }
  2112. q[u].PE.Acceleration = Vector3.new(0,75*POWERLEVEL/2,0)
  2113. q[u].PE.Speed = NumberRange.new(POWERLEVEL)
  2114. q[u].PE.Size=NumberSequence.new(EyeSizes)
  2115. else
  2116. local EyeSizes={
  2117. NumberSequenceKeypoint.new(0,4,0),
  2118. NumberSequenceKeypoint.new(1,0,0)
  2119. }
  2120. q[u].PE.Acceleration = Vector3.new(0,100,0)
  2121. q[u].PE.Speed = NumberRange.new(25)
  2122. q[u].PE.Size=NumberSequence.new(EyeSizes)
  2123. end
  2124. end
  2125. end
  2126. end
  2127. script.Parent = PlayerGui
  2128. if VALUE2 == false then
  2129. if HITFLOOR ~= nil then
  2130. CreateRing(VT(0,0,0.1),false,0,15,CF(HITPOS)*ANGLES(RAD(90),RAD(0),RAD(0)),"Really red",VT(POWERLEVEL/3,POWERLEVEL/3,0))
  2131. end
  2132. Speed = 12
  2133. Character.Parent = workspace
  2134. Weapon.Parent = Character
  2135. elseif VALUE2 == true then
  2136. Speed = 45
  2137. Character.Parent = Cam
  2138. Weapon.Parent = workspace
  2139. end
  2140. Effects.Parent = Weapon
  2141. FF.Parent = Character
  2142. local MATHS = {"0","1"}
  2143. Humanoid.Name = MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]
  2144. Humanoid.PlatformStand = false
  2145. sick.Parent = Character
  2146. end
  2147.  
  2148. --//=================================\\
  2149. --\\=================================//
  2150.  
  2151.  
  2152.  
  2153.  
  2154.  
  2155. --//====================================================\\--
  2156. --|| END OF SCRIPT
  2157. --\\====================================================//--
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