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- ======================================
- Life in the Village 1.17 --> Life in the Village 1.18
- ======================================
- Added:
- - Maple Syrup
- Updated:
- Better Animal Models (Better Animal Models 1.12.2-5.2.1 --> Better Animal Models 1.12.2-5.3.0):
- Better Animal Models 1.12.2-5.3.0:
- * Add ocelot
- * Update wolf model
- * Add jeb_ name to sheep
- * Fix pigs not showing saddles
- * Update steppe/sophisticated wolves
- * Add collars to wolves
- Better With Mods (BetterWithMods-1.12-2.3.20-1027.jar --> BetterWithMods-1.12-2.3.21.jar):
- BetterWithMods-1.12-2.3.21.jar:
- This is a manual build
- * Fixes (hopefully) Hemp seeds crashing sometimes in certain conditions
- * Makes the Saw rotate on Turntables
- * Makes Well Buckets only collect water if they are dipped into water using a Pulley
- * Makes Screwpumps collect water in tanks placed above the output (configurable)
- BetterWithMods-1.12-2.3.20-1037.jar:
- Add Russian translation for mod and documentation - thanks Polyacov_Yury
- Add Chinese translation for documentation - thanks tian051011
- BetterWithMods-1.12-2.3.20-1035.jar:
- Fix [//gitlab.com/BetterWithMods/1.12/BetterWithMods/issues/1294" rel="noopener nofollow" target="_blank">https://gitlab.com/BetterWithMods/1.12/BetterWithMods/issues/1294]()" data-original="#1294" data-link="false" data-link-reference="false" data-project="6580434" data-issue="17296234" data-reference-type="issue" data-container="body" data-placement="bottom" data-original-title="[1.12-2.3.8] Stoked fire does not comply to doFireTick gamerule">#1294: only break and set fire to blocks if doFireTick for stoked fire - Yuriy
- BetterWithMods-1.12-2.3.20-1033.jar:
- Add @SideOnly to all addInformation overrides, fixes some incompatibility with Sponge - thanks to gabizou for helping track this down.
- BetterWithMods-1.12-2.3.20-1031.jar:
- Add config for adding food value override
- Show all kiln blocks in JEI
- Put the applecore stuff in the right place
- Stop attempts to get natural states of blocks that are not ice
- Add zh_cn documentation translation - Thanks Moko
- Building Gadgets (BuildingGadgets-2.7.4.jar --> BuildingGadgets-2.8.2.jar):
- BuildingGadgets-2.8.2.jar:
- [2.8.2 - 1.12.2] - 2020-03-18
- Just some fixes, mostly for Dire's and all of our sanity. Modes are mostly fixed again...
- Changed
- * We no longer harvest blocks if in creative and instead just set them to air
- Fixed
- * When in creative, blocks would drop on undo and build actions due to harvesting the block instead of setting to air
- * Range for the Builder and Exchanger surface modes now is capped correctly. 1 = 1, 2 = 3x3, 3=3x3, 4=5x5, 5=5x5 and so on.
- * The max range config is now respected instead of ignored when setting the range :D
- BuildingGadgets-2.8.1.jar:
- [2.8.1 - 1.12.2] - 2020-02-23
- Woops, I broke it. Dank Nulls now work again with some other nice improvements for one of the final 1.12.2 versions. This version comes with some rewrites on the inventory system so please post any issues to the [Building Gadgets Github](https://github.com/Direwolf20-MC/BuildingGadgets/issues/new/)
- Changed
- * Rewrote how the Gadgets insert items back into the inventories, It now follows in the extracting systems footsteps and flows from the Linked inventory to the Players inventory and finally looking for any inventory bound inventories (Dank Null)
- * Added the Astral Sorcery Flare to the blacklist by default as it causes some odd issues with the Copy Paste Gadget.
- Fixed
- * Fixed the Dank Null support that I removed by accident.. Woops, sorry about that.
- * Fixed the Gadgets being able to build above the world height (and below)
- * Fixed the Gadgets being able to select our Effect Block (The one that shrinks and grows). This was mostly an issue in Creative.
- BuildingGadgets-2.8.0.jar:
- [2.8.0 - 1.12.2] - 2020-02-19
- Firstly, 12 MILLION downloads and counting! What a milestone. Thank you to everyone who has downloaded and enjoyed BuildingGadgets! Secondly 2.8.0 of BuildingGadgets marks the first of what I hope to be only a few final releases for 1.12.2. We have big plans for 1.14 onwards and hope to see all of you in the newer Minecraft versions :heart:
- Changed
- * Rewrote the way we extract items from inventories. We now have an actual defined flow of Remote / Bound inventory then Player inventory. This also fixes some weird issues with having partly enough items in one or the other inventory.
- Fixed
- * Fixed a pretty major dupe bug using the exchanger and some DireDurps! (Huge thanks to [dh458](https://github.com/dh458))
- * Sudo Fixed a few crashes by catching their errors instead of crashing Minecraft. Seems fair... :D
- Removed
- * Removed some console spam, sorry about that. Sometimes debug code sneaks it way into a release.
- Chance Cubes (ChanceCubes 1.12.2-5.0.1.339 --> ChanceCubes 1.12.2-5.0.2.345):
- ChanceCubes 1.12.2-5.0.2.345:
- Last planned 1.12.2 release!
- * Added commands to list disabled rewards
- * Fixed issue with Profiles not resetting on servers after a player logs out and then back in
- * Added Random Item and Random Block dynamic values
- * Random item can now only return ones that show up in a tab
- Comforts (comforts-1.12.2-1.4.1.2.jar --> comforts-1.12.2-1.4.1.3.jar):
- comforts-1.12.2-1.4.1.3.jar:
- 1.4.1.3
- ----------------
- Changed
- * Added Spanish translation, thanks OdinsRagnarok!
- Cosmetic Armor Reworked (CosmeticArmorReworked-1.12.2-v4a.jar --> CosmeticArmorReworked-1.12.2-v4b.jar):
- CosmeticArmorReworked-1.12.2-v4b.jar:
- Fix incompatibility with Armourer's Workshop. (If this introduces other incompatibilities with other mods, please let me know)
- Cyclops Core (CyclopsCore-1.12.2-1.6.0.jar --> CyclopsCore-1.12.2-1.6.1.jar):
- CyclopsCore-1.12.2-1.6.1.jar:
- As always, don't forget to backup your world before updating!
- Fixes:
- * Fix crash when reading DimPos client-side for a non-default dimension
- Closes CyclopsMC/IntegratedDynamics#806
- FTB Library (FTBLib-5.4.4.5.jar --> FTBLib-5.4.7.0.jar):
- FTBLib-5.4.7.0.jar:
- * You guessed it, same bugfix attempt #4.. or 5? I lost count
- FTBLib-5.4.6.0.jar:
- * Maybe it finally works now? Honestly getting kinda tired from this same bug haunting me from version to version
- FTBLib-5.4.5.1.jar:
- * Another attempt at fixing the crash
- FTBLib-5.4.5.0.jar:
- Experimental version that should fix bugs related to player logging in crashing server
- JourneyMap (journeymap-1.12.2-5.5.7 --> journeymap-1.12.2-5.7.0):
- journeymap-1.12.2-5.7.0:
- JourneyMap 1.12.2-5.7.0 for Minecraft 1.12.2
- Requirements:
- * Java 8
- * Minecraft 1.12.2
- * Forge 14.23.5.2768
- General Information:
- * See [http://journeymap.info/]() for information about how to install and use this mod, rules about inclusion in modpacks, translation, etc.
- * See [http://journeymap.info/Support]() for information on getting technical support.
- * Implements [JourneyMap API v1.12-1.4]()
- CHANGELOG (2020-02-25-17:11:49):
- 5.7.0
- * Brand new Webmap
- journeymap-1.12.2-5.5.9:
- JourneyMap 1.12.2-5.5.9 for Minecraft 1.12.2
- Requirements:
- * Java 8
- * Minecraft 1.12.2
- * Forge 14.23.5.2768
- General Information:
- * See [http://journeymap.info/]() for information about how to install and use this mod, rules about inclusion in modpacks, translation, etc.
- * See [http://journeymap.info/Support]() for information on getting technical support.
- * Implements [JourneyMap API v1.12-1.4]()
- CHANGELOG (2020-02-12-12:16:29):
- 5.5.9
- * Expanded Radar optimization
- journeymap-1.12.2-5.5.8:
- JourneyMap 1.12.2-5.5.8 for Minecraft 1.12.2
- Requirements:
- * Java 8
- * Minecraft 1.12.2
- * Forge 14.23.5.2768
- General Information:
- * See [http://journeymap.info/]() for information about how to install and use this mod, rules about inclusion in modpacks, translation, etc.
- * See [http://journeymap.info/Support]() for information on getting technical support.
- * Implements [JourneyMap API v1.12-1.4]()
- CHANGELOG (2020-02-01-12:56:12):
- 5.5.8
- * Updated google maps api for Chinese users
- * Fixed: Map auto switching to cave map when server has cave mapping disabled, thus displaying a blank map.
- * Fixed: NPE when mods do not properly implement fake players.
- Level Up! Reloaded (levelup2-1.2.1.jar --> levelup2-1.2.4.jar):
- levelup2-1.2.4.jar:
- Fix level sync bugs for real this time
- levelup2-1.2.3.jar:
- Fix bugs with new level syncing logic
- levelup2-1.2.2.jar:
- Buffed mining skill
- Add skill screen keybind
- Add "add level" button to skill screen
- Fix syncing issue with server-to-client packet
- LibraryEx (LibraryEx-1.12.2-1.0.12.jar --> LibraryEx-1.12.2-1.1.1.jar):
- LibraryEx-1.12.2-1.1.1.jar:
- Fixed biome data blocks being null
- Made biome data manager return an empty biome data instead of null
- LibraryEx-1.12.2-1.1.0.jar:
- Removed api structure
- Reworked biome data manager/registry
- Living Enchantment (Living Enchantment 3.2.0 --> Living Enchantment 3.2.1):
- Living Enchantment 3.2.1:
- Added support for traditional chinese language (zh_tw)
- Minecolonies (minecolonies-1.12.2-0.10.592-RELEASE-universal.jar --> minecolonies-1.12.2-0.10.772-RELEASE-universal.jar):
- minecolonies-1.12.2-0.10.772-RELEASE-universal.jar:
- Minecolonies Changelog
- Version: 1.12.2-0.10.772-RELEASE
- * Schematics112 (#4440)
- Nordic Barracks Fix * Hotfix damage and home happiness indicators beeing displayed incorrectly. (#4386) * Rework raiders and fix raider issues. (#4331)
- * Rework raiders and fix raider issues.
- * rebalance raid sizes and improve stuck handling
- *
- Schematics112 (#4349)
- *
- Dark Oak Miner Fix
- * bump structurize
- * Hotfix to avoid info loss on pathpoint
- minecolonies-1.12.2-0.10.769-BETA-universal.jar:
- Minecolonies Changelog
- Version: 1.12.2-0.10.769-BETA
- * Schematics112 (#4440)
- Nordic Barracks Fix
- minecolonies-1.12.2-0.10.767-ALPHA-universal.jar:
- Minecolonies Changelog
- Version: 1.12.2-0.10.767-ALPHA
- * Schematics112 (#4440)
- Nordic Barracks Fix
- minecolonies-1.12.2-0.10.749-BETA-universal.jar:
- Minecolonies Changelog
- Version: 1.12.2-0.10.749-BETA
- * Hotfix damage and home happiness indicators beeing displayed incorrectly. (#4386)
- *
- Rework raiders and fix raider issues. (#4331)
- *
- Rework raiders and fix raider issues.
- * rebalance raid sizes and improve stuck handling
- minecolonies-1.12.2-0.10.735-ALPHA-universal.jar:
- Minecolonies Changelog
- Version: 1.12.2-0.10.735-ALPHA
- * Hotfix damage and home happiness indicators beeing displayed incorrectly. (#4386)
- minecolonies-1.12.2-0.10.734-ALPHA-universal.jar:
- Minecolonies Changelog
- Version: 1.12.2-0.10.734-ALPHA
- *
- Rework raiders and fix raider issues. (#4331)
- *
- Rework raiders and fix raider issues.
- * rebalance raid sizes and improve stuck handling
- minecolonies-1.12.2-0.10.725-BETA-universal.jar:
- Minecolonies Changelog
- Version: 1.12.2-0.10.725-BETA
- *
- Schematics112 (#4349)
- *
- Dark Oak Miner Fix
- * bump structurize
- * Hotfix to avoid info loss on pathpoint
- minecolonies-1.12.2-0.10.722-ALPHA-universal.jar:
- Minecolonies Changelog
- Version: 1.12.2-0.10.722-ALPHA
- *
- Schematics112 (#4349)
- *
- Dark Oak Miner Fix
- minecolonies-1.12.2-0.10.721-ALPHA-universal.jar:
- Minecolonies Changelog
- Version: 1.12.2-0.10.721-ALPHA
- * bump structurize
- minecolonies-1.12.2-0.10.719-ALPHA-universal.jar:
- Minecolonies Changelog
- Version: 1.12.2-0.10.719-ALPHA
- * Hotfix to avoid info loss on pathpoint
- minecolonies-1.12.2-0.10.714-RELEASE-universal.jar:
- Minecolonies Changelog
- Version: 1.12.2-0.10.714-RELEASE
- *
- Schematics112 (#4335)
- *
- Enchanter scan fixes
- * Nordic Warehouse fix
- * Nordic Deliveryman
- * hotfix the hotfix
- * hotfix archer
- * hotfix #4328
- * Merge branch 'fix/fixes-1.12' into version/1.12
- * fix #4305
- * fix port
- * fix #4288
- * fix #4292
- * fix #4300
- * Hotfix pathing type crash (#4298)
- Hotfix pathing type crash * Hotfix pathing type crash (#4295)
- Hotfix pathing type crash
- minecolonies-1.12.2-0.10.711-BETA-universal.jar:
- Minecolonies Changelog
- Version: 1.12.2-0.10.711-BETA
- *
- Schematics112 (#4335)
- *
- Enchanter scan fixes
- * Nordic Warehouse fix
- * Nordic Deliveryman
- * hotfix the hotfix
- * hotfix archer
- * hotfix #4328
- * Merge branch 'fix/fixes-1.12' into version/1.12
- * fix #4305
- * fix port
- * fix #4288
- * fix #4292
- * fix #4300
- * Hotfix pathing type crash (#4298)
- Hotfix pathing type crash * Hotfix pathing type crash (#4295)
- Hotfix pathing type crash
- minecolonies-1.12.2-0.10.707-ALPHA-universal.jar:
- Minecolonies Changelog
- Version: 1.12.2-0.10.707-ALPHA
- *
- Schematics112 (#4335)
- *
- Enchanter scan fixes
- * Nordic Warehouse fix
- * Nordic Deliveryman
- minecolonies-1.12.2-0.10.703-ALPHA-universal.jar:
- Minecolonies Changelog
- Version: 1.12.2-0.10.703-ALPHA
- * hotfix the hotfix
- minecolonies-1.12.2-0.10.702-ALPHA-universal.jar:
- Minecolonies Changelog
- Version: 1.12.2-0.10.702-ALPHA
- * hotfix archer
- minecolonies-1.12.2-0.10.698-ALPHA-universal.jar:
- Minecolonies Changelog
- Version: 1.12.2-0.10.698-ALPHA
- * hotfix #4328
- minecolonies-1.12.2-0.10.685-ALPHA-universal.jar:
- Minecolonies Changelog
- Version: 1.12.2-0.10.685-ALPHA
- * Merge branch 'fix/fixes-1.12' into version/1.12
- * fix #4305
- * fix port
- * fix #4288
- * fix #4292
- * fix #4300
- minecolonies-1.12.2-0.10.682-ALPHA-universal.jar:
- Minecolonies Changelog
- Version: 1.12.2-0.10.682-ALPHA
- * Hotfix pathing type crash (#4298)
- Hotfix pathing type crash
- minecolonies-1.12.2-0.10.681-ALPHA-universal.jar:
- Minecolonies Changelog
- Version: 1.12.2-0.10.681-ALPHA
- * Hotfix pathing type crash (#4295)
- Hotfix pathing type crash
- minecolonies-1.12.2-0.10.679-RELEASE-universal.jar:
- Minecolonies Changelog
- Version: 1.12.2-0.10.679-RELEASE
- * Enchanter scan fixes (#4271)
- Enchanter scan fixes * Fix guards not always sitting while sleeping (#4286)
- Hotfix guards sleeping while standing * Added Inventory Tweak support (#4254)
- * Added Inventory Tweak support
- * Hotfix #4241
- * Schematics (#4257)
- All hut/styles rescanned, including enchanters. * Translation fr_FR (#4251)
- Update french translations * Fix citizen limit calculation v1.12 (#4229)
- * Fix citizen limit calculation. Now Calculates on building upgrade/destruction. Recalculates after colony load, instead of reading old values. Recruitment of additional guards over the citizen hut limit now works. Level 0 guard-buildings no longer count towards the limit.
- Fix itemrack hooks beeing overwritten on load, backported from 1.14.
- *
- fix rack upgrade
- *
- update citizen limit upon all assigns/removes/building upgrade/destruction
- *
- fix TH UI issues
- * Merge branch 'testing/1.12' into version/1.12
- * Merge branch 'version/1.12' into testing/1.12
- * hotfix #4220
- * Various fixes (#4224)
- Further crafter fixes Improve the way miner requests resources Allow the dark oak themed herders to use more space Add greater pickup delay for lumberjack for dynamic trees * Fix/#4190 (#4210)
- Fix issues related to transferring items. Improve sleeping (better performance, more regular wakeup calls for daily jobs) * Add Permission Check to Visitor Notification (#4215)
- Adds a Forge Permission check to see if a player's entering or leaving a village should trigger a message to the village owners. * Add patreon to test server whitelist * I updated incorrect translate Ancient Tom (#4207)
- fix russian translation for ancient tome * Fix pathfinding crash (#4182)
- fix pathfinding crash * Several fixes (#4203)
- Fix the quantity to be crafted Fixes the way we display allies/feuds Fix problem when switching between singleplayer worlds where colony view data got messed up * Schematics (#4198)
- minor schematic fixes * Port/several fixes (#4200)
- Avoid guards getting stuck Fix builder placing blocks on cancel. Fix crafter count calc Fix crafter dumping and telling dman to bring it Fix calculation of builder blocks * Hotfix exception when crafting (#4162)
- Hotfix for crafting, no longer inserts on slot -1. * Hotfix Dman AI to work again * update aitargets (#4145)
- Updates some tickrates for our AI's and fixed a bug where herder workers would not pick up items around them as intended * Multiple Colonies (#4117)
- Adding a possibility to allow multiple colonies, one per world only, since the current code seems to already be written for that. * Fix builder view not updating client side (#4140)
- Fixes the builders building resource not updating on client side when clicked, so that clicking fast works now. * Merge remote-tracking branch 'origin/version/1.12' into testing/1.12 * Merge branch 'testing/1.12' into origin/version/1.12 * Merge remote-tracking branch 'origin/version/1.12' into testing/1.12 * [Draft] [1.12.2] Info Tabs (#4122)
- Adds dynamically added information tabs to worker huts (dynamically based on lang entries) Adds info button and tab to builder and lumberjack for now. * Rpg msging 1.12 (#4132)
- There are different types of interactions which result in different trees, different messages, validators and response options.
- Each response type has:
- One inquiry: The message displayed to the player Response options: Options the player can use to respond Validator: A predicate which checks if the interaction is still valid. At the moment we have two specific types of Interactions:
- StandardInteraction Which has the response options you can see in the top screenshot. It has a validator based on the citizenData only.
- PosBased Same response options but the validator receives besides the citizenData more special data (the pos).
- If a validator requires more information (PoS, ItemStack, Block, ChunkPos, IToken, etc) you setup a new interactionResponseHandler similarly to the PoSBased one and register and set it up in the ModInteractions.
- All these interactions inherit the ServerInteraction (only exists on the server side), the ClientInteraction handler exists only on the client and when triggered it sends a message back to the server to invoke the one on the server side.
- To setup an interaction of the citizen follow the following steps:
- 1: Setup a validator and add it to the ModValidators in a static block on top of the class where you use it.
- 2: Trigger the interaction in the citizen and reference the validator you used above.
- This is part 1 of this interaction handling. It adds:
- The framework for handling The GUI setup for generic handling. All currently basic citizen interactions. Request System integration Followup Tasks:
- ChitChat status based interactions While testing this I found some bugs and fixed them:
- All furnace based jobs had problems detecting a broken furnace Fisherman had problem with position finding when in water and had problems detecting wrong rods. * hotfix building tool is null issue for 1.12 * hotfix advancement crash * Sleeping guard feature (#4104)
- Guards received a new sleeping feature Added sleeping and levelup particles Guards AI/Combat and stats got a little rework and should work more smooth * Add correct pathfinding shutdown to 1.12.2 (hotfix) * Hotfix advancements NPE (#4107)
- fix colony crash on startup * DRAFT: Information Tabs and Advancements (#3944)
- Adds in Advancements as a form of Guide through the mod * Added a backup to the sorting function in case some exception occurs. (#4098) * improve state typing/add dynamic tick rates (#4056)
- * changing base state type to IState to not be AI dependent
- * Adding tickrate into the statemachine, so it can dynamically skip ticks
- * Fixed textures merging. (#4085)
- Just a small fix for the textures that are merging on the lumberjack model block, when you see the block from under. No visual difference, but the problem disappear. * Merge branch 'version/1.12' into testing/1.12 * fix dynamic claim issue * Feature/empty hut counter (#4038)
- getJobName method added to View. getMaxInhabitants method added to View. Additions to logic in getting the total max jobs. * hotfix restriction issues * Fix/msg clientside (#4065)
- Fixes an exception on the server because the wrong class is used. * Fix/dman unblock (#4063)
- Add that dman which is inactive doesn't get tasks When dman gets reactivated he tries to reassign requests which were assigned to the player * Hotfix packets and netty memory leak (#4061)
- *
- * hotfix packets and netty memory leak
- *
- * forgot bugger
- * add enchanter recipe (hotfix)
- * Updated README for windows (#4054)
- Updated README for windows * Enchanter (#4024)
- the enchanter has a GUI where you can set from who he will drain experience
- he will walk to these workers daily and drain some experience (you can set how many levels per day)
- there is a chance of him enchanting randomly something while draining (side effect)
- if he has a high enough experience level he will request enchanted tomes
- he will enchant this tome with a random enchantment, depending on his level, there is a chance to get high level enchantments A few notes a) It is probably one of the nicest workers to watch working b) He takes only 50% of the xp he gains (because he is very skilled) but this percentage is configurable in the config file c) you can configure which books he can produce in the config file as well So, also modded enchantments work
- Also adds potential max, to allow to recruit workers if there is a free space for the guard tower. * Improve/fix some chunk data issues (#4036)
- * - removed unecessary chunk load counter which goes out of sync
- *
- made sure the chunk is mark dirty whenever the capability data changes
- *
- * fix 3 claim logic issues
- *
- * fix chunk claim caches
- * fix backup loading re-claim
- *
- Disable crusher and sifter from learning recipes (#4045)
- *
- fix crusher or sifter responding to 2x2 requests (by disabling teaching them)
- *
- * fix subscribers add when the spawn is claimed (#4033)
- *
- fix permissions to not get overwritten by older permission versions (upgrade issue)
- * Translation (#4029)
- Immensive 1.12 language update * Added empty huts counter (#4005)
- Added empty huts counter * Schematics (#4021)
- Update jungle schematic style and fix several other schematics * Improve backup loading (#4004)
- * - fix colony readNbt not always resetting existing lists
- *
- Add backup loading on worldload when the cap is missing a non-deleted colony.
- *
- * fix loading to all existing & missing files
- *
- * add javadoc
- *
- * only load once
- *
- * update building removal warning condition
- *
- * forgot the reset
- *
- * add permission map clear on read
- * - improve active condition and view send rate
- * - fix chunk data/claim issue (#4013)
- * 1.14 fixes (#4002)
- Respect native workOrder order * Subscriber and colony tick improvements (#3995)
- Changes proposed in this pull request: Feature chunkload Colonies now save the position of claimed chunks which are loaded, which is used to see if the colony is loaded/parts of it are loaded. Feature subscribers In this I've changed the way subscriber adding works, aswell as some internal structure of it.
- Subscribers(players who receive colony views) are no longer constantly pulled from the server's playerlist each tick, instead they're added/removed on chunk enter. Which adds little overhead at all as we're already loading the chunk claim on chunk enter. Those which are added on chunk enter are called/saved as close subscribers, aka subscribers close to the colony.
- In addition we're storing important players with global permissions on login/logoff, those are used for out of colony functionality like keeping the colony active when chunks are loaded, or receiving important messages of stuff happening within the colony like a raider event. Atm owners and officer have those perms.
- Feature Colony Ticks Introduces states to the colony Simplifies ticking logic and makes it about 3x faster Reworked some older ticking logic stuff The basic idea is that states for a colony lets us freely control what the colony updates in each state. For now there are three states:
- Active: All managers /other things updated/tick as usual Unloaded: Only logic which should tick even when the colony chunks are not loaded, requires a player(global subscriber) online for the colony with certain permissions. Inactive: Colony does nothing except occasionally checking if it needs to go into another state. Using the statemachine for this allows us to define transitions for logic which needs to be executed on ticks, simply by choosing in which state it should tick, giving it a function to execute and specifying at which rate we need the updates. Regarding performance this makes our colonies require about three times less tim...
- minecolonies-1.12.2-0.10.675-BETA-universal.jar:
- Minecolonies Changelog
- Version: 1.12.2-0.10.675-BETA
- * Enchanter scan fixes (#4271)
- Enchanter scan fixes * Fix guards not always sitting while sleeping (#4286)
- Hotfix guards sleeping while standing
- minecolonies-1.12.2-0.10.673-ALPHA-universal.jar:
- Minecolonies Changelog
- Version: 1.12.2-0.10.673-ALPHA
- * Enchanter scan fixes (#4271)
- Enchanter scan fixes
- minecolonies-1.12.2-0.10.671-ALPHA-universal.jar:
- Minecolonies Changelog
- Version: 1.12.2-0.10.671-ALPHA
- * Fix guards not always sitting while sleeping (#4286)
- Hotfix guards sleeping while standing
- minecolonies-1.12.2-0.10.668-BETA-universal.jar:
- Minecolonies Changelog
- Version: 1.12.2-0.10.668-BETA
- *
- Added Inventory Tweak support (#4254)
- *
- Added Inventory Tweak support
- * Hotfix #4241
- * Schematics (#4257)
- All hut/styles rescanned, including enchanters. * Translation fr_FR (#4251)
- Update french translations
- minecolonies-1.12.2-0.10.665-ALPHA-universal.jar:
- Minecolonies Changelog
- Version: 1.12.2-0.10.665-ALPHA
- *
- Added Inventory Tweak support (#4254)
- *
- Added Inventory Tweak support
- minecolonies-1.12.2-0.10.662-ALPHA-universal.jar:
- Minecolonies Changelog
- Version: 1.12.2-0.10.662-ALPHA
- * Hotfix #4241
- minecolonies-1.12.2-0.10.658-ALPHA-universal.jar:
- Minecolonies Changelog
- Version: 1.12.2-0.10.658-ALPHA
- * Schematics (#4257)
- All hut/styles rescanned, including enchanters.
- minecolonies-1.12.2-0.10.657-ALPHA-universal.jar:
- Minecolonies Changelog
- Version: 1.12.2-0.10.657-ALPHA
- * Translation fr_FR (#4251)
- Update french translations
- minecolonies-1.12.2-0.10.654-BETA-universal.jar:
- Minecolonies Changelog
- Version: 1.12.2-0.10.654-BETA
- *
- Fix citizen limit calculation v1.12 (#4229)
- *
- Fix citizen limit calculation. Now Calculates on building upgrade/destruction. Recalculates after colony load, instead of reading old values. Recruitment of additional guards over the citizen hut limit now works. Level 0 guard-buildings no longer count towards the limit.
- Fix itemrack hooks beeing overwritten on load, backported from 1.14.
- *
- fix rack upgrade
- *
- update citizen limit upon all assigns/removes/building upgrade/destruction
- *
- fix TH UI issues
- minecolonies-1.12.2-0.10.646-ALPHA-universal.jar:
- Minecolonies Changelog
- Version: 1.12.2-0.10.646-ALPHA
- *
- Fix citizen limit calculation v1.12 (#4229)
- *
- Fix citizen limit calculation. Now Calculates on building upgrade/destruction. Recalculates after colony load, instead of reading old values. Recruitment of additional guards over the citizen hut limit now works. Level 0 guard-buildings no longer count towards the limit.
- Fix itemrack hooks beeing overwritten on load, backported from 1.14.
- *
- fix rack upgrade
- *
- update citizen limit upon all assigns/removes/building upgrade/destruction
- *
- fix TH UI issues
- minecolonies-1.12.2-0.10.630-BETA-universal.jar:
- Minecolonies Changelog
- Version: 1.12.2-0.10.630-BETA
- * Merge branch 'testing/1.12' into version/1.12
- minecolonies-1.12.2-0.10.626-BETA-universal.jar:
- Minecolonies Changelog
- Version: 1.12.2-0.10.626-BETA
- * Merge branch 'version/1.12' into testing/1.12
- * hotfix #4220
- * Various fixes (#4224)
- Further crafter fixes Improve the way miner requests resources Allow the dark oak themed herders to use more space Add greater pickup delay for lumberjack for dynamic trees * Fix/#4190 (#4210)
- Fix issues related to transferring items. Improve sleeping (better performance, more regular wakeup calls for daily jobs) * Add Permission Check to Visitor Notification (#4215)
- Adds a Forge Permission check to see if a player's entering or leaving a village should trigger a message to the village owners. * Add patreon to test server whitelist * I updated incorrect translate Ancient Tom (#4207)
- fix russian translation for ancient tome * Fix pathfinding crash (#4182)
- fix pathfinding crash * Several fixes (#4203)
- Fix the quantity to be crafted Fixes the way we display allies/feuds Fix problem when switching between singleplayer worlds where colony view data got messed up * Schematics (#4198)
- minor schematic fixes * Port/several fixes (#4200)
- Avoid guards getting stuck Fix builder placing blocks on cancel. Fix crafter count calc Fix crafter dumping and telling dman to bring it Fix calculation of builder blocks * Hotfix exception when crafting (#4162)
- Hotfix for crafting, no longer inserts on slot -1. * Hotfix Dman AI to work again * update aitargets (#4145)
- Updates some tickrates for our AI's and fixed a bug where herder workers would not pick up items around them as intended * Multiple Colonies (#4117)
- Adding a possibility to allow multiple colonies, one per world only, since the current code seems to already be written for that. * Fix builder view not updating client side (#4140)
- Fixes the builders building resource not updating on client side when clicked, so that clicking fast works now.
- minecolonies-1.12.2-0.10.625-ALPHA-universal.jar:
- Minecolonies Changelog
- Version: 1.12.2-0.10.625-ALPHA
- * Merge branch 'testing/1.12' into version/1.12
- * Merge branch 'version/1.12' into testing/1.12
- * Merge remote-tracking branch 'origin/version/1.12' into testing/1.12
- * Merge branch 'testing/1.12' into origin/version/1.12
- * Merge remote-tracking branch 'origin/version/1.12' into testing/1.12
- * Merge branch 'version/1.12' into testing/1.12
- minecolonies-1.12.2-0.10.623-ALPHA-universal.jar:
- Minecolonies Changelog
- Version: 1.12.2-0.10.623-ALPHA
- * hotfix #4220
- minecolonies-1.12.2-0.10.622-ALPHA-universal.jar:
- Minecolonies Changelog
- Version: 1.12.2-0.10.622-ALPHA
- * Various fixes (#4224)
- Further crafter fixes Improve the way miner requests resources Allow the dark oak themed herders to use more space Add greater pickup delay for lumberjack for dynamic trees * Fix/#4190 (#4210)
- Fix issues related to transferring items. Improve sleeping (better performance, more regular wakeup calls for daily jobs)
- minecolonies-1.12.2-0.10.620-ALPHA-universal.jar:
- Minecolonies Changelog
- Version: 1.12.2-0.10.620-ALPHA
- * Add Permission Check to Visitor Notification (#4215)
- Adds a Forge Permission check to see if a player's entering or leaving a village should trigger a message to the village owners.
- minecolonies-1.12.2-0.10.618-ALPHA-universal.jar:
- Minecolonies Changelog
- Version: 1.12.2-0.10.618-ALPHA
- * Add patreon to test server whitelist
- minecolonies-1.12.2-0.10.617-ALPHA-universal.jar:
- Minecolonies Changelog
- Version: 1.12.2-0.10.617-ALPHA
- * I updated incorrect translate Ancient Tom (#4207)
- fix russian translation for ancient tome
- minecolonies-1.12.2-0.10.612-ALPHA-universal.jar:
- Minecolonies Changelog
- Version: 1.12.2-0.10.612-ALPHA
- * Fix pathfinding crash (#4182)
- fix pathfinding crash
- minecolonies-1.12.2-0.10.611-ALPHA-universal.jar:
- Minecolonies Changelog
- Version: 1.12.2-0.10.611-ALPHA
- * Several fixes (#4203)
- Fix the quantity to be crafted Fixes the way we display allies/feuds Fix problem when switching between singleplayer worlds where colony view data got messed up
- minecolonies-1.12.2-0.10.608-ALPHA-universal.jar:
- Minecolonies Changelog
- Version: 1.12.2-0.10.608-ALPHA
- * Schematics (#4198)
- minor schematic fixes
- minecolonies-1.12.2-0.10.606-ALPHA-universal.jar:
- Minecolonies Changelog
- Version: 1.12.2-0.10.606-ALPHA
- * Port/several fixes (#4200)
- Avoid guards getting stuck Fix builder placing blocks on cancel. Fix crafter count calc Fix crafter dumping and telling dman to bring it Fix calculation of builder blocks
- minecolonies-1.12.2-0.10.601-ALPHA-universal.jar:
- Minecolonies Changelog
- Version: 1.12.2-0.10.601-ALPHA
- * Hotfix exception when crafting (#4162)
- Hotfix for crafting, no longer inserts on slot -1.
- minecolonies-1.12.2-0.10.599-ALPHA-universal.jar:
- Minecolonies Changelog
- Version: 1.12.2-0.10.599-ALPHA
- * Hotfix Dman AI to work again
- minecolonies-1.12.2-0.10.598-ALPHA-universal.jar:
- Minecolonies Changelog
- Version: 1.12.2-0.10.598-ALPHA
- * update aitargets (#4145)
- Updates some tickrates for our AI's and fixed a bug where herder workers would not pick up items around them as intended
- minecolonies-1.12.2-0.10.597-ALPHA-universal.jar:
- Minecolonies Changelog
- Version: 1.12.2-0.10.597-ALPHA
- * Multiple Colonies (#4117)
- Adding a possibility to allow multiple colonies, one per world only, since the current code seems to already be written for that.
- minecolonies-1.12.2-0.10.595-ALPHA-universal.jar:
- Minecolonies Changelog
- Version: 1.12.2-0.10.595-ALPHA
- * Fix builder view not updating client side (#4140)
- Fixes the builders building resource not updating on client side when clicked, so that clicking fast works now.
- ModTweaker (modtweaker-4.0.17 --> modtweaker-4.0.18):
- modtweaker-4.0.18:
- added Immersive Tech support
- Update Inspirations support and add a Mantle RecipeMatch helper
- Add Tinker Complement's High Oven support
- Fix for NullPointerException when using Crucible.removeRecipe(String name)
- NBT sensitive melting recipes
- fixed meta not being respected on composter displays close #726
- Fixed the moistener using flipped values for stage and value, close #734
- add bow / bow string stats to TIC materials. Close #736
- NetherEx (NetherEx-1.12.2-2.0.15.jar --> NetherEx-1.12.2-2.1.1.jar):
- NetherEx-1.12.2-2.1.1.jar:
- Fixed BOP compatibility issues
- Previous Changes to be aware of
- Biome and trade configs were moved to world save folders. This was done to be more in line with the future 1.14 release as well as to allow for each world to have custom configs. This will revert existing worlds to using the default biome and trade configs. If custom configs are being used, they will need to be updated to the new format and moved from ".minecraft/config/netherex" to "world_save_folder/config/netherex". For pack makers, I suggest the use of the [CopyPaste](https://www.curseforge.com/minecraft/mc-mods/copy-paste) mod to provide custom biome and trade configs.
- NetherEx-1.12.2-2.1.0.jar:
- Changes to be aware of:
- Biome and trade configs were moved to world save folders. This was done to be more in line with the future 1.14 release as well as to allow for each world to have custom configs. This will revert existing worlds to using the default biome and trade configs. If custom configs are being used, they will need to be updated to the new format and moved from ".minecraft/config/netherex" to "world_save_folder/config/netherex". For pack makers, I suggest the use of the [CopyPaste](https://www.curseforge.com/minecraft/mc-mods/copy-paste) mod to provide custom biome and trade configs.
- Fixed coolmar spider transparency
- Removed unreleased blocks/items
- Changed biome data configs to be read only
- Changed trade configs to be read only
- Changed biome data blocks customization
- Ore Excavation (OreExcavation-1.4.143.jar --> OreExcavation-1.4.150.jar):
- OreExcavation-1.4.150.jar:
- Added client side event for integration mods to implement context driven excavations
- Pam's HarvestCraft (Pam's HarvestCraft 1.12.2zf.jar --> Pam's HarvestCraft 1.12.2zg.jar):
- Pam's HarvestCraft 1.12.2zg.jar:
- HarvestCraft 1.12.2zf
- -----------------
- * Fixed: Network: Incorrect behaviour of containers and network packets should be fixed (thanks Workbench61)
- * Fixed: Recipe: Missing seed recipes (thanks atamfox)
- * Fixed: Recipe: Berry Vinaigrette no longer makes pizza (thanks atamfox)
- * Fixed: Creative Tab: Name is correct (thanks KenyMylankca)
- * Changed: Recipe: Fresh Milk and Fresh Water recipes now make 8 each (does not affect Presser recipes)
- Potion Core (PotionCore-1.8_for_1.12.2.jar --> PotionCore-1.9_for_1.12.2.jar):
- PotionCore-1.9_for_1.12.2.jar:
- * Fixed armor bar pushing up lava ring HUD from random things
- * Fixed thorns potion randomly causing stack overflow crash
- * Fixed rust potion crashing when breaking an item
- * Increased attribute modifier limits so they work with mods that require ridiculously high dig speed/attack damage/etc.
- * Added shield slot to disorganization potion
- * Re-added spinning potion. Wheeee....
- * Added broken magic shielding potion
- Quark (Quark-r1.6-177.jar --> Quark-r1.6-178.jar):
- Quark-r1.6-178.jar:
- Fix default foxhound spawn rate being overinflated
- Fix frogs consuming all
- Fix items flashing burning memory
- Sound Filters (SoundFilters-0.11_for_1.12.jar --> SoundFilters-0.12_for_1.12.jar):
- SoundFilters-0.12_for_1.12.jar:
- Added code to catch the NPE that sometimes gets thrown when updating the occlusion
- Unfortunately it seems to be a concurrency issue, and can't be avoided
- Storage Drawers (StorageDrawers-1.12.2-5.4.0.jar --> StorageDrawers-1.12.2-5.4.1.jar):
- StorageDrawers-1.12.2-5.4.1.jar:
- * - Fix framed drawers voiding contents when broken
- * - Fix compacting drawers with void upgrades voiding incompatible items on input
- * - Remove drawers as fuel candidate for furnaces
- Unique Crops (uniquecrops-1.12.2-0.2.0.jar --> uniquecrops-1.12.2-0.2.1.jar):
- uniquecrops-1.12.2-0.2.1.jar:
- v0.2.1:
- * fix feroxia growth conditions being nonexistent through other dimensions
- * fix xray bug with egg basket model
- * fix dyeius crops giving wrong dye when rightclick harvested
- V-Tweaks (V-Tweaks 1.12.2 2.0.6b --> V-Tweaks 1.12.2 2.0.8):
- V-Tweaks 1.12.2 2.0.8:
- VTweaks Changelog
- 2.0.8
- Added
- * Challenger Mobs config for disabling custom name tags
- 2.0.7
- Fixed
- * Crash on right-click of block when the CropHelper blacklist config item is invalid
- 2.0.6b
- Fixed
- * HOTFIX: Remove debug console logs when lumbering
- 2.0.6
- Changed
- * Lumbering
- * Lumbering will now break tools again
- * Lumbering won't break tools with Imperishable
- * Lumbering respects Forge Energy capabilities
- * Lumbering respects CoFH Energy and other mods using the Energy NBT tag.
- 2.0.5:
- Fixed
- * Lumbering (Backport from 1.14 version)
- 2.0.4:
- Fixed
- * Crash if ChallengerMobs Rarity less than or equal to 0
- * Debug output when throwing concrete powder with ConcreteTweaks enabled
- 2.0.3:
- Added
- * ConcreteTweaks: Throwing a concrete powder item from your inventory into water will turn it into a concrete block! This also works with dispensers.
- 2.0.2:
- Added
- * Config option for PeacefulSurface Y requirements
- * Config for whether or not lumbering chops down leaves with the tree
- CHANGED
- * Lumbering wood-chopping algorithm: * It now cuts down all of most trees! No more static pattern, now uses recursion to detect trees better
- Fixed
- * Updater URL (for the Mods GUI screen)
- 2.0.1:
- Added
- * Adventurer's Toolbox compat to Lumbering recipe
- CHANGED
- * Peaceful Surface feature to use Sea Level instead of "surface" guesstimate.
- 2.0.0c:
- * Peaceful Surface feature now does a better guesstimate at what's the 'surface' of a world
- 2.0.0b:
- * Fix crash on dedicated server with Peaceful Surface feature.
- 2.0.0:
- This is the "Cleanup" update; it removes a lot of features that were weird, useless, or just didn't flow right with MC or Modded MC You'll need to re-generate your config file
- Removed
- * Multifaceted, Hypermending, Autosmelt and Stepboost enchantments
- * Loss prevention features (the ones where obisidian / cactus / others would just pop into your inventory)
- * Stack Tweaks
- * Leaf Eater
- * Glitching Item Fixes
- * Mob Killer (For pigmen, bats, overworld withers)
- * Extra smeltables
- * Torch Helper
- * Ping Damage Protection
- Changed
- * Challenger Mobs now only drop one item - Not sure what ever convinced me they should drop two...
- Added
- * Peaceful Surface: prevents enemies from spawning on the surface, except for nights of a new moon
- 1.4.11.4:
- The 1.10.x branch is now only under a "as-needed" updating basis; only widespread game-crashing bugs will be Fixed
- Fixed
- * Loss-prevented blocks not being picked up by fake-player type breaking blocks.
- 1.4.11.3:
- Added
- * Config option for blacklisting entities for Challenger Mobs.
- Fixed
- * Stepboost sometimes not working (see below):
- Removed
- * Stepboost sneak toggle. It's not something I could necessarily get working. PR's accepted if you propose a fix
- * Unused Sleeping Bag config
- * Overall Enchantment system restructure. No user-visible changes.
- 1.4.11.2:
- Changed
- * Change everything to the new Forge Registry system
- 1.4.11.1:
- The 1.11.x branch is now only under a "as-needed" updating basis; my current code focus is 1.10.2 and 1.12
- Added
- * 1.12 version! Most things work short of JEI integration (pending)
- Removed
- * Sleeping Bags. Dumb feature, didn't work well, and wasn't done well by me. "Sleeping Bag" beds should work as plain beds.
- V-Tweaks 1.12.2 2.0.7:
- VTweaks Changelog
- 2.0.7
- Fixed
- * Crash on right-click of block when the CropHelper blacklist config item is invalid
- 2.0.6b
- Fixed
- * HOTFIX: Remove debug console logs when lumbering
- 2.0.6
- Changed
- * Lumbering
- * Lumbering will now break tools again
- * Lumbering won't break tools with Imperishable
- * Lumbering respects Forge Energy capabilities
- * Lumbering respects CoFH Energy and other mods using the Energy NBT tag.
- 2.0.5:
- Fixed
- * Lumbering (Backport from 1.14 version)
- 2.0.4:
- Fixed
- * Crash if ChallengerMobs Rarity less than or equal to 0
- * Debug output when throwing concrete powder with ConcreteTweaks enabled
- 2.0.3:
- Added
- * ConcreteTweaks: Throwing a concrete powder item from your inventory into water will turn it into a concrete block! This also works with dispensers.
- 2.0.2:
- Added
- * Config option for PeacefulSurface Y requirements
- * Config for whether or not lumbering chops down leaves with the tree
- CHANGED
- * Lumbering wood-chopping algorithm: * It now cuts down all of most trees! No more static pattern, now uses recursion to detect trees better
- Fixed
- * Updater URL (for the Mods GUI screen)
- 2.0.1:
- Added
- * Adventurer's Toolbox compat to Lumbering recipe
- CHANGED
- * Peaceful Surface feature to use Sea Level instead of "surface" guesstimate.
- 2.0.0c:
- * Peaceful Surface feature now does a better guesstimate at what's the 'surface' of a world
- 2.0.0b:
- * Fix crash on dedicated server with Peaceful Surface feature.
- 2.0.0:
- This is the "Cleanup" update; it removes a lot of features that were weird, useless, or just didn't flow right with MC or Modded MC You'll need to re-generate your config file
- Removed
- * Multifaceted, Hypermending, Autosmelt and Stepboost enchantments
- * Loss prevention features (the ones where obisidian / cactus / others would just pop into your inventory)
- * Stack Tweaks
- * Leaf Eater
- * Glitching Item Fixes
- * Mob Killer (For pigmen, bats, overworld withers)
- * Extra smeltables
- * Torch Helper
- * Ping Damage Protection
- Changed
- * Challenger Mobs now only drop one item - Not sure what ever convinced me they should drop two...
- Added
- * Peaceful Surface: prevents enemies from spawning on the surface, except for nights of a new moon
- 1.4.11.4:
- The 1.10.x branch is now only under a "as-needed" updating basis; only widespread game-crashing bugs will be Fixed
- Fixed
- * Loss-prevented blocks not being picked up by fake-player type breaking blocks.
- 1.4.11.3:
- Added
- * Config option for blacklisting entities for Challenger Mobs.
- Fixed
- * Stepboost sometimes not working (see below):
- Removed
- * Stepboost sneak toggle. It's not something I could necessarily get working. PR's accepted if you propose a fix
- * Unused Sleeping Bag config
- * Overall Enchantment system restructure. No user-visible changes.
- 1.4.11.2:
- Changed
- * Change everything to the new Forge Registry system
- 1.4.11.1:
- The 1.11.x branch is now only under a "as-needed" updating basis; my current code focus is 1.10.2 and 1.12
- Added
- * 1.12 version! Most things work short of JEI integration (pending)
- Removed
- * Sleeping Bags. Dumb feature, didn't work well, and wasn't done well by me. "Sleeping Bag" beds should work as plain beds.
- Wawla - What Are We Looking At (Wawla-1.12.2-2.5.273.jar --> Wawla-1.12.2-2.6.274.jar):
- Wawla-1.12.2-2.6.274.jar:
- * Migrated to new build system.
- * Integrated multi-gradle pipeline.
- Like the mod? Consider following me on [Twitter](https://twitter.com/darkhaxdev) and joining the [Discord]()
- Huge thanks to my supporters on [Patreon](https://www.patreon.com/Darkhax?MCChangelog?Wawla)
- * Pongo Sapiens
- * Darkosto
- Generated using [ChangelogGenerator 2.0.0-pre3](https://github.com/TheRandomLabs/ChangelogGenerator).
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