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LITV18

Mar 22nd, 2020
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  1. ======================================
  2. Life in the Village 1.17 --> Life in the Village 1.18
  3. ======================================
  4.  
  5. Added:
  6. - Maple Syrup
  7.  
  8. Updated:
  9. Better Animal Models (Better Animal Models 1.12.2-5.2.1 --> Better Animal Models 1.12.2-5.3.0):
  10. Better Animal Models 1.12.2-5.3.0:
  11. * Add ocelot
  12. * Update wolf model
  13. * Add jeb_ name to sheep
  14. * Fix pigs not showing saddles
  15. * Update steppe/sophisticated wolves
  16. * Add collars to wolves
  17.  
  18. Better With Mods (BetterWithMods-1.12-2.3.20-1027.jar --> BetterWithMods-1.12-2.3.21.jar):
  19. BetterWithMods-1.12-2.3.21.jar:
  20. This is a manual build
  21. * Fixes (hopefully) Hemp seeds crashing sometimes in certain conditions
  22. * Makes the Saw rotate on Turntables
  23. * Makes Well Buckets only collect water if they are dipped into water using a Pulley
  24. * Makes Screwpumps collect water in tanks placed above the output (configurable)
  25.  
  26. BetterWithMods-1.12-2.3.20-1037.jar:
  27. Add Russian translation for mod and documentation - thanks Polyacov_Yury
  28. Add Chinese translation for documentation - thanks tian051011
  29.  
  30. BetterWithMods-1.12-2.3.20-1035.jar:
  31. Fix [//gitlab.com/BetterWithMods/1.12/BetterWithMods/issues/1294" rel="noopener nofollow" target="_blank">https://gitlab.com/BetterWithMods/1.12/BetterWithMods/issues/1294]()" data-original="#1294" data-link="false" data-link-reference="false" data-project="6580434" data-issue="17296234" data-reference-type="issue" data-container="body" data-placement="bottom" data-original-title="[1.12-2.3.8] Stoked fire does not comply to doFireTick gamerule">#1294: only break and set fire to blocks if doFireTick for stoked fire - Yuriy
  32.  
  33. BetterWithMods-1.12-2.3.20-1033.jar:
  34. Add @SideOnly to all addInformation overrides, fixes some incompatibility with Sponge - thanks to gabizou for helping track this down.
  35.  
  36. BetterWithMods-1.12-2.3.20-1031.jar:
  37. Add config for adding food value override
  38. Show all kiln blocks in JEI
  39. Put the applecore stuff in the right place
  40. Stop attempts to get natural states of blocks that are not ice
  41. Add zh_cn documentation translation - Thanks Moko
  42.  
  43. Building Gadgets (BuildingGadgets-2.7.4.jar --> BuildingGadgets-2.8.2.jar):
  44. BuildingGadgets-2.8.2.jar:
  45. [2.8.2 - 1.12.2] - 2020-03-18
  46. Just some fixes, mostly for Dire's and all of our sanity. Modes are mostly fixed again...
  47. Changed
  48. * We no longer harvest blocks if in creative and instead just set them to air
  49. Fixed
  50. * When in creative, blocks would drop on undo and build actions due to harvesting the block instead of setting to air
  51. * Range for the Builder and Exchanger surface modes now is capped correctly. 1 = 1, 2 = 3x3, 3=3x3, 4=5x5, 5=5x5 and so on.
  52. * The max range config is now respected instead of ignored when setting the range :D
  53.  
  54. BuildingGadgets-2.8.1.jar:
  55. [2.8.1 - 1.12.2] - 2020-02-23
  56. Woops, I broke it. Dank Nulls now work again with some other nice improvements for one of the final 1.12.2 versions. This version comes with some rewrites on the inventory system so please post any issues to the [Building Gadgets Github](https://github.com/Direwolf20-MC/BuildingGadgets/issues/new/)
  57. Changed
  58. * Rewrote how the Gadgets insert items back into the inventories, It now follows in the extracting systems footsteps and flows from the Linked inventory to the Players inventory and finally looking for any inventory bound inventories (Dank Null)
  59. * Added the Astral Sorcery Flare to the blacklist by default as it causes some odd issues with the Copy Paste Gadget.
  60. Fixed
  61. * Fixed the Dank Null support that I removed by accident.. Woops, sorry about that.
  62. * Fixed the Gadgets being able to build above the world height (and below)
  63. * Fixed the Gadgets being able to select our Effect Block (The one that shrinks and grows). This was mostly an issue in Creative.
  64.  
  65. BuildingGadgets-2.8.0.jar:
  66. [2.8.0 - 1.12.2] - 2020-02-19
  67. Firstly, 12 MILLION downloads and counting! What a milestone. Thank you to everyone who has downloaded and enjoyed BuildingGadgets! Secondly 2.8.0 of BuildingGadgets marks the first of what I hope to be only a few final releases for 1.12.2. We have big plans for 1.14 onwards and hope to see all of you in the newer Minecraft versions :heart:
  68. Changed
  69. * Rewrote the way we extract items from inventories. We now have an actual defined flow of Remote / Bound inventory then Player inventory. This also fixes some weird issues with having partly enough items in one or the other inventory.
  70. Fixed
  71. * Fixed a pretty major dupe bug using the exchanger and some DireDurps! (Huge thanks to [dh458](https://github.com/dh458))
  72. * Sudo Fixed a few crashes by catching their errors instead of crashing Minecraft. Seems fair... :D
  73. Removed
  74. * Removed some console spam, sorry about that. Sometimes debug code sneaks it way into a release.
  75.  
  76. Chance Cubes (ChanceCubes 1.12.2-5.0.1.339 --> ChanceCubes 1.12.2-5.0.2.345):
  77. ChanceCubes 1.12.2-5.0.2.345:
  78. Last planned 1.12.2 release!
  79. * Added commands to list disabled rewards
  80. * Fixed issue with Profiles not resetting on servers after a player logs out and then back in
  81. * Added Random Item and Random Block dynamic values
  82. * Random item can now only return ones that show up in a tab
  83.  
  84. Comforts (comforts-1.12.2-1.4.1.2.jar --> comforts-1.12.2-1.4.1.3.jar):
  85. comforts-1.12.2-1.4.1.3.jar:
  86. 1.4.1.3
  87. ----------------
  88. Changed
  89. * Added Spanish translation, thanks OdinsRagnarok!
  90.  
  91. Cosmetic Armor Reworked (CosmeticArmorReworked-1.12.2-v4a.jar --> CosmeticArmorReworked-1.12.2-v4b.jar):
  92. CosmeticArmorReworked-1.12.2-v4b.jar:
  93. Fix incompatibility with Armourer's Workshop. (If this introduces other incompatibilities with other mods, please let me know)
  94.  
  95. Cyclops Core (CyclopsCore-1.12.2-1.6.0.jar --> CyclopsCore-1.12.2-1.6.1.jar):
  96. CyclopsCore-1.12.2-1.6.1.jar:
  97. As always, don't forget to backup your world before updating!
  98. Fixes:
  99. * Fix crash when reading DimPos client-side for a non-default dimension
  100. Closes CyclopsMC/IntegratedDynamics#806
  101.  
  102. FTB Library (FTBLib-5.4.4.5.jar --> FTBLib-5.4.7.0.jar):
  103. FTBLib-5.4.7.0.jar:
  104. * You guessed it, same bugfix attempt #4.. or 5? I lost count
  105.  
  106. FTBLib-5.4.6.0.jar:
  107. * Maybe it finally works now? Honestly getting kinda tired from this same bug haunting me from version to version
  108.  
  109. FTBLib-5.4.5.1.jar:
  110. * Another attempt at fixing the crash
  111.  
  112. FTBLib-5.4.5.0.jar:
  113. Experimental version that should fix bugs related to player logging in crashing server
  114.  
  115. JourneyMap (journeymap-1.12.2-5.5.7 --> journeymap-1.12.2-5.7.0):
  116. journeymap-1.12.2-5.7.0:
  117. JourneyMap 1.12.2-5.7.0 for Minecraft 1.12.2
  118. Requirements:
  119. * Java 8
  120. * Minecraft 1.12.2
  121. * Forge 14.23.5.2768
  122. General Information:
  123. * See [http://journeymap.info/]() for information about how to install and use this mod, rules about inclusion in modpacks, translation, etc.
  124. * See [http://journeymap.info/Support]() for information on getting technical support.
  125. * Implements [JourneyMap API v1.12-1.4]()
  126. CHANGELOG (2020-02-25-17:11:49):
  127. 5.7.0
  128. * Brand new Webmap
  129.  
  130. journeymap-1.12.2-5.5.9:
  131. JourneyMap 1.12.2-5.5.9 for Minecraft 1.12.2
  132. Requirements:
  133. * Java 8
  134. * Minecraft 1.12.2
  135. * Forge 14.23.5.2768
  136. General Information:
  137. * See [http://journeymap.info/]() for information about how to install and use this mod, rules about inclusion in modpacks, translation, etc.
  138. * See [http://journeymap.info/Support]() for information on getting technical support.
  139. * Implements [JourneyMap API v1.12-1.4]()
  140. CHANGELOG (2020-02-12-12:16:29):
  141. 5.5.9
  142. * Expanded Radar optimization
  143.  
  144. journeymap-1.12.2-5.5.8:
  145. JourneyMap 1.12.2-5.5.8 for Minecraft 1.12.2
  146. Requirements:
  147. * Java 8
  148. * Minecraft 1.12.2
  149. * Forge 14.23.5.2768
  150. General Information:
  151. * See [http://journeymap.info/]() for information about how to install and use this mod, rules about inclusion in modpacks, translation, etc.
  152. * See [http://journeymap.info/Support]() for information on getting technical support.
  153. * Implements [JourneyMap API v1.12-1.4]()
  154. CHANGELOG (2020-02-01-12:56:12):
  155. 5.5.8
  156. * Updated google maps api for Chinese users
  157. * Fixed: Map auto switching to cave map when server has cave mapping disabled, thus displaying a blank map.
  158. * Fixed: NPE when mods do not properly implement fake players.
  159.  
  160. Level Up! Reloaded (levelup2-1.2.1.jar --> levelup2-1.2.4.jar):
  161. levelup2-1.2.4.jar:
  162. Fix level sync bugs for real this time
  163.  
  164. levelup2-1.2.3.jar:
  165. Fix bugs with new level syncing logic
  166.  
  167. levelup2-1.2.2.jar:
  168. Buffed mining skill
  169. Add skill screen keybind
  170. Add "add level" button to skill screen
  171. Fix syncing issue with server-to-client packet
  172.  
  173. LibraryEx (LibraryEx-1.12.2-1.0.12.jar --> LibraryEx-1.12.2-1.1.1.jar):
  174. LibraryEx-1.12.2-1.1.1.jar:
  175. Fixed biome data blocks being null
  176. Made biome data manager return an empty biome data instead of null
  177.  
  178. LibraryEx-1.12.2-1.1.0.jar:
  179. Removed api structure
  180. Reworked biome data manager/registry
  181.  
  182. Living Enchantment (Living Enchantment 3.2.0 --> Living Enchantment 3.2.1):
  183. Living Enchantment 3.2.1:
  184. Added support for traditional chinese language (zh_tw)
  185.  
  186. Minecolonies (minecolonies-1.12.2-0.10.592-RELEASE-universal.jar --> minecolonies-1.12.2-0.10.772-RELEASE-universal.jar):
  187. minecolonies-1.12.2-0.10.772-RELEASE-universal.jar:
  188. Minecolonies Changelog
  189. Version: 1.12.2-0.10.772-RELEASE
  190. * Schematics112 (#4440)
  191. Nordic Barracks Fix * Hotfix damage and home happiness indicators beeing displayed incorrectly. (#4386) * Rework raiders and fix raider issues. (#4331)
  192. * Rework raiders and fix raider issues.
  193. * rebalance raid sizes and improve stuck handling
  194. *
  195. Schematics112 (#4349)
  196. *
  197. Dark Oak Miner Fix
  198. * bump structurize
  199. * Hotfix to avoid info loss on pathpoint
  200.  
  201. minecolonies-1.12.2-0.10.769-BETA-universal.jar:
  202. Minecolonies Changelog
  203. Version: 1.12.2-0.10.769-BETA
  204. * Schematics112 (#4440)
  205. Nordic Barracks Fix
  206.  
  207. minecolonies-1.12.2-0.10.767-ALPHA-universal.jar:
  208. Minecolonies Changelog
  209. Version: 1.12.2-0.10.767-ALPHA
  210. * Schematics112 (#4440)
  211. Nordic Barracks Fix
  212.  
  213. minecolonies-1.12.2-0.10.749-BETA-universal.jar:
  214. Minecolonies Changelog
  215. Version: 1.12.2-0.10.749-BETA
  216. * Hotfix damage and home happiness indicators beeing displayed incorrectly. (#4386)
  217. *
  218. Rework raiders and fix raider issues. (#4331)
  219. *
  220. Rework raiders and fix raider issues.
  221. * rebalance raid sizes and improve stuck handling
  222.  
  223. minecolonies-1.12.2-0.10.735-ALPHA-universal.jar:
  224. Minecolonies Changelog
  225. Version: 1.12.2-0.10.735-ALPHA
  226. * Hotfix damage and home happiness indicators beeing displayed incorrectly. (#4386)
  227.  
  228. minecolonies-1.12.2-0.10.734-ALPHA-universal.jar:
  229. Minecolonies Changelog
  230. Version: 1.12.2-0.10.734-ALPHA
  231. *
  232. Rework raiders and fix raider issues. (#4331)
  233. *
  234. Rework raiders and fix raider issues.
  235. * rebalance raid sizes and improve stuck handling
  236.  
  237. minecolonies-1.12.2-0.10.725-BETA-universal.jar:
  238. Minecolonies Changelog
  239. Version: 1.12.2-0.10.725-BETA
  240. *
  241. Schematics112 (#4349)
  242. *
  243. Dark Oak Miner Fix
  244. * bump structurize
  245. * Hotfix to avoid info loss on pathpoint
  246.  
  247. minecolonies-1.12.2-0.10.722-ALPHA-universal.jar:
  248. Minecolonies Changelog
  249. Version: 1.12.2-0.10.722-ALPHA
  250. *
  251. Schematics112 (#4349)
  252. *
  253. Dark Oak Miner Fix
  254.  
  255. minecolonies-1.12.2-0.10.721-ALPHA-universal.jar:
  256. Minecolonies Changelog
  257. Version: 1.12.2-0.10.721-ALPHA
  258. * bump structurize
  259.  
  260. minecolonies-1.12.2-0.10.719-ALPHA-universal.jar:
  261. Minecolonies Changelog
  262. Version: 1.12.2-0.10.719-ALPHA
  263. * Hotfix to avoid info loss on pathpoint
  264.  
  265. minecolonies-1.12.2-0.10.714-RELEASE-universal.jar:
  266. Minecolonies Changelog
  267. Version: 1.12.2-0.10.714-RELEASE
  268. *
  269. Schematics112 (#4335)
  270. *
  271. Enchanter scan fixes
  272. * Nordic Warehouse fix
  273. * Nordic Deliveryman
  274. * hotfix the hotfix
  275. * hotfix archer
  276. * hotfix #4328
  277. * Merge branch 'fix/fixes-1.12' into version/1.12
  278. * fix #4305
  279. * fix port
  280. * fix #4288
  281. * fix #4292
  282. * fix #4300
  283. * Hotfix pathing type crash (#4298)
  284. Hotfix pathing type crash * Hotfix pathing type crash (#4295)
  285. Hotfix pathing type crash
  286.  
  287. minecolonies-1.12.2-0.10.711-BETA-universal.jar:
  288. Minecolonies Changelog
  289. Version: 1.12.2-0.10.711-BETA
  290. *
  291. Schematics112 (#4335)
  292. *
  293. Enchanter scan fixes
  294. * Nordic Warehouse fix
  295. * Nordic Deliveryman
  296. * hotfix the hotfix
  297. * hotfix archer
  298. * hotfix #4328
  299. * Merge branch 'fix/fixes-1.12' into version/1.12
  300. * fix #4305
  301. * fix port
  302. * fix #4288
  303. * fix #4292
  304. * fix #4300
  305. * Hotfix pathing type crash (#4298)
  306. Hotfix pathing type crash * Hotfix pathing type crash (#4295)
  307. Hotfix pathing type crash
  308.  
  309. minecolonies-1.12.2-0.10.707-ALPHA-universal.jar:
  310. Minecolonies Changelog
  311. Version: 1.12.2-0.10.707-ALPHA
  312. *
  313. Schematics112 (#4335)
  314. *
  315. Enchanter scan fixes
  316. * Nordic Warehouse fix
  317. * Nordic Deliveryman
  318.  
  319. minecolonies-1.12.2-0.10.703-ALPHA-universal.jar:
  320. Minecolonies Changelog
  321. Version: 1.12.2-0.10.703-ALPHA
  322. * hotfix the hotfix
  323.  
  324. minecolonies-1.12.2-0.10.702-ALPHA-universal.jar:
  325. Minecolonies Changelog
  326. Version: 1.12.2-0.10.702-ALPHA
  327. * hotfix archer
  328.  
  329. minecolonies-1.12.2-0.10.698-ALPHA-universal.jar:
  330. Minecolonies Changelog
  331. Version: 1.12.2-0.10.698-ALPHA
  332. * hotfix #4328
  333.  
  334. minecolonies-1.12.2-0.10.685-ALPHA-universal.jar:
  335. Minecolonies Changelog
  336. Version: 1.12.2-0.10.685-ALPHA
  337. * Merge branch 'fix/fixes-1.12' into version/1.12
  338. * fix #4305
  339. * fix port
  340. * fix #4288
  341. * fix #4292
  342. * fix #4300
  343.  
  344. minecolonies-1.12.2-0.10.682-ALPHA-universal.jar:
  345. Minecolonies Changelog
  346. Version: 1.12.2-0.10.682-ALPHA
  347. * Hotfix pathing type crash (#4298)
  348. Hotfix pathing type crash
  349.  
  350. minecolonies-1.12.2-0.10.681-ALPHA-universal.jar:
  351. Minecolonies Changelog
  352. Version: 1.12.2-0.10.681-ALPHA
  353. * Hotfix pathing type crash (#4295)
  354. Hotfix pathing type crash
  355.  
  356. minecolonies-1.12.2-0.10.679-RELEASE-universal.jar:
  357. Minecolonies Changelog
  358. Version: 1.12.2-0.10.679-RELEASE
  359. * Enchanter scan fixes (#4271)
  360. Enchanter scan fixes * Fix guards not always sitting while sleeping (#4286)
  361. Hotfix guards sleeping while standing * Added Inventory Tweak support (#4254)
  362. * Added Inventory Tweak support
  363. * Hotfix #4241
  364. * Schematics (#4257)
  365. All hut/styles rescanned, including enchanters. * Translation fr_FR (#4251)
  366. Update french translations * Fix citizen limit calculation v1.12 (#4229)
  367. * Fix citizen limit calculation. Now Calculates on building upgrade/destruction. Recalculates after colony load, instead of reading old values. Recruitment of additional guards over the citizen hut limit now works. Level 0 guard-buildings no longer count towards the limit.
  368. Fix itemrack hooks beeing overwritten on load, backported from 1.14.
  369. *
  370. fix rack upgrade
  371. *
  372. update citizen limit upon all assigns/removes/building upgrade/destruction
  373. *
  374. fix TH UI issues
  375. * Merge branch 'testing/1.12' into version/1.12
  376. * Merge branch 'version/1.12' into testing/1.12
  377. * hotfix #4220
  378. * Various fixes (#4224)
  379. Further crafter fixes Improve the way miner requests resources Allow the dark oak themed herders to use more space Add greater pickup delay for lumberjack for dynamic trees * Fix/#4190 (#4210)
  380. Fix issues related to transferring items. Improve sleeping (better performance, more regular wakeup calls for daily jobs) * Add Permission Check to Visitor Notification (#4215)
  381. Adds a Forge Permission check to see if a player's entering or leaving a village should trigger a message to the village owners. * Add patreon to test server whitelist * I updated incorrect translate Ancient Tom (#4207)
  382. fix russian translation for ancient tome * Fix pathfinding crash (#4182)
  383. fix pathfinding crash * Several fixes (#4203)
  384. Fix the quantity to be crafted Fixes the way we display allies/feuds Fix problem when switching between singleplayer worlds where colony view data got messed up * Schematics (#4198)
  385. minor schematic fixes * Port/several fixes (#4200)
  386. Avoid guards getting stuck Fix builder placing blocks on cancel. Fix crafter count calc Fix crafter dumping and telling dman to bring it Fix calculation of builder blocks * Hotfix exception when crafting (#4162)
  387. Hotfix for crafting, no longer inserts on slot -1. * Hotfix Dman AI to work again * update aitargets (#4145)
  388. Updates some tickrates for our AI's and fixed a bug where herder workers would not pick up items around them as intended * Multiple Colonies (#4117)
  389. Adding a possibility to allow multiple colonies, one per world only, since the current code seems to already be written for that. * Fix builder view not updating client side (#4140)
  390. Fixes the builders building resource not updating on client side when clicked, so that clicking fast works now. * Merge remote-tracking branch 'origin/version/1.12' into testing/1.12 * Merge branch 'testing/1.12' into origin/version/1.12 * Merge remote-tracking branch 'origin/version/1.12' into testing/1.12 * [Draft] [1.12.2] Info Tabs (#4122)
  391. Adds dynamically added information tabs to worker huts (dynamically based on lang entries) Adds info button and tab to builder and lumberjack for now. * Rpg msging 1.12 (#4132)
  392. There are different types of interactions which result in different trees, different messages, validators and response options.
  393. Each response type has:
  394. One inquiry: The message displayed to the player Response options: Options the player can use to respond Validator: A predicate which checks if the interaction is still valid. At the moment we have two specific types of Interactions:
  395. StandardInteraction Which has the response options you can see in the top screenshot. It has a validator based on the citizenData only.
  396. PosBased Same response options but the validator receives besides the citizenData more special data (the pos).
  397. If a validator requires more information (PoS, ItemStack, Block, ChunkPos, IToken, etc) you setup a new interactionResponseHandler similarly to the PoSBased one and register and set it up in the ModInteractions.
  398. All these interactions inherit the ServerInteraction (only exists on the server side), the ClientInteraction handler exists only on the client and when triggered it sends a message back to the server to invoke the one on the server side.
  399. To setup an interaction of the citizen follow the following steps:
  400. 1: Setup a validator and add it to the ModValidators in a static block on top of the class where you use it.
  401. 2: Trigger the interaction in the citizen and reference the validator you used above.
  402. This is part 1 of this interaction handling. It adds:
  403. The framework for handling The GUI setup for generic handling. All currently basic citizen interactions. Request System integration Followup Tasks:
  404. ChitChat status based interactions While testing this I found some bugs and fixed them:
  405. All furnace based jobs had problems detecting a broken furnace Fisherman had problem with position finding when in water and had problems detecting wrong rods. * hotfix building tool is null issue for 1.12 * hotfix advancement crash * Sleeping guard feature (#4104)
  406. Guards received a new sleeping feature Added sleeping and levelup particles Guards AI/Combat and stats got a little rework and should work more smooth * Add correct pathfinding shutdown to 1.12.2 (hotfix) * Hotfix advancements NPE (#4107)
  407. fix colony crash on startup * DRAFT: Information Tabs and Advancements (#3944)
  408. Adds in Advancements as a form of Guide through the mod * Added a backup to the sorting function in case some exception occurs. (#4098) * improve state typing/add dynamic tick rates (#4056)
  409. * changing base state type to IState to not be AI dependent
  410. * Adding tickrate into the statemachine, so it can dynamically skip ticks
  411. * Fixed textures merging. (#4085)
  412. Just a small fix for the textures that are merging on the lumberjack model block, when you see the block from under. No visual difference, but the problem disappear. * Merge branch 'version/1.12' into testing/1.12 * fix dynamic claim issue * Feature/empty hut counter (#4038)
  413. getJobName method added to View. getMaxInhabitants method added to View. Additions to logic in getting the total max jobs. * hotfix restriction issues * Fix/msg clientside (#4065)
  414. Fixes an exception on the server because the wrong class is used. * Fix/dman unblock (#4063)
  415. Add that dman which is inactive doesn't get tasks When dman gets reactivated he tries to reassign requests which were assigned to the player * Hotfix packets and netty memory leak (#4061)
  416. *
  417. * hotfix packets and netty memory leak
  418. *
  419. * forgot bugger
  420. * add enchanter recipe (hotfix)
  421. * Updated README for windows (#4054)
  422. Updated README for windows * Enchanter (#4024)
  423. the enchanter has a GUI where you can set from who he will drain experience
  424. he will walk to these workers daily and drain some experience (you can set how many levels per day)
  425. there is a chance of him enchanting randomly something while draining (side effect)
  426. if he has a high enough experience level he will request enchanted tomes
  427. he will enchant this tome with a random enchantment, depending on his level, there is a chance to get high level enchantments A few notes a) It is probably one of the nicest workers to watch working b) He takes only 50% of the xp he gains (because he is very skilled) but this percentage is configurable in the config file c) you can configure which books he can produce in the config file as well So, also modded enchantments work
  428. Also adds potential max, to allow to recruit workers if there is a free space for the guard tower. * Improve/fix some chunk data issues (#4036)
  429. * - removed unecessary chunk load counter which goes out of sync
  430. *
  431. made sure the chunk is mark dirty whenever the capability data changes
  432. *
  433. * fix 3 claim logic issues
  434. *
  435. * fix chunk claim caches
  436. * fix backup loading re-claim
  437. *
  438. Disable crusher and sifter from learning recipes (#4045)
  439. *
  440. fix crusher or sifter responding to 2x2 requests (by disabling teaching them)
  441. *
  442. * fix subscribers add when the spawn is claimed (#4033)
  443. *
  444. fix permissions to not get overwritten by older permission versions (upgrade issue)
  445. * Translation (#4029)
  446. Immensive 1.12 language update * Added empty huts counter (#4005)
  447. Added empty huts counter * Schematics (#4021)
  448. Update jungle schematic style and fix several other schematics * Improve backup loading (#4004)
  449. * - fix colony readNbt not always resetting existing lists
  450. *
  451. Add backup loading on worldload when the cap is missing a non-deleted colony.
  452. *
  453. * fix loading to all existing & missing files
  454. *
  455. * add javadoc
  456. *
  457. * only load once
  458. *
  459. * update building removal warning condition
  460. *
  461. * forgot the reset
  462. *
  463. * add permission map clear on read
  464. * - improve active condition and view send rate
  465. * - fix chunk data/claim issue (#4013)
  466. * 1.14 fixes (#4002)
  467. Respect native workOrder order * Subscriber and colony tick improvements (#3995)
  468. Changes proposed in this pull request: Feature chunkload Colonies now save the position of claimed chunks which are loaded, which is used to see if the colony is loaded/parts of it are loaded. Feature subscribers In this I've changed the way subscriber adding works, aswell as some internal structure of it.
  469. Subscribers(players who receive colony views) are no longer constantly pulled from the server's playerlist each tick, instead they're added/removed on chunk enter. Which adds little overhead at all as we're already loading the chunk claim on chunk enter. Those which are added on chunk enter are called/saved as close subscribers, aka subscribers close to the colony.
  470. In addition we're storing important players with global permissions on login/logoff, those are used for out of colony functionality like keeping the colony active when chunks are loaded, or receiving important messages of stuff happening within the colony like a raider event. Atm owners and officer have those perms.
  471. Feature Colony Ticks Introduces states to the colony Simplifies ticking logic and makes it about 3x faster Reworked some older ticking logic stuff The basic idea is that states for a colony lets us freely control what the colony updates in each state. For now there are three states:
  472. Active: All managers /other things updated/tick as usual Unloaded: Only logic which should tick even when the colony chunks are not loaded, requires a player(global subscriber) online for the colony with certain permissions. Inactive: Colony does nothing except occasionally checking if it needs to go into another state. Using the statemachine for this allows us to define transitions for logic which needs to be executed on ticks, simply by choosing in which state it should tick, giving it a function to execute and specifying at which rate we need the updates. Regarding performance this makes our colonies require about three times less tim...
  473.  
  474. minecolonies-1.12.2-0.10.675-BETA-universal.jar:
  475. Minecolonies Changelog
  476. Version: 1.12.2-0.10.675-BETA
  477. * Enchanter scan fixes (#4271)
  478. Enchanter scan fixes * Fix guards not always sitting while sleeping (#4286)
  479. Hotfix guards sleeping while standing
  480.  
  481. minecolonies-1.12.2-0.10.673-ALPHA-universal.jar:
  482. Minecolonies Changelog
  483. Version: 1.12.2-0.10.673-ALPHA
  484. * Enchanter scan fixes (#4271)
  485. Enchanter scan fixes
  486.  
  487. minecolonies-1.12.2-0.10.671-ALPHA-universal.jar:
  488. Minecolonies Changelog
  489. Version: 1.12.2-0.10.671-ALPHA
  490. * Fix guards not always sitting while sleeping (#4286)
  491. Hotfix guards sleeping while standing
  492.  
  493. minecolonies-1.12.2-0.10.668-BETA-universal.jar:
  494. Minecolonies Changelog
  495. Version: 1.12.2-0.10.668-BETA
  496. *
  497. Added Inventory Tweak support (#4254)
  498. *
  499. Added Inventory Tweak support
  500. * Hotfix #4241
  501. * Schematics (#4257)
  502. All hut/styles rescanned, including enchanters. * Translation fr_FR (#4251)
  503. Update french translations
  504.  
  505. minecolonies-1.12.2-0.10.665-ALPHA-universal.jar:
  506. Minecolonies Changelog
  507. Version: 1.12.2-0.10.665-ALPHA
  508. *
  509. Added Inventory Tweak support (#4254)
  510. *
  511. Added Inventory Tweak support
  512.  
  513. minecolonies-1.12.2-0.10.662-ALPHA-universal.jar:
  514. Minecolonies Changelog
  515. Version: 1.12.2-0.10.662-ALPHA
  516. * Hotfix #4241
  517.  
  518. minecolonies-1.12.2-0.10.658-ALPHA-universal.jar:
  519. Minecolonies Changelog
  520. Version: 1.12.2-0.10.658-ALPHA
  521. * Schematics (#4257)
  522. All hut/styles rescanned, including enchanters.
  523.  
  524. minecolonies-1.12.2-0.10.657-ALPHA-universal.jar:
  525. Minecolonies Changelog
  526. Version: 1.12.2-0.10.657-ALPHA
  527. * Translation fr_FR (#4251)
  528. Update french translations
  529.  
  530. minecolonies-1.12.2-0.10.654-BETA-universal.jar:
  531. Minecolonies Changelog
  532. Version: 1.12.2-0.10.654-BETA
  533. *
  534. Fix citizen limit calculation v1.12 (#4229)
  535. *
  536. Fix citizen limit calculation. Now Calculates on building upgrade/destruction. Recalculates after colony load, instead of reading old values. Recruitment of additional guards over the citizen hut limit now works. Level 0 guard-buildings no longer count towards the limit.
  537. Fix itemrack hooks beeing overwritten on load, backported from 1.14.
  538. *
  539. fix rack upgrade
  540. *
  541. update citizen limit upon all assigns/removes/building upgrade/destruction
  542. *
  543. fix TH UI issues
  544.  
  545. minecolonies-1.12.2-0.10.646-ALPHA-universal.jar:
  546. Minecolonies Changelog
  547. Version: 1.12.2-0.10.646-ALPHA
  548. *
  549. Fix citizen limit calculation v1.12 (#4229)
  550. *
  551. Fix citizen limit calculation. Now Calculates on building upgrade/destruction. Recalculates after colony load, instead of reading old values. Recruitment of additional guards over the citizen hut limit now works. Level 0 guard-buildings no longer count towards the limit.
  552. Fix itemrack hooks beeing overwritten on load, backported from 1.14.
  553. *
  554. fix rack upgrade
  555. *
  556. update citizen limit upon all assigns/removes/building upgrade/destruction
  557. *
  558. fix TH UI issues
  559.  
  560. minecolonies-1.12.2-0.10.630-BETA-universal.jar:
  561. Minecolonies Changelog
  562. Version: 1.12.2-0.10.630-BETA
  563. * Merge branch 'testing/1.12' into version/1.12
  564.  
  565. minecolonies-1.12.2-0.10.626-BETA-universal.jar:
  566. Minecolonies Changelog
  567. Version: 1.12.2-0.10.626-BETA
  568. * Merge branch 'version/1.12' into testing/1.12
  569. * hotfix #4220
  570. * Various fixes (#4224)
  571. Further crafter fixes Improve the way miner requests resources Allow the dark oak themed herders to use more space Add greater pickup delay for lumberjack for dynamic trees * Fix/#4190 (#4210)
  572. Fix issues related to transferring items. Improve sleeping (better performance, more regular wakeup calls for daily jobs) * Add Permission Check to Visitor Notification (#4215)
  573. Adds a Forge Permission check to see if a player's entering or leaving a village should trigger a message to the village owners. * Add patreon to test server whitelist * I updated incorrect translate Ancient Tom (#4207)
  574. fix russian translation for ancient tome * Fix pathfinding crash (#4182)
  575. fix pathfinding crash * Several fixes (#4203)
  576. Fix the quantity to be crafted Fixes the way we display allies/feuds Fix problem when switching between singleplayer worlds where colony view data got messed up * Schematics (#4198)
  577. minor schematic fixes * Port/several fixes (#4200)
  578. Avoid guards getting stuck Fix builder placing blocks on cancel. Fix crafter count calc Fix crafter dumping and telling dman to bring it Fix calculation of builder blocks * Hotfix exception when crafting (#4162)
  579. Hotfix for crafting, no longer inserts on slot -1. * Hotfix Dman AI to work again * update aitargets (#4145)
  580. Updates some tickrates for our AI's and fixed a bug where herder workers would not pick up items around them as intended * Multiple Colonies (#4117)
  581. Adding a possibility to allow multiple colonies, one per world only, since the current code seems to already be written for that. * Fix builder view not updating client side (#4140)
  582. Fixes the builders building resource not updating on client side when clicked, so that clicking fast works now.
  583.  
  584. minecolonies-1.12.2-0.10.625-ALPHA-universal.jar:
  585. Minecolonies Changelog
  586. Version: 1.12.2-0.10.625-ALPHA
  587. * Merge branch 'testing/1.12' into version/1.12
  588. * Merge branch 'version/1.12' into testing/1.12
  589. * Merge remote-tracking branch 'origin/version/1.12' into testing/1.12
  590. * Merge branch 'testing/1.12' into origin/version/1.12
  591. * Merge remote-tracking branch 'origin/version/1.12' into testing/1.12
  592. * Merge branch 'version/1.12' into testing/1.12
  593.  
  594. minecolonies-1.12.2-0.10.623-ALPHA-universal.jar:
  595. Minecolonies Changelog
  596. Version: 1.12.2-0.10.623-ALPHA
  597. * hotfix #4220
  598.  
  599. minecolonies-1.12.2-0.10.622-ALPHA-universal.jar:
  600. Minecolonies Changelog
  601. Version: 1.12.2-0.10.622-ALPHA
  602. * Various fixes (#4224)
  603. Further crafter fixes Improve the way miner requests resources Allow the dark oak themed herders to use more space Add greater pickup delay for lumberjack for dynamic trees * Fix/#4190 (#4210)
  604. Fix issues related to transferring items. Improve sleeping (better performance, more regular wakeup calls for daily jobs)
  605.  
  606. minecolonies-1.12.2-0.10.620-ALPHA-universal.jar:
  607. Minecolonies Changelog
  608. Version: 1.12.2-0.10.620-ALPHA
  609. * Add Permission Check to Visitor Notification (#4215)
  610. Adds a Forge Permission check to see if a player's entering or leaving a village should trigger a message to the village owners.
  611.  
  612. minecolonies-1.12.2-0.10.618-ALPHA-universal.jar:
  613. Minecolonies Changelog
  614. Version: 1.12.2-0.10.618-ALPHA
  615. * Add patreon to test server whitelist
  616.  
  617. minecolonies-1.12.2-0.10.617-ALPHA-universal.jar:
  618. Minecolonies Changelog
  619. Version: 1.12.2-0.10.617-ALPHA
  620. * I updated incorrect translate Ancient Tom (#4207)
  621. fix russian translation for ancient tome
  622.  
  623. minecolonies-1.12.2-0.10.612-ALPHA-universal.jar:
  624. Minecolonies Changelog
  625. Version: 1.12.2-0.10.612-ALPHA
  626. * Fix pathfinding crash (#4182)
  627. fix pathfinding crash
  628.  
  629. minecolonies-1.12.2-0.10.611-ALPHA-universal.jar:
  630. Minecolonies Changelog
  631. Version: 1.12.2-0.10.611-ALPHA
  632. * Several fixes (#4203)
  633. Fix the quantity to be crafted Fixes the way we display allies/feuds Fix problem when switching between singleplayer worlds where colony view data got messed up
  634.  
  635. minecolonies-1.12.2-0.10.608-ALPHA-universal.jar:
  636. Minecolonies Changelog
  637. Version: 1.12.2-0.10.608-ALPHA
  638. * Schematics (#4198)
  639. minor schematic fixes
  640.  
  641. minecolonies-1.12.2-0.10.606-ALPHA-universal.jar:
  642. Minecolonies Changelog
  643. Version: 1.12.2-0.10.606-ALPHA
  644. * Port/several fixes (#4200)
  645. Avoid guards getting stuck Fix builder placing blocks on cancel. Fix crafter count calc Fix crafter dumping and telling dman to bring it Fix calculation of builder blocks
  646.  
  647. minecolonies-1.12.2-0.10.601-ALPHA-universal.jar:
  648. Minecolonies Changelog
  649. Version: 1.12.2-0.10.601-ALPHA
  650. * Hotfix exception when crafting (#4162)
  651. Hotfix for crafting, no longer inserts on slot -1.
  652.  
  653. minecolonies-1.12.2-0.10.599-ALPHA-universal.jar:
  654. Minecolonies Changelog
  655. Version: 1.12.2-0.10.599-ALPHA
  656. * Hotfix Dman AI to work again
  657.  
  658. minecolonies-1.12.2-0.10.598-ALPHA-universal.jar:
  659. Minecolonies Changelog
  660. Version: 1.12.2-0.10.598-ALPHA
  661. * update aitargets (#4145)
  662. Updates some tickrates for our AI's and fixed a bug where herder workers would not pick up items around them as intended
  663.  
  664. minecolonies-1.12.2-0.10.597-ALPHA-universal.jar:
  665. Minecolonies Changelog
  666. Version: 1.12.2-0.10.597-ALPHA
  667. * Multiple Colonies (#4117)
  668. Adding a possibility to allow multiple colonies, one per world only, since the current code seems to already be written for that.
  669.  
  670. minecolonies-1.12.2-0.10.595-ALPHA-universal.jar:
  671. Minecolonies Changelog
  672. Version: 1.12.2-0.10.595-ALPHA
  673. * Fix builder view not updating client side (#4140)
  674. Fixes the builders building resource not updating on client side when clicked, so that clicking fast works now.
  675.  
  676. ModTweaker (modtweaker-4.0.17 --> modtweaker-4.0.18):
  677. modtweaker-4.0.18:
  678. added Immersive Tech support
  679. Update Inspirations support and add a Mantle RecipeMatch helper
  680. Add Tinker Complement's High Oven support
  681. Fix for NullPointerException when using Crucible.removeRecipe(String name)
  682. NBT sensitive melting recipes
  683. fixed meta not being respected on composter displays close #726
  684. Fixed the moistener using flipped values for stage and value, close #734
  685. add bow / bow string stats to TIC materials. Close #736
  686.  
  687. NetherEx (NetherEx-1.12.2-2.0.15.jar --> NetherEx-1.12.2-2.1.1.jar):
  688. NetherEx-1.12.2-2.1.1.jar:
  689. Fixed BOP compatibility issues
  690. Previous Changes to be aware of
  691. Biome and trade configs were moved to world save folders. This was done to be more in line with the future 1.14 release as well as to allow for each world to have custom configs. This will revert existing worlds to using the default biome and trade configs. If custom configs are being used, they will need to be updated to the new format and moved from ".minecraft/config/netherex" to "world_save_folder/config/netherex". For pack makers, I suggest the use of the [CopyPaste](https://www.curseforge.com/minecraft/mc-mods/copy-paste) mod to provide custom biome and trade configs.
  692.  
  693. NetherEx-1.12.2-2.1.0.jar:
  694. Changes to be aware of:
  695. Biome and trade configs were moved to world save folders. This was done to be more in line with the future 1.14 release as well as to allow for each world to have custom configs. This will revert existing worlds to using the default biome and trade configs. If custom configs are being used, they will need to be updated to the new format and moved from ".minecraft/config/netherex" to "world_save_folder/config/netherex". For pack makers, I suggest the use of the [CopyPaste](https://www.curseforge.com/minecraft/mc-mods/copy-paste) mod to provide custom biome and trade configs.
  696. Fixed coolmar spider transparency
  697. Removed unreleased blocks/items
  698. Changed biome data configs to be read only
  699. Changed trade configs to be read only
  700. Changed biome data blocks customization
  701.  
  702. Ore Excavation (OreExcavation-1.4.143.jar --> OreExcavation-1.4.150.jar):
  703. OreExcavation-1.4.150.jar:
  704. Added client side event for integration mods to implement context driven excavations
  705.  
  706. Pam's HarvestCraft (Pam's HarvestCraft 1.12.2zf.jar --> Pam's HarvestCraft 1.12.2zg.jar):
  707. Pam's HarvestCraft 1.12.2zg.jar:
  708. HarvestCraft 1.12.2zf
  709. -----------------
  710. * Fixed: Network: Incorrect behaviour of containers and network packets should be fixed (thanks Workbench61)
  711. * Fixed: Recipe: Missing seed recipes (thanks atamfox)
  712. * Fixed: Recipe: Berry Vinaigrette no longer makes pizza (thanks atamfox)
  713. * Fixed: Creative Tab: Name is correct (thanks KenyMylankca)
  714. * Changed: Recipe: Fresh Milk and Fresh Water recipes now make 8 each (does not affect Presser recipes)
  715.  
  716. Potion Core (PotionCore-1.8_for_1.12.2.jar --> PotionCore-1.9_for_1.12.2.jar):
  717. PotionCore-1.9_for_1.12.2.jar:
  718. * Fixed armor bar pushing up lava ring HUD from random things
  719. * Fixed thorns potion randomly causing stack overflow crash
  720. * Fixed rust potion crashing when breaking an item
  721. * Increased attribute modifier limits so they work with mods that require ridiculously high dig speed/attack damage/etc.
  722. * Added shield slot to disorganization potion
  723. * Re-added spinning potion. Wheeee....
  724. * Added broken magic shielding potion
  725.  
  726. Quark (Quark-r1.6-177.jar --> Quark-r1.6-178.jar):
  727. Quark-r1.6-178.jar:
  728. Fix default foxhound spawn rate being overinflated
  729. Fix frogs consuming all
  730. Fix items flashing burning memory
  731.  
  732. Sound Filters (SoundFilters-0.11_for_1.12.jar --> SoundFilters-0.12_for_1.12.jar):
  733. SoundFilters-0.12_for_1.12.jar:
  734. Added code to catch the NPE that sometimes gets thrown when updating the occlusion
  735. Unfortunately it seems to be a concurrency issue, and can't be avoided
  736.  
  737. Storage Drawers (StorageDrawers-1.12.2-5.4.0.jar --> StorageDrawers-1.12.2-5.4.1.jar):
  738. StorageDrawers-1.12.2-5.4.1.jar:
  739. * - Fix framed drawers voiding contents when broken
  740. * - Fix compacting drawers with void upgrades voiding incompatible items on input
  741. * - Remove drawers as fuel candidate for furnaces
  742.  
  743. Unique Crops (uniquecrops-1.12.2-0.2.0.jar --> uniquecrops-1.12.2-0.2.1.jar):
  744. uniquecrops-1.12.2-0.2.1.jar:
  745. v0.2.1:
  746. * fix feroxia growth conditions being nonexistent through other dimensions
  747. * fix xray bug with egg basket model
  748. * fix dyeius crops giving wrong dye when rightclick harvested
  749.  
  750. V-Tweaks (V-Tweaks 1.12.2 2.0.6b --> V-Tweaks 1.12.2 2.0.8):
  751. V-Tweaks 1.12.2 2.0.8:
  752. VTweaks Changelog
  753. 2.0.8
  754. Added
  755. * Challenger Mobs config for disabling custom name tags
  756. 2.0.7
  757. Fixed
  758. * Crash on right-click of block when the CropHelper blacklist config item is invalid
  759. 2.0.6b
  760. Fixed
  761. * HOTFIX: Remove debug console logs when lumbering
  762. 2.0.6
  763. Changed
  764. * Lumbering
  765. * Lumbering will now break tools again
  766. * Lumbering won't break tools with Imperishable
  767. * Lumbering respects Forge Energy capabilities
  768. * Lumbering respects CoFH Energy and other mods using the Energy NBT tag.
  769. 2.0.5:
  770. Fixed
  771. * Lumbering (Backport from 1.14 version)
  772. 2.0.4:
  773. Fixed
  774. * Crash if ChallengerMobs Rarity less than or equal to 0
  775. * Debug output when throwing concrete powder with ConcreteTweaks enabled
  776. 2.0.3:
  777. Added
  778. * ConcreteTweaks: Throwing a concrete powder item from your inventory into water will turn it into a concrete block! This also works with dispensers.
  779. 2.0.2:
  780. Added
  781. * Config option for PeacefulSurface Y requirements
  782. * Config for whether or not lumbering chops down leaves with the tree
  783. CHANGED
  784. * Lumbering wood-chopping algorithm: * It now cuts down all of most trees! No more static pattern, now uses recursion to detect trees better
  785. Fixed
  786. * Updater URL (for the Mods GUI screen)
  787. 2.0.1:
  788. Added
  789. * Adventurer's Toolbox compat to Lumbering recipe
  790. CHANGED
  791. * Peaceful Surface feature to use Sea Level instead of "surface" guesstimate.
  792. 2.0.0c:
  793. * Peaceful Surface feature now does a better guesstimate at what's the 'surface' of a world
  794. 2.0.0b:
  795. * Fix crash on dedicated server with Peaceful Surface feature.
  796. 2.0.0:
  797. This is the "Cleanup" update; it removes a lot of features that were weird, useless, or just didn't flow right with MC or Modded MC You'll need to re-generate your config file
  798. Removed
  799. * Multifaceted, Hypermending, Autosmelt and Stepboost enchantments
  800. * Loss prevention features (the ones where obisidian / cactus / others would just pop into your inventory)
  801. * Stack Tweaks
  802. * Leaf Eater
  803. * Glitching Item Fixes
  804. * Mob Killer (For pigmen, bats, overworld withers)
  805. * Extra smeltables
  806. * Torch Helper
  807. * Ping Damage Protection
  808. Changed
  809. * Challenger Mobs now only drop one item - Not sure what ever convinced me they should drop two...
  810. Added
  811. * Peaceful Surface: prevents enemies from spawning on the surface, except for nights of a new moon
  812. 1.4.11.4:
  813. The 1.10.x branch is now only under a "as-needed" updating basis; only widespread game-crashing bugs will be Fixed
  814. Fixed
  815. * Loss-prevented blocks not being picked up by fake-player type breaking blocks.
  816. 1.4.11.3:
  817. Added
  818. * Config option for blacklisting entities for Challenger Mobs.
  819. Fixed
  820. * Stepboost sometimes not working (see below):
  821. Removed
  822. * Stepboost sneak toggle. It's not something I could necessarily get working. PR's accepted if you propose a fix
  823. * Unused Sleeping Bag config
  824. * Overall Enchantment system restructure. No user-visible changes.
  825. 1.4.11.2:
  826. Changed
  827. * Change everything to the new Forge Registry system
  828. 1.4.11.1:
  829. The 1.11.x branch is now only under a "as-needed" updating basis; my current code focus is 1.10.2 and 1.12
  830. Added
  831. * 1.12 version! Most things work short of JEI integration (pending)
  832. Removed
  833. * Sleeping Bags. Dumb feature, didn't work well, and wasn't done well by me. "Sleeping Bag" beds should work as plain beds.
  834.  
  835. V-Tweaks 1.12.2 2.0.7:
  836. VTweaks Changelog
  837. 2.0.7
  838. Fixed
  839. * Crash on right-click of block when the CropHelper blacklist config item is invalid
  840. 2.0.6b
  841. Fixed
  842. * HOTFIX: Remove debug console logs when lumbering
  843. 2.0.6
  844. Changed
  845. * Lumbering
  846. * Lumbering will now break tools again
  847. * Lumbering won't break tools with Imperishable
  848. * Lumbering respects Forge Energy capabilities
  849. * Lumbering respects CoFH Energy and other mods using the Energy NBT tag.
  850. 2.0.5:
  851. Fixed
  852. * Lumbering (Backport from 1.14 version)
  853. 2.0.4:
  854. Fixed
  855. * Crash if ChallengerMobs Rarity less than or equal to 0
  856. * Debug output when throwing concrete powder with ConcreteTweaks enabled
  857. 2.0.3:
  858. Added
  859. * ConcreteTweaks: Throwing a concrete powder item from your inventory into water will turn it into a concrete block! This also works with dispensers.
  860. 2.0.2:
  861. Added
  862. * Config option for PeacefulSurface Y requirements
  863. * Config for whether or not lumbering chops down leaves with the tree
  864. CHANGED
  865. * Lumbering wood-chopping algorithm: * It now cuts down all of most trees! No more static pattern, now uses recursion to detect trees better
  866. Fixed
  867. * Updater URL (for the Mods GUI screen)
  868. 2.0.1:
  869. Added
  870. * Adventurer's Toolbox compat to Lumbering recipe
  871. CHANGED
  872. * Peaceful Surface feature to use Sea Level instead of "surface" guesstimate.
  873. 2.0.0c:
  874. * Peaceful Surface feature now does a better guesstimate at what's the 'surface' of a world
  875. 2.0.0b:
  876. * Fix crash on dedicated server with Peaceful Surface feature.
  877. 2.0.0:
  878. This is the "Cleanup" update; it removes a lot of features that were weird, useless, or just didn't flow right with MC or Modded MC You'll need to re-generate your config file
  879. Removed
  880. * Multifaceted, Hypermending, Autosmelt and Stepboost enchantments
  881. * Loss prevention features (the ones where obisidian / cactus / others would just pop into your inventory)
  882. * Stack Tweaks
  883. * Leaf Eater
  884. * Glitching Item Fixes
  885. * Mob Killer (For pigmen, bats, overworld withers)
  886. * Extra smeltables
  887. * Torch Helper
  888. * Ping Damage Protection
  889. Changed
  890. * Challenger Mobs now only drop one item - Not sure what ever convinced me they should drop two...
  891. Added
  892. * Peaceful Surface: prevents enemies from spawning on the surface, except for nights of a new moon
  893. 1.4.11.4:
  894. The 1.10.x branch is now only under a "as-needed" updating basis; only widespread game-crashing bugs will be Fixed
  895. Fixed
  896. * Loss-prevented blocks not being picked up by fake-player type breaking blocks.
  897. 1.4.11.3:
  898. Added
  899. * Config option for blacklisting entities for Challenger Mobs.
  900. Fixed
  901. * Stepboost sometimes not working (see below):
  902. Removed
  903. * Stepboost sneak toggle. It's not something I could necessarily get working. PR's accepted if you propose a fix
  904. * Unused Sleeping Bag config
  905. * Overall Enchantment system restructure. No user-visible changes.
  906. 1.4.11.2:
  907. Changed
  908. * Change everything to the new Forge Registry system
  909. 1.4.11.1:
  910. The 1.11.x branch is now only under a "as-needed" updating basis; my current code focus is 1.10.2 and 1.12
  911. Added
  912. * 1.12 version! Most things work short of JEI integration (pending)
  913. Removed
  914. * Sleeping Bags. Dumb feature, didn't work well, and wasn't done well by me. "Sleeping Bag" beds should work as plain beds.
  915.  
  916. Wawla - What Are We Looking At (Wawla-1.12.2-2.5.273.jar --> Wawla-1.12.2-2.6.274.jar):
  917. Wawla-1.12.2-2.6.274.jar:
  918. * Migrated to new build system.
  919. * Integrated multi-gradle pipeline.
  920. Like the mod? Consider following me on [Twitter](https://twitter.com/darkhaxdev) and joining the [Discord]()
  921. Huge thanks to my supporters on [Patreon](https://www.patreon.com/Darkhax?MCChangelog?Wawla)
  922. * Pongo Sapiens
  923. * Darkosto
  924.  
  925. Generated using [ChangelogGenerator 2.0.0-pre3](https://github.com/TheRandomLabs/ChangelogGenerator).
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