Sparky_A3

Sparky's JSDF Overhaul Changelog [v2.4]

Sep 27th, 2023 (edited)
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  1. Sparky's JSDF Overhaul [VERSION 2.4] 23/11/2023
  2.  
  3. This is an indepth changelog of the mod's contents and what has been changed.
  4.  
  5. Items in brackets identify modded or vanilla content.
  6. "Fixed" means I've fixed an issue present in the original mod.
  7. "Added" means the item has been done by myself.
  8. "Restored" means the item already existed within the mod files but was hidden.
  9. "Replaced" means that no new items have been added, but changes have been done to the originals.
  10. "Reworked" means the item already existed in the mod files, but has been touched up by myself.
  11. "Removed" means the item has been removed. Unless explicitly stated, this only applies to new items contained in my custom faction.
  12.  
  13. Mod REQUIRES Community Base Addons (CBA_A3) as of version 2.1
  14.  
  15. v2.4 changes:
  16.  
  17. New content
  18.  
  19. Added: JGSDF Training Evaluation Unit OPFOR faction
  20. Added: ARDB editor subcategory
  21. Added: UN editor subcategory
  22. Added: Type 88 Helmet (Winter) [JSDF Mod]
  23. Added: Type 88 Helmet (UN 1) [JSDF Mod]
  24. Added: Type 88 Helmet (UN 2) [JSDF Mod]
  25. Added: Type 66 Helmet (UN) [JSDF Mod]
  26. Added: Type 66 Helmet (UN, Old) [JSDF Mod]
  27. Added: FIM-92 A [JSDF Mod]
  28. Added: M24 SWS [JSDF Mod]
  29. Added: BDU ARDB (JGSDF) [JSDF Mod]
  30. Added: BDU ARDB (Ripstop, JGSDF) [JSDF Mod]
  31. Added: Cold Weather Uniform (Winter)
  32. Added: Type 87 RCV winter textures
  33. Added: F-1 [JSDF Mod]
  34. Added: T-2 [JSDF Mod]
  35.  
  36. General fixes
  37.  
  38. Aircraft fuel tanks no longer cause the game to crash when selected while a targed is locked.
  39.  
  40. Added HUD to F-1, F-2, F-4, F-15, T-2, OH-1 and AH-1S (WIP)
  41.  
  42. Type 87 SPAAG: Fixed gunner optics not having access to thermal or NVG when zoomed in.
  43.  
  44. General reworks
  45.  
  46. Cold Weather Uniform: Reworked textures
  47.  
  48. Type 87 RCV: Reworked textures and materials
  49. Type 87 RCV: Removed thermals from gunner and commander optics
  50.  
  51. Type 73 APC: Reworked materials
  52. Type 73 APC: Removed gunner magnification
  53. Type 73 APC: Changed gunner optics
  54.  
  55. Type 89 IFV: Reworked materials
  56. Type 89 IFV: Removed thermals from commander optics
  57.  
  58. Type 82 CCV: Reworked textures and materials
  59.  
  60. Type 87 SPAAG: Reworked textures and materials
  61.  
  62. Type 96 WAPC: Changed gunner optics
  63. Type 96 WAPC: Removed gunner magnification
  64.  
  65. LAV: Texture overhaul
  66.  
  67. Type 87 SPAAG: Texture and material rework
  68. Type 87 SPAAG: Adjusted ammunition count
  69.  
  70. UH-1J: Damage texture overhaul
  71.  
  72. M2 HMG: Weapon now uses red tracer ammo
  73. M2 HMG: Weapon now spawns without optic and shield
  74.  
  75. Sumitomo Minimi 5.56mm MG: Reduced muzzle smoke
  76.  
  77. Type 01 L-MAT AT Launcher: Added L-MAT NVD attachment.
  78. Type 01 L-MAT AT Launcher: Added ATM-5 HEAT missile.
  79. Type 01 L-MAT AT Launcher: Added ATM-5 TP missile.
  80.  
  81. AA Specialists now carry FIM-92 A missile launchers instead of Titan AAs
  82. Snipers now use M24s instead of M200 Interventions
  83.  
  84. MOD CONTENTS
  85.  
  86. Gear:
  87.  
  88. Uniforms:
  89.  
  90. Added: BDU A [JSDF mod]
  91. Added: BDU B [JSDF mod]
  92. Added: CBRN Suit [vanilla, Contact DLC]
  93. Added: Parka (JGSDF) [vanilla, Contact DLC]
  94. Added: Combat Uniform (JGSDF) [vanilla]
  95. Added: Combat Uniform (Flag, JGSDF) [vanilla]
  96. Added: Combat Uniform (Flag 2, JGSDF) [vanilla]
  97. Added: Ghillie Suit (JGSDF) [vanilla]
  98. Added: BDU A (JMSDF) [JSDF Mod]
  99. Added: BDU A (JMSDF) [JSDF Mod]
  100. Added: BDU A (Ripstop, JMSDF) [JSDF Mod]
  101. Added: BDU B (JMSDF) [JSDF Mod]
  102. Added: Combat Uniform (JMSDF) [vanilla]
  103. Added: Fatigues (JMSDF) [Contact DLC, Vanilla]
  104. Added: Fatigues (JMSDF, Flag) [Contact DLC, Vanilla]
  105. Added: Flight Suit (JMSDF) [Vanilla]
  106. Added: BDU A (JASDF) [JSDF Mod]
  107. Added: BDU B (JASDF) [JSDF Mod]
  108. Added: BDU B (Green) [JSDF Mod]
  109. Added: Fatigues (JASDF) [Contact DLC, vanilla]
  110. Added: Fatigues (JASDF, Flag) (JASDF, Flag) [Contact DLC, vanilla]
  111. Added: Flight Suit (JASDF) [vanilla]
  112.  
  113. Backpacks:
  114.  
  115. Replaced: Renamed "Backpack" to "Rucksack" [gac]
  116. Replaced: Increased carry capacity on Rucksack from 160 to 320. (Was "assault backpack", now's "Carryall") [gac]
  117. Replaced: Renamed "Backpack (Air Borne)" to "Rucksack (Airborne, JGSDF)" [gac]
  118. Replaced: Increased carry capacity on Rucksack (Airborne) from 160 to 320. [gac]
  119. Added: TFAR Compatibility to Type 85 Radio Backpack [gac]
  120. Replaced: Renamed Type 85 radio to "Type 85 Field Radio (JPRC-F10)" [gac]
  121. Added: Kitbag (JGSDF) [vanilla]
  122. Added: Kitbag (JGSDF, Medical) [vanilla]
  123. Added: Leg Strap Bag (JGSDF) [vanilla, Laws of War DLC]
  124. Added: Radio Backpack (JGSDF) [vanilla, Contact DLC]
  125. Added TFAR Compat. to Radio Backpack [vanilla, Contact DLC]
  126.  
  127. Headgear:
  128.  
  129. Added: Type 88 Helmet (JGSDF) [JSDF Mod]
  130. Added: Type 88 Helmet (JGSDF, Flag) [JSDF Mod]
  131. Added: Beret (JGSDF) [Vanilla]
  132. Added: Advanced Modular Helmet (JGSDF) [vanilla, Contact DLC]
  133. Added: Advanced Modular Helmet (Headset, JGSDF) [vanilla, Contact DLC]
  134. Added: Modular Helmet (JGSDF) [vanilla]
  135. Added: Modular Helmet (JMSDF) [vanilla]
  136. Added: Modular Helmet (JASDF) [vanilla]
  137. Added: Type 88 Helmet (JMSDF) [JSDF Mod]
  138. Added: Patrol Cap (JGSDF) [vanilla]
  139. Added: Patrol Cap (JMSDF) [vanilla]
  140. Added: Patrol Cap (Blue, JMSDF) [vanilla]
  141. Added: Patrol Cap (JASDF) [vanilla]
  142. Added: Rangemaster Cap (JASDF) [vanilla]
  143. Added: Heli Pilot Helmet (JMSDF) [Vanilla]
  144. Added: Heli Pilot Helmet (JASDF) [Vanilla]
  145. Added: Type 88 Helmet (JASDF) [JSDF Mod]
  146. Added: Crew Helmet (New) [JSDF Mod]
  147. Added: Crew Helmet (Old) [JSDF Mod]
  148.  
  149. Vests:
  150.  
  151. Added: Modular Carrier Lite and variants (JGSDF) [vanilla, Contact DLC]
  152. Added: Modular Carrier Lite and variants (JMSDF) [vanilla, Contact DLC]
  153. Added: Modular Carrier Lite and variants (JASDF) [vanilla, Contact DLC]
  154.  
  155. Grenades:
  156.  
  157. Replaced: Red, Green, Yellow and White Smoke Grenades now have clearer item names and descriptions [JSDF Mod]
  158.  
  159. Weapons:
  160.  
  161. Type 20 Rifle [JSDF Mod]
  162. Rifle is now compatible with vanilla and modded attachments and magazines.
  163. Rifle now uses the vanilla HK416 (SPAR) reload animation instead of the MX one.
  164. Rifle now uses the vanilla HK416 (SPAR) reload sound.
  165. Rifle now uses the vanilla HK416 (SPAR) firing sound.
  166. Added: 5.56 mm 30rnd PMAG.
  167. Added: 5.56 mm 30rnd PMAG (Blank).
  168. Added: 5.56 mm 30rnd PMAG (Tracer).
  169.  
  170. Type 20 Rifle (Grip) [JSDF Mod]
  171. Rifle is now compatible with vanilla and modded attachments and magazines.
  172. Rifle now uses the vanilla HK416 (SPAR) reload animation instead of the MX one.
  173. Rifle now uses the vanilla HK416 (SPAR) reload sound.
  174. Rifle now uses the vanilla HK416 (SPAR) firing sound.
  175. Added: 5.56 mm 30rnd PMAG.
  176. Added: 5.56 mm 30rnd PMAG (Blank).
  177. Added: 5.56 mm 30rnd PMAG (Tracer).
  178.  
  179. Type 89 Rifle [gac]:
  180. Rifle is now compatible with vanilla and modded attachments and magazines.
  181. Rifle is now compatible with the JSDF Mod Type 06 rifle grenades.
  182. Rifle now uses the vanilla HK416 (SPAR) reload animation instead of the MX one.
  183. Rifle now uses the vanilla HK416 (SPAR) reload sound.
  184. Added: 5.56 mm 20rnd Mag AK58J
  185. Added: 5.56 mm 20rnd Mag AK59J (Tracer)
  186. Added: 5.56 mm 20rnd Mag AK60J (Blank)
  187. Added: 5.56 mm 30rnd Mag AK58J
  188. Added: 5.56 mm 30rnd Mag AK59J (Tracer)
  189. Added: 5.56 mm 30rnd Mag AK60J (Blank)
  190. Added: 22mm Type 06 Rifle Grenade (HE)
  191. Added: 22mm Type 06 Rifle Grenade (Training)
  192.  
  193.  
  194. Type 64 Rifle [gac]:
  195. Rifle is now compatible with the JSDF Mod M31 rifle grenades.
  196. Rifle is now compatible with JSDF Mod Type 06 rifle grenades.
  197. Rifle is now compatible with the vanilla flashlight.
  198. Rifle now uses the vanilla M14 EBR reload animation instead of the generic one.
  199. Rifle now uses the vanilla M14 EBR reload sound.
  200. Added: 22mm Type 06 Rifle Grenade (HE)
  201. Added: 22mm Type 06 Rifle Grenade (Training)
  202.  
  203.  
  204. Minebea PM-9 [JSDF Mod]:
  205. Changed: Weapon now uses vanilla 9x21mm ammo.
  206. Added: 25rnd 9mm PM-9 Magazine.
  207. Added: 25rnd 9mm PM-9 Magazine Tracer (Red).
  208. Weapon now uses vanilla PDW reload animations and firing sounds.
  209.  
  210. Type 62 GPMG [JSDF Mod]:
  211. MG now uses the vanilla MK 200 reload animation instead of the generic one.
  212. Added 100, 200, 1000 and 4500 round magazine boxes
  213.  
  214. Sumitomo Minimi 5.56mm MG [gac]
  215. Added 200 round box magazine. (Red, Green and Yellow tracers)
  216.  
  217. P226 [gac]
  218. Renamed as "P226"
  219.  
  220.  
  221. Panzerfaust 3 [gac]:
  222. Renamed to "110mm LAM (Panzerfaust 3)"
  223. Added: ACE Backblast. (2 meters, like the irl weapon)
  224.  
  225. 110mm LAM [JSDF Mod]:
  226.  
  227. Added: ACE Backblast. (2 meters, like the irl weapon)
  228. Added: JM12 HEAT rocket
  229. Added: JM18 TP training rocket
  230.  
  231. Type01 AT missle launcher [gac]:
  232. Renamed to "Type 01 L-MAT AT Launcher"
  233.  
  234.  
  235. 84mm Recoiless Rifle (Carl Gustav M2) [JSDF Mod]:
  236. Added: FFV552 training round
  237.  
  238.  
  239.  
  240.  
  241. Units:
  242.  
  243. My units speak in Altian English.
  244. Added custom faces.
  245. Added faction: [Sparky] JSDF
  246. Added vanilla units (Men)
  247. Added vanilla units (Special Forces)
  248. Added vanilla units (Men, Story)
  249. Added categories for JASDF and JMSDF vehicles and infantry
  250. Added Infantry, Mechanized and Motorized groups.
  251.  
  252.  
  253. Vehicles:
  254.  
  255. Scripted texture randomization has been disabled for all added vehicles.
  256. Custom crews from units of this mod have been asigned to all added vehicles.
  257.  
  258. Cars:
  259.  
  260. HMV [gac]
  261. Restored hidden skins
  262. Added skin: Overseas Deployment.
  263. Added: TFAR LR Radio to vehicle.
  264.  
  265. HMV (M249) [gac]
  266. Restored hidden skins
  267. Added skin: Overseas Deployment.
  268. Added: TFAR LR Radio to vehicle
  269.  
  270. LAV [gac]
  271. Removed: Top Hatch seat. Will reinstate after fixing FFV.
  272. Reworked: Vehicle can now be equipped with functional smoke launchers
  273. Restored hidden skins
  274. Added skin: Overseas Deployment, Iraq Dispatch, Iraq Dispatch (Dirty).
  275. Restored several hidden components.
  276. Added: TFAR LR Radio to vehicle
  277.  
  278. LAV (M249) [gac]
  279. Fixed: Player can now access Passenger, Driver and Gunner seats from any seat (with ACE)
  280. Reworked: Vehicle can now be equipped with functional smoke launchers
  281. Restored hidden skins
  282. Added skin: Overseas Deployment, Iraq Dispatch, Iraq Dispatch (Dirty)
  283. Restored serveral hidden components.
  284. Changed: Vehicle now uses vanilla 249 from Apex DLC
  285. Increased ammo storage from 400 rounds to 1000 (5 boxes of 200rnds)
  286. Added: TFAR LR Radio to vehicle
  287.  
  288. Mitsubishi Type 73 (Recon) [gac]
  289. Restored hidden skins
  290. Reworked hidden skins: Military Police, United Nations, United Nations (Dirty).
  291. Added skin: Overseas Deployment.
  292. Restored several hidden components.
  293. Added: TFAR LR Radio to vehicle
  294.  
  295. Mitsubishi Type 73 SUV [gac]
  296. Added: Driver can raise/lower front windshield.
  297. Restored hidden skins
  298. Reworked hidden skins: Military Police, United Nations, United Nations (Dirty).
  299. Added skin: Overseas Deployment.
  300. Restored several hidden components.
  301. Added: TFAR LR Radio to vehicle.
  302.  
  303.  
  304. Trucks:
  305.  
  306. Type 73 Heavy Truck [gac]
  307. Reworked hidden skins: Desert, Olive Drab, Olive Drab 2, United Nations.
  308. Added: TFAR LR Radio to vehicle.
  309.  
  310. Type 73 Heavy Truck (Flatbed) [gac]
  311. Reworked hidden skins: Desert, Olive Drab, Olive Drab 2, United Nations.
  312. Added: TFAR LR Radio to vehicle.
  313.  
  314. Type 73 Heavy Truck (Fuel) [gac]
  315. Added ACE compatibility.
  316. Reworked hidden skins: Desert, Olive Drab, Olive Drab 2, United Nations.
  317. Added: TFAR LR Radio to vehicle.
  318.  
  319. Type 73 Heavy Truck (Resupply) [gac]
  320. Added ACE repair and rearm compatibility.
  321. Added vanilla repair and rearm abilities.
  322. Reworked hidden skins: Desert, Olive Drab, Olive Drab 2, United Nations.
  323. Added skin: Ammo sign tarp. (hidden, applied by default).
  324. Added: TFAR LR Radio to vehicle.
  325.  
  326. Type 73 Heavy Truck (Medevac) [gac]
  327. Added ACE Medical compatibility.
  328. Added vanilla heal ability.
  329. Added medical skins: Desert, Olive Drab, Olive Drab 2, United Nations. (Only available to this vehicle)
  330. Added skin: medical sign tarp. (hidden, applied by default).
  331. Added: TFAR LR Radio to vehicle.
  332.  
  333. Type 73 Medium Truck [JSDF mod]
  334. Added to vehicle list.
  335. Added: TFAR LR Radio to vehicle.
  336.  
  337. Type 73 Medium Truck (Medevac) [gac]
  338. Added ACE Medical compatibility.
  339. Added vanilla heal ability.
  340. Added medical skins: Desert, Olive Drab, United Nations. (Only available to this vehicle)
  341. Added: TFAR LR Radio to vehicle.
  342.  
  343. Material Carrier Vehicle [gac]
  344. Added ACE repair and rearm compatibility.
  345. Added vanilla repair and rearm abilities.
  346. Added: TFAR LR Radio to vehicle.
  347.  
  348.  
  349.  
  350. Tanks:
  351.  
  352. Type 10 Tank [gac]
  353. Changed: Tank now uses JSDF Mod's model.
  354. Changed: Gunner now has control over the smoke dispensers.
  355. Changed: Main gun now uses vanilla 120mm shells
  356. Changed: Increased ammo stores from 8 to 12. HEAT and AP are loaded.
  357. Changed: Turret rotation speed increased.
  358. Added: Sensor screen will alert gunner and commander of missiles locked on the vehicle.
  359. Added: Ability to choose the tank's section (from eden attribute options)
  360. Added: Ability to choose the tank's bustle rack mesh (from eden attribute options)
  361. Added: TFAR LR Radio to vehicle.
  362. Removed: Options to raise/lower the chassis. Will reinstate after learning how it works.
  363. Fixed: Gunner now has automatic weapon zeroing.
  364.  
  365.  
  366.  
  367. Type 90 Tank [gac]
  368. Changed: Gunner now has control over the smoke dispensers
  369. Changed: Main gun now uses vanilla 120mm shells
  370. Changed: Increased ammo stores from 8 to 12. HE, HEAT and AP are loaded.
  371. Added: Sensor screen will alert gunner and commander of missiles locked on the vehicle.
  372. Removed: Options to raise/lower the chassis. Will reinstate after learning how it works.
  373. Added skins: 1st Tank Group, 5th Brigade 5th Tank Batallion, 7th Div 71st Tank Reg., 7th Div
  374. 72nd Tank Reg, Fuji Tank School 2nd Company.
  375. Added: TFAR LR Radio to vehicle.
  376. Fixed: Gunner now has automatic weapon zeroing.
  377.  
  378. Type 74 Tank [JSDF Mod]
  379. Reworked vehicle handling.
  380. Reworked vehicle engine audio. It now uses vanilla sounds.
  381. Changed: Gunner now has control over the smoke dispensers
  382. Changed: Main gun now uses custom a 105mm gun
  383. Changed: Adjusted ammo storage to 48 rounds. HEAT and AP are loaded.
  384. Changed: Gunner now has automatic weapon zeroing.
  385. Changed: Added 50cal to gunner to circumvent bugged 50cal model.
  386. Restored some hidden components.
  387. Added: TFAR LR Radio to vehicle.
  388.  
  389. Type 61 Tank [JSDF Mod]
  390. Reworked vehicle handling.
  391. Reworked vehicle engine audio. It now uses vanilla sounds.
  392. Restored some hidden components.
  393. Restored hidden skins
  394. Added skins: Olive Drab (Clean), Olive Drab (Flag).
  395. Added: TFAR LR Radio to vehicle.
  396.  
  397.  
  398. APCs/IFVs:
  399.  
  400. Type 89 WAPC (GMG) [gac]
  401. Restored hidden skins
  402. Added skin: Overseas Deployment, Iraq Dispatch.
  403. Added: TFAR LR Radio to vehicle.
  404.  
  405. Type 89 WAPC (HMG) [gac]
  406. Restored hidden skins
  407. Added skin: Overseas Deployment, Iraq Dispatch.
  408. Added: TFAR LR Radio to vehicle.
  409.  
  410. AAVP7A1 [gac]
  411. Fixed smoke dispensers.
  412. Added: TFAR LR Radio to vehicle.
  413.  
  414. Type 89 IFV [JSDF Mod]
  415. Reworked vehicle handling.
  416. Reworked vehicle engine audio. It now uses vanilla sounds.
  417. Changed: Commander's viewport can now rotate 180 degrees.
  418. Changed: Main gun now uses vanilla 30mm shells.
  419. Added: Sensor screen will alert gunner and commander of missiles locked on the vehicle.
  420. Restored hidden skins
  421. Added Skins: 7th Division 11th Infantry Regiment, 7th Div. 71 Tank Regiment.
  422. Added: TFAR LR Radio to vehicle.
  423.  
  424. Type 82 CCV [JSDF Mod]
  425. Reworked vehicle engine audio. It now uses vanilla sounds.
  426. Restored hidden skins
  427. Added: TFAR LR Radio to vehicle.
  428.  
  429. Type 87 RCV [JSDF Mod]
  430. Reworked vehicle engine audio. It now uses vanilla sounds.
  431. Changed: Vehicle now uses custom 25mm autocannon.
  432. Fixed: Driver no longer clips through hatch when turned in.
  433. Fixed: Vehicle can now use smoke countermessures
  434. Restored hidden skins
  435. Added Skins: Overseas Deployment, 12th Brigade 12th Recon. Unit, 7th Div. 71st Tank Regiment,
  436. 7th Div. 72nd Tank Regiment.
  437. Added: TFAR LR Radio to vehicle.
  438.  
  439. Type 87 SPAAG (WIP!) [JSDF Mod]
  440. Reworked vehicle engine audio. It now uses vanilla sounds.
  441. Changed: Vehicle now uses vanilla 35mm AA autocannon.
  442. Changed: Vehicle now uses vanilla commander and gunner screens.
  443. Fixed: Vehicle now propperly reacts to aircraft.
  444. Fixed: Removed redundant commander seat.
  445. Fixed: Vehicle can now use smoke countermessures
  446. Added: TFAR LR Radio to vehicle.
  447.  
  448. Type 60 APC [JSDF Mod]
  449. Reworked vehicle engine audio. It now uses vanilla sounds.
  450. Fixed: Vehicle can now use smoke countermessures.
  451. Fixed: Gunner can now propperly use the 50cal HMG
  452. Restored several hidden skins
  453. Added skins: Olive Drab, Olive Drab (Flag), Overseas Deployment
  454. Added: TFAR LR Radio to vehicle.
  455. Added: Option to mount smoke countermessures.
  456.  
  457. Type 73 APC [JSDF Mod]
  458. Reworked vehicle handling.
  459. Reworked vehicle engine audio. It now uses vanilla sounds.
  460. Fixed: Vehicle can now use smoke countermessures
  461. Restored several hidden skins
  462. Added skins: Olive Drab, Olive Drab (Flag), Overseas Deployment, Overseas Deployment 2
  463. Added: TFAR LR Radio to vehicle.
  464.  
  465. Patria AMV [Vanilla]
  466. Added skin: Camo 1, Camo 2, Overseas Deployment, Overseas Deployment 2, Olive Drab, Olive Drab (Flag)
  467. Added: TFAR LR Radio to vehicle.
  468.  
  469. Artillery:
  470.  
  471. Type 74 105mm SPH [JSDF Mod]
  472. Reworked vehicle handling.
  473. Reworked vehicle weaponry.
  474. Reduced ammo count from 32 to 30.
  475. Reworked vehicle engine audio. It now uses vanilla sounds.
  476. Restored several hidden skins
  477. Added skin: Olive Drab (Clean)
  478. Added: TFAR LR Radio to vehicle.
  479.  
  480. Type 75 155mm SPH [JSDF Mod]
  481. Reworked vehicle weaponry.
  482. Reduced ammo count from 32 to 28.
  483. Reworked vehicle handling.
  484. Reworked vehicle engine audio. It now uses vanilla sounds.
  485. Restored several hidden skins
  486. Added: TFAR LR Radio to vehicle.
  487.  
  488. Type 75 130mm MLRS [JSDF Mod]
  489. Reworked vehicle handling.
  490. Reworked vehicle engine audio. It now uses vanilla sounds.
  491. Restored several hidden skins
  492. Added skin: Olive Drab (Clean)
  493. Added: TFAR LR Radio to vehicle.
  494.  
  495. Engineering:
  496. Type 90 Armored Recovery Vehicle [JSDF Mod]
  497. Reworked vehicle handling.
  498. Reworked vehicle engine audio. It now uses vanilla sounds.
  499. Reworked scroll wheel interaction translations.
  500. Restored several hidden skins.
  501. Added: TFAR LR Radio to vehicle.
  502.  
  503. Type 91 Bridgelayer [JSDF Mod]
  504. Reworked vehicle handling.
  505. Reworked vehicle engine audio. It now uses vanilla sounds.
  506. Reworked scroll wheel interaction translations.
  507. Restored several hidden skins.
  508. Added: TFAR LR Radio to vehicle.
  509.  
  510. Type 73 Towing Tractor [JSDF Mod]
  511. Reworked vehicle engine audio. It now uses vanilla sounds.
  512. Restored several hidden skins.
  513. Added: TFAR LR Radio to vehicle.
  514.  
  515. Type 75 Wind Measuring Vehicle [JSDF Mod]
  516. Reworked vehicle engine audio. It now uses vanilla sounds.
  517. Restored several hidden skins.
  518. Added: TFAR LR Radio to vehicle.
  519.  
  520. Type 87 Artillery Supply Vehicle [JSDF Mod]
  521. Reworked vehicle engine audio. It now uses vanilla sounds.
  522. Restored several hidden skins.
  523. Added: TFAR LR Radio to vehicle.
  524.  
  525. Type 92 Mine Clearance Vehicle [JSDF Mod]
  526. Reworked scroll wheel interaction translations.
  527. Reworked vehicle engine audio. It now uses vanilla sounds.
  528. Restored several hidden skins.
  529. Added: TFAR LR Radio to vehicle.
  530.  
  531. Type 99 Artillery Supply Vehicle [JSDF Mod]
  532. Reworked scroll wheel interaction translations.
  533. Reworked vehicle engine audio. It now uses vanilla sounds.
  534. Restored several hidden skins.
  535. Added: TFAR LR Radio to vehicle.
  536.  
  537. Helicopters:
  538.  
  539. UH-1J [JSDF Mod]
  540. Reworked vehicle engine audio. It now uses vanilla sounds.
  541. Restored hidden skins: Camo 1, Camo 2, Desert, Winter 1, Winter 2.
  542. Restored several hidden components.
  543. Added: Passive radar and missile sensor
  544. Added: Flare/chaff countermessures
  545. Reworked: Vehicle can now be equipped with functional IR Jammer
  546.  
  547.  
  548. UH-1J (Minelayer) [JSDF Mod]
  549. Reworked vehicle engine audio. It now uses vanilla sounds.
  550. Restored hidden skins: Camo 1, Camo 2, Desert, Winter 1, Winter 2.
  551. Restored several hidden components.
  552. Added: Passive radar and missile sensor
  553. Added: Flare/chaff countermessures
  554. Reworked: Vehicle can now be equipped with functional IR Jammer
  555.  
  556. UH-1J (MG) [JSDF Mod]
  557. Reworked hidden skins: Camo 1, Camo 2, Desert, Winter 1, Winter 2.
  558. Added: Passive radar and missile sensor
  559. Added: Flare/chaff countermessures
  560. Reworked: Vehicle can now be equipped with functional IR Jammer
  561.  
  562. CH-47J [gac]
  563. Added to the vehicle list.
  564. Added flare/chaff countermessures.
  565. Added the option to open and close the ramp
  566.  
  567. MH-53E [gac]
  568. Added flare/chaff countermessures.
  569.  
  570. AH-1S [JSDF Mod]
  571. Added: Passive radar and missile sensor
  572. Added: Flare/chaff countermessures
  573. Added skins: Kisarazu Akane, Kisarazu Akane (Fictional), Kisarazu Wakana, Kisarazu Wakana (Fictional)
  574. Added: Ability to choose vehicle unit
  575. Reworked vehicle engine audio. It now uses vanilla sounds
  576. Reworked weaponry.
  577. Reworked: Turret now is stabilized.
  578. Restored hidden skins: Camos 1 thorugh 3, Desert 1 through 3, Olive 1 through 3, Winter
  579.  
  580. OH-1 [JSDF Mod]
  581. Added: Passive radar and missile sensor
  582. Added: Flare/chaff countermessures
  583. Added skin: Kisarazu Yuzu
  584. Reworked vehicle engine audio. It now uses vanilla sounds
  585. Reworked: helicopter now has IR, NV, visual sensors and datalink.
  586. Reworked: Pilot now has control over defensive weapons
  587. Reworked: Gunner now has laser designator
  588. Reworked skins: Camos 1 thorugh 4, Desert 1, Desert 2, Winter, Winter 2, TRDI
  589.  
  590. Planes:
  591.  
  592. F-15DJ [JSDF Mod]
  593. Added: Flare/chaff countermessures
  594. Reworked vehicle engine audio. It now uses vanilla sounds
  595. Reworked weaponry
  596. Reworked: aircraft now has datalink
  597. Added: Ability to choose vehicle unit
  598. Restored hidden skins: Camos 1 thorugh 5, Desert 1 through 5
  599.  
  600. F-15J [JSDF Mod]
  601. Added: Flare/chaff countermessures
  602. Reworked vehicle engine audio. It now uses vanilla sounds
  603. Reworked weaponry
  604. Reworked: aircraft now has datalink
  605. Added: Ability to choose vehicle unit
  606. Restored hidden skins: Camos 1 thorugh 5, Desert 1 through 5
  607.  
  608. F-2A [JSDF Mod]
  609. Added: Flare/chaff countermessures
  610. Reworked vehicle engine audio. It now uses vanilla sounds
  611. Reworked weaponry
  612. Reworked: aircraft now has datalink
  613.  
  614. F-4EJ Kai [JSDF Mod]
  615. Added: Flare/chaff countermessures
  616. Reworked vehicle engine audio. It now uses vanilla sounds
  617. Reworked weaponry
  618. Reworked: aircraft now has datalink
  619. Added: Ability to choose vehicle unit
  620. Restored hidden skins: Legacy, Sea Camo
  621. Added skin: Gray
  622.  
  623. RF-4EJ [JSDF Mod]
  624. Added: Flare/chaff countermessures
  625. Reworked vehicle engine audio. It now uses vanilla sounds
  626. Reworked weaponry
  627. Reworked: aircraft now has datalink
  628. Added: Ability to choose vehicle unit
  629. Restored hidden skins
  630.  
  631. E767 AWACS [gac]
  632. Added: Flare/chaff countermeassures
  633. Reworked: Vehicle now has datalink
  634. Reworked: Vehicle now has a working radar
  635.  
  636. F-1 [JSDF Mod]
  637. Added: Flare/Chaff countermeassures
  638. Reworked weaponry
  639.  
  640. T-2 [JSDF Mod]
  641. Added: Flare/Chaff countermeassures
  642. Reworked weaponry
  643.  
  644. Turrets:
  645.  
  646.  
  647. 81mm Mortar [vanilla]
  648. Vanilla mortar rescripted to use JSDF Mod's 81mm ammo plus vanilla smoke, flare and guided shells.
  649.  
  650.  
  651. M2 HMG .50 [vanilla]
  652. Added to vehicle list
  653.  
  654.  
  655. M2 HMG .50 (Raised) [vanilla]
  656. Added to vehicle list
  657.  
  658.  
  659. XM307 GMG [vanilla]
  660. Added to vehicle list
  661.  
  662.  
  663. XM307 (High) [vanilla]
  664. Added to vehicle list
  665.  
  666. AN/MPQ-105 Radar [vanilla]
  667. Added to vehicle list.
  668.  
  669.  
  670. MIM-145 Defender [vanilla]
  671. Added to vehicle list
  672.  
  673.  
  674. Props:
  675.  
  676. Flag (Japan)
  677. Flag (JASDF)
  678. Flag (JGSDF)
  679. Flag (JMSDF)
  680.  
  681. Banner (Japan)
  682. Banner (JASDF)
  683. Banner (JGSDF)
  684. Banner (JMSDF)
  685.  
  686. Map Markers:
  687.  
  688. Japan
  689. JASDF
  690. JMSDF
  691. JGSDF
  692.  
  693. !---TO DO---!
  694.  
  695. Bugfixing
  696. Fix the SPAAG's radar.
  697. Add static props.
  698. Rework more vehicles.
  699. Rework aircraft weaponry. (In process)
  700. Tweak the aircraft further
  701. Add cameras to the jets (if possible)
  702. Japanese and Spanish localization
  703.  
  704.  
  705.  
  706.  
  707.  
  708.  
  709.  
  710.  
  711. !---KNOWN ISSUES---!
  712.  
  713. LAV: Characters in rear seats clip slightly out of the car. (Can't fix, model issue)
  714. LAV (M249): Gunner can clip out of the car if he turned in while aiming the turret up. (Cant fix. Model issue)
  715. LAV (M249): Driver can only switch seats using ACE interaction menu. (Regular LAV does not have this issue, I don't
  716. know how to fix it currently)
  717.  
  718. Most aircraft are unusable with AI: Vehicle will keep climbing indefinetly. (Cant fix. Original mods are configured incorrectly)
  719.  
  720. Aircraft cockpits are very low res. Still, aircraft have working countermeassures, radar and weapons.
  721.  
  722. Planes don't have ejector seats (Not something I can fix)
  723.  
  724. Type 10 Tank: Commander viewport and 50.cal are not propperly syncronized. Compass bearing aligns with turret
  725. and not with viewport. (Can't fix, mod is configured incorrectly. Mod author notified)
  726.  
  727. Type 10 and 90 tanks: Commander/Gunner will be ejected from the vehicle at speed if they exit vehicle while turned out. (No idea what could be causing it, original mod is configured incorrectly, author notified)
  728.  
  729. SPAAG: Radar won't spin when on, must activate manualy via action menu. (I'm working on it)
  730.  
  731. Flashlight on Type 64 Rifle floats. Model issue, can't fix.
  732.  
  733. Type 01 L-MAT AT Launcher allows the use of Titan AA missiles. (This is intentional)
  734.  
  735. 110mm LAM (Panzerfaust 3) allows the use of vanilla RPG 32 missiles.
  736.  
  737. Type 20 Rifles don't have suppressor or bipod slots. This is intentional. The original rifle is not set up propperly for them.
  738.  
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