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- // This is a file to setup the desired configuration for the OpenArena game. If you did not create this file, please do not modify it.
- unbindall // The first command here removes all previous bindings from this and other cfg files and clears the stage for defining new bindings.
- // **** Gameplay Settings ****
- seta cg_autoswitch "0" // Turns off automatic switching to picked up weapon
- seta cg_weaponCycleDelay "0" // Removes the delay between switching weapons
- // **** Player Input ****
- // ** In-Game Chat **
- bind mwheeldown "say n1"
- bind mwheelup "say ty"
- bind MOUSE3 "say LoL"
- bind 1 "say :)"
- bind 2 "say :("
- bind 3 "say :P"
- // ** Weapon Bindings **
- bind k "weapon 1" // Gauntlet
- bind f "weapon 2" // Machine gun
- bind downarrow "weapon 3" // Shotgun
- bind d "weapon 4" // Grenade Launcher
- bind uparrow "weapon 5" // Rocket Launcher
- bind leftarrow "weapon 6" // Lightning Gun
- bind rightarrow "weapon 7" // Railgun
- bind j "weapon 8" // Plasma Rifle
- bind l "weapon 9" // BFG
- bind n "weapon 10" // Grapple
- bind e "weapon 11" // Nailgun
- bind m "weapon 12" // Mine Launcher
- bind b "weapon 13" // Chaingun
- // ** Movement **
- bind g "+moveleft"
- bind h "+back"
- bind i "+moveright"
- bind c "+forward"
- bind o "+moveup" // Jumps
- bind . "+movedown" // Crouches
- // ** Other Player Input **
- bind p "vote yes"
- bind q "vote no"
- bind r "vote Yoda!"
- bind TAB "+scores"
- bind MOUSE2 "+zoom"
- bind MOUSE1 "+attack"
- bind ESCAPE "togglemenu"
- bind , "+button2" // Uses an item (eg medpack, teleporter)
- bind a "kill me"
- // **** Visual ****
- // Player model
- seta name "^8/^3N^8/^1Mech^2Yoda"
- seta model "smarine/orange"
- seta headmodel "gargoyle/default"
- // Change Field of View
- seta cg_fov "120"
- // Disable "bobbing"
- seta cg_bobup "0.000"
- seta cg_bobroll "0.000"
- seta cg_bobpitch "0.000"
- seta cg_bobyaw "0.000"
- seta cg_runroll "0.000"
- seta cg_runpitch "0.000"
- // Disable blood & gibs
- seta com_blood "0"
- seta cg_shadows "0"
- seta cg_gibs "0"
- seta cg_smoke_sg "0"
- seta cg_smokegrowth_gl "0"
- seta cg_smokegrowth_rl "0"
- seta cg_smokeradius_gl "0"
- seta cg_smokeradius_rl "0"
- seta cg_noprojectiletrail "1"
- seta cg_brasstime "0"
- seta cg_muzzleflash "0"
- // Removes gun visual
- seta cg_drawGun "0"
- // HUD
- seta cg_showStatus "1"
- seta cg_alwaysWeaponBar "1"
- seta cg_drawSpeed "1"
- seta cg_drawStatus "1"
- seta cg_drawTimer "1"
- seta cg_drawFPS "1"
- seta cg_lagometer "1"
- seta cg_drawAmmoWarning "0"
- seta cg_drawAttacker "1"
- // Advanced Visual Stuff
- seta r_picmip "16" // removes textures creating a game of flat, simple images.
- seta cg_shadows "0" // removes shadows
- seta r_ext_compressed_textures "1" // Enables texture compression
- seta r_roundImagesDown "2" // Will round down when images need to be resized.
- seta r_dynamiclight "0"
- seta r_vertexLight "1"
- seta r_customPixelAspect "1" // "1"
- seta cg_shadows "0" // "0"
- seta r_stencilbits "8" // "8"
- seta r_primitives "2" // "2"
- seta r_ignorehwgamma "0" // "0"
- seta r_gamma "1.5" // "1.5"
- seta r_intensity "1.5" // "1.2"
- seta r_overBrightBits "1" // "3"
- seta r_mapOverBrightBits "1" // "5"
- // **** Network Performance ****
- // maximum transmission rate, in bits per second
- seta rate "25000"
- // maximum number of packets to send, per second
- seta cl_maxpackets "33"
- // re-send lost packets
- seta cl_packetdup "1"
- // compensate for network delay (lag), in milliseconds
- seta cl_timenudge "0"
- // number of updates to receive from server, per second
- seta snaps "40"
- // **** New Test Stuff ****
- // Section 2: Sound Settings
- seta s_khz "11" // lower sound quality but big fps gain (22 for better sound)
- seta s_loadas8bit "1"
- seta s_musicvolume "0"
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