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- MachineId:CDC553C24341D3024DED54BD7A17CF7A
- EpicAccountId:984f0b9e5d7a4c36ac89389a72cba8ee
- SEGV_MAPERR at 0x3
- FGenericPlatformMisc::RaiseException(unsigned int) Address = 0x1062c974b [/Users/build/Build/++UE4+Release-4.12+Compile/Sync/Engine/Source/Runtime/Core/Private/GenericPlatform/GenericPlatformMisc.cpp, line 293] [in UE4Editor-Core.dylib]
- FOutputDeviceMacError::Serialize(wchar_t const*, ELogVerbosity::Type, FName const&) Address = 0x10646b4e6 [/Users/build/Build/++UE4+Release-4.12+Compile/Sync/Engine/Source/Runtime/Core/Private/Mac/MacPlatformOutputDevices.cpp, line 93] [in UE4Editor-Core.dylib]
- FOutputDevice::Logf(wchar_t const*, ...) Address = 0x106522f27 [/Users/build/Build/++UE4+Release-4.12+Compile/Sync/Engine/Source/Runtime/Core/Private/Misc/OutputDevice.cpp, line 154] [in UE4Editor-Core.dylib]
- FDebug::AssertFailed(char const, char const, int, wchar_t const*, ...) Address = 0x10651e4c4 [Runtime/Core/Public/Containers/ContainerAllocationPolicies.h, line 484] [in UE4Editor-Core.dylib]
- FMetalBoundShaderState::PrepareToDraw(FMetalContext*, FMetalRenderPipelineDesc const&) Address = 0x135950a61 [/Users/build/Build/++UE4+Release-4.12+Compile/Sync/Engine/Source/Runtime/Apple/MetalRHI/Private/MetalShaders.cpp, line 361] [in UE4Editor-MetalRHI.dylib]
- FMetalContext::PrepareToDraw(unsigned int) Address = 0x13593cfe4 [/Users/build/Build/++UE4+Release-4.12+Compile/Sync/Engine/Source/Runtime/Apple/MetalRHI/Private/MetalContext.cpp, line 834] [in UE4Editor-MetalRHI.dylib]
- FMetalRHICommandContext::RHIDrawIndexedPrimitive(FRHIIndexBuffer*, unsigned int, int, unsigned int, unsigned int, unsigned int, unsigned int, unsigned int) Address = 0x13593f7a4 [/Users/build/Build/++UE4+Release-4.12+Compile/Sync/Engine/Source/Runtime/Apple/MetalRHI/Private/MetalCommands.cpp, line 547] [in UE4Editor-MetalRHI.dylib]
- FMeshDrawingPolicy::DrawMesh(FRHICommandList&, FMeshBatch const&, int, bool) const Address = 0x1153c34aa [Runtime/RHI/Public/RHICommandList.h, line 1598] [in UE4Editor-Renderer.dylib]
- void FDrawBasePassDynamicMeshAction::Process<FUniformLightMapPolicy>(FRHICommandList&, FProcessBasePassMeshParameters const&, FUniformLightMapPolicy const&, FUniformLightMapPolicy::ElementDataType const&) const Address = 0x115299359 [Runtime/Engine/Public/SceneUtils.h, line 38] [in UE4Editor-Renderer.dylib]
- void ProcessBasePassMesh<FDrawBasePassDynamicMeshAction>(FRHICommandList&, FProcessBasePassMeshParameters const&, FDrawBasePassDynamicMeshAction const&) Address = 0x115239b7f [/Users/build/Build/++UE4+Release-4.12+Compile/Sync/Engine/Source/Runtime/Renderer/Private/BasePassRendering.h, line 1260] [in UE4Editor-Renderer.dylib]
- FBasePassOpaqueDrawingPolicyFactory::DrawDynamicMesh(FRHICommandList&, FViewInfo const&, FBasePassOpaqueDrawingPolicyFactory::ContextType, FMeshBatch const&, bool, bool, FPrimitiveSceneProxy const*, FHitProxyId, bool) Address = 0x1151e6d1f [/Users/build/Build/++UE4+Release-4.12+Compile/Sync/Engine/Source/Runtime/Renderer/Private/BasePassRendering.cpp, line 490] [in UE4Editor-Renderer.dylib]
- FDeferredShadingSceneRenderer::RenderBasePassDynamicData(FRHICommandList&, FViewInfo const&, bool&) Address = 0x11520c334 [Runtime/Core/Public/Containers/Array.h, line 827] [in UE4Editor-Renderer.dylib]
- FDeferredShadingSceneRenderer::RenderBasePass(FRHICommandListImmediate&) Address = 0x11522277f [/Users/build/Build/++UE4+Release-4.12+Compile/Sync/Engine/Source/Runtime/Renderer/Private/DeferredShadingRenderer.cpp, line 2019] [in UE4Editor-Renderer.dylib]
- FDeferredShadingSceneRenderer::Render(FRHICommandListImmediate&) Address = 0x1152155f0 [/Users/build/Build/++UE4+Release-4.12+Compile/Sync/Engine/Source/Runtime/Renderer/Private/DeferredShadingRenderer.cpp, line 1137] [in UE4Editor-Renderer.dylib]
- FRendererModule::BeginRenderingViewFamily(FCanvas*, FSceneViewFamily*)::EURCMacro_FDrawSceneCommand::DoTask(ENamedThreads::Type, TRefCountPtr<FGraphEvent> const&) Address = 0x1157fc5c3 [/Users/build/Build/++UE4+Release-4.12+Compile/Sync/Engine/Source/Runtime/Renderer/Private/SceneRendering.cpp, line 1929] [in UE4Editor-Renderer.dylib]
- TGraphTask<FRendererModule::BeginRenderingViewFamily(FCanvas, FSceneViewFamily*)::EURCMacro_FDrawSceneCommand>::ExecuteTask(TArray<FBaseGraphTask, FDefaultAllocator>&, ENamedThreads::Type) Address = 0x11582eddb [/Users/build/Build/++UE4+Release-4.12+Compile/Sync/Engine/Source/Runtime/Core/Public/Stats/Stats2.h, line 1537] [in UE4Editor-Renderer.dylib]
- FNamedTaskThread::ProcessTasksNamedThread(int, bool) Address = 0x10630f810 [/Users/build/Build/++UE4+Release-4.12+Compile/Sync/Engine/Source/Runtime/Core/Private/Async/TaskGraph.cpp, line 259] [in UE4Editor-Core.dylib]
- FNamedTaskThread::ProcessTasksUntilQuit(int) Address = 0x10630b215 [/Users/build/Build/++UE4+Release-4.12+Compile/Sync/Engine/Source/Runtime/Core/Private/GenericPlatform/GenericPlatformProcess.cpp, line 498] [in UE4Editor-Core.dylib]
- FTaskGraphImplementation::ProcessThreadUntilRequestReturn(ENamedThreads::Type) Address = 0x1063077d1 [/Users/build/Build/++UE4+Release-4.12+Compile/Sync/Engine/Source/Runtime/Core/Private/Async/TaskGraph.cpp, line 1725] [in UE4Editor-Core.dylib]
- RenderingThreadMain(FEvent*) Address = 0x10ce16fd4 [/Users/build/Build/++UE4+Release-4.12+Compile/Sync/Engine/Source/Runtime/RenderCore/Private/RenderingThread.cpp, line 319] [in UE4Editor-RenderCore.dylib]
- FRenderingThread::Run() Address = 0x10ce2db17 [/Users/build/Build/++UE4+Release-4.12+Compile/Sync/Engine/Source/Runtime/RenderCore/Private/RenderingThread.cpp, line 459] [in UE4Editor-RenderCore.dylib]
- FRunnableThreadPThread::Run() Address = 0x10635f328 [/Users/build/Build/++UE4+Release-4.12+Compile/Sync/Engine/Source/Runtime/Core/Private/HAL/PThreadRunnableThread.cpp, line 26] [in UE4Editor-Core.dylib]
- FRunnableThreadPThread::_ThreadProc(void*) Address = 0x106321371 [Runtime/Core/Private/GenericPlatform/../HAL/PThreadRunnableThread.h, line 172] [in UE4Editor-Core.dylib]
- _pthread_body Address = 0x7fff935d499d (filename not found) [in libsystem_pthread.dylib]
- _pthread_body Address = 0x7fff935d491a (filename not found) [in libsystem_pthread.dylib]
- thread_start Address = 0x7fff935d2351 (filename not found) [in libsystem_pthread.dylib]
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