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- on join:
- if player has played before:
- set join message to "&8[&7+&8] &7%Player%"
- add 0 to {exp.%Player%}
- add 0 to {nextlv.%Player%}
- add 0 to {money::%Player%}
- if {Lv::%Player%} is not set:
- add 50 to {nextlv.%Player%}
- add 1 to {Lv::%Player%}
- else:
- set join message to "&8[&b+&8] &7%Player%"
- add 50 to {nextlv.%Player%}
- add 1 to {Lv::%Player%}
- add 0 to {exp.%Player%}
- add 0 to {money::%Player%}
- on quit:
- set quit message to "&8[&7-&8] &7%Player%"
- on Break:
- Player's tool is pickaxe
- cancel event
- add 1 to {exp.%Player%}
- Lvup(player)
- send actionbar "&e&l%Player% &b&l[&f&l%{Lv::%Player%}%Lv&b&l][&f&l%{exp.%Player%}%&b&l/&f&l%{nextlv.%Player%}%&b&l]" to Player
- if event-block is stone:
- add 1 to {stone.%Player%}
- if event-block is coal ore:
- add 1 to {coal.%Player%}
- if event-block is iron ore:
- add 1 to {iron.%Player%}
- if event-block is gold ore:
- add 1 to {gold.%Player%}
- if event-block is lapis ore:
- add 1 to {lapis.%Player%}
- if event-block is emerald ore:
- add 1 to {emerald.%Player%}
- if event-block is diamond ore:
- add 1 to {diamond.%Player%}
- if event-block is end stone:
- add 1 to {endstone.%Player%}
- command /Lvuplog:
- trigger:
- if {lvuplog.%Player%} is not set:
- set {lvuplog.%Player%} to "off"
- send "&8[&7System&8] &7LvUp Messageを &e&lOFF &7にしました"
- stop
- else:
- delete {lvuplog.%Player%}
- send "&8[&7System&8] &7LvUp Messageを &e&lON &7にしました"
- stop
- on rightclick:
- player's tool is enchanted with fortune 0
- open chest with 2 rows named "&a&lMENU" to player
- wait 3 ticks
- set slot 2 of Player's current inventory to feather named "&6&l>> &f&lLobby"
- set slot 4 of Player's current inventory to diamond pickaxe named "&6&l>> &f&l採掘場"
- set slot 6 of Player's current inventory to gold ingot named "&6&l>> &f&lShop"
- set slot 8 of Player's current inventory to gold ingot named "&6&lYour Status" with lore "&fLv&b: &f%{Lv::%Player%}%" and "&fMoney&b: &f%{money::%Player%}%"
- set slot 12 of Player's current inventory to chest named "&6&l>> &f&l鉱石保管庫"
- set slot 14 of Player's current inventory to ender chest named "&6&l>> &f&lEnder Chest"
- set slot 17 of Player's current inventory to barrier named "&6&l>> &f&lClose"
- on inventory click:
- if name of Player's current inventory contains "&a&lMENU":
- if clicked slot is 2:
- cancel event
- teleport Player to {TP.spawn}
- if clicked slot is 4:
- cancel event
- teleport Player to {TP.mine}
- if clicked slot is 6:
- cancel event
- teleport Player to {TP.shop}
- if clicked slot is 8:
- cancel event
- if clicked slot is 12:
- cancel event
- send "Coming soon"
- if clicked slot is 14:
- cancel event
- open player's ender chest to player
- if clicked slot is 17:
- cancel event
- close Player's inventory
- command /settp <text>:
- permission: admin.sk
- trigger:
- set {TP.%arg%} to location of Player
- send "&aSetting (&e%arg%&a)"
- function Lvup(p: player):
- while {exp.%{_p}%}+1 is more than {nextlv.%{_p}%}:
- remove {nextlv.%{_p}%} from {exp.%{_p}%}
- add 1 to {Lv::%{_p}%}
- add paper named "&e&lLevelUp Ticket" to {_p}
- set {nextlv.%{_p}%} to round({nextlv.%{_p}%} * 1.2)
- if {lvuplog.%{_p}%} is not set:
- send "&b======================" to {_p}
- send "&c&lLevel UP !!" to {_p}
- send "&7&lLevel &7&l%{Lv::%{_p}%}-1% &f→ &6&lLevel &6&l%{Lv::%{_p}%}%" to {_p}
- send "&b======================" to {_p}
- every 2 second:
- loop all Players:
- send actionbar "&e&l%loop-Player% &b&l[&f&l%{Lv::%loop-Player%}%Lv&b&l][&f&l%{exp.%loop-Player%}%&b&l/&f&l%{nextlv.%loop-Player%}%&b&l]" to loop-Player
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