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- on rightclick with 351:1:
- name of held item contains "Heal"
- if {heal.%player%} is not set:
- set {heal.%player%} to 0
- {heal.%player%} is 0
- add 3 to the player's health
- message "&a&l[skill発動]&bHeal&6(10)"
- set {heal.%player%} to 10
- while {heal.%player%} is not 0:
- wait 1 second
- subtract 1 from {heal.%player%}
- message "&a&l[skill再使用可能]&bHeal"
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