Kuroji

Jump 223: Super Mario RPG

Jan 29th, 2018
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  1. Jump 223: Super Mario RPG
  2. >Seven of Pentacles (Assessment): Evaluating the status of your work and your options for the future.
  3. How fitting.
  4. >Age: 17
  5. >Location: Free Choice
  6. >Identity: Doll
  7. Geno? Oh, I'm not him. I'm more... his mirror, in a sense. Sure, I'm here to make sure Smitty doesn't take over everything with really silly looking minions, but I'm more likely to hang out with Bowser than Mario, if only because Bowser's more entertaining.
  8. >Drawbacks: Goomba Swarm (+100)
  9. Sure, they're annoying, but if I can apply softcap perks to the level cap... it's a never-ending font of XP.
  10. >Robust (Free, Doll)
  11. Resistance to physical pain, toxins, poisons... sign me up.
  12. >Hard Shell (1000)
  13. Immunity to effects that disable or immobilize me sounds awfully handy.
  14. >Engineer (700)
  15. I can see it! I'm building a picture in my head.
  16. >Shell Charge (400)
  17. Gee, I wonder whether being able to hit top speed without having to accelerate would come handy in a couple jumps when I go for Sonic?
  18. >Quartz Charm (0)
  19. Having a resistance against instant-kill spells is always useful. Increasing damage dealt and decreasing damage received is the icing on the cake. This goes into the gauntlet.
  20.  
  21. To be fair, I'm not actively getting involved in things to start. I'm just puttering around while all kinds of things go down. And when Mario and the crew meet me, if they want me to tag along, they're going to have to prove they're worth it. Once they do, I'll happily go along until it's all settled, then hang out with Bowser afterward.
  22.  
  23. Until then I'm going to be one of those optional boss characters, because it's fun.
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