Slicksilver555

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Oct 23rd, 2012
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  1. // Perlin 1.0
  2. // Ported from java (http://mrl.nyu.edu/~perlin/noise/) by Ron Valstar (http://www.sjeiti.com/)
  3. // and some help from http://freespace.virgin.net/hugo.elias/models/m_perlin.htm
  4. // AS3 optimizations by Mario Klingemann http://www.quasimondo.com
  5. // then ported to js by Ron Valstar
  6. if (!this.Perlin) {
  7. var Perlin = function() {
  8.  
  9. var oRng = Math;
  10.  
  11. var p = [151,160,137,91,90,15,131,13,201,95,96,53,194,233,7,225,140,36,103,30,69,142,8,99,37,240,21,10,23,190,6,148,247,120,234,75,0,26,197,62,94,252,219,203,117,35,11,32,57,177,33,88,237,149,56,87,174,20,125,136,171,168,68,175,74,165,71,134,139,48,27,166,77,146,158,231,83,111,229,122,60,211,133,230,220,105,92,41,55,46,245,40,244,102,143,54,65,25,63,161,1,216,80,73,209,76,132,187,208,89,18,169,200,196,135,130,116,188,159,86,164,100,109,198,173,186,3,64,52,217,226,250,124,123,5,202,38,147,118,126,255,82,85,212,207,206,59,227,47,16,58,17,182,189,28,42,223,183,170,213,119,248,152,2,44,154,163,70,221,153,101,155,167,43,172,9,129,22,39,253,19,98,108,110,79,113,224,232,178,185,112,104,218,246,97,228,251,34,242,193,238,210,144,12,191,179,162,241,81,51,145,235,249,14,239,107,49,192,214,31,181,199,106,157,184,84,204,176,115,121,50,45,127,4,150,254,138,236,205,93,222,114,67,29,24,72,243,141,128,195,78,66,215,61,156,180,151,160,137,91,90,15,131,13,201,95,96,53,194,233,7,225,140,36,103,30,69,142,8,99,37,240,21,10,23,190,6,148,247,120,234,75,0,26,197,62,94,252,219,203,117,35,11,32,57,177,33,88,237,149,56,87,174,20,125,136,171,168,68,175,74,165,71,134,139,48,27,166,77,146,158,231,83,111,229,122,60,211,133,230,220,105,92,41,55,46,245,40,244,102,143,54,65,25,63,161,1,216,80,73,209,76,132,187,208,89,18,169,200,196,135,130,116,188,159,86,164,100,109,198,173,186,3,64,52,217,226,250,124,123,5,202,38,147,118,126,255,82,85,212,207,206,59,227,47,16,58,17,182,189,28,42,223,183,170,213,119,248,152,2,44,154,163,70,221,153,101,155,167,43,172,9,129,22,39,253,19,98,108,110,79,113,224,232,178,185,112,104,218,246,97,228,251,34,242,193,238,210,144,12,191,179,162,241,81,51,145,235,249,14,239,107,49,192,214,31,181,199,106,157,184,84,204,176,115,121,50,45,127,4,150,254,138,236,205,93,222,114,67,29,24,72,243,141,128,195,78,66,215,61,156,180];
  12.  
  13. var iOctaves = 1;
  14. var fPersistence = 0.5;
  15.  
  16. var aOctFreq; // frequency per octave
  17. var aOctPers; // persistence per octave
  18. var fPersMax; // 1 / max persistence
  19.  
  20. var iXoffset;
  21. var iYoffset;
  22. var iZoffset;
  23.  
  24. // octFreqPers
  25. var octFreqPers = function octFreqPers() {
  26. var fFreq, fPers;
  27. aOctFreq = [];
  28. aOctPers = [];
  29. fPersMax = 0;
  30. for (var i=0;i<iOctaves;i++) {
  31. fFreq = Math.pow(2,i);
  32. fPers = Math.pow(fPersistence,i);
  33. fPersMax += fPers;
  34. aOctFreq.push( fFreq );
  35. aOctPers.push( fPers );
  36. }
  37. fPersMax = 1 / fPersMax;
  38. };
  39. // setOffset
  40. var setOffset = function setOffset(n) {
  41. iXoffset = Math.floor(oRng.random()*256);
  42. iYoffset = Math.floor(oRng.random()*256);
  43. iZoffset = Math.floor(oRng.random()*256);
  44. };
  45. // init
  46. setOffset();
  47. octFreqPers();
  48. //
  49. // return
  50. return {
  51. noise: function(x,y,z) {
  52.  
  53. x = x||0;
  54. y = y||0;
  55. z = z||0;
  56.  
  57. var fResult = 0;
  58. var fFreq, fPers;
  59. var xf, yf, zf, u, v, w, xx, yy, zz;
  60. var x1, y1, z1;
  61. var X, Y, Z, A, B, AA, AB, BA, BB, hash;
  62. var g1, g2, g3, g4, g5, g6, g7, g8;
  63.  
  64. x += iXoffset;
  65. y += iYoffset;
  66. z += iZoffset;
  67.  
  68. for (var i=0;i<iOctaves;i++) {
  69. fFreq = aOctFreq[i];
  70. fPers = aOctPers[i];
  71.  
  72. xx = x * fFreq;
  73. yy = y * fFreq;
  74. zz = z * fFreq;
  75.  
  76. xf = Math.floor(xx);
  77. yf = Math.floor(yy);
  78. zf = Math.floor(zz);
  79.  
  80. X = Math.floor(xf & 255);
  81. Y = Math.floor(yf & 255);
  82. Z = Math.floor(zf & 255);
  83.  
  84. xx -= xf;
  85. yy -= yf;
  86. zz -= zf;
  87.  
  88. u = xx * xx * xx * (xx * (xx*6 - 15) + 10);
  89. v = yy * yy * yy * (yy * (yy*6 - 15) + 10);
  90. w = zz * zz * zz * (zz * (zz*6 - 15) + 10);
  91.  
  92. A = Math.round(p[X]) + Y;
  93. AA = Math.round(p[A]) + Z;
  94. AB = Math.round(p[Math.round(A+1)]) + Z;
  95. B = Math.round(p[Math.round(X+1)]) + Y;
  96. BA = Math.round(p[B]) + Z;
  97. BB = Math.round(p[Math.round(B+1)]) + Z;
  98.  
  99. x1 = xx-1;
  100. y1 = yy-1;
  101. z1 = zz-1;
  102.  
  103. hash = Math.round(p[Math.round(BB+1)]) & 15;
  104. g1 = ((hash&1) === 0 ? (hash<8 ? x1 : y1) : (hash<8 ? -x1 : -y1)) + ((hash&2) === 0 ? hash<4 ? y1 : ( hash===12 ? x1 : z1 ) : hash<4 ? -y1 : ( hash===14 ? -x1 : -z1 ));
  105.  
  106. hash = Math.round(p[Math.round(AB+1)]) & 15;
  107. g2 = ((hash&1) === 0 ? (hash<8 ? xx : y1) : (hash<8 ? -xx : -y1)) + ((hash&2) === 0 ? hash<4 ? y1 : ( hash===12 ? xx : z1 ) : hash<4 ? -y1 : ( hash===14 ? -xx : -z1 ));
  108.  
  109. hash = Math.round(p[Math.round(BA+1)]) & 15;
  110. g3 = ((hash&1) === 0 ? (hash<8 ? x1 : yy) : (hash<8 ? -x1 : -yy)) + ((hash&2) === 0 ? hash<4 ? yy : ( hash===12 ? x1 : z1 ) : hash<4 ? -yy : ( hash===14 ? -x1 : -z1 ));
  111.  
  112. hash = Math.round(p[Math.round(AA+1)]) & 15;
  113. g4 = ((hash&1) === 0 ? (hash<8 ? xx : yy) : (hash<8 ? -xx : -yy)) + ((hash&2) === 0 ? hash<4 ? yy : ( hash===12 ? xx : z1 ) : hash<4 ? -yy : ( hash===14 ? -xx : -z1 ));
  114.  
  115. hash = Math.round(p[BB]) & 15;
  116. g5 = ((hash&1) === 0 ? (hash<8 ? x1 : y1) : (hash<8 ? -x1 : -y1)) + ((hash&2) === 0 ? hash<4 ? y1 : ( hash===12 ? x1 : zz ) : hash<4 ? -y1 : ( hash===14 ? -x1 : -zz ));
  117.  
  118. hash = Math.round(p[AB]) & 15;
  119. g6 = ((hash&1) === 0 ? (hash<8 ? xx : y1) : (hash<8 ? -xx : -y1)) + ((hash&2) === 0 ? hash<4 ? y1 : ( hash===12 ? xx : zz ) : hash<4 ? -y1 : ( hash===14 ? -xx : -zz ));
  120.  
  121. hash = Math.round(p[BA]) & 15;
  122. g7 = ((hash&1) === 0 ? (hash<8 ? x1 : yy) : (hash<8 ? -x1 : -yy)) + ((hash&2) === 0 ? hash<4 ? yy : ( hash===12 ? x1 : zz ) : hash<4 ? -yy : ( hash===14 ? -x1 : -zz ));
  123.  
  124. hash = Math.round(p[AA]) & 15;
  125. g8 = ((hash&1) === 0 ? (hash<8 ? xx : yy) : (hash<8 ? -xx : -yy)) + ((hash&2) === 0 ? hash<4 ? yy : ( hash===12 ? xx : zz ) : hash<4 ? -yy : ( hash===14 ? -xx : -zz ));
  126.  
  127. g2 += u * (g1 - g2);
  128. g4 += u * (g3 - g4);
  129. g6 += u * (g5 - g6);
  130. g8 += u * (g7 - g8);
  131.  
  132. g4 += v * (g2 - g4);
  133. g8 += v * (g6 - g8);
  134.  
  135. fResult += ( (g8 + w * (g4 - g8))) * fPers;
  136. }
  137.  
  138. return ( fResult * fPersMax + 1 ) * 0.5;
  139. },noiseDetail: function(octaves,falloff) {
  140. iOctaves = octaves||iOctaves;
  141. fPersistence = falloff||fPersistence;
  142. octFreqPers();
  143. },setRng: function(r) {
  144. oRng = r;
  145. setOffset();
  146. octFreqPers();
  147. },toString: function() {
  148. return "[object Perlin "+iOctaves+" "+fPersistence+"]";
  149. }
  150. };
  151. }();
  152. }
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