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TheInsidiousOne

Kendo

Aug 18th, 2021
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  1. White Kendo Garuru
  2. Level 4 LIGHT Cyberse/Normal
  3. 0/1400
  4.  
  5. White Kendo Grizzly
  6. Level 4 LIGHT Cyberse/Normal
  7. 1300/1300
  8.  
  9. White Kendo Aquila
  10. Level 4 LIGHT Cyberse/Effect
  11. 1600/1300
  12. When this card is Normal Summoned: You can add 1 "White Kendo" Spell/Trap from your Deck to your hand. If this card is Special Summoned: You can Special Summon 1 "White Kendo" monster from your hand in Defense Position. You can only use this effect of "White Kendo Aquila" once per turn.
  13.  
  14. White Kendo Tiger
  15. Level 4 LIGHT Cyberse/Effect
  16. 1700/1000
  17. When this card is Normal Summoned: You can target 1 "White Kendo" monster in your GY, except "White Kendo Tiger"; Special Summon it. If this card is Special Summoned: You can send 1 "White Kendo" monster from your Deck to the GY. You can only use this effect of "White Kendo Tiger" once per turn.
  18.  
  19. White Kendo Kuwaga
  20. Level 4 LIGHT Cyberse/Effect
  21. 1900/700
  22. When this card is Normal Summoned, you can: Immediately after this effect resolves, Normal Summon 1 "White Kendo" monster. If this card is Special Summoned: You can Special Summon 1 "White Kendo" monster from your GY in Defense Position, except "White Kendo Kuwaga". You can only use this effect of "White Kendo Kuwaga" once per turn.
  23.  
  24. White Kendo Shark
  25. Level 4 LIGHT Cyberse/Effect
  26. 1800/600
  27. When this card is Normal Summoned: You can target 1 "White Kendo" Spell/Trap in your GY; add it to your hand. If this card is Special Summoned: You can add 1 "White Kendo" monster from your Deck to your hand, except "White Kendo Shark". You can only use this effect of "White Kendo Shark" once per turn.
  28.  
  29. White Kendo Rabbit
  30. Level 3 LIGHT Cyberse/Effect
  31. 600/100
  32. During damage calculation, when your "White Kendo" monster battles a monster with an equal or higher ATK (Quick Effect): You can send this card from your hand to the GY; your battling monster cannot be destroyed by that battle, also end the Battle Phase after the Damage Step. Once per turn, during the End Phase, if this card is in the GY because it was sent there to activate this effect this turn: You can Special Summon this card.
  33.  
  34. White Kendo Carbuncle
  35. Level 1 LIGHT Cyberse/Effect
  36. 0/0
  37. During damage calculation, if your other "White Kendo" monster battles an opponent's monster with an equal or higher ATK (Quick Effect): You can send this card from your hand or field to the GY; for that battle, your monster cannot be destroyed and the battle damage you take is halved. Once per turn, during the End Phase, if this card is in the GY because it was sent there to activate this effect this turn: You can Special Summon this card.
  38.  
  39. White Kendo Mammoth
  40. Level 5 LIGHT Cyberse/Effect
  41. 2000/800
  42. If you control no monsters, or all monsters you control are "White Kendo" monsters: You can Special Summon this card from your hand. If this card is sent from the field to the GY as Link Material for a LIGHT Cyberse monster: You can target 1 Spell/Trap your opponent controls, or up to 2 instead if you control a "White Kendo" Link Monster; destroy them. You can only use each effect of "White Kendo Mammoth" once per turn.
  43.  
  44. White Kendo Jackal
  45. Level 4 LIGHT Cyberse/Effect
  46. 0/1700
  47. During damage calculation, if another "White Kendo" monster you control battles an opponent's monster (Quick Effect): You can send this card from your hand or field to the GY; that monster you control cannot be destroyed by that battle, also the ATK of your opponent's battling monster is halved at the end of the Damage Step. Once per turn, during the End Phase, if this card is in the GY because it was sent there to activate this effect this turn: You can Special Summon this card.
  48.  
  49. White Kendo Drago
  50. Link-4 LIGHT Cyberse/Link/Effect
  51. 3000/L R T B
  52. 2+ Link Monsters
  53. Once while face-up on the field (Quick Effect): You can target cards on the field and/or GY up to the number of LIGHT Cyberse monsters co-linked to this card; return them to the hand. When this card destroys an opponent's monster by battle: You can Special Summon 1 "White Kendo" monster from your GY to your zone this card points to, except "White Kendo Drago". You can only use each effect of "White Kendo Drago" once per turn.
  54.  
  55. White Kendo Pegasus
  56. Link-2 LIGHT Cyberse/Link/Effect
  57. 2000/T L
  58. 2 LIGHT Cyberse monsters
  59. If this card is Link Summoned: You can add 1 "White Kendo" monster from your GY to your hand. You can only use this effect of "White Kendo Pegasus" once per turn. When an opponent's monster declares an attack: You can send 1 "White Kendo" monster from your hand to the GY; for that battle, monsters cannot be destroyed by battle, also you take no battle damage.
  60.  
  61. White Kendo Leo
  62. Link-2 LIGHT Cyberse/Link/Effect
  63. 1900/T R
  64. 2 "White Kendo" monsters
  65. When an opponent's monster declares an attack: You can negate the attack. During your End Phase, if this card is in your GY and you control no monsters in your Main Monster Zone: You can Special Summon this card. You can only use each effect of "White Kendo Leo" once per turn.
  66.  
  67. White Kendo Kitsune
  68. Link-2 LIGHT Cyberse/Link/Effect
  69. 1800/T B
  70. 2 Cyberse monsters
  71. If this card is Link Summoned: You can add 1 "White Kendo" Spell/Trap from your Deck to your hand. You can only use this effect of "White Kendo Kitsune" once per turn. If this card in your possession is sent to the GY by an opponent's card: You can Special Summon 1 Link-2 "White Kendo" Link Monster from your Extra Deck, except "White Kendo Kitsune". (This is treated as a Link Summon.) You can only use each effect of "White Kendo Kitsune" once per turn.
  72.  
  73. White Kendo Tortoise
  74. Link-1 LIGHT Cyberse/Link/Effect
  75. 1000/B
  76. 1 Level 4 or lower Cyberse monster
  77. If this card is Link Summoned: You can draw 1 card, then discard 1 Cyberse monster. If a "White Kendo" monster(s) you control would be destroyed by battle or card effect, you can banish this card from your GY instead. You can only use each effect of "White Kendo Tortoise" once per turn.
  78.  
  79. White Kendo Light Swords
  80. Quick-Play Spell
  81. Target 1 "White Kendo" monster you control; if that target battles an opponent's monster this turn, you can send 1 card your opponent controls to the GY. Your opponent cannot activate cards or effects in response to this effect's activation.
  82.  
  83. White Kendo Wing-Blades
  84. Quick-Play Spell
  85. Target 1 "White Kendo" monster on the field; return it to the hand, and if you do, Special Summon 1 "White Kendo" monster from your hand, then inflict damage to your opponent equal to half the ATK of the Summoned monster. You can only activate 1 "White Kendo Wing-Blades" per turn.
  86.  
  87. White Kendo Double-Bladed Greatsword
  88. Normal Spell
  89. If you control a "White Kendo" Link Monster: Target 1 card your opponent controls; destroy it. Then, if it was a Monster Card, inflict damage to your opponent equal to its original ATK. If you control "White Kendo Drago", your opponent cannot activate cards or effects in response to this effect's activation. You can only activate 1 "White Kendo Double-Bladed Greatsword" per turn.
  90.  
  91. White Kendo Roland Missile
  92. Counter Trap
  93. When a monster effect is activated, while you control a "White Kendo" Link Monster: Negate the activation, and if you do, destroy it. If you control a co-linked "White Kendo" Link Monster, you can activate this card from your hand. You can only activate 1 "White Kendo Roland Missile" per turn.
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