Advertisement
Guest User

Fortnite Private Server Testing With JavaScript, C++ and C#

a guest
Nov 15th, 2018
43
0
Never
Not a member of Pastebin yet? Sign Up, it unlocks many cool features!
text 14.03 KB | None | 0 0
  1. //B*fortnite server 5$ Has Loaded Successfully!.
  2.  
  3. B*fortnite > @TKLG / > by.User < /?
  4. ~= 0
  5. var USA = USA.$@prototypeS.USA
  6. var Europe = Europe.$@prototypeS.Europe
  7. var Asia = Asia.$@prototypeS.Asia
  8. var UsaEast = EastUS.$@prototypeS.UsaEast
  9. var USA = USA.$@prototypeS.USA
  10. var Europe = Europe.$@prototypeS.Europe
  11. var Asia = Asia.$@prototypeS.Asia
  12. var UsaEast = EastUS.$@prototypeS.UsaEast
  13. var USA = USA.$@prototypeS.USA
  14. var Europe = Europe.$@prototypeS.Europe
  15. var Asia = Asia.$@prototypeS.Asia
  16. var UsaEast = EastUS.$@prototypeS.UsaEast
  17. ~= 1
  18. //UI..INTERFACE 2.0 © PYTHON!
  19. int(cy + xy, cx + xa);
  20. int float = 50;
  21. int(px) >/< = worth/2 = px
  22. void StartUp(*^)
  23. CreateCanvas(400, 600,px)
  24. float == false;
  25. //UI..INTERFACE 2.0 © PYTHON!
  26.  
  27. if float == (Triggerd, < 1) then
  28. Get(Triggerd_Connection_Protected)(H_BB):GetService"ProtectService_HBB" ( _remote (NCC)/ tri/d/ true)
  29. if (Triggerd_Connection_Protected) then ( _remoteFalse, !true!)
  30.  
  31. ?/<ban EceService.GetService(connect(by.prototype(had9@KAJhgd0123KJAGD02))*)/ ,By_UserID* <
  32. connect > B*fortnite.server.prototype.$(adj291lhd8ag2dlas8f201fyAHWd92F)@TKLG = function(connect) {
  33. // >>...
  34. };
  35. return;
  36. connect > B*fortnite.server.prototype.$(adj291lhd8ag2dlas8f201fyAHWd92F)@TKLG = function(connect) {
  37. // >>...
  38. };
  39. return;
  40. connect > B*fortnite.server.prototype.$(adj291lhd8ag2dlas8f201fyAHWd92F)@TKLG = function(connect) {
  41. // >>...
  42. };
  43. return;
  44. connect > B*fortnite.server.prototype.$(adj291lhd8ag2dlas8f201fyAHWd92F)@TKLG = function(connect) {
  45. // >>...
  46. };
  47. return;
  48. connect > B*fortnite.server.prototype.$(adj291lhd8ag2dlas8f201fyAHWd92F)@TKLG = function(connect) {
  49. // >>...
  50. };
  51. return;
  52. connect > B*fortnite.server.prototype.$(adj291lhd8ag2dlas8f201fyAHWd92F)@TKLG = function(connect) {
  53. // >>...
  54. };
  55. return;
  56. connect > B*fortnite.server.prototype.$(adj291lhd8ag2dlas8f201fyAHWd92F)@TKLG = function(connect) {
  57. // >>...
  58. };
  59. return;
  60. connect > B*fortnite.server.prototype.$(adj291lhd8ag2dlas8f201fyAHWd92F)@TKLG = function(connect) {
  61. // >>...
  62. };
  63. return;
  64. connect > B*fortnite.server.prototype.$(adj291lhd8ag2dlas8f201fyAHWd92F)@TKLG = function(connect) {
  65. // >>...
  66. };
  67. return;
  68. connect > B*fortnite.server.prototype.$(adj291lhd8ag2dlas8f201fyAHWd92F)@TKLG = function(connect) {
  69. // >>...
  70. };
  71. return;
  72. connect > B*fortnite.server.prototype.$(adj291lhd8ag2dlas8f201fyAHWd92F)@TKLG = function(connect) {
  73. // >>...
  74. };
  75. return;
  76. connect > B*fortnite.server.prototype.$(adj291lhd8ag2dlas8f201fyAHWd92F)@TKLG = function(connect) {
  77. // >>...
  78. };
  79. return;
  80. connect > B*fortnite.server.prototype.$(adj291lhd8ag2dlas8f201fyAHWd92F)@TKLG = function(connect) {
  81. // >>...
  82. };
  83. return;
  84. connect > B*fortnite.server.prototype.$(adj291lhd8ag2dlas8f201fyAHWd92F)@TKLG = function(connect) {
  85. // >>...
  86. };
  87. return;
  88. connect > B*fortnite.server.prototype.$(adj291lhd8ag2dlas8f201fyAHWd92F)@TKLG = function(connect) {
  89. // >>...
  90. };
  91. return;
  92. connect > B*fortnite.server.prototype.$(adj291lhd8ag2dlas8f201fyAHWd92F)@TKLG = function(connect) {
  93. // >>...
  94. // no function() then return true = (EQUAL)/>r)
  95. };
  96. return;
  97. connect > B*fortnite.server.prototype.$(adj291lhd8ag2dlas8f201fyAHWd92F)@TKLG = function(connect) {
  98. // >>...
  99. };
  100. return;
  101. connect > B*fortnite.server.prototype.$(adj291lhd8ag2dlas8f201fyAHWd92F)@TKLG = function(connect) {
  102. // >>...
  103. };
  104. return;
  105. connect > B*fortnite.server.prototype.$(adj291lhd8ag2dlas8f201fyAHWd92F)@TKLG = function(connect) {
  106. // >>...
  107. };
  108. return;
  109. connect > B*fortnite.server.prototype.$(adj291lhd8ag2dlas8f201fyAHWd92F)@TKLG = function(connect) {
  110. // >>...
  111. };
  112. return;
  113. connect > B*fortnite.server.prototype.$(adj291lhd8ag2dlas8f201fyAHWd92F)@TKLG = function(connect) {
  114. // >>...
  115. };
  116. return;
  117. connect > B*fortnite.server.prototype.$(adj291lhd8ag2dlas8f201fyAHWd92F)@TKLG = function(connect) {
  118. // >>...
  119. };
  120. return;
  121. connect > B*fortnite.server.prototype.$(adj291lhd8ag2dlas8f201fyAHWd92F)@TKLG = function(connect) {
  122. // >>...
  123. };
  124. return;
  125. connect > B*fortnite.server.prototype.$(adj291lhd8ag2dlas8f201fyAHWd92F)@TKLG = function(connect) {
  126. // >>...
  127. };
  128. return;
  129. connect > B*fortnite.server.prototype.$(adj291lhd8ag2dlas8f201fyAHWd92F)@TKLG = function(connect) {
  130. // >>...
  131. };
  132. return;
  133. connect > B*fortnite.server.prototype.$(adj291lhd8ag2dlas8f201fyAHWd92F)@TKLG = function(connect) {
  134. // >>...
  135. };
  136. return;
  137. connect > B*fortnite.server.prototype.$(adj291lhd8ag2dlas8f201fyAHWd92F)@TKLG = function(connect) {
  138. // >>...
  139. };
  140. return;
  141. connect > B*fortnite.server.prototype.$(adj291lhd8ag2dlas8f201fyAHWd92F)@TKLG = function(connect) {
  142. // >>...
  143. };
  144. return;
  145. connect > B*fortnite.server.prototype.$(adj291lhd8ag2dlas8f201fyAHWd92F)@TKLG = function(connect) {
  146. // >>...
  147. };
  148. return;
  149. connect > B*fortnite.server.prototype.$(adj291lhd8ag2dlas8f201fyAHWd92F)@TKLG = function(connect) {
  150. // >>...
  151. };
  152. return;
  153. connect > B*fortnite.server.prototype.$(adj291lhd8ag2dlas8f201fyAHWd92F)@TKLG = function(connect) {
  154. // >>...
  155. };
  156. return;
  157. connect > B*fortnite.server.prototype.$(adj291lhd8ag2dlas8f201fyAHWd92F)@TKLG = function(connect) {
  158. // >>...
  159. };
  160. return;
  161. connect > B*fortnite.server.prototype.$(adj291lhd8ag2dlas8f201fyAHWd92F)@TKLG = function(connect) {
  162. // >>...
  163. };
  164. return;
  165. connect > B*fortnite.server.prototype.$(adj291lhd8ag2dlas8f201fyAHWd92F)@TKLG = function(connect) {
  166. // >>...
  167. };
  168. return;
  169. connect > B*fortnite.server.prototype.$(adj291lhd8ag2dlas8f201fyAHWd92F)@TKLG = function(connect) {
  170. // >>...
  171. };
  172. return;
  173. connect > B*fortnite.server.prototype.$(adj291lhd8ag2dlas8f201fyAHWd92F)@TKLG = function(connect) {
  174. // >>...
  175. };
  176. return;
  177. connect > B*fortnite.server.prototype.$(adj291lhd8ag2dlas8f201fyAHWd92F)@TKLG = function(connect) {
  178. // >>...
  179. };
  180. return;
  181. connect > B*fortnite.server.prototype.$(adj291lhd8ag2dlas8f201fyAHWd92F)@TKLG = function(connect) {
  182. // >>...
  183. };
  184. return;
  185. connect > B*fortnite.server.prototype.$(adj291lhd8ag2dlas8f201fyAHWd92F)@TKLG = function(connect) {
  186. // >>...
  187. };
  188. return;
  189. connect > B*fortnite.server.prototype.$(adj291lhd8ag2dlas8f201fyAHWd92F)@TKLG = function(connect) {
  190. // >>...
  191. };
  192. return;
  193. connect > B*fortnite.server.prototype.$(adj291lhd8ag2dlas8f201fyAHWd92F)@TKLG = function(connect) {
  194. // >>...
  195. };
  196. return;
  197. connect > B*fortnite.server.prototype.$(adj291lhd8ag2dlas8f201fyAHWd92F)@TKLG = function(connect) {
  198. // >>...
  199. };
  200. return;
  201. connect > B*fortnite.server.prototype.$(adj291lhd8ag2dlas8f201fyAHWd92F)@TKLG = function(connect) {
  202. // >>...
  203. };
  204. return;
  205. connect > B*fortnite.server.prototype.$(adj291lhd8ag2dlas8f201fyAHWd92F)@TKLG = function(connect) {
  206. // >>...
  207. };
  208. return;
  209. connect > B*fortnite.server.prototype.$(adj291lhd8ag2dlas8f201fyAHWd92F)@TKLG = function(connect) {
  210. // >>...
  211. }
  212. connect > B*fortnite.server.prototype.$(adj291lhd8ag2dlas8f201fyAHWd92F)@TKLG = function(connect) {
  213. // >>...
  214. };
  215. return;
  216. connect > B*fortnite.server.prototype.$(adj291lhd8ag2dlas8f201fyAHWd92F)@TKLG = function(connect) {
  217. // >>...
  218. };
  219. return;
  220. connect > B*fortnite.server.prototype.$(adj291lhd8ag2dlas8f201fyAHWd92F)@TKLG = function(connect) {
  221. // >>...
  222. };
  223. return;
  224. connect > B*fortnite.server.prototype.$(adj291lhd8ag2dlas8f201fyAHWd92F)@TKLG = function(connect) {
  225. // >>...
  226. };
  227. return;
  228. connect > B*fortnite.server.prototype.$(adj291lhd8ag2dlas8f201fyAHWd92F)@TKLG = function(connect) {
  229. // >>...
  230. }
  231. connect > B*fortnite.server.prototype.$(adj291lhd8ag2dlas8f201fyAHWd92F)@TKLG = function(connect) {
  232. // >>...
  233. };
  234. return;
  235. connect > B*fortnite.server.prototype.$(adj291lhd8ag2dlas8f201fyAHWd92F)@TKLG = function(connect) {
  236. // >>...
  237. };
  238. return;
  239. connect > B*fortnite.server.prototype.$(adj291lhd8ag2dlas8f201fyAHWd92F)@TKLG = function(connect) {
  240. // >>...
  241. };
  242. return;
  243. connect > B*fortnite.server.prototype.$(adj291lhd8ag2dlas8f201fyAHWd92F)@TKLG = function(connect) {
  244. // >>...
  245. };
  246. connect > B*fortnite.server.prototype.$(adj291lhd8ag2dlas8f201fyAHWd92F)@TKLG = function(connect) {
  247. // >>...
  248. };
  249. return;
  250. connect > B*fortnite.server.prototype.$(adj291lhd8ag2dlas8f201fyAHWd92F)@TKLG = function(connect) {
  251. // >>...
  252. };
  253. return;
  254. connect > B*fortnite.server.prototype.$(adj291lhd8ag2dlas8f201fyAHWd92F)@TKLG = function(connect) {
  255. // >>...
  256. };
  257. return;
  258. connect > B*fortnite.server.prototype.$(adj291lhd8ag2dlas8f201fyAHWd92F)@TKLG = function(connect) {
  259. // >>...
  260. };
  261. connect > B*fortnite.server.prototype.$(adj291lhd8ag2dlas8f201fyAHWd92F)@TKLG = function(connect) {
  262. // >>...
  263. };
  264. return;
  265. connect > B*fortnite.server.prototype.$(adj291lhd8ag2dlas8f201fyAHWd92F)@TKLG = function(connect) {
  266. // >>...
  267. };
  268. return;
  269. connect > B*fortnite.server.prototype.$(adj291lhd8ag2dlas8f201fyAHWd92F)@TKLG = function(connect) {
  270. // >>...
  271. };
  272. return;
  273. connect > B*fortnite.server.prototype.$(adj291lhd8ag2dlas8f201fyAHWd92F)@TKLG = function(connect) {
  274. // >>...
  275. };
  276. connect > B*fortnite.server.prototype.$(adj291lhd8ag2dlas8f201fyAHWd92F)@TKLG = function(connect) {
  277. // >>...
  278. };
  279. return;
  280. connect > B*fortnite.server.prototype.$(adj291lhd8ag2dlas8f201fyAHWd92F)@TKLG = function(connect) {
  281. // >>...
  282. };
  283. return;
  284. connect > B*fortnite.server.prototype.$(adj291lhd8ag2dlas8f201fyAHWd92F)@TKLG = function(connect) {
  285. // >>...
  286. };
  287. return;
  288. connect > B*fortnite.server.prototype.$(adj291lhd8ag2dlas8f201fyAHWd92F)@TKLG = function(connect) {
  289. // >>...
  290. };
  291. connect > B*fortnite.server.prototype.$(adj291lhd8ag2dlas8f201fyAHWd92F)@TKLG = function(connect) {
  292. // >>...
  293. };
  294. return;
  295. connect > B*fortnite.server.prototype.$(adj291lhd8ag2dlas8f201fyAHWd92F)@TKLG = function(connect) {
  296. // >>...
  297. };
  298. return;
  299. connect > B*fortnite.server.prototype.$(adj291lhd8ag2dlas8f201fyAHWd92F)@TKLG = function(connect) {
  300. // >>...
  301. };
  302. return;
  303. connect > B*fortnite.server.prototype.$(adj291lhd8ag2dlas8f201fyAHWd92F)@TKLG = function(connect) {
  304. // >>...
  305. };
  306. connect > B*fortnite.server.prototype.$(adj291lhd8ag2dlas8f201fyAHWd92F)@TKLG = function(connect) {
  307. // >>...
  308. };
  309. return;
  310. connect > B*fortnite.server.prototype.$(adj291lhd8ag2dlas8f201fyAHWd92F)@TKLG = function(connect) {
  311. // >>...
  312. };
  313. return;
  314. connect > B*fortnite.server.prototype.$(adj291lhd8ag2dlas8f201fyAHWd92F)@TKLG = function(connect) {
  315. // >>...
  316. };
  317. return;
  318. connect > B*fortnite.server.prototype.$(adj291lhd8ag2dlas8f201fyAHWd92F)@TKLG = function(connect) {
  319. // >>...
  320. };
  321. connect > B*fortnite.server.prototype.$(adj291lhd8ag2dlas8f201fyAHWd92F)@TKLG = function(connect) {
  322. // >>...
  323. };
  324. return;
  325. connect > B*fortnite.server.prototype.$(adj291lhd8ag2dlas8f201fyAHWd92F)@TKLG = function(connect) {
  326. // >>...
  327. };
  328. return;
  329. connect > B*fortnite.server.prototype.$(adj291lhd8ag2dlas8f201fyAHWd92F)@TKLG = function(connect) {
  330. // >>...
  331. };
  332. return;
  333. connect > B*fortnite.server.prototype.$(adj291lhd8ag2dlas8f201fyAHWd92F)@TKLG = function(connect) {
  334. // >>...
  335. };
  336.  
  337.  
  338.  
  339. return; </> adj291lhd8ag2dlas8f201fyAHWd92F("ProtectService_HBB") /*
  340.  
  341.  
  342.  
  343. (~~^>_remoteFalse > H_BB(GetService:"H_BB")
  344.  
  345.  
  346. QQQBBB elseif ~= FFCC/by/ProtectService_HBB"KAJhgd0123KJAGD02",,>!<
  347.  
  348. elseif ~= >!< and (_remoteFalse) then
  349. connect>/by.prototype:VVC23331948302' <get _Maginzex34 ? _Maginzex64/.Value = Value ++, I:cosec I++
  350.  
  351. {0, 0 I}then_remote = > int(REMOTE ,I) = _remote(true_ _remoteFalse/)
  352.  
  353.  
  354. elseif got(>!</_Maginzex34/>) then
  355.  
  356. local(string(value("Message")),_UserID*)
  357. print("Success!", inServe/" ..print \n ");
  358.  
  359. int(cy + x, cx + x);
  360. int float = 50;
  361. int(px) >/< = worth/2 = px
  362. void StartUp(*^)
  363. CreateCanvas(400, 600,px)
  364. float == false;
  365. notStroke();
  366. backStroke(false);
  367.  
  368. Message>by.prototype(connect(server.Name>'ConnectVSDService')-_remoteFalse))
  369. ConnectVSDService"Vad2-dajNCa02hDA"' by_int '(Get'ID*') then
  370.  
  371. for (var i = fortnite.l++() ,length - 1; i >= 0; i--) {
  372. fortnite[i++ ,length ()
  373. ]}
  374.  
  375.  
  376. setTimeout(function() {}, ^3.000000 / 4);
  377. local ConnectVSDService = function(Void-dajNCa02hDA({B*fortnite.server}
  378.  
  379. end)>~(B*fortnite.server _remoteFalse)'adj291lhd8ag2dlas8f201fyAHWd92F'>!<"adj291lhd8ag2dlas8f201fyAHWd92F"
  380. while B*fortnite.server do
  381. _Maginzex64 =>!<= then_remote(true(_Maginzex34));
  382.  
  383. QQQ{BBB_x _HBBSERV;}
  384.  
  385. else;
  386.  
  387. >!<(true,_Maginzex34);
  388. by_NUM(0/2 got(NILL ~= _Maginzex64) % autoFitToWindow({
  389. %69 %67 %83 %92 &23 &0 &1
  390. ~>connect(function(B*fortnite.server));
  391. }))
  392.  
  393. repeat( x32.bit("B*fortnite.server") x64.bit("ProtectService_HBB") ,true);
  394.  
  395.  
  396. elseif(&60 then_remote, true Enum.Server"adj291lhd8ag2dlas8f201fyAHWd92F")
  397.  
  398.  
  399. //Bug Fixer / Counter
  400. local server_amount = server.BugAmount( 0 );
  401. while server == running(countamount);
  402. amountcounter = function (i then v);
  403. got(i , v):Connect(for (<<(var i = BugAmount.length - 1; i >= 0; i++) {
  404. BugAmount[i, function(amountcounter)]
  405. })
  406.  
  407. if server_amount BugAmount <= 2 then
  408. BugFixerService:connect(byService = ("BugFixGame/r9203829402032330"), true)
  409. Game.requestType = "Https//.. BugService".Detected (
  410. loadstring By_UserID("www.pastbin.com/raw/3402048a2b") waitfor(Detection.."Ended":isA(["Remotes"]endl))/1)
  411. end function(amountcounter);
  412. if not "Remotes" then
  413. return(amountcounter(function));
  414.  
  415.  
  416.  
  417.  
  418.  
  419.  
  420.  
  421.  
  422.  
  423.  
  424.  
  425. void mainStartUp()
  426. {
  427.  
  428. got(var Gui IsA:("GUI"), _Maginzex34 !> _Maginzex64
  429. Enum.text.Labtext == "431C < F438" console.Enum(Bosnian)IsA:(language) LabtextBosnian == "442C < F49"/
  430. ShowGui = function(PYTHON..Gui..mainStartUp << endl && endl2);
  431.  
  432. //Server Settings Coming Soon!
  433. // Programmed And Scripted By Jeff V.Loacnh & Thomas sacrney jr!
  434. //B*fortnite Server Contains Optimized Performance for low end pc's And Boost your FPS upto 20-60
  435. //It also contains private server to play on / optimized playground!
  436. // -- DESCLAIMER--
  437. //it may include your account ban so use it on your own risk :)
  438.  
  439. // THANK YOU FOR USING OUR SERVER!.
  440.  
  441. language > loadstring(.Detection autoFitToWindow(/Bosnian/)
  442. //Server Settings uskoro!
  443. //Programirani i skriptirani od Jeff V.Loacnh & Thomas sacrney jr!
  444. //B * fortnite Server sadrži optimizovane performanse za niske računare i poboljšanje FPS do 20-60
  445. //Takođe sadrži privatni server za igranje na / optimiziranom igralištu!
  446. // -- Odricanje od odgovornosti --
  447. //to može uključiti zabranu vašeg računa tako da ga koristite na sopstveni rizik :)
  448.  
  449. //HVALA VAM ZA USLUGE NAŠE SERVERA !.
  450. }
Advertisement
Add Comment
Please, Sign In to add comment
Advertisement