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๐Ÿ’  (2.28.0) All New Sync Grids

Dec 25th, 2022 (edited)
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  1. Trainer : Marlon
  2. Cell 1 | ๐ŸŽฏ Cord (1,0,-1) | Cost: โšก 0 Energy | ๐Ÿ”ฎ 5 Sync Orb(s)
  3. HP 10
  4. HP 10
  5. Color Grid: ๐ŸŸฆ Blue
  6.  
  7. Cell 2 | ๐ŸŽฏ Cord (1,-1,0) | Cost: โšก 0 Energy | ๐Ÿ”ฎ 5 Sync Orb(s)
  8. Attack 5
  9. Attack 5
  10. Color Grid: ๐ŸŸฆ Blue
  11.  
  12. Cell 3 | ๐ŸŽฏ Cord (0,-1,1) | Cost: โšก 0 Energy | ๐Ÿ”ฎ 5 Sync Orb(s)
  13. Defense 5
  14. Defense 5
  15. Color Grid: ๐ŸŸฆ Blue
  16.  
  17. Cell 4 | ๐ŸŽฏ Cord (-1,0,1) | Cost: โšก 0 Energy | ๐Ÿ”ฎ 5 Sync Orb(s)
  18. Attack 5
  19. Attack 5
  20. Color Grid: ๐ŸŸฆ Blue
  21.  
  22. Cell 5 | ๐ŸŽฏ Cord (-1,1,0) | Cost: โšก 0 Energy | ๐Ÿ”ฎ 5 Sync Orb(s)
  23. Sp. Def 5
  24. Sp. Def 5
  25. Color Grid: ๐ŸŸฆ Blue
  26.  
  27. Cell 6 | ๐ŸŽฏ Cord (0,1,-1) | Cost: โšก 0 Energy | ๐Ÿ”ฎ 5 Sync Orb(s)
  28. Speed 5
  29. Speed 5
  30. Color Grid: ๐ŸŸฆ Blue
  31.  
  32. Cell 7 | ๐ŸŽฏ Cord (1,1,-2) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  33. HP 10
  34. HP 10
  35. Color Grid: ๐ŸŸฆ Blue
  36. 1 or more adjacent tiles must be activated
  37. Release Date: 25-01-2023 06:00:00
  38.  
  39. Cell 8 | ๐ŸŽฏ Cord (2,1,-3) | Cost: โšก 5 Energy | ๐Ÿ”ฎ 60 Sync Orb(s)
  40. Antitoxin
  41. Prevents the user from getting poisoned or badly poisoned.
  42. Color Grid: ๐ŸŸจ Yellow
  43. 1 or more adjacent tiles must be activated
  44. Release Date: 25-01-2023 06:00:00
  45.  
  46. Cell 9 | ๐ŸŽฏ Cord (1,2,-3) | Cost: โšก 3 Energy | ๐Ÿ”ฎ 36 Sync Orb(s)
  47. Aqua Tail: Power 4
  48. Aqua Tail: Power โ†‘ 4
  49. Color Grid: ๐ŸŸฉ Green
  50. 1 or more adjacent tiles must be activated
  51. Release Date: 25-01-2023 06:00:00
  52.  
  53. Cell 10 | ๐ŸŽฏ Cord (3,1,-4) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  54. Attack 5
  55. Attack 5
  56. Color Grid: ๐ŸŸฆ Blue
  57. 1 or more adjacent tiles must be activated
  58. Release Date: 25-01-2023 06:00:00
  59.  
  60. Cell 11 | ๐ŸŽฏ Cord (2,2,-4) | Cost: โšก 3 Energy | ๐Ÿ”ฎ 36 Sync Orb(s)
  61. Aqua Tail: Power 4
  62. Aqua Tail: Power โ†‘ 4
  63. Color Grid: ๐ŸŸฉ Green
  64. 1 or more adjacent tiles must be activated
  65. Release Date: 25-01-2023 06:00:00
  66.  
  67. Cell 12 | ๐ŸŽฏ Cord (1,3,-4) | Cost: โšก 5 Energy | ๐Ÿ”ฎ 60 Sync Orb(s)
  68. Aqua Tail: Accuracy 10
  69. Aqua Tail: Accuracy โ†‘ 10
  70. Color Grid: ๐ŸŸฉ Green
  71. 1 or more adjacent tiles must be activated
  72. Move level must be 2 or higher
  73. Release Date: 25-01-2023 06:00:00
  74.  
  75. Cell 13 | ๐ŸŽฏ Cord (3,2,-5) | Cost: โšก 3 Energy | ๐Ÿ”ฎ 36 Sync Orb(s)
  76. Aqua Tail: Power 4
  77. Aqua Tail: Power โ†‘ 4
  78. Color Grid: ๐ŸŸฉ Green
  79. 1 or more adjacent tiles must be activated
  80. Release Date: 25-01-2023 06:00:00
  81.  
  82. Cell 14 | ๐ŸŽฏ Cord (2,3,-5) | Cost: โšก 7 Energy | ๐Ÿ”ฎ 84 Sync Orb(s)
  83. Aqua Tail: Move Gauge Refresh 2
  84. Move: Aqua Tail Has a chance (30%) of charging the userโ€™s move gauge by one when a move is successful.
  85. Color Grid: ๐ŸŸฅ Red
  86. 1 or more adjacent tiles must be activated
  87. Move level must be 2 or higher
  88. Release Date: 25-01-2023 06:00:00
  89.  
  90. Cell 15 | ๐ŸŽฏ Cord (1,4,-5) | Cost: โšก 10 Energy | ๐Ÿ”ฎ 120 Sync Orb(s)
  91. Aqua Tail: Move Gauge Refresh 9
  92. Move: Aqua Tail Charges the userโ€™s move gauge by one when its move is successful.
  93. Color Grid: ๐ŸŸฅ Red
  94. 1 or more adjacent tiles must be activated
  95. Move level must be 3 or higher
  96. Release Date: 25-01-2023 06:00:00
  97.  
  98. Cell 16 | ๐ŸŽฏ Cord (3,3,-6) | Cost: โšก 4 Energy | ๐Ÿ”ฎ 48 Sync Orb(s)
  99. Defense 10
  100. Defense 10
  101. Color Grid: ๐ŸŸฆ Blue
  102. 1 or more adjacent tiles must be activated
  103. Move level must be 2 or higher
  104. Release Date: 25-01-2023 06:00:00
  105.  
  106. Cell 17 | ๐ŸŽฏ Cord (2,4,-6) | Cost: โšก 10 Energy | ๐Ÿ”ฎ 120 Sync Orb(s)
  107. Team Sync Cure 9
  108. Removes all status conditions from all allied sync pairs after using the userโ€™s sync move.
  109. Color Grid: ๐ŸŸจ Yellow
  110. 1 or more adjacent tiles must be activated
  111. Move level must be 3 or higher
  112. Release Date: 25-01-2023 06:00:00
  113.  
  114. Cell 18 | ๐ŸŽฏ Cord (-2,0,2) | Cost: โšก 5 Energy | ๐Ÿ”ฎ 60 Sync Orb(s)
  115. Flameproof
  116. Prevents the user from getting burned.
  117. Color Grid: ๐ŸŸจ Yellow
  118. 1 or more adjacent tiles must be activated
  119. Release Date: 25-01-2023 06:00:00
  120.  
  121. Cell 19 | ๐ŸŽฏ Cord (-3,0,3) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  122. Speed 5
  123. Speed 5
  124. Color Grid: ๐ŸŸฆ Blue
  125. 1 or more adjacent tiles must be activated
  126. Release Date: 25-01-2023 06:00:00
  127.  
  128. Cell 20 | ๐ŸŽฏ Cord (-1,-1,2) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  129. Sp. Def 5
  130. Sp. Def 5
  131. Color Grid: ๐ŸŸฆ Blue
  132. 1 or more adjacent tiles must be activated
  133. Release Date: 25-01-2023 06:00:00
  134.  
  135. Cell 21 | ๐ŸŽฏ Cord (-2,-1,3) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  136. HP 10
  137. HP 10
  138. Color Grid: ๐ŸŸฆ Blue
  139. 1 or more adjacent tiles must be activated
  140. Release Date: 25-01-2023 06:00:00
  141.  
  142. Cell 22 | ๐ŸŽฏ Cord (-3,-1,4) | Cost: โšก 3 Energy | ๐Ÿ”ฎ 36 Sync Orb(s)
  143. Rock Tomb: Power 4
  144. Rock Tomb: Power โ†‘ 4
  145. Color Grid: ๐ŸŸฉ Green
  146. 1 or more adjacent tiles must be activated
  147. Move level must be 2 or higher
  148. Release Date: 25-01-2023 06:00:00
  149.  
  150. Cell 23 | ๐ŸŽฏ Cord (-1,-2,3) | Cost: โšก 3 Energy | ๐Ÿ”ฎ 36 Sync Orb(s)
  151. Rock Tomb: Power 4
  152. Rock Tomb: Power โ†‘ 4
  153. Color Grid: ๐ŸŸฉ Green
  154. 1 or more adjacent tiles must be activated
  155. Move level must be 2 or higher
  156. Release Date: 25-01-2023 06:00:00
  157.  
  158. Cell 24 | ๐ŸŽฏ Cord (-2,-2,4) | Cost: โšก 7 Energy | ๐Ÿ”ฎ 84 Sync Orb(s)
  159. Rough Seas Ahead!: MP Refresh 2
  160. Move: Rough Seas Ahead! Has a chance (30%) of restoring one MP of the userโ€™s move when that move is successful.
  161. Color Grid: ๐ŸŸฅ Red
  162. 1 or more adjacent tiles must be activated
  163. Move level must be 2 or higher
  164. Release Date: 25-01-2023 06:00:00
  165.  
  166. Cell 25 | ๐ŸŽฏ Cord (-3,-2,5) | Cost: โšก 10 Energy | ๐Ÿ”ฎ 120 Sync Orb(s)
  167. First Aid 4
  168. Restores the userโ€™s HP by approximately 40% of its maximum HP the first time it is in a pinch each battle.
  169. Color Grid: ๐ŸŸจ Yellow
  170. 1 or more adjacent tiles must be activated
  171. Move level must be 3 or higher
  172. Release Date: 25-01-2023 06:00:00
  173.  
  174. Cell 26 | ๐ŸŽฏ Cord (-1,-3,4) | Cost: โšก 9 Energy | ๐Ÿ”ฎ 108 Sync Orb(s)
  175. Unyielding 2
  176. When the userโ€™s Enduring effect activates and the user has 1 HP remaining, has a chance (30%) of applying the Enduring effect to the user again.
  177. Color Grid: ๐ŸŸจ Yellow
  178. 1 or more adjacent tiles must be activated
  179. Move level must be 3 or higher
  180. Release Date: 25-01-2023 06:00:00
  181.  
  182. Cell 27 | ๐ŸŽฏ Cord (1,-2,1) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  183. Attack 5
  184. Attack 5
  185. Color Grid: ๐ŸŸฆ Blue
  186. 1 or more adjacent tiles must be activated
  187. Release Date: 25-01-2023 06:00:00
  188.  
  189. Cell 28 | ๐ŸŽฏ Cord (2,-3,1) | Cost: โšก 5 Energy | ๐Ÿ”ฎ 60 Sync Orb(s)
  190. Stalwart
  191. Sp. Def cannot be lowered.
  192. Color Grid: ๐ŸŸจ Yellow
  193. 1 or more adjacent tiles must be activated
  194. Release Date: 25-01-2023 06:00:00
  195.  
  196. Cell 29 | ๐ŸŽฏ Cord (1,-3,2) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  197. Defense 5
  198. Defense 5
  199. Color Grid: ๐ŸŸฆ Blue
  200. 1 or more adjacent tiles must be activated
  201. Release Date: 25-01-2023 06:00:00
  202.  
  203. Cell 30 | ๐ŸŽฏ Cord (3,-4,1) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  204. Speed 5
  205. Speed 5
  206. Color Grid: ๐ŸŸฆ Blue
  207. 1 or more adjacent tiles must be activated
  208. Release Date: 25-01-2023 06:00:00
  209.  
  210. Cell 31 | ๐ŸŽฏ Cord (2,-4,2) | Cost: โšก 3 Energy | ๐Ÿ”ฎ 36 Sync Orb(s)
  211. Aqua Tail: Power 4
  212. Aqua Tail: Power โ†‘ 4
  213. Color Grid: ๐ŸŸฉ Green
  214. 1 or more adjacent tiles must be activated
  215. Release Date: 25-01-2023 06:00:00
  216.  
  217. Cell 32 | ๐ŸŽฏ Cord (1,-4,3) | Cost: โšก 8 Energy | ๐Ÿ”ฎ 96 Sync Orb(s)
  218. Rain Gear 2
  219. Reduces damage when the user is hit by an attack move while the weather is rainy.
  220. Color Grid: ๐ŸŸจ Yellow
  221. 1 or more adjacent tiles must be activated
  222. Move level must be 2 or higher
  223. Release Date: 25-01-2023 06:00:00
  224.  
  225. Cell 33 | ๐ŸŽฏ Cord (3,-5,2) | Cost: โšก 3 Energy | ๐Ÿ”ฎ 36 Sync Orb(s)
  226. Aqua Tail: Power 4
  227. Aqua Tail: Power โ†‘ 4
  228. Color Grid: ๐ŸŸฉ Green
  229. 1 or more adjacent tiles must be activated
  230. Release Date: 25-01-2023 06:00:00
  231.  
  232. Cell 34 | ๐ŸŽฏ Cord (2,-5,3) | Cost: โšก 7 Energy | ๐Ÿ”ฎ 84 Sync Orb(s)
  233. X Defense All: MP Refresh 2
  234. Move: X Defense All Has a chance (30%) of restoring one MP of the userโ€™s move when that move is successful.
  235. Color Grid: ๐ŸŸฅ Red
  236. 1 or more adjacent tiles must be activated
  237. Move level must be 2 or higher
  238. Release Date: 25-01-2023 06:00:00
  239.  
  240. Cell 35 | ๐ŸŽฏ Cord (1,-5,4) | Cost: โšก 10 Energy | ๐Ÿ”ฎ 120 Sync Orb(s)
  241. Sp. Def 30
  242. Sp. Def 30
  243. Color Grid: ๐ŸŸฆ Blue
  244. 1 or more adjacent tiles must be activated
  245. Move level must be 3 or higher
  246. Release Date: 25-01-2023 06:00:00
  247.  
  248. Cell 36 | ๐ŸŽฏ Cord (3,-6,3) | Cost: โšก 9 Energy | ๐Ÿ”ฎ 108 Sync Orb(s)
  249. Racing Rain 2
  250. Quickly charges the move gauge when the weather is rainy.
  251. Color Grid: ๐ŸŸจ Yellow
  252. 1 or more adjacent tiles must be activated
  253. Move level must be 2 or higher
  254. Release Date: 25-01-2023 06:00:00
  255.  
  256. Cell 37 | ๐ŸŽฏ Cord (2,-6,4) | Cost: โšก 10 Energy | ๐Ÿ”ฎ 120 Sync Orb(s)
  257. X Defense All: Barricade Buddies 1
  258. Move: X Defense All Raises the Sp. Def of all allied sync pairs by 1 stat rank when the userโ€™s move is successful.
  259. Color Grid: ๐ŸŸฅ Red
  260. 1 or more adjacent tiles must be activated
  261. Move level must be 3 or higher
  262. Release Date: 25-01-2023 06:00:00
  263.  
  264. Cell 38 | ๐ŸŽฏ Cord (-2,2,0) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  265. Speed 5
  266. Speed 5
  267. Color Grid: ๐ŸŸฆ Blue
  268. 1 or more adjacent tiles must be activated
  269. Release Date: 25-01-2023 06:00:00
  270.  
  271. Cell 39 | ๐ŸŽฏ Cord (-1,2,-1) | Cost: โšก 3 Energy | ๐Ÿ”ฎ 36 Sync Orb(s)
  272. Rock Tomb: Power 4
  273. Rock Tomb: Power โ†‘ 4
  274. Color Grid: ๐ŸŸฉ Green
  275. 1 or more adjacent tiles must be activated
  276. Release Date: 25-01-2023 06:00:00
  277.  
  278. Cell 40 | ๐ŸŽฏ Cord (-3,3,0) | Cost: โšก 3 Energy | ๐Ÿ”ฎ 36 Sync Orb(s)
  279. Rock Tomb: Power 4
  280. Rock Tomb: Power โ†‘ 4
  281. Color Grid: ๐ŸŸฉ Green
  282. 1 or more adjacent tiles must be activated
  283. Release Date: 25-01-2023 06:00:00
  284.  
  285. Cell 41 | ๐ŸŽฏ Cord (-2,3,-1) | Cost: โšก 3 Energy | ๐Ÿ”ฎ 36 Sync Orb(s)
  286. Rock Tomb: Power 4
  287. Rock Tomb: Power โ†‘ 4
  288. Color Grid: ๐ŸŸฉ Green
  289. 1 or more adjacent tiles must be activated
  290. Release Date: 25-01-2023 06:00:00
  291.  
  292. Cell 42 | ๐ŸŽฏ Cord (-1,3,-2) | Cost: โšก 3 Energy | ๐Ÿ”ฎ 36 Sync Orb(s)
  293. Rock Tomb: Accuracy 5
  294. Rock Tomb: Accuracy โ†‘ 5
  295. Color Grid: ๐ŸŸฉ Green
  296. 1 or more adjacent tiles must be activated
  297. Move level must be 2 or higher
  298. Release Date: 25-01-2023 06:00:00
  299.  
  300. Cell 43 | ๐ŸŽฏ Cord (-3,4,-1) | Cost: โšก 10 Energy | ๐Ÿ”ฎ 120 Sync Orb(s)
  301. Hunterโ€™s Instinct
  302. The more the targetโ€™s Speed is lowered, the more it powers up the userโ€™s moves.
  303. Color Grid: ๐ŸŸจ Yellow
  304. 1 or more adjacent tiles must be activated
  305. Move level must be 2 or higher
  306. Release Date: 25-01-2023 06:00:00
  307.  
  308. Cell 44 | ๐ŸŽฏ Cord (-2,4,-2) | Cost: โšก 7 Energy | ๐Ÿ”ฎ 84 Sync Orb(s)
  309. Rock Tomb: Move Gauge Refresh 2
  310. Move: Rock Tomb Has a chance (30%) of charging the userโ€™s move gauge by one when a move is successful.
  311. Color Grid: ๐ŸŸฅ Red
  312. 1 or more adjacent tiles must be activated
  313. Move level must be 2 or higher
  314. Release Date: 25-01-2023 06:00:00
  315.  
  316. Cell 45 | ๐ŸŽฏ Cord (-1,4,-3) | Cost: โšก 9 Energy | ๐Ÿ”ฎ 108 Sync Orb(s)
  317. Team Pinpoint Entry 1
  318. Raises the accuracy of all allied sync pairs by 1 stat rank when the user enters a battle.
  319. Color Grid: ๐ŸŸจ Yellow
  320. 1 or more adjacent tiles must be activated
  321. Move level must be 3 or higher
  322. Release Date: 25-01-2023 06:00:00
  323.  
  324. Cell 46 | ๐ŸŽฏ Cord (-3,5,-2) | Cost: โšก 10 Energy | ๐Ÿ”ฎ 120 Sync Orb(s)
  325. Recuperation 1
  326. Restores the userโ€™s HP by approximately 20% of its maximum HP after using its sync move.
  327. Color Grid: ๐ŸŸจ Yellow
  328. 1 or more adjacent tiles must be activated
  329. Move level must be 3 or higher
  330. Release Date: 25-01-2023 06:00:00
  331.  
  332. Cell 47 | ๐ŸŽฏ Cord (0,3,-3) | Cost: โšก 5 Energy | ๐Ÿ”ฎ 60 Sync Orb(s)
  333. Oversplash Aqua Tail: Power 25
  334. Oversplash Aqua Tail: Power โ†‘ 25
  335. Color Grid: ๐ŸŸช Purple
  336. 1 or more adjacent tiles must be activated
  337. Move level must be 3 or higher
  338. Release Date: 25-01-2023 06:00:00
  339.  
  340. Cell 48 | ๐ŸŽฏ Cord (0,-3,3) | Cost: โšก 5 Energy | ๐Ÿ”ฎ 60 Sync Orb(s)
  341. Oversplash Aqua Tail: Power 25
  342. Oversplash Aqua Tail: Power โ†‘ 25
  343. Color Grid: ๐ŸŸช Purple
  344. 1 or more adjacent tiles must be activated
  345. Move level must be 3 or higher
  346. Release Date: 25-01-2023 06:00:00
  347.  
  348. ====================================================
  349. Trainer : Blaine
  350. Cell 1 | ๐ŸŽฏ Cord (1,0,-1) | Cost: โšก 0 Energy | ๐Ÿ”ฎ 5 Sync Orb(s)
  351. HP 10
  352. HP 10
  353. Color Grid: ๐ŸŸฆ Blue
  354.  
  355. Cell 2 | ๐ŸŽฏ Cord (1,-1,0) | Cost: โšก 0 Energy | ๐Ÿ”ฎ 5 Sync Orb(s)
  356. Attack 5
  357. Attack 5
  358. Color Grid: ๐ŸŸฆ Blue
  359.  
  360. Cell 3 | ๐ŸŽฏ Cord (0,-1,1) | Cost: โšก 0 Energy | ๐Ÿ”ฎ 5 Sync Orb(s)
  361. Defense 5
  362. Defense 5
  363. Color Grid: ๐ŸŸฆ Blue
  364.  
  365. Cell 4 | ๐ŸŽฏ Cord (-1,0,1) | Cost: โšก 0 Energy | ๐Ÿ”ฎ 5 Sync Orb(s)
  366. Sp. Atk 5
  367. Sp. Atk 5
  368. Color Grid: ๐ŸŸฆ Blue
  369.  
  370. Cell 5 | ๐ŸŽฏ Cord (-1,1,0) | Cost: โšก 0 Energy | ๐Ÿ”ฎ 5 Sync Orb(s)
  371. Sp. Def 5
  372. Sp. Def 5
  373. Color Grid: ๐ŸŸฆ Blue
  374.  
  375. Cell 6 | ๐ŸŽฏ Cord (0,1,-1) | Cost: โšก 0 Energy | ๐Ÿ”ฎ 5 Sync Orb(s)
  376. Speed 5
  377. Speed 5
  378. Color Grid: ๐ŸŸฆ Blue
  379.  
  380. Cell 7 | ๐ŸŽฏ Cord (1,1,-2) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  381. HP 10
  382. HP 10
  383. Color Grid: ๐ŸŸฆ Blue
  384. 1 or more adjacent tiles must be activated
  385. Release Date: 25-01-2023 06:00:00
  386.  
  387. Cell 8 | ๐ŸŽฏ Cord (2,1,-3) | Cost: โšก 3 Energy | ๐Ÿ”ฎ 36 Sync Orb(s)
  388. Flame Wheel: Power 4
  389. Flame Wheel: Power โ†‘ 4
  390. Color Grid: ๐ŸŸฉ Green
  391. 1 or more adjacent tiles must be activated
  392. Release Date: 25-01-2023 06:00:00
  393.  
  394. Cell 9 | ๐ŸŽฏ Cord (1,2,-3) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  395. Defense 5
  396. Defense 5
  397. Color Grid: ๐ŸŸฆ Blue
  398. 1 or more adjacent tiles must be activated
  399. Release Date: 25-01-2023 06:00:00
  400.  
  401. Cell 10 | ๐ŸŽฏ Cord (3,1,-4) | Cost: โšก 5 Energy | ๐Ÿ”ฎ 60 Sync Orb(s)
  402. Flameproof
  403. Prevents the user from getting burned.
  404. Color Grid: ๐ŸŸจ Yellow
  405. 1 or more adjacent tiles must be activated
  406. Release Date: 25-01-2023 06:00:00
  407.  
  408. Cell 11 | ๐ŸŽฏ Cord (2,2,-4) | Cost: โšก 3 Energy | ๐Ÿ”ฎ 36 Sync Orb(s)
  409. Flame Wheel: Power 4
  410. Flame Wheel: Power โ†‘ 4
  411. Color Grid: ๐ŸŸฉ Green
  412. 1 or more adjacent tiles must be activated
  413. Release Date: 25-01-2023 06:00:00
  414.  
  415. Cell 12 | ๐ŸŽฏ Cord (1,3,-4) | Cost: โšก 8 Energy | ๐Ÿ”ฎ 96 Sync Orb(s)
  416. Flame Wheel: Hostile Environment 2
  417. Move: Flame Wheel Raises the chance of inflicting status conditions with the additional effects of moves.
  418. Color Grid: ๐ŸŸฅ Red
  419. 1 or more adjacent tiles must be activated
  420. Move level must be 2 or higher
  421. Release Date: 25-01-2023 06:00:00
  422.  
  423. Cell 13 | ๐ŸŽฏ Cord (3,2,-5) | Cost: โšก 3 Energy | ๐Ÿ”ฎ 36 Sync Orb(s)
  424. Flame Wheel: Power 4
  425. Flame Wheel: Power โ†‘ 4
  426. Color Grid: ๐ŸŸฉ Green
  427. 1 or more adjacent tiles must be activated
  428. Release Date: 25-01-2023 06:00:00
  429.  
  430. Cell 14 | ๐ŸŽฏ Cord (2,3,-5) | Cost: โšก 7 Energy | ๐Ÿ”ฎ 84 Sync Orb(s)
  431. Flame Wheel: Move Gauge Refresh 2
  432. Move: Flame Wheel Has a chance (30%) of charging the userโ€™s move gauge by one when a move is successful.
  433. Color Grid: ๐ŸŸฅ Red
  434. 1 or more adjacent tiles must be activated
  435. Move level must be 2 or higher
  436. Release Date: 25-01-2023 06:00:00
  437.  
  438. Cell 15 | ๐ŸŽฏ Cord (1,4,-5) | Cost: โšก 9 Energy | ๐Ÿ”ฎ 108 Sync Orb(s)
  439. Quick Tempo
  440. Applies the Move Gauge Acceleration effect to the allied field of play the first time the user enters a battle each battle.
  441. Color Grid: ๐ŸŸจ Yellow
  442. 1 or more adjacent tiles must be activated
  443. Move level must be 3 or higher
  444. Release Date: 25-01-2023 06:00:00
  445.  
  446. Cell 16 | ๐ŸŽฏ Cord (3,3,-6) | Cost: โšก 8 Energy | ๐Ÿ”ฎ 96 Sync Orb(s)
  447. Burn Synergy 3
  448. Powers up the userโ€™s moves when the target is burned.
  449. Color Grid: ๐ŸŸจ Yellow
  450. 1 or more adjacent tiles must be activated
  451. Move level must be 2 or higher
  452. Release Date: 25-01-2023 06:00:00
  453.  
  454. Cell 17 | ๐ŸŽฏ Cord (2,4,-6) | Cost: โšก 12 Energy | ๐Ÿ”ฎ 144 Sync Orb(s)
  455. Solar Sync
  456. Makes the weather sunny the first time the userโ€™s sync move is used each battle.
  457. Color Grid: ๐ŸŸจ Yellow
  458. 1 or more adjacent tiles must be activated
  459. Move level must be 3 or higher
  460. Release Date: 25-01-2023 06:00:00
  461.  
  462. Cell 18 | ๐ŸŽฏ Cord (-2,1,1) | Cost: โšก 5 Energy | ๐Ÿ”ฎ 60 Sync Orb(s)
  463. Haste
  464. Speed cannot be lowered.
  465. Color Grid: ๐ŸŸจ Yellow
  466. 1 or more adjacent tiles must be activated
  467. Release Date: 25-01-2023 06:00:00
  468.  
  469. Cell 19 | ๐ŸŽฏ Cord (-3,1,2) | Cost: โšก 3 Energy | ๐Ÿ”ฎ 36 Sync Orb(s)
  470. Fire Spin: Power 4
  471. Fire Spin: Power โ†‘ 4
  472. Color Grid: ๐ŸŸฉ Green
  473. 1 or more adjacent tiles must be activated
  474. Release Date: 25-01-2023 06:00:00
  475.  
  476. Cell 20 | ๐ŸŽฏ Cord (-2,0,2) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  477. Sp. Def 5
  478. Sp. Def 5
  479. Color Grid: ๐ŸŸฆ Blue
  480. 1 or more adjacent tiles must be activated
  481. Release Date: 25-01-2023 06:00:00
  482.  
  483. Cell 21 | ๐ŸŽฏ Cord (-3,0,3) | Cost: โšก 3 Energy | ๐Ÿ”ฎ 36 Sync Orb(s)
  484. Fire Spin: Accuracy 5
  485. Fire Spin: Accuracy โ†‘ 5
  486. Color Grid: ๐ŸŸฉ Green
  487. 1 or more adjacent tiles must be activated
  488. Move level must be 2 or higher
  489. Release Date: 25-01-2023 06:00:00
  490.  
  491. Cell 22 | ๐ŸŽฏ Cord (-1,-1,2) | Cost: โšก 3 Energy | ๐Ÿ”ฎ 36 Sync Orb(s)
  492. Fire Spin: Power 4
  493. Fire Spin: Power โ†‘ 4
  494. Color Grid: ๐ŸŸฉ Green
  495. 1 or more adjacent tiles must be activated
  496. Release Date: 25-01-2023 06:00:00
  497.  
  498. Cell 23 | ๐ŸŽฏ Cord (-2,-1,3) | Cost: โšก 7 Energy | ๐Ÿ”ฎ 84 Sync Orb(s)
  499. Fire Spin: Move Gauge Refresh 2
  500. Move: Fire Spin Has a chance (30%) of charging the userโ€™s move gauge by one when a move is successful.
  501. Color Grid: ๐ŸŸฅ Red
  502. 1 or more adjacent tiles must be activated
  503. Move level must be 2 or higher
  504. Release Date: 25-01-2023 06:00:00
  505.  
  506. Cell 24 | ๐ŸŽฏ Cord (-3,-1,4) | Cost: โšก 8 Energy | ๐Ÿ”ฎ 96 Sync Orb(s)
  507. Pokey Trap 2
  508. Increases the amount of damage an opponent takes from being trapped.
  509. Color Grid: ๐ŸŸจ Yellow
  510. 1 or more adjacent tiles must be activated
  511. Move level must be 2 or higher
  512. Release Date: 25-01-2023 06:00:00
  513.  
  514. Cell 25 | ๐ŸŽฏ Cord (-1,-2,3) | Cost: โšก 5 Energy | ๐Ÿ”ฎ 60 Sync Orb(s)
  515. Fire Spin: Accuracy 10
  516. Fire Spin: Accuracy โ†‘ 10
  517. Color Grid: ๐ŸŸฉ Green
  518. 1 or more adjacent tiles must be activated
  519. Move level must be 3 or higher
  520. Release Date: 25-01-2023 06:00:00
  521.  
  522. Cell 26 | ๐ŸŽฏ Cord (-2,-2,4) | Cost: โšก 10 Energy | ๐Ÿ”ฎ 120 Sync Orb(s)
  523. Fire Spin: Flabbergast 4
  524. Move: Fire Spin Has a chance (50%) of leaving the target confused when a move targeting that opponent is successful.
  525. Color Grid: ๐ŸŸฅ Red
  526. 1 or more adjacent tiles must be activated
  527. Move level must be 3 or higher
  528. Release Date: 25-01-2023 06:00:00
  529.  
  530. Cell 27 | ๐ŸŽฏ Cord (2,-1,-1) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  531. HP 10
  532. HP 10
  533. Color Grid: ๐ŸŸฆ Blue
  534. 1 or more adjacent tiles must be activated
  535. Release Date: 25-01-2023 06:00:00
  536.  
  537. Cell 28 | ๐ŸŽฏ Cord (3,-2,-1) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  538. Sp. Atk 5
  539. Sp. Atk 5
  540. Color Grid: ๐ŸŸฆ Blue
  541. 1 or more adjacent tiles must be activated
  542. Release Date: 25-01-2023 06:00:00
  543.  
  544. Cell 29 | ๐ŸŽฏ Cord (2,-2,0) | Cost: โšก 3 Energy | ๐Ÿ”ฎ 36 Sync Orb(s)
  545. Flame Wheel: Power 4
  546. Flame Wheel: Power โ†‘ 4
  547. Color Grid: ๐ŸŸฉ Green
  548. 1 or more adjacent tiles must be activated
  549. Release Date: 25-01-2023 06:00:00
  550.  
  551. Cell 30 | ๐ŸŽฏ Cord (1,-2,1) | Cost: โšก 3 Energy | ๐Ÿ”ฎ 36 Sync Orb(s)
  552. Flame Wheel: Power 4
  553. Flame Wheel: Power โ†‘ 4
  554. Color Grid: ๐ŸŸฉ Green
  555. 1 or more adjacent tiles must be activated
  556. Release Date: 25-01-2023 06:00:00
  557.  
  558. Cell 31 | ๐ŸŽฏ Cord (3,-3,0) | Cost: โšก 9 Energy | ๐Ÿ”ฎ 108 Sync Orb(s)
  559. Speeding Sun 2
  560. Quickly charges the move gauge when the weather is sunny.
  561. Color Grid: ๐ŸŸจ Yellow
  562. 1 or more adjacent tiles must be activated
  563. Move level must be 2 or higher
  564. Release Date: 25-01-2023 06:00:00
  565.  
  566. Cell 32 | ๐ŸŽฏ Cord (2,-3,1) | Cost: โšก 8 Energy | ๐Ÿ”ฎ 96 Sync Orb(s)
  567. Healing Sun 1
  568. Restores the userโ€™s HP whenever its Pokรฉmon takes an action while the weather is sunny.
  569. Color Grid: ๐ŸŸจ Yellow
  570. 1 or more adjacent tiles must be activated
  571. Move level must be 2 or higher
  572. Release Date: 25-01-2023 06:00:00
  573.  
  574. Cell 33 | ๐ŸŽฏ Cord (1,-3,2) | Cost: โšก 7 Energy | ๐Ÿ”ฎ 84 Sync Orb(s)
  575. Speed 20
  576. Speed 20
  577. Color Grid: ๐ŸŸฆ Blue
  578. 1 or more adjacent tiles must be activated
  579. Move level must be 3 or higher
  580. Release Date: 25-01-2023 06:00:00
  581.  
  582. Cell 34 | ๐ŸŽฏ Cord (3,-4,1) | Cost: โšก 10 Energy | ๐Ÿ”ฎ 120 Sync Orb(s)
  583. Sunny Disposition
  584. The userโ€™s stats cannot be lowered when the weather is sunny.
  585. Color Grid: ๐ŸŸจ Yellow
  586. 1 or more adjacent tiles must be activated
  587. Move level must be 2 or higher
  588. Release Date: 25-01-2023 06:00:00
  589.  
  590. Cell 35 | ๐ŸŽฏ Cord (2,-4,2) | Cost: โšก 8 Energy | ๐Ÿ”ฎ 96 Sync Orb(s)
  591. Solar Flare 5
  592. Powers up the userโ€™s sync move when the weather is sunny.
  593. Color Grid: ๐ŸŸจ Yellow
  594. 1 or more adjacent tiles must be activated
  595. Move level must be 3 or higher
  596. Release Date: 25-01-2023 06:00:00
  597.  
  598. Cell 36 | ๐ŸŽฏ Cord (-1,2,-1) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  599. Attack 5
  600. Attack 5
  601. Color Grid: ๐ŸŸฆ Blue
  602. 1 or more adjacent tiles must be activated
  603. Release Date: 25-01-2023 06:00:00
  604.  
  605. Cell 37 | ๐ŸŽฏ Cord (-2,3,-1) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  606. Defense 5
  607. Defense 5
  608. Color Grid: ๐ŸŸฆ Blue
  609. 1 or more adjacent tiles must be activated
  610. Release Date: 25-01-2023 06:00:00
  611.  
  612. Cell 38 | ๐ŸŽฏ Cord (-1,3,-2) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  613. Sp. Def 5
  614. Sp. Def 5
  615. Color Grid: ๐ŸŸฆ Blue
  616. 1 or more adjacent tiles must be activated
  617. Release Date: 25-01-2023 06:00:00
  618.  
  619. Cell 39 | ๐ŸŽฏ Cord (-3,4,-1) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  620. Speed 5
  621. Speed 5
  622. Color Grid: ๐ŸŸฆ Blue
  623. 1 or more adjacent tiles must be activated
  624. Release Date: 25-01-2023 06:00:00
  625.  
  626. Cell 40 | ๐ŸŽฏ Cord (-2,4,-2) | Cost: โšก 3 Energy | ๐Ÿ”ฎ 36 Sync Orb(s)
  627. Fire Spin: Power 4
  628. Fire Spin: Power โ†‘ 4
  629. Color Grid: ๐ŸŸฉ Green
  630. 1 or more adjacent tiles must be activated
  631. Release Date: 25-01-2023 06:00:00
  632.  
  633. Cell 41 | ๐ŸŽฏ Cord (-3,5,-2) | Cost: โšก 3 Energy | ๐Ÿ”ฎ 36 Sync Orb(s)
  634. Fire Spin: Power 4
  635. Fire Spin: Power โ†‘ 4
  636. Color Grid: ๐ŸŸฉ Green
  637. 1 or more adjacent tiles must be activated
  638. Release Date: 25-01-2023 06:00:00
  639.  
  640. Cell 42 | ๐ŸŽฏ Cord (-1,4,-3) | Cost: โšก 3 Energy | ๐Ÿ”ฎ 36 Sync Orb(s)
  641. Fire Spin: Power 4
  642. Fire Spin: Power โ†‘ 4
  643. Color Grid: ๐ŸŸฉ Green
  644. 1 or more adjacent tiles must be activated
  645. Move level must be 2 or higher
  646. Release Date: 25-01-2023 06:00:00
  647.  
  648. Cell 43 | ๐ŸŽฏ Cord (-2,5,-3) | Cost: โšก 7 Energy | ๐Ÿ”ฎ 84 Sync Orb(s)
  649. Raging Inferno!: MP Refresh 2
  650. Move: Raging Inferno! Has a chance (30%) of restoring one MP of the userโ€™s move when that move is successful.
  651. Color Grid: ๐ŸŸฅ Red
  652. 1 or more adjacent tiles must be activated
  653. Move level must be 2 or higher
  654. Release Date: 25-01-2023 06:00:00
  655.  
  656. Cell 44 | ๐ŸŽฏ Cord (-3,6,-3) | Cost: โšก 7 Energy | ๐Ÿ”ฎ 84 Sync Orb(s)
  657. Pinpoint Entry 1
  658. Raises the userโ€™s accuracy by 1 stat rank when it enters a battle.
  659. Color Grid: ๐ŸŸจ Yellow
  660. 1 or more adjacent tiles must be activated
  661. Move level must be 2 or higher
  662. Release Date: 25-01-2023 06:00:00
  663.  
  664. Cell 45 | ๐ŸŽฏ Cord (-1,5,-4) | Cost: โšก 10 Energy | ๐Ÿ”ฎ 120 Sync Orb(s)
  665. Interference Sync 5
  666. Powers up the userโ€™s sync move against targets that are flinching, confused, or trapped.
  667. Color Grid: ๐ŸŸจ Yellow
  668. 1 or more adjacent tiles must be activated
  669. Move level must be 3 or higher
  670. Release Date: 25-01-2023 06:00:00
  671.  
  672. Cell 46 | ๐ŸŽฏ Cord (-2,6,-4) | Cost: โšก 7 Energy | ๐Ÿ”ฎ 84 Sync Orb(s)
  673. Raging Inferno!: Follow-Through 9
  674. Move: Raging Inferno! Applies the Critical Hit Next effect to the user when its move is successful.
  675. Color Grid: ๐ŸŸฅ Red
  676. 1 or more adjacent tiles must be activated
  677. Move level must be 3 or higher
  678. Release Date: 25-01-2023 06:00:00
  679.  
  680. Cell 47 | ๐ŸŽฏ Cord (0,3,-3) | Cost: โšก 5 Energy | ๐Ÿ”ฎ 60 Sync Orb(s)
  681. Quizmaster Flame Charge: Power 25
  682. Quizmaster Flame Charge: Power โ†‘ 25
  683. Color Grid: ๐ŸŸช Purple
  684. 1 or more adjacent tiles must be activated
  685. Move level must be 3 or higher
  686. Release Date: 25-01-2023 06:00:00
  687.  
  688. Cell 48 | ๐ŸŽฏ Cord (0,-3,3) | Cost: โšก 5 Energy | ๐Ÿ”ฎ 60 Sync Orb(s)
  689. Quizmaster Flame Charge: Power 25
  690. Quizmaster Flame Charge: Power โ†‘ 25
  691. Color Grid: ๐ŸŸช Purple
  692. 1 or more adjacent tiles must be activated
  693. Move level must be 3 or higher
  694. Release Date: 25-01-2023 06:00:00
  695.  
  696. ====================================================
  697. Trainer : Marshal
  698. Cell 1 | ๐ŸŽฏ Cord (1,0,-1) | Cost: โšก 0 Energy | ๐Ÿ”ฎ 5 Sync Orb(s)
  699. HP 10
  700. HP 10
  701. Color Grid: ๐ŸŸฆ Blue
  702.  
  703. Cell 2 | ๐ŸŽฏ Cord (1,-1,0) | Cost: โšก 0 Energy | ๐Ÿ”ฎ 5 Sync Orb(s)
  704. Attack 5
  705. Attack 5
  706. Color Grid: ๐ŸŸฆ Blue
  707.  
  708. Cell 3 | ๐ŸŽฏ Cord (0,-1,1) | Cost: โšก 0 Energy | ๐Ÿ”ฎ 5 Sync Orb(s)
  709. Defense 5
  710. Defense 5
  711. Color Grid: ๐ŸŸฆ Blue
  712.  
  713. Cell 4 | ๐ŸŽฏ Cord (-1,0,1) | Cost: โšก 0 Energy | ๐Ÿ”ฎ 5 Sync Orb(s)
  714. Attack 5
  715. Attack 5
  716. Color Grid: ๐ŸŸฆ Blue
  717.  
  718. Cell 5 | ๐ŸŽฏ Cord (-1,1,0) | Cost: โšก 0 Energy | ๐Ÿ”ฎ 5 Sync Orb(s)
  719. Sp. Def 5
  720. Sp. Def 5
  721. Color Grid: ๐ŸŸฆ Blue
  722.  
  723. Cell 6 | ๐ŸŽฏ Cord (0,1,-1) | Cost: โšก 0 Energy | ๐Ÿ”ฎ 5 Sync Orb(s)
  724. Speed 5
  725. Speed 5
  726. Color Grid: ๐ŸŸฆ Blue
  727.  
  728. Cell 7 | ๐ŸŽฏ Cord (1,1,-2) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  729. Speed 5
  730. Speed 5
  731. Color Grid: ๐ŸŸฆ Blue
  732. 1 or more adjacent tiles must be activated
  733. Release Date: 25-01-2023 06:00:00
  734.  
  735. Cell 8 | ๐ŸŽฏ Cord (2,1,-3) | Cost: โšก 5 Energy | ๐Ÿ”ฎ 60 Sync Orb(s)
  736. Clearheaded
  737. Prevents the user from becoming confused.
  738. Color Grid: ๐ŸŸจ Yellow
  739. 1 or more adjacent tiles must be activated
  740. Release Date: 25-01-2023 06:00:00
  741.  
  742. Cell 9 | ๐ŸŽฏ Cord (3,1,-4) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  743. Attack 5
  744. Attack 5
  745. Color Grid: ๐ŸŸฆ Blue
  746. 1 or more adjacent tiles must be activated
  747. Release Date: 25-01-2023 06:00:00
  748.  
  749. Cell 10 | ๐ŸŽฏ Cord (1,2,-3) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  750. Defense 5
  751. Defense 5
  752. Color Grid: ๐ŸŸฆ Blue
  753. 1 or more adjacent tiles must be activated
  754. Release Date: 25-01-2023 06:00:00
  755.  
  756. Cell 11 | ๐ŸŽฏ Cord (2,2,-4) | Cost: โšก 3 Energy | ๐Ÿ”ฎ 36 Sync Orb(s)
  757. Rock Smash: Power 4
  758. Rock Smash: Power โ†‘ 4
  759. Color Grid: ๐ŸŸฉ Green
  760. 1 or more adjacent tiles must be activated
  761. Release Date: 25-01-2023 06:00:00
  762.  
  763. Cell 12 | ๐ŸŽฏ Cord (3,2,-5) | Cost: โšก 3 Energy | ๐Ÿ”ฎ 36 Sync Orb(s)
  764. Rock Smash: Power 4
  765. Rock Smash: Power โ†‘ 4
  766. Color Grid: ๐ŸŸฉ Green
  767. 1 or more adjacent tiles must be activated
  768. Release Date: 25-01-2023 06:00:00
  769.  
  770. Cell 13 | ๐ŸŽฏ Cord (1,3,-4) | Cost: โšก 3 Energy | ๐Ÿ”ฎ 36 Sync Orb(s)
  771. Rock Smash: Power 4
  772. Rock Smash: Power โ†‘ 4
  773. Color Grid: ๐ŸŸฉ Green
  774. 1 or more adjacent tiles must be activated
  775. Move level must be 2 or higher
  776. Release Date: 25-01-2023 06:00:00
  777.  
  778. Cell 14 | ๐ŸŽฏ Cord (2,3,-5) | Cost: โšก 7 Energy | ๐Ÿ”ฎ 84 Sync Orb(s)
  779. Rock Smash: Move Gauge Refresh 2
  780. Move: Rock Smash Has a chance (30%) of charging the userโ€™s move gauge by one when a move is successful.
  781. Color Grid: ๐ŸŸฅ Red
  782. 1 or more adjacent tiles must be activated
  783. Move level must be 2 or higher
  784. Release Date: 25-01-2023 06:00:00
  785.  
  786. Cell 15 | ๐ŸŽฏ Cord (3,3,-6) | Cost: โšก 7 Energy | ๐Ÿ”ฎ 84 Sync Orb(s)
  787. Rock Smash: Insult to Injury
  788. Move: Rock Smash The more the targetโ€™s Defense is lowered, the more it powers up the userโ€™s moves.
  789. Color Grid: ๐ŸŸฅ Red
  790. 1 or more adjacent tiles must be activated
  791. Move level must be 2 or higher
  792. Release Date: 25-01-2023 06:00:00
  793.  
  794. Cell 16 | ๐ŸŽฏ Cord (1,4,-5) | Cost: โšก 10 Energy | ๐Ÿ”ฎ 120 Sync Orb(s)
  795. Relentless
  796. The more the targetโ€™s Defense is lowered, the more it powers up the userโ€™s sync move.
  797. Color Grid: ๐ŸŸจ Yellow
  798. 1 or more adjacent tiles must be activated
  799. Move level must be 3 or higher
  800. Release Date: 25-01-2023 06:00:00
  801.  
  802. Cell 17 | ๐ŸŽฏ Cord (2,4,-6) | Cost: โšก 10 Energy | ๐Ÿ”ฎ 120 Sync Orb(s)
  803. On a Roll 1
  804. Raises the chance of lowering stat values with the additional effects of moves.
  805. Color Grid: ๐ŸŸจ Yellow
  806. 1 or more adjacent tiles must be activated
  807. Move level must be 3 or higher
  808. Release Date: 25-01-2023 06:00:00
  809.  
  810. Cell 18 | ๐ŸŽฏ Cord (-1,-1,2) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  811. Attack 5
  812. Attack 5
  813. Color Grid: ๐ŸŸฆ Blue
  814. 1 or more adjacent tiles must be activated
  815. Release Date: 25-01-2023 06:00:00
  816.  
  817. Cell 19 | ๐ŸŽฏ Cord (-2,-1,3) | Cost: โšก 5 Energy | ๐Ÿ”ฎ 60 Sync Orb(s)
  818. Headstrong
  819. Attack cannot be lowered.
  820. Color Grid: ๐ŸŸจ Yellow
  821. 1 or more adjacent tiles must be activated
  822. Release Date: 25-01-2023 06:00:00
  823.  
  824. Cell 20 | ๐ŸŽฏ Cord (-3,-1,4) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  825. Sp. Def 5
  826. Sp. Def 5
  827. Color Grid: ๐ŸŸฆ Blue
  828. 1 or more adjacent tiles must be activated
  829. Release Date: 25-01-2023 06:00:00
  830.  
  831. Cell 21 | ๐ŸŽฏ Cord (-1,-2,3) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  832. Speed 5
  833. Speed 5
  834. Color Grid: ๐ŸŸฆ Blue
  835. 1 or more adjacent tiles must be activated
  836. Release Date: 25-01-2023 06:00:00
  837.  
  838. Cell 22 | ๐ŸŽฏ Cord (-2,-2,4) | Cost: โšก 3 Energy | ๐Ÿ”ฎ 36 Sync Orb(s)
  839. Drain Punch: Power 3
  840. Drain Punch: Power โ†‘ 3
  841. Color Grid: ๐ŸŸฉ Green
  842. 1 or more adjacent tiles must be activated
  843. Release Date: 25-01-2023 06:00:00
  844.  
  845. Cell 23 | ๐ŸŽฏ Cord (-3,-2,5) | Cost: โšก 3 Energy | ๐Ÿ”ฎ 36 Sync Orb(s)
  846. Drain Punch: Power 3
  847. Drain Punch: Power โ†‘ 3
  848. Color Grid: ๐ŸŸฉ Green
  849. 1 or more adjacent tiles must be activated
  850. Release Date: 25-01-2023 06:00:00
  851.  
  852. Cell 24 | ๐ŸŽฏ Cord (-1,-3,4) | Cost: โšก 3 Energy | ๐Ÿ”ฎ 36 Sync Orb(s)
  853. Drain Punch: Power 3
  854. Drain Punch: Power โ†‘ 3
  855. Color Grid: ๐ŸŸฉ Green
  856. 1 or more adjacent tiles must be activated
  857. Move level must be 2 or higher
  858. Release Date: 25-01-2023 06:00:00
  859.  
  860. Cell 25 | ๐ŸŽฏ Cord (-2,-3,5) | Cost: โšก 7 Energy | ๐Ÿ”ฎ 84 Sync Orb(s)
  861. Drain Punch: Move Gauge Refresh 2
  862. Move: Drain Punch Has a chance (30%) of charging the userโ€™s move gauge by one when a move is successful.
  863. Color Grid: ๐ŸŸฅ Red
  864. 1 or more adjacent tiles must be activated
  865. Move level must be 2 or higher
  866. Release Date: 25-01-2023 06:00:00
  867.  
  868. Cell 26 | ๐ŸŽฏ Cord (-3,-3,6) | Cost: โšก 7 Energy | ๐Ÿ”ฎ 84 Sync Orb(s)
  869. Outrun 2
  870. Quickly charges the move gauge when the user is affected by a status condition.
  871. Color Grid: ๐ŸŸจ Yellow
  872. 1 or more adjacent tiles must be activated
  873. Move level must be 2 or higher
  874. Release Date: 25-01-2023 06:00:00
  875.  
  876. Cell 27 | ๐ŸŽฏ Cord (-1,-4,5) | Cost: โšก 10 Energy | ๐Ÿ”ฎ 120 Sync Orb(s)
  877. Superduper Effective 2
  878. Powers up moves that are super effective.
  879. Color Grid: ๐ŸŸจ Yellow
  880. 1 or more adjacent tiles must be activated
  881. Move level must be 3 or higher
  882. Release Date: 25-01-2023 06:00:00
  883.  
  884. Cell 28 | ๐ŸŽฏ Cord (-2,-4,6) | Cost: โšก 9 Energy | ๐Ÿ”ฎ 108 Sync Orb(s)
  885. Staggering 2
  886. Has a chance (30%) of making the target flinch when the userโ€™s attack move against it is successful.
  887. Color Grid: ๐ŸŸจ Yellow
  888. 1 or more adjacent tiles must be activated
  889. Move level must be 3 or higher
  890. Release Date: 25-01-2023 06:00:00
  891.  
  892. Cell 29 | ๐ŸŽฏ Cord (2,-1,-1) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  893. Defense 5
  894. Defense 5
  895. Color Grid: ๐ŸŸฆ Blue
  896. 1 or more adjacent tiles must be activated
  897. Release Date: 25-01-2023 06:00:00
  898.  
  899. Cell 30 | ๐ŸŽฏ Cord (3,-2,-1) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  900. Sp. Def 5
  901. Sp. Def 5
  902. Color Grid: ๐ŸŸฆ Blue
  903. 1 or more adjacent tiles must be activated
  904. Release Date: 25-01-2023 06:00:00
  905.  
  906. Cell 31 | ๐ŸŽฏ Cord (2,-2,0) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  907. HP 10
  908. HP 10
  909. Color Grid: ๐ŸŸฆ Blue
  910. 1 or more adjacent tiles must be activated
  911. Release Date: 25-01-2023 06:00:00
  912.  
  913. Cell 32 | ๐ŸŽฏ Cord (1,-2,1) | Cost: โšก 3 Energy | ๐Ÿ”ฎ 36 Sync Orb(s)
  914. Rock Smash: Power 4
  915. Rock Smash: Power โ†‘ 4
  916. Color Grid: ๐ŸŸฉ Green
  917. 1 or more adjacent tiles must be activated
  918. Release Date: 25-01-2023 06:00:00
  919.  
  920. Cell 33 | ๐ŸŽฏ Cord (3,-3,0) | Cost: โšก 3 Energy | ๐Ÿ”ฎ 36 Sync Orb(s)
  921. Rock Smash: Power 4
  922. Rock Smash: Power โ†‘ 4
  923. Color Grid: ๐ŸŸฉ Green
  924. 1 or more adjacent tiles must be activated
  925. Move level must be 2 or higher
  926. Release Date: 25-01-2023 06:00:00
  927.  
  928. Cell 34 | ๐ŸŽฏ Cord (2,-3,1) | Cost: โšก 7 Energy | ๐Ÿ”ฎ 84 Sync Orb(s)
  929. Itโ€™s All Down to This!: MP Refresh 2
  930. Move: Itโ€™s All Down to This! Has a chance (30%) of restoring one MP of the userโ€™s move when that move is successful.
  931. Color Grid: ๐ŸŸฅ Red
  932. 1 or more adjacent tiles must be activated
  933. Move level must be 2 or higher
  934. Release Date: 25-01-2023 06:00:00
  935.  
  936. Cell 35 | ๐ŸŽฏ Cord (1,-3,2) | Cost: โšก 7 Energy | ๐Ÿ”ฎ 84 Sync Orb(s)
  937. Tough Sync 3
  938. Powers up the userโ€™s sync move when its Defense is raised.
  939. Color Grid: ๐ŸŸจ Yellow
  940. 1 or more adjacent tiles must be activated
  941. Move level must be 2 or higher
  942. Release Date: 25-01-2023 06:00:00
  943.  
  944. Cell 36 | ๐ŸŽฏ Cord (3,-4,1) | Cost: โšก 9 Energy | ๐Ÿ”ฎ 108 Sync Orb(s)
  945. Safety Tether
  946. Applies the Enduring effect to the user the first time its sync move is used each battle.
  947. Color Grid: ๐ŸŸจ Yellow
  948. 1 or more adjacent tiles must be activated
  949. Move level must be 3 or higher
  950. Release Date: 25-01-2023 06:00:00
  951.  
  952. Cell 37 | ๐ŸŽฏ Cord (2,-4,2) | Cost: โšก 7 Energy | ๐Ÿ”ฎ 84 Sync Orb(s)
  953. Itโ€™s All Down to This!: Berserker 1
  954. Move: Itโ€™s All Down to This! Raises the userโ€™s Attack by 1 stat rank when its move is successful.
  955. Color Grid: ๐ŸŸฅ Red
  956. 1 or more adjacent tiles must be activated
  957. Move level must be 3 or higher
  958. Release Date: 25-01-2023 06:00:00
  959.  
  960. Cell 38 | ๐ŸŽฏ Cord (-2,1,1) | Cost: โšก 5 Energy | ๐Ÿ”ฎ 60 Sync Orb(s)
  961. Escape Artist
  962. Prevents the user from becoming trapped.
  963. Color Grid: ๐ŸŸจ Yellow
  964. 1 or more adjacent tiles must be activated
  965. Release Date: 25-01-2023 06:00:00
  966.  
  967. Cell 39 | ๐ŸŽฏ Cord (-3,2,1) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  968. Sp. Def 5
  969. Sp. Def 5
  970. Color Grid: ๐ŸŸฆ Blue
  971. 1 or more adjacent tiles must be activated
  972. Release Date: 25-01-2023 06:00:00
  973.  
  974. Cell 40 | ๐ŸŽฏ Cord (-2,2,0) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  975. Defense 5
  976. Defense 5
  977. Color Grid: ๐ŸŸฆ Blue
  978. 1 or more adjacent tiles must be activated
  979. Release Date: 25-01-2023 06:00:00
  980.  
  981. Cell 41 | ๐ŸŽฏ Cord (-1,2,-1) | Cost: โšก 4 Energy | ๐Ÿ”ฎ 48 Sync Orb(s)
  982. Attack 10
  983. Attack 10
  984. Color Grid: ๐ŸŸฆ Blue
  985. 1 or more adjacent tiles must be activated
  986. Release Date: 25-01-2023 06:00:00
  987.  
  988. Cell 42 | ๐ŸŽฏ Cord (-3,3,0) | Cost: โšก 7 Energy | ๐Ÿ”ฎ 84 Sync Orb(s)
  989. Stamina Reserves 4
  990. Charges the userโ€™s move gauge by 4 the first time it is in a pinch each battle.
  991. Color Grid: ๐ŸŸจ Yellow
  992. 1 or more adjacent tiles must be activated
  993. Move level must be 2 or higher
  994. Release Date: 25-01-2023 06:00:00
  995.  
  996. Cell 43 | ๐ŸŽฏ Cord (-2,3,-1) | Cost: โšก 7 Energy | ๐Ÿ”ฎ 84 Sync Orb(s)
  997. X Attack: MP Refresh 2
  998. Move: X Attack Has a chance (30%) of restoring one MP of the userโ€™s move when that move is successful.
  999. Color Grid: ๐ŸŸฅ Red
  1000. 1 or more adjacent tiles must be activated
  1001. Move level must be 2 or higher
  1002. Release Date: 25-01-2023 06:00:00
  1003.  
  1004. Cell 44 | ๐ŸŽฏ Cord (-1,3,-2) | Cost: โšก 9 Energy | ๐Ÿ”ฎ 108 Sync Orb(s)
  1005. Brawling Acceleration 2
  1006. Quickly charges the move gauge when the zone is a Fighting Zone.
  1007. Color Grid: ๐ŸŸจ Yellow
  1008. 1 or more adjacent tiles must be activated
  1009. Move level must be 2 or higher
  1010. Release Date: 25-01-2023 06:00:00
  1011.  
  1012. Cell 45 | ๐ŸŽฏ Cord (-3,4,-1) | Cost: โšก 10 Energy | ๐Ÿ”ฎ 120 Sync Orb(s)
  1013. Super Desperate
  1014. Applies the Supereffective โ†‘ Next effect to the user the first time it is in a pinch each battle.
  1015. Color Grid: ๐ŸŸจ Yellow
  1016. 1 or more adjacent tiles must be activated
  1017. Move level must be 3 or higher
  1018. Release Date: 25-01-2023 06:00:00
  1019.  
  1020. Cell 46 | ๐ŸŽฏ Cord (-2,4,-2) | Cost: โšก 10 Energy | ๐Ÿ”ฎ 120 Sync Orb(s)
  1021. Sharp Entry 1
  1022. Raises the userโ€™s critical-hit rate by 1 stat rank when it enters a battle.
  1023. Color Grid: ๐ŸŸจ Yellow
  1024. 1 or more adjacent tiles must be activated
  1025. Move level must be 3 or higher
  1026. Release Date: 25-01-2023 06:00:00
  1027.  
  1028. Cell 47 | ๐ŸŽฏ Cord (0,3,-3) | Cost: โšก 5 Energy | ๐Ÿ”ฎ 60 Sync Orb(s)
  1029. Way-of-the-Warrior Focus Punch: Power 25
  1030. Way-of-the-Warrior Focus Punch: Power โ†‘ 25
  1031. Color Grid: ๐ŸŸช Purple
  1032. 1 or more adjacent tiles must be activated
  1033. Move level must be 3 or higher
  1034. Release Date: 25-01-2023 06:00:00
  1035.  
  1036. Cell 48 | ๐ŸŽฏ Cord (0,-3,3) | Cost: โšก 5 Energy | ๐Ÿ”ฎ 60 Sync Orb(s)
  1037. Way-of-the-Warrior Focus Punch: Power 25
  1038. Way-of-the-Warrior Focus Punch: Power โ†‘ 25
  1039. Color Grid: ๐ŸŸช Purple
  1040. 1 or more adjacent tiles must be activated
  1041. Move level must be 3 or higher
  1042. Release Date: 25-01-2023 06:00:00
  1043.  
  1044. ====================================================
  1045. Trainer : Cynthia
  1046.  
  1047. Cell 55 | ๐ŸŽฏ Cord (0,2,-2) | Cost: โšก 7 Energy | ๐Ÿ”ฎ 84 Sync Orb(s)
  1048. Burst In
  1049. Applies the Critical Hit Next effect to the user when it enters a battle.
  1050. Color Grid: ๐ŸŸจ Yellow
  1051. 1 or more adjacent tiles must be activated
  1052. Move level must be 2 or higher
  1053. Release Date: 01-01-2023 06:00:00
  1054.  
  1055. Cell 56 | ๐ŸŽฏ Cord (0,4,-4) | Cost: โšก 10 Energy | ๐Ÿ”ฎ 120 Sync Orb(s)
  1056. Slash: Critical Strike 9
  1057. Move: Slash Powers up the userโ€™s attacks when they become critical hits.
  1058. Color Grid: ๐ŸŸฅ Red
  1059. 1 or more adjacent tiles must be activated
  1060. Move level must be 4 or higher
  1061. Release Date: 01-01-2023 06:00:00
  1062.  
  1063. Cell 57 | ๐ŸŽฏ Cord (-1,4,-3) | Cost: โšก 10 Energy | ๐Ÿ”ฎ 120 Sync Orb(s)
  1064. First Sync Defense โ†“ All 2
  1065. Lowers the Defense of all opposing sync pairs by 2 stat ranks the first time the userโ€™s sync move is used each battle.
  1066. Color Grid: ๐ŸŸจ Yellow
  1067. 1 or more adjacent tiles must be activated
  1068. Move level must be 5 or higher
  1069. Release Date: 01-01-2023 06:00:00
  1070.  
  1071. Cell 58 | ๐ŸŽฏ Cord (0,-2,2) | Cost: โšก 7 Energy | ๐Ÿ”ฎ 84 Sync Orb(s)
  1072. Surging Sand 2
  1073. Powers up the userโ€™s moves during a sandstorm.
  1074. Color Grid: ๐ŸŸจ Yellow
  1075. 1 or more adjacent tiles must be activated
  1076. Move level must be 2 or higher
  1077. Release Date: 01-01-2023 06:00:00
  1078.  
  1079. Cell 59 | ๐ŸŽฏ Cord (0,-4,4) | Cost: โšก 12 Energy | ๐Ÿ”ฎ 144 Sync Orb(s)
  1080. Dust Kicker
  1081. Causes a sandstorm after using the userโ€™s sync move.
  1082. Color Grid: ๐ŸŸจ Yellow
  1083. 1 or more adjacent tiles must be activated
  1084. Move level must be 4 or higher
  1085. Release Date: 01-01-2023 06:00:00
  1086.  
  1087. Cell 60 | ๐ŸŽฏ Cord (1,-4,3) | Cost: โšก 10 Energy | ๐Ÿ”ฎ 120 Sync Orb(s)
  1088. Sand Alert 5
  1089. Extends the duration of a sandstorm when a sandstorm is caused while the user is on the field.
  1090. Color Grid: ๐ŸŸจ Yellow
  1091. 1 or more adjacent tiles must be activated
  1092. Move level must be 5 or higher
  1093. Release Date: 01-01-2023 06:00:00
  1094.  
  1095.  
  1096. ====================================================
  1097. Trainer : Dawn (Lodge)
  1098. Cell 1 | ๐ŸŽฏ Cord (1,0,-1) | Cost: โšก 0 Energy | ๐Ÿ”ฎ 5 Sync Orb(s)
  1099. HP 10
  1100. HP 10
  1101. Color Grid: ๐ŸŸฆ Blue
  1102. Release Date: 01-01-2023 06:00:00
  1103.  
  1104. Cell 2 | ๐ŸŽฏ Cord (1,-1,0) | Cost: โšก 0 Energy | ๐Ÿ”ฎ 5 Sync Orb(s)
  1105. Sp. Atk 5
  1106. Sp. Atk 5
  1107. Color Grid: ๐ŸŸฆ Blue
  1108. Release Date: 01-01-2023 06:00:00
  1109.  
  1110. Cell 3 | ๐ŸŽฏ Cord (0,-1,1) | Cost: โšก 0 Energy | ๐Ÿ”ฎ 5 Sync Orb(s)
  1111. Defense 5
  1112. Defense 5
  1113. Color Grid: ๐ŸŸฆ Blue
  1114. Release Date: 01-01-2023 06:00:00
  1115.  
  1116. Cell 4 | ๐ŸŽฏ Cord (-1,0,1) | Cost: โšก 0 Energy | ๐Ÿ”ฎ 5 Sync Orb(s)
  1117. Sp. Atk 5
  1118. Sp. Atk 5
  1119. Color Grid: ๐ŸŸฆ Blue
  1120. Release Date: 01-01-2023 06:00:00
  1121.  
  1122. Cell 5 | ๐ŸŽฏ Cord (-1,1,0) | Cost: โšก 0 Energy | ๐Ÿ”ฎ 5 Sync Orb(s)
  1123. Sp. Def 5
  1124. Sp. Def 5
  1125. Color Grid: ๐ŸŸฆ Blue
  1126. Release Date: 01-01-2023 06:00:00
  1127.  
  1128. Cell 6 | ๐ŸŽฏ Cord (0,1,-1) | Cost: โšก 0 Energy | ๐Ÿ”ฎ 5 Sync Orb(s)
  1129. Speed 5
  1130. Speed 5
  1131. Color Grid: ๐ŸŸฆ Blue
  1132. Release Date: 01-01-2023 06:00:00
  1133.  
  1134. Cell 7 | ๐ŸŽฏ Cord (1,1,-2) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  1135. HP 10
  1136. HP 10
  1137. Color Grid: ๐ŸŸฆ Blue
  1138. 1 or more adjacent tiles must be activated
  1139. Release Date: 01-01-2023 06:00:00
  1140.  
  1141. Cell 8 | ๐ŸŽฏ Cord (2,1,-3) | Cost: โšก 5 Energy | ๐Ÿ”ฎ 60 Sync Orb(s)
  1142. Haste
  1143. Speed cannot be lowered.
  1144. Color Grid: ๐ŸŸจ Yellow
  1145. 1 or more adjacent tiles must be activated
  1146. Release Date: 01-01-2023 06:00:00
  1147.  
  1148. Cell 9 | ๐ŸŽฏ Cord (1,2,-3) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  1149. Defense 5
  1150. Defense 5
  1151. Color Grid: ๐ŸŸฆ Blue
  1152. 1 or more adjacent tiles must be activated
  1153. Release Date: 01-01-2023 06:00:00
  1154.  
  1155. Cell 10 | ๐ŸŽฏ Cord (3,1,-4) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  1156. Sp. Def 5
  1157. Sp. Def 5
  1158. Color Grid: ๐ŸŸฆ Blue
  1159. 1 or more adjacent tiles must be activated
  1160. Release Date: 01-01-2023 06:00:00
  1161.  
  1162. Cell 11 | ๐ŸŽฏ Cord (2,2,-4) | Cost: โšก 3 Energy | ๐Ÿ”ฎ 36 Sync Orb(s)
  1163. Struggle Bug: Power 4
  1164. Struggle Bug: Power โ†‘ 4
  1165. Color Grid: ๐ŸŸฉ Green
  1166. 1 or more adjacent tiles must be activated
  1167. Release Date: 01-01-2023 06:00:00
  1168.  
  1169. Cell 12 | ๐ŸŽฏ Cord (1,3,-4) | Cost: โšก 3 Energy | ๐Ÿ”ฎ 36 Sync Orb(s)
  1170. Struggle Bug: Power 4
  1171. Struggle Bug: Power โ†‘ 4
  1172. Color Grid: ๐ŸŸฉ Green
  1173. 1 or more adjacent tiles must be activated
  1174. Move level must be 2 or higher
  1175. Release Date: 01-01-2023 06:00:00
  1176.  
  1177. Cell 13 | ๐ŸŽฏ Cord (3,2,-5) | Cost: โšก 3 Energy | ๐Ÿ”ฎ 36 Sync Orb(s)
  1178. Struggle Bug: Power 4
  1179. Struggle Bug: Power โ†‘ 4
  1180. Color Grid: ๐ŸŸฉ Green
  1181. 1 or more adjacent tiles must be activated
  1182. Release Date: 01-01-2023 06:00:00
  1183.  
  1184. Cell 14 | ๐ŸŽฏ Cord (2,3,-5) | Cost: โšก 7 Energy | ๐Ÿ”ฎ 84 Sync Orb(s)
  1185. Struggle Bug: Move Gauge Refresh 2
  1186. Move: Struggle Bug Has a chance (30%) of charging the userโ€™s move gauge by one when a move is successful.
  1187. Color Grid: ๐ŸŸฅ Red
  1188. 1 or more adjacent tiles must be activated
  1189. Move level must be 2 or higher
  1190. Release Date: 01-01-2023 06:00:00
  1191.  
  1192. Cell 15 | ๐ŸŽฏ Cord (1,4,-5) | Cost: โšก 8 Energy | ๐Ÿ”ฎ 96 Sync Orb(s)
  1193. Struggle Bug: On a Roll 4
  1194. Move: Struggle Bug Raises the chance of lowering stat values with the additional effects of moves.
  1195. Color Grid: ๐ŸŸฅ Red
  1196. 1 or more adjacent tiles must be activated
  1197. Move level must be 3 or higher
  1198. Release Date: 01-01-2023 06:00:00
  1199.  
  1200. Cell 16 | ๐ŸŽฏ Cord (3,3,-6) | Cost: โšก 9 Energy | ๐Ÿ”ฎ 108 Sync Orb(s)
  1201. Insect Acceleration 2
  1202. Quickly charges the move gauge when the zone is a Bug Zone.
  1203. Color Grid: ๐ŸŸจ Yellow
  1204. 1 or more adjacent tiles must be activated
  1205. Move level must be 2 or higher
  1206. Release Date: 01-01-2023 06:00:00
  1207.  
  1208. Cell 17 | ๐ŸŽฏ Cord (2,4,-6) | Cost: โšก 8 Energy | ๐Ÿ”ฎ 96 Sync Orb(s)
  1209. Insect Healing 1
  1210. Restores the userโ€™s HP whenever its Pokรฉmon takes an action when the zone is a Bug Zone.
  1211. Color Grid: ๐ŸŸจ Yellow
  1212. 1 or more adjacent tiles must be activated
  1213. Move level must be 3 or higher
  1214. Release Date: 01-01-2023 06:00:00
  1215.  
  1216. Cell 18 | ๐ŸŽฏ Cord (-2,0,2) | Cost: โšก 5 Energy | ๐Ÿ”ฎ 60 Sync Orb(s)
  1217. Escape Artist
  1218. Prevents the user from becoming trapped.
  1219. Color Grid: ๐ŸŸจ Yellow
  1220. 1 or more adjacent tiles must be activated
  1221. Release Date: 01-01-2023 06:00:00
  1222.  
  1223. Cell 19 | ๐ŸŽฏ Cord (-3,0,3) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  1224. Defense 5
  1225. Defense 5
  1226. Color Grid: ๐ŸŸฆ Blue
  1227. 1 or more adjacent tiles must be activated
  1228. Release Date: 01-01-2023 06:00:00
  1229.  
  1230. Cell 20 | ๐ŸŽฏ Cord (-1,-1,2) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  1231. Speed 5
  1232. Speed 5
  1233. Color Grid: ๐ŸŸฆ Blue
  1234. 1 or more adjacent tiles must be activated
  1235. Release Date: 01-01-2023 06:00:00
  1236.  
  1237. Cell 21 | ๐ŸŽฏ Cord (-2,-1,3) | Cost: โšก 3 Energy | ๐Ÿ”ฎ 36 Sync Orb(s)
  1238. Struggle Bug: Power 4
  1239. Struggle Bug: Power โ†‘ 4
  1240. Color Grid: ๐ŸŸฉ Green
  1241. 1 or more adjacent tiles must be activated
  1242. Release Date: 01-01-2023 06:00:00
  1243.  
  1244. Cell 22 | ๐ŸŽฏ Cord (-3,-1,4) | Cost: โšก 4 Energy | ๐Ÿ”ฎ 48 Sync Orb(s)
  1245. HP 20
  1246. HP 20
  1247. Color Grid: ๐ŸŸฆ Blue
  1248. 1 or more adjacent tiles must be activated
  1249. Move level must be 2 or higher
  1250. Release Date: 01-01-2023 06:00:00
  1251.  
  1252. Cell 23 | ๐ŸŽฏ Cord (-1,-2,3) | Cost: โšก 3 Energy | ๐Ÿ”ฎ 36 Sync Orb(s)
  1253. Struggle Bug: Power 4
  1254. Struggle Bug: Power โ†‘ 4
  1255. Color Grid: ๐ŸŸฉ Green
  1256. 1 or more adjacent tiles must be activated
  1257. Move level must be 2 or higher
  1258. Release Date: 01-01-2023 06:00:00
  1259.  
  1260. Cell 24 | ๐ŸŽฏ Cord (-2,-2,4) | Cost: โšก 7 Energy | ๐Ÿ”ฎ 84 Sync Orb(s)
  1261. Big Stretch!: MP Refresh 2
  1262. Move: Big Stretch! Has a chance (30%) of restoring one MP of the userโ€™s move when that move is successful.
  1263. Color Grid: ๐ŸŸฅ Red
  1264. 1 or more adjacent tiles must be activated
  1265. Move level must be 2 or higher
  1266. Release Date: 01-01-2023 06:00:00
  1267.  
  1268. Cell 25 | ๐ŸŽฏ Cord (-3,-2,5) | Cost: โšก 10 Energy | ๐Ÿ”ฎ 120 Sync Orb(s)
  1269. Big Stretch!: Shielded 1
  1270. Move: Big Stretch! Raises the Defense of all allied sync pairs by 1 stat rank when the userโ€™s move is successful.
  1271. Color Grid: ๐ŸŸฅ Red
  1272. 1 or more adjacent tiles must be activated
  1273. Move level must be 3 or higher
  1274. Release Date: 01-01-2023 06:00:00
  1275.  
  1276. Cell 26 | ๐ŸŽฏ Cord (-1,-3,4) | Cost: โšก 10 Energy | ๐Ÿ”ฎ 120 Sync Orb(s)
  1277. Team Sharp Entry 1
  1278. Raises the critical-hit rate of all allied sync pairs by 1 stat rank when the user enters a battle.
  1279. Color Grid: ๐ŸŸจ Yellow
  1280. 1 or more adjacent tiles must be activated
  1281. Move level must be 3 or higher
  1282. Release Date: 01-01-2023 06:00:00
  1283.  
  1284. Cell 27 | ๐ŸŽฏ Cord (1,-2,1) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  1285. Defense 5
  1286. Defense 5
  1287. Color Grid: ๐ŸŸฆ Blue
  1288. 1 or more adjacent tiles must be activated
  1289. Release Date: 01-01-2023 06:00:00
  1290.  
  1291. Cell 28 | ๐ŸŽฏ Cord (2,-3,1) | Cost: โšก 5 Energy | ๐Ÿ”ฎ 60 Sync Orb(s)
  1292. Stalwart
  1293. Sp. Def cannot be lowered.
  1294. Color Grid: ๐ŸŸจ Yellow
  1295. 1 or more adjacent tiles must be activated
  1296. Release Date: 01-01-2023 06:00:00
  1297.  
  1298. Cell 29 | ๐ŸŽฏ Cord (1,-3,2) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  1299. Speed 5
  1300. Speed 5
  1301. Color Grid: ๐ŸŸฆ Blue
  1302. 1 or more adjacent tiles must be activated
  1303. Release Date: 01-01-2023 06:00:00
  1304.  
  1305. Cell 30 | ๐ŸŽฏ Cord (3,-4,1) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  1306. Sp. Def 5
  1307. Sp. Def 5
  1308. Color Grid: ๐ŸŸฆ Blue
  1309. 1 or more adjacent tiles must be activated
  1310. Release Date: 01-01-2023 06:00:00
  1311.  
  1312. Cell 31 | ๐ŸŽฏ Cord (2,-4,2) | Cost: โšก 3 Energy | ๐Ÿ”ฎ 36 Sync Orb(s)
  1313. Giga Drain: Power 3
  1314. Giga Drain: Power โ†‘ 3
  1315. Color Grid: ๐ŸŸฉ Green
  1316. 1 or more adjacent tiles must be activated
  1317. Release Date: 01-01-2023 06:00:00
  1318.  
  1319. Cell 32 | ๐ŸŽฏ Cord (1,-4,3) | Cost: โšก 3 Energy | ๐Ÿ”ฎ 36 Sync Orb(s)
  1320. Giga Drain: Power 3
  1321. Giga Drain: Power โ†‘ 3
  1322. Color Grid: ๐ŸŸฉ Green
  1323. 1 or more adjacent tiles must be activated
  1324. Move level must be 2 or higher
  1325. Release Date: 01-01-2023 06:00:00
  1326.  
  1327. Cell 33 | ๐ŸŽฏ Cord (3,-5,2) | Cost: โšก 3 Energy | ๐Ÿ”ฎ 36 Sync Orb(s)
  1328. Giga Drain: Power 3
  1329. Giga Drain: Power โ†‘ 3
  1330. Color Grid: ๐ŸŸฉ Green
  1331. 1 or more adjacent tiles must be activated
  1332. Release Date: 01-01-2023 06:00:00
  1333.  
  1334. Cell 34 | ๐ŸŽฏ Cord (2,-5,3) | Cost: โšก 7 Energy | ๐Ÿ”ฎ 84 Sync Orb(s)
  1335. Giga Drain: Move Gauge Refresh 2
  1336. Move: Giga Drain Has a chance (30%) of charging the userโ€™s move gauge by one when a move is successful.
  1337. Color Grid: ๐ŸŸฅ Red
  1338. 1 or more adjacent tiles must be activated
  1339. Move level must be 2 or higher
  1340. Release Date: 01-01-2023 06:00:00
  1341.  
  1342. Cell 35 | ๐ŸŽฏ Cord (1,-5,4) | Cost: โšก 10 Energy | ๐Ÿ”ฎ 120 Sync Orb(s)
  1343. Smart Cookie
  1344. The more the userโ€™s Sp. Def is raised, the more it powers up the userโ€™s moves.
  1345. Color Grid: ๐ŸŸจ Yellow
  1346. 1 or more adjacent tiles must be activated
  1347. Move level must be 3 or higher
  1348. Release Date: 01-01-2023 06:00:00
  1349.  
  1350. Cell 36 | ๐ŸŽฏ Cord (3,-6,3) | Cost: โšก 9 Energy | ๐Ÿ”ฎ 108 Sync Orb(s)
  1351. Turbo Turf 2
  1352. Quickly charges the move gauge when the terrain is Grassy Terrain.
  1353. Color Grid: ๐ŸŸจ Yellow
  1354. 1 or more adjacent tiles must be activated
  1355. Move level must be 2 or higher
  1356. Release Date: 01-01-2023 06:00:00
  1357.  
  1358. Cell 37 | ๐ŸŽฏ Cord (2,-6,4) | Cost: โšก 8 Energy | ๐Ÿ”ฎ 96 Sync Orb(s)
  1359. Verdant Recovery 1
  1360. Restores the userโ€™s HP whenever its Pokรฉmon takes an action when the terrain is Grassy Terrain.
  1361. Color Grid: ๐ŸŸจ Yellow
  1362. 1 or more adjacent tiles must be activated
  1363. Move level must be 3 or higher
  1364. Release Date: 01-01-2023 06:00:00
  1365.  
  1366. Cell 38 | ๐ŸŽฏ Cord (-2,2,0) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  1367. Sp. Atk 5
  1368. Sp. Atk 5
  1369. Color Grid: ๐ŸŸฆ Blue
  1370. 1 or more adjacent tiles must be activated
  1371. Release Date: 01-01-2023 06:00:00
  1372.  
  1373. Cell 39 | ๐ŸŽฏ Cord (-1,2,-1) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  1374. Sp. Def 5
  1375. Sp. Def 5
  1376. Color Grid: ๐ŸŸฆ Blue
  1377. 1 or more adjacent tiles must be activated
  1378. Release Date: 01-01-2023 06:00:00
  1379.  
  1380. Cell 40 | ๐ŸŽฏ Cord (-3,3,0) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  1381. HP 10
  1382. HP 10
  1383. Color Grid: ๐ŸŸฆ Blue
  1384. 1 or more adjacent tiles must be activated
  1385. Release Date: 01-01-2023 06:00:00
  1386.  
  1387. Cell 41 | ๐ŸŽฏ Cord (-2,3,-1) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  1388. Speed 5
  1389. Speed 5
  1390. Color Grid: ๐ŸŸฆ Blue
  1391. 1 or more adjacent tiles must be activated
  1392. Release Date: 01-01-2023 06:00:00
  1393.  
  1394. Cell 42 | ๐ŸŽฏ Cord (-1,3,-2) | Cost: โšก 7 Energy | ๐Ÿ”ฎ 84 Sync Orb(s)
  1395. Fail Forward 1
  1396. Charges the userโ€™s move gauge by 1 when an opponentโ€™s attack move targeting the user misses.
  1397. Color Grid: ๐ŸŸจ Yellow
  1398. 1 or more adjacent tiles must be activated
  1399. Move level must be 2 or higher
  1400. Release Date: 01-01-2023 06:00:00
  1401.  
  1402. Cell 43 | ๐ŸŽฏ Cord (-3,4,-1) | Cost: โšก 8 Energy | ๐Ÿ”ฎ 96 Sync Orb(s)
  1403. Sync Regen
  1404. Applies the Gradual Healing effect to the user after using its sync move.
  1405. Color Grid: ๐ŸŸจ Yellow
  1406. 1 or more adjacent tiles must be activated
  1407. Move level must be 2 or higher
  1408. Release Date: 01-01-2023 06:00:00
  1409.  
  1410. Cell 44 | ๐ŸŽฏ Cord (-2,4,-2) | Cost: โšก 7 Energy | ๐Ÿ”ฎ 84 Sync Orb(s)
  1411. X Sp. Atk All: MP Refresh 2
  1412. Move: X Sp. Atk All Has a chance (30%) of restoring one MP of the userโ€™s move when that move is successful.
  1413. Color Grid: ๐ŸŸฅ Red
  1414. 1 or more adjacent tiles must be activated
  1415. Move level must be 2 or higher
  1416. Release Date: 01-01-2023 06:00:00
  1417.  
  1418. Cell 45 | ๐ŸŽฏ Cord (-1,4,-3) | Cost: โšก 9 Energy | ๐Ÿ”ฎ 108 Sync Orb(s)
  1419. Evasive Rush 3
  1420. Raises the userโ€™s evasiveness by 3 stat ranks after using its sync move.
  1421. Color Grid: ๐ŸŸจ Yellow
  1422. 1 or more adjacent tiles must be activated
  1423. Move level must be 3 or higher
  1424. Release Date: 01-01-2023 06:00:00
  1425.  
  1426. Cell 46 | ๐ŸŽฏ Cord (-3,5,-2) | Cost: โšก 10 Energy | ๐Ÿ”ฎ 120 Sync Orb(s)
  1427. Vigilance
  1428. Protects the user against critical hits.
  1429. Color Grid: ๐ŸŸจ Yellow
  1430. 1 or more adjacent tiles must be activated
  1431. Move level must be 3 or higher
  1432. Release Date: 01-01-2023 06:00:00
  1433.  
  1434. Cell 47 | ๐ŸŽฏ Cord (0,3,-3) | Cost: โšก 5 Energy | ๐Ÿ”ฎ 60 Sync Orb(s)
  1435. Plant Power Bug Impact: Power 25
  1436. Plant Power Bug Impact: Power โ†‘ 25
  1437. Color Grid: ๐ŸŸช Purple
  1438. 1 or more adjacent tiles must be activated
  1439. Move level must be 3 or higher
  1440. Release Date: 01-01-2023 06:00:00
  1441.  
  1442. Cell 48 | ๐ŸŽฏ Cord (0,-3,3) | Cost: โšก 5 Energy | ๐Ÿ”ฎ 60 Sync Orb(s)
  1443. Plant Power Bug Impact: Power 25
  1444. Plant Power Bug Impact: Power โ†‘ 25
  1445. Color Grid: ๐ŸŸช Purple
  1446. 1 or more adjacent tiles must be activated
  1447. Move level must be 3 or higher
  1448. Release Date: 01-01-2023 06:00:00
  1449.  
  1450.  
  1451. ====================================================
  1452. Trainer : Dawn (New Yearโ€™s 2023)
  1453. Cell 1 | ๐ŸŽฏ Cord (1,0,-1) | Cost: โšก 0 Energy | ๐Ÿ”ฎ 5 Sync Orb(s)
  1454. HP 10
  1455. HP 10
  1456. Color Grid: ๐ŸŸฆ Blue
  1457.  
  1458. Cell 2 | ๐ŸŽฏ Cord (1,-1,0) | Cost: โšก 0 Energy | ๐Ÿ”ฎ 5 Sync Orb(s)
  1459. Sp. Atk 5
  1460. Sp. Atk 5
  1461. Color Grid: ๐ŸŸฆ Blue
  1462.  
  1463. Cell 3 | ๐ŸŽฏ Cord (0,-1,1) | Cost: โšก 0 Energy | ๐Ÿ”ฎ 5 Sync Orb(s)
  1464. Defense 5
  1465. Defense 5
  1466. Color Grid: ๐ŸŸฆ Blue
  1467.  
  1468. Cell 4 | ๐ŸŽฏ Cord (-1,0,1) | Cost: โšก 0 Energy | ๐Ÿ”ฎ 5 Sync Orb(s)
  1469. Sp. Atk 5
  1470. Sp. Atk 5
  1471. Color Grid: ๐ŸŸฆ Blue
  1472.  
  1473. Cell 5 | ๐ŸŽฏ Cord (-1,1,0) | Cost: โšก 0 Energy | ๐Ÿ”ฎ 5 Sync Orb(s)
  1474. Sp. Def 5
  1475. Sp. Def 5
  1476. Color Grid: ๐ŸŸฆ Blue
  1477.  
  1478. Cell 6 | ๐ŸŽฏ Cord (0,1,-1) | Cost: โšก 0 Energy | ๐Ÿ”ฎ 5 Sync Orb(s)
  1479. Speed 5
  1480. Speed 5
  1481. Color Grid: ๐ŸŸฆ Blue
  1482.  
  1483. Cell 7 | ๐ŸŽฏ Cord (1,1,-2) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  1484. Sp. Atk 5
  1485. Sp. Atk 5
  1486. Color Grid: ๐ŸŸฆ Blue
  1487. 1 or more adjacent tiles must be activated
  1488.  
  1489. Cell 8 | ๐ŸŽฏ Cord (2,1,-3) | Cost: โšก 5 Energy | ๐Ÿ”ฎ 60 Sync Orb(s)
  1490. Fast Runner
  1491. Evasiveness cannot be lowered.
  1492. Color Grid: ๐ŸŸจ Yellow
  1493. 1 or more adjacent tiles must be activated
  1494.  
  1495. Cell 9 | ๐ŸŽฏ Cord (1,2,-3) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  1496. Defense 5
  1497. Defense 5
  1498. Color Grid: ๐ŸŸฆ Blue
  1499. 1 or more adjacent tiles must be activated
  1500.  
  1501. Cell 10 | ๐ŸŽฏ Cord (3,1,-4) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  1502. Sp. Def 5
  1503. Sp. Def 5
  1504. Color Grid: ๐ŸŸฆ Blue
  1505. 1 or more adjacent tiles must be activated
  1506.  
  1507. Cell 11 | ๐ŸŽฏ Cord (2,2,-4) | Cost: โšก 3 Energy | ๐Ÿ”ฎ 36 Sync Orb(s)
  1508. Revelation Dance: Power 3
  1509. Revelation Dance: Power โ†‘ 3
  1510. Color Grid: ๐ŸŸฉ Green
  1511. 1 or more adjacent tiles must be activated
  1512.  
  1513. Cell 12 | ๐ŸŽฏ Cord (1,3,-4) | Cost: โšก 3 Energy | ๐Ÿ”ฎ 36 Sync Orb(s)
  1514. Revelation Dance: Power 3
  1515. Revelation Dance: Power โ†‘ 3
  1516. Color Grid: ๐ŸŸฉ Green
  1517. 1 or more adjacent tiles must be activated
  1518. Move level must be 2 or higher
  1519.  
  1520. Cell 13 | ๐ŸŽฏ Cord (3,2,-5) | Cost: โšก 3 Energy | ๐Ÿ”ฎ 36 Sync Orb(s)
  1521. Revelation Dance: Power 3
  1522. Revelation Dance: Power โ†‘ 3
  1523. Color Grid: ๐ŸŸฉ Green
  1524. 1 or more adjacent tiles must be activated
  1525.  
  1526. Cell 14 | ๐ŸŽฏ Cord (2,3,-5) | Cost: โšก 7 Energy | ๐Ÿ”ฎ 84 Sync Orb(s)
  1527. Revelation Dance: Move Gauge Refresh 2
  1528. Move: Revelation Dance Has a chance (30%) of charging the userโ€™s move gauge by one when a move is successful.
  1529. Color Grid: ๐ŸŸฅ Red
  1530. 1 or more adjacent tiles must be activated
  1531. Move level must be 2 or higher
  1532.  
  1533. Cell 15 | ๐ŸŽฏ Cord (1,4,-5) | Cost: โšก 10 Energy | ๐Ÿ”ฎ 120 Sync Orb(s)
  1534. Power Posture
  1535. The more the targetโ€™s Attack is lowered, the more it powers up the userโ€™s moves.
  1536. Color Grid: ๐ŸŸจ Yellow
  1537. 1 or more adjacent tiles must be activated
  1538. Move level must be 3 or higher
  1539.  
  1540. Cell 16 | ๐ŸŽฏ Cord (3,3,-6) | Cost: โšก 4 Energy | ๐Ÿ”ฎ 48 Sync Orb(s)
  1541. Sp. Atk 10
  1542. Sp. Atk 10
  1543. Color Grid: ๐ŸŸฆ Blue
  1544. 1 or more adjacent tiles must be activated
  1545. Move level must be 2 or higher
  1546.  
  1547. Cell 17 | ๐ŸŽฏ Cord (2,4,-6) | Cost: โšก 10 Energy | ๐Ÿ”ฎ 120 Sync Orb(s)
  1548. Recuperation 2
  1549. Restores the userโ€™s HP by approximately 40% of its maximum HP after using its sync move.
  1550. Color Grid: ๐ŸŸจ Yellow
  1551. 1 or more adjacent tiles must be activated
  1552. Move level must be 3 or higher
  1553.  
  1554. Cell 18 | ๐ŸŽฏ Cord (-2,1,1) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  1555. Speed 5
  1556. Speed 5
  1557. Color Grid: ๐ŸŸฆ Blue
  1558. 1 or more adjacent tiles must be activated
  1559.  
  1560. Cell 19 | ๐ŸŽฏ Cord (-3,1,2) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  1561. HP 10
  1562. HP 10
  1563. Color Grid: ๐ŸŸฆ Blue
  1564. 1 or more adjacent tiles must be activated
  1565.  
  1566. Cell 20 | ๐ŸŽฏ Cord (-2,0,2) | Cost: โšก 3 Energy | ๐Ÿ”ฎ 36 Sync Orb(s)
  1567. Revelation Dance: Power 3
  1568. Revelation Dance: Power โ†‘ 3
  1569. Color Grid: ๐ŸŸฉ Green
  1570. 1 or more adjacent tiles must be activated
  1571.  
  1572. Cell 21 | ๐ŸŽฏ Cord (-3,0,3) | Cost: โšก 3 Energy | ๐Ÿ”ฎ 36 Sync Orb(s)
  1573. Revelation Dance: Power 3
  1574. Revelation Dance: Power โ†‘ 3
  1575. Color Grid: ๐ŸŸฉ Green
  1576. 1 or more adjacent tiles must be activated
  1577. Move level must be 2 or higher
  1578.  
  1579. Cell 22 | ๐ŸŽฏ Cord (-1,-1,2) | Cost: โšก 3 Energy | ๐Ÿ”ฎ 36 Sync Orb(s)
  1580. Revelation Dance: Power 3
  1581. Revelation Dance: Power โ†‘ 3
  1582. Color Grid: ๐ŸŸฉ Green
  1583. 1 or more adjacent tiles must be activated
  1584.  
  1585. Cell 23 | ๐ŸŽฏ Cord (-2,-1,3) | Cost: โšก 7 Energy | ๐Ÿ”ฎ 84 Sync Orb(s)
  1586. Teeter Dance: Move Gauge Refresh 2
  1587. Move: Teeter Dance Has a chance (30%) of charging the userโ€™s move gauge by one when a move is successful.
  1588. Color Grid: ๐ŸŸฅ Red
  1589. 1 or more adjacent tiles must be activated
  1590. Move level must be 2 or higher
  1591.  
  1592. Cell 24 | ๐ŸŽฏ Cord (-3,-1,4) | Cost: โšก 8 Energy | ๐Ÿ”ฎ 96 Sync Orb(s)
  1593. Stop Hitting Yourself 5
  1594. Raises the chance that an opponent will attack themselves due to being confused.
  1595. Color Grid: ๐ŸŸจ Yellow
  1596. 1 or more adjacent tiles must be activated
  1597. Move level must be 2 or higher
  1598.  
  1599. Cell 25 | ๐ŸŽฏ Cord (-1,-2,3) | Cost: โšก 9 Energy | ๐Ÿ”ฎ 108 Sync Orb(s)
  1600. Grab Bag 9
  1601. Lowers one of the targetโ€™s following stats by 1 stat rank at random when the userโ€™s Pokรฉmon uses a move targeting that opponent: Attack, Defense, Sp.ย Atk, Sp.ย Def, Speed, accuracy, or evasiveness.
  1602. Color Grid: ๐ŸŸจ Yellow
  1603. 1 or more adjacent tiles must be activated
  1604. Move level must be 3 or higher
  1605.  
  1606. Cell 26 | ๐ŸŽฏ Cord (-2,-2,4) | Cost: โšก 9 Energy | ๐Ÿ”ฎ 108 Sync Orb(s)
  1607. Interference Sync 5
  1608. Powers up the userโ€™s sync move against targets that are flinching, confused, or trapped.
  1609. Color Grid: ๐ŸŸจ Yellow
  1610. 1 or more adjacent tiles must be activated
  1611. Move level must be 3 or higher
  1612.  
  1613. Cell 27 | ๐ŸŽฏ Cord (2,-1,-1) | Cost: โšก 5 Energy | ๐Ÿ”ฎ 60 Sync Orb(s)
  1614. Antitoxin
  1615. Prevents the user from getting poisoned or badly poisoned.
  1616. Color Grid: ๐ŸŸจ Yellow
  1617. 1 or more adjacent tiles must be activated
  1618.  
  1619. Cell 28 | ๐ŸŽฏ Cord (3,-2,-1) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  1620. Defense 5
  1621. Defense 5
  1622. Color Grid: ๐ŸŸฆ Blue
  1623. 1 or more adjacent tiles must be activated
  1624.  
  1625. Cell 29 | ๐ŸŽฏ Cord (2,-2,0) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  1626. Sp. Def 5
  1627. Sp. Def 5
  1628. Color Grid: ๐ŸŸฆ Blue
  1629. 1 or more adjacent tiles must be activated
  1630.  
  1631. Cell 30 | ๐ŸŽฏ Cord (1,-2,1) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  1632. Sp. Atk 5
  1633. Sp. Atk 5
  1634. Color Grid: ๐ŸŸฆ Blue
  1635. 1 or more adjacent tiles must be activated
  1636.  
  1637. Cell 31 | ๐ŸŽฏ Cord (3,-3,0) | Cost: โšก 7 Energy | ๐Ÿ”ฎ 84 Sync Orb(s)
  1638. Quick Cure
  1639. Removes the confused, flinching, and trapped conditions from the user the first time they are inflicted each battle.
  1640. Color Grid: ๐ŸŸจ Yellow
  1641. 1 or more adjacent tiles must be activated
  1642. Move level must be 2 or higher
  1643.  
  1644. Cell 32 | ๐ŸŽฏ Cord (2,-3,1) | Cost: โšก 7 Energy | ๐Ÿ”ฎ 84 Sync Orb(s)
  1645. Perfect Dance!: MP Refresh 2
  1646. Move: Perfect Dance! Has a chance (30%) of restoring one MP of the userโ€™s move when that move is successful.
  1647. Color Grid: ๐ŸŸฅ Red
  1648. 1 or more adjacent tiles must be activated
  1649. Move level must be 2 or higher
  1650.  
  1651. Cell 33 | ๐ŸŽฏ Cord (1,-3,2) | Cost: โšก 10 Energy | ๐Ÿ”ฎ 120 Sync Orb(s)
  1652. Safety Tether
  1653. Applies the Enduring effect to the user the first time its sync move is used each battle.
  1654. Color Grid: ๐ŸŸจ Yellow
  1655. 1 or more adjacent tiles must be activated
  1656. Move level must be 3 or higher
  1657.  
  1658. Cell 34 | ๐ŸŽฏ Cord (3,-4,1) | Cost: โšก 10 Energy | ๐Ÿ”ฎ 120 Sync Orb(s)
  1659. Perfect Dance!: Master Healer 1
  1660. Move: Perfect Dance! Increases the amount of HP restored by the userโ€™s healing moves.
  1661. Color Grid: ๐ŸŸฅ Red
  1662. 1 or more adjacent tiles must be activated
  1663. Move level must be 2 or higher
  1664.  
  1665. Cell 35 | ๐ŸŽฏ Cord (2,-4,2) | Cost: โšก 10 Energy | ๐Ÿ”ฎ 120 Sync Orb(s)
  1666. Perfect Dance!: Master Healer 1
  1667. Move: Perfect Dance! Increases the amount of HP restored by the userโ€™s healing moves.
  1668. Color Grid: ๐ŸŸฅ Red
  1669. 1 or more adjacent tiles must be activated
  1670. Move level must be 3 or higher
  1671.  
  1672. Cell 36 | ๐ŸŽฏ Cord (-1,2,-1) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  1673. HP 10
  1674. HP 10
  1675. Color Grid: ๐ŸŸฆ Blue
  1676. 1 or more adjacent tiles must be activated
  1677.  
  1678. Cell 37 | ๐ŸŽฏ Cord (-2,3,-1) | Cost: โšก 5 Energy | ๐Ÿ”ฎ 60 Sync Orb(s)
  1679. Clearheaded
  1680. Prevents the user from becoming confused.
  1681. Color Grid: ๐ŸŸจ Yellow
  1682. 1 or more adjacent tiles must be activated
  1683.  
  1684. Cell 38 | ๐ŸŽฏ Cord (-1,3,-2) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  1685. Speed 5
  1686. Speed 5
  1687. Color Grid: ๐ŸŸฆ Blue
  1688. 1 or more adjacent tiles must be activated
  1689.  
  1690. Cell 39 | ๐ŸŽฏ Cord (-3,4,-1) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  1691. HP 10
  1692. HP 10
  1693. Color Grid: ๐ŸŸฆ Blue
  1694. 1 or more adjacent tiles must be activated
  1695.  
  1696. Cell 40 | ๐ŸŽฏ Cord (-2,4,-2) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  1697. Defense 5
  1698. Defense 5
  1699. Color Grid: ๐ŸŸฆ Blue
  1700. 1 or more adjacent tiles must be activated
  1701.  
  1702. Cell 41 | ๐ŸŽฏ Cord (-3,5,-2) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  1703. Speed 5
  1704. Speed 5
  1705. Color Grid: ๐ŸŸฆ Blue
  1706. 1 or more adjacent tiles must be activated
  1707.  
  1708. Cell 42 | ๐ŸŽฏ Cord (-1,4,-3) | Cost: โšก 4 Energy | ๐Ÿ”ฎ 48 Sync Orb(s)
  1709. Sp. Def 10
  1710. Sp. Def 10
  1711. Color Grid: ๐ŸŸฆ Blue
  1712. 1 or more adjacent tiles must be activated
  1713. Move level must be 2 or higher
  1714.  
  1715. Cell 43 | ๐ŸŽฏ Cord (-2,5,-3) | Cost: โšก 7 Energy | ๐Ÿ”ฎ 84 Sync Orb(s)
  1716. Feather Dance: Move Gauge Refresh 2
  1717. Move: Feather Dance Has a chance (30%) of charging the userโ€™s move gauge by one when a move is successful.
  1718. Color Grid: ๐ŸŸฅ Red
  1719. 1 or more adjacent tiles must be activated
  1720. Move level must be 2 or higher
  1721.  
  1722. Cell 44 | ๐ŸŽฏ Cord (-3,6,-3) | Cost: โšก 8 Energy | ๐Ÿ”ฎ 96 Sync Orb(s)
  1723. Quick Tempo
  1724. Applies the Move Gauge Acceleration effect to the allied field of play the first time the user enters a battle each battle.
  1725. Color Grid: ๐ŸŸจ Yellow
  1726. 1 or more adjacent tiles must be activated
  1727. Move level must be 2 or higher
  1728.  
  1729. Cell 45 | ๐ŸŽฏ Cord (-1,5,-4) | Cost: โšก 10 Energy | ๐Ÿ”ฎ 120 Sync Orb(s)
  1730. Charging Infliction 4
  1731. Charges the userโ€™s move gauge by 4 when its Pokรฉmon uses a status move.
  1732. Color Grid: ๐ŸŸจ Yellow
  1733. 1 or more adjacent tiles must be activated
  1734. Move level must be 3 or higher
  1735.  
  1736. Cell 46 | ๐ŸŽฏ Cord (-2,6,-4) | Cost: โšก 10 Energy | ๐Ÿ”ฎ 120 Sync Orb(s)
  1737. Sync Power Flux
  1738. The fuller the move gauge when the userโ€™s sync move is selected, the more this powers up the sync move.
  1739. Color Grid: ๐ŸŸจ Yellow
  1740. 1 or more adjacent tiles must be activated
  1741. Move level must be 3 or higher
  1742.  
  1743. Cell 47 | ๐ŸŽฏ Cord (0,3,-3) | Cost: โšก 5 Energy | ๐Ÿ”ฎ 60 Sync Orb(s)
  1744. Elegant Celebration Ghost Beam: Power 25
  1745. Elegant Celebration Ghost Beam: Power โ†‘ 25
  1746. Color Grid: ๐ŸŸช Purple
  1747. 1 or more adjacent tiles must be activated
  1748. Move level must be 3 or higher
  1749.  
  1750. Cell 48 | ๐ŸŽฏ Cord (0,-3,3) | Cost: โšก 5 Energy | ๐Ÿ”ฎ 60 Sync Orb(s)
  1751. Elegant Celebration Ghost Beam: Power 25
  1752. Elegant Celebration Ghost Beam: Power โ†‘ 25
  1753. Color Grid: ๐ŸŸช Purple
  1754. 1 or more adjacent tiles must be activated
  1755. Move level must be 3 or higher
  1756.  
  1757.  
  1758. ====================================================
  1759. Trainer : Wally
  1760. Cell 49 | ๐ŸŽฏ Cord (-2,0,2) | Cost: โšก 0 Energy | ๐Ÿ”ฎ 5 Sync Orb(s)
  1761. Attack 20
  1762. Attack 20
  1763. Color Grid: ๐ŸŸฆ Blue
  1764. 1 or more adjacent tiles must be activated
  1765. Release Date: 25-01-2023 06:00:00
  1766.  
  1767. Cell 50 | ๐ŸŽฏ Cord (-3,1,2) | Cost: โšก 3 Energy | ๐Ÿ”ฎ 36 Sync Orb(s)
  1768. Here I Come!: Ferocious Moves 9
  1769. Move: Here I Come! Raises the userโ€™s Attack and Sp.ย Atk by 1 stat rank when its move is successful.
  1770. Color Grid: ๐ŸŸฅ Red
  1771. 1 or more adjacent tiles must be activated
  1772. Move level must be 2 or higher
  1773. Release Date: 25-01-2023 06:00:00
  1774.  
  1775. Cell 51 | ๐ŸŽฏ Cord (-3,0,3) | Cost: โšก 5 Energy | ๐Ÿ”ฎ 60 Sync Orb(s)
  1776. Dire Hit: Critical Eye 2
  1777. Move: Dire Hit Raises the userโ€™s critical-hit rate by 2 stat ranks when its move is successful.
  1778. Color Grid: ๐ŸŸฅ Red
  1779. 1 or more adjacent tiles must be activated
  1780. Move level must be 3 or higher
  1781. Release Date: 25-01-2023 06:00:00
  1782.  
  1783. Cell 52 | ๐ŸŽฏ Cord (2,0,-2) | Cost: โšก 0 Energy | ๐Ÿ”ฎ 5 Sync Orb(s)
  1784. Sp. Atk 20
  1785. Sp. Atk 20
  1786. Color Grid: ๐ŸŸฆ Blue
  1787. 1 or more adjacent tiles must be activated
  1788. Release Date: 25-01-2023 06:00:00
  1789.  
  1790. Cell 53 | ๐ŸŽฏ Cord (3,0,-3) | Cost: โšก 3 Energy | ๐Ÿ”ฎ 36 Sync Orb(s)
  1791. Speedsterโ€™s Sync 5
  1792. Powers up the userโ€™s sync move when its Speed is raised.
  1793. Color Grid: ๐ŸŸจ Yellow
  1794. 1 or more adjacent tiles must be activated
  1795. Move level must be 2 or higher
  1796. Release Date: 25-01-2023 06:00:00
  1797.  
  1798.  
  1799. Cell 54 | ๐ŸŽฏ Cord (3,-1,-2) | Cost: โšก 5 Energy | ๐Ÿ”ฎ 60 Sync Orb(s)
  1800. HP 50
  1801. HP 50
  1802. Color Grid: ๐ŸŸฆ Blue
  1803. 1 or more adjacent tiles must be activated
  1804. Move level must be 3 or higher
  1805. Release Date: 25-01-2023 06:00:00
  1806.  
  1807. =======================================
  1808. Trainer : Shauna
  1809. Cell 1 | ๐ŸŽฏ Cord (1,0,-1) | Cost: โšก 0 Energy | ๐Ÿ”ฎ 5 Sync Orb(s)
  1810. HP 10
  1811. HP 10
  1812. Color Grid: ๐ŸŸฆ Blue
  1813.  
  1814. Cell 2 | ๐ŸŽฏ Cord (1,-1,0) | Cost: โšก 0 Energy | ๐Ÿ”ฎ 5 Sync Orb(s)
  1815. Attack 5
  1816. Attack 5
  1817. Color Grid: ๐ŸŸฆ Blue
  1818.  
  1819. Cell 3 | ๐ŸŽฏ Cord (0,-1,1) | Cost: โšก 0 Energy | ๐Ÿ”ฎ 5 Sync Orb(s)
  1820. Defense 5
  1821. Defense 5
  1822. Color Grid: ๐ŸŸฆ Blue
  1823.  
  1824. Cell 4 | ๐ŸŽฏ Cord (-1,0,1) | Cost: โšก 0 Energy | ๐Ÿ”ฎ 5 Sync Orb(s)
  1825. Attack 5
  1826. Attack 5
  1827. Color Grid: ๐ŸŸฆ Blue
  1828.  
  1829. Cell 5 | ๐ŸŽฏ Cord (-1,1,0) | Cost: โšก 0 Energy | ๐Ÿ”ฎ 5 Sync Orb(s)
  1830. Sp. Def 5
  1831. Sp. Def 5
  1832. Color Grid: ๐ŸŸฆ Blue
  1833.  
  1834. Cell 6 | ๐ŸŽฏ Cord (0,1,-1) | Cost: โšก 0 Energy | ๐Ÿ”ฎ 5 Sync Orb(s)
  1835. Speed 5
  1836. Speed 5
  1837. Color Grid: ๐ŸŸฆ Blue
  1838.  
  1839. Cell 7 | ๐ŸŽฏ Cord (1,1,-2) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  1840. Defense 5
  1841. Defense 5
  1842. Color Grid: ๐ŸŸฆ Blue
  1843. 1 or more adjacent tiles must be activated
  1844.  
  1845. Cell 8 | ๐ŸŽฏ Cord (2,1,-3) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  1846. Sp. Def 5
  1847. Sp. Def 5
  1848. Color Grid: ๐ŸŸฆ Blue
  1849. 1 or more adjacent tiles must be activated
  1850.  
  1851. Cell 9 | ๐ŸŽฏ Cord (1,2,-3) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  1852. Speed 5
  1853. Speed 5
  1854. Color Grid: ๐ŸŸฆ Blue
  1855. 1 or more adjacent tiles must be activated
  1856.  
  1857. Cell 10 | ๐ŸŽฏ Cord (3,1,-4) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  1858. Attack 5
  1859. Attack 5
  1860. Color Grid: ๐ŸŸฆ Blue
  1861. 1 or more adjacent tiles must be activated
  1862.  
  1863. Cell 11 | ๐ŸŽฏ Cord (2,2,-4) | Cost: โšก 3 Energy | ๐Ÿ”ฎ 36 Sync Orb(s)
  1864. Vine Whip: Power 4
  1865. Vine Whip: Power โ†‘ 4
  1866. Color Grid: ๐ŸŸฉ Green
  1867. 1 or more adjacent tiles must be activated
  1868.  
  1869. Cell 12 | ๐ŸŽฏ Cord (1,3,-4) | Cost: โšก 3 Energy | ๐Ÿ”ฎ 36 Sync Orb(s)
  1870. Vine Whip: Power 4
  1871. Vine Whip: Power โ†‘ 4
  1872. Color Grid: ๐ŸŸฉ Green
  1873. 1 or more adjacent tiles must be activated
  1874. Move level must be 2 or higher
  1875.  
  1876. Cell 13 | ๐ŸŽฏ Cord (3,2,-5) | Cost: โšก 3 Energy | ๐Ÿ”ฎ 36 Sync Orb(s)
  1877. Vine Whip: Power 4
  1878. Vine Whip: Power โ†‘ 4
  1879. Color Grid: ๐ŸŸฉ Green
  1880. 1 or more adjacent tiles must be activated
  1881.  
  1882. Cell 14 | ๐ŸŽฏ Cord (2,3,-5) | Cost: โšก 7 Energy | ๐Ÿ”ฎ 84 Sync Orb(s)
  1883. Vine Whip: Move Gauge Refresh 3
  1884. Move: Vine Whip Has a chance (40%) of charging the userโ€™s move gauge by one when a move is successful.
  1885. Color Grid: ๐ŸŸฅ Red
  1886. 1 or more adjacent tiles must be activated
  1887. Move level must be 2 or higher
  1888.  
  1889. Cell 15 | ๐ŸŽฏ Cord (1,4,-5) | Cost: โšก 10 Energy | ๐Ÿ”ฎ 120 Sync Orb(s)
  1890. Rejuvenate 6
  1891. Charges the userโ€™s move gauge by 6 after using a sync move.
  1892. Color Grid: ๐ŸŸจ Yellow
  1893. 1 or more adjacent tiles must be activated
  1894. Move level must be 3 or higher
  1895.  
  1896. Cell 16 | ๐ŸŽฏ Cord (3,3,-6) | Cost: โšก 9 Energy | ๐Ÿ”ฎ 108 Sync Orb(s)
  1897. Vine Whip: Attack Trap 2
  1898. Move: Vine Whip Has a chance (30%) of leaving the target trapped when the userโ€™s attack move against it is successful.
  1899. Color Grid: ๐ŸŸฅ Red
  1900. 1 or more adjacent tiles must be activated
  1901. Move level must be 2 or higher
  1902.  
  1903. Cell 17 | ๐ŸŽฏ Cord (2,4,-6) | Cost: โšก 10 Energy | ๐Ÿ”ฎ 120 Sync Orb(s)
  1904. Vigilance
  1905. Protects the user against critical hits.
  1906. Color Grid: ๐ŸŸจ Yellow
  1907. 1 or more adjacent tiles must be activated
  1908. Move level must be 3 or higher
  1909.  
  1910. Cell 18 | ๐ŸŽฏ Cord (-2,0,2) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  1911. Defense 5
  1912. Defense 5
  1913. Color Grid: ๐ŸŸฆ Blue
  1914. 1 or more adjacent tiles must be activated
  1915.  
  1916. Cell 19 | ๐ŸŽฏ Cord (-3,0,3) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  1917. HP 10
  1918. HP 10
  1919. Color Grid: ๐ŸŸฆ Blue
  1920. 1 or more adjacent tiles must be activated
  1921.  
  1922. Cell 20 | ๐ŸŽฏ Cord (-1,-1,2) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  1923. HP 10
  1924. HP 10
  1925. Color Grid: ๐ŸŸฆ Blue
  1926. 1 or more adjacent tiles must be activated
  1927.  
  1928. Cell 21 | ๐ŸŽฏ Cord (-2,-1,3) | Cost: โšก 3 Energy | ๐Ÿ”ฎ 36 Sync Orb(s)
  1929. Vine Whip: Power 4
  1930. Vine Whip: Power โ†‘ 4
  1931. Color Grid: ๐ŸŸฉ Green
  1932. 1 or more adjacent tiles must be activated
  1933.  
  1934. Cell 22 | ๐ŸŽฏ Cord (-3,-1,4) | Cost: โšก 8 Energy | ๐Ÿ”ฎ 96 Sync Orb(s)
  1935. Power Reserves 5
  1936. Powers up the userโ€™s moves when in a pinch.
  1937. Color Grid: ๐ŸŸจ Yellow
  1938. 1 or more adjacent tiles must be activated
  1939. Move level must be 2 or higher
  1940.  
  1941. Cell 23 | ๐ŸŽฏ Cord (-1,-2,3) | Cost: โšก 3 Energy | ๐Ÿ”ฎ 36 Sync Orb(s)
  1942. Vine Whip: Power 4
  1943. Vine Whip: Power โ†‘ 4
  1944. Color Grid: ๐ŸŸฉ Green
  1945. 1 or more adjacent tiles must be activated
  1946. Move level must be 2 or higher
  1947.  
  1948. Cell 24 | ๐ŸŽฏ Cord (-2,-2,4) | Cost: โšก 7 Energy | ๐Ÿ”ฎ 84 Sync Orb(s)
  1949. Spiky Shield: MP Refresh 2
  1950. Move: Spiky Shield Has a chance (30%) of restoring one MP of the userโ€™s move when that move is successful.
  1951. Color Grid: ๐ŸŸฅ Red
  1952. 1 or more adjacent tiles must be activated
  1953. Move level must be 2 or higher
  1954.  
  1955. Cell 25 | ๐ŸŽฏ Cord (-3,-2,5) | Cost: โšก 10 Energy | ๐Ÿ”ฎ 120 Sync Orb(s)
  1956. Team Def. Posture Physical โ†‘ 9
  1957. Increases the Physical Movesย โ†‘ Next effect of all allied sync pairs by 1 rank when the user nullifies an opponentโ€™s move while in a defensive posture. This effect can activate only once per battle.
  1958. Color Grid: ๐ŸŸจ Yellow
  1959. 1 or more adjacent tiles must be activated
  1960. Move level must be 3 or higher
  1961.  
  1962. Cell 26 | ๐ŸŽฏ Cord (-1,-3,4) | Cost: โšก 10 Energy | ๐Ÿ”ฎ 120 Sync Orb(s)
  1963. Brisk Bulwark 9
  1964. Reduces the userโ€™s sync move countdown by 1 when the user nullifies an opponentโ€™s move while in a defensive posture. This effect can activate only once per battle.
  1965. Color Grid: ๐ŸŸจ Yellow
  1966. 1 or more adjacent tiles must be activated
  1967. Move level must be 3 or higher
  1968.  
  1969. Cell 27 | ๐ŸŽฏ Cord (1,-2,1) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  1970. Speed 5
  1971. Speed 5
  1972. Color Grid: ๐ŸŸฆ Blue
  1973. 1 or more adjacent tiles must be activated
  1974.  
  1975. Cell 28 | ๐ŸŽฏ Cord (2,-3,1) | Cost: โšก 5 Energy | ๐Ÿ”ฎ 60 Sync Orb(s)
  1976. Unbending
  1977. Defense cannot be lowered.
  1978. Color Grid: ๐ŸŸจ Yellow
  1979. 1 or more adjacent tiles must be activated
  1980.  
  1981. Cell 29 | ๐ŸŽฏ Cord (1,-3,2) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  1982. Sp. Def 5
  1983. Sp. Def 5
  1984. Color Grid: ๐ŸŸฆ Blue
  1985. 1 or more adjacent tiles must be activated
  1986.  
  1987. Cell 30 | ๐ŸŽฏ Cord (3,-4,1) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  1988. Defense 5
  1989. Defense 5
  1990. Color Grid: ๐ŸŸฆ Blue
  1991. 1 or more adjacent tiles must be activated
  1992.  
  1993. Cell 31 | ๐ŸŽฏ Cord (2,-4,2) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  1994. HP 10
  1995. HP 10
  1996. Color Grid: ๐ŸŸฆ Blue
  1997. 1 or more adjacent tiles must be activated
  1998.  
  1999. Cell 32 | ๐ŸŽฏ Cord (1,-4,3) | Cost: โšก 8 Energy | ๐Ÿ”ฎ 96 Sync Orb(s)
  2000. Verdant Recovery 1
  2001. Restores the userโ€™s HP whenever its Pokรฉmon takes an action when the terrain is Grassy Terrain.
  2002. Color Grid: ๐ŸŸจ Yellow
  2003. 1 or more adjacent tiles must be activated
  2004. Move level must be 2 or higher
  2005.  
  2006. Cell 33 | ๐ŸŽฏ Cord (3,-5,2) | Cost: โšก 4 Energy | ๐Ÿ”ฎ 48 Sync Orb(s)
  2007. Defense 10
  2008. Defense 10
  2009. Color Grid: ๐ŸŸฆ Blue
  2010. 1 or more adjacent tiles must be activated
  2011.  
  2012. Cell 34 | ๐ŸŽฏ Cord (2,-5,3) | Cost: โšก 7 Energy | ๐Ÿ”ฎ 84 Sync Orb(s)
  2013. Off We Go!: MP Refresh 2
  2014. Move: Off We Go! Has a chance (30%) of restoring one MP of the userโ€™s move when that move is successful.
  2015. Color Grid: ๐ŸŸฅ Red
  2016. 1 or more adjacent tiles must be activated
  2017. Move level must be 2 or higher
  2018.  
  2019. Cell 35 | ๐ŸŽฏ Cord (1,-5,4) | Cost: โšก 10 Energy | ๐Ÿ”ฎ 120 Sync Orb(s)
  2020. Endurance
  2021. When the user enters battle with full HP, applies the Enduring effect to it.
  2022. Color Grid: ๐ŸŸจ Yellow
  2023. 1 or more adjacent tiles must be activated
  2024. Move level must be 3 or higher
  2025.  
  2026. Cell 36 | ๐ŸŽฏ Cord (3,-6,3) | Cost: โšก 9 Energy | ๐Ÿ”ฎ 108 Sync Orb(s)
  2027. Turbo Turf 2
  2028. Quickly charges the move gauge when the terrain is Grassy Terrain.
  2029. Color Grid: ๐ŸŸจ Yellow
  2030. 1 or more adjacent tiles must be activated
  2031. Move level must be 2 or higher
  2032.  
  2033. Cell 37 | ๐ŸŽฏ Cord (2,-6,4) | Cost: โšก 10 Energy | ๐Ÿ”ฎ 120 Sync Orb(s)
  2034. Off We Go!: Shielded 1
  2035. Move: Off We Go! Raises the Defense of all allied sync pairs by 1 stat rank when the userโ€™s move is successful.
  2036. Color Grid: ๐ŸŸฅ Red
  2037. 1 or more adjacent tiles must be activated
  2038. Move level must be 3 or higher
  2039.  
  2040. Cell 38 | ๐ŸŽฏ Cord (-2,2,0) | Cost: โšก 5 Energy | ๐Ÿ”ฎ 60 Sync Orb(s)
  2041. Escape Artist
  2042. Prevents the user from becoming trapped.
  2043. Color Grid: ๐ŸŸจ Yellow
  2044. 1 or more adjacent tiles must be activated
  2045.  
  2046. Cell 39 | ๐ŸŽฏ Cord (-1,2,-1) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  2047. Attack 5
  2048. Attack 5
  2049. Color Grid: ๐ŸŸฆ Blue
  2050. 1 or more adjacent tiles must be activated
  2051.  
  2052. Cell 40 | ๐ŸŽฏ Cord (-3,3,0) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  2053. Sp. Def 5
  2054. Sp. Def 5
  2055. Color Grid: ๐ŸŸฆ Blue
  2056. 1 or more adjacent tiles must be activated
  2057.  
  2058. Cell 41 | ๐ŸŽฏ Cord (-2,3,-1) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  2059. Sp. Def 5
  2060. Sp. Def 5
  2061. Color Grid: ๐ŸŸฆ Blue
  2062. 1 or more adjacent tiles must be activated
  2063.  
  2064. Cell 42 | ๐ŸŽฏ Cord (-1,3,-2) | Cost: โšก 8 Energy | ๐Ÿ”ฎ 96 Sync Orb(s)
  2065. Team Sentry Entry 1
  2066. Raises the Defense of all allied sync pairs by 1 stat rank when the user enters a battle.
  2067. Color Grid: ๐ŸŸจ Yellow
  2068. 1 or more adjacent tiles must be activated
  2069. Move level must be 2 or higher
  2070.  
  2071. Cell 43 | ๐ŸŽฏ Cord (-3,4,-1) | Cost: โšก 8 Energy | ๐Ÿ”ฎ 96 Sync Orb(s)
  2072. Team Wise Entry 1
  2073. Raises the Sp.ย Def of all allied sync pairs by 1 stat rank when the user enters a battle.
  2074. Color Grid: ๐ŸŸจ Yellow
  2075. 1 or more adjacent tiles must be activated
  2076. Move level must be 2 or higher
  2077.  
  2078. Cell 44 | ๐ŸŽฏ Cord (-2,4,-2) | Cost: โšก 7 Energy | ๐Ÿ”ฎ 84 Sync Orb(s)
  2079. Natural Remedy
  2080. Removes all status conditions from the user the first time it is inflicted by any status condition each battle.
  2081. Color Grid: ๐ŸŸจ Yellow
  2082. 1 or more adjacent tiles must be activated
  2083. Move level must be 2 or higher
  2084.  
  2085. Cell 45 | ๐ŸŽฏ Cord (-1,4,-3) | Cost: โšก 7 Energy | ๐Ÿ”ฎ 84 Sync Orb(s)
  2086. Mini Potion All: MP Refresh 2
  2087. Move: Mini Potion All Has a chance (30%) of restoring one MP of the userโ€™s move when that move is successful.
  2088. Color Grid: ๐ŸŸฅ Red
  2089. 1 or more adjacent tiles must be activated
  2090. Move level must be 3 or higher
  2091.  
  2092. Cell 46 | ๐ŸŽฏ Cord (-3,5,-2) | Cost: โšก 10 Energy | ๐Ÿ”ฎ 120 Sync Orb(s)
  2093. Mini Potion All: Master Healer 1
  2094. Move: Mini Potion All Increases the amount of HP restored by the userโ€™s healing moves.
  2095. Color Grid: ๐ŸŸฅ Red
  2096. 1 or more adjacent tiles must be activated
  2097. Move level must be 3 or higher
  2098.  
  2099. Cell 47 | ๐ŸŽฏ Cord (0,3,-3) | Cost: โšก 5 Energy | ๐Ÿ”ฎ 60 Sync Orb(s)
  2100. Thorny Needle Arm: Power 25
  2101. Thorny Needle Arm: Power โ†‘ 25
  2102. Color Grid: ๐ŸŸช Purple
  2103. 1 or more adjacent tiles must be activated
  2104. Move level must be 3 or higher
  2105.  
  2106. Cell 48 | ๐ŸŽฏ Cord (0,-3,3) | Cost: โšก 5 Energy | ๐Ÿ”ฎ 60 Sync Orb(s)
  2107. Thorny Needle Arm: Power 25
  2108. Thorny Needle Arm: Power โ†‘ 25
  2109. Color Grid: ๐ŸŸช Purple
  2110. 1 or more adjacent tiles must be activated
  2111. Move level must be 3 or higher
  2112.  
  2113.  
  2114. ====================================================
  2115. Trainer : Diantha
  2116. Cell 49 | ๐ŸŽฏ Cord (0,2,-2) | Cost: โšก 8 Energy | ๐Ÿ”ฎ 96 Sync Orb(s)
  2117. On a Roll 1
  2118. Raises the chance of lowering stat values with the additional effects of moves.
  2119. Color Grid: ๐ŸŸจ Yellow
  2120. 1 or more adjacent tiles must be activated
  2121. Move level must be 2 or higher
  2122. Release Date: 19-01-2023 06:00:00
  2123.  
  2124. Cell 50 | ๐ŸŽฏ Cord (0,4,-4) | Cost: โšก 10 Energy | ๐Ÿ”ฎ 120 Sync Orb(s)
  2125. Satisfied Snicker 9
  2126. Lowers the targetโ€™s Sp.ย Atk by 1 stat rank when the userโ€™s attack move against the target is successful.
  2127. Color Grid: ๐ŸŸจ Yellow
  2128. 1 or more adjacent tiles must be activated
  2129. Move level must be 4 or higher
  2130. Release Date: 19-01-2023 06:00:00
  2131.  
  2132. Cell 51 | ๐ŸŽฏ Cord (-1,4,-3) | Cost: โšก 10 Energy | ๐Ÿ”ฎ 120 Sync Orb(s)
  2133. Time to Shine!: Propulsion 9
  2134. Move: Time to Shine! Reduces the userโ€™s sync move countdown by one when its move is successful.
  2135. Color Grid: ๐ŸŸฅ Red
  2136. 1 or more adjacent tiles must be activated
  2137. Move level must be 5 or higher
  2138. Release Date: 19-01-2023 06:00:00
  2139.  
  2140. Cell 52 | ๐ŸŽฏ Cord (0,-2,2) | Cost: โšก 7 Energy | ๐Ÿ”ฎ 84 Sync Orb(s)
  2141. Speedy Entry 1
  2142. Raises the userโ€™s Speed by 1 stat rank when it enters a battle.
  2143. Color Grid: ๐ŸŸจ Yellow
  2144. 1 or more adjacent tiles must be activated
  2145. Move level must be 2 or higher
  2146. Release Date: 19-01-2023 06:00:00
  2147.  
  2148. Cell 53 | ๐ŸŽฏ Cord (0,-4,4) | Cost: โšก 10 Energy | ๐Ÿ”ฎ 120 Sync Orb(s)
  2149. Recharging Strike 9
  2150. Charges the userโ€™s move gauge by one when its attack move hits. If the move has the multistrike effect tag, charges the userโ€™s move gauge by one for each hit.
  2151. Color Grid: ๐ŸŸจ Yellow
  2152. 1 or more adjacent tiles must be activated
  2153. Move level must be 4 or higher
  2154. Release Date: 19-01-2023 06:00:00
  2155.  
  2156. Cell 54 | ๐ŸŽฏ Cord (1,-4,3) | Cost: โšก 10 Energy | ๐Ÿ”ฎ 120 Sync Orb(s)
  2157. Initial Synchro Healing 1
  2158. Restores the HP of all allied sync pairs by approximately 20% of their maximum HP the first time the userโ€™s sync move is used each battle.
  2159. Color Grid: ๐ŸŸจ Yellow
  2160. 1 or more adjacent tiles must be activated
  2161. Move level must be 5 or higher
  2162. Release Date: 19-01-2023 06:00:00
  2163.  
  2164.  
  2165.  
  2166. ====================================================
  2167. Trainer : Sygna Suit Diantha
  2168. Cell 1 | ๐ŸŽฏ Cord (1,0,-1) | Cost: โšก 0 Energy | ๐Ÿ”ฎ 5 Sync Orb(s)
  2169. HP 10
  2170. HP 10
  2171. Color Grid: ๐ŸŸฆ Blue
  2172.  
  2173. Cell 2 | ๐ŸŽฏ Cord (1,-1,0) | Cost: โšก 0 Energy | ๐Ÿ”ฎ 5 Sync Orb(s)
  2174. Attack 5
  2175. Attack 5
  2176. Color Grid: ๐ŸŸฆ Blue
  2177.  
  2178. Cell 3 | ๐ŸŽฏ Cord (0,-1,1) | Cost: โšก 0 Energy | ๐Ÿ”ฎ 5 Sync Orb(s)
  2179. Defense 5
  2180. Defense 5
  2181. Color Grid: ๐ŸŸฆ Blue
  2182.  
  2183. Cell 4 | ๐ŸŽฏ Cord (-1,0,1) | Cost: โšก 0 Energy | ๐Ÿ”ฎ 5 Sync Orb(s)
  2184. Attack 5
  2185. Attack 5
  2186. Color Grid: ๐ŸŸฆ Blue
  2187.  
  2188. Cell 5 | ๐ŸŽฏ Cord (-1,1,0) | Cost: โšก 0 Energy | ๐Ÿ”ฎ 5 Sync Orb(s)
  2189. Sp. Def 5
  2190. Sp. Def 5
  2191. Color Grid: ๐ŸŸฆ Blue
  2192.  
  2193. Cell 6 | ๐ŸŽฏ Cord (0,1,-1) | Cost: โšก 0 Energy | ๐Ÿ”ฎ 5 Sync Orb(s)
  2194. Speed 5
  2195. Speed 5
  2196. Color Grid: ๐ŸŸฆ Blue
  2197.  
  2198. Cell 7 | ๐ŸŽฏ Cord (0,2,-2) | Cost: โšก 7 Energy | ๐Ÿ”ฎ 84 Sync Orb(s)
  2199. Quick Cure
  2200. Removes the confused, flinching, and trapped conditions from the user the first time they are inflicted each battle.
  2201. Color Grid: ๐ŸŸจ Yellow
  2202. 1 or more adjacent tiles must be activated
  2203. Move level must be 2 or higher
  2204.  
  2205. Cell 8 | ๐ŸŽฏ Cord (0,4,-4) | Cost: โšก 10 Energy | ๐Ÿ”ฎ 120 Sync Orb(s)
  2206. Team Sharp Entry 1
  2207. Raises the critical-hit rate of all allied sync pairs by 1 stat rank when the user enters a battle.
  2208. Color Grid: ๐ŸŸจ Yellow
  2209. 1 or more adjacent tiles must be activated
  2210. Move level must be 4 or higher
  2211.  
  2212. Cell 9 | ๐ŸŽฏ Cord (0,5,-5) | Cost: โšก 10 Energy | ๐Ÿ”ฎ 120 Sync Orb(s)
  2213. Soften Up 1
  2214. Critical hits land more easily when the user attacks with a sync move.
  2215. Color Grid: ๐ŸŸจ Yellow
  2216. 1 or more adjacent tiles must be activated
  2217. Move level must be 5 or higher
  2218.  
  2219. Cell 10 | ๐ŸŽฏ Cord (0,-2,2) | Cost: โšก 8 Energy | ๐Ÿ”ฎ 96 Sync Orb(s)
  2220. Lithic Healing 1
  2221. Restores the userโ€™s HP whenever its Pokรฉmon takes an action when the zone is a Rock Zone.
  2222. Color Grid: ๐ŸŸจ Yellow
  2223. 1 or more adjacent tiles must be activated
  2224. Move level must be 2 or higher
  2225.  
  2226. Cell 11 | ๐ŸŽฏ Cord (-1,-3,4) | Cost: โšก 10 Energy | ๐Ÿ”ฎ 120 Sync Orb(s)
  2227. Rock Wish: Initial Propulsion 1
  2228. Move: Rock Wish Reduces the sync move countdown by 1 the first time the userโ€™s move is successful each battle.
  2229. Color Grid: ๐ŸŸฅ Red
  2230. 1 or more adjacent tiles must be activated
  2231. Move level must be 4 or higher
  2232.  
  2233. Cell 12 | ๐ŸŽฏ Cord (1,-4,3) | Cost: โšก 10 Energy | ๐Ÿ”ฎ 120 Sync Orb(s)
  2234. Rock Zone Extension 3
  2235. Extends the duration of the Rock Zone when the zone turns into a Rock Zone while the user is on the field.
  2236. Color Grid: ๐ŸŸจ Yellow
  2237. 1 or more adjacent tiles must be activated
  2238. Move level must be 5 or higher
  2239.  
  2240. Cell 13 | ๐ŸŽฏ Cord (1,1,-2) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  2241. Attack 5
  2242. Attack 5
  2243. Color Grid: ๐ŸŸฆ Blue
  2244. 1 or more adjacent tiles must be activated
  2245.  
  2246. Cell 14 | ๐ŸŽฏ Cord (2,1,-3) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  2247. Defense 5
  2248. Defense 5
  2249. Color Grid: ๐ŸŸฆ Blue
  2250. 1 or more adjacent tiles must be activated
  2251.  
  2252. Cell 15 | ๐ŸŽฏ Cord (1,2,-3) | Cost: โšก 3 Energy | ๐Ÿ”ฎ 36 Sync Orb(s)
  2253. Rock Tomb: Power 4
  2254. Rock Tomb: Power โ†‘ 4
  2255. Color Grid: ๐ŸŸฉ Green
  2256. 1 or more adjacent tiles must be activated
  2257.  
  2258. Cell 16 | ๐ŸŽฏ Cord (3,1,-4) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  2259. Speed 5
  2260. Speed 5
  2261. Color Grid: ๐ŸŸฆ Blue
  2262. 1 or more adjacent tiles must be activated
  2263.  
  2264. Cell 17 | ๐ŸŽฏ Cord (2,2,-4) | Cost: โšก 3 Energy | ๐Ÿ”ฎ 36 Sync Orb(s)
  2265. Rock Tomb: Power 4
  2266. Rock Tomb: Power โ†‘ 4
  2267. Color Grid: ๐ŸŸฉ Green
  2268. 1 or more adjacent tiles must be activated
  2269.  
  2270. Cell 18 | ๐ŸŽฏ Cord (1,3,-4) | Cost: โšก 3 Energy | ๐Ÿ”ฎ 36 Sync Orb(s)
  2271. Rock Tomb: Accuracy 5
  2272. Rock Tomb: Accuracy โ†‘ 5
  2273. Color Grid: ๐ŸŸฉ Green
  2274. 1 or more adjacent tiles must be activated
  2275. Move level must be 2 or higher
  2276.  
  2277. Cell 19 | ๐ŸŽฏ Cord (3,2,-5) | Cost: โšก 3 Energy | ๐Ÿ”ฎ 36 Sync Orb(s)
  2278. Rock Tomb: Power 4
  2279. Rock Tomb: Power โ†‘ 4
  2280. Color Grid: ๐ŸŸฉ Green
  2281. 1 or more adjacent tiles must be activated
  2282.  
  2283. Cell 20 | ๐ŸŽฏ Cord (2,3,-5) | Cost: โšก 7 Energy | ๐Ÿ”ฎ 84 Sync Orb(s)
  2284. Rock Tomb: Move Gauge Refresh 3
  2285. Move: Rock Tomb Has a chance (40%) of charging the userโ€™s move gauge by one when a move is successful.
  2286. Color Grid: ๐ŸŸฅ Red
  2287. 1 or more adjacent tiles must be activated
  2288. Move level must be 2 or higher
  2289.  
  2290. Cell 21 | ๐ŸŽฏ Cord (1,4,-5) | Cost: โšก 10 Energy | ๐Ÿ”ฎ 120 Sync Orb(s)
  2291. Cakewalk
  2292. The more the targetโ€™s Speed is lowered, the more it powers up the userโ€™s sync move.
  2293. Color Grid: ๐ŸŸจ Yellow
  2294. 1 or more adjacent tiles must be activated
  2295. Move level must be 3 or higher
  2296.  
  2297. Cell 22 | ๐ŸŽฏ Cord (3,3,-6) | Cost: โšก 8 Energy | ๐Ÿ”ฎ 96 Sync Orb(s)
  2298. Trip Wire 1
  2299. Lowers the Speed of all opposing sync pairs by 1 stat rank when the user enters a battle.
  2300. Color Grid: ๐ŸŸจ Yellow
  2301. 1 or more adjacent tiles must be activated
  2302. Move level must be 2 or higher
  2303.  
  2304. Cell 23 | ๐ŸŽฏ Cord (2,4,-6) | Cost: โšก 10 Energy | ๐Ÿ”ฎ 120 Sync Orb(s)
  2305. Rock Tomb: Trip Twice 9
  2306. Move: Rock Tomb Lowers the targetโ€™s Speed by 2 stat ranks when the userโ€™s attack move against the target is successful.
  2307. Color Grid: ๐ŸŸฅ Red
  2308. 1 or more adjacent tiles must be activated
  2309. Move level must be 3 or higher
  2310.  
  2311. Cell 24 | ๐ŸŽฏ Cord (-2,1,1) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  2312. HP 10
  2313. HP 10
  2314. Color Grid: ๐ŸŸฆ Blue
  2315. 1 or more adjacent tiles must be activated
  2316.  
  2317. Cell 25 | ๐ŸŽฏ Cord (-3,1,2) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  2318. Sp. Def 5
  2319. Sp. Def 5
  2320. Color Grid: ๐ŸŸฆ Blue
  2321. 1 or more adjacent tiles must be activated
  2322.  
  2323. Cell 26 | ๐ŸŽฏ Cord (-2,0,2) | Cost: โšก 3 Energy | ๐Ÿ”ฎ 36 Sync Orb(s)
  2324. B Diamond Storm: Power 3
  2325. B Diamond Storm: Power โ†‘ 3
  2326. Color Grid: ๐ŸŸฉ Green
  2327. 1 or more adjacent tiles must be activated
  2328.  
  2329. Cell 27 | ๐ŸŽฏ Cord (-3,0,3) | Cost: โšก 4 Energy | ๐Ÿ”ฎ 48 Sync Orb(s)
  2330. Attack 10
  2331. Attack 10
  2332. Color Grid: ๐ŸŸฆ Blue
  2333. 1 or more adjacent tiles must be activated
  2334. Move level must be 2 or higher
  2335.  
  2336. Cell 28 | ๐ŸŽฏ Cord (-1,-1,2) | Cost: โšก 3 Energy | ๐Ÿ”ฎ 36 Sync Orb(s)
  2337. B Diamond Storm: Power 3
  2338. B Diamond Storm: Power โ†‘ 3
  2339. Color Grid: ๐ŸŸฉ Green
  2340. 1 or more adjacent tiles must be activated
  2341.  
  2342. Cell 29 | ๐ŸŽฏ Cord (-2,-1,3) | Cost: โšก 7 Energy | ๐Ÿ”ฎ 84 Sync Orb(s)
  2343. The Curtain Rises!: MP Refresh 2
  2344. Move: The Curtain Rises! Has a chance (30%) of restoring one MP of the userโ€™s move when that move is successful.
  2345. Color Grid: ๐ŸŸฅ Red
  2346. 1 or more adjacent tiles must be activated
  2347. Move level must be 2 or higher
  2348.  
  2349. Cell 30 | ๐ŸŽฏ Cord (-3,-1,4) | Cost: โšก 8 Energy | ๐Ÿ”ฎ 96 Sync Orb(s)
  2350. The Curtain Rises!: Catalytic Kick 9
  2351. Move: The Curtain Rises! Applies the Move Gauge Acceleration effect to the allied field of play when the userโ€™s move is successful.
  2352. Color Grid: ๐ŸŸฅ Red
  2353. 1 or more adjacent tiles must be activated
  2354. Move level must be 2 or higher
  2355.  
  2356. Cell 31 | ๐ŸŽฏ Cord (-1,-2,3) | Cost: โšก 9 Energy | ๐Ÿ”ฎ 108 Sync Orb(s)
  2357. Scholarโ€™s Sync (Sp. Def) 5
  2358. Powers up the userโ€™s sync move when its Sp.ย Def is raised.
  2359. Color Grid: ๐ŸŸจ Yellow
  2360. 1 or more adjacent tiles must be activated
  2361. Move level must be 3 or higher
  2362.  
  2363. Cell 32 | ๐ŸŽฏ Cord (-2,-2,4) | Cost: โšก 10 Energy | ๐Ÿ”ฎ 120 Sync Orb(s)
  2364. Sync Damage Guard
  2365. Applies the Damage Guard Next effect to the user the first time its sync move is used each battle.
  2366. Color Grid: ๐ŸŸจ Yellow
  2367. 1 or more adjacent tiles must be activated
  2368. Move level must be 3 or higher
  2369.  
  2370. Cell 33 | ๐ŸŽฏ Cord (2,-1,-1) | Cost: โšก 5 Energy | ๐Ÿ”ฎ 60 Sync Orb(s)
  2371. Flameproof
  2372. Prevents the user from getting burned.
  2373. Color Grid: ๐ŸŸจ Yellow
  2374. 1 or more adjacent tiles must be activated
  2375.  
  2376. Cell 34 | ๐ŸŽฏ Cord (3,-2,-1) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  2377. Speed 5
  2378. Speed 5
  2379. Color Grid: ๐ŸŸฆ Blue
  2380. 1 or more adjacent tiles must be activated
  2381.  
  2382. Cell 35 | ๐ŸŽฏ Cord (2,-2,0) | Cost: โšก 3 Energy | ๐Ÿ”ฎ 36 Sync Orb(s)
  2383. Rock Tomb: Power 4
  2384. Rock Tomb: Power โ†‘ 4
  2385. Color Grid: ๐ŸŸฉ Green
  2386. 1 or more adjacent tiles must be activated
  2387.  
  2388. Cell 36 | ๐ŸŽฏ Cord (1,-2,1) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  2389. Defense 5
  2390. Defense 5
  2391. Color Grid: ๐ŸŸฆ Blue
  2392. 1 or more adjacent tiles must be activated
  2393.  
  2394. Cell 37 | ๐ŸŽฏ Cord (3,-3,0) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  2395. Sp. Def 5
  2396. Sp. Def 5
  2397. Color Grid: ๐ŸŸฆ Blue
  2398. 1 or more adjacent tiles must be activated
  2399. Move level must be 2 or higher
  2400.  
  2401. Cell 38 | ๐ŸŽฏ Cord (2,-3,1) | Cost: โšก 3 Energy | ๐Ÿ”ฎ 36 Sync Orb(s)
  2402. Rock Tomb: Power 4
  2403. Rock Tomb: Power โ†‘ 4
  2404. Color Grid: ๐ŸŸฉ Green
  2405. 1 or more adjacent tiles must be activated
  2406. Move level must be 2 or higher
  2407.  
  2408. Cell 39 | ๐ŸŽฏ Cord (1,-3,2) | Cost: โšก 10 Energy | ๐Ÿ”ฎ 120 Sync Orb(s)
  2409. Lithic Acceleration 3
  2410. Quickly charges the move gauge when the zone is a Rock Zone.
  2411. Color Grid: ๐ŸŸจ Yellow
  2412. 1 or more adjacent tiles must be activated
  2413. Move level must be 3 or higher
  2414.  
  2415. Cell 40 | ๐ŸŽฏ Cord (3,-4,1) | Cost: โšก 9 Energy | ๐Ÿ”ฎ 108 Sync Orb(s)
  2416. Rock Zone Status Immunity
  2417. Status conditions cannot be inflicted on the user when the zone is a Rock Zone.
  2418. Color Grid: ๐ŸŸจ Yellow
  2419. 1 or more adjacent tiles must be activated
  2420. Move level must be 2 or higher
  2421.  
  2422. Cell 41 | ๐ŸŽฏ Cord (2,-4,2) | Cost: โšก 7 Energy | ๐Ÿ”ฎ 84 Sync Orb(s)
  2423. Rock Wish: MP Refresh 2
  2424. Move: Rock Wish Has a chance (30%) of restoring one MP of the userโ€™s move when that move is successful.
  2425. Color Grid: ๐ŸŸฅ Red
  2426. 1 or more adjacent tiles must be activated
  2427. Move level must be 3 or higher
  2428.  
  2429. Cell 42 | ๐ŸŽฏ Cord (-1,2,-1) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  2430. HP 10
  2431. HP 10
  2432. Color Grid: ๐ŸŸฆ Blue
  2433. 1 or more adjacent tiles must be activated
  2434.  
  2435. Cell 43 | ๐ŸŽฏ Cord (-2,3,-1) | Cost: โšก 5 Energy | ๐Ÿ”ฎ 60 Sync Orb(s)
  2436. Sand Shelter
  2437. Protects the user from damage from a sandstorm.
  2438. Color Grid: ๐ŸŸจ Yellow
  2439. 1 or more adjacent tiles must be activated
  2440.  
  2441. Cell 44 | ๐ŸŽฏ Cord (-1,3,-2) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  2442. Sp. Def 5
  2443. Sp. Def 5
  2444. Color Grid: ๐ŸŸฆ Blue
  2445. 1 or more adjacent tiles must be activated
  2446.  
  2447. Cell 45 | ๐ŸŽฏ Cord (-3,4,-1) | Cost: โšก 3 Energy | ๐Ÿ”ฎ 36 Sync Orb(s)
  2448. B Diamond Storm: Power 3
  2449. B Diamond Storm: Power โ†‘ 3
  2450. Color Grid: ๐ŸŸฉ Green
  2451. 1 or more adjacent tiles must be activated
  2452.  
  2453. Cell 46 | ๐ŸŽฏ Cord (-2,4,-2) | Cost: โšก 3 Energy | ๐Ÿ”ฎ 36 Sync Orb(s)
  2454. B Diamond Storm: Power 3
  2455. B Diamond Storm: Power โ†‘ 3
  2456. Color Grid: ๐ŸŸฉ Green
  2457. 1 or more adjacent tiles must be activated
  2458.  
  2459. Cell 47 | ๐ŸŽฏ Cord (-3,5,-2) | Cost: โšก 3 Energy | ๐Ÿ”ฎ 36 Sync Orb(s)
  2460. B Diamond Storm: Power 3
  2461. B Diamond Storm: Power โ†‘ 3
  2462. Color Grid: ๐ŸŸช Purple
  2463. 1 or more adjacent tiles must be activated
  2464.  
  2465. Cell 48 | ๐ŸŽฏ Cord (-1,4,-3) | Cost: โšก 4 Energy | ๐Ÿ”ฎ 48 Sync Orb(s)
  2466. Defense 10
  2467. Defense 10
  2468. Color Grid: ๐ŸŸฆ Blue
  2469. 1 or more adjacent tiles must be activated
  2470. Move level must be 2 or higher
  2471.  
  2472. Cell 49 | ๐ŸŽฏ Cord (-2,5,-3) | Cost: โšก 9 Energy | ๐Ÿ”ฎ 108 Sync Orb(s)
  2473. Sands of Time 2
  2474. Quickly charges the move gauge during a sandstorm.
  2475. Color Grid: ๐ŸŸจ Yellow
  2476. 1 or more adjacent tiles must be activated
  2477. Move level must be 2 or higher
  2478.  
  2479. Cell 50 | ๐ŸŽฏ Cord (-3,6,-3) | Cost: โšก 8 Energy | ๐Ÿ”ฎ 96 Sync Orb(s)
  2480. Soothing Sand 1
  2481. Restores the userโ€™s HP whenever its Pokรฉmon takes an action during a sandstorm.
  2482. Color Grid: ๐ŸŸจ Yellow
  2483. 1 or more adjacent tiles must be activated
  2484. Move level must be 2 or higher
  2485.  
  2486. Cell 51 | ๐ŸŽฏ Cord (-1,5,-4) | Cost: โšก 10 Energy | ๐Ÿ”ฎ 120 Sync Orb(s)
  2487. Tough Cookie
  2488. The more the userโ€™s Defense is raised, the more it powers up the userโ€™s moves.
  2489. Color Grid: ๐ŸŸจ Yellow
  2490. 1 or more adjacent tiles must be activated
  2491. Move level must be 3 or higher
  2492.  
  2493. Cell 52 | ๐ŸŽฏ Cord (-2,6,-4) | Cost: โšก 10 Energy | ๐Ÿ”ฎ 120 Sync Orb(s)
  2494. Sand Fortress
  2495. The userโ€™s stats cannot be lowered during a sandstorm.
  2496. Color Grid: ๐ŸŸจ Yellow
  2497. 1 or more adjacent tiles must be activated
  2498. Move level must be 3 or higher
  2499.  
  2500. Cell 53 | ๐ŸŽฏ Cord (0,3,-3) | Cost: โšก 5 Energy | ๐Ÿ”ฎ 60 Sync Orb(s)
  2501. Noble Beauty Diamond Storm: Power 25
  2502. Noble Beauty Diamond Storm: Power โ†‘ 25
  2503. Color Grid: ๐ŸŸฉ Green
  2504. 1 or more adjacent tiles must be activated
  2505. Move level must be 3 or higher
  2506.  
  2507. Cell 54 | ๐ŸŽฏ Cord (0,-3,3) | Cost: โšก 5 Energy | ๐Ÿ”ฎ 60 Sync Orb(s)
  2508. Noble Beauty Diamond Storm: Power 25
  2509. Noble Beauty Diamond Storm: Power โ†‘ 25
  2510. Color Grid: ๐ŸŸฉ Green
  2511. 1 or more adjacent tiles must be activated
  2512. Move level must be 3 or higher
  2513.  
  2514. =====================================
  2515. Trainer : Lisia (New Yearโ€™s 2023)
  2516. Cell 1 | ๐ŸŽฏ Cord (1,0,-1) | Cost: โšก 0 Energy | ๐Ÿ”ฎ 5 Sync Orb(s)
  2517. HP 10
  2518. HP 10
  2519. Color Grid: ๐ŸŸฆ Blue
  2520.  
  2521. Cell 2 | ๐ŸŽฏ Cord (1,-1,0) | Cost: โšก 0 Energy | ๐Ÿ”ฎ 5 Sync Orb(s)
  2522. Attack 5
  2523. Attack 5
  2524. Color Grid: ๐ŸŸฆ Blue
  2525.  
  2526. Cell 3 | ๐ŸŽฏ Cord (0,-1,1) | Cost: โšก 0 Energy | ๐Ÿ”ฎ 5 Sync Orb(s)
  2527. Defense 5
  2528. Defense 5
  2529. Color Grid: ๐ŸŸฆ Blue
  2530.  
  2531. Cell 4 | ๐ŸŽฏ Cord (-1,0,1) | Cost: โšก 0 Energy | ๐Ÿ”ฎ 5 Sync Orb(s)
  2532. Attack 5
  2533. Attack 5
  2534. Color Grid: ๐ŸŸฆ Blue
  2535.  
  2536. Cell 5 | ๐ŸŽฏ Cord (-1,1,0) | Cost: โšก 0 Energy | ๐Ÿ”ฎ 5 Sync Orb(s)
  2537. Sp. Def 5
  2538. Sp. Def 5
  2539. Color Grid: ๐ŸŸฆ Blue
  2540.  
  2541. Cell 6 | ๐ŸŽฏ Cord (0,1,-1) | Cost: โšก 0 Energy | ๐Ÿ”ฎ 5 Sync Orb(s)
  2542. Speed 5
  2543. Speed 5
  2544. Color Grid: ๐ŸŸฆ Blue
  2545.  
  2546. Cell 7 | ๐ŸŽฏ Cord (1,1,-2) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  2547. Sp. Def 5
  2548. Sp. Def 5
  2549. Color Grid: ๐ŸŸฆ Blue
  2550. 1 or more adjacent tiles must be activated
  2551.  
  2552. Cell 8 | ๐ŸŽฏ Cord (2,1,-3) | Cost: โšก 5 Energy | ๐Ÿ”ฎ 60 Sync Orb(s)
  2553. Clearheaded
  2554. Prevents the user from becoming confused.
  2555. Color Grid: ๐ŸŸจ Yellow
  2556. 1 or more adjacent tiles must be activated
  2557.  
  2558. Cell 9 | ๐ŸŽฏ Cord (3,1,-4) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  2559. Speed 5
  2560. Speed 5
  2561. Color Grid: ๐ŸŸฆ Blue
  2562. 1 or more adjacent tiles must be activated
  2563.  
  2564. Cell 10 | ๐ŸŽฏ Cord (1,2,-3) | Cost: โšก 3 Energy | ๐Ÿ”ฎ 36 Sync Orb(s)
  2565. Giga Impact: Power 2
  2566. Giga Impact: Power โ†‘ 2
  2567. Color Grid: ๐ŸŸฉ Green
  2568. 1 or more adjacent tiles must be activated
  2569.  
  2570. Cell 11 | ๐ŸŽฏ Cord (2,2,-4) | Cost: โšก 3 Energy | ๐Ÿ”ฎ 36 Sync Orb(s)
  2571. Giga Impact: Power 2
  2572. Giga Impact: Power โ†‘ 2
  2573. Color Grid: ๐ŸŸฉ Green
  2574. 1 or more adjacent tiles must be activated
  2575.  
  2576. Cell 12 | ๐ŸŽฏ Cord (3,2,-5) | Cost: โšก 3 Energy | ๐Ÿ”ฎ 36 Sync Orb(s)
  2577. Giga Impact: Power 2
  2578. Giga Impact: Power โ†‘ 2
  2579. Color Grid: ๐ŸŸฉ Green
  2580. 1 or more adjacent tiles must be activated
  2581.  
  2582. Cell 13 | ๐ŸŽฏ Cord (1,3,-4) | Cost: โšก 3 Energy | ๐Ÿ”ฎ 36 Sync Orb(s)
  2583. Giga Impact: Accuracy 5
  2584. Giga Impact: Accuracy โ†‘ 5
  2585. Color Grid: ๐ŸŸฉ Green
  2586. 1 or more adjacent tiles must be activated
  2587. Move level must be 2 or higher
  2588.  
  2589. Cell 14 | ๐ŸŽฏ Cord (2,3,-5) | Cost: โšก 7 Energy | ๐Ÿ”ฎ 84 Sync Orb(s)
  2590. Giga Impact: Move Gauge Refresh 3
  2591. Move: Giga Impact Has a chance (40%) of charging the userโ€™s move gauge by one when a move is successful.
  2592. Color Grid: ๐ŸŸฅ Red
  2593. 1 or more adjacent tiles must be activated
  2594. Move level must be 2 or higher
  2595.  
  2596. Cell 15 | ๐ŸŽฏ Cord (3,3,-6) | Cost: โšก 7 Energy | ๐Ÿ”ฎ 84 Sync Orb(s)
  2597. Dragon Guard
  2598. Reduces damage when the user is attacked by Dragon-type moves.
  2599. Color Grid: ๐ŸŸจ Yellow
  2600. 1 or more adjacent tiles must be activated
  2601. Move level must be 2 or higher
  2602.  
  2603. Cell 16 | ๐ŸŽฏ Cord (1,4,-5) | Cost: โšก 3 Energy | ๐Ÿ”ฎ 36 Sync Orb(s)
  2604. Giga Impact: Accuracy 5
  2605. Giga Impact: Accuracy โ†‘ 5
  2606. Color Grid: ๐ŸŸฉ Green
  2607. 1 or more adjacent tiles must be activated
  2608. Move level must be 3 or higher
  2609.  
  2610. Cell 17 | ๐ŸŽฏ Cord (2,4,-6) | Cost: โšก 10 Energy | ๐Ÿ”ฎ 120 Sync Orb(s)
  2611. Ramming Speed
  2612. The more the userโ€™s Speed is raised, the more it powers up the userโ€™s moves.
  2613. Color Grid: ๐ŸŸจ Yellow
  2614. 1 or more adjacent tiles must be activated
  2615. Move level must be 3 or higher
  2616.  
  2617. Cell 18 | ๐ŸŽฏ Cord (-1,-1,2) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  2618. Attack 5
  2619. Attack 5
  2620. Color Grid: ๐ŸŸฆ Blue
  2621. 1 or more adjacent tiles must be activated
  2622.  
  2623. Cell 19 | ๐ŸŽฏ Cord (-2,-1,3) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  2624. Sp. Def 5
  2625. Sp. Def 5
  2626. Color Grid: ๐ŸŸฆ Blue
  2627. 1 or more adjacent tiles must be activated
  2628.  
  2629. Cell 20 | ๐ŸŽฏ Cord (-3,-1,4) | Cost: โšก 3 Energy | ๐Ÿ”ฎ 36 Sync Orb(s)
  2630. Quick Attack: Power 3
  2631. Quick Attack: Power โ†‘ 3
  2632. Color Grid: ๐ŸŸฉ Green
  2633. 1 or more adjacent tiles must be activated
  2634.  
  2635. Cell 21 | ๐ŸŽฏ Cord (-1,-2,3) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  2636. Defense 5
  2637. Defense 5
  2638. Color Grid: ๐ŸŸฆ Blue
  2639. 1 or more adjacent tiles must be activated
  2640.  
  2641. Cell 22 | ๐ŸŽฏ Cord (-2,-2,4) | Cost: โšก 3 Energy | ๐Ÿ”ฎ 36 Sync Orb(s)
  2642. Quick Attack: Power 3
  2643. Quick Attack: Power โ†‘ 3
  2644. Color Grid: ๐ŸŸฉ Green
  2645. 1 or more adjacent tiles must be activated
  2646.  
  2647. Cell 23 | ๐ŸŽฏ Cord (-3,-2,5) | Cost: โšก 3 Energy | ๐Ÿ”ฎ 36 Sync Orb(s)
  2648. Quick Attack: Power 3
  2649. Quick Attack: Power โ†‘ 3
  2650. Color Grid: ๐ŸŸฉ Green
  2651. 1 or more adjacent tiles must be activated
  2652.  
  2653. Cell 24 | ๐ŸŽฏ Cord (-1,-3,4) | Cost: โšก 7 Energy | ๐Ÿ”ฎ 84 Sync Orb(s)
  2654. Quick Attack: MP Refresh 2
  2655. Move: Quick Attack Has a chance (30%) of restoring one MP of the userโ€™s move when that move is successful.
  2656. Color Grid: ๐ŸŸฅ Red
  2657. 1 or more adjacent tiles must be activated
  2658. Move level must be 2 or higher
  2659.  
  2660. Cell 25 | ๐ŸŽฏ Cord (-2,-3,5) | Cost: โšก 7 Energy | ๐Ÿ”ฎ 84 Sync Orb(s)
  2661. Quick Attack: Fast-Track 9
  2662. Move: Quick Attack Raises the userโ€™s Speed by one stat rank after its Pokรฉmon uses a move.
  2663. Color Grid: ๐ŸŸฅ Red
  2664. 1 or more adjacent tiles must be activated
  2665. Move level must be 2 or higher
  2666.  
  2667. Cell 26 | ๐ŸŽฏ Cord (-3,-3,6) | Cost: โšก 8 Energy | ๐Ÿ”ฎ 96 Sync Orb(s)
  2668. Quick Attack: Superduper Effective 3
  2669. Move: Quick Attack Powers up moves that are super effective.
  2670. Color Grid: ๐ŸŸฅ Red
  2671. 1 or more adjacent tiles must be activated
  2672. Move level must be 2 or higher
  2673.  
  2674. Cell 27 | ๐ŸŽฏ Cord (-1,-4,5) | Cost: โšก 10 Energy | ๐Ÿ”ฎ 120 Sync Orb(s)
  2675. Whimsical Stability
  2676. The userโ€™s stats cannot be lowered when the zone is a Fairy Zone.
  2677. Color Grid: ๐ŸŸจ Yellow
  2678. 1 or more adjacent tiles must be activated
  2679. Move level must be 3 or higher
  2680.  
  2681. Cell 28 | ๐ŸŽฏ Cord (-2,-4,6) | Cost: โšก 10 Energy | ๐Ÿ”ฎ 120 Sync Orb(s)
  2682. Quick Attack: Defense Crush 9
  2683. Move: Quick Attack Lowers the targetโ€™s Defense by one stat rank when the userโ€™s attack move against it is successful.
  2684. Color Grid: ๐ŸŸฅ Red
  2685. 1 or more adjacent tiles must be activated
  2686. Move level must be 3 or higher
  2687.  
  2688. Cell 29 | ๐ŸŽฏ Cord (2,-1,-1) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  2689. Attack 5
  2690. Attack 5
  2691. Color Grid: ๐ŸŸฆ Blue
  2692. 1 or more adjacent tiles must be activated
  2693.  
  2694. Cell 30 | ๐ŸŽฏ Cord (3,-2,-1) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  2695. Defense 5
  2696. Defense 5
  2697. Color Grid: ๐ŸŸฆ Blue
  2698. 1 or more adjacent tiles must be activated
  2699.  
  2700. Cell 31 | ๐ŸŽฏ Cord (2,-2,0) | Cost: โšก 3 Energy | ๐Ÿ”ฎ 36 Sync Orb(s)
  2701. Giga Impact: Power 2
  2702. Giga Impact: Power โ†‘ 2
  2703. Color Grid: ๐ŸŸฉ Green
  2704. 1 or more adjacent tiles must be activated
  2705.  
  2706. Cell 32 | ๐ŸŽฏ Cord (1,-2,1) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  2707. Speed 5
  2708. Speed 5
  2709. Color Grid: ๐ŸŸฆ Blue
  2710. 1 or more adjacent tiles must be activated
  2711.  
  2712. Cell 33 | ๐ŸŽฏ Cord (3,-3,0) | Cost: โšก 8 Energy | ๐Ÿ”ฎ 96 Sync Orb(s)
  2713. Brawn Sync 3
  2714. Powers up the userโ€™s sync move when its Attack is raised.
  2715. Color Grid: ๐ŸŸจ Yellow
  2716. 1 or more adjacent tiles must be activated
  2717. Move level must be 2 or higher
  2718.  
  2719. Cell 34 | ๐ŸŽฏ Cord (2,-3,1) | Cost: โšก 7 Energy | ๐Ÿ”ฎ 84 Sync Orb(s)
  2720. A Battle Spectacular!: MP Refresh 2
  2721. Move: A Battle Spectacular! Has a chance (30%) of restoring one MP of the userโ€™s move when that move is successful.
  2722. Color Grid: ๐ŸŸฅ Red
  2723. 1 or more adjacent tiles must be activated
  2724. Move level must be 2 or higher
  2725.  
  2726. Cell 35 | ๐ŸŽฏ Cord (1,-3,2) | Cost: โšก 8 Energy | ๐Ÿ”ฎ 96 Sync Orb(s)
  2727. Whimsical Acceleration 2
  2728. Quickly charges the move gauge when the zone is a Fairy Zone.
  2729. Color Grid: ๐ŸŸจ Yellow
  2730. 1 or more adjacent tiles must be activated
  2731. Move level must be 2 or higher
  2732.  
  2733. Cell 36 | ๐ŸŽฏ Cord (3,-4,1) | Cost: โšก 8 Energy | ๐Ÿ”ฎ 96 Sync Orb(s)
  2734. A Battle Spectacular!: Super Preparation 9
  2735. Move: A Battle Spectacular! Applies the Supereffective โ†‘ Next effect to the user when its move is successful.
  2736. Color Grid: ๐ŸŸฅ Red
  2737. 1 or more adjacent tiles must be activated
  2738. Move level must be 3 or higher
  2739.  
  2740. Cell 37 | ๐ŸŽฏ Cord (2,-4,2) | Cost: โšก 10 Energy | ๐Ÿ”ฎ 120 Sync Orb(s)
  2741. A Battle Spectacular!: Critical Eye 1
  2742. Move: A Battle Spectacular! Raises the userโ€™s critical-hit rate by 1 stat rank when its move is successful.
  2743. Color Grid: ๐ŸŸฅ Red
  2744. 1 or more adjacent tiles must be activated
  2745. Move level must be 3 or higher
  2746.  
  2747. Cell 38 | ๐ŸŽฏ Cord (-2,1,1) | Cost: โšก 5 Energy | ๐Ÿ”ฎ 60 Sync Orb(s)
  2748. Headstrong
  2749. Attack cannot be lowered.
  2750. Color Grid: ๐ŸŸจ Yellow
  2751. 1 or more adjacent tiles must be activated
  2752.  
  2753. Cell 39 | ๐ŸŽฏ Cord (-3,2,1) | Cost: โšก 3 Energy | ๐Ÿ”ฎ 36 Sync Orb(s)
  2754. Quick Attack: Power 3
  2755. Quick Attack: Power โ†‘ 3
  2756. Color Grid: ๐ŸŸฉ Green
  2757. 1 or more adjacent tiles must be activated
  2758.  
  2759. Cell 40 | ๐ŸŽฏ Cord (-2,2,0) | Cost: โšก 3 Energy | ๐Ÿ”ฎ 36 Sync Orb(s)
  2760. Quick Attack: Power 3
  2761. Quick Attack: Power โ†‘ 3
  2762. Color Grid: ๐ŸŸฉ Green
  2763. 1 or more adjacent tiles must be activated
  2764.  
  2765. Cell 41 | ๐ŸŽฏ Cord (-1,2,-1) | Cost: โšก 7 Energy | ๐Ÿ”ฎ 84 Sync Orb(s)
  2766. Dire Hit +: MP Refresh 2
  2767. Move: Dire Hit + Has a chance (30%) of restoring one MP of the userโ€™s move when that move is successful.
  2768. Color Grid: ๐ŸŸฅ Red
  2769. 1 or more adjacent tiles must be activated
  2770.  
  2771. Cell 42 | ๐ŸŽฏ Cord (-3,3,0) | Cost: โšก 4 Energy | ๐Ÿ”ฎ 48 Sync Orb(s)
  2772. Attack 10
  2773. Attack 10
  2774. Color Grid: ๐ŸŸฆ Blue
  2775. 1 or more adjacent tiles must be activated
  2776. Move level must be 2 or higher
  2777.  
  2778. Cell 43 | ๐ŸŽฏ Cord (-2,3,-1) | Cost: โšก 9 Energy | ๐Ÿ”ฎ 108 Sync Orb(s)
  2779. Precognition 2
  2780. Quickly charges the userโ€™s move gauge when the terrain is Psychic Terrain.
  2781. Color Grid: ๐ŸŸจ Yellow
  2782. 1 or more adjacent tiles must be activated
  2783. Move level must be 2 or higher
  2784.  
  2785. Cell 44 | ๐ŸŽฏ Cord (-1,3,-2) | Cost: โšก 7 Energy | ๐Ÿ”ฎ 84 Sync Orb(s)
  2786. Weird Vibes 1
  2787. Powers up the userโ€™s moves when the terrain is Psychic Terrain.
  2788. Color Grid: ๐ŸŸจ Yellow
  2789. 1 or more adjacent tiles must be activated
  2790. Move level must be 2 or higher
  2791.  
  2792. Cell 45 | ๐ŸŽฏ Cord (-3,4,-1) | Cost: โšก 10 Energy | ๐Ÿ”ฎ 120 Sync Orb(s)
  2793. Sync Freebie
  2794. Applies the Free Move Next effect to the user after using its sync move.
  2795. Color Grid: ๐ŸŸจ Yellow
  2796. 1 or more adjacent tiles must be activated
  2797. Move level must be 3 or higher
  2798.  
  2799. Cell 46 | ๐ŸŽฏ Cord (-2,4,-2) | Cost: โšก 10 Energy | ๐Ÿ”ฎ 120 Sync Orb(s)
  2800. Inertia
  2801. The more userโ€™s Speed is raised, the more it powers up the userโ€™s sync move.
  2802. Color Grid: ๐ŸŸจ Yellow
  2803. 1 or more adjacent tiles must be activated
  2804. Move level must be 3 or higher
  2805.  
  2806. Cell 47 | ๐ŸŽฏ Cord (0,3,-3) | Cost: โšก 5 Energy | ๐Ÿ”ฎ 60 Sync Orb(s)
  2807. Dream It, Be It Fairy Impact: Power 25
  2808. Dream It, Be It Fairy Impact: Power โ†‘ 25
  2809. Color Grid: ๐ŸŸช Purple
  2810. 1 or more adjacent tiles must be activated
  2811. Move level must be 3 or higher
  2812.  
  2813. Cell 48 | ๐ŸŽฏ Cord (0,-3,3) | Cost: โšก 5 Energy | ๐Ÿ”ฎ 60 Sync Orb(s)
  2814. Dream It, Be It Fairy Impact: Power 25
  2815. Dream It, Be It Fairy Impact: Power โ†‘ 25
  2816. Color Grid: ๐ŸŸช Purple
  2817. 1 or more adjacent tiles must be activated
  2818. Move level must be 3 or higher
  2819.  
  2820.  
  2821. ====================================================
  2822. Trainer : Bede
  2823. Cell 49 | ๐ŸŽฏ Cord (0,2,-2) | Cost: โšก 8 Energy | ๐Ÿ”ฎ 96 Sync Orb(s)
  2824. Maximum Super Powered 1
  2825. Powers up the userโ€™s moves that are super effective. Powers up the userโ€™s sync move that is super effective. Powers up the userโ€™s max moves that are super effective.
  2826. Color Grid: ๐ŸŸจ Yellow
  2827. 1 or more adjacent tiles must be activated
  2828. Move level must be 2 or higher
  2829. Release Date: 23-01-2023 06:00:00
  2830.  
  2831. Cell 50 | ๐ŸŽฏ Cord (0,4,-4) | Cost: โšก 10 Energy | ๐Ÿ”ฎ 120 Sync Orb(s)
  2832. MAX Countdown 2
  2833. Reduces the userโ€™s sync move countdown by 2 after using its max move.
  2834. Color Grid: ๐ŸŸจ Yellow
  2835. 1 or more adjacent tiles must be activated
  2836. Move level must be 4 or higher
  2837. Release Date: 23-01-2023 06:00:00
  2838.  
  2839. Cell 51 | ๐ŸŽฏ Cord (0,5,-5) | Cost: โšก 8 Energy | ๐Ÿ”ฎ 96 Sync Orb(s)
  2840. G-Max Smite: Power 100
  2841. G-Max Smite: Power โ†‘ 100
  2842. Color Grid: ๐ŸŽ€ Pink
  2843. 1 or more adjacent tiles must be activated
  2844. Move level must be 5 or higher
  2845. Release Date: 23-01-2023 06:00:00
  2846.  
  2847. Cell 52 | ๐ŸŽฏ Cord (0,-2,2) | Cost: โšก 5 Energy | ๐Ÿ”ฎ 60 Sync Orb(s)
  2848. Unbending
  2849. Defense cannot be lowered.
  2850. Color Grid: ๐ŸŸจ Yellow
  2851. 1 or more adjacent tiles must be activated
  2852. Move level must be 2 or higher
  2853. Release Date: 23-01-2023 06:00:00
  2854.  
  2855. Cell 53 | ๐ŸŽฏ Cord (-1,-3,4) | Cost: โšก 10 Energy | ๐Ÿ”ฎ 120 Sync Orb(s)
  2856. Recuperation 2
  2857. Restores the userโ€™s HP by approximately 40% of its maximum HP after using its sync move.
  2858. Color Grid: ๐ŸŸจ Yellow
  2859. 1 or more adjacent tiles must be activated
  2860. Move level must be 4 or higher
  2861. Release Date: 23-01-2023 06:00:00
  2862.  
  2863. Cell 54 | ๐ŸŽฏ Cord (1,-4,3) | Cost: โšก 10 Energy | ๐Ÿ”ฎ 120 Sync Orb(s)
  2864. MAX Damage Guard
  2865. Applies the Damage Guard Next effect to the user after using its max move. (If hit by an attack while this effect is applied, the attack will inflict no damage on the user, while the damage of some attacks such as sync moves will be halved. The effect is removed after it is activated.)
  2866. Color Grid: ๐ŸŸจ Yellow
  2867. 1 or more adjacent tiles must be activated
  2868. Move level must be 5 or higher
  2869. Release Date: 23-01-2023 06:00:00
  2870.  
  2871. =====================================
  2872. Trainer : Kali (Furisode Girl)
  2873. Cell 1 | ๐ŸŽฏ Cord (1,0,-1) | Cost: โšก 0 Energy | ๐Ÿ”ฎ 5 Sync Orb(s)
  2874. HP 10
  2875. HP 10
  2876. Color Grid: ๐ŸŸฆ Blue
  2877. Release Date: 01-01-2023 06:00:00
  2878.  
  2879. Cell 2 | ๐ŸŽฏ Cord (1,-1,0) | Cost: โšก 0 Energy | ๐Ÿ”ฎ 5 Sync Orb(s)
  2880. Sp. Atk 5
  2881. Sp. Atk 5
  2882. Color Grid: ๐ŸŸฆ Blue
  2883. Release Date: 01-01-2023 06:00:00
  2884.  
  2885. Cell 3 | ๐ŸŽฏ Cord (0,-1,1) | Cost: โšก 0 Energy | ๐Ÿ”ฎ 5 Sync Orb(s)
  2886. Defense 5
  2887. Defense 5
  2888. Color Grid: ๐ŸŸฆ Blue
  2889. Release Date: 01-01-2023 06:00:00
  2890.  
  2891. Cell 4 | ๐ŸŽฏ Cord (-1,0,1) | Cost: โšก 0 Energy | ๐Ÿ”ฎ 5 Sync Orb(s)
  2892. Sp. Atk 5
  2893. Sp. Atk 5
  2894. Color Grid: ๐ŸŸฆ Blue
  2895. Release Date: 01-01-2023 06:00:00
  2896.  
  2897. Cell 5 | ๐ŸŽฏ Cord (-1,1,0) | Cost: โšก 0 Energy | ๐Ÿ”ฎ 5 Sync Orb(s)
  2898. Sp. Def 5
  2899. Sp. Def 5
  2900. Color Grid: ๐ŸŸฆ Blue
  2901. Release Date: 01-01-2023 06:00:00
  2902.  
  2903. Cell 6 | ๐ŸŽฏ Cord (0,1,-1) | Cost: โšก 0 Energy | ๐Ÿ”ฎ 5 Sync Orb(s)
  2904. Speed 5
  2905. Speed 5
  2906. Color Grid: ๐ŸŸฆ Blue
  2907. Release Date: 01-01-2023 06:00:00
  2908.  
  2909. Cell 7 | ๐ŸŽฏ Cord (1,1,-2) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  2910. Speed 5
  2911. Speed 5
  2912. Color Grid: ๐ŸŸฆ Blue
  2913. 1 or more adjacent tiles must be activated
  2914. Release Date: 01-01-2023 06:00:00
  2915.  
  2916. Cell 8 | ๐ŸŽฏ Cord (2,1,-3) | Cost: โšก 5 Energy | ๐Ÿ”ฎ 60 Sync Orb(s)
  2917. Antifreeze
  2918. Prevents the user from becoming frozen.
  2919. Color Grid: ๐ŸŸจ Yellow
  2920. 1 or more adjacent tiles must be activated
  2921. Release Date: 01-01-2023 06:00:00
  2922.  
  2923. Cell 9 | ๐ŸŽฏ Cord (1,2,-3) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  2924. HP 10
  2925. HP 10
  2926. Color Grid: ๐ŸŸฆ Blue
  2927. 1 or more adjacent tiles must be activated
  2928. Release Date: 01-01-2023 06:00:00
  2929.  
  2930. Cell 10 | ๐ŸŽฏ Cord (3,1,-4) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  2931. Defense 5
  2932. Defense 5
  2933. Color Grid: ๐ŸŸฆ Blue
  2934. 1 or more adjacent tiles must be activated
  2935. Release Date: 01-01-2023 06:00:00
  2936.  
  2937. Cell 11 | ๐ŸŽฏ Cord (2,2,-4) | Cost: โšก 3 Energy | ๐Ÿ”ฎ 36 Sync Orb(s)
  2938. Draining Kiss: Power 3
  2939. Draining Kiss: Power โ†‘ 3
  2940. Color Grid: ๐ŸŸฉ Green
  2941. 1 or more adjacent tiles must be activated
  2942. Release Date: 01-01-2023 06:00:00
  2943.  
  2944. Cell 12 | ๐ŸŽฏ Cord (1,3,-4) | Cost: โšก 3 Energy | ๐Ÿ”ฎ 36 Sync Orb(s)
  2945. Draining Kiss: Power 3
  2946. Draining Kiss: Power โ†‘ 3
  2947. Color Grid: ๐ŸŸฉ Green
  2948. 1 or more adjacent tiles must be activated
  2949. Move level must be 2 or higher
  2950. Release Date: 01-01-2023 06:00:00
  2951.  
  2952. Cell 13 | ๐ŸŽฏ Cord (3,2,-5) | Cost: โšก 3 Energy | ๐Ÿ”ฎ 36 Sync Orb(s)
  2953. Draining Kiss: Power 3
  2954. Draining Kiss: Power โ†‘ 3
  2955. Color Grid: ๐ŸŸฉ Green
  2956. 1 or more adjacent tiles must be activated
  2957. Release Date: 01-01-2023 06:00:00
  2958.  
  2959. Cell 14 | ๐ŸŽฏ Cord (2,3,-5) | Cost: โšก 7 Energy | ๐Ÿ”ฎ 84 Sync Orb(s)
  2960. Draining Kiss: Move Gauge Refresh 2
  2961. Move: Draining Kiss Has a chance (30%) of charging the userโ€™s move gauge by one when a move is successful.
  2962. Color Grid: ๐ŸŸฅ Red
  2963. 1 or more adjacent tiles must be activated
  2964. Move level must be 2 or higher
  2965. Release Date: 01-01-2023 06:00:00
  2966.  
  2967. Cell 15 | ๐ŸŽฏ Cord (1,4,-5) | Cost: โšก 7 Energy | ๐Ÿ”ฎ 84 Sync Orb(s)
  2968. Quick Cure
  2969. Removes the confused, flinching, and trapped conditions from the user the first time they are inflicted each battle.
  2970. Color Grid: ๐ŸŸจ Yellow
  2971. 1 or more adjacent tiles must be activated
  2972. Move level must be 3 or higher
  2973. Release Date: 01-01-2023 06:00:00
  2974.  
  2975. Cell 16 | ๐ŸŽฏ Cord (3,3,-6) | Cost: โšก 4 Energy | ๐Ÿ”ฎ 48 Sync Orb(s)
  2976. Sp. Def 10
  2977. Sp. Def 10
  2978. Color Grid: ๐ŸŸฆ Blue
  2979. 1 or more adjacent tiles must be activated
  2980. Move level must be 2 or higher
  2981. Release Date: 01-01-2023 06:00:00
  2982.  
  2983. Cell 17 | ๐ŸŽฏ Cord (2,4,-6) | Cost: โšก 10 Energy | ๐Ÿ”ฎ 120 Sync Orb(s)
  2984. Stat Leech 3
  2985. Has a chance (40%) of lowering one of the targetโ€™s following stats by one stat rank at random when the userโ€™s attack move against it is successful: Attack, Defense, Sp. Atk, Sp. Def, Speed, accuracy, or evasiveness. Raises the userโ€™s stat by the same amount.
  2986. Color Grid: ๐ŸŸจ Yellow
  2987. 1 or more adjacent tiles must be activated
  2988. Move level must be 3 or higher
  2989. Release Date: 01-01-2023 06:00:00
  2990.  
  2991. Cell 18 | ๐ŸŽฏ Cord (-2,0,2) | Cost: โšก 5 Energy | ๐Ÿ”ฎ 60 Sync Orb(s)
  2992. Stalwart
  2993. Sp. Def cannot be lowered.
  2994. Color Grid: ๐ŸŸจ Yellow
  2995. 1 or more adjacent tiles must be activated
  2996. Release Date: 01-01-2023 06:00:00
  2997.  
  2998. Cell 19 | ๐ŸŽฏ Cord (-3,0,3) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  2999. Sp. Atk 5
  3000. Sp. Atk 5
  3001. Color Grid: ๐ŸŸฆ Blue
  3002. 1 or more adjacent tiles must be activated
  3003. Release Date: 01-01-2023 06:00:00
  3004.  
  3005. Cell 20 | ๐ŸŽฏ Cord (-1,-1,2) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  3006. Defense 5
  3007. Defense 5
  3008. Color Grid: ๐ŸŸฆ Blue
  3009. 1 or more adjacent tiles must be activated
  3010. Release Date: 01-01-2023 06:00:00
  3011.  
  3012. Cell 21 | ๐ŸŽฏ Cord (-2,-1,3) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  3013. HP 10
  3014. HP 10
  3015. Color Grid: ๐ŸŸฆ Blue
  3016. 1 or more adjacent tiles must be activated
  3017. Release Date: 01-01-2023 06:00:00
  3018.  
  3019. Cell 22 | ๐ŸŽฏ Cord (-3,-1,4) | Cost: โšก 4 Energy | ๐Ÿ”ฎ 48 Sync Orb(s)
  3020. Speed 10
  3021. Speed 10
  3022. Color Grid: ๐ŸŸฆ Blue
  3023. 1 or more adjacent tiles must be activated
  3024. Move level must be 2 or higher
  3025. Release Date: 01-01-2023 06:00:00
  3026.  
  3027. Cell 23 | ๐ŸŽฏ Cord (-1,-2,3) | Cost: โšก 9 Energy | ๐Ÿ”ฎ 108 Sync Orb(s)
  3028. Smart Cookie
  3029. The more the userโ€™s Sp. Def is raised, the more it powers up the userโ€™s moves.
  3030. Color Grid: ๐ŸŸจ Yellow
  3031. 1 or more adjacent tiles must be activated
  3032. Move level must be 2 or higher
  3033. Release Date: 01-01-2023 06:00:00
  3034.  
  3035. Cell 24 | ๐ŸŽฏ Cord (-2,-2,4) | Cost: โšก 7 Energy | ๐Ÿ”ฎ 84 Sync Orb(s)
  3036. Strong and Stylish!: MP Refresh 2
  3037. Move: Strong and Stylish! Has a chance (30%) of restoring one MP of the userโ€™s move when that move is successful.
  3038. Color Grid: ๐ŸŸฅ Red
  3039. 1 or more adjacent tiles must be activated
  3040. Move level must be 2 or higher
  3041. Release Date: 01-01-2023 06:00:00
  3042.  
  3043. Cell 25 | ๐ŸŽฏ Cord (-3,-2,5) | Cost: โšก 8 Energy | ๐Ÿ”ฎ 96 Sync Orb(s)
  3044. Stoic 4
  3045. Has a chance (50%) of raising the userโ€™s Defense by one stat rank after its Pokรฉmon uses a move.
  3046. Color Grid: ๐ŸŸจ Yellow
  3047. 1 or more adjacent tiles must be activated
  3048. Move level must be 3 or higher
  3049. Release Date: 01-01-2023 06:00:00
  3050.  
  3051. Cell 26 | ๐ŸŽฏ Cord (-1,-3,4) | Cost: โšก 8 Energy | ๐Ÿ”ฎ 96 Sync Orb(s)
  3052. Team Wise Entry 1
  3053. Raises the Sp.ย Def of all allied sync pairs by 1 stat rank when the user enters a battle.
  3054. Color Grid: ๐ŸŸจ Yellow
  3055. 1 or more adjacent tiles must be activated
  3056. Move level must be 3 or higher
  3057. Release Date: 01-01-2023 06:00:00
  3058.  
  3059. Cell 27 | ๐ŸŽฏ Cord (1,-2,1) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  3060. Sp. Atk 5
  3061. Sp. Atk 5
  3062. Color Grid: ๐ŸŸฆ Blue
  3063. 1 or more adjacent tiles must be activated
  3064. Release Date: 01-01-2023 06:00:00
  3065.  
  3066. Cell 28 | ๐ŸŽฏ Cord (2,-3,1) | Cost: โšก 5 Energy | ๐Ÿ”ฎ 60 Sync Orb(s)
  3067. Unflappable
  3068. Prevents the user from flinching.
  3069. Color Grid: ๐ŸŸจ Yellow
  3070. 1 or more adjacent tiles must be activated
  3071. Release Date: 01-01-2023 06:00:00
  3072.  
  3073. Cell 29 | ๐ŸŽฏ Cord (1,-3,2) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  3074. Defense 5
  3075. Defense 5
  3076. Color Grid: ๐ŸŸฆ Blue
  3077. 1 or more adjacent tiles must be activated
  3078. Release Date: 01-01-2023 06:00:00
  3079.  
  3080. Cell 30 | ๐ŸŽฏ Cord (3,-4,1) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  3081. Sp. Def 5
  3082. Sp. Def 5
  3083. Color Grid: ๐ŸŸฆ Blue
  3084. 1 or more adjacent tiles must be activated
  3085. Release Date: 01-01-2023 06:00:00
  3086.  
  3087. Cell 31 | ๐ŸŽฏ Cord (2,-4,2) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  3088. HP 10
  3089. HP 10
  3090. Color Grid: ๐ŸŸฆ Blue
  3091. 1 or more adjacent tiles must be activated
  3092. Release Date: 01-01-2023 06:00:00
  3093.  
  3094. Cell 32 | ๐ŸŽฏ Cord (1,-4,3) | Cost: โšก 4 Energy | ๐Ÿ”ฎ 48 Sync Orb(s)
  3095. Defense 10
  3096. Defense 10
  3097. Color Grid: ๐ŸŸฆ Blue
  3098. 1 or more adjacent tiles must be activated
  3099. Move level must be 2 or higher
  3100. Release Date: 01-01-2023 06:00:00
  3101.  
  3102. Cell 33 | ๐ŸŽฏ Cord (3,-5,2) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  3103. HP 10
  3104. HP 10
  3105. Color Grid: ๐ŸŸฆ Blue
  3106. 1 or more adjacent tiles must be activated
  3107. Release Date: 01-01-2023 06:00:00
  3108.  
  3109. Cell 34 | ๐ŸŽฏ Cord (2,-5,3) | Cost: โšก 7 Energy | ๐Ÿ”ฎ 84 Sync Orb(s)
  3110. X Defense All: MP Refresh 2
  3111. Move: X Defense All Has a chance (30%) of restoring one MP of the userโ€™s move when that move is successful.
  3112. Color Grid: ๐ŸŸฅ Red
  3113. 1 or more adjacent tiles must be activated
  3114. Move level must be 2 or higher
  3115. Release Date: 01-01-2023 06:00:00
  3116.  
  3117. Cell 35 | ๐ŸŽฏ Cord (1,-5,4) | Cost: โšก 8 Energy | ๐Ÿ”ฎ 96 Sync Orb(s)
  3118. Sync Wall
  3119. Applies the Critical-Hit Defense effect to the allied field of play the first time the userโ€™s sync move is used each battle.
  3120. Color Grid: ๐ŸŸจ Yellow
  3121. 1 or more adjacent tiles must be activated
  3122. Move level must be 3 or higher
  3123. Release Date: 01-01-2023 06:00:00
  3124.  
  3125. Cell 36 | ๐ŸŽฏ Cord (3,-6,3) | Cost: โšก 8 Energy | ๐Ÿ”ฎ 96 Sync Orb(s)
  3126. First Aid 2
  3127. Restores the userโ€™s HP by approximately 20% of its maximum HP the first time it is in a pinch each battle.
  3128. Color Grid: ๐ŸŸจ Yellow
  3129. 1 or more adjacent tiles must be activated
  3130. Move level must be 2 or higher
  3131. Release Date: 01-01-2023 06:00:00
  3132.  
  3133. Cell 37 | ๐ŸŽฏ Cord (2,-6,4) | Cost: โšก 10 Energy | ๐Ÿ”ฎ 120 Sync Orb(s)
  3134. Panic Button
  3135. Applies the Move Gauge Acceleration effect to the allied field of play the first time the user is in a pinch each battle.
  3136. Color Grid: ๐ŸŸจ Yellow
  3137. 1 or more adjacent tiles must be activated
  3138. Move level must be 3 or higher
  3139. Release Date: 01-01-2023 06:00:00
  3140.  
  3141. Cell 38 | ๐ŸŽฏ Cord (-2,2,0) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  3142. Defense 5
  3143. Defense 5
  3144. Color Grid: ๐ŸŸฆ Blue
  3145. 1 or more adjacent tiles must be activated
  3146. Release Date: 01-01-2023 06:00:00
  3147.  
  3148. Cell 39 | ๐ŸŽฏ Cord (-1,2,-1) | Cost: โšก 3 Energy | ๐Ÿ”ฎ 36 Sync Orb(s)
  3149. Bubble Beam: Power 4
  3150. Bubble Beam: Power โ†‘ 4
  3151. Color Grid: ๐ŸŸฉ Green
  3152. 1 or more adjacent tiles must be activated
  3153. Release Date: 01-01-2023 06:00:00
  3154.  
  3155. Cell 40 | ๐ŸŽฏ Cord (-3,3,0) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  3156. Sp. Def 5
  3157. Sp. Def 5
  3158. Color Grid: ๐ŸŸฆ Blue
  3159. 1 or more adjacent tiles must be activated
  3160. Release Date: 01-01-2023 06:00:00
  3161.  
  3162. Cell 41 | ๐ŸŽฏ Cord (-2,3,-1) | Cost: โšก 3 Energy | ๐Ÿ”ฎ 36 Sync Orb(s)
  3163. Bubble Beam: Power 4
  3164. Bubble Beam: Power โ†‘ 4
  3165. Color Grid: ๐ŸŸฉ Green
  3166. 1 or more adjacent tiles must be activated
  3167. Release Date: 01-01-2023 06:00:00
  3168.  
  3169. Cell 42 | ๐ŸŽฏ Cord (-1,3,-2) | Cost: โšก 7 Energy | ๐Ÿ”ฎ 84 Sync Orb(s)
  3170. Ice Guard
  3171. Reduces damage when the user is attacked by Ice-type moves.
  3172. Color Grid: ๐ŸŸจ Yellow
  3173. 1 or more adjacent tiles must be activated
  3174. Move level must be 2 or higher
  3175. Release Date: 01-01-2023 06:00:00
  3176.  
  3177. Cell 43 | ๐ŸŽฏ Cord (-3,4,-1) | Cost: โšก 3 Energy | ๐Ÿ”ฎ 36 Sync Orb(s)
  3178. Bubble Beam: Power 4
  3179. Bubble Beam: Power โ†‘ 4
  3180. Color Grid: ๐ŸŸฉ Green
  3181. 1 or more adjacent tiles must be activated
  3182. Move level must be 2 or higher
  3183. Release Date: 01-01-2023 06:00:00
  3184.  
  3185. Cell 44 | ๐ŸŽฏ Cord (-2,4,-2) | Cost: โšก 7 Energy | ๐Ÿ”ฎ 84 Sync Orb(s)
  3186. Bubble Beam: Move Gauge Refresh 2
  3187. Move: Bubble Beam Has a chance (30%) of charging the userโ€™s move gauge by one when a move is successful.
  3188. Color Grid: ๐ŸŸฅ Red
  3189. 1 or more adjacent tiles must be activated
  3190. Move level must be 2 or higher
  3191. Release Date: 01-01-2023 06:00:00
  3192.  
  3193. Cell 45 | ๐ŸŽฏ Cord (-1,4,-3) | Cost: โšก 7 Energy | ๐Ÿ”ฎ 84 Sync Orb(s)
  3194. Grass Guard
  3195. Reduces damage when the user is attacked by Grass-type moves.
  3196. Color Grid: ๐ŸŸจ Yellow
  3197. 1 or more adjacent tiles must be activated
  3198. Move level must be 3 or higher
  3199. Release Date: 01-01-2023 06:00:00
  3200.  
  3201. Cell 46 | ๐ŸŽฏ Cord (-3,5,-2) | Cost: โšก 9 Energy | ๐Ÿ”ฎ 108 Sync Orb(s)
  3202. Bubble Beam: On a Roll 4
  3203. Move: Bubble Beam Raises the chance of lowering stat values with the additional effects of moves.
  3204. Color Grid: ๐ŸŸฅ Red
  3205. 1 or more adjacent tiles must be activated
  3206. Move level must be 3 or higher
  3207. Release Date: 01-01-2023 06:00:00
  3208.  
  3209. Cell 47 | ๐ŸŽฏ Cord (0,3,-3) | Cost: โšก 5 Energy | ๐Ÿ”ฎ 60 Sync Orb(s)
  3210. Beautiful Design Fairy Beam: Power 25
  3211. Beautiful Design Fairy Beam: Power โ†‘ 25
  3212. Color Grid: ๐ŸŸช Purple
  3213. 1 or more adjacent tiles must be activated
  3214. Move level must be 3 or higher
  3215. Release Date: 01-01-2023 06:00:00
  3216.  
  3217. Cell 48 | ๐ŸŽฏ Cord (0,-3,3) | Cost: โšก 5 Energy | ๐Ÿ”ฎ 60 Sync Orb(s)
  3218. Beautiful Design Fairy Beam: Power 25
  3219. Beautiful Design Fairy Beam: Power โ†‘ 25
  3220. Color Grid: ๐ŸŸช Purple
  3221. 1 or more adjacent tiles must be activated
  3222. Move level must be 3 or higher
  3223. Release Date: 01-01-2023 06:00:00
  3224.  
  3225.  
  3226. ====================================================
  3227.  
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