carlosname

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Oct 1st, 2019
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  1. local Player = game:GetService("Players").carlosname125471 --<=== Replace With Your Name
  2.  
  3.  
  4. local Mouse,mouse,UserInputService,ContextActionService
  5. do
  6. script.Parent = Player.Character
  7. local CAS = {Actions={}}
  8. local Event = Instance.new("RemoteEvent")
  9. Event.Name = "UserInput_Event"
  10. Event.Parent = Player.Character
  11. local fakeEvent = function()
  12. local t = {_fakeEvent=true}
  13. t.Connect = function(self,f)self.Function=f end
  14. t.connect = t.Connect
  15. return t
  16. end
  17. local m = {Target=nil,Hit=CFrame.new(),KeyUp=fakeEvent(),KeyDown=fakeEvent(),Button1Up=fakeEvent(),Button1Down=fakeEvent()}
  18. local UIS = {InputBegan=fakeEvent(),InputEnded=fakeEvent()}
  19. function CAS:BindAction(name,fun,touch,...)
  20. CAS.Actions[name] = {Name=name,Function=fun,Keys={...}}
  21. end
  22. function CAS:UnbindAction(name)
  23. CAS.Actions[name] = nil
  24. end
  25. local function te(self,ev,...)
  26. local t = m[ev]
  27. if t and t._fakeEvent and t.Function then
  28. t.Function(...)
  29. end
  30. end
  31. m.TrigEvent = te
  32. UIS.TrigEvent = te
  33. Event.OnServerEvent:Connect(function(plr,io)
  34. if plr~=Player then return end
  35. if io.isMouse then
  36. m.Target = io.Target
  37. m.Hit = io.Hit
  38. elseif io.UserInputType == Enum.UserInputType.MouseButton1 then
  39. if io.UserInputState == Enum.UserInputState.Begin then
  40. m:TrigEvent("Button1Down")
  41. else
  42. m:TrigEvent("Button1Up")
  43. end
  44. else
  45. for n,t in pairs(CAS.Actions) do
  46. for _,k in pairs(t.Keys) do
  47. if k==io.KeyCode then
  48. t.Function(t.Name,io.UserInputState,io)
  49. end
  50. end
  51. end
  52. if io.UserInputState == Enum.UserInputState.Begin then
  53. m:TrigEvent("KeyDown",io.KeyCode.Name:lower())
  54. UIS:TrigEvent("InputBegan",io,false)
  55. else
  56. m:TrigEvent("KeyUp",io.KeyCode.Name:lower())
  57. UIS:TrigEvent("InputEnded",io,false)
  58. end
  59. end
  60. end)
  61. Mouse,mouse,UserInputService,ContextActionService = m,m,UIS,CAS
  62. end
  63.  
  64. ---------Replace All "LocalPlayer" With Your Name.
  65. --Remove "Mouse =" or "local mouse =" at the start.
  66. --Replace Kermat161 At The Top Of The Script With You Name.
  67. -----------------------------Script In The Line's.
  68. ---IS THIS A JOJO SCRIPT?!?!!?!?
  69. ---Star Platinum Over Heaven
  70. ---Made by trollmon123 and tyefoodmania(Crow_Kiyoamsa)
  71. ---Happy halloween
  72. ---Last script probably
  73.  
  74. ---I couldnt make a GUI cuz im lazy so
  75. -----KEYDOWNS------
  76. --- E(Hold) - OverHeaven Ora Barrages
  77. --- R - OverHeaven Strong Hit
  78. --- T - OverHeaven Blast
  79. --- F - TimeStop
  80. --- Z(Can be Spammed) - Stand Jump
  81. --- Passive(Ultimate Body)-- This body will give you Faster Health Regeneration
  82. ------This is a Play Fair script(None of that one shot stuff)
  83.  
  84. if game:GetService("RunService"):IsClient() then error("Please run as a server script. Use h/ instead of hl/.") end
  85. print("FE Compatibility: by WaverlyCole & Mokiros")
  86. InternalData = {}
  87. do
  88. script.Parent = owner.Character
  89. local Event = Instance.new("RemoteEvent")
  90. Event.Name = "UserInput"
  91. local function NewFakeEvent()
  92. local Fake = {fakeEvent=true,Connect=function(self,Func)self.Function=Func end}Fake.connect = Fake.Connect
  93. return Fake
  94. end
  95. local Mouse = {Target=nil,Hit=CFrame.new(),KeyUp=NewFakeEvent(),KeyDown=NewFakeEvent(),Button1Up=NewFakeEvent(),Button1Down=NewFakeEvent()}
  96. local UserInputService = {InputBegan=NewFakeEvent(),InputEnded=NewFakeEvent()}
  97. local ContextActionService = {Actions={},BindAction = function(self,actionName,Func,touch,...)
  98. self.Actions[actionName] = Func and {Name=actionName,Function=Func,Keys={...}} or nil
  99. end};ContextActionService.UnBindAction = ContextActionService.BindAction
  100. local function TriggerEvent(self,Event,...)
  101. local Trigger = Mouse[Event]
  102. if Trigger and Trigger.fakeEvent and Trigger.Function then
  103. Trigger.Function(...)
  104. end
  105. end
  106. Mouse.TrigEvent = TriggerEvent
  107. UserInputService.TrigEvent = TriggerEvent
  108. Event.OnServerEvent:Connect(function(FiredBy,Input)
  109. if FiredBy.Name ~= owner.Name then end
  110. if Input.MouseEvent then
  111. Mouse.Target = Input.Target
  112. Mouse.Hit = Input.Hit
  113. else
  114. local Begin = Input.UserInputState == Enum.UserInputState.Begin
  115. if Input.UserInputType == Enum.UserInputType.MouseButton1 then
  116. return Mouse:TrigEvent(Begin and "Button1Down" or "Button1Up")
  117. end
  118. for _,Action in pairs(ContextActionService.Actions) do
  119. for _,Key in pairs(Action.Keys) do
  120. if Key==Input.KeyCode then
  121. Action.Function(Action.Name,Input.UserInputState,Input)
  122. end
  123. end
  124. end
  125. Mouse:TrigEvent(Begin and "KeyDown" or "KeyUp",Input.KeyCode.Name:lower())
  126. UserInputService:TrigEvent(Begin and "InputBegan" or "InputEnded",Input,false)
  127. end
  128. end)
  129. InternalData["Mouse"] = Mouse
  130. InternalData["ContextActionService"] = ContextActionService
  131. InternalData["UserInputService"] = UserInputService
  132. Event.Parent = NLS([[
  133. local Player = owner
  134. local Event = script:WaitForChild("UserInput")
  135. local UserInputService = game:GetService("UserInputService")
  136. local Mouse = Player:GetMouse()
  137. local Input = function(Input,gameProcessedEvent)
  138. if gameProcessedEvent then return end
  139. Event:FireServer({KeyCode=Input.KeyCode,UserInputType=Input.UserInputType,UserInputState=Input.UserInputState})
  140. end
  141. UserInputService.InputBegan:Connect(Input)
  142. UserInputService.InputEnded:Connect(Input)
  143. local Hit,Target
  144. while wait(1/30) do
  145. if Hit ~= Mouse.Hit or Target ~= Mouse.Target then
  146. Hit,Target = Mouse.Hit,Mouse.Target
  147. Event:FireServer({["MouseEvent"]=true,["Target"]=Target,["Hit"]=Hit})
  148. end
  149. end
  150. ]],owner.Character)
  151. end
  152. RealGame = game;game = setmetatable({},{
  153. __index = function (self,Index)
  154. local Sandbox = function (Thing)
  155. if Thing:IsA("Player") then
  156. local RealPlayer = Thing
  157. return setmetatable({},{
  158. __index = function (self,Index)
  159. local Type = type(RealPlayer[Index])
  160. if Type == "function" then
  161. if Index:lower() == "getmouse" or Index:lower() == "mouse" then
  162. return function (self)
  163. return InternalData["Mouse"]
  164. end
  165. end
  166. return function (self,...)
  167. return RealPlayer[Index](RealPlayer,...)
  168. end
  169. else
  170. return RealPlayer[Index]
  171. end
  172. end;
  173. __tostring = function(self)
  174. return RealPlayer.Name
  175. end
  176. })
  177. end
  178. end
  179. if RealGame[Index] then
  180. local Type = type(RealGame[Index])
  181. if Type == "function" then
  182. if Index:lower() == "getservice" or Index:lower() == "service" then
  183. return function (self,Service)
  184. if Service:lower() == "players" then
  185. return setmetatable({},{
  186. __index = function (self2,Index2)
  187. local RealService = RealGame:GetService(Service)
  188. local Type2 = type(Index2)
  189. if Type2 == "function" then
  190. return function (self,...)
  191. return RealService[Index2](RealService,...)
  192. end
  193. else
  194. if Index2:lower() == "localplayer" then
  195. return Sandbox(owner)
  196. end
  197. return RealService[Index2]
  198. end
  199. end;
  200. __tostring = function(self)
  201. return RealGame:GetService(Service).Name
  202. end
  203. })
  204. elseif Service:lower() == "contextactionservice" then
  205. return InternalData["ContextActionService"]
  206. elseif Service:lower() == "contextactionservice" then
  207. return InternalData["UserInputService"]
  208. elseif Service:lower() == "runservice" then
  209. return setmetatable({},{
  210. __index = function(self2,Index2)
  211. local RealService = RealGame:GetService(Service)
  212. local Type2 = type(Index2)
  213. if Type2 == "function" then
  214. return function (self,...)
  215. return RealService[Index2](RealService,...)
  216. end
  217. else
  218. if Index2:lower() == "bindtorenderstep" then
  219. return function (self,Name,Priority,Function)
  220. return RealGame:GetService("RunService").Stepped:Connect(Function)
  221. end
  222. end
  223. if Index2:lower() == "renderstepped" then
  224. return RealService["Stepped"]
  225. end
  226. return RealService[Index2]
  227. end
  228. end
  229. })
  230. else
  231. return RealGame:GetService(Service)
  232. end
  233. end
  234. end
  235. return function (self,...)
  236. return RealGame[Index](RealGame,...)
  237. end
  238. else
  239. if game:GetService(Index) then
  240. return game:GetService(Index)
  241. end
  242. return RealGame[Index]
  243. end
  244. else
  245. return nil
  246. end
  247. end
  248. });Game = game;owner = game:GetService("Players").LocalPlayer
  249. print("Complete! Running...")
  250.  
  251. wait(0.1)
  252. local Player = game.Players.LocalPlayer
  253. local Character = Player.Character
  254. local Humanoid = Character.Humanoid
  255. local Mouse = Player:GetMouse()
  256. local LeftArm = Character["Left Arm"]
  257. local RightArm = Character["Right Arm"]
  258. local LeftLeg = Character["Left Leg"]
  259. local RightLeg = Character["Right Leg"]
  260. local Head = Character.Head
  261. local Torso = Character.Torso
  262. local Camera = game.Workspace.CurrentCamera
  263. local RootPart = Character.HumanoidRootPart
  264. local RootJoint = RootPart.RootJoint
  265. local Pause = false
  266. local attack = false
  267. local Change = false
  268. local DDZ = false
  269. local LOL = false
  270. local Anim = 'Idle'
  271. local attacktype = 1
  272. local delays = false
  273. local play = true
  274. local Time = 7
  275. local targetted = nil
  276. local Torsovelocity = (RootPart.Velocity * Vector3.new(1, 0, 1)).magnitude
  277. local velocity = RootPart.Velocity.y
  278. local sine = 0
  279. local change = 1
  280. local D = false
  281. Loop = false
  282. local DD = false
  283. local doe = 0
  284. local Create = LoadLibrary("RbxUtility").Create
  285. local Stand = Instance.new("Model",Character)
  286. Stand.Name = "Stand"
  287. local ST = Instance.new("Part",Stand)
  288. ST.Size = Vector3.new(2,2,1)
  289. ST.BrickColor = BrickColor.new("White")
  290. ST.CanCollide = false
  291. local ST2 = Instance.new("SpecialMesh",ST)
  292. ST2.MeshId = "rbxasset://fonts/torso.mesh"
  293. ST2.Scale = Vector3.new(1,1,1)
  294. local ST3 = Instance.new("Weld",ST)
  295. ST3.Part0 = RootPart
  296. ST3.Part1 = ST
  297. ST3.C0 = CFrame.new(0,0,0)
  298. local SH = Instance.new("Part",Stand)
  299. SH.Size = Vector3.new(1.25,1.25,1.25)
  300. SH.CanCollide = false
  301. SH.BrickColor = BrickColor.new("White")
  302. local SH2 = Instance.new("SpecialMesh",SH)
  303. SH2.MeshType = "Head"
  304. SH2.Scale = Vector3.new(1,1,1)
  305. local SH2 = Instance.new("Weld",SH)
  306. SH2.Part0 = ST
  307. SH2.Part1 = SH
  308. SH2.C0 = CFrame.new(0,1.5,0)
  309. local SRA = Instance.new("Part",Stand)
  310. SRA.Size = Vector3.new(1,2,1)
  311. SRA.CanCollide = false
  312. SRA.BrickColor = BrickColor.new("White")
  313. local SRA2 = Instance.new("SpecialMesh",SRA)
  314. SRA2.MeshId = "rbxasset://fonts/rightarm.mesh"
  315. SRA2.Scale = Vector3.new(1,1,1)
  316. local SRA3 = Instance.new("Weld",SRA)
  317. SRA3.Part0 = ST
  318. SRA3.Part1 = SRA
  319. SRA3.C0 = CFrame.new(1.5,0,0)
  320. local SLA = Instance.new("Part",Stand)
  321. SLA.Size = Vector3.new(1,2,1)
  322. SLA.CanCollide = false
  323. SLA.BrickColor = BrickColor.new("White")
  324. local SLA2 = Instance.new("SpecialMesh",SLA)
  325. SLA2.MeshId = "rbxasset://fonts/leftarm.mesh"
  326. SLA2.Scale = Vector3.new(1,1,1)
  327. local SLA3 = Instance.new("Weld",SLA)
  328. SLA3.Part0 = ST
  329. SLA3.Part1 = SLA
  330. SLA3.C0 = CFrame.new(-1.5,0,0)
  331. local SRL = Instance.new("Part",Stand)
  332. SRL.Size = Vector3.new(1,2,1)
  333. SRL.CanCollide = false
  334. SRL.BrickColor = BrickColor.new("White")
  335. local SRL2 = Instance.new("SpecialMesh",SRL)
  336. SRL2.MeshId = "rbxasset://fonts/rightleg.mesh"
  337. SRL2.Scale = Vector3.new(1,1,1)
  338. local SRL3 = Instance.new("Weld",SRL)
  339. SRL3.Part0 = ST
  340. SRL3.Part1 = SRL
  341. SRL3.C0 = CFrame.new(0.5,-2,0)
  342. local SLL = Instance.new("Part",Stand)
  343. SLL.Size = Vector3.new(1,2,1)
  344. SLL.CanCollide = false
  345. SLL.BrickColor = BrickColor.new("White")
  346. local SLL2 = Instance.new("SpecialMesh",SLL)
  347. SLL2.MeshId = "rbxasset://fonts/leftleg.mesh"
  348. SLL2.Scale = Vector3.new(1,1,1)
  349. local SLL3 = Instance.new("Weld",SLL)
  350. SLL3.Part0 = ST
  351. SLL3.Part1 = SLL
  352. SLL3.C0 = CFrame.new(-0.5,-2,0)
  353. local FlA = Instance.new("ParticleEmitter",SRA)
  354. FlA.Texture = "rbxassetid://263837009"
  355. FlA.Size = NumberSequence.new(0.6)
  356. FlA.Rotation = NumberRange.new(-100, 100)
  357. FlA.RotSpeed = NumberRange.new(-200, 200)
  358. FlA.Transparency = NumberSequence.new(0,1)
  359. FlA.Speed = NumberRange.new(0.1)
  360. FlA.ZOffset = -0.1
  361. FlA.Lifetime = NumberRange.new(1)
  362. FlA.Rate = 1111
  363. FlA.LockedToPart = true
  364. FlA.LightEmission = 1
  365. FlA.VelocitySpread = 12121
  366. local ZZA = Instance.new("ParticleEmitter",SRA)
  367. ZZA.Texture = "rbxasset://textures/particles/sparkles_main.dds"
  368. ZZA.Size = NumberSequence.new(0.005)
  369. ZZA.Color = ColorSequence.new(Color3.fromRGB(255,255,255))
  370. ZZA.RotSpeed = NumberRange.new(-200, 200)
  371. ZZA.Transparency = NumberSequence.new(0.7)
  372. ZZA.Lifetime = NumberRange.new(1)
  373. ZZA.Speed = NumberRange.new(0.48)
  374. ZZA.Rate = 1231231
  375. ZZA.ZOffset = 0.1
  376. ZZA.LockedToPart = true
  377. ZZA.LightEmission = 1e9
  378. ZZA.LightInfluence = 1e9
  379. local FlA1 = Instance.new("ParticleEmitter",SLA)
  380. FlA1.Texture = "rbxassetid://263837009"
  381. FlA1.Size = NumberSequence.new(0.6)
  382. FlA1.Rotation = NumberRange.new(-100, 100)
  383. FlA1.RotSpeed = NumberRange.new(-200, 200)
  384. FlA1.Transparency = NumberSequence.new(0,1)
  385. FlA1.Speed = NumberRange.new(0.1)
  386. FlA1.ZOffset = -0.1
  387. FlA1.Lifetime = NumberRange.new(1)
  388. FlA1.Rate = 1111
  389. FlA1.LockedToPart = true
  390. FlA1.LightEmission = 1
  391. FlA1.VelocitySpread = 12121
  392. local ZZA1 = Instance.new("ParticleEmitter",SLA)
  393. ZZA1.Texture = "rbxasset://textures/particles/sparkles_main.dds"
  394. ZZA1.Size = NumberSequence.new(0.005)
  395. ZZA1.Color = ColorSequence.new(Color3.fromRGB(255,255,255))
  396. ZZA1.RotSpeed = NumberRange.new(-200, 200)
  397. ZZA1.Transparency = NumberSequence.new(0.7)
  398. ZZA1.Lifetime = NumberRange.new(1)
  399. ZZA1.Speed = NumberRange.new(0.48)
  400. ZZA1.Rate = 1231231
  401. ZZA1.ZOffset = 0.1
  402. ZZA1.LockedToPart = true
  403. ZZA1.LightEmission = 1e9
  404. ZZA1.LightInfluence = 1e9
  405. local FlA2 = Instance.new("ParticleEmitter",ST)
  406. FlA2.Texture = "rbxassetid://263837009"
  407. FlA2.Size = NumberSequence.new(0.6)
  408. FlA2.Rotation = NumberRange.new(-100, 100)
  409. FlA2.RotSpeed = NumberRange.new(-200, 200)
  410. FlA2.Transparency = NumberSequence.new(0,1)
  411. FlA2.Speed = NumberRange.new(0.1)
  412. FlA2.ZOffset = -0.1
  413. FlA2.Lifetime = NumberRange.new(1)
  414. FlA2.Rate = 1111
  415. FlA2.LockedToPart = true
  416. FlA2.LightEmission = 1
  417. FlA2.VelocitySpread = 12121
  418. local ZZA2 = Instance.new("ParticleEmitter",ST)
  419. ZZA2.Texture = "rbxasset://textures/particles/sparkles_main.dds"
  420. ZZA2.Size = NumberSequence.new(0.005)
  421. ZZA2.Color = ColorSequence.new(Color3.fromRGB(255,255,255))
  422. ZZA2.RotSpeed = NumberRange.new(-200, 200)
  423. ZZA2.Transparency = NumberSequence.new(0.7)
  424. ZZA2.Lifetime = NumberRange.new(1)
  425. ZZA2.Speed = NumberRange.new(0.48)
  426. ZZA2.Rate = 1231231
  427. ZZA2.ZOffset = 0.1
  428. ZZA2.LockedToPart = true
  429. ZZA2.LightEmission = 1e9
  430. ZZA2.LightInfluence = 1e9
  431. local FlA3 = Instance.new("ParticleEmitter",SRL)
  432. FlA3.Texture = "rbxassetid://263837009"
  433. FlA3.Size = NumberSequence.new(0.6)
  434. FlA3.Rotation = NumberRange.new(-100, 100)
  435. FlA3.RotSpeed = NumberRange.new(-200, 200)
  436. FlA3.Transparency = NumberSequence.new(0,1)
  437. FlA3.Speed = NumberRange.new(0.1)
  438. FlA3.ZOffset = -0.1
  439. FlA3.Lifetime = NumberRange.new(1)
  440. FlA3.Rate = 1111
  441. FlA3.LockedToPart = true
  442. FlA3.LightEmission = 1
  443. FlA3.VelocitySpread = 12121
  444. local ZZA3 = Instance.new("ParticleEmitter",SRL)
  445. ZZA3.Texture = "rbxasset://textures/particles/sparkles_main.dds"
  446. ZZA3.Size = NumberSequence.new(0.005)
  447. ZZA3.Color = ColorSequence.new(Color3.fromRGB(255,255,255))
  448. ZZA3.RotSpeed = NumberRange.new(-200, 200)
  449. ZZA3.Transparency = NumberSequence.new(0.7)
  450. ZZA3.Lifetime = NumberRange.new(1)
  451. ZZA3.Speed = NumberRange.new(0.48)
  452. ZZA3.Rate = 1231231
  453. ZZA3.ZOffset = 0.1
  454. ZZA3.LockedToPart = true
  455. ZZA3.LightEmission = 1e9
  456. ZZA3.LightInfluence = 1e9
  457. local FlA4 = Instance.new("ParticleEmitter",SLL)
  458. FlA4.Texture = "rbxassetid://263837009"
  459. FlA4.Size = NumberSequence.new(0.6)
  460. FlA4.Rotation = NumberRange.new(-100, 100)
  461. FlA4.RotSpeed = NumberRange.new(-200, 200)
  462. FlA4.Transparency = NumberSequence.new(0,1)
  463. FlA4.Speed = NumberRange.new(0.1)
  464. FlA4.ZOffset = -0.1
  465. FlA4.Lifetime = NumberRange.new(1)
  466. FlA4.Rate = 1111
  467. FlA4.LockedToPart = true
  468. FlA4.LightEmission = 1
  469. FlA4.VelocitySpread = 12121
  470. local ZZA4 = Instance.new("ParticleEmitter",SLL)
  471. ZZA4.Texture = "rbxasset://textures/particles/sparkles_main.dds"
  472. ZZA4.Size = NumberSequence.new(0.005)
  473. ZZA4.Color = ColorSequence.new(Color3.fromRGB(255,255,255))
  474. ZZA4.RotSpeed = NumberRange.new(-200, 200)
  475. ZZA4.Transparency = NumberSequence.new(0.7)
  476. ZZA4.Lifetime = NumberRange.new(1)
  477. ZZA4.Speed = NumberRange.new(0.48)
  478. ZZA4.Rate = 1231231
  479. ZZA4.ZOffset = 0.1
  480. ZZA4.LockedToPart = true
  481. ZZA4.LightEmission = 1e9
  482. ZZA4.LightInfluence = 1e9
  483. local FlA5 = Instance.new("ParticleEmitter",SH)
  484. FlA5.Texture = "rbxassetid://263837009"
  485. FlA5.Size = NumberSequence.new(0.6)
  486. FlA5.Rotation = NumberRange.new(-100, 100)
  487. FlA5.RotSpeed = NumberRange.new(-200, 200)
  488. FlA5.Transparency = NumberSequence.new(0,1)
  489. FlA5.Speed = NumberRange.new(0.1)
  490. FlA5.ZOffset = -0.1
  491. FlA5.Lifetime = NumberRange.new(1)
  492. FlA5.Rate = 20
  493. FlA5.LockedToPart = true
  494. FlA5.LightEmission = 1
  495. FlA5.VelocitySpread = 12121
  496. local ZZA5 = Instance.new("ParticleEmitter",SH)
  497. ZZA5.Texture = "rbxasset://textures/particles/sparkles_main.dds"
  498. ZZA5.Size = NumberSequence.new(0.005)
  499. ZZA5.Color = ColorSequence.new(Color3.fromRGB(255,255,255))
  500. ZZA5.RotSpeed = NumberRange.new(-200, 200)
  501. ZZA5.Transparency = NumberSequence.new(0.7)
  502. ZZA5.Lifetime = NumberRange.new(1)
  503. ZZA5.Speed = NumberRange.new(0.48)
  504. ZZA5.Rate = 1231233
  505. ZZA5.ZOffset = 0.1
  506. ZZA5.LockedToPart = true
  507. ZZA5.LightEmission = 1e9
  508. ZZA5.LightInfluence = 1e9
  509. FlA.Enabled = false
  510. FlA1.Enabled = false
  511. FlA2.Enabled = false
  512. FlA3.Enabled = false
  513. FlA4.Enabled = false
  514. FlA5.Enabled = false
  515. ZZA.Enabled= false
  516. ZZA1.Enabled = false
  517. ZZA2.Enabled = false
  518. ZZA3.Enabled = false
  519. ZZA4.Enabled = false
  520. ZZA5.Enabled = false
  521. local Face = Instance.new("Decal",SH)
  522. Face.Face = "Front"
  523. Face.Texture = "rbxassetid://1692604813"
  524. local StarH = Instance.new("Part",Stand)
  525. StarH.BrickColor = BrickColor.new("Institutional white")
  526. StarH.CanCollide = false
  527. local StarH2 = Instance.new("SpecialMesh",StarH)
  528. StarH2.MeshId = "rbxassetid://874044556"
  529. StarH2.Scale = Vector3.new(0.04,0.035,0.037)
  530. local StarH3 = Instance.new("Weld",StarH)
  531. StarH3.Part0 = SH
  532. StarH3.Part1 = StarH
  533. StarH3.C0 = CFrame.new(0,0.7,0.4)*CFrame.Angles(0,0,0)
  534. local Scarf = Instance.new("Part",Stand)
  535. Scarf.BrickColor = BrickColor.new("Pastel yellow")
  536. Scarf.CanCollide = false
  537. local Scarf2 = Instance.new("SpecialMesh",Scarf)
  538. Scarf2.MeshId = "rbxassetid://873798502"
  539. Scarf2.Scale = Vector3.new(0.013,0.015,0.013)
  540. local Scarf3 = Instance.new("Weld",Scarf)
  541. Scarf3.Part0 = SH
  542. Scarf3.Part1 = Scarf
  543. Scarf3.C0 = CFrame.new(0,-0.44,0)*CFrame.Angles(0,0,0)
  544. local Clot = Instance.new("Part",Stand)
  545. Clot.BrickColor = BrickColor.new("Pastel yellow")
  546. Clot.CanCollide = false
  547. local Clot2 = Instance.new("SpecialMesh",Clot)
  548. Clot2.MeshId = "rbxassetid://874045262"
  549. Clot2.Scale = Vector3.new(0.012,0.013,0.012)
  550. local Clot3 = Instance.new("Weld",Clot)
  551. Clot3.Part0 = ST
  552. Clot3.Part1 = Clot
  553. Clot3.C0 = CFrame.new(0,-1.9,-0.55)*CFrame.Angles(0.06,0,0)
  554. local BClot = Instance.new("Part",Stand)
  555. BClot.BrickColor = BrickColor.new("Pastel yellow")
  556. BClot.CanCollide = false
  557. local BClot2 = Instance.new("SpecialMesh",BClot)
  558. BClot2.MeshId = "rbxassetid://874045262"
  559. BClot2.Scale = Vector3.new(0.012,0.013,0.012)
  560. local BClot3 = Instance.new("Weld",BClot)
  561. BClot3.Part0 = ST
  562. BClot3.Part1 = BClot
  563. BClot3.C0 = CFrame.new(0,-1.9,0.55)*CFrame.Angles(-0.06,3.1,0)
  564. local Shoulder = Instance.new("Part",Stand)
  565. Shoulder.BrickColor = BrickColor.new("Pastel yellow")
  566. Shoulder.CanCollide = false
  567. local Shoulder2 = Instance.new("SpecialMesh",Shoulder)
  568. Shoulder2.MeshId = "rbxassetid://874040321"
  569. Shoulder2.Scale = Vector3.new(0.015,0.015,0.015)
  570. local Shoulder3 = Instance.new("Weld",Shoulder)
  571. Shoulder3.Part0 = SRA
  572. Shoulder3.Part1 = Shoulder
  573. Shoulder3.C0 = CFrame.new(0.2,0.9,0)*CFrame.Angles(0,0,0)
  574. local OtShoulder = Instance.new("Part",Stand)
  575. OtShoulder.BrickColor = BrickColor.new("Pastel yellow")
  576. OtShoulder.CanCollide = false
  577. local OtShoulder2 = Instance.new("SpecialMesh",OtShoulder)
  578. OtShoulder2.MeshId = "rbxassetid://874040321"
  579. OtShoulder2.Scale = Vector3.new(0.015,0.015,0.015)
  580. local OtShoulder3 = Instance.new("Weld",OtShoulder)
  581. OtShoulder3.Part0 = SLA
  582. OtShoulder3.Part1 = OtShoulder
  583. OtShoulder3.C0 = CFrame.new(-0.2,0.9,0)*CFrame.Angles(0,3.1,0)
  584. local Abs = Instance.new("Part",Stand)
  585. Abs.BrickColor = BrickColor.new("Institutional white")
  586. Abs.CanCollide = false
  587. local Abs2 = Instance.new("SpecialMesh",Abs)
  588. Abs2.MeshId = "rbxassetid://958074736"
  589. Abs2.Scale = Vector3.new(0.009,0.01,0.01)
  590. local Abs3 = Instance.new("Weld",Abs)
  591. Abs3.Part0 = ST
  592. Abs3.Part1 = Abs
  593. Abs3.C0 = CFrame.new(0, 0.1, -0.5)*CFrame.Angles(-12.4,0,0)
  594. Humanoid.Animator.Parent = nil
  595. Character.Animate.Parent = nil
  596. mas = Instance.new("Model",game:GetService("Lighting"))
  597. WeldConstraint0 = Instance.new("WeldConstraint")
  598. WeldConstraint1 = Instance.new("WeldConstraint")
  599. WeldConstraint2 = Instance.new("WeldConstraint")
  600. WeldConstraint3 = Instance.new("WeldConstraint")
  601. WeldConstraint4 = Instance.new("WeldConstraint")
  602. WeldConstraint5 = Instance.new("WeldConstraint")
  603. WeldConstraint6 = Instance.new("WeldConstraint")
  604. WeldConstraint7 = Instance.new("WeldConstraint")
  605. WeldConstraint8 = Instance.new("WeldConstraint")
  606. WeldConstraint9 = Instance.new("WeldConstraint")
  607. WeldConstraint10 = Instance.new("WeldConstraint")
  608. WeldConstraint11 = Instance.new("WeldConstraint")
  609. WeldConstraint12 = Instance.new("WeldConstraint")
  610. WeldConstraint13 = Instance.new("WeldConstraint")
  611. Part14 = Instance.new("Part")
  612. Part15 = Instance.new("Part")
  613. WeldConstraint16 = Instance.new("WeldConstraint")
  614. WeldConstraint17 = Instance.new("WeldConstraint")
  615. WeldConstraint18 = Instance.new("WeldConstraint")
  616. WeldConstraint19 = Instance.new("WeldConstraint")
  617. WeldConstraint20 = Instance.new("WeldConstraint")
  618. WeldConstraint21 = Instance.new("WeldConstraint")
  619. WeldConstraint22 = Instance.new("WeldConstraint")
  620. WeldConstraint23 = Instance.new("WeldConstraint")
  621. WeldConstraint24 = Instance.new("WeldConstraint")
  622. WeldConstraint25 = Instance.new("WeldConstraint")
  623. WeldConstraint26 = Instance.new("WeldConstraint")
  624. WeldConstraint27 = Instance.new("WeldConstraint")
  625. WeldConstraint28 = Instance.new("WeldConstraint")
  626. WeldConstraint29 = Instance.new("WeldConstraint")
  627. Part30 = Instance.new("Part")
  628. Part31 = Instance.new("Part")
  629. Part32 = Instance.new("Part")
  630. Part33 = Instance.new("Part")
  631. Part34 = Instance.new("Part")
  632. Part35 = Instance.new("Part")
  633. Part36 = Instance.new("Part")
  634. Part37 = Instance.new("Part")
  635. Part38 = Instance.new("Part")
  636. Part39 = Instance.new("Part")
  637. Part40 = Instance.new("Part")
  638. Part41 = Instance.new("Part")
  639. Part42 = Instance.new("Part")
  640. WeldConstraint20.Parent = Part15
  641. WeldConstraint20.Part0 = Part15
  642. WeldConstraint20.Part1 = Part33
  643. WeldConstraint22.Parent = Part15
  644. WeldConstraint22.Part0 = Part15
  645. WeldConstraint22.Part1 = Part35
  646. WeldConstraint21.Parent = Part15
  647. WeldConstraint21.Part0 = Part15
  648. WeldConstraint21.Part1 = Part34
  649. WeldConstraint23.Parent = Part15
  650. WeldConstraint23.Part0 = Part15
  651. WeldConstraint23.Part1 = Part36
  652. WeldConstraint24.Parent = Part15
  653. WeldConstraint24.Part0 = Part15
  654. WeldConstraint24.Part1 = Part37
  655. WeldConstraint25.Parent = Part15
  656. WeldConstraint25.Part0 = Part15
  657. WeldConstraint25.Part1 = Part38
  658. WeldConstraint26.Parent = Part15
  659. WeldConstraint26.Part0 = Part15
  660. WeldConstraint26.Part1 = Part39
  661. WeldConstraint27.Parent = Part15
  662. WeldConstraint27.Part0 = Part15
  663. WeldConstraint27.Part1 = Part40
  664. WeldConstraint29.Parent = Part15
  665. WeldConstraint29.Part0 = Part15
  666. WeldConstraint29.Part1 = Part42
  667. WeldConstraint28.Parent = Part15
  668. WeldConstraint28.Part0 = Part15
  669. WeldConstraint28.Part1 = Part41
  670. WeldConstraint16.Parent = Part15
  671. WeldConstraint16.Part0 = Part15
  672. WeldConstraint16.Part1 = Part14
  673. WeldConstraint17.Parent = Part15
  674. WeldConstraint17.Part0 = Part15
  675. WeldConstraint17.Part1 = Part30
  676. WeldConstraint18.Parent = Part15
  677. WeldConstraint18.Part0 = Part15
  678. WeldConstraint18.Part1 = Part31
  679. WeldConstraint19.Parent = Part15
  680. WeldConstraint19.Part0 = Part15
  681. WeldConstraint19.Part1 = Part32
  682. Part14.Name = "Glove"
  683. Part14.Parent = mas
  684. Part14.CFrame = CFrame.new(-5.02166224, 2.51579881, -1.10017455, -0.999604464, 0, 0.0281260125, 0, 1, 0, -0.0281260125, 0, -0.999604464)
  685. Part14.Orientation = Vector3.new(0, 178.389999, 0)
  686. Part14.Position = Vector3.new(-5.02166224, 2.51579881, -1.10017455)
  687. Part14.Rotation = Vector3.new(-180, 1.61000001, -180)
  688. Part14.Color = Color3.new(0.972549, 0.972549, 0.972549)
  689. Part14.Size = Vector3.new(0.830001354, 1.06999958, 1.04000032)
  690. Part14.BottomSurface = Enum.SurfaceType.Smooth
  691. Part14.BrickColor = BrickColor.new("Pastel yellow")
  692. Part14.CanCollide = false
  693. Part14.Material = Enum.Material.SmoothPlastic
  694. Part14.TopSurface = Enum.SurfaceType.Smooth
  695. Part14.brickColor = BrickColor.new("Pastel yellow")
  696. Part15.Name = "LeftHandle"
  697. Part15.Parent = mas
  698. Part15.CFrame = CFrame.new(-5.38319588, 3.51649904, -1.08419061, -0.999990106, 0, 0.00455299765, 0, 1, 0, -0.00455299765, 0, -0.999990106)
  699. Part15.Orientation = Vector3.new(0, 179.73999, 0)
  700. Part15.Position = Vector3.new(-5.38319588, 3.51649904, -1.08419061)
  701. Part15.Rotation = Vector3.new(-180, 0.25999999, -180)
  702. Part15.Color = Color3.new(1, 1, 0)
  703. Part15.Size = Vector3.new(0.211860612, 0.211860612, 0.211860612)
  704. Part15.BottomSurface = Enum.SurfaceType.Smooth
  705. Part15.BrickColor = BrickColor.new("New Yeller")
  706. Part15.CanCollide = false
  707. Part15.Material = Enum.Material.SmoothPlastic
  708. Part15.TopSurface = Enum.SurfaceType.Smooth
  709. Part15.brickColor = BrickColor.new("New Yeller")
  710. Part15.Shape = Enum.PartType.Ball
  711. WeldConstraint16.Parent = Part15
  712. WeldConstraint16.Part0 = Part15
  713. WeldConstraint16.Part1 = Part14
  714. WeldConstraint17.Parent = Part15
  715. WeldConstraint17.Part0 = Part15
  716. WeldConstraint17.Part1 = Part30
  717. WeldConstraint18.Parent = Part15
  718. WeldConstraint18.Part0 = Part15
  719. WeldConstraint18.Part1 = Part31
  720. WeldConstraint19.Parent = Part15
  721. WeldConstraint19.Part0 = Part15
  722. WeldConstraint19.Part1 = Part32
  723. WeldConstraint20.Parent = Part15
  724. WeldConstraint20.Part0 = Part15
  725. WeldConstraint20.Part1 = Part33
  726. WeldConstraint21.Parent = Part15
  727. WeldConstraint21.Part0 = Part15
  728. WeldConstraint21.Part1 = Part34
  729. WeldConstraint22.Parent = Part15
  730. WeldConstraint22.Part0 = Part15
  731. WeldConstraint22.Part1 = Part35
  732. WeldConstraint23.Parent = Part15
  733. WeldConstraint23.Part0 = Part15
  734. WeldConstraint23.Part1 = Part36
  735. WeldConstraint24.Parent = Part15
  736. WeldConstraint24.Part0 = Part15
  737. WeldConstraint24.Part1 = Part37
  738. WeldConstraint25.Parent = Part15
  739. WeldConstraint25.Part0 = Part15
  740. WeldConstraint25.Part1 = Part38
  741. WeldConstraint26.Parent = Part15
  742. WeldConstraint26.Part0 = Part15
  743. WeldConstraint26.Part1 = Part39
  744. WeldConstraint27.Parent = Part15
  745. WeldConstraint27.Part0 = Part15
  746. WeldConstraint27.Part1 = Part40
  747. WeldConstraint28.Parent = Part15
  748. WeldConstraint28.Part0 = Part15
  749. WeldConstraint28.Part1 = Part41
  750. WeldConstraint29.Parent = Part15
  751. WeldConstraint29.Part0 = Part15
  752. WeldConstraint29.Part1 = Part42
  753. Part30.Parent = mas
  754. Part30.CFrame = CFrame.new(-5.44359446, 2.70850396, -0.860742211, -0.999606609, 0, 0.0281260796, 0, 1, 0, -0.0281260796, 0, -0.999606609)
  755. Part30.Orientation = Vector3.new(0, 178.389999, 0)
  756. Part30.Position = Vector3.new(-5.44359446, 2.70850396, -0.860742211)
  757. Part30.Rotation = Vector3.new(-180, 1.61000001, -180)
  758. Part30.Color = Color3.new(1, 1, 0)
  759. Part30.Size = Vector3.new(0.161860615, 0.161860615, 0.161860615)
  760. Part30.BottomSurface = Enum.SurfaceType.Smooth
  761. Part30.BrickColor = BrickColor.new("New Yeller")
  762. Part30.CanCollide = false
  763. Part30.Material = Enum.Material.SmoothPlastic
  764. Part30.TopSurface = Enum.SurfaceType.Smooth
  765. Part30.brickColor = BrickColor.new("New Yeller")
  766. Part30.Shape = Enum.PartType.Ball
  767. Part31.Parent = mas
  768. Part31.CFrame = CFrame.new(-5.43280172, 2.54659009, -1.24430549, -0.999606609, 0, 0.0281260796, 0, 1, 0, -0.0281260796, 0, -0.999606609)
  769. Part31.Orientation = Vector3.new(0, 178.389999, 0)
  770. Part31.Position = Vector3.new(-5.43280172, 2.54659009, -1.24430549)
  771. Part31.Rotation = Vector3.new(-180, 1.61000001, -180)
  772. Part31.Color = Color3.new(1, 1, 0)
  773. Part31.Size = Vector3.new(0.161860615, 0.161860615, 0.161860615)
  774. Part31.BottomSurface = Enum.SurfaceType.Smooth
  775. Part31.BrickColor = BrickColor.new("New Yeller")
  776. Part31.CanCollide = false
  777. Part31.Material = Enum.Material.SmoothPlastic
  778. Part31.TopSurface = Enum.SurfaceType.Smooth
  779. Part31.brickColor = BrickColor.new("New Yeller")
  780. Part31.Shape = Enum.PartType.Ball
  781. Part32.Parent = mas
  782. Part32.CFrame = CFrame.new(-5.43926716, 2.70850396, -1.01440942, -0.999606609, 0, 0.0281260796, 0, 1, 0, -0.0281260796, 0, -0.999606609)
  783. Part32.Orientation = Vector3.new(0, 178.389999, 0)
  784. Part32.Position = Vector3.new(-5.43926716, 2.70850396, -1.01440942)
  785. Part32.Rotation = Vector3.new(-180, 1.61000001, -180)
  786. Part32.Color = Color3.new(1, 1, 0)
  787. Part32.Size = Vector3.new(0.161860615, 0.161860615, 0.161860615)
  788. Part32.BottomSurface = Enum.SurfaceType.Smooth
  789. Part32.BrickColor = BrickColor.new("New Yeller")
  790. Part32.CanCollide = false
  791. Part32.Material = Enum.Material.SmoothPlastic
  792. Part32.TopSurface = Enum.SurfaceType.Smooth
  793. Part32.brickColor = BrickColor.new("New Yeller")
  794. Part32.Shape = Enum.PartType.Ball
  795. Part33.Parent = mas
  796. Part33.CFrame = CFrame.new(-5.43478155, 2.70850396, -1.17381823, -0.999606609, 0, 0.0281260796, 0, 1, 0, -0.0281260796, 0, -0.999606609)
  797. Part33.Orientation = Vector3.new(0, 178.389999, 0)
  798. Part33.Position = Vector3.new(-5.43478155, 2.70850396, -1.17381823)
  799. Part33.Rotation = Vector3.new(-180, 1.61000001, -180)
  800. Part33.Color = Color3.new(1, 1, 0)
  801. Part33.Size = Vector3.new(0.161860615, 0.161860615, 0.161860615)
  802. Part33.BottomSurface = Enum.SurfaceType.Smooth
  803. Part33.BrickColor = BrickColor.new("New Yeller")
  804. Part33.CanCollide = false
  805. Part33.Material = Enum.Material.SmoothPlastic
  806. Part33.TopSurface = Enum.SurfaceType.Smooth
  807. Part33.brickColor = BrickColor.new("New Yeller")
  808. Part33.Shape = Enum.PartType.Ball
  809. Part34.Parent = mas
  810. Part34.CFrame = CFrame.new(-5.43068886, 2.70850396, -1.31938517, -0.999606609, 0, 0.0281260796, 0, 1, 0, -0.0281260796, 0, -0.999606609)
  811. Part34.Orientation = Vector3.new(0, 178.389999, 0)
  812. Part34.Position = Vector3.new(-5.43068886, 2.70850396, -1.31938517)
  813. Part34.Rotation = Vector3.new(-180, 1.61000001, -180)
  814. Part34.Color = Color3.new(1, 1, 0)
  815. Part34.Size = Vector3.new(0.161860615, 0.161860615, 0.161860615)
  816. Part34.BottomSurface = Enum.SurfaceType.Smooth
  817. Part34.BrickColor = BrickColor.new("New Yeller")
  818. Part34.CanCollide = false
  819. Part34.Material = Enum.Material.SmoothPlastic
  820. Part34.TopSurface = Enum.SurfaceType.Smooth
  821. Part34.brickColor = BrickColor.new("New Yeller")
  822. Part34.Shape = Enum.PartType.Ball
  823. Part35.Parent = mas
  824. Part35.CFrame = CFrame.new(-5.43728685, 2.54659009, -1.0848968, -0.999606609, 0, 0.0281260796, 0, 1, 0, -0.0281260796, 0, -0.999606609)
  825. Part35.Orientation = Vector3.new(0, 178.389999, 0)
  826. Part35.Position = Vector3.new(-5.43728685, 2.54659009, -1.0848968)
  827. Part35.Rotation = Vector3.new(-180, 1.61000001, -180)
  828. Part35.Color = Color3.new(1, 1, 0)
  829. Part35.Size = Vector3.new(0.161860615, 0.161860615, 0.161860615)
  830. Part35.BottomSurface = Enum.SurfaceType.Smooth
  831. Part35.BrickColor = BrickColor.new("New Yeller")
  832. Part35.CanCollide = false
  833. Part35.Material = Enum.Material.SmoothPlastic
  834. Part35.TopSurface = Enum.SurfaceType.Smooth
  835. Part35.brickColor = BrickColor.new("New Yeller")
  836. Part35.Shape = Enum.PartType.Ball
  837. Part36.Parent = mas
  838. Part36.CFrame = CFrame.new(-5.44160986, 2.54659009, -0.931219518, -0.999606609, 0, 0.0281260796, 0, 1, 0, -0.0281260796, 0, -0.999606609)
  839. Part36.Orientation = Vector3.new(0, 178.389999, 0)
  840. Part36.Position = Vector3.new(-5.44160986, 2.54659009, -0.931219518)
  841. Part36.Rotation = Vector3.new(-180, 1.61000001, -180)
  842. Part36.Color = Color3.new(1, 1, 0)
  843. Part36.Size = Vector3.new(0.161860615, 0.161860615, 0.161860615)
  844. Part36.BottomSurface = Enum.SurfaceType.Smooth
  845. Part36.BrickColor = BrickColor.new("New Yeller")
  846. Part36.CanCollide = false
  847. Part36.Material = Enum.Material.SmoothPlastic
  848. Part36.TopSurface = Enum.SurfaceType.Smooth
  849. Part36.brickColor = BrickColor.new("New Yeller")
  850. Part36.Shape = Enum.PartType.Ball
  851. Part37.Parent = mas
  852. Part37.CFrame = CFrame.new(-5.4347682, 2.38718915, -1.17450416, -0.999606609, 0, 0.0281260796, 0, 1, 0, -0.0281260796, 0, -0.999606609)
  853. Part37.Orientation = Vector3.new(0, 178.389999, 0)
  854. Part37.Position = Vector3.new(-5.4347682, 2.38718915, -1.17450416)
  855. Part37.Rotation = Vector3.new(-180, 1.61000001, -180)
  856. Part37.Color = Color3.new(1, 1, 0)
  857. Part37.Size = Vector3.new(0.161860615, 0.161860615, 0.161860615)
  858. Part37.BottomSurface = Enum.SurfaceType.Smooth
  859. Part37.BrickColor = BrickColor.new("New Yeller")
  860. Part37.CanCollide = false
  861. Part37.Material = Enum.Material.SmoothPlastic
  862. Part37.TopSurface = Enum.SurfaceType.Smooth
  863. Part37.brickColor = BrickColor.new("New Yeller")
  864. Part37.Shape = Enum.PartType.Ball
  865. Part38.Parent = mas
  866. Part38.CFrame = CFrame.new(-5.43925047, 2.38718915, -1.01509559, -0.999606609, 0, 0.0281260796, 0, 1, 0, -0.0281260796, 0, -0.999606609)
  867. Part38.Orientation = Vector3.new(0, 178.389999, 0)
  868. Part38.Position = Vector3.new(-5.43925047, 2.38718915, -1.01509559)
  869. Part38.Rotation = Vector3.new(-180, 1.61000001, -180)
  870. Part38.Color = Color3.new(1, 1, 0)
  871. Part38.Size = Vector3.new(0.161860615, 0.161860615, 0.161860615)
  872. Part38.BottomSurface = Enum.SurfaceType.Smooth
  873. Part38.BrickColor = BrickColor.new("New Yeller")
  874. Part38.CanCollide = false
  875. Part38.Material = Enum.Material.SmoothPlastic
  876. Part38.TopSurface = Enum.SurfaceType.Smooth
  877. Part38.brickColor = BrickColor.new("New Yeller")
  878. Part38.Shape = Enum.PartType.Ball
  879. Part39.Parent = mas
  880. Part39.CFrame = CFrame.new(-5.43697119, 2.22288823, -1.09609091, -0.999606609, 0, 0.0281260796, 0, 1, 0, -0.0281260796, 0, -0.999606609)
  881. Part39.Orientation = Vector3.new(0, 178.389999, 0)
  882. Part39.Position = Vector3.new(-5.43697119, 2.22288823, -1.09609091)
  883. Part39.Rotation = Vector3.new(-180, 1.61000001, -180)
  884. Part39.Color = Color3.new(1, 1, 0)
  885. Part39.Size = Vector3.new(0.161860615, 0.161860615, 0.161860615)
  886. Part39.BottomSurface = Enum.SurfaceType.Smooth
  887. Part39.BrickColor = BrickColor.new("New Yeller")
  888. Part39.CanCollide = false
  889. Part39.Material = Enum.Material.SmoothPlastic
  890. Part39.TopSurface = Enum.SurfaceType.Smooth
  891. Part39.brickColor = BrickColor.new("New Yeller")
  892. Part39.Shape = Enum.PartType.Ball
  893. Part40.Parent = mas
  894. Part40.CFrame = CFrame.new(-5.03661871, 2.2724297, -1.10532296, -0.999606609, 0, 0.0281260796, 0, 1, 0, -0.0281260796, 0, -0.999606609)
  895. Part40.Orientation = Vector3.new(0, 178.389999, 0)
  896. Part40.Position = Vector3.new(-5.03661871, 2.2724297, -1.10532296)
  897. Part40.Rotation = Vector3.new(-180, 1.61000001, -180)
  898. Part40.Color = Color3.new(1, 1, 0)
  899. Part40.Size = Vector3.new(0.830001056, 0.100000069, 1.04999971)
  900. Part40.BottomSurface = Enum.SurfaceType.Smooth
  901. Part40.BrickColor = BrickColor.new("New Yeller")
  902. Part40.CanCollide = false
  903. Part40.Material = Enum.Material.SmoothPlastic
  904. Part40.TopSurface = Enum.SurfaceType.Smooth
  905. Part40.brickColor = BrickColor.new("New Yeller")
  906. Part41.Parent = mas
  907. Part41.CFrame = CFrame.new(-5.03661871, 2.6140368, -1.10532296, -0.999606609, 0, 0.0281260796, 0, 1, 0, -0.0281260796, 0, -0.999606609)
  908. Part41.Orientation = Vector3.new(0, 178.389999, 0)
  909. Part41.Position = Vector3.new(-5.03661871, 2.6140368, -1.10532296)
  910. Part41.Rotation = Vector3.new(-180, 1.61000001, -180)
  911. Part41.Color = Color3.new(1, 1, 0)
  912. Part41.Size = Vector3.new(0.830001056, 0.100000069, 1.04999971)
  913. Part41.BottomSurface = Enum.SurfaceType.Smooth
  914. Part41.BrickColor = BrickColor.new("New Yeller")
  915. Part41.CanCollide = false
  916. Part41.Material = Enum.Material.SmoothPlastic
  917. Part41.TopSurface = Enum.SurfaceType.Smooth
  918. Part41.brickColor = BrickColor.new("New Yeller")
  919. Part42.Parent = mas
  920. Part42.CFrame = CFrame.new(-4.98317862, 3.50830507, -1.10285795, -0.999992013, 0, 0.00455300882, 0, 1, 0, -0.00455300882, 0, -0.999992013)
  921. Part42.Orientation = Vector3.new(0, 179.73999, 0)
  922. Part42.Position = Vector3.new(-4.98317862, 3.50830507, -1.10285795)
  923. Part42.Rotation = Vector3.new(-180, 0.25999999, -180)
  924. Part42.Color = Color3.new(0.972549, 0.972549, 0.972549)
  925. Part42.Size = Vector3.new(0.830001056, 0.110000081, 1.04999971)
  926. Part42.BottomSurface = Enum.SurfaceType.Smooth
  927. Part42.BrickColor = BrickColor.new("Institutional white")
  928. Part42.CanCollide = false
  929. Part42.Material = Enum.Material.SmoothPlastic
  930. Part42.TopSurface = Enum.SurfaceType.Smooth
  931. Part42.brickColor = BrickColor.new("Institutional white")
  932. for i,v in pairs(mas:GetChildren()) do
  933. v.Parent = game:GetService("Players").LocalPlayer.Character.Stand
  934. pcall(function() v:MakeJoints() end)
  935. end
  936. local Wld = Instance.new("Weld",Part15)
  937. Wld.Part0 = SLA
  938. Wld.Part1 = Part15
  939. Wld.C0 = CFrame.new(-0.49,0.55,0.03)*CFrame.Angles(0,3.15,0)
  940. mas2 = Instance.new("Model",game:GetService("Lighting"))
  941. WeldConstraint0 = Instance.new("WeldConstraint")
  942. WeldConstraint1 = Instance.new("WeldConstraint")
  943. WeldConstraint2 = Instance.new("WeldConstraint")
  944. WeldConstraint3 = Instance.new("WeldConstraint")
  945. WeldConstraint4 = Instance.new("WeldConstraint")
  946. WeldConstraint5 = Instance.new("WeldConstraint")
  947. WeldConstraint6 = Instance.new("WeldConstraint")
  948. WeldConstraint7 = Instance.new("WeldConstraint")
  949. WeldConstraint8 = Instance.new("WeldConstraint")
  950. WeldConstraint9 = Instance.new("WeldConstraint")
  951. WeldConstraint10 = Instance.new("WeldConstraint")
  952. WeldConstraint11 = Instance.new("WeldConstraint")
  953. WeldConstraint12 = Instance.new("WeldConstraint")
  954. WeldConstraint13 = Instance.new("WeldConstraint")
  955. Part14 = Instance.new("Part")
  956. Part15 = Instance.new("Part")
  957. WeldConstraint16 = Instance.new("WeldConstraint")
  958. WeldConstraint17 = Instance.new("WeldConstraint")
  959. WeldConstraint18 = Instance.new("WeldConstraint")
  960. WeldConstraint19 = Instance.new("WeldConstraint")
  961. WeldConstraint20 = Instance.new("WeldConstraint")
  962. WeldConstraint21 = Instance.new("WeldConstraint")
  963. WeldConstraint22 = Instance.new("WeldConstraint")
  964. WeldConstraint23 = Instance.new("WeldConstraint")
  965. WeldConstraint24 = Instance.new("WeldConstraint")
  966. WeldConstraint25 = Instance.new("WeldConstraint")
  967. WeldConstraint26 = Instance.new("WeldConstraint")
  968. WeldConstraint27 = Instance.new("WeldConstraint")
  969. WeldConstraint28 = Instance.new("WeldConstraint")
  970. WeldConstraint29 = Instance.new("WeldConstraint")
  971. Part30 = Instance.new("Part")
  972. Part31 = Instance.new("Part")
  973. Part32 = Instance.new("Part")
  974. Part33 = Instance.new("Part")
  975. Part34 = Instance.new("Part")
  976. Part35 = Instance.new("Part")
  977. Part36 = Instance.new("Part")
  978. Part37 = Instance.new("Part")
  979. Part38 = Instance.new("Part")
  980. Part39 = Instance.new("Part")
  981. Part40 = Instance.new("Part")
  982. Part41 = Instance.new("Part")
  983. Part42 = Instance.new("Part")
  984. WeldConstraint20.Parent = Part15
  985. WeldConstraint20.Part0 = Part15
  986. WeldConstraint20.Part1 = Part33
  987. WeldConstraint22.Parent = Part15
  988. WeldConstraint22.Part0 = Part15
  989. WeldConstraint22.Part1 = Part35
  990. WeldConstraint21.Parent = Part15
  991. WeldConstraint21.Part0 = Part15
  992. WeldConstraint21.Part1 = Part34
  993. WeldConstraint23.Parent = Part15
  994. WeldConstraint23.Part0 = Part15
  995. WeldConstraint23.Part1 = Part36
  996. WeldConstraint24.Parent = Part15
  997. WeldConstraint24.Part0 = Part15
  998. WeldConstraint24.Part1 = Part37
  999. WeldConstraint25.Parent = Part15
  1000. WeldConstraint25.Part0 = Part15
  1001. WeldConstraint25.Part1 = Part38
  1002. WeldConstraint26.Parent = Part15
  1003. WeldConstraint26.Part0 = Part15
  1004. WeldConstraint26.Part1 = Part39
  1005. WeldConstraint27.Parent = Part15
  1006. WeldConstraint27.Part0 = Part15
  1007. WeldConstraint27.Part1 = Part40
  1008. WeldConstraint29.Parent = Part15
  1009. WeldConstraint29.Part0 = Part15
  1010. WeldConstraint29.Part1 = Part42
  1011. WeldConstraint28.Parent = Part15
  1012. WeldConstraint28.Part0 = Part15
  1013. WeldConstraint28.Part1 = Part41
  1014. WeldConstraint16.Parent = Part15
  1015. WeldConstraint16.Part0 = Part15
  1016. WeldConstraint16.Part1 = Part14
  1017. WeldConstraint17.Parent = Part15
  1018. WeldConstraint17.Part0 = Part15
  1019. WeldConstraint17.Part1 = Part30
  1020. WeldConstraint18.Parent = Part15
  1021. WeldConstraint18.Part0 = Part15
  1022. WeldConstraint18.Part1 = Part31
  1023. WeldConstraint19.Parent = Part15
  1024. WeldConstraint19.Part0 = Part15
  1025. WeldConstraint19.Part1 = Part32
  1026. Part14.Name = "Glove"
  1027. Part14.Parent = mas2
  1028. Part14.CFrame = CFrame.new(-5.02166224, 2.51579881, -1.10017455, -0.999604464, 0, 0.0281260125, 0, 1, 0, -0.0281260125, 0, -0.999604464)
  1029. Part14.Orientation = Vector3.new(0, 178.389999, 0)
  1030. Part14.Position = Vector3.new(-5.02166224, 2.51579881, -1.10017455)
  1031. Part14.Rotation = Vector3.new(-180, 1.61000001, -180)
  1032. Part14.Color = Color3.new(0.972549, 0.972549, 0.972549)
  1033. Part14.Size = Vector3.new(0.830001354, 1.06999958, 1.04000032)
  1034. Part14.BottomSurface = Enum.SurfaceType.Smooth
  1035. Part14.BrickColor = BrickColor.new("Pastel yellow")
  1036. Part14.CanCollide = false
  1037. Part14.Material = Enum.Material.SmoothPlastic
  1038. Part14.TopSurface = Enum.SurfaceType.Smooth
  1039. Part14.brickColor = BrickColor.new("Pastel yellow")
  1040. Part15.Name = "LeftHandle"
  1041. Part15.Parent = mas2
  1042. Part15.CFrame = CFrame.new(-5.38319588, 3.51649904, -1.08419061, -0.999990106, 0, 0.00455299765, 0, 1, 0, -0.00455299765, 0, -0.999990106)
  1043. Part15.Orientation = Vector3.new(0, 179.73999, 0)
  1044. Part15.Position = Vector3.new(-5.38319588, 3.51649904, -1.08419061)
  1045. Part15.Rotation = Vector3.new(-180, 0.25999999, -180)
  1046. Part15.Color = Color3.new(1, 1, 0)
  1047. Part15.Size = Vector3.new(0.211860612, 0.211860612, 0.211860612)
  1048. Part15.BottomSurface = Enum.SurfaceType.Smooth
  1049. Part15.BrickColor = BrickColor.new("New Yeller")
  1050. Part15.CanCollide = false
  1051. Part15.Material = Enum.Material.SmoothPlastic
  1052. Part15.TopSurface = Enum.SurfaceType.Smooth
  1053. Part15.brickColor = BrickColor.new("New Yeller")
  1054. Part15.Shape = Enum.PartType.Ball
  1055. WeldConstraint16.Parent = Part15
  1056. WeldConstraint16.Part0 = Part15
  1057. WeldConstraint16.Part1 = Part14
  1058. WeldConstraint17.Parent = Part15
  1059. WeldConstraint17.Part0 = Part15
  1060. WeldConstraint17.Part1 = Part30
  1061. WeldConstraint18.Parent = Part15
  1062. WeldConstraint18.Part0 = Part15
  1063. WeldConstraint18.Part1 = Part31
  1064. WeldConstraint19.Parent = Part15
  1065. WeldConstraint19.Part0 = Part15
  1066. WeldConstraint19.Part1 = Part32
  1067. WeldConstraint20.Parent = Part15
  1068. WeldConstraint20.Part0 = Part15
  1069. WeldConstraint20.Part1 = Part33
  1070. WeldConstraint21.Parent = Part15
  1071. WeldConstraint21.Part0 = Part15
  1072. WeldConstraint21.Part1 = Part34
  1073. WeldConstraint22.Parent = Part15
  1074. WeldConstraint22.Part0 = Part15
  1075. WeldConstraint22.Part1 = Part35
  1076. WeldConstraint23.Parent = Part15
  1077. WeldConstraint23.Part0 = Part15
  1078. WeldConstraint23.Part1 = Part36
  1079. WeldConstraint24.Parent = Part15
  1080. WeldConstraint24.Part0 = Part15
  1081. WeldConstraint24.Part1 = Part37
  1082. WeldConstraint25.Parent = Part15
  1083. WeldConstraint25.Part0 = Part15
  1084. WeldConstraint25.Part1 = Part38
  1085. WeldConstraint26.Parent = Part15
  1086. WeldConstraint26.Part0 = Part15
  1087. WeldConstraint26.Part1 = Part39
  1088. WeldConstraint27.Parent = Part15
  1089. WeldConstraint27.Part0 = Part15
  1090. WeldConstraint27.Part1 = Part40
  1091. WeldConstraint28.Parent = Part15
  1092. WeldConstraint28.Part0 = Part15
  1093. WeldConstraint28.Part1 = Part41
  1094. WeldConstraint29.Parent = Part15
  1095. WeldConstraint29.Part0 = Part15
  1096. WeldConstraint29.Part1 = Part42
  1097. Part30.Parent = mas2
  1098. Part30.CFrame = CFrame.new(-5.44359446, 2.70850396, -0.860742211, -0.999606609, 0, 0.0281260796, 0, 1, 0, -0.0281260796, 0, -0.999606609)
  1099. Part30.Orientation = Vector3.new(0, 178.389999, 0)
  1100. Part30.Position = Vector3.new(-5.44359446, 2.70850396, -0.860742211)
  1101. Part30.Rotation = Vector3.new(-180, 1.61000001, -180)
  1102. Part30.Color = Color3.new(1, 1, 0)
  1103. Part30.Size = Vector3.new(0.161860615, 0.161860615, 0.161860615)
  1104. Part30.BottomSurface = Enum.SurfaceType.Smooth
  1105. Part30.BrickColor = BrickColor.new("New Yeller")
  1106. Part30.CanCollide = false
  1107. Part30.Material = Enum.Material.SmoothPlastic
  1108. Part30.TopSurface = Enum.SurfaceType.Smooth
  1109. Part30.brickColor = BrickColor.new("New Yeller")
  1110. Part30.Shape = Enum.PartType.Ball
  1111. Part31.Parent = mas2
  1112. Part31.CFrame = CFrame.new(-5.43280172, 2.54659009, -1.24430549, -0.999606609, 0, 0.0281260796, 0, 1, 0, -0.0281260796, 0, -0.999606609)
  1113. Part31.Orientation = Vector3.new(0, 178.389999, 0)
  1114. Part31.Position = Vector3.new(-5.43280172, 2.54659009, -1.24430549)
  1115. Part31.Rotation = Vector3.new(-180, 1.61000001, -180)
  1116. Part31.Color = Color3.new(1, 1, 0)
  1117. Part31.Size = Vector3.new(0.161860615, 0.161860615, 0.161860615)
  1118. Part31.BottomSurface = Enum.SurfaceType.Smooth
  1119. Part31.BrickColor = BrickColor.new("New Yeller")
  1120. Part31.CanCollide = false
  1121. Part31.Material = Enum.Material.SmoothPlastic
  1122. Part31.TopSurface = Enum.SurfaceType.Smooth
  1123. Part31.brickColor = BrickColor.new("New Yeller")
  1124. Part31.Shape = Enum.PartType.Ball
  1125. Part32.Parent = mas2
  1126. Part32.CFrame = CFrame.new(-5.43926716, 2.70850396, -1.01440942, -0.999606609, 0, 0.0281260796, 0, 1, 0, -0.0281260796, 0, -0.999606609)
  1127. Part32.Orientation = Vector3.new(0, 178.389999, 0)
  1128. Part32.Position = Vector3.new(-5.43926716, 2.70850396, -1.01440942)
  1129. Part32.Rotation = Vector3.new(-180, 1.61000001, -180)
  1130. Part32.Color = Color3.new(1, 1, 0)
  1131. Part32.Size = Vector3.new(0.161860615, 0.161860615, 0.161860615)
  1132. Part32.BottomSurface = Enum.SurfaceType.Smooth
  1133. Part32.BrickColor = BrickColor.new("New Yeller")
  1134. Part32.CanCollide = false
  1135. Part32.Material = Enum.Material.SmoothPlastic
  1136. Part32.TopSurface = Enum.SurfaceType.Smooth
  1137. Part32.brickColor = BrickColor.new("New Yeller")
  1138. Part32.Shape = Enum.PartType.Ball
  1139. Part33.Parent = mas2
  1140. Part33.CFrame = CFrame.new(-5.43478155, 2.70850396, -1.17381823, -0.999606609, 0, 0.0281260796, 0, 1, 0, -0.0281260796, 0, -0.999606609)
  1141. Part33.Orientation = Vector3.new(0, 178.389999, 0)
  1142. Part33.Position = Vector3.new(-5.43478155, 2.70850396, -1.17381823)
  1143. Part33.Rotation = Vector3.new(-180, 1.61000001, -180)
  1144. Part33.Color = Color3.new(1, 1, 0)
  1145. Part33.Size = Vector3.new(0.161860615, 0.161860615, 0.161860615)
  1146. Part33.BottomSurface = Enum.SurfaceType.Smooth
  1147. Part33.BrickColor = BrickColor.new("New Yeller")
  1148. Part33.CanCollide = false
  1149. Part33.Material = Enum.Material.SmoothPlastic
  1150. Part33.TopSurface = Enum.SurfaceType.Smooth
  1151. Part33.brickColor = BrickColor.new("New Yeller")
  1152. Part33.Shape = Enum.PartType.Ball
  1153. Part34.Parent = mas2
  1154. Part34.CFrame = CFrame.new(-5.43068886, 2.70850396, -1.31938517, -0.999606609, 0, 0.0281260796, 0, 1, 0, -0.0281260796, 0, -0.999606609)
  1155. Part34.Orientation = Vector3.new(0, 178.389999, 0)
  1156. Part34.Position = Vector3.new(-5.43068886, 2.70850396, -1.31938517)
  1157. Part34.Rotation = Vector3.new(-180, 1.61000001, -180)
  1158. Part34.Color = Color3.new(1, 1, 0)
  1159. Part34.Size = Vector3.new(0.161860615, 0.161860615, 0.161860615)
  1160. Part34.BottomSurface = Enum.SurfaceType.Smooth
  1161. Part34.BrickColor = BrickColor.new("New Yeller")
  1162. Part34.CanCollide = false
  1163. Part34.Material = Enum.Material.SmoothPlastic
  1164. Part34.TopSurface = Enum.SurfaceType.Smooth
  1165. Part34.brickColor = BrickColor.new("New Yeller")
  1166. Part34.Shape = Enum.PartType.Ball
  1167. Part35.Parent = mas2
  1168. Part35.CFrame = CFrame.new(-5.43728685, 2.54659009, -1.0848968, -0.999606609, 0, 0.0281260796, 0, 1, 0, -0.0281260796, 0, -0.999606609)
  1169. Part35.Orientation = Vector3.new(0, 178.389999, 0)
  1170. Part35.Position = Vector3.new(-5.43728685, 2.54659009, -1.0848968)
  1171. Part35.Rotation = Vector3.new(-180, 1.61000001, -180)
  1172. Part35.Color = Color3.new(1, 1, 0)
  1173. Part35.Size = Vector3.new(0.161860615, 0.161860615, 0.161860615)
  1174. Part35.BottomSurface = Enum.SurfaceType.Smooth
  1175. Part35.BrickColor = BrickColor.new("New Yeller")
  1176. Part35.CanCollide = false
  1177. Part35.Material = Enum.Material.SmoothPlastic
  1178. Part35.TopSurface = Enum.SurfaceType.Smooth
  1179. Part35.brickColor = BrickColor.new("New Yeller")
  1180. Part35.Shape = Enum.PartType.Ball
  1181. Part36.Parent = mas2
  1182. Part36.CFrame = CFrame.new(-5.44160986, 2.54659009, -0.931219518, -0.999606609, 0, 0.0281260796, 0, 1, 0, -0.0281260796, 0, -0.999606609)
  1183. Part36.Orientation = Vector3.new(0, 178.389999, 0)
  1184. Part36.Position = Vector3.new(-5.44160986, 2.54659009, -0.931219518)
  1185. Part36.Rotation = Vector3.new(-180, 1.61000001, -180)
  1186. Part36.Color = Color3.new(1, 1, 0)
  1187. Part36.Size = Vector3.new(0.161860615, 0.161860615, 0.161860615)
  1188. Part36.BottomSurface = Enum.SurfaceType.Smooth
  1189. Part36.BrickColor = BrickColor.new("New Yeller")
  1190. Part36.CanCollide = false
  1191. Part36.Material = Enum.Material.SmoothPlastic
  1192. Part36.TopSurface = Enum.SurfaceType.Smooth
  1193. Part36.brickColor = BrickColor.new("New Yeller")
  1194. Part36.Shape = Enum.PartType.Ball
  1195. Part37.Parent = mas2
  1196. Part37.CFrame = CFrame.new(-5.4347682, 2.38718915, -1.17450416, -0.999606609, 0, 0.0281260796, 0, 1, 0, -0.0281260796, 0, -0.999606609)
  1197. Part37.Orientation = Vector3.new(0, 178.389999, 0)
  1198. Part37.Position = Vector3.new(-5.4347682, 2.38718915, -1.17450416)
  1199. Part37.Rotation = Vector3.new(-180, 1.61000001, -180)
  1200. Part37.Color = Color3.new(1, 1, 0)
  1201. Part37.Size = Vector3.new(0.161860615, 0.161860615, 0.161860615)
  1202. Part37.BottomSurface = Enum.SurfaceType.Smooth
  1203. Part37.BrickColor = BrickColor.new("New Yeller")
  1204. Part37.CanCollide = false
  1205. Part37.Material = Enum.Material.SmoothPlastic
  1206. Part37.TopSurface = Enum.SurfaceType.Smooth
  1207. Part37.brickColor = BrickColor.new("New Yeller")
  1208. Part37.Shape = Enum.PartType.Ball
  1209. Part38.Parent = mas2
  1210. Part38.CFrame = CFrame.new(-5.43925047, 2.38718915, -1.01509559, -0.999606609, 0, 0.0281260796, 0, 1, 0, -0.0281260796, 0, -0.999606609)
  1211. Part38.Orientation = Vector3.new(0, 178.389999, 0)
  1212. Part38.Position = Vector3.new(-5.43925047, 2.38718915, -1.01509559)
  1213. Part38.Rotation = Vector3.new(-180, 1.61000001, -180)
  1214. Part38.Color = Color3.new(1, 1, 0)
  1215. Part38.Size = Vector3.new(0.161860615, 0.161860615, 0.161860615)
  1216. Part38.BottomSurface = Enum.SurfaceType.Smooth
  1217. Part38.BrickColor = BrickColor.new("New Yeller")
  1218. Part38.CanCollide = false
  1219. Part38.Material = Enum.Material.SmoothPlastic
  1220. Part38.TopSurface = Enum.SurfaceType.Smooth
  1221. Part38.brickColor = BrickColor.new("New Yeller")
  1222. Part38.Shape = Enum.PartType.Ball
  1223. Part39.Parent = mas2
  1224. Part39.CFrame = CFrame.new(-5.43697119, 2.22288823, -1.09609091, -0.999606609, 0, 0.0281260796, 0, 1, 0, -0.0281260796, 0, -0.999606609)
  1225. Part39.Orientation = Vector3.new(0, 178.389999, 0)
  1226. Part39.Position = Vector3.new(-5.43697119, 2.22288823, -1.09609091)
  1227. Part39.Rotation = Vector3.new(-180, 1.61000001, -180)
  1228. Part39.Color = Color3.new(1, 1, 0)
  1229. Part39.Size = Vector3.new(0.161860615, 0.161860615, 0.161860615)
  1230. Part39.BottomSurface = Enum.SurfaceType.Smooth
  1231. Part39.BrickColor = BrickColor.new("New Yeller")
  1232. Part39.CanCollide = false
  1233. Part39.Material = Enum.Material.SmoothPlastic
  1234. Part39.TopSurface = Enum.SurfaceType.Smooth
  1235. Part39.brickColor = BrickColor.new("New Yeller")
  1236. Part39.Shape = Enum.PartType.Ball
  1237. Part40.Parent = mas2
  1238. Part40.CFrame = CFrame.new(-5.03661871, 2.2724297, -1.10532296, -0.999606609, 0, 0.0281260796, 0, 1, 0, -0.0281260796, 0, -0.999606609)
  1239. Part40.Orientation = Vector3.new(0, 178.389999, 0)
  1240. Part40.Position = Vector3.new(-5.03661871, 2.2724297, -1.10532296)
  1241. Part40.Rotation = Vector3.new(-180, 1.61000001, -180)
  1242. Part40.Color = Color3.new(1, 1, 0)
  1243. Part40.Size = Vector3.new(0.830001056, 0.100000069, 1.04999971)
  1244. Part40.BottomSurface = Enum.SurfaceType.Smooth
  1245. Part40.BrickColor = BrickColor.new("New Yeller")
  1246. Part40.CanCollide = false
  1247. Part40.Material = Enum.Material.SmoothPlastic
  1248. Part40.TopSurface = Enum.SurfaceType.Smooth
  1249. Part40.brickColor = BrickColor.new("New Yeller")
  1250. Part41.Parent = mas2
  1251. Part41.CFrame = CFrame.new(-5.03661871, 2.6140368, -1.10532296, -0.999606609, 0, 0.0281260796, 0, 1, 0, -0.0281260796, 0, -0.999606609)
  1252. Part41.Orientation = Vector3.new(0, 178.389999, 0)
  1253. Part41.Position = Vector3.new(-5.03661871, 2.6140368, -1.10532296)
  1254. Part41.Rotation = Vector3.new(-180, 1.61000001, -180)
  1255. Part41.Color = Color3.new(1, 1, 0)
  1256. Part41.Size = Vector3.new(0.830001056, 0.100000069, 1.04999971)
  1257. Part41.BottomSurface = Enum.SurfaceType.Smooth
  1258. Part41.BrickColor = BrickColor.new("New Yeller")
  1259. Part41.CanCollide = false
  1260. Part41.Material = Enum.Material.SmoothPlastic
  1261. Part41.TopSurface = Enum.SurfaceType.Smooth
  1262. Part41.brickColor = BrickColor.new("New Yeller")
  1263. Part42.Parent = mas2
  1264. Part42.CFrame = CFrame.new(-4.98317862, 3.50830507, -1.10285795, -0.999992013, 0, 0.00455300882, 0, 1, 0, -0.00455300882, 0, -0.999992013)
  1265. Part42.Orientation = Vector3.new(0, 179.73999, 0)
  1266. Part42.Position = Vector3.new(-4.98317862, 3.50830507, -1.10285795)
  1267. Part42.Rotation = Vector3.new(-180, 0.25999999, -180)
  1268. Part42.Color = Color3.new(0.972549, 0.972549, 0.972549)
  1269. Part42.Size = Vector3.new(0.830001056, 0.110000081, 1.04999971)
  1270. Part42.BottomSurface = Enum.SurfaceType.Smooth
  1271. Part42.BrickColor = BrickColor.new("Institutional white")
  1272. Part42.CanCollide = false
  1273. Part42.Material = Enum.Material.SmoothPlastic
  1274. Part42.TopSurface = Enum.SurfaceType.Smooth
  1275. Part42.brickColor = BrickColor.new("Institutional white")
  1276. for i,v in pairs(mas2:GetChildren()) do
  1277. v.Parent = game:GetService("Players").LocalPlayer.Character.Stand
  1278. pcall(function() v:MakeJoints() end)
  1279. end
  1280. local Wld = Instance.new("Weld",Part15)
  1281. Wld.Part0 = SRA
  1282. Wld.Part1 = Part15
  1283. Wld.C0 = CFrame.new(0.49,0.55,-0.01)*CFrame.Angles(0,0,0)
  1284. for i,v in pairs(mas:children()) do
  1285. if v:IsA("Part") then
  1286. v.Transparency = 1
  1287. end
  1288. end
  1289. for i,v in pairs(Character.Stand:children()) do
  1290. if v:IsA("Part") then
  1291. v.Transparency = 1
  1292. Face.Transparency = 1
  1293. end
  1294. end
  1295. local newMotor = function(part0, part1, c0, c1)
  1296. local w = Create('Motor'){
  1297. Parent = part0,
  1298. Part0 = part0,
  1299. Part1 = part1,
  1300. C0 = c0,
  1301. C1 = c1,
  1302. }
  1303. return w
  1304. end
  1305. function clerp(a, b, t)
  1306. return a:lerp(b, t)
  1307. end
  1308.  
  1309. coroutine.resume(coroutine.create(function()
  1310. while true do
  1311. Humanoid.Health = Humanoid.Health + 1.7
  1312. game:GetService("RunService").RenderStepped:wait()
  1313. end
  1314. end))
  1315. RootCF = CFrame.fromEulerAnglesXYZ(-1.57, 0, 3.14)
  1316. NeckCF = CFrame.new(0, 1, 0, -1, -0, -0, 0, 0, 1, 0, 1, 0)
  1317.  
  1318. local RW = newMotor(Torso, RightArm, CFrame.new(1.5, 0, 0), CFrame.new(0, 0, 0))
  1319. local LW = newMotor(Torso, LeftArm, CFrame.new(-1.5, 0, 0), CFrame.new(0, 0, 0))
  1320. local RH = newMotor(Torso, RightLeg, CFrame.new(.5, -2, 0), CFrame.new(0, 0, 0))
  1321. local LH = newMotor(Torso, LeftLeg, CFrame.new(-.5, -2, 0), CFrame.new(0, 0, 0))
  1322. RootJoint.C1 = CFrame.new(0, 0, 0)
  1323. RootJoint.C0 = CFrame.new(0, 0, 0)
  1324. Torso.Neck.C1 = CFrame.new(0, 0, 0)
  1325. Torso.Neck.C0 = CFrame.new(0, 1.5, 0)
  1326.  
  1327. local rarmc1 = RW.C1
  1328. local larmc1 = LW.C1
  1329. local rlegc1 = RH.C1
  1330. local llegc1 = LH.C1
  1331.  
  1332. local resetc1 = false
  1333.  
  1334. function PlayAnimationFromTable(table, speed, bool)
  1335. RootJoint.C0 = clerp(RootJoint.C0, table[1], speed)
  1336. Torso.Neck.C0 = clerp(Torso.Neck.C0, table[2], speed)
  1337. RW.C0 = clerp(RW.C0, table[3], speed)
  1338. LW.C0 = clerp(LW.C0, table[4], speed)
  1339. RH.C0 = clerp(RH.C0, table[5], speed)
  1340. LH.C0 = clerp(LH.C0, table[6], speed)
  1341. if bool == true then
  1342. if resetc1 == false then
  1343. resetc1 = true
  1344. RootJoint.C1 = RootJoint.C1
  1345. Torso.Neck.C1 = Torso.Neck.C1
  1346. RW.C1 = rarmc1
  1347. LW.C1 = larmc1
  1348. RH.C1 = rlegc1
  1349. LH.C1 = llegc1
  1350. end
  1351. end
  1352. end
  1353.  
  1354. ArtificialHB = Create("BindableEvent", script){
  1355. Parent = script,
  1356. Name = "Heartbeat",
  1357. }
  1358.  
  1359. script:WaitForChild("Heartbeat")
  1360.  
  1361. frame = 1 / 30
  1362. tf = 0
  1363. allowframeloss = false
  1364. tossremainder = false
  1365. lastframe = tick()
  1366. script.Heartbeat:Fire()
  1367.  
  1368. game:GetService("RunService").Heartbeat:connect(function(s, p)
  1369. tf = tf + s
  1370. if tf >= frame then
  1371. if allowframeloss then
  1372. script.Heartbeat:Fire()
  1373. lastframe = tick()
  1374. else
  1375. for i = 1, math.floor(tf / frame) do
  1376. script.Heartbeat:Fire()
  1377. end
  1378. lastframe = tick()
  1379. end
  1380. if tossremainder then
  1381. tf = 0
  1382. else
  1383. tf = tf - frame * math.floor(tf / frame)
  1384. end
  1385. end
  1386. end)
  1387.  
  1388. function swait(num)
  1389. if num == 0 or num == nil then
  1390. ArtificialHB.Event:wait()
  1391. else
  1392. for i = 0, num do
  1393. ArtificialHB.Event:wait()
  1394. end
  1395. end
  1396. end
  1397.  
  1398.  
  1399.  
  1400. Mouse.KeyDown:connect(function(key)
  1401. if key == "q" then
  1402. if Change == false then
  1403. Stand()
  1404. Change = true
  1405. elseif Change == true then
  1406. UnStand()
  1407. Change = false
  1408. end
  1409. end
  1410. end)
  1411.  
  1412.  
  1413. function Stand()
  1414. if D == false then
  1415. D = true
  1416. Pause = true
  1417. for i = 0,0.1,0.1 do
  1418. swait()
  1419. PlayAnimationFromTable({
  1420. CFrame.new(0,0,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1421. CFrame.new(0,1.5,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1422. CFrame.new(1.5,0,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0,0,0),
  1423. CFrame.new(-1.5,0,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1424. CFrame.new(0.5,-2,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1425. CFrame.new(-0.5,-2,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1426. }, .5, false)
  1427. ST3.C0 = clerp(ST3.C0,CFrame.new(0,0,0)*CFrame.Angles(0,0,0),0.3)
  1428. end
  1429. coroutine.resume(coroutine.create(function()
  1430. for i = 0,1.2,0.1 do
  1431. swait()
  1432. PlayAnimationFromTable({
  1433. CFrame.new(0,0,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0.2, 0.5, 0),
  1434. CFrame.new(0,1.5,0) * CFrame.new(0, 0, 0) * CFrame.Angles(-0.1, -0.4, 0),
  1435. CFrame.new(1.5,0.5,-0.5) * CFrame.new(0, 0, 0) * CFrame.Angles(1.45,0,0.7),
  1436. CFrame.new(-1.5,0,0) * CFrame.new(0, 0, 0) * CFrame.Angles(-0.2, 0.2, 0),
  1437. CFrame.new(0.6,-2.1,0) * CFrame.new(0, 0, 0) * CFrame.Angles(-0.2, -0.5, 0.1),
  1438. CFrame.new(-0.6,-2,0) * CFrame.new(0, 0, 0) * CFrame.Angles(-0.2, 0.2, -0.1),
  1439. }, .5, false)
  1440. ST3.C0 = clerp(ST3.C0,CFrame.new(1,1.5,1.5)*CFrame.Angles(0,0,0),0.3)
  1441. end
  1442. Pause = false
  1443. end))
  1444. local Sound = Instance.new("Sound",ST)
  1445. Sound.Pitch = 1
  1446. Sound.Volume = 121
  1447. Sound.Looped = false
  1448. Sound.SoundId = "rbxassetid://463010917"
  1449. Sound:play()
  1450. coroutine.resume(coroutine.create(function()
  1451. for i,v in pairs(mas:children()) do
  1452. if v:IsA("Part") then
  1453. coroutine.resume(coroutine.create(function()
  1454. v.Transparency = v.Transparency - 0.1
  1455. game:GetService("RunService").RenderStepped:wait()
  1456. end))
  1457. v.Transparency = 1
  1458. end
  1459. end
  1460. end))
  1461. for i,v in pairs(Character.Stand:children()) do
  1462. if v:IsA("Part") then
  1463. coroutine.resume(coroutine.create(function()
  1464. for i = 1,11 do
  1465. v.Transparency = v.Transparency - 0.1
  1466. Face.Transparency = Face.Transparency - 0.1
  1467. game:GetService("RunService").RenderStepped:wait()
  1468. end
  1469. FlA.Enabled = true
  1470. FlA1.Enabled = true
  1471. FlA2.Enabled = true
  1472. FlA3.Enabled = true
  1473. FlA4.Enabled = true
  1474. FlA5.Enabled = true
  1475. ZZA.Enabled = true
  1476. ZZA1.Enabled = true
  1477. ZZA2.Enabled = true
  1478. ZZA3.Enabled = true
  1479. ZZA4.Enabled = true
  1480. ZZA5.Enabled = true
  1481. end))
  1482. end
  1483. end
  1484. ZZZ = Mouse.KeyDown:connect(function(key)
  1485. if key == "t" then
  1486. Blast()
  1487. end
  1488. if key == "r" then
  1489. StrongOra()
  1490. end
  1491. if key == "e" then
  1492. OHOra()
  1493. end
  1494. if key == "f" then
  1495. TimeStop()
  1496. end
  1497. if key == "z" then
  1498. Jump()
  1499. end
  1500. end)
  1501. ZZZ1 = Mouse.KeyUp:connect(function(key)
  1502. if key == "e" then
  1503. Stop()
  1504. end
  1505. end)
  1506. wait(0.5)
  1507. D = false
  1508. end
  1509. end
  1510.  
  1511. function Blast()
  1512. if D == false then
  1513. D = true
  1514. Pause = true
  1515. for i = 0,1.2,0.1 do
  1516. swait()
  1517. PlayAnimationFromTable({
  1518. CFrame.new(0,0,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1519. CFrame.new(0,1.5,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1520. CFrame.new(1.5,0,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0,0,0),
  1521. CFrame.new(-1.5,0,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1522. CFrame.new(0.5,-2,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1523. CFrame.new(-0.5,-2,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1524. }, .5, false)
  1525. SRA3.C0 = clerp(SRA3.C0,CFrame.new(2,0.5,0)*CFrame.new(0,0,0)*CFrame.Angles(0,0,1.65),0.3)
  1526. SLA3.C0 = clerp(SLA3.C0,CFrame.new(-1.5,0,0)*CFrame.new(0,0,0)*CFrame.Angles(0,0,0),0.3)
  1527. SRL3.C0 = clerp(SRL3.C0,CFrame.new(0.5,-2,0)*CFrame.Angles(0,0,0),0.3)
  1528. SLL3.C0 = clerp(SLL3.C0,CFrame.new(-0.5,-2,0)*CFrame.Angles(0,0,0),0.3)
  1529. ST3.C0 = clerp(ST3.C0,CFrame.new(0,0.5,-2.7)*CFrame.new(0,0,0)*CFrame.Angles(0,1.55,0),0.3)
  1530. SH2.C0 = clerp(SH2.C0,CFrame.new(0,1.5,0)*CFrame.Angles(0,-1.55,0),0.3)
  1531. end
  1532. coroutine.resume(coroutine.create(function()
  1533. wait(0.7)
  1534. Pause = false
  1535. end))
  1536. local Bl = Instance.new("Part",workspace)
  1537. Bl.CanCollide = false
  1538. Bl.Material = "Neon"
  1539. Bl.Shape = "Ball"
  1540. Bl.Size = Vector3.new(20,20,20)
  1541. Bl.BrickColor = BrickColor.new("New Yeller")
  1542. Bl.CFrame = RootPart.CFrame*CFrame.new(0,0,-20)
  1543. local Fl = Instance.new("BodyVelocity",Bl)
  1544. Fl.maxForce = Vector3.new(math.huge,math.huge,math.huge)
  1545. Fl.Velocity = RootPart.CFrame.lookVector*160
  1546. local Ring = Instance.new("Part",RootPart)
  1547. Ring.Size = Vector3.new(1,1,1)
  1548. Ring.CanCollide = false
  1549. Ring.CFrame = RootPart.CFrame*CFrame.new(0,0,-9)*CFrame.Angles(0,0,0)
  1550. Ring.Anchored = true
  1551. Ring.BrickColor = BrickColor.new("Institutional white")
  1552. Ring.Transparency = 0
  1553. local Ring2 = Instance.new("SpecialMesh",Ring)
  1554. Ring2.MeshId = "rbxassetid://3270017"
  1555. Ring2.Scale = Vector3.new(1,1,0.1)
  1556. coroutine.resume(coroutine.create(function()
  1557. for i = 1,50 do
  1558. Ring2.Scale = Ring2.Scale + Vector3.new(1,1,0)
  1559. Ring.Transparency = Ring.Transparency + 0.07
  1560. game:GetService("RunService").RenderStepped:wait()
  1561. end
  1562. Ring:remove()
  1563. end))
  1564. Bl.Touched:connect(function(hit)
  1565. if hit.Parent:FindFirstChild("Humanoid") and hit.Parent ~= nil and hit.Parent.Name ~= Character.Name then
  1566. Bl:remove()
  1567. local S = Instance.new("Sound",hit.Parent.Head)
  1568. S.SoundId = "rbxassetid://539294959"
  1569. S.Volume = 1
  1570. S.Looped = false
  1571. S:play()
  1572. hit.Parent.Humanoid:TakeDamage(60)
  1573. hit.Parent.Humanoid.WalkSpeed = 2
  1574. local Ef = Instance.new("Part",workspace)
  1575. Ef.Size = Vector3.new(1,1,1)
  1576. Ef.CanCollide = false
  1577. Ef.Shape = "Ball"
  1578. Ef.Material = "Neon"
  1579. Ef.BrickColor = BrickColor.new("New Yeller")
  1580. Ef.CFrame = hit.Parent.Torso.CFrame*CFrame.new(0,0,0)
  1581. Ef.Anchored = true
  1582. local Ef2 = Instance.new("SpecialMesh",Ef)
  1583. Ef2.MeshType = "Sphere"
  1584. Ef2.Scale = Vector3.new(1,1,1)
  1585. coroutine.resume(coroutine.create(function()
  1586. for i = 1,6 do
  1587. local random = math.random(-4,4)
  1588. local random2 = math.random(-4,4)
  1589. local random3 = math.random(-4,4)
  1590. local Ring = Instance.new("Part",Ef)
  1591. Ring.Size = Vector3.new(1,1,1)
  1592. Ring.CanCollide = false
  1593. Ring.CFrame = Ef.CFrame*CFrame.new(0,0,0)*CFrame.Angles(random,random2,random3)
  1594. Ring.Anchored = true
  1595. Ring.BrickColor = BrickColor.new("Institutional white")
  1596. Ring.Transparency = 0
  1597. local Ring2 = Instance.new("SpecialMesh",Ring)
  1598. Ring2.MeshId = "rbxassetid://3270017"
  1599. Ring2.Scale = Vector3.new(1,1,0.1)
  1600. coroutine.resume(coroutine.create(function()
  1601. for i = 1,170 do
  1602. Ring2.Scale = Ring2.Scale + Vector3.new(1,1,0)
  1603. Ring.Transparency = Ring.Transparency + 0.01
  1604. game:GetService("RunService").RenderStepped:wait()
  1605. end
  1606. Ring:remove()
  1607. end))
  1608. end
  1609. end))
  1610. for i = 1,170 do
  1611. Ef2.Scale = Ef2.Scale + Vector3.new(1,1,1)
  1612. Ef.Transparency = Ef.Transparency + 0.01
  1613. game:GetService("RunService").RenderStepped:wait()
  1614. end
  1615. Ef:remove()
  1616. end
  1617. end)
  1618. wait(1.5)
  1619. D = false
  1620. end
  1621. end
  1622.  
  1623. function Jump()
  1624. if DD == false then
  1625. DD = true
  1626. print("ASD")
  1627. local Bod = Instance.new("BodyPosition",RootPart)
  1628. Bod.maxForce = Vector3.new(math.huge,math.huge,math.huge)
  1629. Bod.Position = RootPart.CFrame*CFrame.new(0,80,-80).p
  1630. local Ef = Instance.new("Part",workspace)
  1631. Ef.Size = Vector3.new(1,1,1)
  1632. Ef.CanCollide = false
  1633. Ef.Anchored = true
  1634. Ef.BrickColor = BrickColor.new("New Yeller")
  1635. Ef.Material = "Neon"
  1636. Ef.Shape = "Ball"
  1637. Ef.CFrame = ST.CFrame*CFrame.new(0,-2.3,0)
  1638. coroutine.resume(coroutine.create(function()
  1639. for i = 1,30 do
  1640. Ef.Size = Ef.Size + Vector3.new(0.8,0.8,0.8)
  1641. Ef.Transparency = Ef.Transparency + 0.07
  1642. game:GetService("RunService").RenderStepped:wait()
  1643. end
  1644. Ef:remove()
  1645. end))
  1646. wait(0.1)
  1647. Bod:remove()
  1648. wait(1)
  1649. DD = false
  1650. end
  1651. end
  1652.  
  1653. function TimeStop()
  1654. if DDZ == false then
  1655. DDZ = true
  1656. local S = Instance.new("Sound",ST)
  1657. S.SoundId = "rbxassetid://1631612542"
  1658. S.Pitch = 1.2
  1659. S.Volume = 12312
  1660. S.Looped = false
  1661. S:play()
  1662. local Ef = Instance.new("Part",workspace)
  1663. Ef.Size = Vector3.new(1,1,1)
  1664. Ef.Material = "Neon"
  1665. Ef.BrickColor = BrickColor.new("White")
  1666. Ef.Transparency = 0.4
  1667. Ef.CFrame = RootPart.CFrame*CFrame.new(0,0,0)
  1668. Ef.Anchored = true
  1669. Ef.CanCollide = false
  1670. Ef.Shape = "Ball"
  1671. local Ef2 = Instance.new("SpecialMesh",Ef)
  1672. Ef2.MeshType = "Sphere"
  1673. Ef2.Scale = Vector3.new(1,1,1)
  1674. coroutine.resume(coroutine.create(function()
  1675. for i = 1,70 do
  1676. Ef2.Scale = Ef2.Scale + Vector3.new(1,1,1)
  1677. game:GetService("RunService").RenderStepped:wait()
  1678. end
  1679. for i = 1,70 do
  1680. Ef2.Scale = Ef2.Scale - Vector3.new(1,1,1)
  1681. game:GetService("RunService").RenderStepped:wait()
  1682. end
  1683. Ef:remove()
  1684. end))
  1685. local HB = Instance.new("Part",workspace)
  1686. HB.CanCollide = false
  1687. HB.Anchored = true
  1688. HB.CFrame = RootPart.CFrame*CFrame.new(0,0,0)
  1689. HB.Size = Vector3.new(300,300,300)
  1690. HB.Transparency = 1
  1691. HB.Touched:connect(function(hit)
  1692. if hit.Parent:FindFirstChild("Humanoid") and hit.Parent ~= nil and hit.Parent.Name ~= Character.Name then
  1693. hit.Parent.Torso.Anchored = true
  1694. hit.Parent.Head.Anchored = true
  1695. hit.Parent["Right Arm"].Anchored = true
  1696. hit.Parent["Left Arm"].Anchored = true
  1697. hit.Parent["Right Leg"].Anchored = true
  1698. hit.Parent["Left Leg"].Anchored = true
  1699. wait(Time)
  1700. hit.Parent.Torso.Anchored = false
  1701. hit.Parent.Head.Anchored = false
  1702. hit.Parent["Right Arm"].Anchored = false
  1703. hit.Parent["Left Arm"].Anchored = false
  1704. hit.Parent["Right Leg"].Anchored = false
  1705. hit.Parent["Left Leg"].Anchored = false
  1706. end
  1707. end)
  1708. wait(32)
  1709. HB:remove()
  1710. DDZ = false
  1711. end
  1712. end
  1713.  
  1714. function StrongOra()
  1715. if D == false then
  1716. D = true
  1717. Pause = true
  1718. local HB = Instance.new("Part",SRA)
  1719. HB.CanCollide = false
  1720. HB.Transparency = 1
  1721. HB.Size = Vector3.new(1,1,1)
  1722. local HB2 = Instance.new("Weld",HB)
  1723. HB2.Part0 = SRA
  1724. HB2.Part1 = HB
  1725. HB2.C0 = CFrame.new(0,0,0)
  1726. HB.Touched:connect(function(hit)
  1727. if hit.Parent:FindFirstChild("Humanoid") and hit.Parent ~= nil and hit.Parent.Name ~= Character.Name then
  1728. HB:remove()
  1729. hit.Parent.Humanoid:TakeDamage(30)
  1730. hit.Parent.Humanoid.PlatformStand = true
  1731. local Ef = Instance.new("Part",workspace)
  1732. Ef.Size = Vector3.new(1,1,1)
  1733. Ef.CanCollide = false
  1734. Ef.Anchored = true
  1735. Ef.Shape = "Ball"
  1736. Ef.CFrame = hit.Parent.Torso.CFrame*CFrame.new(0,0,0)
  1737. Ef.Material = "Neon"
  1738. Ef.BrickColor = BrickColor.new("White")
  1739. local Ef2 = Instance.new("SpecialMesh",Ef)
  1740. Ef2.MeshType = "Sphere"
  1741. Ef2.Scale = Vector3.new(1,1,1)
  1742. coroutine.resume(coroutine.create(function()
  1743. for i = 1,5 do
  1744. local random = math.random(-3,3)
  1745. local random2 = math.random(-3,3)
  1746. local random3 = math.random(-3,3)
  1747. local ZC = Instance.new("Part",workspace)
  1748. ZC.Size = Vector3.new(1,1,1)
  1749. ZC.CanCollide = false
  1750. ZC.Anchored = true
  1751. ZC.CFrame = hit.Parent.Torso.CFrame*CFrame.new(0,0,0)*CFrame.Angles(random,random2,random3)
  1752. ZC.Shape = "Ball"
  1753. ZC.Material = "Neon"
  1754. ZC.BrickColor = BrickColor.new("New Yeller")
  1755. local ZC2 = Instance.new("SpecialMesh",ZC)
  1756. ZC2.MeshType = "Sphere"
  1757. ZC2.Scale = Vector3.new(1,1,1)
  1758. coroutine.resume(coroutine.create(function()
  1759. for i = 1,100 do
  1760. ZC2.Scale = ZC2.Scale + Vector3.new(0.3,0.3,2)
  1761. ZC.Transparency = ZC.Transparency + 0.03
  1762. game:GetService("RunService").RenderStepped:wait()
  1763. end
  1764. ZC:remove()
  1765. end))
  1766. end
  1767. end))
  1768. coroutine.resume(coroutine.create(function()
  1769. for i = 1,100 do
  1770. Ef2.Scale = Ef2.Scale + Vector3.new(0.6,0.6,0.6)
  1771. Ef.Transparency = Ef.Transparency + 0.03
  1772. game:GetService("RunService").RenderStepped:wait()
  1773. end
  1774. Ef:remove()
  1775. end))
  1776. local Fl = Instance.new("BodyVelocity",hit.Parent.Head)
  1777. Fl.maxForce = Vector3.new(math.huge,math.huge,math.huge)
  1778. Fl.velocity = RootPart.CFrame.lookVector*190
  1779. wait(0.3)
  1780. Fl:remove()
  1781. wait(0.5)
  1782. hit.Parent.Humanoid.PlatformStand = false
  1783. end
  1784. end)
  1785. for i = 0,0.5,0.1 do
  1786. swait()
  1787. PlayAnimationFromTable({
  1788. CFrame.new(0,0,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0.2, 0.5, 0),
  1789. CFrame.new(0,1.5,0) * CFrame.new(0, 0, 0) * CFrame.Angles(-0.1, -0.4, 0),
  1790. CFrame.new(1.5,0.5,-0.5) * CFrame.new(0, 0, 0) * CFrame.Angles(1.45,0,0.7),
  1791. CFrame.new(-1.5,0,0) * CFrame.new(0, 0, 0) * CFrame.Angles(-0.2, 0.2, 0),
  1792. CFrame.new(0.6,-2.1,0) * CFrame.new(0, 0, 0) * CFrame.Angles(-0.2, -0.5, 0.1),
  1793. CFrame.new(-0.6,-2,0) * CFrame.new(0, 0, 0) * CFrame.Angles(-0.2, 0.2, -0.1),
  1794. }, .5, false)
  1795. SRA3.C0 = clerp(SRA3.C0,CFrame.new(1.5,0,0)*CFrame.new(0,0.5,0.5)*CFrame.Angles(1.55,0,0.5),0.3)
  1796. SLA3.C0 = clerp(SLA3.C0,CFrame.new(-1.5,0,0)*CFrame.new(0,0,0)*CFrame.Angles(-0.1,0,0),0.3)
  1797. SRL3.C0 = clerp(SRL3.C0,CFrame.new(0.5,-1.8,-0.2)*CFrame.Angles(-0.5,0,0),0.3)
  1798. SLL3.C0 = clerp(SLL3.C0,CFrame.new(-0.5,-2,0)*CFrame.Angles(-0.2,0,0),0.3)
  1799. ST3.C0 = clerp(ST3.C0,CFrame.new(0,0.4,-2)*CFrame.new(0,0,0)*CFrame.Angles(0.2,-0.5,0),0.3)
  1800. SH2.C0 = clerp(SH2.C0,CFrame.new(0,1.5,0)*CFrame.Angles(0,0.5,0),0.3)
  1801. end
  1802. local Ora = Instance.new("Sound",ST)
  1803. Ora.SoundId = "rbxassetid://271120244"
  1804. Ora.Pitch = 1
  1805. Ora.Looped = false
  1806. Ora.Volume = 12312
  1807. Ora:play()
  1808. for i = 0,0.6,0.1 do
  1809. swait()
  1810. PlayAnimationFromTable({
  1811. CFrame.new(0,0,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0.2, 0.5, 0),
  1812. CFrame.new(0,1.5,0) * CFrame.new(0, 0, 0) * CFrame.Angles(-0.1, -0.4, 0),
  1813. CFrame.new(1.5,0.5,-0.5) * CFrame.new(0, 0, 0) * CFrame.Angles(1.45,0,0.7),
  1814. CFrame.new(-1.5,0,0) * CFrame.new(0, 0, 0) * CFrame.Angles(-0.2, 0.2, 0),
  1815. CFrame.new(0.6,-2.1,0) * CFrame.new(0, 0, 0) * CFrame.Angles(-0.2, -0.5, 0.1),
  1816. CFrame.new(-0.6,-2,0) * CFrame.new(0, 0, 0) * CFrame.Angles(-0.2, 0.2, -0.1),
  1817. }, .5, false)
  1818. SRA3.C0 = clerp(SRA3.C0,CFrame.new(1,0,0)*CFrame.new(0,1,-2)*CFrame.Angles(1.77,0,-0.5),0.5)
  1819. SLA3.C0 = clerp(SLA3.C0,CFrame.new(-1.5,0,0)*CFrame.new(0,0,0)*CFrame.Angles(-0.1,0,0),0.5)
  1820. SRL3.C0 = clerp(SRL3.C0,CFrame.new(0.5,-1.7,-0.3)*CFrame.Angles(-0.4,0,0),0.5)
  1821. SLL3.C0 = clerp(SLL3.C0,CFrame.new(-0.5,-1.8,0.2)*CFrame.Angles(-0.2,0,0),0.5)
  1822. ST3.C0 = clerp(ST3.C0,CFrame.new(0,0.4,-2.5)*CFrame.new(0,0,0)*CFrame.Angles(-0.2,0.8,0),0.5)
  1823. SH2.C0 = clerp(SH2.C0,CFrame.new(0,1.5,0)*CFrame.Angles(0.2,0,0),0.5)
  1824. end
  1825. coroutine.resume(coroutine.create(function()
  1826. wait(0.4)
  1827. HB:remove()
  1828. end))
  1829. Pause = false
  1830. wait(0.5)
  1831. D = false
  1832. end
  1833. end
  1834. function OHOra()
  1835. if D == false then
  1836. D = true
  1837. Pause = true
  1838. Loop = true
  1839. SoundZ = Instance.new("Sound",ST)
  1840. SoundZ.SoundId = "rbxassetid://791374350"
  1841. SoundZ.Volume = 2
  1842. SoundZ.Looped = true
  1843. SoundZ.Pitch = 0.95
  1844. SoundZ:play()
  1845. while Loop do
  1846. local HB = Instance.new("Part",SRA)
  1847. HB.CanCollide = false
  1848. HB.Transparency = 1
  1849. local HB2 = Instance.new("Weld",HB)
  1850. HB2.Part0 = SRA
  1851. HB2.Part1 = HB
  1852. HB2.C0 = CFrame.new(0,-1.1,0)
  1853. HB.Touched:connect(function(hit)
  1854. if hit.Parent:FindFirstChild("Humanoid") and hit.Parent ~= nil and hit.Parent.Name ~= Character.Name then
  1855. HB:remove()
  1856. hit.Parent.Humanoid:TakeDamage(1.5)
  1857. hit.Parent.Humanoid.WalkSpeed = 2
  1858. local random = math.random(-3,3)
  1859. local random2 = math.random(-3,3)
  1860. local random3 = math.random(-3,3)
  1861. local Ef = Instance.new("Part",workspace)
  1862. Ef.Size = Vector3.new(1,1,1)
  1863. Ef.CanCollide = false
  1864. Ef.Material = "Neon"
  1865. Ef.BrickColor = BrickColor.new("White")
  1866. Ef.Anchored = true
  1867. Ef.CFrame = hit.Parent.Torso.CFrame*CFrame.new(0,0,0)*CFrame.Angles(random,random2,random3)
  1868. local Ef2 = Instance.new("SpecialMesh",Ef)
  1869. Ef2.MeshType = "Sphere"
  1870. Ef2.Scale = Vector3.new(0.1,0.1,0.1)
  1871. local Part = Instance.new("Part",workspace)
  1872. Part.Size = Vector3.new(1,1,1)
  1873. Part.CanCollide = false
  1874. Part.BrickColor = BrickColor.new("New Yeller")
  1875. Part.Material = "Neon"
  1876. Part.Anchored = true
  1877. Part.CFrame = hit.Parent.Torso.CFrame*CFrame.new(0,0,0)*CFrame.Angles(random,random2,random3)
  1878. local Part2 = Instance.new("SpecialMesh",Part)
  1879. Part2.MeshType = "Sphere"
  1880. Part2.Scale = Vector3.new(1,1,1)
  1881. for i = 1,50 do
  1882. Part2.Scale = Part2.Scale + Vector3.new(0.1,0.1,4)
  1883. Part.Transparency = Part.Transparency + 0.07
  1884. Ef2.Scale = Ef2.Scale + Vector3.new(0.3,0.3,2)
  1885. Ef.Transparency = Ef.Transparency + 0.07
  1886. game:GetService("RunService").RenderStepped:wait()
  1887. end
  1888. Part:remove()
  1889. Ef:remove()
  1890. end
  1891. end)
  1892. for i = 0,0.15,0.1 do
  1893. swait()
  1894. PlayAnimationFromTable({
  1895. CFrame.new(0,0,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0.2, 0.5, 0),
  1896. CFrame.new(0,1.5,0) * CFrame.new(0, 0, 0) * CFrame.Angles(-0.1, -0.4, 0),
  1897. CFrame.new(1.5,0.5,-0.5) * CFrame.new(0, 0, 0) * CFrame.Angles(1.45,0,0.7),
  1898. CFrame.new(-1.5,0,0) * CFrame.new(0, 0, 0) * CFrame.Angles(-0.2, 0.2, 0),
  1899. CFrame.new(0.6,-2.1,0) * CFrame.new(0, 0, 0) * CFrame.Angles(-0.2, -0.5, 0.1),
  1900. CFrame.new(-0.6,-2,0) * CFrame.new(0, 0, 0) * CFrame.Angles(-0.2, 0.2, -0.1),
  1901. }, .5, false)
  1902. SRA3.C0 = clerp(SRA3.C0,CFrame.new(1,0,0)*CFrame.new(0,1,-4)*CFrame.Angles(2.2,0,-0.4),0.3)
  1903. SLA3.C0 = clerp(SLA3.C0,CFrame.new(-1.5,0,0)*CFrame.new(0,0.5,3)*CFrame.Angles(1.55,0,0.4),0.3)
  1904. SRL3.C0 = clerp(SRL3.C0,CFrame.new(0.5,-1,-0.2)*CFrame.Angles(-0.5,0,0),0.3)
  1905. SLL3.C0 = clerp(SLL3.C0,CFrame.new(-0.5,-1.8,0.3)*CFrame.Angles(-0.5,0,0),0.3)
  1906. ST3.C0 = clerp(ST3.C0,CFrame.new(0,0.5,-2)*CFrame.new(0,0,0)*CFrame.Angles(-0.3,1,0),0.3)
  1907. SH2.C0 = clerp(SH2.C0,CFrame.new(0,1.5,0)*CFrame.Angles(0.3,-0.5,0),0.3)
  1908. end
  1909. coroutine.resume(coroutine.create(function()
  1910. wait(1)
  1911. HB:remove()
  1912. end))
  1913. local CCB = Instance.new("Part",SRA)
  1914. CCB.CanCollide = false
  1915. CCB.Transparency = 1
  1916. local CCB2 = Instance.new("Weld",CCB)
  1917. CCB2.Part0 = SRA
  1918. CCB2.Part1 = CCB
  1919. CCB2.C0 = CFrame.new(0,-1.1,0)
  1920. CCB.Touched:connect(function(hit)
  1921. if hit.Parent:FindFirstChild("Humanoid") and hit.Parent ~= nil and hit.Parent.Name ~= Character.Name then
  1922. CCB:remove()
  1923. hit.Parent.Humanoid:TakeDamage(1.5)
  1924. hit.Parent.Humanoid.WalkSpeed = 2
  1925. local random = math.random(-3,3)
  1926. local random2 = math.random(-3,3)
  1927. local random3 = math.random(-3,3)
  1928. local Ef = Instance.new("Part",workspace)
  1929. Ef.Size = Vector3.new(1,1,1)
  1930. Ef.CanCollide = false
  1931. Ef.Material = "Neon"
  1932. Ef.BrickColor = BrickColor.new("White")
  1933. Ef.Anchored = true
  1934. Ef.CFrame = hit.Parent.Torso.CFrame*CFrame.new(0,0,0)*CFrame.Angles(random,random2,random3)
  1935. local Ef2 = Instance.new("SpecialMesh",Ef)
  1936. Ef2.MeshType = "Sphere"
  1937. Ef2.Scale = Vector3.new(0.1,0.1,0.1)
  1938. local Part = Instance.new("Part",workspace)
  1939. Part.Size = Vector3.new(1,1,1)
  1940. Part.CanCollide = false
  1941. Part.BrickColor = BrickColor.new("New Yeller")
  1942. Part.Material = "Neon"
  1943. Part.Anchored = true
  1944. Part.CFrame = hit.Parent.Torso.CFrame*CFrame.new(0,0,0)*CFrame.Angles(random,random2,random3)
  1945. local Part2 = Instance.new("SpecialMesh",Part)
  1946. Part2.MeshType = "Sphere"
  1947. Part2.Scale = Vector3.new(0.1,0.1,0.1)
  1948. for i = 1,50 do
  1949. Part2.Scale = Part2.Scale + Vector3.new(0.1,0.1,4)
  1950. Part.Transparency = Part.Transparency + 0.07
  1951. Ef2.Scale = Ef2.Scale + Vector3.new(0.3,0.3,2)
  1952. Ef.Transparency = Ef.Transparency + 0.07
  1953. game:GetService("RunService").RenderStepped:wait()
  1954. end
  1955. Part:remove()
  1956. Ef:remove()
  1957. end
  1958. end)
  1959. for i = 0,0.15,0.1 do
  1960. swait()
  1961. PlayAnimationFromTable({
  1962. CFrame.new(0,0,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0.2, 0.5, 0),
  1963. CFrame.new(0,1.5,0) * CFrame.new(0, 0, 0) * CFrame.Angles(-0.1, -0.4, 0),
  1964. CFrame.new(1.5,0.5,-0.5) * CFrame.new(0, 0, 0) * CFrame.Angles(1.45,0,0.7),
  1965. CFrame.new(-1.5,0,0) * CFrame.new(0, 0, 0) * CFrame.Angles(-0.2, 0.2, 0),
  1966. CFrame.new(0.6,-2.1,0) * CFrame.new(0, 0, 0) * CFrame.Angles(-0.2, -0.5, 0.1),
  1967. CFrame.new(-0.6,-2,0) * CFrame.new(0, 0, 0) * CFrame.Angles(-0.2, 0.2, -0.1),
  1968. }, .5, false)
  1969. SRA3.C0 = clerp(SRA3.C0,CFrame.new(1.5,0,0)*CFrame.new(0,0.5,3)*CFrame.Angles(1.55,0,0.4),0.3)
  1970. SLA3.C0 = clerp(SLA3.C0,CFrame.new(-1,0,0)*CFrame.new(0,1,-4)*CFrame.Angles(2.2,0,0.4),0.3)
  1971. SRL3.C0 = clerp(SRL3.C0,CFrame.new(0.5,-1,-0.2)*CFrame.Angles(-0.5,0,0),0.3)
  1972. SLL3.C0 = clerp(SLL3.C0,CFrame.new(-0.5,-1.8,0.3)*CFrame.Angles(-0.5,0,0),0.3)
  1973. ST3.C0 = clerp(ST3.C0,CFrame.new(0,0.5,-2)*CFrame.new(0,0,0)*CFrame.Angles(-0.3,-1,0),0.3)
  1974. SH2.C0 = clerp(SH2.C0,CFrame.new(0,1.5,0)*CFrame.Angles(0.3,0.5,0),0.3)
  1975. end
  1976. coroutine.resume(coroutine.create(function()
  1977. wait(1)
  1978. CCB:remove()
  1979. end))
  1980. game:GetService("RunService").RenderStepped:wait()
  1981. end
  1982. wait(0.2)
  1983. D = false
  1984. end
  1985. end
  1986.  
  1987. function Stop()
  1988. Pause = false
  1989. SoundZ:remove()
  1990. Loop = false
  1991. end
  1992.  
  1993. function UnStand()
  1994. if D == false then
  1995. D = true
  1996. FlA.Enabled = false
  1997. FlA1.Enabled = false
  1998. FlA2.Enabled = false
  1999. FlA3.Enabled = false
  2000. FlA4.Enabled = false
  2001. FlA5.Enabled = false
  2002. ZZA.Enabled= false
  2003. ZZA1.Enabled = false
  2004. ZZA2.Enabled = false
  2005. ZZA3.Enabled = false
  2006. ZZA4.Enabled = false
  2007. ZZA5.Enabled = false
  2008. Pause = true
  2009. coroutine.resume(coroutine.create(function()
  2010. for i = 0,1.2,0.1 do
  2011. swait()
  2012. PlayAnimationFromTable({
  2013. CFrame.new(0,0,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  2014. CFrame.new(0,1.5,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  2015. CFrame.new(1.5,0,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0,0,0),
  2016. CFrame.new(-1.5,0,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  2017. CFrame.new(0.5,-2,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  2018. CFrame.new(-0.5,-2,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  2019. }, .5, false)
  2020. ST3.C0 = clerp(ST3.C0,CFrame.new(0,0,0)*CFrame.Angles(0,0,0),0.3)
  2021. end
  2022. Pause = false
  2023. ZZZ:disconnect()
  2024. ZZZ1:disconnect()
  2025. end))
  2026. for i,v in pairs(Character.Stand:children()) do
  2027. if v:IsA("Part") then
  2028. coroutine.resume(coroutine.create(function()
  2029. for i = 1,11 do
  2030. v.Transparency = v.Transparency + 0.1
  2031. Face.Transparency = Face.Transparency + 0.1
  2032. game:GetService("RunService").RenderStepped:wait()
  2033. end
  2034. end))
  2035. end
  2036. end
  2037. wait(0.5)
  2038. D = false
  2039.  
  2040. end
  2041. end
  2042.  
  2043.  
  2044. New = function(Object, Parent, Name, Data)
  2045. local Object = Instance.new(Object)
  2046. for Index, Value in pairs(Data or {}) do
  2047. Object[Index] = Value
  2048. end
  2049. Object.Parent = Parent
  2050. Object.Name = Name
  2051. return Object
  2052. end
  2053. function rayCast(Position, Direction, Range, Ignore)
  2054. return game:service("Workspace"):FindPartOnRay(Ray.new(Position, Direction.unit * (Range or 999.999)), Ignore)
  2055. end
  2056.  
  2057.  
  2058.  
  2059.  
  2060. coroutine.wrap(function()
  2061. while 1 do
  2062. swait()
  2063. if doe <= 360 then
  2064. doe = doe + 2
  2065. else
  2066. doe = 0
  2067. end
  2068. end
  2069. end)()
  2070. while true do
  2071. swait()
  2072. for i, v in pairs(Character:GetChildren()) do
  2073. if v:IsA("Part") then
  2074. v.Material = "SmoothPlastic"
  2075. elseif v:IsA("Accessory") then
  2076. v:WaitForChild("Handle").Material = "SmoothPlastic"
  2077. end
  2078. end
  2079.  
  2080. Torsovelocity = (RootPart.Velocity * Vector3.new(1, 0, 1)).magnitude
  2081. velocity = RootPart.Velocity.y
  2082. sine = sine + change
  2083. local hit, pos = rayCast(RootPart.Position, (CFrame.new(RootPart.Position, RootPart.Position - Vector3.new(0, 1, 0))).lookVector, 4, Character)
  2084. if RootPart.Velocity.y > 1 and hit == nil then
  2085. Anim = "Jump"
  2086. if Pause == false then
  2087. PlayAnimationFromTable({
  2088. CFrame.new(0,0,0) * CFrame.new(0, 0, 0) * CFrame.Angles(-0.4, 0, 0), -- Torso,
  2089. CFrame.new(0,1.5,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0.2, 0, 0), ----- Head
  2090. CFrame.new(1.5,0,0) * CFrame.new(0, 0, 0) * CFrame.Angles(-0.2,0,0), --- RightArm
  2091. CFrame.new(-1.5,0,0) * CFrame.new(0, 0, 0) * CFrame.Angles(-0.2, 0, 0),--LeftArm
  2092. CFrame.new(0.5,-1.6,-0.1) * CFrame.new(0, 0, 0) * CFrame.Angles(-0.3, 0, 0), --RightLeg
  2093. CFrame.new(-0.5,-1.8,0.2) * CFrame.new(0, 0, 0) * CFrame.Angles(-0.2, 0, 0), --LeftLeg
  2094. }, .3, false)
  2095. SRA3.C0 = clerp(SRA3.C0,CFrame.new(1.5,0,0)*CFrame.new(0,0,0)*CFrame.Angles(0,0,0),0.3)
  2096. SLA3.C0 = clerp(SLA3.C0,CFrame.new(-1.5,0,0)*CFrame.new(0,0,0)*CFrame.Angles(0,0,0),0.3)
  2097. SRL3.C0 = clerp(SRL3.C0,CFrame.new(0.5,-2,0)*CFrame.Angles(0,0,0),0.3)
  2098. SLL3.C0 = clerp(SLL3.C0,CFrame.new(-0.5,-2,0)*CFrame.Angles(0,0,0),0.3)
  2099. ST3.C0 = clerp(ST3.C0,CFrame.new(1,1.5,2)*CFrame.new(0,0,0)*CFrame.Angles(0,0,0),0.3)
  2100. SH2.C0 = clerp(SH2.C0,CFrame.new(0,1.5,0)*CFrame.Angles(0,0,0),0.3)
  2101. end
  2102. elseif RootPart.Velocity.y < -1 and hit == nil then
  2103. Anim = "Fall"
  2104. if Pause == false then
  2105. PlayAnimationFromTable({
  2106. CFrame.new(0,0,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), -- Torso,
  2107. CFrame.new(0,1.5,0) * CFrame.new(0, 0, 0) * CFrame.Angles(-0.2, 0, 0), ----- Head
  2108. CFrame.new(1.78,0.1,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0,0,0.4), --- RightArm
  2109. CFrame.new(-1.78,0.1,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, -0.4),--LeftArm
  2110. CFrame.new(0.7,-2,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0.2), --RightLeg
  2111. CFrame.new(-0.7,-2,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, -0.2), --LeftLeg
  2112. }, .3, false)
  2113. SRA3.C0 = clerp(SRA3.C0,CFrame.new(1.5,0,0)*CFrame.new(0,0,0)*CFrame.Angles(0,0,0),0.3)
  2114. SLA3.C0 = clerp(SLA3.C0,CFrame.new(-1.5,0,0)*CFrame.new(0,0,0)*CFrame.Angles(0,0,0),0.3)
  2115. SRL3.C0 = clerp(SRL3.C0,CFrame.new(0.5,-2,0)*CFrame.Angles(0,0,0),0.3)
  2116. SLL3.C0 = clerp(SLL3.C0,CFrame.new(-0.5,-2,0)*CFrame.Angles(0,0,0),0.3)
  2117. ST3.C0 = clerp(ST3.C0,CFrame.new(0,5,3)*CFrame.new(0,0,0)*CFrame.Angles(0,0,0),0.3)
  2118. SH2.C0 = clerp(SH2.C0,CFrame.new(0,1.5,0)*CFrame.Angles(0,0,0),0.3)
  2119. end
  2120. elseif Torsovelocity < 1 and hit ~= nil then
  2121. Anim = "Idle"
  2122. if Pause == false then
  2123. change = 1
  2124. PlayAnimationFromTable({
  2125. CFrame.new(0,0-.05*math.sin(tick()*2),0) * CFrame.new(0, 0, 0) * CFrame.Angles(0, -0.4, 0),
  2126. CFrame.new(0,1.5,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0-.1*math.sin(tick()*2), 0.4, 0),
  2127. CFrame.new(1.59,0,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0,0,0.1),
  2128. CFrame.new(-1.59,0,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, -0.1),
  2129. CFrame.new(0.6,-2,0) * CFrame.new(0, 0+.05*math.sin(tick()*2), 0) * CFrame.Angles(0, 0, 0.1),
  2130. CFrame.new(-0.6,-2,0) * CFrame.new(0, 0+.05*math.sin(tick()*2), 0) * CFrame.Angles(0, 0, -0.1),
  2131. }, .3, false)
  2132. SRA3.C0 = clerp(SRA3.C0,CFrame.new(1.5,0,0)*CFrame.new(0,0,0)*CFrame.Angles(0,0,0),0.3)
  2133. SLA3.C0 = clerp(SLA3.C0,CFrame.new(-1.5,0,0)*CFrame.new(0,0,0)*CFrame.Angles(0,0,0),0.3)
  2134. SRL3.C0 = clerp(SRL3.C0,CFrame.new(0.5,-2,0)*CFrame.Angles(0,0,0),0.3)
  2135. SLL3.C0 = clerp(SLL3.C0,CFrame.new(-0.5,-2,0)*CFrame.Angles(0,0,0),0.3)
  2136. SH2.C0 = clerp(SH2.C0,CFrame.new(0,1.5,0)*CFrame.Angles(0,0,0),0.3)
  2137. ST3.C0 = clerp(ST3.C0,CFrame.new(1,1.5,1.5)*CFrame.new(0,0-.1*math.sin(tick()*3),0)*CFrame.Angles(0,0,0),0.3)
  2138. end
  2139. elseif Torsovelocity > 2 and hit ~= nil then
  2140. Anim = "Walk"
  2141. if Pause == false then
  2142. PlayAnimationFromTable({
  2143. CFrame.new(0,0,0) * CFrame.new(0, 0-.1*math.sin(tick()*11), 0) * CFrame.Angles(-0.1-.1*math.sin(tick()*11), 0, 0+RootPart.RotVelocity.Y/33),
  2144. CFrame.new(0,1.5,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0+RootPart.RotVelocity.Y/20, 0),
  2145. CFrame.new(1.5,0,0) * CFrame.new(0, 0, 0- 0.5 * math.cos((sine) / 5)) * CFrame.Angles(math.rad(0+ 20 * math.cos((sine) / 5)), 0, 0),
  2146. CFrame.new(-1.5,0,0) * CFrame.new(0, 0, 0+ 0.5 * math.cos((sine) / 5)) * CFrame.Angles(math.rad(0- 20 * math.cos((sine) / 5)), 0, 0),
  2147. CFrame.new(0.5,-2,0) * CFrame.new(0, 0, 0+ .9 * math.cos((sine) / 5)) * CFrame.Angles(math.rad(0 - 30 * math.cos((sine) / 5)), 0, 0-RootPart.RotVelocity.Y/33),
  2148. CFrame.new(-0.5,-2,0) * CFrame.new(0, 0, 0- .9 * math.cos((sine) / 5)) * CFrame.Angles(math.rad(0 + 30 * math.cos((sine) / 5)), 0, 0-RootPart.RotVelocity.Y/33),
  2149. }, .3, false)
  2150. SRA3.C0 = clerp(SRA3.C0,CFrame.new(1.5,0,0)*CFrame.new(0,0,0)*CFrame.Angles(0,0,0),0.3)
  2151. SLA3.C0 = clerp(SLA3.C0,CFrame.new(-1.5,0,0)*CFrame.new(0,0,0)*CFrame.Angles(0,0,0),0.3)
  2152. SRL3.C0 = clerp(SRL3.C0,CFrame.new(0.5,-2,0)*CFrame.Angles(0,0,0),0.3)
  2153. SLL3.C0 = clerp(SLL3.C0,CFrame.new(-0.5,-2,0)*CFrame.Angles(0,0,0),0.3)
  2154. SH2.C0 = clerp(SH2.C0,CFrame.new(0,1.5,0)*CFrame.Angles(0,0,0),0.3)
  2155. ST3.C0 = clerp(ST3.C0,CFrame.new(1,1.5,1.5)*CFrame.new(0,0-.1*math.sin(tick()*6),0)*CFrame.Angles(0,0,0),0.3)
  2156. end
  2157. end
  2158. end
  2159.  
  2160. -------------------------------------------------
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