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- nuke_vars = true;
- _Wakkashhsbdhhagsggre = {
- PersonWhomMadeThis_Is_The_One_And_Only = {
- playSound "Alarm";
- hintSilent parseText"<t size='1.1'>by bad</t><br/><br/><t size='2'>5</t>";
- sleep 1;
- playSound "Alarm";
- hintSilent parseText"<t size='1.1'>by bad</t><br/><br/><t size='2'>4</t>";
- sleep 1;
- playSound "Alarm";
- hintSilent parseText"<t size='1.1'>by bad</t><br/><br/><t size='2'>3</t>";
- sleep 1;
- playSound "Alarm";
- hintSilent parseText"<t size='1.1'>by bad</t><br/><br/><t size='2'>2</t>";
- sleep 1;
- playSound "Alarm";
- hintSilent parseText"<t size='1.1'>by bad</t><br/><br/><t size='2'>1</t>";
- sleep 1;
- playSound "Alarm";
- hintSilent "";
- sleep 1;
- nukepos = "Land_Sack_F" createVehicleLocal _this;
- mdh_nuke_destruction_zone = 1;
- mdh_nuke_camshake= 1;
- mdh_nuke_ash = 1;
- mdh_nuke_colorcorrection = 1;
- mdh_nuke_removecorrection = 1;
- mdh_nuke_removeash = 1;
- _Cone = "#particlesource" createVehicleLocal getpos nukepos;
- _Cone setParticleParams [["A3\Data_F\ParticleEffects\Universal\universal.p3d", 16, 7, 48], "", "Billboard", 1, 10, [0, 0, 0],
- [0, 0, 0], 0, 1.275, 1, 0, [40,80], [[0.25, 0.25, 0.25, 0], [0.25, 0.25, 0.25, 0.5],
- [0.25, 0.25, 0.25, 0.5], [0.25, 0.25, 0.25, 0.05], [0.25, 0.25, 0.25, 0]], [0.25], 0.1, 1, "", "", nukepos];
- _Cone setParticleRandom [2, [1, 1, 30], [1, 1, 30], 0, 0, [0, 0, 0, 0.1], 0, 0];
- _Cone setParticleCircle [10, [-10, -10, 20]];
- _Cone setDropInterval 0.005;
- _top = "#particlesource" createVehicleLocal getpos nukepos;
- _top setParticleParams [["A3\Data_F\ParticleEffects\Universal\universal.p3d", 16, 3, 48, 0], "", "Billboard", 1, 20, [0, 0, 0],
- [0, 0, 60], 0, 1.7, 1, 0, [60,80,100], [[1, 1, 1, -10],[1, 1, 1, -7],[1, 1, 1, -4],[1, 1, 1, -0.5],[1, 1, 1, 0]], [0.05], 1, 1, "", "", nukepos];
- _top setParticleRandom [0, [75, 75, 15], [17, 17, 10], 0, 0, [0, 0, 0, 0], 0, 0, 360];
- _top setDropInterval 0.002;
- _top2 = "#particlesource" createVehicleLocal getpos nukepos;
- _top2 setParticleParams [["A3\Data_F\ParticleEffects\Universal\universal.p3d", 16, 3, 112, 0], "", "Billboard", 1, 20, [0, 0, 0],
- [0, 0, 60], 0, 1.7, 1, 0, [60,80,100], [[1, 1, 1, 0.5],[1, 1, 1, 0]], [0.07], 1, 1, "", "", nukepos];
- _top2 setParticleRandom [0, [75, 75, 15], [17, 17, 10], 0, 0, [0, 0, 0, 0], 0, 0, 360];
- _top2 setDropInterval 0.002;
- _smoke = "#particlesource" createVehicleLocal getpos nukepos;
- _smoke setParticleParams [["A3\Data_F\ParticleEffects\Universal\universal.p3d", 16, 7, 48, 1], "", "Billboard", 1, 25, [0, 0, 0],
- [0, 0, 60], 0, 1.7, 1, 0, [40,15,120],
- [[1, 1, 1, 0.4],[1, 1, 1, 0.7],[1, 1, 1, 0.7],[1, 1, 1, 0.7],[1, 1, 1, 0.7],[1, 1, 1, 0.7],[1, 1, 1, 0.7],[1, 1, 1, 0]]
- , [0.5, 0.1], 1, 1, "", "", nukepos];
- _smoke setParticleRandom [0, [10, 10, 15], [15, 15, 7], 0, 0, [0, 0, 0, 0], 0, 0, 360];
- _smoke setDropInterval 0.002;
- [] spawn {
- playSound "Earthquake_04";
- sleep 5;
- playSound "Earthquake_04";
- sleep 5;
- playSound "Earthquake_04";
- sleep 5;
- playSound "Earthquake_04";
- sleep 5;
- playSound "Earthquake_04";
- sleep 5;
- playSound "Earthquake_04";
- sleep 5;
- };
- _Wave = "#particlesource" createVehicleLocal getpos nukepos;
- _Wave setParticleParams [["A3\Data_F\ParticleEffects\Universal\universal.p3d", 16, 7, 48], "", "Billboard", 1, 20, [0, 0, 0],
- [0, 0, 0], 0, 1.5, 1, 0, [50, 100], [[0.1, 0.1, 0.1, 0.5],
- [0.5, 0.5, 0.5, 0.5], [1, 1, 1, 0.3], [1, 1, 1, 0]], [1,0.5], 0.1, 1, "", "", nukepos];
- _Wave setParticleRandom [2, [20, 20, 20], [5, 5, 0], 0, 0, [0, 0, 0, 0.1], 0, 0];
- _Wave setParticleCircle [50, [-80, -80, 2.5]];
- _Wave setDropInterval 0.0002;
- _light = "#lightpoint" createVehicleLocal [((getpos nukepos select 0)),(getpos nukepos select 1),((getpos nukepos select 2)+500)];
- _light setLightAmbient[1500, 1200, 1000];
- _light setLightColor[1500, 1200, 1000];
- _light setLightBrightness 100000.0;
- if (mdh_nuke_colorcorrection > 0) then
- {
- [] spawn {
- "colorCorrections" ppEffectAdjust [2, 30, 0, [0.0, 0.0, 0.0, 0.0], [0.8*2, 0.5*2, 0.0, 0.7], [0.9, 0.9, 0.9, 0.0]];
- "colorCorrections" ppEffectCommit 0;
- "colorCorrections" ppEffectAdjust [1, 0.8, -0.001, [0.0, 0.0, 0.0, 0.0], [0.8*2, 0.5*2, 0.0, 0.7], [0.9, 0.9, 0.9, 0.0]];
- "colorCorrections" ppEffectCommit 3;
- "colorCorrections" ppEffectEnable true;
- "filmGrain" ppEffectEnable true;
- "filmGrain" ppEffectAdjust [0.02, 1, 1, 0.1, 1, false];
- "filmGrain" ppEffectCommit 5;
- };
- }
- else
- {
- [] spawn {
- "dynamicBlur" ppEffectEnable true;
- "dynamicBlur" ppEffectAdjust [1];
- "dynamicBlur" ppEffectCommit 1;
- "colorCorrections" ppEffectEnable true;
- "colorCorrections" ppEffectAdjust [0.8, 15, 0, [0.5, 0.5, 0.5, 0], [0.0, 0.0, 0.6, 2],[0.3, 0.3, 0.3, 0.1]];"colorCorrections" ppEffectCommit 0.4;
- "dynamicBlur" ppEffectAdjust [0.5];
- "dynamicBlur" ppEffectCommit 3;
- 0 setOvercast 0;
- sleep 0.1;
- _xHandle = []spawn
- {
- Sleep 1;
- "colorCorrections" ppEffectAdjust [1.0, 0.5, 0, [0.5, 0.5, 0.5, 0], [1.0, 1.0, 0.8, 0.4],[0.3, 0.3, 0.3, 0.1]];
- "colorCorrections" ppEffectCommit 2;
- };
- "dynamicBlur" ppEffectAdjust [2];
- "dynamicBlur" ppEffectCommit 1;
- "dynamicBlur" ppEffectAdjust [0.5];
- "dynamicBlur" ppEffectCommit 4;
- sleep 4.5;
- "colorCorrections" ppEffectAdjust [1, 1, 0, [0.5, 0.5, 0.5, 0], [1.0, 1.0, 0.8, 0.4],[0.3, 0.3, 0.3, 0.1]];"colorCorrections" ppEffectCommit 1; "colorCorrections" ppEffectEnable TRUE;
- "dynamicBlur" ppEffectAdjust [0];
- "dynamicBlur" ppEffectCommit 1;
- };
- };
- player spawn {
- enableCamShake true;
- addCamShake [10, 70, 25];
- sleep 70;
- enableCamShake false;
- };
- if(mdh_nuke_ash > 0) then {
- [] spawn {
- sleep 20;
- [] spawn {
- _pos = position player;
- _parray = [
- ["A3\Data_F\ParticleEffects\Universal\Universal", 16, 12, 8, 1],
- "",
- "Billboard",
- 1,
- 4,
- [0,0,0],
- [0,0,0],
- 1,
- 0.000001,
- 0,
- 1.4,
- [0.05,0.05],
- [[0.1,0.1,0.1,1]],
- [0,1],
- 0.2,
- 1.2,
- "",
- "",
- vehicle player
- ];
- mdh_ash = "#particlesource" createVehicleLocal _pos;
- mdh_ash setParticleParams _parray;
- mdh_ash setParticleRandom [0, [10, 10, 7], [0, 0, 0], 0, 0.01, [0, 0, 0, 0.1], 0, 0];
- mdh_ash setParticleCircle [0.0, [0, 0, 0]];
- mdh_ash setDropInterval 0.01;
- };
- };
- };
- if (mdh_nuke_destruction_zone > 0) then
- {
- {_x setdamage 1} forEach (nearestObjects [(getpos nukepos), [], mdh_nuke_destruction_zone]);
- };
- _Wave setDropInterval 0.001;
- deletevehicle _top;
- deletevehicle _top2;
- sleep 4.5;
- _i = 0;
- while {_i < 100} do
- {
- _light setLightBrightness 100.0 - _i;
- _i = _i + 1;
- sleep 0.1;
- };
- deleteVehicle _light;
- sleep 2;
- _smoke setParticleParams [["A3\Data_F\ParticleEffects\Universal\universal.p3d", 16, 7, 48, 1], "", "Billboard", 1, 25, [0, 0, 0],
- [0, 0, 45], 0, 1.7, 1, 0, [40,25,80],
- [[1, 1, 1, 0.2],[1, 1, 1, 0.3],[1, 1, 1, 0.3],[1, 1, 1, 0.3],[1, 1, 1, 0.3],[1, 1, 1, 0.3],[1, 1, 1, 0.3],[1, 1, 1, 0]]
- , [0.5, 0.1], 1, 1, "", "", nukepos];
- _Cone setDropInterval 0.01;
- _smoke setDropInterval 0.006;
- _Wave setDropInterval 0.001;
- sleep 2;
- _smoke setParticleParams [["A3\Data_F\ParticleEffects\Universal\universal.p3d", 16, 7, 48, 1], "", "Billboard", 1, 25, [0, 0, 0],
- [0, 0, 30], 0, 1.7, 1, 0, [40,25,80],
- [[1, 1, 1, 0.2],[1, 1, 1, 0.3],[1, 1, 1, 0.3],[1, 1, 1, 0.3],[1, 1, 1, 0.3],[1, 1, 1, 0.3],[1, 1, 1, 0.3],[1, 1, 1, 0]]
- , [0.5, 0.1], 1, 1, "", "", nukepos];
- _smoke setDropInterval 0.012;
- _Cone setDropInterval 0.02;
- _Wave setDropInterval 0.01;
- sleep 15;
- deleteVehicle _Wave;
- deleteVehicle _cone;
- deleteVehicle _smoke;
- deletevehicle nukepos;
- [] spawn {
- if(mdh_nuke_removecorrection > 0) then {
- sleep 25;
- "colorCorrections" ppEffectAdjust [1, 1, 0, [1, 1, 1, 0.0], [1, 1, 1, 1], [1, 1, 1, 0.0]];
- "colorCorrections" ppEffectCommit 0;
- "filmGrain" ppEffectEnable false;
- "filmGrain" ppEffectCommit 0;
- };
- };
- if(mdh_nuke_removeash > 0) then {
- sleep 25;
- deletevehicle mdh_ash;
- };
- };
- sleep 5;
- if(!isNil "nuke_vars") then {
- openMap [true,false];
- nuke_vars = nil;
- };
- };
- [_Wakkashhsbdhhagsggre,"BIS_fnc_Spawn",true,false] call BIS_FNC_MP;
- hintSilent parseText "<t size='1.2'>Loading Nuke Functions...</t><br/><t size='0.9'>The Map Will Open Once The Map Functions are Loaded!</t>";
- onMapSingleClick '[_pos,"PersonWhomMadeThis_Is_The_One_And_Only",true,false] spawn BIS_FNC_MP;openMap [false,false];onMapSingleClick""';
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