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- ----COMPLAINTS----
- Why dont totem pole gates quicksave/allow saving in general wtf
- Why isnt the dash item an active???????????? Cool i can toggle some items, but WHY THIS ONE
- Why is the warp animation 5x as long as it used to be
- (not the load screen, just the animation. Might be masked loading but i figure if that was the case it'd just stay until it was done loading, not both)
- 2 isnt 5 upside down and im real pissed about it...
- Vomit enemies on the screens of old areas haha love making movement in a backtrack oriented game even more tedious
- Think this also stole a sense of progress in terms of being able to kinda cruse through old areas after becoming a lot stronger
- Some parts (like the soldier dudes showing up) added to the sense of them trying to take over the place though, which was neat i guess
- Spiral hell's just weird. Vomit awful minibosses one after another that dont do anything for you and you just walk past
- The hint that points you to how to finish the activation of the Brahma puzzle is worded poorly imo, and that blocks a good portion of
- info. albeit, optional info. its also the missing link to the infernal fiend puzzle
- Like half the minibosses and bosses in the game just suck to fight, they arent interesting and just toss their hitbox around like a
- tennis ball. It's remarkably unfun
- I didnt play before the feather d-boost got patched out
- Shield feels inconsistent. There were many times I would get hit by something that just barely poked over my shield and then wouldnt
- from something that came from behind and above me. I know crouching made it cover more, but it just felt off a lot.
- ----GENERAL----
- Theres a lot more design to just be frustrating (lookin at them trap doors, insta kill pillars).
- Wouldnt say this as a complaint, just something i noticed.
- The enemy -> spikes combo is insane
- Iframes feel (are?) way shorter
- Pictures on tablets are 10000000x more important in this game and I did not adapt. Lamul 1 I half
- paid attention to them and they reall werent required for much if anything, this game they are
- massive hints/sometimes the ONLY hint.
- Vajra O W N S and also fixes the problem of weapons feeling like they dont swing consistently
- (that one was probably just me, but didnt really feel it in lamul 1)
- Mantras as a puzzle mechanic are... meh? Not the worst thing but its kinda boring reading
- "X random character said A B C in the Y room" in 10 different ways about 10 different rooms
- this being said, it at least adds some repeatable puzzle that isnt glaringly copy pasted i guess
- Game is insanely generous with subweapon ammo, iv been capped out on almost everything all the time
- I really enjoyed the more world building (I guess??) approach to the area designs + npcs.
- Most of the puzzles felt like they interacted with the world, and npcs bringing the stories of the different children to life was
- great
- New fairies were cool. Weapon fairy actually felt decent but still loses out to healing fairy for bosses i think. Treasure fairy nerf
- was probably called for (i miss my chakrams). Key fairy was cool in this one
- BUT it should have not gone away after finding a single thing i think. There were a few times where itd show me a fake wall when i
- was trying to bring it to somewhere i thought it would unlock a chest and it went away from marking the wall instead.
- Crouch wiggle panic dance saved my soul, i think
- The coolest thing i will ever do in videogames happened. Cross my ASS, feather:
- https://clips.twitch.tv/AthleticGiftedSnailTBTacoLeft
- ----Boss tier list (the middle ones are all pretty exchangable)----
- Echidna
- Aten-Ra
- 9th Child
- Surtr
- Vritra
- Fafnir
- Kujata
- Hel
- Jormungand
- Anu
- HINTS
- I knew about the "there is nothing here" tablet solution before starting the game
- Mr_Weables: This is Heaven's Labyrinth. The wake of the infernal fiend that lusts for the Mother's power.
- Mr_Weables: Incant at the colossal dragon's neck: "Heaven and earth, grind fire. And wind, flow into the sea". Those words will lead you to the infernal fiend's jaw.
- Mr_Weables: Where is this?
- Mr_Weables: ok, you guessed that the "infernal fiends jaw" was the lower left of heaven's lab
- Mr_Weables: that's correct
- Mr_Weables: take another look at the warp tablet
- Mr_Weables: okay, so what do you think the "dragon's neck" is
- Mr_Weables: you're at the infernal fiends jaw. you are not at the dragon's neck.
- stock strength in your body before unleashing it
- Bramuh puzzle is solvable
- Room in prison you have not visted yet
- Third map software in the combo
- Mr_Weables: the brahma device isn't fully activated yet. you have to turn on more shit elsewhere. start with this tablet set:
- Mr_Weables: Brahma created the world. He sealed the light of creation's origin in a golden egg. All was created from the colors of the light emanating from the egg. The light the creator designed to speak of will be unleashed.
- Mr_Weables: Brahma asked Chaos, "What is creation?" Chaos responded only by existing.
- Mr_Weables: Water flows from the eye of Chaos. It watches the conflict between angel and demon and weeps at the disparity in power.
- ----NOTES----
- Shut the fuck up about the three eyed waterfall
- When all is said and done, I think lamul 1 was the better overall experience IMO. This game assumes you have played lamul 1 and because
- of that just does a lot more dumb shit thats just tedious i think.
- It also is a lot more linear so theres a ton more bottlenecks (considering bosses actually have to die to progress, which means
- solving just about every puzzle in areas before moving on).
- I did enjoy my playthrough of both games enough, just REALLY hated the massive increase in enemies per screen and the abundance of miserable mini/bosses
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