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- <?xml version="1.0"?>
- <CARD_V2 ExportVersion="1">
- <FILENAME text="DRYAD_SOPHISTICATE_CW_96848" />
- <CARDNAME text="DRYAD_SOPHISTICATE" />
- <TITLE>
- <LOCALISED_TEXT LanguageCode="en-US"><![CDATA[Dryad Sophisticate]]></LOCALISED_TEXT>
- <LOCALISED_TEXT LanguageCode="fr-FR"><![CDATA[Dryade raffinée]]></LOCALISED_TEXT>
- <LOCALISED_TEXT LanguageCode="es-ES"><![CDATA[Dríada sofisticada]]></LOCALISED_TEXT>
- <LOCALISED_TEXT LanguageCode="de-DE"><![CDATA[Intellektuelle Dryade]]></LOCALISED_TEXT>
- <LOCALISED_TEXT LanguageCode="it-IT"><![CDATA[Driade Snaturata]]></LOCALISED_TEXT>
- <LOCALISED_TEXT LanguageCode="jp-JA"><![CDATA[世慣れたドライアド]]></LOCALISED_TEXT>
- <LOCALISED_TEXT LanguageCode="ko-KR"><![CDATA[Dryad Sophisticate]]></LOCALISED_TEXT>
- <LOCALISED_TEXT LanguageCode="ru-RU"><![CDATA[Искушенная дриада]]></LOCALISED_TEXT>
- <LOCALISED_TEXT LanguageCode="pt-BR"><![CDATA[Dríade Sofisticada]]></LOCALISED_TEXT>
- <LOCALISED_TEXT LanguageCode="zh-CN"><![CDATA[历世树灵]]></LOCALISED_TEXT>
- <LOCALISED_TEXT LanguageCode="zh-HK"><![CDATA[Dryad Sophisticate]]></LOCALISED_TEXT>
- </TITLE>
- <MULTIVERSEID value="96848" />
- <ARTID value="DRYAD_SOPHISTICATE" />
- <ARTIST name="Ron Spears" />
- <CASTING_COST cost="{1}{G}" />
- <FLAVOURTEXT>
- <LOCALISED_TEXT LanguageCode="en-US"><![CDATA[From Tin Street to the Outcast Mansions, she walks unbidden and unbound, her graceful silence never shaken by the riot of city life around her.]]></LOCALISED_TEXT>
- <LOCALISED_TEXT LanguageCode="fr-FR"><![CDATA[De la rue d’étain aux Manoirs du paria, elle marche sans contrainte, son silence gracieux n’étant jamais troublé par le vacarme de la ville qui l’entoure.]]></LOCALISED_TEXT>
- <LOCALISED_TEXT LanguageCode="es-ES"><![CDATA[Desde la Calle Hojalata hasta las Mansiones Proscritas, ella camina sin invitación y sin ataduras, sin que el ruido de la ciudad a su alrededor perturbe nunca su grácil silencio.]]></LOCALISED_TEXT>
- <LOCALISED_TEXT LanguageCode="de-DE"><![CDATA[Ob in der Zinnstraße oder bei den Häusern der Ausgestoßenen – sie bewegt sich frei und ungebunden durch Ravnica, und die anmutige Stille um sie herum wird nicht durch den Lärm der Stadt gestört.]]></LOCALISED_TEXT>
- <LOCALISED_TEXT LanguageCode="it-IT"><![CDATA[Dalla Via Latta ai Palazzi dei Reietti, cammina libera e spontanea, il suo leggiadro silenzio mai disturbato dalla confusione della città attorno.]]></LOCALISED_TEXT>
- <LOCALISED_TEXT LanguageCode="jp-JA"><![CDATA[ブリキ通りから世捨て御殿まで、彼女の歩みは求められも縛られもしない。彼女の優雅な静けさは、周囲の都市の喧騒を騒がせもしない。]]></LOCALISED_TEXT>
- <LOCALISED_TEXT LanguageCode="ko-KR"><![CDATA[From Tin Street to the Outcast Mansions, she walks unbidden and unbound, her graceful silence never shaken by the riot of city life around her.]]></LOCALISED_TEXT>
- <LOCALISED_TEXT LanguageCode="ru-RU"><![CDATA[Она ходит беспрепятственно от улицы Жестянщиков до особняков Отверженных, и ее благостное молчание никогда не нарушается рокотом городской жизни, бушующей вокруг.]]></LOCALISED_TEXT>
- <LOCALISED_TEXT LanguageCode="pt-BR"><![CDATA[Da Rua do Estanho às Mansões dos Exilados, ela caminha leve e solta, com seu silêncio gracioso jamais abalado pela confusão da vida mundana ao seu redor.]]></LOCALISED_TEXT>
- <LOCALISED_TEXT LanguageCode="zh-CN"><![CDATA[她从锡街到黜人邸都能通行自如,城市喧嚣也未能惊扰其清静心志。]]></LOCALISED_TEXT>
- <LOCALISED_TEXT LanguageCode="zh-HK"><![CDATA[From Tin Street to the Outcast Mansions, she walks unbidden and unbound, her graceful silence never shaken by the riot of city life around her.]]></LOCALISED_TEXT>
- </FLAVOURTEXT>
- <TYPE metaname="Creature" />
- <SUB_TYPE metaname="Dryad" />
- <EXPANSION value="GPT" />
- <RARITY metaname="U" />
- <POWER value="2" />
- <TOUGHNESS value="1" />
- <STATIC_ABILITY>
- <LOCALISED_TEXT LanguageCode="en-US"><![CDATA[Nonbasic landwalk]]></LOCALISED_TEXT>
- <LOCALISED_TEXT LanguageCode="fr-FR"><![CDATA[Traversée des terrains non-base]]></LOCALISED_TEXT>
- <LOCALISED_TEXT LanguageCode="es-ES"><![CDATA[Cruza tierras no básicas.]]></LOCALISED_TEXT>
- <LOCALISED_TEXT LanguageCode="de-DE"><![CDATA[Nichtstandardlandtarnung]]></LOCALISED_TEXT>
- <LOCALISED_TEXT LanguageCode="it-IT"><![CDATA[Passa-terre non base]]></LOCALISED_TEXT>
- <LOCALISED_TEXT LanguageCode="jp-JA"><![CDATA[基本でない土地渡り]]></LOCALISED_TEXT>
- <LOCALISED_TEXT LanguageCode="ko-KR"><![CDATA[Nonbasic landwalk]]></LOCALISED_TEXT>
- <LOCALISED_TEXT LanguageCode="ru-RU"><![CDATA[Знание небазовых земель]]></LOCALISED_TEXT>
- <LOCALISED_TEXT LanguageCode="pt-BR"><![CDATA[Travessia de terreno não-básico]]></LOCALISED_TEXT>
- <LOCALISED_TEXT LanguageCode="zh-CN"><![CDATA[非基本地行者]]></LOCALISED_TEXT>
- <LOCALISED_TEXT LanguageCode="zh-HK"><![CDATA[Nonbasic landwalk]]></LOCALISED_TEXT>
- </STATIC_ABILITY>
- <TRIGGERED_ABILITY>
- <TRIGGER value="ATTACKING" simple_qualifier="self" />
- <INTERVENING_IF>
- local player = TriggerObjectLKI():GetPlayerAttacked()
- local oFilter = ClearFilter()
- oFilter:Add( FE_SUPERTYPE, OP_NOT, SUPERTYPE_BASIC )
- oFilter:Add( FE_TYPE, OP_IS, CARD_TYPE_LAND )
- oFilter:Add( FE_CONTROLLER, OP_IS, player )
- local nonbasic_count = oFilter:CountStopAt(1)
- if nonbasic_count == 0 then
- return false
- else
- return true
- end
- </INTERVENING_IF>
- <CONTINUOUS_ACTION layer="6">
- if EffectSource() ~= nil then
- local characteristics = EffectSource():GetCurrentCharacteristics()
- characteristics:Bool_Set( CHARACTERISTIC_UNBLOCKABLE, 1 )
- end
- </CONTINUOUS_ACTION>
- </TRIGGERED_ABILITY>
- <SFX text="COMBAT_BLUNT_LARGE_ATTACK" power_boundary_min="4" power_boundary_max="-1" />
- <SFX text="COMBAT_BLUNT_SMALL_ATTACK" power_boundary_min="1" power_boundary_max="3" />
- <AUTHOR><![CDATA[Splinterverse]]></AUTHOR>
- <EDITORS><![CDATA[Splinterverse]]></EDITORS>
- <DATE><![CDATA[28-09-16]]></DATE>
- </CARD_V2>
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