Advertisement
Guest User

Untitled

a guest
Aug 17th, 2017
60
0
Never
Not a member of Pastebin yet? Sign Up, it unlocks many cool features!
text 0.33 KB | None | 0 0
  1. glVertexPointer(3, GL_FLOAT, GLsizei(sizeof(Vertex)), mesh->verts[0].pos);
  2. glNormalPointer(GL_FLOAT, GLsizei(sizeof(Vertex)), mesh->verts[0].n);
  3. glTexCoordPointer(2, GL_FLOAT, GLsizei(sizeof(Vertex)), mesh->verts[0].tc);
  4.  
  5. glDrawElements(GL_TRIANGLES, GLsizei(mesh->tris.size()*3), GL_UNSIGNED_INT, &mesh->tris[0]);
Advertisement
Add Comment
Please, Sign In to add comment
Advertisement