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voidpointer

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Mar 25th, 2021
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  1. 18:44:36.0356 [FATAL] Initializer: System.NullReferenceException: Object reference not set to an instance of an object.
  2. at VRage.Game.Components.MyHierarchyComponentBase.RemoveChild(IMyEntity child, Boolean preserveWorldPos)
  3. at VRage.Game.Entity.MyEntity.RefreshModels(String model, String modelCollision)
  4. at Sandbox.Game.Entities.MyCubeBlock.UpdateVisual()
  5. at Sandbox.Game.Entities.Cube.MySlimBlock.UpdateVisual(Boolean updatePhysics)
  6. at Sandbox.Game.Entities.Cube.MySlimBlock.DecreaseMountLevel(Single grinderAmount, MyInventoryBase outputInventory, Boolean useDefaultDeconstructEfficiency, Int64 identityId, Boolean testingMode)
  7. at Sandbox.Game.Weapons.MyShipGrinder.Activate(HashSet`1 targets)
  8. at Sandbox.Game.Weapons.MyShipToolBase.ActivateCommon()
  9. at Sandbox.Game.Weapons.MyShipToolBase.UpdateAfterSimulation10()
  10. at Sandbox.Game.Weapons.MyShipGrinder.UpdateAfterSimulation10()
  11. at Patched_Sandbox.Game.Entities.MyParallelEntityUpdateOrchestratorUpdateAfterSimulation10_0(Object )
  12. at Sandbox.Game.Entities.MyParallelEntityUpdateOrchestrator.DispatchAfterSimulation()
  13. at Sandbox.Game.Entities.MyEntities.UpdateAfterSimulation()
  14. at Sandbox.Game.World.MySector.UpdateAfterSimulation()
  15. at Patched_Sandbox.Game.World.MySessionUpdateComponents_0(Object )
  16. at Patched_Sandbox.Game.World.MySessionUpdate_0(Object , MyTimeSpan )
  17. at Sandbox.MySandboxGame.Update()
  18. at Patched_Sandbox.Engine.Platform.GameUpdateInternal_0(Object )
  19. at Patched_Sandbox.Engine.Platform.GameRunSingleFrame_0(Object )
  20. at Patched_Sandbox.Engine.Platform.FixedLoop+<>c__DisplayClass11_0<Run>b__0_0(Object )
  21. at Sandbox.Engine.Platform.GenericLoop.Run(VoidAction tickCallback)
  22. at Sandbox.Engine.Platform.Game.RunLoop()
  23. at Sandbox.MySandboxGame.Run(Boolean customRenderLoop, Action disposeSplashScreen)
  24. at Torch.VRageGame.DoStart() in C:\build\workspace\Torch_Torch_master\Torch\VRageGame.cs:line 288
  25. at Torch.VRageGame.Run() in C:\build\workspace\Torch_Torch_master\Torch\VRageGame.cs:line 130
  26. at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx)
  27. at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx)
  28. at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state)
  29. at System.Threading.ThreadHelper.ThreadStart()
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