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Feb 4th, 2017
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  1. Patchnotes v3.0.31.292
  2.  
  3. Improvements
  4. AI 2.0. Integrated new AI system for all enemies
  5. AI has received a big overhaul. In general it should be a lot smarter and have more awareness of its surroundings. This means that the AI might have gotten a bit more difficult to deal with, so don't underestimate your enemies and especially watch your positioning! Your enemies will make better use of barrels, surfaces, and combat control skills, and they’ll have better knowledge of the consequences of casting particular skills. Planning ahead is now more important than ever.
  6. Loot system overhaul
  7. Find less gear in random loot, but more gold and valuables. The idea is to get economy going and make trade more important. Uniquely hand-placed items and boss loot should feel more rewarding and rare. You HAVE to go shopping!
  8. Added three new arenas
  9. Forbidden Valley
  10. Enemy at the Gates
  11. Ravenshaw Mansion
  12. Added AI 2.0 to arenas
  13. You can now choose which starting class recruited companions should be, making it easier to compose the best-balanced party
  14. Removed durability from armor
  15. Weapon durability now only decreases when attacking objects
  16. Reduced AoE radius of most area spells to promote tactical gameplay
  17. Improved talk animation for female humans
  18. New melee attack animations for all races
  19. Improved female lizard skill animations
  20. Improved several item textures throughout the level
  21. Improved animations for several skills
  22. Improved list of usable items that should automatically get added to the bottom bar
  23. Improved Soul Jars: they now check if the player still has their Source collar before letting them absorb the soul in the jars
  24. Improved Burn My Eyes tooltip to include that it removes Terrified, Sleeping, Enraged
  25. Improved fog effects
  26. Updated several UI sound effects
  27. Balancing and design changes
  28. Invisibility is now removed by Frozen, Petrified, Stunned, Knocked Down, Taunted, Sleeping, Wet
  29. Invisibility is no longer removed by all surfaces, except if they damage you
  30. Fortified status should now remove burning
  31. Poison damage no longer automatically contaminates puddles
  32. Wielding single wand now applies bonus from single handed ability
  33. Players receive their second Civil Point at level two. After that, they receive a point every four levels
  34. Weapon skills now show ‘chance to hit’ when hovering over a target
  35. All chests can now be moved and picked up, except special arena chests
  36. All containers that should be pick-up-able, now are (improved weight stats)
  37. Ground Smash now uses damage of equipped weapon
  38. Increased duration of Burning, Poisoned and Bleeding for most skills because these statuses no longer deal one tick of damage when applied for the first time
  39. Description of ‘Rested’ status now mentions that it protects from certain harmful statuses
  40. Added a new defensive ability, Perseverance, that allows characters to regain part of their armor after being controlled by a status
  41. Surfaces and clouds no longer disappear automatically. Exceptions: fire (2 turns), smoke (1 turn)
  42. You can no longer spot characters in sneak mode while preparing a skill
  43. Sneaking cones now show on all characters that can spot you, rather than just the ones that see you
  44. Incapacitated NPCs can no longer spot the player while the player is in sneak mode. Similarly, incapacitated players can no longer spot sneaking enemies.
  45. Damage statuses no longer tick damage on applying
  46. Set equip cost for all slots to 1 AP
  47. Trompdoy is now immune to poison and bleeding
  48. Purging Wands and Braccus Helm now give Source Disruption skill
  49. Additions
  50. Added and updated visual effects:
  51. Elemental weapon impacts
  52. Several grenades and arrows
  53. Several skills throughout campaign and in Arena Mode
  54. Added and improved several sounds for skills and usable items
  55. Added weapon swoosh effects that scale with the level of your weapon abilities (Example: Single-handed weapons will have a bigger swoosh at single-handed level five)
  56. Added map marker from Delorus, after you choose to heal him
  57. Added new effect for Party Reflection Dialogs and stopped these dialogs from appearing during combat
  58. Added new type of pitchfork to weapon treasure
  59. Added new simple tools weapon types to weapon treasure (mallet, pickaxe, scythe, pitchfork)
  60. Added several journal updates for quests in Fort Joy area
  61. Added new necklace types to treasure generation
  62. Added being able to sell junk in the trade window
  63.  
  64. Bug Fixes
  65. Fixed random seed not being reset when loading a savegame. Happy save scumming!
  66. Fixed several signs that were no longer legible
  67. Fixed errors in status animations for male humans
  68. Fixed Bahara position at seeker camp. Some players were getting "can't reach" message when trying to interact with her
  69. Fixed incorrect reflection boost getting added to equipment
  70. Fixed issue with XP reward in multiplayer for "The Imprisoned Elf" quest
  71. Fixed blind status causing player to miss even after the status wore off
  72. Fixed non-weapon items not showing critical hit chance
  73. Fixed possible crash when unloading a level
  74. Fixed crash when a client player would press highlight characters button without having assigned characters
  75. Fixed issue with initial dialogs of Gawin and Leste
  76. Fixed the equipment of one of Trompdoy's illusions
  77. Fixed dialogs for certain characters after they had already met (example: Red Prince and Stingtail dialog)
  78. Fixed Gawin dying prematurely during one of his teleports
  79. Fixed Amyro becoming hostile if he is teleported out of his cell
  80. Fixed issue with resurrected characters causing arena match to end prematurely
  81. Fixed issue with Void Worm not spawning in the final fight of Fort Joy
  82. Fixed crash when player was committing a crime and then loading a savegame right after
  83. Fixed Gratiana's dialog if Gareth is already dead when the Seekers gather before the final fight
  84. Fixed hotbar positions of the button hints after reassigning keyboard shortcuts
  85. Fixed Gratiana's dialog if you had the Wand and had delivered the Soul Jar to her already
  86. Fixed issue with Gareth's dialog before the final fight. In some cases, he would not leave behind companions for the player to help during the battle
  87. Fixed a crash when destroying specific chests containing cloth loot
  88. Fixed Historian joining combat involuntarily in Fort Joy Swamps area
  89. Fixed the boat to escape Fort Joy still being visually present for other players after one player had already used it
  90. Fixed items disappearing when you left them in certain containers and tried to recover them after leaving the area
  91. Fixed several items not having an icon
  92. Fixed items getting removed from hotbar when switching from dual wield to two-handed
  93. Fixed Comeback Kid talent so it correctly saves the player character with 1 hp left
  94. Fixed Telekinesis beam effect not disappearing
  95. Fixed burning pigs not reacting correctly when receiving Blessed status
  96. Fixed multiplayer issues with Saheila quest
  97. Fixed being able to talk to Zaleskar's mirror after killing him
  98. Fixed Charmed status description
  99. Fixed possible infinite fire surface
  100. Fixed Tarlene's dialogue after you save Gareth
  101. Fixed issue that Source collars would not show up after getting resurrected in Arena
  102. Fixed necromancers not attacking after you destroy Necromancer Rask's Soul Jar
  103. Fixed projectiles sometimes colliding with roofs
  104. Fixed several incorrect imprisonment scenarios
  105. Fixed several issues with necromancer maze
  106. Fixed issue with curse status getting stuck on character after receiving it via items like Braccus' ring
  107. Fixed issue with starting skills not updating in character creation screen
  108. Fixed being able to pickpocket all loot by pressing space bar when ‘take all’ button is disabled
  109. Fixed smoke clouds not blocking vision anymore after loading
  110. Fixed gold in containers not being included in trade window, while the containers are in the player's inventory
  111. Fixed being able to get a Talent without meeting its requirements in the character creation screen
  112. Fixed Attribute bonuses from equipment so they correctly count towards requirements for equipping items
  113. Fixed Leadership not working on allies in multiplayer
  114. Fixed surface damage reflect. This should not happen anymore.
  115. Fixed several issues with Buddy the dog
  116. Fixed several minor dialogue inconsistencies in and around Fort Joy
  117. Fixed Voidwoken Drillworm spawning in incorrect locations
  118.  
  119. ******************************************************************************
  120.  
  121. Patchnotes v3.0.15.252
  122.  
  123. Improvements
  124. Improved player feedback when switching to inactive characters during combat
  125. Improved player feedback it's not possible to perform certain actions
  126. Improved UI sound events
  127. Physical armor and Magic armor now have hit effects
  128. Improved path visualizations in combat
  129. Improved clickable area of listed savegames
  130. Improved and redesigned the bottom bar interface.
  131. Added option to switch between hotbars (up to five)
  132. Chat toggle is now on the bottom bar
  133. Improved lighting and visuals in Blood Rose cave
  134. Improved visualisation of move preview
  135. Improved following behavior when leader of party is in combat
  136. Improved targetting preview when casting teleport skills (out of sight is now properly greyed out)
  137. Tweaked and added several effects
  138. Updated several animations that were not finished yet
  139. Additions
  140. Added new tornado effect and fixed tornado atmosphere settings
  141. Added preview for attacks with multiple projectiles
  142. Added blinking and progress bar in windows (when game is minimized)
  143. Players now get directly assigned a free slot in the arena lobby upon joining
  144. Teams are automatically assigned for AI's in the arena lobby
  145. Added combat log entries for source vampirism
  146. Added more logging stats for balancing reasons
  147. Ifan's recruitment dialog now recognizes and allows Drudanae
  148. Balancing and design changes
  149. Primary Attributes overhaul
  150. Strength now provides 5% damage bonus and 2% Physical Armour bonus per point-
  151. Finesse now provides 5% damage bonus and 1% Dodging per point
  152. Intelligence now provides 5% damage bonus and 2% Magic Armour bonus per point
  153. Characters now have a base amount of vitality that grows with levels.
  154. Constitution now provides 7% vitality bonus.
  155. Characters now start with 3 Memory Slots and receive 1 free Memory Slot every 2 levels.
  156. Memory attribute now provides 1 Memory Slot per point
  157. Wits now provides 1% Critical Chance and 1 Initiative per point.
  158. Vitality, armour and damage numbers start from lower values, but grow faster each level.
  159. Changes to combat abilities
  160. Combat abilities now give larger bonuses per point and are capped at 10 points.
  161. Previous Defence abilities were removed.
  162. New Defence ability: Pain Reflection. Allows you to reflect 10% of incoming damage back onto attackers per point
  163. Leadership is now a combat ability in Defence category. Allies in 5m range receive 5% Dodging and 5% All Res per point
  164. Changes to talents
  165. Re-enabled Elemental Affinity talent (Reduces AP cost of skills when standing in surface of corresponding element. Does not apply to skills with AP cost smaller or equal to 1)
  166. Added new memory talent: Mnemonic. (adds 3 Memory)
  167. Changed human talent to give bartering instead of leadership
  168. Changes to weapons
  169. Earth wands were replaced with Poison wands that receive bonus damage from Geomancer ability.
  170. Buffed armor on shields
  171. Gave shields a free skill that recovers their armor
  172. Gave two-handed melee weapons a free skill that unlocks a heavy attack that costs 3AP
  173. Receive a free skill when dual-wielding melee weapons that unlocks a heavy attack that costs 3AP
  174. Free skill for fighting with single melee weapon and empty offhand: 1AP attack that Knocks Down
  175. Attacking with single-handed weapon now costs 2AP (with or without shield)
  176. When dual-wielding, damage of the offhand weapon is halved.
  177. Added free movement if you move less than one meter before attacking
  178. Weapon attacks receive swoosh effects depending on main combat ability
  179. Inquisitor preset now wields a staff and starts with melee skills. (N.B. using Crippling Blow while wielding a staff will use the base elemental damage of the staff and receive bonus from INT since staff is and INT weapon).
  180. Witch and Wizard start with wands
  181. Replaced Sawtooth Knife with Vault in the list of starting Scoundrel skills to increase early game mobility.
  182. Ranger now has Haste instead of Piercing Shot as starting skill
  183. Misc
  184. Increased difficulty for fights level 4 and above. Humanoid enemies now have new skills and engage in combat more aggressively.
  185. Fixed several issues with AI of ranged enemies.
  186. Targetted source skills can never miss. (E.g. Mortal Blow)
  187. Enemy Rage now lasts two turns
  188. Griff now sells weapons
  189. Petrified characters are now immune to Burning
  190. Reduced AP penalty from Slow.
  191. You no longer lose invisibility due to blessed smoke
  192. Rogues should now be able to pickpocket in arena
  193. Increased levels NPCs that help you in the last fight
  194. Cursed oil now has a chance of setting Necrofire instead of Burning
  195. Crocodiles now have magic armor and a stronger bite
  196. Buffed Radeka the blood witch and her minions
  197. Increased damage from Viscous Voidling death explosions
  198. Buffed purged dragon stats and gave him Hail Attack
  199. Tweaked loot drops so that you cannot get two weapons or shields from the same source
  200. Manually placed several weapons throughout the start of Fort Joy
  201. Burning and Regenerate statuses now replace eachother
  202. Petrified status now gives immunity to necrofire and holy fire
  203. Improved closest possible position when using Multistrike skills
  204. Hail strike skillbook now can be found from level one and healing ritual from level 4
  205. You can now knockdown turtles
  206. Improved enemy NPC treasure table drop chance from 1 in 5 to 1 in 3
  207. Haste now costs 0 AP and removes slowed and crippled status
  208. Clear-minded provides more Wits (gives Critical chance and Initiative)
  209. Fixed items being in stuck state when frozen or petrified
  210. Fixed "Walk it off" talent
  211. Assigned colors to unique weapons and NPC weapons
  212. Fixed incorrect pricing for certain weapons
  213. Blinding radiance does not affects neutral NPC's anymore
  214. Characters with zombie talent do not get damaged anymore when using a bed
  215. Ending combat now correctly heals NPC's with Decaying Touch status
  216. Fixed being allowed to learn skills from a skillbook when skill is already known from wearing an item
  217. Fixed enemy NPC's from regaining AP incorrectly after setting a status on them
  218. Hasted and slowed now also modify starting AP, so you will start combat with one more AP if you are hasted
  219. Set correct loot for barrels
  220. Enemy immunity skills should now make them immune to both damage and statuses
  221. Bug Fixes
  222. Fixed several crashes
  223. Fixed hiding helmet causing bald characters
  224. Fixed charm skill fumbling too much
  225. Fixed client player being stuck in options menu when server reloads
  226. Fixed client player(s) issues if host loads single player savegame
  227. Fixed not being able to select eighth profile
  228. Fixed "Your Turn" staying on screen after combat
  229. Fixed NPC alignment issues
  230. Fixed controls settings being applied to different profiles on the same machine
  231. Fixed arena npc's having low stats after first starting a campaign in explorer mode
  232. Fixed being able to talk to characters behind closed doors
  233. Fixed being able to learn skills by getting 1 point in them from items. You now need at least one base point of a skill school to be able to learn spells
  234. Fixed corpse explosion on using source vampirism
  235. Fixed armor values displayed incorrectly after loading in combat
  236. Fixed surface tooltips for certain surface combinations
  237. Fixed momentarily seeing an empty level when accepting invitation from arena lobby
  238. Fixed characters receiving fire damage after blessing a fire surface
  239. Fixed invisible rogues being followed by the camera, indicating their position
  240. Fixed being able to target enemies in sneaking (arena)
  241. Fixed overlapping tooltips (range indication and surface information)
  242. Fixed incorrect message when savethrowing out of a status
  243. Fixed issue with base vitality being calculated incorrectly on enemies
  244. Fixed Map not updating upon selection of a lobby in the lobby browser
  245. Fixed not getting error message when not connected to Community/Platform server
  246. Fixed spamming immune text when forcing application of a status
  247. Fixed Surrender button being available in campaign mode / not being available in arena mode in certain cases
  248. Fixed crash when putting something inside the Unusually Large Orange
  249. Fixed crash related to creation of surfaces
  250. Fixed issue being unable to unlearn skill from memorized skills
  251. Fixed HP amounts for items with very low HP
  252. Fixed Funny Meat not dropping
  253. Fixed physics for orange container
  254. Fixed Staff of Magus being present in skill list when selecting inquisitor class
  255. Fixed skills getting added to the skillbar twice
  256. Fixed infinite combat loop when several combats are joined together
  257. Fixed getting stuck when picking up an item while sneaking
  258. Fixed issue with guard button being enabled correctly
  259. Fixed "can't reach" issue when trying to talk to someone that is not visually blocked
  260. Fixed being able to start the game without selecting any skills
  261. Fixed crash related to dashing through a campfire
  262. Fixed characters not being able to perform attack of opportunity during first turn of combat
  263. Fixed Multistrike skills landing on characters outside of weapon range
  264. Fixed setting warm on items when dousing them to avoid spamming of statuses
  265. Fixed Human female portrait aligmnent going wrong sometimes
  266. Fixed Attack of Opportunity triggering on multistrike and rush skills
  267. Fixed Players being able to start an arena match when host is spectator
  268. Fixed crash when client leaves arena lobby while game is starting
  269. Fixed starting dialog for illusion dungeon statue
  270. Fixed Accuracy boost from gear not being applied correctly
  271. Fixed vitality tooltip when your CON is below 10
  272. Fixed Battering ram skillbook being unsellable
  273. Fixed being able to target self with Source Vampirism
  274. Fixed Attack of Opportunity not triggering for NPC's that are running away from characters
  275. Fixed tooltips for skills that restore hp and armor (they now take into account bonuses from abilities)
  276. Fixed inconsistent tooltip size formatting
  277. Stop party from doing formation when sneaking or going invisible
  278. Fixed issue that having more than one partymember could cause getting double or triple XP reward for party
  279. Fixed black or grey loading screen when switching party member right before loading a savegame
  280. Fixed duplicate recipes in crafting interface
  281. Fixed "can't see" message when targetting yourself
  282. Fixed pickpocketted items going missing sometimes
  283. Fixed being able to wear a bucket on your head for all races
  284. Fixed Exter's dialog after Gareth dies to Magisters
  285. Fixed blocked dialog after winning arena under fort joy but dying right after
  286.  
  287. ******************************************************************************
  288.  
  289. Patchnotes v3.0.5.530
  290.  
  291. Gameplay
  292.  
  293. - Repair hammer and identifying glasses are now consumed when used.
  294. - Made switching to inactive characters in combat possible (not for combat action but for inspecting/inventory/...).
  295. - AI can now find cover if it finds itself teleported to a place where it can’t escape
  296. - Fixed wizard AI scripts where they would run towards the enemy but not attack.
  297. - "Stolen" item tag gets removed when you put in the 'Your offer' tab while trading.
  298. - "Stolen" item tag gets removed when their original owner dies.
  299. - Tutorial tweaks.
  300. - No longer showing invisible enemies when player clicks on their icon with a character-backstabber.
  301. - Tactical Retreat no longer allows jumping outside the skill range.
  302. - Party members are now blue, default circles for Arena, turn/status console use relationship based colors.
  303. - When you have the Zombie talent, necromancer lifesteal no longer damages you.
  304. - Added special warning when your movement speed is 0 from a status.
  305. - Character will no longer start dialog unless close enough.
  306. - Weapon-based skills now use elemental bonuses on the weapon.
  307. - Hail Strike now creates 3 projectiles (down from 4), costs 2 AP (up from 1AP).
  308. - Rage now lasts 1 turn (down from 2), reduces resistances by -100% (down from -25%).
  309. - Levitate is now a Stealth skill (doesn't break sneaking or invisibility).
  310. - Shields now provide Magic Armour in addition to Physical Armour.
  311. - Statuses Bless and Curse no longer bless\curse surfaces that the affected character walks into. (Skills Bless and Curse will still affect surface once.)
  312. - Wet, Chilled and Frozen now remove Holy Fire.
  313. - Fixed irst Aid not healing character when it removes negative status.
  314. - Decreased damage of Crippling Blow.
  315. - Decaying Touch damage slightly buffed.
  316. - New item combinations for empty flasks and mushrooms
  317. - Assigned new 3D objects and icons to potions.
  318. - Added a lot of new item names to item generation.
  319. - Fixed flags and properties of a lot of roots (e.g. you can now interact with desks and books).
  320. - Made some roots stackable.
  321. - Updated/fixed descriptions for some roots.
  322. - Created some new descriptions for roots.
  323. - Removed abundance of items in an area (e.g. axes or hammers all over the place in one small area, etc).
  324. - Removed some placed armour pieces because they didn't belong there.
  325. - Reassigned treasure tables on items and characters.
  326. - Reassigned levels on corpses, items and characters.
  327. - Placed items now have a unique name and description.
  328. - Created unique knife for Griff.
  329. - Fixed value of valuable items (e.g. pearls).
  330. - Increased level of Ancient Sword because by the time you reach it, you are not level 3 anymore.
  331. - Treasure table updates:
  332. - more containers now use the same distribution (refer to GenericContainer) which makes balancing easier;
  333. - generic container was dropping junk too often;
  334. - generic container was not dropping enough gold;
  335. - fixed: generic enemy was not dropping armor;
  336. - junk will be dropping a BIT more gold ;
  337. - junk was referring to the TOOL category twice;
  338. - stacks and sacks should not always contain something;
  339. - redistributed RewardTiny table;
  340. - junk should drop less cloth armor;
  341. - FTJ specific reward could select gold twice.
  342.  
  343. Usability and polish
  344.  
  345. - Added lifetime and damage to Surface tooltips.
  346. - Fixed toggling contextmenu in the world.
  347. - Various climbing and teleporting fixes.
  348. - Disabled tooltips when dragging character in character creation.
  349. - Combat messages will no longer show on the screen of far away characters (also in multiplayer)
  350. - Allow people to reconnect to a lobby.
  351. - Now no longer hiding lobbies that are in progress.
  352. - Prevent tutorial boxes on endturn of enemies.
  353. - Arena mode: added tooltips to skills in Hero Select screen
  354. - Difficulty bonuses are now described in tooltips.
  355. - Added dynamically animated paintings to the main menu.
  356. - The application's icon will now blink and show progress bar in the Windows taskbar.
  357. - Added party tab to local chat.
  358. - Made chat messages persistent between different UIs.
  359. - Chat improvements in serverlist panel.
  360. - Added Surface sound events.
  361. - Fixed paperdoll frame to fit Female Lizards.
  362. - Game camera now keeps Items in dialog/combat into account.
  363. - Active characters in combat have a different combat icon in player portraits now.
  364. - Show connectivity window in Arena Lobby UI on small diamond click.
  365. - When in combat and the active entity is unassigned, hide the turn notice.
  366. - Improved lighting on paperdoll.
  367. - Reskin and implementation of the new skill selection in character creation.
  368.  
  369. Art
  370.  
  371. - Updated textures on chainmail armour (all races).
  372. - Updated textures on leather armour (dwarves and humans).
  373. - Updated textures on plate armour (elves).
  374. - Replaced Braccus statue.
  375. - Added building signs.
  376. - Menuscreen improvements.
  377.  
  378. Animation
  379.  
  380. - Dwarves have improved talk animations.
  381. - Lizards, dwarves and elves have improved sit and lying animations.
  382. - Lizards, humans and elves have improved skill animations.
  383. - Various monsters received an additional polish pass on their animations.
  384.  
  385. Effects
  386.  
  387. - Grenade effects received a visual upgrade.
  388. - Player skill effects received various improvements.
  389.  
  390. Sound
  391.  
  392. - Sounds for main menu screen.
  393. - Sounds for UIs.
  394.  
  395. Crash fixes
  396.  
  397. - Fixed a crash that could happen when requesting a character icon in a dialog.
  398. - Fix crash when the status Fear was set on an item.
  399. - Fixed a crash that happened when changing certain graphical settings while the paperdoll was showing (e.g. toggle between shadow rendering).
  400. - Fixed crash for items in source surfaces.
  401.  
  402. Bug fixes
  403.  
  404. - Fixed multiplayer character creation exploit making it possible to start with higher stats.
  405. - Character creation now resets class skills when resetting ability points.
  406. - Fixed permanent potions getting reapplied on reload.
  407. - Fixed damage from Decaying Touch being applied twice.
  408. - Fixed Dodging not receiving bonuses from armor.
  409. - Fixed UI showing wrong range for arrow based weapons.
  410. - Fix for invalid "Target is out of sight" notification when targeting big characters.
  411. - Fix for valid characters not highlighting for some skills.
  412. - Fixed character playing fast animations after using the skill Battering Ram.
  413. - Fixed Rush skills finishing their rotation before executing the action.
  414. - When another player's inventory is locked, you can no longer take items from them by swapping.
  415. - Fixed map markers sometimes disappearing when playing a 4 player multiplayer game.
  416. - Fixed item actions through context menu sometimes not working.
  417. - Fixed stuck turn order and combat animation after fleeing.
  418. - Fixed Take All shortcut (space).
  419. - Fixed bottombar activating skills while typing numbers in chat.
  420. - Fixed clicking through the bottombar.
  421. - Fixed Voidwoken turtle overlays not showing from certain angles.
  422. - Fixed issue with visuals resetting when going back from third step to second step in character creation.
  423. - Fixed destroyed objects getting targeted in cone skills.
  424. - Fixed not returning to lobby after Arena match.
  425. - Fixed showing cooldown warning twice.
  426. - Fixed issues with electrified cursed surfaces.
  427. - Fixed uniques having a chance of dropping more than once.
  428. - Fixed issues with source skills from equipped items.
  429. - Fixed missing textkeys on player attack animations.
  430. - Fixed looping Rhalic dialog.
  431. - Fixed paperdoll skewed camera (causing broken shadows).
  432. - Fixed paperdoll not resizing when resizing the window.
  433. - Fixed turn notification animation playing between characters.
  434. - Fix for corpses becoming unlootable when switching characters.
  435. - Fix for items ticking in realtime in arena.
  436.  
  437. Engine
  438.  
  439. - Fixed rotation scale check in transforming objects.
  440. - Fixed character rotation speed not resetting correctly in character creation.
  441. - Split up sight and shroud PP shader to fix rendering order with outlines.
  442. - Improved Outline rendering:
  443. - Don't use depth testing: fixes the outline being split into a lot of small pieces when behind foliage + allows to see occluded jects better.
  444. - Added fill color to occluded parts of outline objects.
  445. - Animation editor can now select sound resource for sound textkey.
  446. - Added fading overlay to FxOverlayMaterial.
  447. - Added overlay priority support.
  448. - Made effects fade when they are attached to a fading object.
  449. - Increased colour list capacity from 7 to 127.
  450. - Fixed AI Bound code issues.
  451. - Fixed exporting lightprobe into level or importing lightprobe from level template.
  452. - Datahash fix for savegames.
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