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Jan 21st, 2018
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  1. Assertion failed: PinIndex + 1 < Inputs.Num() [File:D:\Build\++UE4+Release-4.18+Compile\Sync\Engine\Source\Runtime\Engine\Private\Materials\MaterialExpressions.cpp] [Line: 4712] Requested non-existent pin.
  2.  
  3. UE4Editor_Core!FDebug::AssertFailed() [d:\build\++ue4+release-4.18+compile\sync\engine\source\runtime\core\private\misc\assertionmacros.cpp:414]
  4. UE4Editor_Engine!UMaterialExpressionSetMaterialAttributes::Compile() [d:\build\++ue4+release-4.18+compile\sync\engine\source\runtime\engine\private\materials\materialexpressions.cpp:4713]
  5. UE4Editor_Engine!FHLSLMaterialTranslator::CallExpression() [d:\build\++ue4+release-4.18+compile\sync\engine\source\runtime\engine\private\materials\hlslmaterialtranslator.h:1884]
  6. UE4Editor_Engine!FExpressionInput::Compile() [d:\build\++ue4+release-4.18+compile\sync\engine\source\runtime\engine\private\materials\materialshared.cpp:99]
  7. UE4Editor_Engine!FMaterialAttributesInput::CompileWithDefault() [d:\build\++ue4+release-4.18+compile\sync\engine\source\runtime\engine\private\materials\materialshared.cpp:309]
  8. UE4Editor_Engine!UMaterialExpressionBlendMaterialAttributes::Compile() [d:\build\++ue4+release-4.18+compile\sync\engine\source\runtime\engine\private\materials\materialexpressions.cpp:4890]
  9. UE4Editor_Engine!FHLSLMaterialTranslator::CallExpression() [d:\build\++ue4+release-4.18+compile\sync\engine\source\runtime\engine\private\materials\hlslmaterialtranslator.h:1884]
  10. UE4Editor_Engine!FExpressionInput::Compile() [d:\build\++ue4+release-4.18+compile\sync\engine\source\runtime\engine\private\materials\materialshared.cpp:99]
  11. UE4Editor_Engine!UMaterialExpressionFunctionOutput::Compile() [d:\build\++ue4+release-4.18+compile\sync\engine\source\runtime\engine\private\materials\materialexpressions.cpp:10002]
  12. UE4Editor_Engine!FHLSLMaterialTranslator::CallExpression() [d:\build\++ue4+release-4.18+compile\sync\engine\source\runtime\engine\private\materials\hlslmaterialtranslator.h:1884]
  13. UE4Editor_Engine!FExpressionInput::Compile() [d:\build\++ue4+release-4.18+compile\sync\engine\source\runtime\engine\private\materials\materialshared.cpp:99]
  14. UE4Editor_Engine!FMaterialAttributesInput::CompileWithDefault() [d:\build\++ue4+release-4.18+compile\sync\engine\source\runtime\engine\private\materials\materialshared.cpp:309]
  15. UE4Editor_Engine!UMaterialInterface::CompileProperty() [d:\build\++ue4+release-4.18+compile\sync\engine\source\runtime\engine\private\materials\materialshared.cpp:2714]
  16. UE4Editor_Engine!FMaterialResource::CompilePropertyAndSetMaterialProperty() [d:\build\++ue4+release-4.18+compile\sync\engine\source\runtime\engine\private\materials\material.cpp:121]
  17. UE4Editor_Engine!FHLSLMaterialTranslator::Translate() [d:\build\++ue4+release-4.18+compile\sync\engine\source\runtime\engine\private\materials\hlslmaterialtranslator.h:431]
  18. UE4Editor_Engine!FMaterial::BeginCompileShaderMap() [d:\build\++ue4+release-4.18+compile\sync\engine\source\runtime\engine\private\materials\materialshared.cpp:1783]
  19. UE4Editor_Engine!FMaterial::CacheShaders() [d:\build\++ue4+release-4.18+compile\sync\engine\source\runtime\engine\private\materials\materialshared.cpp:1725]
  20. UE4Editor_Engine!FMaterial::CacheShaders() [d:\build\++ue4+release-4.18+compile\sync\engine\source\runtime\engine\private\materials\materialshared.cpp:1607]
  21. UE4Editor_Engine!UMaterial::CacheShadersForResources() [d:\build\++ue4+release-4.18+compile\sync\engine\source\runtime\engine\private\materials\material.cpp:2317]
  22. UE4Editor_Engine!UMaterial::CacheResourceShadersForRendering() [d:\build\++ue4+release-4.18+compile\sync\engine\source\runtime\engine\private\materials\material.cpp:2235]
  23. UE4Editor_Engine!UMaterial::PostEditChangeProperty() [d:\build\++ue4+release-4.18+compile\sync\engine\source\runtime\engine\private\materials\material.cpp:3266]
  24. UE4Editor_CoreUObject!UObject::PostEditChange() [d:\build\++ue4+release-4.18+compile\sync\engine\source\runtime\coreuobject\private\uobject\obj.cpp:333]
  25. UE4Editor_MaterialEditor!FMaterialEditor::UpdatePreviewMaterial() [d:\build\++ue4+release-4.18+compile\sync\engine\source\editor\materialeditor\private\materialeditor.cpp:1363]
  26. UE4Editor_MaterialEditor!FMaterialEditor::UpdateMaterialAfterGraphChange() [d:\build\++ue4+release-4.18+compile\sync\engine\source\editor\materialeditor\private\materialeditor.cpp:3523]
  27. UE4Editor_MaterialEditor!FMaterialEditorUtilities::UpdateMaterialAfterGraphChange() [d:\build\++ue4+release-4.18+compile\sync\engine\source\editor\materialeditor\private\materialeditorutilities.cpp:110]
  28. UE4Editor_UnrealEd!UMaterialGraphSchema::TryCreateConnection() [d:\build\++ue4+release-4.18+compile\sync\engine\source\editor\unrealed\private\materialgraphschema.cpp:558]
  29. UE4Editor_GraphEditor!FDragConnection::DroppedOnPin() [d:\build\++ue4+release-4.18+compile\sync\engine\source\editor\grapheditor\private\dragconnection.cpp:196]
  30. UE4Editor_GraphEditor!SGraphPin::OnDrop() [d:\build\++ue4+release-4.18+compile\sync\engine\source\editor\grapheditor\private\sgraphpin.cpp:759]
  31. UE4Editor_Slate!<lambda_74ecb22bb70e3f50c9d83154dfa5c688>::operator()() [d:\build\++ue4+release-4.18+compile\sync\engine\source\runtime\slate\private\framework\application\slateapplication.cpp:5300]
  32. UE4Editor_Slate!FEventRouter::Route<FReply,FEventRouter::FBubblePolicy,FPointerEvent,<lambda_74ecb22bb70e3f50c9d83154dfa5c688> >() [d:\build\++ue4+release-4.18+compile\sync\engine\source\runtime\slate\private\framework\application\slateapplication.cpp:234]
  33. UE4Editor_Slate!FSlateApplication::RoutePointerUpEvent() [d:\build\++ue4+release-4.18+compile\sync\engine\source\runtime\slate\private\framework\application\slateapplication.cpp:5296]
  34. UE4Editor_Slate!FSlateApplication::ProcessMouseButtonUpEvent() [d:\build\++ue4+release-4.18+compile\sync\engine\source\runtime\slate\private\framework\application\slateapplication.cpp:5750]
  35. UE4Editor_Slate!FSlateApplication::OnMouseUp() [d:\build\++ue4+release-4.18+compile\sync\engine\source\runtime\slate\private\framework\application\slateapplication.cpp:5730]
  36. UE4Editor_ApplicationCore!FWindowsApplication::ProcessDeferredMessage() [d:\build\++ue4+release-4.18+compile\sync\engine\source\runtime\applicationcore\private\windows\windowsapplication.cpp:1725]
  37. UE4Editor_ApplicationCore!FWindowsApplication::DeferMessage() [d:\build\++ue4+release-4.18+compile\sync\engine\source\runtime\applicationcore\private\windows\windowsapplication.cpp:2171]
  38. UE4Editor_ApplicationCore!FWindowsApplication::ProcessMessage() [d:\build\++ue4+release-4.18+compile\sync\engine\source\runtime\applicationcore\private\windows\windowsapplication.cpp:888]
  39. UE4Editor_ApplicationCore!FWindowsApplication::AppWndProc() [d:\build\++ue4+release-4.18+compile\sync\engine\source\runtime\applicationcore\private\windows\windowsapplication.cpp:725]
  40. user32
  41. user32
  42. UE4Editor_ApplicationCore!FWindowsPlatformApplicationMisc::PumpMessages() [d:\build\++ue4+release-4.18+compile\sync\engine\source\runtime\applicationcore\private\windows\windowsplatformapplicationmisc.cpp:129]
  43. UE4Editor!FEngineLoop::Tick() [d:\build\++ue4+release-4.18+compile\sync\engine\source\runtime\launch\private\launchengineloop.cpp:3220]
  44. UE4Editor!GuardedMain() [d:\build\++ue4+release-4.18+compile\sync\engine\source\runtime\launch\private\launch.cpp:166]
  45. UE4Editor!GuardedMainWrapper() [d:\build\++ue4+release-4.18+compile\sync\engine\source\runtime\launch\private\windows\launchwindows.cpp:134]
  46. UE4Editor!WinMain() [d:\build\++ue4+release-4.18+compile\sync\engine\source\runtime\launch\private\windows\launchwindows.cpp:210]
  47. UE4Editor!__scrt_common_main_seh() [f:\dd\vctools\crt\vcstartup\src\startup\exe_common.inl:253]
  48. kernel32
  49. ntdll
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