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FeatherBoard_CONFIG

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  1. # ------------------------------ #
  2. #
  3. #  FeatherBoard 3
  4. #  Runs like a feather on your server
  5. #  (c) Maxim Van de Wynckel
  6. #
  7. # ------------------------------ #
  8.  
  9. # Permissions: To use the action groups give them the permission
  10. #              featherboard.group.<group>
  11. #              Make sure to remove them from the other groups
  12. #              when giving a new permission.
  13.  
  14. # Variables: These variables can be used in the TEXT section
  15. #            of both the header as the footer.
  16. #            
  17. #            {PLAYER}       - Player name
  18. #            {PLAYERNICK}   - Player nickname
  19. #            {SERVER}       - Server name
  20. #            {PLAYERCOUNT}  - Server player count
  21. #            {BUNGEECOUNT}  - Bungee network player count
  22. #            5000+ more ... see spigot page
  23.  
  24. # Formatting: These are formatting tags allowing you to format the animations
  25. #             or placeholders.
  26. #
  27. #             Substring: This allows you to split a word (even a placeholder) in parts
  28. #               example: <substring begin=0 end=3>Hello World</substring> = Hel
  29. #               usage: This can be used to split placeholders when creating a typewriter
  30. #                      or to split the colors in a placeholder.
  31. #
  32. #             Scroll: This creates a scrolling animation of the text inside it. It accepts
  33. #                     two arguments (the length and space between scrolls).
  34. #               example: <scroll width=20 spaces=20>&2This is a &atest</scroll>
  35. #
  36. #             PLENTY MORE! See spigot page
  37.  
  38. #~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~#
  39. # GENERAL PLUGIN SETTINGS
  40. #~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~#
  41.  
  42. ## Config version (DO NOT EDIT)
  43. config: 3
  44.  
  45. ## Language file
  46. lang: 'en'
  47.  
  48. ## Debug mode
  49. debug: false
  50.  
  51. ## Log to file
  52. log:
  53.   enabled: true
  54.   # Reset log on startup
  55.   reset: false
  56.  
  57. ## Update checking
  58. update:
  59.   check: true # RECOMMENDED YOU LEAVE THIS TRUE
  60.  
  61. #~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~#
  62. # PLUGIN SPECIFIC SETTINGS
  63. #~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~#
  64.  
  65. # Placeholder settings
  66. placeholder:
  67.   # logs the memory usage of placeholders on startup
  68.   log-memory: false
  69.   # Clear unused placeholders that are not enabled.
  70.   clear-unused: true
  71.   # Config cache only
  72.   # This will only use placeholders in the config
  73.   # HOWEVER: IT WILL BREAK ALL CUSTOM PLACEHOLDERS!
  74.   # IT WILL ALSO PREVENT ANY HOOKS (PlaceholderAPI)
  75.   config-cache: false
  76.  
  77. # Tweaks to increase performance (Use at own risk)
  78. tweaks:
  79.   # This option does not send scoreboard remove packets
  80.   # to the client on quit. This can increase performance on servers
  81.   # where players quit a lot (hubs, ...)
  82.   #
  83.   # Removal of the plugin requires you to manually delete the scoreboard.dat in the worlds
  84.   # /data folder
  85.   #
  86.   # Enabling this can cause the scoreboard not to work anymore. Use at your own risk
  87.   keepScoreboardOnQuit: false
  88.   # Some placeholders have a slow process behind them. Meaning they might contact a database
  89.   # and take a while to 'resolve'. This will never cause lagg since the placeholders are loaded
  90.   # separate from the sending. But can slow down the animation because it has to wait
  91.   # for the placeholder to be loaded. When having multiple lines like a text that shows
  92.   # the information about the placeholders you put below it, this can cause problems.
  93.   # Enabling this will output a message in the console and ingame to operators
  94.   # saying when a placeholder is causing delays.
  95.   detect-placeholderdelay: false
  96.   # Putting this to true will SPAM your console with timings report per placeholder/animation
  97.   # refresh. Used for debugging purposes.
  98.   # This requires detect-placeholderdelay to true
  99.   verbose-placeholder-timings: false
  100.   # Ignore placeholder problems
  101.   # When set to true, the placeholder will not be disabled
  102.   # this also means that no ERRORS will be logged -> no troubleshooting
  103.   ignore-placeholder-problems: false
  104.  
  105. # Toggling allows you to disable the scoreboard
  106. database:
  107.   # If you want the toggle to stay even when your users
  108.   # log off you can enable this. Keep in mind that this requires a
  109.   # MySQL or SQLite database.
  110.   # If you are configuring the plugin for the first time it is advised
  111.   # to stay away from these settings until you managed the scoreboard
  112.   # set up.
  113.   persistent: false
  114.   # Database configuration is SIMILAR to http://wiki.bukkit.org/Bukkit.yml#database
  115.   # with isolation, url, driver, ...
  116.   # Database name
  117.   database: "featherboard"
  118.   # Database username
  119.   username: bukkit
  120.   # Database isolation type
  121.   isolation: SERIALIZABLE
  122.   # Database driver
  123.   driver: org.sqlite.JDBC
  124.   # Database password
  125.   password: walrus
  126.   # Database driver URL
  127.   # {DIR} will be replaced with the plugin directory
  128.   # {NAME} will be replaced wit the plugin name
  129.   url: jdbc:sqlite:{DIR}{NAME}.db
  130.   # Save interval in ticks
  131.   save-interval: 6000
  132.  
  133. # Disabled worlds. Add your world name in this list to
  134. # disable it.
  135. disabled-worlds:
  136. - 'example_world'
  137.  
  138. # Show delay on join. Usefull if you wish to let the user
  139. # enjoy a Title MOTD without having the scoreboard obstructing
  140. # the view.
  141. show-delay: 0
  142.  
  143. # Anti Flicker will use a new engine that will allow you to use fast animations
  144. # without any flicker.
  145. # You can disable this feature if you do not have fast refresh rates.
  146. antiflicker: true
  147.  
  148. # Scoreboard assigning. The boards can be assigned by various ways.
  149. # default the scoreboards will be assigned by permissions.
  150. # You can only have one way of assigning the scoreboards
  151. #
  152. # PERMISSION    -   Assign scoreboards based on permissions
  153. #                   This is the default setting (since 2014)
  154. #                   featherboard.group.<scoreboard>
  155. #
  156. # GROUP         -   Assign scoreboards based on Vault groups
  157. #                   this means the scoreboard name has to
  158. #                   have the name of your Vault group.
  159. #
  160. # WORLD         -   Assign scoreboards based on the world
  161. #                   the player is in.
  162. #
  163. # NONE          -   Do no assign scoreboards and just rely on
  164. #                   manual assigning (triggers, etc...)
  165. scoreboard-assigning: "PERMISSION"
  166.  
  167. # GUI: This is a feature enabling a GUI to select a specific scoreboard
  168. # The GUI will show all scoreboards you have permission to. It is not very
  169. # configurable in the way you can't control the location or order of the scoreboards
  170. # For a more configurable GUI I recommend DeluxeMenus
  171. gui:
  172.   # This is the title of the GUI
  173.   title: "Scoreboards"
  174.   # Size of the GUI (leave to -1 to make it dynamic)
  175.   # Sizes: 9,27,54
  176.   size: -1
  177.  
  178. # A list of different scoreboards
  179. boards:
  180.   # Default FeatherBoard comes with a board called "default". All players have the permission
  181.   # featherboard.group.default  (by default) meaning all players should see the scoreboard unless
  182.   # the permission is negated.
  183.   #
  184.   # You can create as many boards as you want as long as the name is unique. It is advised to give logical
  185.   # names such as "vip-board", "mcmmo-levelup", ...
  186.   default:
  187.     title:
  188.       text:
  189.       - '&a&lDinoNetwork'
  190.       interval: 3
  191.       random: false
  192.     info2:
  193.       text:
  194.       - ''
  195.       interval: 100
  196.       random: false
  197.     nev:
  198.       text:
  199.       - '&fNév: &e{PLAYER}'
  200.       interval: 100
  201.       random: false
  202.     rang:
  203.       text:
  204.       - '&fRang: &e{group}'
  205.       interval: 100
  206.       random: false
  207.     penz:
  208.       text:
  209.       - '&fEgyenleg: &e{money}'
  210.       interval: 100
  211.       random: false
  212.     olesek:
  213.       text:
  214.       - '&fÖlések: &e{stat_kills}'
  215.       interval: 100
  216.       random: false
  217.     halal:
  218.       text:
  219.       - '&fHalálok: &e{stat_deaths}'
  220.       interval: 100
  221.       random: false
  222.     air2:
  223.       text:
  224.       - '&r'
  225.       interval: 3
  226.       random: false
  227.     server-info2:
  228.       text:
  229.       - '&fToplista: &e/toplista'
  230.       interval: 3
  231.       random: false
  232.     air3:
  233.       text:
  234.       - '&r'
  235.       interval: 3
  236.       random: false
  237.     online:
  238.       text:
  239.       - '&fJátékosok: &e{playercount}'
  240.       interval: 100
  241.       random: false
  242.     air4:
  243.       text:
  244.       - '&r'
  245.       interval: 3
  246.       random: false
  247.     footer2:
  248.       text:
  249.       - '&awww.dinomcnetwork.hu'
  250.       interval: 100
  251.       random: false
  252.   combat-scoreboard-example:
  253.     # Lets just use the title,header and footer from the example above
  254.     # for in depth configuration look above.
  255.     #
  256.     # When designing a board that is used when triggered on an event. You have
  257.     # to think (before looking at the placeholders) what is relevant.
  258.     # For example: When I think of combat my first thoughts are:
  259.     # - Health: To see how much you have left
  260.     # - Possible cooldown timers
  261.     # - With who am I in combat?
  262.     # - Target health
  263.     # - mcMMO attacking level?
  264.     #
  265.     # Next you have to think what is important during that event:
  266.     # - Combat: not too much distraction (no animations, smaller scoreboard)
  267.     #
  268.     # Once you know those things start looking for placeholders. A lot of events such
  269.     # as mcmmo have placeholders that can only be used in such events.
  270.     title:
  271.       text:
  272.       # To create cool looking animations you create yourself
  273.       # you can use the graphical tool AnimationCreator
  274.       # https://www.spigotmc.org/resources/animationcreator.6001/
  275.       # For all placeholders:   https://www.spigotmc.org/wiki/mvdw-placeholders/
  276.       # For all preset effects: https://www.spigotmc.org/wiki/mvdw-effects/
  277.       - '<single><delay times="10">&l><</delay></single>'
  278.       - '<single>&f&ler</single>' # <single> will allow the frame to only run ONCE
  279.       - '<single>&f&lherB</single>'
  280.       - '<single>&f&lherBo</single>'
  281.       - '<single>&f&latherBoa</single>'
  282.       - '<single>&f&leatherBoar</single>'
  283.       - ' <delay times="100">&f&lFeatherBoard&1&l3</delay>' # <delay> will repeat the line X times
  284.       interval: 2
  285.       random: false
  286.     header:
  287.       text:
  288.       - '&a&m+-----------------+'
  289.       interval: 10
  290.       random: true
  291.     combat-label:
  292.       text:
  293.       - '&8&l> &7&lCombat target:'
  294.       interval: 100
  295.       random: false
  296.     combat-data:
  297.       text:
  298.       - '{vanilla-combat_opponent_name}'
  299.       interval: 2
  300.       random: false
  301.     spacer1:
  302.       text: []
  303.       interval: 100
  304.     health-label:
  305.       text:
  306.       - '&8&l> &7&lHealth stats:'
  307.       interval: 100
  308.       random: false
  309.     health-data-1:
  310.       text:
  311.       - '&aYou: {healthbar}'
  312.       interval: 1
  313.       random: false
  314.     health-data-2:
  315.       text:
  316.       - '&cTarget: {vanilla-combat_opponent_healthbar}'
  317.       interval: 1
  318.       random: false
  319.     footer:
  320.       text:
  321.       - '&a&m+-----------------+'
  322.       interval: 10
  323.       random: true
  324.   # This is an example for mcMMO when you level up
  325.   # DO NOT GIVE THE PERMISSION FOR THIS SCOREBOARD
  326.   # (Unless you want it to show all the time)
  327.   # You still need to 'trigger' this scoreboard in the 'mcmmo-levelup'
  328.   mcmmo-levelup:
  329.     title:
  330.       text:
  331.       # To create cool looking animations you create yourself
  332.       # you can use the graphical tool AnimationCreator
  333.       # https://www.spigotmc.org/resources/animationcreator.6001/
  334.       # For all placeholders:   https://www.spigotmc.org/wiki/mvdw-placeholders/
  335.       # For all preset effects: https://www.spigotmc.org/wiki/mvdw-effects/
  336.       - '<single><delay times="10">&l><</delay></single>'
  337.       - '<single>&f&ler</single>' # <single> will allow the frame to only run ONCE
  338.       - '<single>&f&lherB</single>'
  339.       - '<single>&f&lherBo</single>'
  340.       - '<single>&f&latherBoa</single>'
  341.       - '<single>&f&leatherBoar</single>'
  342.       - ' <delay times="100">&f&lFeatherBoard&1&l3</delay>' # <delay> will repeat the line X times
  343.       interval: 2
  344.       random: false
  345.     header:
  346.       text:
  347.       - '&a&m+-----------------+'
  348.       interval: 10
  349.       random: true
  350.     info-label:
  351.       text:
  352.       # mcMMO-levelup comes with several event specific placeholders
  353.       - '&bCongrats! Level up: {mcmmo-levelup_levelsgained}'
  354.       interval: 10
  355.     spacer1: # This is a spacer an empty line
  356.       text:
  357.       - ''
  358.       interval: 10
  359.       # Do you want to randomize the animation frames?
  360.       random: false
  361.     skill-label: # You can add elements to the group and name them like you want
  362.       # Lets make a static label
  363.       text:
  364.       - '&9&l> &e&lSkill:'
  365.       interval: 10 # The interval is not important since its just 1 static text.
  366.       # Do you want to randomize the animation frames?
  367.       random: false
  368.     skill:
  369.       # Lets make a static label
  370.       text:
  371.       - '{mcmmo-levelup_skill_name}'
  372.       interval: 10 # The interval is not important since its just 1 static text.
  373.       # Do you want to randomize the animation frames?
  374.       random: false
  375.     spacer2: # This is a spacer an empty line
  376.       text:
  377.       - ''
  378.       interval: 100
  379.       # Do you want to randomize the animation frames?
  380.       random: false
  381.     skilllevel-label: # You can add elements to the group and name them like you want
  382.       # Lets make a static label
  383.       text:
  384.       - '&b&l> &e&lCurrent level:'
  385.       interval: 10 # The interval is not important since its just 1 static text.
  386.       # Do you want to randomize the animation frames?
  387.       random: false
  388.     skilllevel:
  389.       # Lets make a static label
  390.       text:
  391.       - '{mcmmo-levelup_skilllevel}'
  392.       interval: 10 # The interval is not important since its just 1 static text.
  393.       # Do you want to randomize the animation frames?
  394.       random: false
  395.     footer:
  396.       text:
  397.       - '&a&m+-----------------+'
  398.       interval: 10
  399.       random: true
  400.   # This is an example for Towny when you enter a town
  401.   # DO NOT GIVE THE PERMISSION FOR THIS SCOREBOARD
  402.   # (Unless you want it to show all the time)
  403.   # You still need to 'trigger' this scoreboard in the 'towny-town'
  404.   towny-town-example:
  405.     # Lets just use the title,header and footer from the example above
  406.     # for in depth configuration look above.
  407.     title:
  408.       text:
  409.       # To create cool looking animations you create yourself
  410.       # you can use the graphical tool AnimationCreator
  411.       # https://www.spigotmc.org/resources/animationcreator.6001/
  412.       # For all placeholders:   https://www.spigotmc.org/wiki/mvdw-placeholders/
  413.       # For all preset effects: https://www.spigotmc.org/wiki/mvdw-effects/
  414.       - '<single><delay times="10">&l><</delay></single>'
  415.       - '<single>&f&ler</single>' # <single> will allow the frame to only run ONCE
  416.       - '<single>&f&lherB</single>'
  417.       - '<single>&f&lherBo</single>'
  418.       - '<single>&f&latherBoa</single>'
  419.       - '<single>&f&leatherBoar</single>'
  420.       - ' <delay times="100">&f&lFeatherBoard&1&l3</delay>' # <delay> will repeat the line X times
  421.       interval: 2
  422.       random: false
  423.     header:
  424.       text:
  425.       - '&a&m+-------------------+'
  426.       interval: 10
  427.       random: true
  428.     town-label:
  429.       text:
  430.       - '&bYou are in town:'
  431.       interval: 100
  432.     town-data:
  433.       text:
  434.       - '{towny_currenttown_name}'
  435.       interval: 100
  436.     spacer1:
  437.       text: []
  438.       interval: 100
  439.     townboard-label:
  440.       text:
  441.       - '&bTown board:'
  442.       interval: 100
  443.     townboard:
  444.       text:
  445.       - '&a<scroll minwidth="28" width="30">{towny_currenttown_townboard}</scroll>'
  446.       interval: 3
  447.     spacer2:
  448.       text: []
  449.       interval: 100
  450.     population-label:
  451.       text:
  452.       - '&bPopulation:'
  453.       interval: 100
  454.     poplulation-data:
  455.       text:
  456.       - '{towny_currenttown_residents}'
  457.       interval: 100
  458.     footer:
  459.       text:
  460.       - '&a&m+-------------------+'
  461.       interval: 10
  462.       random: true
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