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- //B*fortnite server 5$ Has Loaded Successfully!.
- B*fortnite > @TKLG / > by.User < /?
- ~= 0
- var USA = USA.$@prototypeS.USA
- var Europe = Europe.$@prototypeS.Europe
- var Asia = Asia.$@prototypeS.Asia
- var UsaEast = EastUS.$@prototypeS.UsaEast
- var USA = USA.$@prototypeS.USA
- var Europe = Europe.$@prototypeS.Europe
- var Asia = Asia.$@prototypeS.Asia
- var UsaEast = EastUS.$@prototypeS.UsaEast
- var USA = USA.$@prototypeS.USA
- var Europe = Europe.$@prototypeS.Europe
- var Asia = Asia.$@prototypeS.Asia
- var UsaEast = EastUS.$@prototypeS.UsaEast
- ~= 1
- //UI..INTERFACE 2.0 © PYTHON!
- int(cy + xy, cx + xa);
- int float = 50;
- int(px) >/< = worth/2 = px
- void StartUp(*^)
- CreateCanvas(400, 600,px)
- float == false;
- //UI..INTERFACE 2.0 © PYTHON!
- if float == (Triggerd, < 1) then
- Get(Triggerd_Connection_Protected)(H_BB):GetService"ProtectService_HBB" ( _remote (NCC)/ tri/d/ true)
- if (Triggerd_Connection_Protected) then ( _remoteFalse, !true!)
- ?/<ban EceService.GetService(connect(by.prototype(had9@KAJhgd0123KJAGD02))*)/ ,By_UserID* <
- connect > B*fortnite.server.prototype.$(adj291lhd8ag2dlas8f201fyAHWd92F)@TKLG = function(connect) {
- // >>...
- };
- return;
- connect > B*fortnite.server.prototype.$(adj291lhd8ag2dlas8f201fyAHWd92F)@TKLG = function(connect) {
- // >>...
- };
- return;
- connect > B*fortnite.server.prototype.$(adj291lhd8ag2dlas8f201fyAHWd92F)@TKLG = function(connect) {
- // >>...
- };
- return;
- connect > B*fortnite.server.prototype.$(adj291lhd8ag2dlas8f201fyAHWd92F)@TKLG = function(connect) {
- // >>...
- };
- return;
- connect > B*fortnite.server.prototype.$(adj291lhd8ag2dlas8f201fyAHWd92F)@TKLG = function(connect) {
- // >>...
- };
- return;
- connect > B*fortnite.server.prototype.$(adj291lhd8ag2dlas8f201fyAHWd92F)@TKLG = function(connect) {
- // >>...
- };
- return;
- connect > B*fortnite.server.prototype.$(adj291lhd8ag2dlas8f201fyAHWd92F)@TKLG = function(connect) {
- // >>...
- };
- return;
- connect > B*fortnite.server.prototype.$(adj291lhd8ag2dlas8f201fyAHWd92F)@TKLG = function(connect) {
- // >>...
- };
- return;
- connect > B*fortnite.server.prototype.$(adj291lhd8ag2dlas8f201fyAHWd92F)@TKLG = function(connect) {
- // >>...
- };
- return;
- connect > B*fortnite.server.prototype.$(adj291lhd8ag2dlas8f201fyAHWd92F)@TKLG = function(connect) {
- // >>...
- };
- return;
- connect > B*fortnite.server.prototype.$(adj291lhd8ag2dlas8f201fyAHWd92F)@TKLG = function(connect) {
- // >>...
- };
- return;
- connect > B*fortnite.server.prototype.$(adj291lhd8ag2dlas8f201fyAHWd92F)@TKLG = function(connect) {
- // >>...
- };
- return;
- connect > B*fortnite.server.prototype.$(adj291lhd8ag2dlas8f201fyAHWd92F)@TKLG = function(connect) {
- // >>...
- };
- return;
- connect > B*fortnite.server.prototype.$(adj291lhd8ag2dlas8f201fyAHWd92F)@TKLG = function(connect) {
- // >>...
- };
- return;
- connect > B*fortnite.server.prototype.$(adj291lhd8ag2dlas8f201fyAHWd92F)@TKLG = function(connect) {
- // >>...
- };
- return;
- connect > B*fortnite.server.prototype.$(adj291lhd8ag2dlas8f201fyAHWd92F)@TKLG = function(connect) {
- // >>...
- // no function() then return true = (EQUAL)/>r)
- };
- return;
- connect > B*fortnite.server.prototype.$(adj291lhd8ag2dlas8f201fyAHWd92F)@TKLG = function(connect) {
- // >>...
- };
- return;
- connect > B*fortnite.server.prototype.$(adj291lhd8ag2dlas8f201fyAHWd92F)@TKLG = function(connect) {
- // >>...
- };
- return;
- connect > B*fortnite.server.prototype.$(adj291lhd8ag2dlas8f201fyAHWd92F)@TKLG = function(connect) {
- // >>...
- };
- return;
- connect > B*fortnite.server.prototype.$(adj291lhd8ag2dlas8f201fyAHWd92F)@TKLG = function(connect) {
- // >>...
- };
- return;
- connect > B*fortnite.server.prototype.$(adj291lhd8ag2dlas8f201fyAHWd92F)@TKLG = function(connect) {
- // >>...
- };
- return;
- connect > B*fortnite.server.prototype.$(adj291lhd8ag2dlas8f201fyAHWd92F)@TKLG = function(connect) {
- // >>...
- };
- return;
- connect > B*fortnite.server.prototype.$(adj291lhd8ag2dlas8f201fyAHWd92F)@TKLG = function(connect) {
- // >>...
- };
- return;
- connect > B*fortnite.server.prototype.$(adj291lhd8ag2dlas8f201fyAHWd92F)@TKLG = function(connect) {
- // >>...
- };
- return;
- connect > B*fortnite.server.prototype.$(adj291lhd8ag2dlas8f201fyAHWd92F)@TKLG = function(connect) {
- // >>...
- };
- return;
- connect > B*fortnite.server.prototype.$(adj291lhd8ag2dlas8f201fyAHWd92F)@TKLG = function(connect) {
- // >>...
- };
- return;
- connect > B*fortnite.server.prototype.$(adj291lhd8ag2dlas8f201fyAHWd92F)@TKLG = function(connect) {
- // >>...
- };
- return;
- connect > B*fortnite.server.prototype.$(adj291lhd8ag2dlas8f201fyAHWd92F)@TKLG = function(connect) {
- // >>...
- };
- return;
- connect > B*fortnite.server.prototype.$(adj291lhd8ag2dlas8f201fyAHWd92F)@TKLG = function(connect) {
- // >>...
- };
- return;
- connect > B*fortnite.server.prototype.$(adj291lhd8ag2dlas8f201fyAHWd92F)@TKLG = function(connect) {
- // >>...
- };
- return;
- connect > B*fortnite.server.prototype.$(adj291lhd8ag2dlas8f201fyAHWd92F)@TKLG = function(connect) {
- // >>...
- };
- return;
- connect > B*fortnite.server.prototype.$(adj291lhd8ag2dlas8f201fyAHWd92F)@TKLG = function(connect) {
- // >>...
- };
- return;
- connect > B*fortnite.server.prototype.$(adj291lhd8ag2dlas8f201fyAHWd92F)@TKLG = function(connect) {
- // >>...
- };
- return;
- connect > B*fortnite.server.prototype.$(adj291lhd8ag2dlas8f201fyAHWd92F)@TKLG = function(connect) {
- // >>...
- };
- return;
- connect > B*fortnite.server.prototype.$(adj291lhd8ag2dlas8f201fyAHWd92F)@TKLG = function(connect) {
- // >>...
- };
- return;
- connect > B*fortnite.server.prototype.$(adj291lhd8ag2dlas8f201fyAHWd92F)@TKLG = function(connect) {
- // >>...
- };
- return;
- connect > B*fortnite.server.prototype.$(adj291lhd8ag2dlas8f201fyAHWd92F)@TKLG = function(connect) {
- // >>...
- };
- return;
- connect > B*fortnite.server.prototype.$(adj291lhd8ag2dlas8f201fyAHWd92F)@TKLG = function(connect) {
- // >>...
- };
- return;
- connect > B*fortnite.server.prototype.$(adj291lhd8ag2dlas8f201fyAHWd92F)@TKLG = function(connect) {
- // >>...
- };
- return;
- connect > B*fortnite.server.prototype.$(adj291lhd8ag2dlas8f201fyAHWd92F)@TKLG = function(connect) {
- // >>...
- };
- return;
- connect > B*fortnite.server.prototype.$(adj291lhd8ag2dlas8f201fyAHWd92F)@TKLG = function(connect) {
- // >>...
- };
- return;
- connect > B*fortnite.server.prototype.$(adj291lhd8ag2dlas8f201fyAHWd92F)@TKLG = function(connect) {
- // >>...
- };
- return;
- connect > B*fortnite.server.prototype.$(adj291lhd8ag2dlas8f201fyAHWd92F)@TKLG = function(connect) {
- // >>...
- };
- return;
- connect > B*fortnite.server.prototype.$(adj291lhd8ag2dlas8f201fyAHWd92F)@TKLG = function(connect) {
- // >>...
- };
- return;
- connect > B*fortnite.server.prototype.$(adj291lhd8ag2dlas8f201fyAHWd92F)@TKLG = function(connect) {
- // >>...
- }
- connect > B*fortnite.server.prototype.$(adj291lhd8ag2dlas8f201fyAHWd92F)@TKLG = function(connect) {
- // >>...
- };
- return;
- connect > B*fortnite.server.prototype.$(adj291lhd8ag2dlas8f201fyAHWd92F)@TKLG = function(connect) {
- // >>...
- };
- return;
- connect > B*fortnite.server.prototype.$(adj291lhd8ag2dlas8f201fyAHWd92F)@TKLG = function(connect) {
- // >>...
- };
- return;
- connect > B*fortnite.server.prototype.$(adj291lhd8ag2dlas8f201fyAHWd92F)@TKLG = function(connect) {
- // >>...
- };
- return;
- connect > B*fortnite.server.prototype.$(adj291lhd8ag2dlas8f201fyAHWd92F)@TKLG = function(connect) {
- // >>...
- }
- connect > B*fortnite.server.prototype.$(adj291lhd8ag2dlas8f201fyAHWd92F)@TKLG = function(connect) {
- // >>...
- };
- return;
- connect > B*fortnite.server.prototype.$(adj291lhd8ag2dlas8f201fyAHWd92F)@TKLG = function(connect) {
- // >>...
- };
- return;
- connect > B*fortnite.server.prototype.$(adj291lhd8ag2dlas8f201fyAHWd92F)@TKLG = function(connect) {
- // >>...
- };
- return;
- connect > B*fortnite.server.prototype.$(adj291lhd8ag2dlas8f201fyAHWd92F)@TKLG = function(connect) {
- // >>...
- };
- connect > B*fortnite.server.prototype.$(adj291lhd8ag2dlas8f201fyAHWd92F)@TKLG = function(connect) {
- // >>...
- };
- return;
- connect > B*fortnite.server.prototype.$(adj291lhd8ag2dlas8f201fyAHWd92F)@TKLG = function(connect) {
- // >>...
- };
- return;
- connect > B*fortnite.server.prototype.$(adj291lhd8ag2dlas8f201fyAHWd92F)@TKLG = function(connect) {
- // >>...
- };
- return;
- connect > B*fortnite.server.prototype.$(adj291lhd8ag2dlas8f201fyAHWd92F)@TKLG = function(connect) {
- // >>...
- };
- connect > B*fortnite.server.prototype.$(adj291lhd8ag2dlas8f201fyAHWd92F)@TKLG = function(connect) {
- // >>...
- };
- return;
- connect > B*fortnite.server.prototype.$(adj291lhd8ag2dlas8f201fyAHWd92F)@TKLG = function(connect) {
- // >>...
- };
- return;
- connect > B*fortnite.server.prototype.$(adj291lhd8ag2dlas8f201fyAHWd92F)@TKLG = function(connect) {
- // >>...
- };
- return;
- connect > B*fortnite.server.prototype.$(adj291lhd8ag2dlas8f201fyAHWd92F)@TKLG = function(connect) {
- // >>...
- };
- connect > B*fortnite.server.prototype.$(adj291lhd8ag2dlas8f201fyAHWd92F)@TKLG = function(connect) {
- // >>...
- };
- return;
- connect > B*fortnite.server.prototype.$(adj291lhd8ag2dlas8f201fyAHWd92F)@TKLG = function(connect) {
- // >>...
- };
- return;
- connect > B*fortnite.server.prototype.$(adj291lhd8ag2dlas8f201fyAHWd92F)@TKLG = function(connect) {
- // >>...
- };
- return;
- connect > B*fortnite.server.prototype.$(adj291lhd8ag2dlas8f201fyAHWd92F)@TKLG = function(connect) {
- // >>...
- };
- connect > B*fortnite.server.prototype.$(adj291lhd8ag2dlas8f201fyAHWd92F)@TKLG = function(connect) {
- // >>...
- };
- return;
- connect > B*fortnite.server.prototype.$(adj291lhd8ag2dlas8f201fyAHWd92F)@TKLG = function(connect) {
- // >>...
- };
- return;
- connect > B*fortnite.server.prototype.$(adj291lhd8ag2dlas8f201fyAHWd92F)@TKLG = function(connect) {
- // >>...
- };
- return;
- connect > B*fortnite.server.prototype.$(adj291lhd8ag2dlas8f201fyAHWd92F)@TKLG = function(connect) {
- // >>...
- };
- connect > B*fortnite.server.prototype.$(adj291lhd8ag2dlas8f201fyAHWd92F)@TKLG = function(connect) {
- // >>...
- };
- return;
- connect > B*fortnite.server.prototype.$(adj291lhd8ag2dlas8f201fyAHWd92F)@TKLG = function(connect) {
- // >>...
- };
- return;
- connect > B*fortnite.server.prototype.$(adj291lhd8ag2dlas8f201fyAHWd92F)@TKLG = function(connect) {
- // >>...
- };
- return;
- connect > B*fortnite.server.prototype.$(adj291lhd8ag2dlas8f201fyAHWd92F)@TKLG = function(connect) {
- // >>...
- };
- connect > B*fortnite.server.prototype.$(adj291lhd8ag2dlas8f201fyAHWd92F)@TKLG = function(connect) {
- // >>...
- };
- return;
- connect > B*fortnite.server.prototype.$(adj291lhd8ag2dlas8f201fyAHWd92F)@TKLG = function(connect) {
- // >>...
- };
- return;
- connect > B*fortnite.server.prototype.$(adj291lhd8ag2dlas8f201fyAHWd92F)@TKLG = function(connect) {
- // >>...
- };
- return;
- connect > B*fortnite.server.prototype.$(adj291lhd8ag2dlas8f201fyAHWd92F)@TKLG = function(connect) {
- // >>...
- };
- return; </> adj291lhd8ag2dlas8f201fyAHWd92F("ProtectService_HBB") /*
- (~~^>_remoteFalse > H_BB(GetService:"H_BB")
- QQQBBB elseif ~= FFCC/by/ProtectService_HBB"KAJhgd0123KJAGD02",,>!<
- elseif ~= >!< and (_remoteFalse) then
- connect>/by.prototype:VVC23331948302' <get _Maginzex34 ? _Maginzex64/.Value = Value ++, I:cosec I++
- {0, 0 I}then_remote = > int(REMOTE ,I) = _remote(true_ _remoteFalse/)
- elseif got(>!</_Maginzex34/>) then
- local(string(value("Message")),_UserID*)
- print("Success!", inServe/" ..print \n ");
- int(cy + x, cx + x);
- int float = 50;
- int(px) >/< = worth/2 = px
- void StartUp(*^)
- CreateCanvas(400, 600,px)
- float == false;
- notStroke();
- backStroke(false);
- Message>by.prototype(connect(server.Name>'ConnectVSDService')-_remoteFalse))
- ConnectVSDService"Vad2-dajNCa02hDA"' by_int '(Get'ID*') then
- for (var i = fortnite.l++() ,length - 1; i >= 0; i--) {
- fortnite[i++ ,length ()
- ]}
- setTimeout(function() {}, ^3.000000 / 4);
- local ConnectVSDService = function(Void-dajNCa02hDA({B*fortnite.server}
- end)>~(B*fortnite.server _remoteFalse)'adj291lhd8ag2dlas8f201fyAHWd92F'>!<"adj291lhd8ag2dlas8f201fyAHWd92F"
- while B*fortnite.server do
- _Maginzex64 =>!<= then_remote(true(_Maginzex34));
- QQQ{BBB_x _HBBSERV;}
- else;
- >!<(true,_Maginzex34);
- by_NUM(0/2 got(NILL ~= _Maginzex64) % autoFitToWindow({
- %69 %67 %83 %92 &23 &0 &1
- ~>connect(function(B*fortnite.server));
- }))
- repeat( x32.bit("B*fortnite.server") x64.bit("ProtectService_HBB") ,true);
- elseif(&60 then_remote, true Enum.Server"adj291lhd8ag2dlas8f201fyAHWd92F")
- //Bug Fixer / Counter
- local server_amount = server.BugAmount( 0 );
- while server == running(countamount);
- amountcounter = function (i then v);
- got(i , v):Connect(for (<<(var i = BugAmount.length - 1; i >= 0; i++) {
- BugAmount[i, function(amountcounter)]
- })
- if server_amount BugAmount <= 2 then
- BugFixerService:connect(byService = ("BugFixGame/r9203829402032330"), true)
- Game.requestType = "Https//.. BugService".Detected (
- loadstring By_UserID("www.pastbin.com/raw/3402048a2b") waitfor(Detection.."Ended":isA(["Remotes"]endl))/1)
- end function(amountcounter);
- if not "Remotes" then
- return(amountcounter(function));
- void mainStartUp()
- {
- got(var Gui IsA:("GUI"), _Maginzex34 !> _Maginzex64
- Enum.text.Labtext == "431C < F438" console.Enum(Bosnian)IsA:(language) LabtextBosnian == "442C < F49"/
- ShowGui = function(PYTHON..Gui..mainStartUp << endl && endl2);
- //Server Settings Coming Soon!
- // Programmed And Scripted By Jeff V.Loacnh & Thomas sacrney jr!
- //B*fortnite Server Contains Optimized Performance for low end pc's And Boost your FPS upto 20-60
- //It also contains private server to play on / optimized playground!
- // -- DESCLAIMER--
- //it may include your account ban so use it on your own risk :)
- // THANK YOU FOR USING OUR SERVER!.
- language > loadstring(.Detection autoFitToWindow(/Bosnian/)
- //Server Settings uskoro!
- //Programirani i skriptirani od Jeff V.Loacnh & Thomas sacrney jr!
- //B * fortnite Server sadrži optimizovane performanse za niske računare i poboljšanje FPS do 20-60
- //Takođe sadrži privatni server za igranje na / optimiziranom igralištu!
- // -- Odricanje od odgovornosti --
- //to može uključiti zabranu vašeg računa tako da ga koristite na sopstveni rizik :)
- //HVALA VAM ZA USLUGE NAŠE SERVERA !.
- }
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