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- glVertexPointer(3, GL_FLOAT, GLsizei(sizeof(Vertex)), mesh->verts[0].pos);
- glNormalPointer(GL_FLOAT, GLsizei(sizeof(Vertex)), mesh->verts[0].n);
- glTexCoordPointer(2, GL_FLOAT, GLsizei(sizeof(Vertex)), mesh->verts[0].tc);
- glDrawElements(GL_TRIANGLES, GLsizei(mesh->tris.size()*3), GL_UNSIGNED_INT, &mesh->tris[0]);
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