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- Assertion failed: PinIndex + 1 < Inputs.Num() [File:D:\Build\++UE4+Release-4.18+Compile\Sync\Engine\Source\Runtime\Engine\Private\Materials\MaterialExpressions.cpp] [Line: 4712] Requested non-existent pin.
- UE4Editor_Core!FDebug::AssertFailed() [d:\build\++ue4+release-4.18+compile\sync\engine\source\runtime\core\private\misc\assertionmacros.cpp:414]
- UE4Editor_Engine!UMaterialExpressionSetMaterialAttributes::Compile() [d:\build\++ue4+release-4.18+compile\sync\engine\source\runtime\engine\private\materials\materialexpressions.cpp:4713]
- UE4Editor_Engine!FHLSLMaterialTranslator::CallExpression() [d:\build\++ue4+release-4.18+compile\sync\engine\source\runtime\engine\private\materials\hlslmaterialtranslator.h:1884]
- UE4Editor_Engine!FExpressionInput::Compile() [d:\build\++ue4+release-4.18+compile\sync\engine\source\runtime\engine\private\materials\materialshared.cpp:99]
- UE4Editor_Engine!FMaterialAttributesInput::CompileWithDefault() [d:\build\++ue4+release-4.18+compile\sync\engine\source\runtime\engine\private\materials\materialshared.cpp:309]
- UE4Editor_Engine!UMaterialExpressionBlendMaterialAttributes::Compile() [d:\build\++ue4+release-4.18+compile\sync\engine\source\runtime\engine\private\materials\materialexpressions.cpp:4890]
- UE4Editor_Engine!FHLSLMaterialTranslator::CallExpression() [d:\build\++ue4+release-4.18+compile\sync\engine\source\runtime\engine\private\materials\hlslmaterialtranslator.h:1884]
- UE4Editor_Engine!FExpressionInput::Compile() [d:\build\++ue4+release-4.18+compile\sync\engine\source\runtime\engine\private\materials\materialshared.cpp:99]
- UE4Editor_Engine!UMaterialExpressionFunctionOutput::Compile() [d:\build\++ue4+release-4.18+compile\sync\engine\source\runtime\engine\private\materials\materialexpressions.cpp:10002]
- UE4Editor_Engine!FHLSLMaterialTranslator::CallExpression() [d:\build\++ue4+release-4.18+compile\sync\engine\source\runtime\engine\private\materials\hlslmaterialtranslator.h:1884]
- UE4Editor_Engine!FExpressionInput::Compile() [d:\build\++ue4+release-4.18+compile\sync\engine\source\runtime\engine\private\materials\materialshared.cpp:99]
- UE4Editor_Engine!FMaterialAttributesInput::CompileWithDefault() [d:\build\++ue4+release-4.18+compile\sync\engine\source\runtime\engine\private\materials\materialshared.cpp:309]
- UE4Editor_Engine!UMaterialInterface::CompileProperty() [d:\build\++ue4+release-4.18+compile\sync\engine\source\runtime\engine\private\materials\materialshared.cpp:2714]
- UE4Editor_Engine!FMaterialResource::CompilePropertyAndSetMaterialProperty() [d:\build\++ue4+release-4.18+compile\sync\engine\source\runtime\engine\private\materials\material.cpp:121]
- UE4Editor_Engine!FHLSLMaterialTranslator::Translate() [d:\build\++ue4+release-4.18+compile\sync\engine\source\runtime\engine\private\materials\hlslmaterialtranslator.h:431]
- UE4Editor_Engine!FMaterial::BeginCompileShaderMap() [d:\build\++ue4+release-4.18+compile\sync\engine\source\runtime\engine\private\materials\materialshared.cpp:1783]
- UE4Editor_Engine!FMaterial::CacheShaders() [d:\build\++ue4+release-4.18+compile\sync\engine\source\runtime\engine\private\materials\materialshared.cpp:1725]
- UE4Editor_Engine!FMaterial::CacheShaders() [d:\build\++ue4+release-4.18+compile\sync\engine\source\runtime\engine\private\materials\materialshared.cpp:1607]
- UE4Editor_Engine!UMaterial::CacheShadersForResources() [d:\build\++ue4+release-4.18+compile\sync\engine\source\runtime\engine\private\materials\material.cpp:2317]
- UE4Editor_Engine!UMaterial::CacheResourceShadersForRendering() [d:\build\++ue4+release-4.18+compile\sync\engine\source\runtime\engine\private\materials\material.cpp:2235]
- UE4Editor_Engine!UMaterial::PostEditChangeProperty() [d:\build\++ue4+release-4.18+compile\sync\engine\source\runtime\engine\private\materials\material.cpp:3266]
- UE4Editor_CoreUObject!UObject::PostEditChange() [d:\build\++ue4+release-4.18+compile\sync\engine\source\runtime\coreuobject\private\uobject\obj.cpp:333]
- UE4Editor_MaterialEditor!FMaterialEditor::UpdatePreviewMaterial() [d:\build\++ue4+release-4.18+compile\sync\engine\source\editor\materialeditor\private\materialeditor.cpp:1363]
- UE4Editor_MaterialEditor!FMaterialEditor::UpdateMaterialAfterGraphChange() [d:\build\++ue4+release-4.18+compile\sync\engine\source\editor\materialeditor\private\materialeditor.cpp:3523]
- UE4Editor_MaterialEditor!FMaterialEditorUtilities::UpdateMaterialAfterGraphChange() [d:\build\++ue4+release-4.18+compile\sync\engine\source\editor\materialeditor\private\materialeditorutilities.cpp:110]
- UE4Editor_UnrealEd!UMaterialGraphSchema::TryCreateConnection() [d:\build\++ue4+release-4.18+compile\sync\engine\source\editor\unrealed\private\materialgraphschema.cpp:558]
- UE4Editor_GraphEditor!FDragConnection::DroppedOnPin() [d:\build\++ue4+release-4.18+compile\sync\engine\source\editor\grapheditor\private\dragconnection.cpp:196]
- UE4Editor_GraphEditor!SGraphPin::OnDrop() [d:\build\++ue4+release-4.18+compile\sync\engine\source\editor\grapheditor\private\sgraphpin.cpp:759]
- UE4Editor_Slate!<lambda_74ecb22bb70e3f50c9d83154dfa5c688>::operator()() [d:\build\++ue4+release-4.18+compile\sync\engine\source\runtime\slate\private\framework\application\slateapplication.cpp:5300]
- UE4Editor_Slate!FEventRouter::Route<FReply,FEventRouter::FBubblePolicy,FPointerEvent,<lambda_74ecb22bb70e3f50c9d83154dfa5c688> >() [d:\build\++ue4+release-4.18+compile\sync\engine\source\runtime\slate\private\framework\application\slateapplication.cpp:234]
- UE4Editor_Slate!FSlateApplication::RoutePointerUpEvent() [d:\build\++ue4+release-4.18+compile\sync\engine\source\runtime\slate\private\framework\application\slateapplication.cpp:5296]
- UE4Editor_Slate!FSlateApplication::ProcessMouseButtonUpEvent() [d:\build\++ue4+release-4.18+compile\sync\engine\source\runtime\slate\private\framework\application\slateapplication.cpp:5750]
- UE4Editor_Slate!FSlateApplication::OnMouseUp() [d:\build\++ue4+release-4.18+compile\sync\engine\source\runtime\slate\private\framework\application\slateapplication.cpp:5730]
- UE4Editor_ApplicationCore!FWindowsApplication::ProcessDeferredMessage() [d:\build\++ue4+release-4.18+compile\sync\engine\source\runtime\applicationcore\private\windows\windowsapplication.cpp:1725]
- UE4Editor_ApplicationCore!FWindowsApplication::DeferMessage() [d:\build\++ue4+release-4.18+compile\sync\engine\source\runtime\applicationcore\private\windows\windowsapplication.cpp:2171]
- UE4Editor_ApplicationCore!FWindowsApplication::ProcessMessage() [d:\build\++ue4+release-4.18+compile\sync\engine\source\runtime\applicationcore\private\windows\windowsapplication.cpp:888]
- UE4Editor_ApplicationCore!FWindowsApplication::AppWndProc() [d:\build\++ue4+release-4.18+compile\sync\engine\source\runtime\applicationcore\private\windows\windowsapplication.cpp:725]
- user32
- user32
- UE4Editor_ApplicationCore!FWindowsPlatformApplicationMisc::PumpMessages() [d:\build\++ue4+release-4.18+compile\sync\engine\source\runtime\applicationcore\private\windows\windowsplatformapplicationmisc.cpp:129]
- UE4Editor!FEngineLoop::Tick() [d:\build\++ue4+release-4.18+compile\sync\engine\source\runtime\launch\private\launchengineloop.cpp:3220]
- UE4Editor!GuardedMain() [d:\build\++ue4+release-4.18+compile\sync\engine\source\runtime\launch\private\launch.cpp:166]
- UE4Editor!GuardedMainWrapper() [d:\build\++ue4+release-4.18+compile\sync\engine\source\runtime\launch\private\windows\launchwindows.cpp:134]
- UE4Editor!WinMain() [d:\build\++ue4+release-4.18+compile\sync\engine\source\runtime\launch\private\windows\launchwindows.cpp:210]
- UE4Editor!__scrt_common_main_seh() [f:\dd\vctools\crt\vcstartup\src\startup\exe_common.inl:253]
- kernel32
- ntdll
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