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  1.  
  2. ** Executing...
  3. ** Command: "C:\Program Files (x86)\Steam\SteamApps\common\Team Fortress 2\bin\vbsp.exe"
  4. ** Parameters: -game "C:\Program Files (x86)\Steam\SteamApps\common\Team Fortress 2\tf" "C:\Users\Kraex\Desktop\surf map\surfquackV1.vmf"
  5.  
  6. Valve Software - vbsp.exe (Mar 2 2016)
  7. 4 threads
  8. materialPath: C:\Program Files (x86)\Steam\SteamApps\common\Team Fortress 2\tf\materials
  9. Loading C:\Users\Kraex\Desktop\surf map\surfquackV1.vmf
  10. Patching WVT material: maps/surfquackv1/koth_viaduct_event/blendrockgroundwallforest_viaduct_event002_wvt_patch
  11. Patching WVT material: maps/surfquackv1/cp_mountainlab/nature/blendrocktograss002_wvt_patch
  12. Patching WVT material: maps/surfquackv1/nature/blendrockgroundwallforest004_wvt_patch
  13. fixing up env_cubemap materials on brush sides...
  14. ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (2)
  15. **** leaked ****
  16. Entity trigger_push (0.00 5552.00 2612.00) leaked!
  17.  
  18. FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (3608.9 10313.8 1252.0)
  19. Leaf 0 contents: CONTENTS_SOLID
  20. Leaf 1 contents: CONTENTS_SOLID CONTENTS_WATER CONTENTS_TRANSLUCENT
  21. viscontents (node 0 contents ^ node 1 contents): CONTENTS_WATER
  22. This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_WATER
  23. Check for a huge brush enclosing the coordinates above that has contents CONTENTS_WATER
  24. Candidate brush IDs: Brush 133:
  25.  
  26.  
  27. FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (3548.0 10284.0 1252.0)
  28. Leaf 0 contents: CONTENTS_SOLID CONTENTS_WATER CONTENTS_TRANSLUCENT
  29. Leaf 1 contents: CONTENTS_SOLID
  30. viscontents (node 0 contents ^ node 1 contents): CONTENTS_WATER
  31. This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_WATER
  32. Check for a huge brush enclosing the coordinates above that has contents CONTENTS_WATER
  33. Candidate brush IDs: Brush 133:
  34.  
  35.  
  36. FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (3621.4 10338.3 1252.0)
  37. Leaf 0 contents: CONTENTS_SOLID CONTENTS_WATER CONTENTS_TRANSLUCENT
  38. Leaf 1 contents: CONTENTS_SOLID
  39. viscontents (node 0 contents ^ node 1 contents): CONTENTS_WATER
  40. This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_WATER
  41. Check for a huge brush enclosing the coordinates above that has contents CONTENTS_WATER
  42. Candidate brush IDs: Brush 133:
  43.  
  44.  
  45. FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (3905.0 9991.0 1252.0)
  46. Leaf 0 contents: CONTENTS_SOLID CONTENTS_WATER CONTENTS_TRANSLUCENT
  47. Leaf 1 contents: CONTENTS_SOLID
  48. viscontents (node 0 contents ^ node 1 contents): CONTENTS_WATER
  49. This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_WATER
  50. Check for a huge brush enclosing the coordinates above that has contents CONTENTS_WATER
  51. Candidate brush IDs: Brush 133:
  52.  
  53.  
  54. FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (73.9 11480.9 2436.0)
  55. Leaf 0 contents: CONTENTS_SOLID
  56. Leaf 1 contents: CONTENTS_SOLID CONTENTS_WATER CONTENTS_TRANSLUCENT
  57. viscontents (node 0 contents ^ node 1 contents): CONTENTS_WATER
  58. This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_WATER
  59. Check for a huge brush enclosing the coordinates above that has contents CONTENTS_WATER
  60. Candidate brush IDs: Brush 158:
  61.  
  62.  
  63. FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (156.0 11432.0 2436.0)
  64. Leaf 0 contents: CONTENTS_SOLID CONTENTS_WATER CONTENTS_TRANSLUCENT
  65. Leaf 1 contents: CONTENTS_SOLID
  66. viscontents (node 0 contents ^ node 1 contents): CONTENTS_WATER
  67. This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_WATER
  68. Check for a huge brush enclosing the coordinates above that has contents CONTENTS_WATER
  69. Candidate brush IDs: Brush 158:
  70.  
  71.  
  72. FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (0.0 11506.4 2436.0)
  73. Leaf 0 contents: CONTENTS_SOLID CONTENTS_WATER CONTENTS_TRANSLUCENT
  74. Leaf 1 contents: CONTENTS_SOLID
  75. viscontents (node 0 contents ^ node 1 contents): CONTENTS_WATER
  76. This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_WATER
  77. Check for a huge brush enclosing the coordinates above that has contents CONTENTS_WATER
  78. Candidate brush IDs: Brush 158:
  79.  
  80.  
  81. FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (21.9 11509.0 2436.0)
  82. Leaf 0 contents: CONTENTS_SOLID CONTENTS_WATER CONTENTS_TRANSLUCENT
  83. Leaf 1 contents: CONTENTS_SOLID
  84. viscontents (node 0 contents ^ node 1 contents): CONTENTS_WATER
  85. This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_WATER
  86. Check for a huge brush enclosing the coordinates above that has contents CONTENTS_WATER
  87. Candidate brush IDs: Brush 158:
  88.  
  89. *** Suppressing further FindPortalSide errors.... ***
  90. Processing areas...done (0)
  91. Building Faces...done (1)
  92. Chop Details...done (0)
  93. Find Visible Detail Sides...
  94. Merged 786 detail faces...done (0)
  95. Merging details...done (0)
  96. FixTjuncs...
  97. PruneNodes...
  98. WriteBSP...
  99. done (1)
  100. Creating default LDR cubemaps for env_cubemap using skybox materials:
  101. skybox/lost_at_sea*.vmt
  102. ! Run buildcubemaps in the engine to get the correct cube maps.
  103. Creating default HDR cubemaps for env_cubemap using skybox materials:
  104. skybox/lost_at_sea*.vmt
  105. ! Run buildcubemaps in the engine to get the correct cube maps.
  106. Finding displacement neighbors...
  107. Found a displacement edge abutting multiple other edges.
  108. Finding lightmap sample positions...
  109. Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
  110. Building Physics collision data...
  111. Displacement 0 has bad geometry near -11000.48 -7696.00 13808.00
  112. Can't compile displacement physics, exiting. Texture is NATURE/BLENDROCKGROUNDWALLFOREST004
  113.  
  114.  
  115. ** Executing...
  116. ** Command: "C:\Program Files (x86)\Steam\SteamApps\common\Team Fortress 2\bin\vvis.exe"
  117. ** Parameters: -game "C:\Program Files (x86)\Steam\SteamApps\common\Team Fortress 2\tf" -fast "C:\Users\Kraex\Desktop\surf map\surfquackV1"
  118.  
  119. Valve Software - vvis.exe (Mar 2 2016)
  120. fastvis = true
  121. 4 threads
  122. reading c:\users\kraex\desktop\surf map\surfquackV1.bsp
  123. reading c:\users\kraex\desktop\surf map\surfquackV1.prt
  124. LoadPortals: couldn't read c:\users\kraex\desktop\surf map\surfquackV1.prt
  125.  
  126.  
  127. ** Executing...
  128. ** Command: "C:\Program Files (x86)\Steam\SteamApps\common\Team Fortress 2\bin\vrad.exe"
  129. ** Parameters: -game "C:\Program Files (x86)\Steam\SteamApps\common\Team Fortress 2\tf" -noextra "C:\Users\Kraex\Desktop\surf map\surfquackV1"
  130.  
  131. Valve Software - vrad.exe SSE (Mar 2 2016)
  132.  
  133. Valve Radiosity Simulator
  134. 4 threads
  135. [Reading texlights from 'lights.rad']
  136. unknown light specifier type - lights
  137.  
  138. [56 texlights parsed from 'lights.rad']
  139.  
  140. Loading c:\users\kraex\desktop\surf map\surfquackV1.bsp
  141. No vis information, direct lighting only.
  142. Setting up ray-trace acceleration structure... Done (2.50 seconds)
  143. 42439 faces
  144. 230 degenerate faces
  145. 85660912 square feet [12335171584.00 square inches]
  146. 10 Displacements
  147. 2861 Square Feet [412030.44 Square Inches]
  148. 0 direct lights
  149. BuildFacelights: 0...1...2...3...4...5...6...7...8...9...10 (9)
  150. Build Patch/Sample Hash Table(s).....Done<1.5633 sec>
  151. FinalLightFace: 0...1...2...3...4...5...6...7...8...9...10 (25)
  152. FinalLightFace Done
  153. 0 of 0 (0% of) surface lights went in leaf ambient cubes.
  154. ThreadComputeLeafAmbient: 0...1...2...3...4...5...6...7...8...9...10 (201)
  155. Writing leaf ambient...done
  156. Ready to Finish
  157.  
  158. Object names Objects/Maxobjs Memory / Maxmem Fullness
  159. ------------ --------------- --------------- --------
  160. models 100/1024 4800/49152 ( 9.8%)
  161. brushes 2143/8192 25716/98304 (26.2%)
  162. brushsides 36408/65536 291264/524288 (55.6%)
  163. planes 52956/65536 1059120/1310720 (80.8%) VERY FULL!
  164. vertexes 55980/65536 671760/786432 (85.4%) VERY FULL!
  165. nodes 19735/65536 631520/2097152 (30.1%)
  166. texinfos 2290/12288 164880/884736 (18.6%)
  167. texdata 43/2048 1376/65536 ( 2.1%)
  168. dispinfos 10/0 1760/0 ( 0.0%)
  169. disp_verts 530/0 10600/0 ( 0.0%)
  170. disp_tris 800/0 1600/0 ( 0.0%)
  171. disp_lmsamples 8352/0 8352/0 ( 0.0%)
  172. faces 42439/65536 2376584/3670016 (64.8%)
  173. hdr faces 0/65536 0/3670016 ( 0.0%)
  174. origfaces 8767/65536 490952/3670016 (13.4%)
  175. leaves 19836/65536 634752/2097152 (30.3%)
  176. leaffaces 49938/65536 99876/131072 (76.2%)
  177. leafbrushes 11605/65536 23210/131072 (17.7%)
  178. areas 5/256 40/2048 ( 2.0%)
  179. surfedges 235626/512000 942504/2048000 (46.0%)
  180. edges 126096/256000 504384/1024000 (49.3%)
  181. LDR worldlights 0/8192 0/720896 ( 0.0%)
  182. HDR worldlights 0/8192 0/720896 ( 0.0%)
  183. leafwaterdata 9/32768 108/393216 ( 0.0%)
  184. waterstrips 3942/32768 39420/327680 (12.0%)
  185. waterverts 0/65536 0/786432 ( 0.0%)
  186. waterindices 61242/65536 122484/131072 (93.4%) VERY FULL!
  187. cubemapsamples 0/1024 0/16384 ( 0.0%)
  188. overlays 0/512 0/180224 ( 0.0%)
  189. LDR lightdata [variable] 100877064/0 ( 0.0%)
  190. HDR lightdata [variable] 0/0 ( 0.0%)
  191. visdata [variable] 0/16777216 ( 0.0%)
  192. entdata [variable] 35102/393216 ( 8.9%)
  193. LDR ambient table 19836/65536 79344/262144 (30.3%)
  194. HDR ambient table 19836/65536 79344/262144 (30.3%)
  195. LDR leaf ambient 12213/65536 341964/1835008 (18.6%)
  196. HDR leaf ambient 19836/65536 555408/1835008 (30.3%)
  197. occluders 0/0 0/0 ( 0.0%)
  198. occluder polygons 0/0 0/0 ( 0.0%)
  199. occluder vert ind 0/0 0/0 ( 0.0%)
  200. detail props [variable] 1/12 ( 8.3%)
  201. static props [variable] 1/12 ( 8.3%)
  202. pakfile [variable] 175853/0 ( 0.0%)
  203. physics [variable] 961066/4194304 (22.9%)
  204. physics terrain [variable] 1666/1048576 ( 0.2%)
  205.  
  206. Level flags = 0
  207.  
  208. Total triangle count: 114032
  209. Writing c:\users\kraex\desktop\surf map\surfquackV1.bsp
  210. 3 minutes, 59 seconds elapsed
  211.  
  212. ** Executing...
  213. ** Command: Copy File
  214. ** Parameters: "C:\Users\Kraex\Desktop\surf map\surfquackV1.bsp" "C:\Program Files (x86)\Steam\SteamApps\common\Team Fortress 2\tf\maps\surfquackV1.bsp"
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