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- ** Executing...
- ** Command: "C:\Program Files (x86)\Steam\SteamApps\common\Team Fortress 2\bin\vbsp.exe"
- ** Parameters: -game "C:\Program Files (x86)\Steam\SteamApps\common\Team Fortress 2\tf" "C:\Users\Kraex\Desktop\surf map\surfquackV1.vmf"
- Valve Software - vbsp.exe (Mar 2 2016)
- 4 threads
- materialPath: C:\Program Files (x86)\Steam\SteamApps\common\Team Fortress 2\tf\materials
- Loading C:\Users\Kraex\Desktop\surf map\surfquackV1.vmf
- Patching WVT material: maps/surfquackv1/koth_viaduct_event/blendrockgroundwallforest_viaduct_event002_wvt_patch
- Patching WVT material: maps/surfquackv1/cp_mountainlab/nature/blendrocktograss002_wvt_patch
- Patching WVT material: maps/surfquackv1/nature/blendrockgroundwallforest004_wvt_patch
- fixing up env_cubemap materials on brush sides...
- ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (2)
- **** leaked ****
- Entity trigger_push (0.00 5552.00 2612.00) leaked!
- FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (3608.9 10313.8 1252.0)
- Leaf 0 contents: CONTENTS_SOLID
- Leaf 1 contents: CONTENTS_SOLID CONTENTS_WATER CONTENTS_TRANSLUCENT
- viscontents (node 0 contents ^ node 1 contents): CONTENTS_WATER
- This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_WATER
- Check for a huge brush enclosing the coordinates above that has contents CONTENTS_WATER
- Candidate brush IDs: Brush 133:
- FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (3548.0 10284.0 1252.0)
- Leaf 0 contents: CONTENTS_SOLID CONTENTS_WATER CONTENTS_TRANSLUCENT
- Leaf 1 contents: CONTENTS_SOLID
- viscontents (node 0 contents ^ node 1 contents): CONTENTS_WATER
- This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_WATER
- Check for a huge brush enclosing the coordinates above that has contents CONTENTS_WATER
- Candidate brush IDs: Brush 133:
- FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (3621.4 10338.3 1252.0)
- Leaf 0 contents: CONTENTS_SOLID CONTENTS_WATER CONTENTS_TRANSLUCENT
- Leaf 1 contents: CONTENTS_SOLID
- viscontents (node 0 contents ^ node 1 contents): CONTENTS_WATER
- This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_WATER
- Check for a huge brush enclosing the coordinates above that has contents CONTENTS_WATER
- Candidate brush IDs: Brush 133:
- FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (3905.0 9991.0 1252.0)
- Leaf 0 contents: CONTENTS_SOLID CONTENTS_WATER CONTENTS_TRANSLUCENT
- Leaf 1 contents: CONTENTS_SOLID
- viscontents (node 0 contents ^ node 1 contents): CONTENTS_WATER
- This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_WATER
- Check for a huge brush enclosing the coordinates above that has contents CONTENTS_WATER
- Candidate brush IDs: Brush 133:
- FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (73.9 11480.9 2436.0)
- Leaf 0 contents: CONTENTS_SOLID
- Leaf 1 contents: CONTENTS_SOLID CONTENTS_WATER CONTENTS_TRANSLUCENT
- viscontents (node 0 contents ^ node 1 contents): CONTENTS_WATER
- This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_WATER
- Check for a huge brush enclosing the coordinates above that has contents CONTENTS_WATER
- Candidate brush IDs: Brush 158:
- FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (156.0 11432.0 2436.0)
- Leaf 0 contents: CONTENTS_SOLID CONTENTS_WATER CONTENTS_TRANSLUCENT
- Leaf 1 contents: CONTENTS_SOLID
- viscontents (node 0 contents ^ node 1 contents): CONTENTS_WATER
- This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_WATER
- Check for a huge brush enclosing the coordinates above that has contents CONTENTS_WATER
- Candidate brush IDs: Brush 158:
- FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (0.0 11506.4 2436.0)
- Leaf 0 contents: CONTENTS_SOLID CONTENTS_WATER CONTENTS_TRANSLUCENT
- Leaf 1 contents: CONTENTS_SOLID
- viscontents (node 0 contents ^ node 1 contents): CONTENTS_WATER
- This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_WATER
- Check for a huge brush enclosing the coordinates above that has contents CONTENTS_WATER
- Candidate brush IDs: Brush 158:
- FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (21.9 11509.0 2436.0)
- Leaf 0 contents: CONTENTS_SOLID CONTENTS_WATER CONTENTS_TRANSLUCENT
- Leaf 1 contents: CONTENTS_SOLID
- viscontents (node 0 contents ^ node 1 contents): CONTENTS_WATER
- This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_WATER
- Check for a huge brush enclosing the coordinates above that has contents CONTENTS_WATER
- Candidate brush IDs: Brush 158:
- *** Suppressing further FindPortalSide errors.... ***
- Processing areas...done (0)
- Building Faces...done (1)
- Chop Details...done (0)
- Find Visible Detail Sides...
- Merged 786 detail faces...done (0)
- Merging details...done (0)
- FixTjuncs...
- PruneNodes...
- WriteBSP...
- done (1)
- Creating default LDR cubemaps for env_cubemap using skybox materials:
- skybox/lost_at_sea*.vmt
- ! Run buildcubemaps in the engine to get the correct cube maps.
- Creating default HDR cubemaps for env_cubemap using skybox materials:
- skybox/lost_at_sea*.vmt
- ! Run buildcubemaps in the engine to get the correct cube maps.
- Finding displacement neighbors...
- Found a displacement edge abutting multiple other edges.
- Finding lightmap sample positions...
- Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
- Building Physics collision data...
- Displacement 0 has bad geometry near -11000.48 -7696.00 13808.00
- Can't compile displacement physics, exiting. Texture is NATURE/BLENDROCKGROUNDWALLFOREST004
- ** Executing...
- ** Command: "C:\Program Files (x86)\Steam\SteamApps\common\Team Fortress 2\bin\vvis.exe"
- ** Parameters: -game "C:\Program Files (x86)\Steam\SteamApps\common\Team Fortress 2\tf" -fast "C:\Users\Kraex\Desktop\surf map\surfquackV1"
- Valve Software - vvis.exe (Mar 2 2016)
- fastvis = true
- 4 threads
- reading c:\users\kraex\desktop\surf map\surfquackV1.bsp
- reading c:\users\kraex\desktop\surf map\surfquackV1.prt
- LoadPortals: couldn't read c:\users\kraex\desktop\surf map\surfquackV1.prt
- ** Executing...
- ** Command: "C:\Program Files (x86)\Steam\SteamApps\common\Team Fortress 2\bin\vrad.exe"
- ** Parameters: -game "C:\Program Files (x86)\Steam\SteamApps\common\Team Fortress 2\tf" -noextra "C:\Users\Kraex\Desktop\surf map\surfquackV1"
- Valve Software - vrad.exe SSE (Mar 2 2016)
- Valve Radiosity Simulator
- 4 threads
- [Reading texlights from 'lights.rad']
- unknown light specifier type - lights
- [56 texlights parsed from 'lights.rad']
- Loading c:\users\kraex\desktop\surf map\surfquackV1.bsp
- No vis information, direct lighting only.
- Setting up ray-trace acceleration structure... Done (2.50 seconds)
- 42439 faces
- 230 degenerate faces
- 85660912 square feet [12335171584.00 square inches]
- 10 Displacements
- 2861 Square Feet [412030.44 Square Inches]
- 0 direct lights
- BuildFacelights: 0...1...2...3...4...5...6...7...8...9...10 (9)
- Build Patch/Sample Hash Table(s).....Done<1.5633 sec>
- FinalLightFace: 0...1...2...3...4...5...6...7...8...9...10 (25)
- FinalLightFace Done
- 0 of 0 (0% of) surface lights went in leaf ambient cubes.
- ThreadComputeLeafAmbient: 0...1...2...3...4...5...6...7...8...9...10 (201)
- Writing leaf ambient...done
- Ready to Finish
- Object names Objects/Maxobjs Memory / Maxmem Fullness
- ------------ --------------- --------------- --------
- models 100/1024 4800/49152 ( 9.8%)
- brushes 2143/8192 25716/98304 (26.2%)
- brushsides 36408/65536 291264/524288 (55.6%)
- planes 52956/65536 1059120/1310720 (80.8%) VERY FULL!
- vertexes 55980/65536 671760/786432 (85.4%) VERY FULL!
- nodes 19735/65536 631520/2097152 (30.1%)
- texinfos 2290/12288 164880/884736 (18.6%)
- texdata 43/2048 1376/65536 ( 2.1%)
- dispinfos 10/0 1760/0 ( 0.0%)
- disp_verts 530/0 10600/0 ( 0.0%)
- disp_tris 800/0 1600/0 ( 0.0%)
- disp_lmsamples 8352/0 8352/0 ( 0.0%)
- faces 42439/65536 2376584/3670016 (64.8%)
- hdr faces 0/65536 0/3670016 ( 0.0%)
- origfaces 8767/65536 490952/3670016 (13.4%)
- leaves 19836/65536 634752/2097152 (30.3%)
- leaffaces 49938/65536 99876/131072 (76.2%)
- leafbrushes 11605/65536 23210/131072 (17.7%)
- areas 5/256 40/2048 ( 2.0%)
- surfedges 235626/512000 942504/2048000 (46.0%)
- edges 126096/256000 504384/1024000 (49.3%)
- LDR worldlights 0/8192 0/720896 ( 0.0%)
- HDR worldlights 0/8192 0/720896 ( 0.0%)
- leafwaterdata 9/32768 108/393216 ( 0.0%)
- waterstrips 3942/32768 39420/327680 (12.0%)
- waterverts 0/65536 0/786432 ( 0.0%)
- waterindices 61242/65536 122484/131072 (93.4%) VERY FULL!
- cubemapsamples 0/1024 0/16384 ( 0.0%)
- overlays 0/512 0/180224 ( 0.0%)
- LDR lightdata [variable] 100877064/0 ( 0.0%)
- HDR lightdata [variable] 0/0 ( 0.0%)
- visdata [variable] 0/16777216 ( 0.0%)
- entdata [variable] 35102/393216 ( 8.9%)
- LDR ambient table 19836/65536 79344/262144 (30.3%)
- HDR ambient table 19836/65536 79344/262144 (30.3%)
- LDR leaf ambient 12213/65536 341964/1835008 (18.6%)
- HDR leaf ambient 19836/65536 555408/1835008 (30.3%)
- occluders 0/0 0/0 ( 0.0%)
- occluder polygons 0/0 0/0 ( 0.0%)
- occluder vert ind 0/0 0/0 ( 0.0%)
- detail props [variable] 1/12 ( 8.3%)
- static props [variable] 1/12 ( 8.3%)
- pakfile [variable] 175853/0 ( 0.0%)
- physics [variable] 961066/4194304 (22.9%)
- physics terrain [variable] 1666/1048576 ( 0.2%)
- Level flags = 0
- Total triangle count: 114032
- Writing c:\users\kraex\desktop\surf map\surfquackV1.bsp
- 3 minutes, 59 seconds elapsed
- ** Executing...
- ** Command: Copy File
- ** Parameters: "C:\Users\Kraex\Desktop\surf map\surfquackV1.bsp" "C:\Program Files (x86)\Steam\SteamApps\common\Team Fortress 2\tf\maps\surfquackV1.bsp"
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