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Jun 25th, 2017
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  1. The Beast (It's not a Tarrasque!)
  2.  
  3. === Description ===
  4.  
  5.  
  6.  
  7. === Attributes ===
  8.  
  9. Strength 7
  10. Dexterity 7
  11. Stamina 14
  12.  
  13. Charisma 7
  14. Manipulation 1
  15. Appearance 2
  16.  
  17. Perception 7
  18. Intelligence 2
  19. Wits 7
  20.  
  21. === Abilities ===
  22.  
  23. Martial Arts 7 ( Rip and Tear +3) (Natural Weapons +3)
  24. Thrown 5 (People trying to hurt it +3) (Improvised Weapons +3)
  25.  
  26. Integrity 7 (It's an animal thing +3)
  27. Presence 7 (TERROR +3)
  28. Performance 7 (TERROR +3)
  29. Resistance 7 (Too Wierd to Live +3)
  30. Survival 7 (Too Strange to Die +3) (Underground Movement +3)
  31.  
  32. Athletics 7
  33. Awareness 7 (Instinctual Cunning +3)
  34. Dodge 5
  35.  
  36. Stealth 5 (it's UNDERGROUND! +3)
  37.  
  38. === General Powers ===
  39.  
  40. Credulity-Straining Bulk: Though not as ultra-massive as the Yozi, or even their 3rd circle souls, The Beast is frighteningly huge. So massive that
  41.  
  42. it cannot be targeted as a single entity save by sorcery or certain Charms that have an area-of-effect. Instead, sections of the beast may be
  43.  
  44. targeted, and have their own DVs and related statlines. Because of its large size, The Beast suffers a -3 external penalty to attacking human sized
  45.  
  46. targets, much like a Warstrider.
  47.  
  48. Further, each 'target' may act independently. In short, treat the creature as a group of entities with the following abbreviated statblocks. They all
  49.  
  50. share the above abilities/attributes.
  51.  
  52. Clinching any part of the creature only immobilizes that one part. (Though 'immobilize' in the sense that it cannot use that limb to attack, it can
  53.  
  54. lift/carry most characters easily.)
  55.  
  56. === Head ===
  57. Dodge DV 10
  58. Parry DV 12
  59.  
  60. Attacks:
  61. Headbutt: Speed 5, Accuracy 24, Damage +15B, Rate 1, M, P
  62. Teeth: Speed 5, Accuracy 24, Damage +18L, Rate 1, Tags: M, P
  63. Teeth (Clinched): Speed 6, Accuracy 24, Damage +24L, Rate 1, Tags: C, M, P
  64. Tusks: Speed 6, Accuracy 24, Damage +16B/16L, Rate 2, Tags: None
  65.  
  66. Soak: 20B/20L/16A (Define some of this as armor soak due to the head having a very strong bony covering. Maybe make it breakable?)
  67.  
  68. HLs: (45 at least, specific division soon.)
  69.  
  70. === Arms x 4 ===
  71.  
  72. Dodge DV 10
  73. Parry DV 12
  74.  
  75. Attacks:
  76. TBD
  77.  
  78. Specific Powers:
  79. * Boneshield - An arm can manifest a massive plate of bone and sinew over it's wrist and elbow, providing a +3 cover bonus to the creature's parry
  80.  
  81. DV. Unfortunately, all instances of the creature's dodge DV is reduced by 1, while the shielded arm's DDV is reduced by -3.
  82.  
  83. * The arms may shield other limbs with a miscellaneous Defend Other Action.
  84.  
  85. === Tail ===
  86.  
  87. === Feet ===
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