Advertisement
CloudStrafe

Lamul2

Mar 22nd, 2020
93
0
Never
Not a member of Pastebin yet? Sign Up, it unlocks many cool features!
text 5.70 KB | None | 0 0
  1. ----COMPLAINTS----
  2. Why dont totem pole gates quicksave/allow saving in general wtf
  3. Why isnt the dash item an active???????????? Cool i can toggle some items, but WHY THIS ONE
  4. Why is the warp animation 5x as long as it used to be
  5. (not the load screen, just the animation. Might be masked loading but i figure if that was the case it'd just stay until it was done loading, not both)
  6. 2 isnt 5 upside down and im real pissed about it...
  7. Vomit enemies on the screens of old areas haha love making movement in a backtrack oriented game even more tedious
  8. Think this also stole a sense of progress in terms of being able to kinda cruse through old areas after becoming a lot stronger
  9. Some parts (like the soldier dudes showing up) added to the sense of them trying to take over the place though, which was neat i guess
  10. Spiral hell's just weird. Vomit awful minibosses one after another that dont do anything for you and you just walk past
  11. The hint that points you to how to finish the activation of the Brahma puzzle is worded poorly imo, and that blocks a good portion of
  12. info. albeit, optional info. its also the missing link to the infernal fiend puzzle
  13. Like half the minibosses and bosses in the game just suck to fight, they arent interesting and just toss their hitbox around like a
  14. tennis ball. It's remarkably unfun
  15. I didnt play before the feather d-boost got patched out
  16. Shield feels inconsistent. There were many times I would get hit by something that just barely poked over my shield and then wouldnt
  17. from something that came from behind and above me. I know crouching made it cover more, but it just felt off a lot.
  18.  
  19. ----GENERAL----
  20. Theres a lot more design to just be frustrating (lookin at them trap doors, insta kill pillars).
  21. Wouldnt say this as a complaint, just something i noticed.
  22. The enemy -> spikes combo is insane
  23. Iframes feel (are?) way shorter
  24. Pictures on tablets are 10000000x more important in this game and I did not adapt. Lamul 1 I half
  25. paid attention to them and they reall werent required for much if anything, this game they are
  26. massive hints/sometimes the ONLY hint.
  27. Vajra O W N S and also fixes the problem of weapons feeling like they dont swing consistently
  28. (that one was probably just me, but didnt really feel it in lamul 1)
  29. Mantras as a puzzle mechanic are... meh? Not the worst thing but its kinda boring reading
  30. "X random character said A B C in the Y room" in 10 different ways about 10 different rooms
  31. this being said, it at least adds some repeatable puzzle that isnt glaringly copy pasted i guess
  32. Game is insanely generous with subweapon ammo, iv been capped out on almost everything all the time
  33. I really enjoyed the more world building (I guess??) approach to the area designs + npcs.
  34. Most of the puzzles felt like they interacted with the world, and npcs bringing the stories of the different children to life was
  35. great
  36. New fairies were cool. Weapon fairy actually felt decent but still loses out to healing fairy for bosses i think. Treasure fairy nerf
  37. was probably called for (i miss my chakrams). Key fairy was cool in this one
  38. BUT it should have not gone away after finding a single thing i think. There were a few times where itd show me a fake wall when i
  39. was trying to bring it to somewhere i thought it would unlock a chest and it went away from marking the wall instead.
  40. Crouch wiggle panic dance saved my soul, i think
  41. The coolest thing i will ever do in videogames happened. Cross my ASS, feather:
  42. https://clips.twitch.tv/AthleticGiftedSnailTBTacoLeft
  43.  
  44.  
  45. ----Boss tier list (the middle ones are all pretty exchangable)----
  46. Echidna
  47. Aten-Ra
  48. 9th Child
  49. Surtr
  50. Vritra
  51. Fafnir
  52. Kujata
  53. Hel
  54. Jormungand
  55. Anu
  56.  
  57. HINTS
  58. I knew about the "there is nothing here" tablet solution before starting the game
  59.  
  60. Mr_Weables: This is Heaven's Labyrinth. The wake of the infernal fiend that lusts for the Mother's power.
  61. Mr_Weables: Incant at the colossal dragon's neck: "Heaven and earth, grind fire. And wind, flow into the sea". Those words will lead you to the infernal fiend's jaw.
  62. Mr_Weables: Where is this?
  63. Mr_Weables: ok, you guessed that the "infernal fiends jaw" was the lower left of heaven's lab
  64. Mr_Weables: that's correct
  65. Mr_Weables: take another look at the warp tablet
  66. Mr_Weables: okay, so what do you think the "dragon's neck" is
  67. Mr_Weables: you're at the infernal fiends jaw. you are not at the dragon's neck.
  68.  
  69. stock strength in your body before unleashing it
  70.  
  71. Bramuh puzzle is solvable
  72.  
  73. Room in prison you have not visted yet
  74.  
  75. Third map software in the combo
  76.  
  77.  
  78. Mr_Weables: the brahma device isn't fully activated yet. you have to turn on more shit elsewhere. start with this tablet set:
  79. Mr_Weables: Brahma created the world. He sealed the light of creation's origin in a golden egg. All was created from the colors of the light emanating from the egg. The light the creator designed to speak of will be unleashed.
  80. Mr_Weables: Brahma asked Chaos, "What is creation?" Chaos responded only by existing.
  81. Mr_Weables: Water flows from the eye of Chaos. It watches the conflict between angel and demon and weeps at the disparity in power.
  82.  
  83. ----NOTES----
  84. Shut the fuck up about the three eyed waterfall
  85.  
  86. When all is said and done, I think lamul 1 was the better overall experience IMO. This game assumes you have played lamul 1 and because
  87. of that just does a lot more dumb shit thats just tedious i think.
  88. It also is a lot more linear so theres a ton more bottlenecks (considering bosses actually have to die to progress, which means
  89. solving just about every puzzle in areas before moving on).
  90. I did enjoy my playthrough of both games enough, just REALLY hated the massive increase in enemies per screen and the abundance of miserable mini/bosses
Advertisement
Add Comment
Please, Sign In to add comment
Advertisement