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NoSloppy

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Oct 3rd, 2020
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  1. StylePtr<Layers<
  2. //Color
  3. AudioFlicker<RotateColorsX<Variation,Red>,RotateColorsX<Variation,Rgb<128,0,0>>>,
  4. TransitionEffectL<TrConcat<TrInstant,Strobe<GreenYellow,Black,20,30>,TrFade<50>>,EFFECT_CLASH>,
  5. LocalizedClashL<BrownNoiseFlicker<Yellow,White,500>,100>,
  6. TransitionEffectL<TrConcat<TrWipeIn<300>,AlphaL<Rgb<128,0,0>,SmoothStep<Int<20000>,Int<2000>>>,TrJoin<TrSmoothFade<900>,TrWipe<700>>>,EFFECT_STAB>,
  7. TransitionEffectL<TrConcat<TrInstant,Strobe<GreenYellow,Black,20,30>,TrDelay<50>,AlphaL<Red,Int<6000>>,TrJoinR<TrWipe<50>,TrWipeIn<50>>>,EFFECT_BLAST>,
  8. BlastL<ColorSequence<400,Red,Green,Blue,White,Black>,400,250,401>,
  9. AlphaL<White,BlastF<400,300,100000>>,
  10. LockupTrL<Layers<Sparkle<RandomPerLEDFlicker<Red,Black>,White,300,500>,AlphaL<
  11. //Color
  12. Stripes<3500,3000,BrownNoiseFlicker<RotateColorsX<Variation,Red>,RandomPerLEDFlicker<RotateColorsX<Variation,Rgb<60,0,0>>,RotateColorsX<Variation,Rgb<255,50,50>>>,300>,RotateColorsX<Variation,Rgb<128,50,50>>>,
  13. SmoothStep<Scale<BladeAngle<>,Int<26500>,Int<12500>>,Int<2000>>>,
  14. AlphaL<
  15. //Color
  16. Stripes<3500,-3000,BrownNoiseFlicker<RotateColorsX<Variation,Red>,RandomPerLEDFlicker<RotateColorsX<Variation,Rgb<60,0,0>>,RotateColorsX<Variation,Rgb<255,50,50>>>,300>,RotateColorsX<Variation,Rgb<128,50,50>>>,
  17. SmoothStep<Scale<BladeAngle<>,Int<17500>,Int<3500>>,Int<-2000>>>>,TrInstant,TrInstant,SaberBase::LOCKUP_NORMAL>,
  18. LockupTrL<AlphaL<AudioFlicker<BrownNoiseFlicker<Strobe<Black,OrangeRed,20,25>,Yellow,400>,Rgb<180,180,180>>,Bump<Scale<BladeAngle<>,Int<22000>,Int<8000>>,Int<8000>>>,TrInstant,TrInstant,SaberBase::LOCKUP_NORMAL>,
  19. LockupTrL<AlphaL<BlinkingX<Yellow,BlinkingX<Rgb<255,20,20>,White,Int<150>,Scale<SlowNoise<Int<3000>>,Int<250>,Int<750>>>,Int<150>,Scale<SlowNoise<Int<3000>>,Int<100>,Int<900>>>,Bump<Scale<BladeAngle<>,Int<22000>,Int<8000>>,Int<2000>>>,TrConcat<TrInstant,Strobe<GreenYellow,Black,20,30>,TrFade<100>>,TrConcat<TrInstant,BrownNoiseFlicker<Yellow,Rgb<0,70,0>,30>,TrJoin<TrSmoothFade<200>,TrJoinR<TrWipeIn<200>,TrWipe<200>>>>,SaberBase::LOCKUP_NORMAL>,
  20. LockupTrL<AlphaL<AudioFlicker<BrownNoiseFlicker<Strobe<Black,OrangeRed,20,25>,Yellow,200>,White>,SmoothStep<Int<30000>,Int<2000>>>,TrConcat<TrInstant,Strobe<GreenYellow,Black,20,30>,TrFade<150>>,TrColorCycle<1500,-2000,100>,SaberBase::LOCKUP_DRAG>,
  21. ResponsiveLightningBlockL<RandomFlicker<Strobe<White,Rgb16<21301,0,65535>,50,10>,BrownNoiseFlicker<Rgb16<21301,0,65535>,Black,500>>,
  22. TrConcat<TrInstant,Strobe<GreenYellow,Black,20,30>,TrFade<150>>,
  23. TrConcat<TrInstant,Strobe<GreenYellow,Black,20,30>,TrDelay<30>,BrownNoiseFlicker<Rgb16<21301,0,65535>,Black,500>,TrJoinR<TrWipe<125>,TrWipeIn<125>>>>,
  24. LockupTrL<AlphaL<Mix<TwistAngle<>,Yellow,RandomPerLEDFlicker<Orange,OrangeRed>,BrownNoiseFlicker<Rgb16<20095,128,128>,Rgb16<35103,8175,298>,150>,StyleFire<Rgb16<20393,93,93>,Red,0,4,FireConfig<0,2000,5>,FireConfig<3000,0,0>,FireConfig<0,4000,0>>>,
  25. SmoothStep<Scale<TwistAngle<>,Int<24000>,Int<29000>>,Int<2000>>>, TrWipeIn<600>,TrColorCycle<1500,-2000,100>,SaberBase::LOCKUP_MELT>,
  26. InOutTrL<TrWipeSparkTip<White,250>,TrWipeInX<Int<700>>>>>(),
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